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[Release] Muddy's D2NT

Discussion on [Release] Muddy's D2NT within the Diablo 2 Programming forum part of the Diablo 2 category.

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Old 05/20/2012, 23:00   #6496
 
Hirnverbrannt's Avatar
 
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Join Date: May 2009
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Quote:
Originally Posted by juanjo5 View Post
Hello, my bot doesnt make runs. He make and game and i can see up [D2NT]: Exit Game. This always happens...

Im using rev5 from Muddy's D2NT and im blizzard sorc. Here you have my NTConfig_Sorceress:

Code:
/**
*	This file was modified by 
*	Check the programming section for updates and further scripts
*	Last Update: 23:10 29.08.2011
*
*	Hotkey				Description
*
*	Pause/Break			Pauses the current bot script.
*	Page up (PgUp)		Skips the current bot script.
*	Page down (PgDn)	Repeats the previous bot script
*	Home (Pos1)			Shows your current coordinates and areaid.
*	End					Shows current ping in status text bar.
*	Insert (Ins)		Logs all items on your char to either XML or TXT.
*	Delete (Del)		Exits the game. NOTE: Always use this key to leave a game!
*	Backspace			Force trigger auto mule. NOTE: Won't work unless auto mule is actually activated for the current char.
*/

Include("NTBot/char_configs/MWConfig_GlobalSettings.ntl");

var NTConfig_CastStatic;

function NT_LoadConfig()
{
	MW_LoadGlobalSettings();
	
	//------------------------------------------------------------------------------
	//
	// Run Configuration
	//
	//------------------------------------------------------------------------------
	
	// Use the following syntax for activating botscripts: MWConfig_Script.push([<ScriptName>, <Script runtime in minutes (0 is infinite)>]);
	// ***************** Current schedule ******************

	//MWConfig_Script.push(["NTAndariel.ntj", 5]);
	//MWConfig_Script.push(["NTMausoleum.ntj", 10]); MWConfig_ClearPathSpectypes.Mausoleum = 0; MWConfig_ClearAreaSpectypes.Mausoleum = 0x01; NTConfig_KillBloodRaven = true;
	//MWConfig_Script.push(["NTPit.ntj", 10]); MWConfig_ClearPathSpectypes.Pit = 0; MWConfig_ClearAreaSpectypes.Pit = 0x01; NTConfig_ClearPitLevel1 = 2; // 0 : don't clear, 1 : clear path only, 2 : clear all
	//MWConfig_Script.push(["NTCountess.ntj", 5]); MWConfig_ClearPathSpectypes.Countess = 0; MWConfig_ClearAreaSpectypes.Countess = 0;
	//MWConfig_Script.push(["NTSummoner.ntj", 5]); NTConfig_KillFireEye = false; MWConfig_ClearPathSpectypes.Summoner = 0;
	//MWConfig_Script.push(["NTAncientTunnels.ntj", 10]); MWConfig_ClearPathSpectypes.AncientTunnels = 0x01; MWConfig_ClearAreaSpectypes.AncientTunnels = 0x01;
	//MWConfig_Script.push(["MWKurastSewers.ntj", 5]); MWConfig_ClearPathSpectypes.KurastSewers = 0;
	//MWConfig_Script.push(["NTTravincal.ntj", 5]);
	//MWConfig_Script.push(["NTMephisto.ntj", 5]); MWConfig_OpenMephistoChest = true; MWConfig_MephistoClearArea = false;
	//MWConfig_Script.push(["MWSuperChests.ntj", 20]); MWConfig_SuperChestClearAreaRadius = 5; MWConfig_SuperChestAreas = ["Arachnid Lair", "Swampy Pit Level 3", "Flayer Dungeon", "Abbadon", "Pit of Acheron", "Drifter Cavern", "Infernal Pit", "Icy Cellar"];
	//MWConfig_Script.push(["NTNihlathak.ntj", 5]); MWConfig_ClearPathSpectypes.Nihlathak = 0; NTConfig_PindleskinExtension = false; MWConfig_SkipOnTombVipers = true;
	//MWConfig_Script.push(["NTBaal.ntj", 10]); NTConfig_KillBaal = true; MWConfig_SkipBaalOnDolls = true; MWConfig_SkipBaalOnSouls = false; MWConfig_DoBaalPreAttack = true;
	//MWConfig_Script.push(["NTDiablo.ntj", 10]); MWConfig_KillFullInfectorMob = true; MWConfig_StartAtStar = false; MWConfig_IgnoreSealOpeningErrors = false; MWConfig_FastDia = true;

	// *****************************************************
	
	//------------------------------------------------------------------------------
	// Available Scripts
	//------------------------------------------------------------------------------
	/* NOTE:
	// The scripts below are actually commented out; to add a script, copy one of the lines below and add it to the current schedule above. ;)
	// You should also get yourself a decent editor that supports syntax highlighting for JavaScript, I'd recommend Notepad++. (http://notepad-plus-plus.org/download/)
	// *********************** Act I ***********************
	
	//MWConfig_Script.push(["NTMausoleum.ntj", 10]); MWConfig_ClearPathSpectypes.Mausoleum = 0; MWConfig_ClearAreaSpectypes.Mausoleum = 0x01; NTConfig_KillBloodRaven = true;
	MWConfig_Script.push(["NTTristram.ntj", 10]); NTConfig_KillRakanishu = true;
	//MWConfig_Script.push(["NTHole.ntj", 10]); MWConfig_ClearPathSpectypes.Hole = 0; MWConfig_ClearAreaSpectypes.Hole = 0x01; NTConfig_ClearHoleLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
	//MWConfig_Script.push(["NTTreehead.ntj", 10]);
	//MWConfig_Script.push(["MWColdcrow.ntj", 10]); MWConfig_ClearCaveMode = 0; // 0: Only kill coldcrow; 1: Clear Cave Level 1; 2: Clear both Cave Level 1 & 2
	//MWConfig_Script.push(["NTCountess.ntj", 5]); MWConfig_ClearPathSpectypes.Countess = 0; MWConfig_ClearAreaSpectypes.Countess = 0;
	//MWConfig_Script.push(["NTPit.ntj", 10]); MWConfig_ClearPathSpectypes.Pit = 0; MWConfig_ClearAreaSpectypes.Pit = 0x01; NTConfig_ClearPitLevel1 = 2; // 0 : don't clear, 1 : clear path only, 2 : clear all
	MWConfig_Script.push(["NTAndariel.ntj", 10]);
	
	// *********************** Act II **********************
	
	//MWConfig_Script.push(["NTRadament.ntj", 10]); MWConfig_ClearPathSpectypes.Radament = 0;
	//MWConfig_Script.push(["MWMaggotsLair.ntj", 10]); MWConfig_ClearPathSpectypes.MaggotsLair = 0; MWConfig_ClearAreaSpectypes.MaggotsLair = 0x01;
	MWConfig_Script.push(["NTAncientTunnels.ntj", 10]); MWConfig_ClearPathSpectypes.AncientTunnels = 0; MWConfig_ClearAreaSpectypes.AncientTunnels = 0x01;
	MWConfig_Script.push(["NTSummoner.ntj", 5]); NTConfig_KillFireEye = false; MWConfig_ClearPathSpectypes.Summoner = 0;
	//MWConfig_Script.push(["NTDuriel.ntj", 10]); MWConfig_ClearPathSpectypes.Duriel = 0;
	
