The tool is outdated and *M* stopped maintaining it.
This might as well be closed.
Which is a shame because this one has toggle speed and zoom, which I haven't seen on the others. The tool layout is more esthetically pleasing too. I just bought this 2 months ago.. wish I knew updates were going to stop.
Added Elite 1.9.43: Cleaned up some GUI elements, Fixed a bug where GW2 would crash if gZoom was opened first.
Quote:
Originally Posted by Aunix
The Teleport isn't functionally; are you working on this???
It should do, it does for me at least, it uses the patch that DeathSnacks submitted to pattern scan the base addy. Hit me up on skype if you can't get it working :'0
It really isn't being maintained very well considering most of the UI looks like complete **** really. I'm assuming the ESP cannot be properly updated ( lol ) since only 1 of the tickables is even functional ( only nametags on it aswell ).
All of the timers do not properly shutoff, still a memory hog, the clipping still uses 2 addies when only 1 is required and the full clip is using something that can be done differently instead to keep proper sync with the client on full clip.
You will also notice the camera clipping will actually bug and clip you through terrain at times on certain maps because it is below where an actual sync'd full clip is and should be done differently instead of that to prevent the problem. Just look into the camera aspects in IDA and you'll find how to properly disable it.
The strafe can be done with 1 base address instead of 2, aswell.
I'd say overall it is just an old copy/paste from a CT table leeched and slapped in by *M* with no real effort into the actual assembly work.
Oh and P.S.: With the changes on Zoom you will notice it resets the camera angle, on Unf's next update on the 26th it will prevent the camera zoom reset.
And P.P.S.: I updated Unf to show you the proper way to do the camera clipping & strafe with only 1 address, should take some time to reverse it ( if you can ) and see how the addresses on clipping/camera/strafe should be done instead of leeching out of an old CT table or not knowing how the assembly properly works.
Lol butthurt much? Most of your code is still a gZoom rip off anyway so it's only fair I've been porting those features to gZoom since *M* no longer has the time but sure keep whinging, I'll keep liberating stuff into gZoom
The sigscan is long ripped off another website that *M* uses and is taking credit for aswell as the listform.
If you look on the CEF forums that is where he got his read/write from ( exact copy/paste ) & I would link but obviously am not supposed to link here.
The rest of his code is just jumbled garbage.
The assembly work is actually where the credit should be considering Strafe/Climb/Camera/ESP was all assembly work done by myself and even buffy was able to find the ESP without my help after realizing how easy it was to find in memory when you look in the right areas. You forget that there was only directdraw ESP and nobody realized you could remove the directional problem with speed hacking by using strafe, until i posted it.
It's obvious the only main reason your helping maintain it is because your being butthurt from *M* ******* you in the *** and you loving his man-****
Just wait til the 26th update, there will be a whole new ball game of paid hacks that you have no clue even exist ( condition immunity, instant finishing of hearts, storyline instant completion + more - I've been busy on my donated account ).
Oh and P.S.: Midnight will always override gZoom & unf, can you not 'liberate' buffys comm.dll like the rest of us can and put it in gzoom? I won't put it in Unf out of respect of buffy, but honestly, you slapping all of this into gZoom is making the program look more and more cluttered without any organization.. It's really quite pathetic. Keep leeching my assembly work to slap into gZoom, it just make's me laugh to see the GUI look even more and more like total ****
Guild Wars Multi-Client {kein kopieren des Guild Wars Ordners} 06/05/2011 - GW Exploits, Hacks, Bots, Tools & Macros - 14 Replies Moin, einfach ausführen und sich freuen :)
Brauch man nicht erklären denke ich mal....
UPDATE: 12.5.2011
Viel Spaß damit
[Release] Guild Wars Multi Client 12/17/2009 - GW Exploits, Hacks, Bots, Tools & Macros - 5 Replies Don't forget to +rep!
These are the steps:
Heres the translation of babel fish
1. A Desktop linkage put on
2. With the right mouse button on the Desktop click to linkage and characteristics select
3. In the input field a goal: the stringer of e.g. “C:\Spiele\GW - MultiC_2.1 \ GW-MultiC.exe” in “C:\Spiele\GW - MultiC_1.5 \ GW-MultiC.exe? gw0” change. Now GW original started without the GW-MultiC.exe to be started must.
4. Point 1 repeat