	// ********************** Act III **********************
	
	//MWConfig_Script.push(["MWFlayerJungle.ntj", 10]); MWConfig_ClearAreaSpectypes.FlayerJungle = 0x01;
	//MWConfig_Script.push(["MWKurastSewers.ntj", 5]); MWConfig_ClearPathSpectypes.KurastSewers = 0;
	//MWConfig_Script.push(["MWKurastTemples.ntj", 5]); MWConfig_ClearPathSpectypes.KurastTemples = 0; MWConfig_ClearAreaSpectypes.KurastTemples = 0x01;
	//MWConfig_Script.push(["NTTravincal.ntj", 5]);
	MWConfig_Script.push(["NTMephisto.ntj", 5]); MWConfig_OpenMephistoChest = true; MWConfig_MephistoClearArea = true;
	
	// *********************** Act IV **********************
	
	//MWConfig_Script.push(["NTIzual.ntj", 5]); MWConfig_ClearPathSpectypes.Izual = 0;
	//MWConfig_Script.push(["MWRiverOfFlame.ntj", 10]); MWConfig_ClearAreaSpectypes.RiverOfFlame = 0x01;
	//MWConfig_Script.push(["NTHephasto.ntj", 10]); MWConfig_ClearPathSpectypes.Hephasto = 0;
	//MWConfig_Script.push(["NTDiablo.ntj", 10]); MWConfig_KillFullInfectorMob = true; MWConfig_StartAtStar = false; MWConfig_IgnoreSealOpeningErrors = false; MWConfig_FastDia = true;
	
	// *********************** Act V ***********************
	
	//MWConfig_Script.push(["MWAbbadon.ntj", 10]); MWConfig_ClearPathSpectypes.Abbadon = 0; MWConfig_ClearAreaSpectypes.Abbadon = 0x01;
	//MWConfig_Script.push(["MWPitOfAcheron.ntj", 10]); MWConfig_ClearPathSpectypes.PitOfAcheron = 0; MWConfig_ClearAreaSpectypes.PitOfAcheron = 0x01;
	//MWConfig_Script.push(["MWInfernalPit.ntj", 10]); MWConfig_ClearPathSpectypes.InfernalPit = 0; MWConfig_ClearAreaSpectypes.InfernalPit = 0x01;
	//MWConfig_Script.push(["MWHallsOfPain.ntj", 15]); MWConfig_ClearAreaSpectypes.HallsOfPain = 0x01; MWConfig_ClearHallsOfAnguish = true;
	MWConfig_Script.push(["NTPindleskin.ntj", 5]); NTConfig_NihlathakExtension = false; MWConfig_SkipOnTombVipers = true;
	//MWConfig_Script.push(["NTEldritch.ntj", 5]); NTConfig_ShenkExtension = true;
	//MWConfig_Script.push(["NTThreshSocket.ntj", 5]); MWConfig_ClearPathSpectypes.ThreshSocket = 0;
	//MWConfig_Script.push(["NTFrozenRiver.ntj", 10]); MWConfig_ClearPathSpectypes.FrozenRiver = 0; MWConfig_ClearAreaSpectypes.FrozenRiver = 0x01;
	//MWConfig_Script.push(["NTGlacialTrail.ntj", 10]); MWConfig_ClearPathSpectypes.GlacialTrail = 0; MWConfig_ClearAreaSpectypes.GlacialTrail = 0x01; 
	//MWConfig_Script.push(["NTIcyCellar.ntj", 5]); MWConfig_ClearPathSpectypes.IcyCellar = 0; MWConfig_ClearAreaSpectypes.IcyCellar = 0x01;
	//MWConfig_Script.push(["NTNihlathak.ntj", 5]); MWConfig_ClearPathSpectypes.Nihlathak = 0; NTConfig_PindleskinExtension = false; MWConfig_SkipOnTombVipers = true;
	//MWConfig_Script.push(["MWWorldstoneKeep.ntj", 10]); MWConfig_ClearAreaSpectypes.WorldstoneKeep = 0x01; MWConfig_SkipLevelOnWitches = true; MWConfig_SkipLevelOnSouls = false; MWConfig_SkipLevelOnDeathLords = true;
	//MWConfig_Script.push(["NTBaal.ntj", 10]); NTConfig_KillBaal = true; MWConfig_SkipBaalOnDolls = true; MWConfig_SkipBaalOnSouls = false; MWConfig_DoBaalPreAttack = true; MWConfig_ClearPathSpectypes.Baal = 0;
	
	// *********************** Misc ************************
	
	//MWConfig_Script.push(["MWAuraStack.ntj", 10]); MWConfig_StackRepetitions = 100; MWConfig_ResetMercWeaponAfterStacking = false;
	//MWConfig_Script.push(["MWSuperChests.ntj", 20]); MWConfig_SuperChestClearAreaRadius = 10; MWConfig_SuperChestAreas = ["Cave Level 2", "Mausoleum", "Hole Level 2", "Pit Level 2", "Sewers Level 3", "Halls of the Dead Level 2", "Stony Tomb Level 2", "Maggot's Lair Level 3", "Ancient Tunnels", "Tal Rasha's Tomb", "Arachnid Lair", "Swampy Pit Level 3", "Flayer Dungeon", "Sewers Level 2", "Abbadon", "Pit of Acheron", "Drifter Cavern", "Infernal Pit", "Icy Cellar", "Halls of Pain"];
	//MWConfig_Script.push(["MWRush.ntj", 0]); MWConfig_IsRusher = true;
	//MWConfig_Script.push(["MWWaypointCatcher.ntj", 0]); MWConfig_WaypointCatcherActs = [1, 2, 3, 4, 5]; MWConfig_TPWaypoints = true; MWConfig_SkipHallsOfPain = true; MWConfig_ClearWaypointPaths = false; 
	//MWConfig_Script.push(["MWIdleMode.ntj", 0]); MWConfig_IdleModeRuntime = 5; // Runtime in Minutes
	//MWConfig_Script.push(["NTCows.ntj", 10]);
	//MWConfig_Script.push(["MWBloodyRejuvs.ntj", 10]);
	//MWConfig_Script.push(["MWOrganHarvest.ntj", 10]); MWConfig_EnterInvalidUberPortals = true; MWConfig_PauseOnLackOfKeys = false; MWConfig_IntendedUberPortal = 0; // Matron's Den: 133; Forgotten Sands: 134; Furnace Of Pain: 135;
	//MWConfig_Script.push(["MWUberTristram.ntj", 10]); MWConfig_PauseOnLackOfOrgans = false; MWConfig_PauseOnKeptTorch = false;
	//MWConfig_Script.push(["MWAnyasBargain.ntj", 10]); MWConfig_ShoppingMinGold = 500000; MWConfig_ShoppingAttempts = 200;
	
	// ************ Leech and friends by lanara ************

	//MWConfig_Script.push(["NTDiabloLeechFight.ntj", 10]); MWConfig_StartAtStar = true; MWConfig_EnterUnsafeTP = true; NTConfig_PreBuff = true; MWConfig_IgnoreSealOpeningErrors = true; NTConfig_Leader = "LeaderNameGoesHere";
	//MWConfig_Script.push(["NTBaalLeech.ntj", 10]); NTConfig_KillBaal = true; MWConfig_EnterUnsafeTP = false; NTConfig_Leader = "LeaderNameGoesHere";
	//MWConfig_Script.push(["NTBaalLeechFight.ntj", 10]); NTConfig_KillBaal = true; MWConfig_DoBaalPreAttack = true; MWConfig_EnterUnsafeTP = true; NTConfig_Leader = "LeaderNameGoesHere";
	
	*/
	//------------------------------------------------------------------------------
	// Misc Configuration
	//------------------------------------------------------------------------------
	
	NTConfig_SkipHealLife = 90;		// If you have more than this percent of life, you won't go to a healer.
	NTConfig_SkipHealMana = 70;		// If you have more than this percent of mana, you won't go to a healer
	NTConfig_UseMerc = true;		// Set to true if you use a mercenary, will revive merc at a reviver npc.

	// Exit game or to reset your Enigma if Teleport skill is missing (due to identifying an item having +x to Teleport [Sorceress only]). WARNING: Activating this feature may - though not likely will - result in the loss of your enigma. Use at your own risk and make sure your char has sufficient strength!
	// 0: Don't do anything; 1: Reset armor; 2: Exit game
	MWConfig_ResetArmorMode = 0;

	//------------------------------------------------------------------------------
	// Potion Configuration
	//------------------------------------------------------------------------------
	
	NTConfig_LifeThresh = 70;		// Drink a normal potion if under this percent of life.
	NTConfig_LifeRejuvThresh = 60;	// Drink a rejuvenation potion if under this percent of life.
	NTConfig_ManaThresh = 30;		// Drink a normal potion if under this percent of mana.
	NTConfig_ManaRejuvThresh = 1;	// Drink a rejuvenation potion if under this percent of mana.
	
	NTConfig_MercLifeThresh = 50;	// This is the threshold to use a life potion on your merc in percent.
	NTConfig_MercRejuvThresh = 30;	// This is the threshold to use a rejuv potion on your merc in percent.
	
	//------------------------------------------------------------------------------
	// Chicken Configuration
	//------------------------------------------------------------------------------
	
	// This is your chicken life. If you go below this threshhold, your char will exit the game. You can either enter a percentage (1-100), an absolute threshold (>100) or 0 to deactivate life chicken.
	NTConfig_LifeChicken = 30;
	// This is your chicken mana. If you go below this threshhold, your char will exit the game. You can either enter a percentage (1-100), an absolute threshold (>100) or 0 to deactivate mana chicken.
	NTConfig_ManaChicken = 0;
	// This is your merc's chicken life in percent. If your merc goes below this threshhold, your char will exit the game.
	NTConfig_MercChicken = 0;
	// Whether or not to disable chicken when you pause the bot.
	MWConfig_DisableChickenOnPause = true;
	
	//------------------------------------------------------------------------------
	// Inventory Configuration
	//------------------------------------------------------------------------------

	// Each number represents a slot in your inventory.
	// Set to 0 if the slot and its content must not be touched.
	// Set to 1 to allow access to this slot.
	// Set to 2 to select the slot that is used for storing keys. (if keys are kept at another slot, your char will try to move them)
	NTConfig_Columns[0] = [0,1,1,1,1,1,1,1,1,1];
	NTConfig_Columns[1] = [0,1,1,1,1,1,1,1,1,1];
	NTConfig_Columns[2] = [0,1,1,1,1,1,1,1,1,1];
	NTConfig_Columns[3] = [2,1,1,1,1,1,1,1,1,1];
	
	// Number of free columns. If less full columns are free stashing is set. Call SetFreeColumns(NTConfig_Columns) to always stash right away (recommended).
	NTConfig_FreeSpace = SetFreeColumns(NTConfig_Columns);

	// Maximum gold amount carried before going to stash.
	NTConfig_MinGoldToStash = 100000;
	
	// Set to true if your char is supposed to carry, buy and pick up keys. You do not need to add keys to your .nip files, they will be picked up anyway if this is set to true.
	MWConfig_CarryKeys = true;

	//------------------------------------------------------------------------------
	// Belt Configuration
	//------------------------------------------------------------------------------
	

	// Available types : "hp" = health, "mp" = mana, "rv" = rejuvenation.
	// Define how many columns are used for each potion type.
	MWConfig_BeltColType["hp"].Columns = 1;
	MWConfig_BeltColType["mp"].Columns = 0;
	MWConfig_BeltColType["rv"].Columns = 3;
	
	// Define minimum number of potions per column. If the actual number of potions in a column is below this value, your char will visit a merchant when in town in order to buy potions.
	MWConfig_BeltColType["hp"].MinPots = 3;
	MWConfig_BeltColType["mp"].MinPots = 3;
	
	// Visit Town and buy potions if your char lacks mana when trying to loot a corpse or teleport.
	MWConfig_BuyPotionsOnLackOfMana = true;
	
	// Set to true to replace low quality potions with higher quality potions that just dropped.
	MWConfig_ReplaceLowQualityPotions = true;

	//-----------------------------------------------------------------------------------
	// NipFile Configuration
	//-----------------------------------------------------------------------------------
	
	NTConfig_NIPFilePath.push("private/normal.nip");
	NTConfig_NIPFilePath.push("private/magic_rare.nip");
	NTConfig_NIPFilePath.push("private/set.nip");
	NTConfig_NIPFilePath.push("private/unique.nip");
	NTConfig_NIPFilePath.push("private/craft.nip");
	//NTConfig_NIPFilePath.push("private/temp.nip");
	
	//------------------------------------------------------------------------------
	// Pickit Configuration
	//------------------------------------------------------------------------------
	
	// Radius to check for dropped items. NOTE: The maximum is at about ~75, entering higher values will not have any effect.
	NTConfig_SnagRange = 70;
	
	// Set to true to check for dropped items whenever you kill a monster. (Recommended value to avoid crashes: false)
	MWConfig_PickItemsInstantly = false;
	
	//------------------------------------------------------------------------------
	// Chest Configuration
	//------------------------------------------------------------------------------
	
	// Select which containers shall be looted. 0: None; 1: Super Chests, 2: All
	MWConfig_OpenContainerMode = 2;
	
	// Set to true to check for dropped items right after opening a chest. NOTE: This will slow down your runs and therefore should definately be set to false when doing private games.
	MWConfig_PickChestLootsInstantly = false;
	
	// This is the range being checked for chests after clearing an area or room. NOTE: You should not set this too high, 30 is a good value.
	MWConfig_OpenChestsRange = 30;
	
	// If you do not like to open chests in a certain area, you can its areaid as an exception below. NOTE: All areaids can be found in "sdk\areas.txt".
	// MWConfig_ChestExceptions.push(<areaid1>, <areaid2>, <areaidn>);

	//------------------------------------------------------------------------------
	// Cubing Configuration
	//------------------------------------------------------------------------------
	
	// Set to true to enable cubing and crafting. NOTE: The recipes are added in the global config by default. If you like to craft certain recipe only using this very char, add those recipes below.
	NTConfig_Cubing = true;
	
	//------------------------------------------------------------------------------
	// General Configuration
	//------------------------------------------------------------------------------
	
	// Set to true to activate public mode. By activating public mode, your char will form a party, open TPs and do some chat outputs when running certain bot scripts.
	NTConfig_PublicMode = false;

	// Set to true to exit the game instantly if the game is public. This may happen sometimes due to an error pasting the password correctly.
	MWConfig_ExitGameOnMissingPassword = true;
	
	// Set to true to exit the game when another player expresses hostility towards you.
	me.quitonhostile = false;
	
	// This is the maximum time in seconds your char will remain in a single game. Set to 0 to stay in game infinitely.
	me.maxgametime = 3000;
	
	// This is the minimum time in seconds for your char to remain in a single game. Your char will not exit the game before this time elapsed.
	me.mingametime = 0;

	// Use Telekinesis to interact with certain objects. 0: Don't use Telekinesis; 1: Item pick up only; 2: Items and containers; 3: Whenever possible
	MWConfig_UseTelekinesisMode = 2;
	
	//------------------------------------------------------------------------------
	// Automule Configuration
	//------------------------------------------------------------------------------	

	// Set to true to enable auto mule.
	MWConfig_Automule.Activated = false;

	// The maximum stash load in percent before auto mule is triggered.
	MWConfig_Automule.MaxLoad = 95;

	// Set to true to show your stash's current load whenever managing stash.
	MWConfig_Automule.ShowCurrentLoad = true;

	// Set to true to finish your current game before muling, otherwise the game is left right away in case your stash is full.
	MWConfig_Automule.FinishGame = true;

	// Define which items are not to be touched when muling.
	MWConfig_Automule.DontMule.push("mule/dont_mule.nip");
	MWConfig_Automule.DontMule.push("mule/gems.nip");

	//------------------------------------------------------------------------------
	// Shrine Configuration
	//------------------------------------------------------------------------------
	
	// Set to true to activate nearby shrines. Shrines will only be activated if it is actually useful.
	MWConfig_ActivateNearbyShrines = true;
	
	// If you would like to skip shrines in a certain area, you can its areaid as an exception below. NOTE: All areaids can be found in "sdk\areas.txt".
	// MWConfig_ShrineExceptions.push(<areaid1>, <areaid2>, <areaidn>);
	
	//------------------------------------------------------------------------------
	// Precast Configuration
	//------------------------------------------------------------------------------
	
	// Your precast skills can be defined in the array below. NOTE: Battle Command, Battle Orders and Shout will be cast automatically. Constants for all skill ids can be found in "scripts\libs\common\MWSkills.ntl".
	MWConfig_PrecastSkills = [MWS_SHIVER_ARMOR, MWS_ENCHANT];
	
	// Set this to true if you would like to switch slots right after casting BC, BO and Shout. If set to false, your char will remain with the BO Slot until the whole precast procedure is done.
	MWConfig_SwitchSlotsAfterBoPrecast = true;
	
	// Set this to true to force your bot to swap slots before precast. In case you are using CTA, set this to false.
	MWConfig_SwitchSlotsForPrecast = false;
	
	//------------------------------------------------------------------------------
	// Attack Configuration
	//------------------------------------------------------------------------------
	
	// Specify your attack skills below. NOTE: Constants for all skill ids can be found in "scripts\libs\common\MWSkills.ntl".
	NTConfig_AttackSkill[0] = -1;			// This skill is used once whenever attacking a new target. Set to -1 to deactivate.
	NTConfig_AttackSkill[1] = MWS_BLIZZARD;		// Primary skill to bosses.
	NTConfig_AttackSkill[2] = MWS_ICE_BLAST;		// Primary untimed skill to boss. Set to -1 to deactivate.
	NTConfig_AttackSkill[3] = MWS_BLIZZARD;		// Primary skill to others.
	NTConfig_AttackSkill[4] = MWS_ICE_BLAST;		// Primary untimed skill to others. Set to -1 to deactivate.
	NTConfig_AttackSkill[5] = -1;			// Secondary skill in case monster is immune to primary skill. Set to -1 to deactivate.
	NTConfig_AttackSkill[6] = MWS_ICE_BLAST;		// Secondary untimed skill. Set to -1 to deactivate.
	NTConfig_AttackSkill[7] = -1;		// Alternative untimed skill which is used if the target is immune to your untimed skill - mostly useful for FB/FO/Meteor sorcs or other sorcs that are using the same untimed skills. Set to -1 to deactivate.

	// Set to true if you want to clear area after killing boss. NOTE: This only affects a few botscripts.
	NTConfig_ClearPosition = true;
	
	// Set to true to clear area when killing a boss and the position is crowded by monsters. NOTE: Setting this to true may cause NTA_KillMonster() to fail way more often.
	MWConfig_ClearBossPosition = false;
	
	// This is the number of attacks to be performed before the the character tries to move to another position. Set to 0 not to reposition.
	MWConfig_AttacksBeforeRepositioning = 50;

	// Define a time limit for your attacks for each type of monster.
	MWConfig_AttackTimeLimit[0] = 20;	// Maximum time in seconds to attack a normal monster
	MWConfig_AttackTimeLimit[1] = 120;	// Maximum time in seconds to attack a super unique monster
	MWConfig_AttackTimeLimit[2] = 30;	// Maximum time in seconds to attack a champion
	MWConfig_AttackTimeLimit[3] = 120;	// Maximum time in seconds to attack a bosse
	MWConfig_AttackTimeLimit[4] = 30;	// Maximum time in seconds to attack a minion
	
	// Define when a monster is considered immune by entering the index of one or more of your attack skills. As an example: [1, 3] means that a monster is considered immune if it is immune to both NTConfig_AttackSkill[1] and NTConfig_AttackSkill[3], whatever those may be.
	MWConfig_CheckImmunitySkills = [];
	
	// Select the behaviour of your character when encountering a monsters that is considered immune referring to the definition above.
	// 0: Don't do anything. (D2NT default)
	// 1: Get close to the monster, use static field if the monster is not immune to lightning.
	// 2: Skip the monster.
	// 3: Attack the monster using NTConfig_AttackSkill[8] and NTConfig_AttackSkill[9]
	NTConfig_BehaviourOnImmuneMonster = 1;
	
	NTConfig_AttackSkill[8] = -1;		// Skill to be used against user defined immunes.
	NTConfig_AttackSkill[9] = -1;	// Untimed Skill to be used against user defined immunes.
	
	// Always check if monsters are closing in and back off, in case they get too close. NOTE: You should at least have 105FCR in order to make this work smoothly.
	MWConfig_KeepDistanceToMonsters = true;
	// If you don't wish to evade monsters in a certain area, add it's areaid as an exception below. NOTE: All areaids can be found in "sdk\areas.txt".
	// MWConfig_EvasionExceptions.push(<areaid1>, <areaid2>, <areaidn>);
	
	// Select whether or not you'd like to swap slots right before killing a boss in order to benefit from some extra MF in your second slot. 
	// The first element can either be the classid of the target or its name (case insensitive), second element is the life threshold in percent.
	//MWConfig_SlotSwapMonsters.push([156, 50]); // Andariel, 50%
	//MWConfig_SlotSwapMonsters.push([211, 20]); // Duriel, 20%
	//MWConfig_SlotSwapMonsters.push([242, 20]); // Mephisto, 20%
	//MWConfig_SlotSwapMonsters.push([243, 20]); // Diablo, 20%
	//MWConfig_SlotSwapMonsters.push([544, 15]); // Baal, 15%
	
	// Check self safe in field (NOT in town). Set to 0 if you won't.
	// 0x01 : Potion
	// 0x02 : Poison
	// 0x04 : Amplify Damage
	// 0x08 : Weaken
	// 0x10 : Iron Maiden
	// 0x20 : Decrepify
	// 0x40 : Lower Resist
	NTConfig_CheckSelfSafe = 0;
	
	// Check merc's safe in field (NOT in town). Set to 0 if you won't.
	// 0x01 : Death
	// 0x02 : Poison
	// 0x04 : Amplify Damage
	// 0x08 : Weaken
	// 0x10 : Iron Maiden
	// 0x20 : Decrepify
	// 0x40 : Lower Resist
	NTConfig_CheckMercSafe = 0x01;


	// Cast Static Field until monster's HP lower below this percentage. Set to 100 not to use static field.
	NTConfig_CastStatic = 60;
	
	// Select the monsters you with to attack using static field. NOTE: If you do not add any monsters, static will be used against all monsters.
	MWConfig_StaticTargets.push(156); // Andariel
	MWConfig_StaticTargets.push(211); // Duriel
	MWConfig_StaticTargets.push(242); // Mephisto
	MWConfig_StaticTargets.push(243); // Diablo
	MWConfig_StaticTargets.push(544); // Baal
	MWConfig_StaticTargets.push(GetLocaleString(22500)); // Eldritch The Rectifier
	MWConfig_StaticTargets.push(GetLocaleString(22435)); // Shenk The Overseer
}
Sry but i donkt know german, help me if you can thanks so much.

Regards!



change your d2 language to english.


_________________________________________


gibt es neuigkeiten zum assa script? läuft der bot nun besser mit assa als vorher( 1 jahr )
bin nähmlich absoluter assa-fan, nur mag der bot keine assa's so wie es mir vor kommt :P
Hirnverbrannt is offline  
Old 05/22/2012, 13:18   #6497
 
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hey habe mal ne kurze frage und zwar ob der code richtig ist:

PHP Code:
[Name] == Flail && [Quality] <= superior # ([Sockets] >= 4 
er soll halt alle flails aufnehmen mit 4 sox oder mit 5

wieso ich das frage ist, dass ich letztens irgendwann mal gepostet habe das ich andauernd diesen Itempharser Error bekomme un der char dann halt nix mehr tut. Nach paar mal hingucken was so auf dem boden lag hab ich gesehen, dass es zu 80% ist, wenn nen flail aufm boden liegt, manchmal weiß,manchmal nicht

wenn der code richtig sein sollte muss ich halt weiter ma drauf achten^^oder ich kack drauf und füge einfach die unveränderten configs wieder ein
Playboy91 is offline  
Old 05/22/2012, 20:39   #6498
 
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[Name] == Flail && [Quality] <= superior # ([Sockets] == 4 || [Sockets] == 5)

bei dir ist ne Klammer geöffnet und wurde nicht geschlossen = ItemParserFail
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Old 05/23/2012, 00:27   #6499
 
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Bot macht keine TP

Hallo,

ich bin grade am verzweifeln.

Habe die muddy version einem Freund gegeben. Dia läuft dort auf english. Bot hat auch die ntcharconfig richtig eingestellt.

Er macht auch den run, den er machen soll.

Er casted aber kein TP.

Er switched zum rechten skill und wechselt dort auf tp. Aber mit der rechten maustaste lässt sich der tp obwohl ein tp im inventar liegt nicht öffnen.

Mit den selben bot dateien geht es auf meinem PC.

Ist dort die rechte Maus-Taste am PC vielleicht anders konfiguriert oder was habt Ihr für Ideen???

Bin grade etwas ratlos.

Wenn Ihr noch weitere Angaben braucht - bitte einfach melden.

Danke im voraus.

Bastian
Bastian74 is offline  
Old 05/23/2012, 12:48   #6500
 
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Quote:
Originally Posted by Bastian74 View Post
Er switched zum rechten skill und wechselt dort auf tp. Aber mit der rechten maustaste lässt sich der tp obwohl ein tp im inventar liegt nicht öffnen.
Meine Vermutung wäre, dass der Bot den TP Skill benutzt, der aus dem Folianten Zaubert und du nur ein einzelnes TP im Inventar hast. (Ja es gibt 2 verschiedene, einen für einzelne TPs und einen für Folianten)


Ich bin auf der Suche nach folgenden Funktionen:

Überprüfen ob ein Partymitglied in der nähe ist.
Überprüfen ob man selbst BO hat.
Überprüfen ob alle Partymitglieder in der nähe BO haben.
Leaven wenn der Leader geht. => [gelöst mit "while(NTC_InMyParty(NTConfig_Leader)"]


Mit delays ist das ganze ziemlich ungenau und falls mal ein FTJ kommt gibts kein BO
Gibt es eine Liste mit implementierten Funktionen?

Vielen Dank schon mal
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Old 05/23/2012, 23:57   #6501
 
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Hello i have 2 problems with bot:

1. When bot 'loads scripts' then use a lot of memory and stand in one place.
2. When bot enter game immediately restart game and in common log it says there is error 'BE0000[AM] Status: not ready!'

Here is my character cofing
Code:
/**
*	This file was modified by 
*	Check the programming section for updates and further scripts
*	Last Update: 23:10 29.08.2011
*
*	Hotkey				Description
*
*	Pause/Break			Pauses the current bot script.
*	Page up (PgUp)		Skips the current bot script.
*	Page down (PgDn)	Repeats the previous bot script
*	Home (Pos1)			Shows your current coordinates and areaid.
*	End					Shows current ping in status text bar.
*	Insert (Ins)		Logs all items on your char to either XML or TXT.
*	Delete (Del)		Exits the game. NOTE: Always use this key to leave a game!
*	Backspace			Force trigger auto mule. NOTE: Won't work unless auto mule is actually activated for the current char.
*/

Include("NTBot/char_configs/MWConfig_GlobalSettings.ntl");

var NTConfig_UseRedemptionHP;
var NTConfig_UseRedemptionMP;

function NT_LoadConfig()
{
	MW_LoadGlobalSettings();
	
	//------------------------------------------------------------------------------
	//
	// Run Configuration
	//
	//------------------------------------------------------------------------------
	
	// Use the following syntax for activating botscripts: MWConfig_Script.push([<ScriptName>, <Script runtime in minutes (0 is infinite)>]);
	// ***************** Current schedule ******************

	MWConfig_Script.push(["NTMephisto.ntj", 5]); MWConfig_OpenMephistoChest = true; MWConfig_MephistoClearArea = true;

	// *****************************************************
	
	//------------------------------------------------------------------------------
	// Available Scripts
	//------------------------------------------------------------------------------
	/* NOTE:
	// The scripts below are actually commented out; to add a script, copy one of the lines below and add it to the current schedule above. ;)
	// You should also get yourself a decent editor that supports syntax highlighting for JavaScript, I'd recommend Notepad++. (http://notepad-plus-plus.org/download/)
	// *********************** Act I ***********************
	
	MWConfig_Script.push(["NTMausoleum.ntj", 10]); MWConfig_ClearPathSpectypes.Mausoleum = 0; MWConfig_ClearAreaSpectypes.Mausoleum = 0x01; NTConfig_KillBloodRaven = true;
	MWConfig_Script.push(["NTTristram.ntj", 10]); NTConfig_KillRakanishu = true;
	MWConfig_Script.push(["NTHole.ntj", 10]); MWConfig_ClearPathSpectypes.Hole = 0; MWConfig_ClearAreaSpectypes.Hole = 0x01; NTConfig_ClearHoleLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
	MWConfig_Script.push(["NTTreehead.ntj", 10]);
	MWConfig_Script.push(["MWColdcrow.ntj", 10]); MWConfig_ClearCaveMode = 0; // 0: Only kill coldcrow; 1: Clear Cave Level 1; 2: Clear both Cave Level 1 & 2
	MWConfig_Script.push(["NTCountess.ntj", 5]); MWConfig_ClearPathSpectypes.Countess = 0; MWConfig_ClearAreaSpectypes.Countess = 0;
	MWConfig_Script.push(["NTPit.ntj", 10]); MWConfig_ClearPathSpectypes.Pit = 0; MWConfig_ClearAreaSpectypes.Pit = 0x01; NTConfig_ClearPitLevel1 = 2; // 0 : don't clear, 1 : clear path only, 2 : clear all
	MWConfig_Script.push(["NTAndariel.ntj", 10]);
	
	// *********************** Act II **********************
	
	MWConfig_Script.push(["NTRadament.ntj", 10]); MWConfig_ClearPathSpectypes.Radament = 0;
	MWConfig_Script.push(["MWMaggotsLair.ntj", 10]); MWConfig_ClearPathSpectypes.MaggotsLair = 0; MWConfig_ClearAreaSpectypes.MaggotsLair = 0x01;
	MWConfig_Script.push(["NTAncientTunnels.ntj", 10]); MWConfig_ClearPathSpectypes.AncientTunnels = 0; MWConfig_ClearAreaSpectypes.AncientTunnels = 0x01;
	MWConfig_Script.push(["NTSummoner.ntj", 5]); NTConfig_KillFireEye = false; MWConfig_ClearPathSpectypes.Summoner = 0;
	MWConfig_Script.push(["NTDuriel.ntj", 10]); MWConfig_ClearPathSpectypes.Duriel = 0;
	
	// ********************** Act III **********************
	
	MWConfig_Script.push(["MWFlayerJungle.ntj", 10]); MWConfig_ClearAreaSpectypes.FlayerJungle = 0x01;
	MWConfig_Script.push(["MWKurastSewers.ntj", 5]); MWConfig_ClearPathSpectypes.KurastSewers = 0;
	MWConfig_Script.push(["MWKurastTemples.ntj", 5]); MWConfig_ClearPathSpectypes.KurastTemples = 0; MWConfig_ClearAreaSpectypes.KurastTemples = 0x01;
	MWConfig_Script.push(["NTTravincal.ntj", 5]);
	MWConfig_Script.push(["NTMephisto.ntj", 5]); MWConfig_OpenMephistoChest = true; MWConfig_MephistoClearArea = true;
	
	// *********************** Act IV **********************
	
	MWConfig_Script.push(["NTIzual.ntj", 5]); MWConfig_ClearPathSpectypes.Izual = 0;
	MWConfig_Script.push(["MWRiverOfFlame.ntj", 10]); MWConfig_ClearAreaSpectypes.RiverOfFlame = 0x01;
	MWConfig_Script.push(["NTHephasto.ntj", 10]); MWConfig_ClearPathSpectypes.Hephasto = 0;
	MWConfig_Script.push(["NTDiablo.ntj", 10]); MWConfig_KillFullInfectorMob = true; MWConfig_StartAtStar = false; MWConfig_IgnoreSealOpeningErrors = false; MWConfig_FastDia = true;
	
	// *********************** Act V ***********************
	
	MWConfig_Script.push(["MWAbbadon.ntj", 10]); MWConfig_ClearPathSpectypes.Abbadon = 0; MWConfig_ClearAreaSpectypes.Abbadon = 0x01;
	MWConfig_Script.push(["MWPitOfAcheron.ntj", 10]); MWConfig_ClearPathSpectypes.PitOfAcheron = 0; MWConfig_ClearAreaSpectypes.PitOfAcheron = 0x01;
	MWConfig_Script.push(["MWInfernalPit.ntj", 10]); MWConfig_ClearPathSpectypes.InfernalPit = 0; MWConfig_ClearAreaSpectypes.InfernalPit = 0x01;
	MWConfig_Script.push(["MWHallsOfPain.ntj", 15]); MWConfig_ClearAreaSpectypes.HallsOfPain = 0x01; MWConfig_ClearHallsOfAnguish = true;
	MWConfig_Script.push(["NTPindleskin.ntj", 5]); NTConfig_NihlathakExtension = false; MWConfig_SkipOnTombVipers = true;
	MWConfig_Script.push(["NTEldritch.ntj", 5]); NTConfig_ShenkExtension = true;
	MWConfig_Script.push(["NTThreshSocket.ntj", 5]); MWConfig_ClearPathSpectypes.ThreshSocket = 0;
	MWConfig_Script.push(["NTFrozenRiver.ntj", 10]); MWConfig_ClearPathSpectypes.FrozenRiver = 0; MWConfig_ClearAreaSpectypes.FrozenRiver = 0x01;
	MWConfig_Script.push(["NTGlacialTrail.ntj", 10]); MWConfig_ClearPathSpectypes.GlacialTrail = 0; MWConfig_ClearAreaSpectypes.GlacialTrail = 0x01; 
	MWConfig_Script.push(["NTIcyCellar.ntj", 5]); MWConfig_ClearPathSpectypes.IcyCellar = 0; MWConfig_ClearAreaSpectypes.IcyCellar = 0x01;
	MWConfig_Script.push(["NTNihlathak.ntj", 5]); MWConfig_ClearPathSpectypes.Nihlathak = 0; NTConfig_PindleskinExtension = false; MWConfig_SkipOnTombVipers = true;
	MWConfig_Script.push(["MWWorldstoneKeep.ntj", 10]); MWConfig_ClearAreaSpectypes.WorldstoneKeep = 0x01; MWConfig_SkipLevelOnWitches = true; MWConfig_SkipLevelOnSouls = false; MWConfig_SkipLevelOnDeathLords = true;
	MWConfig_Script.push(["NTBaal.ntj", 10]); NTConfig_KillBaal = true; MWConfig_SkipBaalOnDolls = true; MWConfig_SkipBaalOnSouls = false; MWConfig_DoBaalPreAttack = true; MWConfig_ClearPathSpectypes.Baal = 0;
	
	// *********************** Misc ************************
	
	MWConfig_Script.push(["MWAuraStack.ntj", 10]); MWConfig_StackRepetitions = 100; MWConfig_ResetMercWeaponAfterStacking = false;
	MWConfig_Script.push(["MWSuperChests.ntj", 20]); MWConfig_SuperChestClearAreaRadius = 10; MWConfig_SuperChestAreas = ["Cave Level 2", "Mausoleum", "Hole Level 2", "Pit Level 2", "Sewers Level 3", "Halls of the Dead Level 2", "Stony Tomb Level 2", "Maggot's Lair Level 3", "Ancient Tunnels", "Tal Rasha's Tomb", "Arachnid Lair", "Swampy Pit Level 3", "Flayer Dungeon", "Sewers Level 2", "Abbadon", "Pit of Acheron", "Drifter Cavern", "Infernal Pit", "Icy Cellar", "Halls of Pain"];
	MWConfig_Script.push(["MWRush.ntj", 0]); MWConfig_IsRusher = true;
	MWConfig_Script.push(["MWWaypointCatcher.ntj", 0]); MWConfig_WaypointCatcherActs = [1, 2, 3, 4, 5]; MWConfig_TPWaypoints = true; MWConfig_SkipHallsOfPain = true; MWConfig_ClearWaypointPaths = false; 
	MWConfig_Script.push(["MWIdleMode.ntj", 0]); MWConfig_IdleModeRuntime = 5; // Runtime in Minutes
	MWConfig_Script.push(["NTCows.ntj", 10]);
	MWConfig_Script.push(["MWBloodyRejuvs.ntj", 10]);
	MWConfig_Script.push(["MWOrganHarvest.ntj", 10]); MWConfig_EnterInvalidUberPortals = true; MWConfig_PauseOnLackOfKeys = false; MWConfig_IntendedUberPortal = 0; // Matron's Den: 133; Forgotten Sands: 134; Furnace Of Pain: 135;
	MWConfig_Script.push(["MWUberTristram.ntj", 10]); MWConfig_PauseOnLackOfOrgans = false; MWConfig_PauseOnKeptTorch = false;
	MWConfig_Script.push(["MWAnyasBargain.ntj", 10]); MWConfig_ShoppingMinGold = 500000; MWConfig_ShoppingAttempts = 200;
	
	// ************ Leech and friends by lanara ************

	MWConfig_Script.push(["NTDiabloLeechFight.ntj", 10]); MWConfig_StartAtStar = true; MWConfig_EnterUnsafeTP = true; NTConfig_PreBuff = true; MWConfig_IgnoreSealOpeningErrors = true; NTConfig_Leader = "LeaderNameGoesHere";
	MWConfig_Script.push(["NTBaalLeech.ntj", 10]); NTConfig_KillBaal = true; MWConfig_EnterUnsafeTP = false; NTConfig_Leader = "LeaderNameGoesHere";
	MWConfig_Script.push(["NTBaalLeechFight.ntj", 10]); NTConfig_KillBaal = true; MWConfig_DoBaalPreAttack = true; MWConfig_EnterUnsafeTP = true; NTConfig_Leader = "LeaderNameGoesHere";
	
	*/
	//------------------------------------------------------------------------------
	// Misc Configuration
	//------------------------------------------------------------------------------
	
	NTConfig_SkipHealLife = 90;		// If you have more than this percent of life, you won't go to a healer.
	NTConfig_SkipHealMana = 70;		// If you have more than this percent of mana, you won't go to a healer
	NTConfig_UseMerc = true;		// Set to true if you use a mercenary, will revive merc at a reviver npc.

	// Exit game or to reset your Enigma if Teleport skill is missing (due to identifying an item having +x to Teleport [Sorceress only]). WARNING: Activating this feature may - though not likely will - result in the loss of your enigma. Use at your own risk and make sure your char has sufficient strength!
	// 0: Don't do anything; 1: Reset armor; 2: Exit game
	MWConfig_ResetArmorMode = 0;

	//------------------------------------------------------------------------------
	// Potion Configuration
	//------------------------------------------------------------------------------
	
	NTConfig_LifeThresh = 70;		// Drink a normal potion if under this percent of life.
	NTConfig_LifeRejuvThresh = 60;	// Drink a rejuvenation potion if under this percent of life.
	NTConfig_ManaThresh = 30;		// Drink a normal potion if under this percent of mana.
	NTConfig_ManaRejuvThresh = 0;	// Drink a rejuvenation potion if under this percent of mana.
	
	NTConfig_MercLifeThresh = 50;	// This is the threshold to use a life potion on your merc in percent.
	NTConfig_MercRejuvThresh = 30;	// This is the threshold to use a rejuv potion on your merc in percent.
	
	//------------------------------------------------------------------------------
	// Chicken Configuration
	//------------------------------------------------------------------------------
	
	// This is your chicken life. If you go below this threshhold, your char will exit the game. You can either enter a percentage (1-100), an absolute threshold (>100) or 0 to deactivate life chicken.
	NTConfig_LifeChicken = 30;
	// This is your chicken mana. If you go below this threshhold, your char will exit the game. You can either enter a percentage (1-100), an absolute threshold (>100) or 0 to deactivate mana chicken.
	NTConfig_ManaChicken = 0;
	// This is your merc's chicken life in percent. If your merc goes below this threshhold, your char will exit the game.
	NTConfig_MercChicken = 15;
	// Whether or not to disable chicken when you pause the bot.
	MWConfig_DisableChickenOnPause = true;
	
	//------------------------------------------------------------------------------
	// Inventory Configuration
	//------------------------------------------------------------------------------
	
	// Each number represents a slot in your inventory.
	// Set to 0 if the slot and its content must not be touched.
	// Set to 1 to allow access to this slot.
	// Set to 2 to select the slot that is used for storing keys. (if keys are kept at another slot, your char will try to move them)
	NTConfig_Columns[0] = [1,1,1,1,1,0,0,0,0,0];
	NTConfig_Columns[1] = [1,1,1,1,1,0,0,0,0,0];
	NTConfig_Columns[2] = [1,1,1,1,1,0,0,0,0,0];
	NTConfig_Columns[3] = [1,1,1,1,2,0,0,0,0,0];
	
	// Number of free columns. If less full columns are free stashing is set. Call SetFreeColumns(NTConfig_Columns) to always stash right away (recommended).
	NTConfig_FreeSpace = SetFreeColumns(NTConfig_Columns);

	// Maximum gold amount carried before going to stash.
	NTConfig_MinGoldToStash = 100000;
	
	// Set to true if your char is supposed to carry, buy and pick up keys. You do not need to add keys to your .nip files, they will be picked up anyway if this is set to true.
	MWConfig_CarryKeys = true;

	//------------------------------------------------------------------------------
	// Belt Configuration
	//------------------------------------------------------------------------------
		
	// Available types : "hp" = health, "mp" = mana, "rv" = rejuvenation.
	// Define how many columns are used for each potion type.
	MWConfig_BeltColType["hp"].Columns = 2;
	MWConfig_BeltColType["mp"].Columns = 2;
	
	// Define minimum number of potions per column. If the actual number of potions in a column is below this value, your char will visit a merchant when in town in order to buy potions.
	MWConfig_BeltColType["hp"].MinPots = 3;
	MWConfig_BeltColType["mp"].MinPots = 3;

	// Visit Town and buy potions if your char lacks mana when trying to loot a corpse or teleport.
	MWConfig_BuyPotionsOnLackOfMana = true;
	
	// Set to true to replace low quality potions with higher quality potions that just dropped.
	MWConfig_ReplaceLowQualityPotions = true;

	//-----------------------------------------------------------------------------------
	// NipFile Configuration
	//-----------------------------------------------------------------------------------
	
	//NTConfig_NIPFilePath.push("private/normal.nip");
	//NTConfig_NIPFilePath.push("private/magic_rare.nip");
	NTConfig_NIPFilePath.push("private/set.nip");
	NTConfig_NIPFilePath.push("private/unique.nip");
	NTConfig_NIPFilePath.push("private/craft.nip");
	NTConfig_NIPFilePath.push("private/temp.nip");
	
	//------------------------------------------------------------------------------
	// Pickit Configuration
	//------------------------------------------------------------------------------
	
	// Radius to check for dropped items. NOTE: The maximum is at about ~75, entering higher values will not have any effect.
	NTConfig_SnagRange = 70;
	
	// Set to true to check for dropped items whenever you kill a monster. (Recommended value to avoid crashes: false)
	MWConfig_PickItemsInstantly = false;
	
	//------------------------------------------------------------------------------
	// Chest Configuration
	//------------------------------------------------------------------------------
	
	// Select which containers shall be looted. 0: None; 1: Super Chests, 2: All
	MWConfig_OpenContainerMode = 2;
	
	// Set to true to check for dropped items right after opening a chest. NOTE: This will slow down your runs and therefore should definately be set to false when doing private games.
	MWConfig_PickChestLootsInstantly = false;
	
	// This is the range being checked for chests after clearing an area or room. NOTE: You should not set this too high, 30 is a good value.
	MWConfig_OpenChestsRange = 30;
	
	// If you do not like to open chests in a certain area, you can its areaid as an exception below. NOTE: All areaids can be found in "sdk\areas.txt".
	// MWConfig_ChestExceptions.push(<areaid1>, <areaid2>, <areaidn>);
	
	//------------------------------------------------------------------------------
	// Cubing Configuration
	//------------------------------------------------------------------------------
	
	// Set to true to enable cubing and crafting. NOTE: The recipes are added in the global config by default. If you like to craft certain recipe only using this very char, add those recipes below.
	NTConfig_Cubing = false;
	
	//------------------------------------------------------------------------------
	// General Configuration
	//------------------------------------------------------------------------------
	
	// Set to true to activate public mode. By activating public mode, your char will form a party, open TPs and do some chat outputs when running certain bot scripts.
	NTConfig_PublicMode = false;

	// Set to true to exit the game instantly if the game is public. This may happen sometimes due to an error pasting the password correctly.
	MWConfig_ExitGameOnMissingPassword = false;
	
	// Set to true to exit the game when another player expresses hostility towards you.
	me.quitonhostile = false;
	
	// This is the maximum time in seconds your char will remain in a single game. Set to 0 to stay in game infinitely.
	me.maxgametime = 3000;
	
	// This is the minimum time in seconds for your char to remain in a single game. Your char will not exit the game before this time elapsed.
	me.mingametime = 0;
	
	//------------------------------------------------------------------------------
	// Automule Configuration
	//------------------------------------------------------------------------------	
	
	// Set to true to enable auto mule.
	MWConfig_Automule.Activated = false;
	
	// The maximum stash load in percent before auto mule is triggered.
	MWConfig_Automule.MaxLoad = 95;
	
	// Set to true to show your stash's current load whenever managing stash.
	MWConfig_Automule.ShowCurrentLoad = false;
	
	// Set to true to finish your current game before muling, otherwise the game is left right away in case your stash is full.
	MWConfig_Automule.FinishGame = false;
	
	// Define which items are not to be touched when muling.
	//MWConfig_Automule.DontMule.push("mule/dont_mule.nip");
	//MWConfig_Automule.DontMule.push("mule/gems.nip");
	
	//------------------------------------------------------------------------------
	// Shrine Configuration
	//------------------------------------------------------------------------------
	
	// Set to true to activate nearby shrines. Shrines will only be activated if it is actually useful.
	MWConfig_ActivateNearbyShrines = true;
	
	// If you would like to skip shrines in a certain area, you can its areaid as an exception below. NOTE: All areaids can be found in "sdk\areas.txt".
	// MWConfig_ShrineExceptions.push(<areaid1>, <areaid2>, <areaidn>);
	
	//------------------------------------------------------------------------------
	// Precast Configuration
	//------------------------------------------------------------------------------
	
	// Your precast skills can be defined in the array below. NOTE: Battle Command, Battle Orders and Shout will be cast automatically. Constants for all skill ids can be found in "scripts\libs\common\MWSkills.ntl".
	MWConfig_PrecastSkills = [MWS_HOLY_SHIELD];
	
	// Set this to true if you would like to switch slots right after casting BC, BO and Shout. If set to false, your char will remain with the BO Slot until the whole precast procedure is done.
	MWConfig_SwitchSlotsAfterBoPrecast = true;
	
	//------------------------------------------------------------------------------
	// Attack Configuration
	//------------------------------------------------------------------------------
	
	// Specify your attack skills below. NOTE: Constants for all skill ids can be found in "scripts\libs\common\MWSkills.ntl".
	NTConfig_AttackSkill[0] = -1;					// This skill is used once whenever attacking a new target. Set to -1 to deactivate.
	NTConfig_AttackSkill[1] = MWS_BLESSED_HAMMER;	// Primary skill to bosses.
	NTConfig_AttackSkill[2] = MWS_CONCENTRATION;	// Primary aura to bosses. Set to -1 to deactivate.
	NTConfig_AttackSkill[3] = MWS_BLESSED_HAMMER;	// Primary skill to others.
	NTConfig_AttackSkill[4] = MWS_CONCENTRATION;	// Primary aura to others. Set to -1 to deactivate.
	NTConfig_AttackSkill[5] = -1;		// Secondary skill in case monster is immune to primary skill. Set to 0 if you won't
	NTConfig_AttackSkill[6] = MWS_CONCENTRATION;	// Secondary aura. Set to 0 not to activate any aura.
	NTConfig_AttackSkill[7] = -1;		// Aura to be used against Uber Mephisto. Set to -1 to deactivate.
	
	// Set to true if you want to clear area after killing boss. NOTE: This only affects a few botscripts.
	NTConfig_ClearPosition = true;
	
	// Set to true to clear area when killing a boss and the position is crowded by monsters. NOTE: Setting this to true may cause NTA_KillMonster() to fail way more often.
	MWConfig_ClearBossPosition = false;
	
	// This is the number of attacks to be performed before the the character tries to move to another position. Set to 0 not to reposition.
	MWConfig_AttacksBeforeRepositioning = 25;

	// Define a time limit for your attacks for each type of monster.
	MWConfig_AttackTimeLimit[0] = 20;	// Maximum time in seconds to attack a normal monster
	MWConfig_AttackTimeLimit[1] = 120;	// Maximum time in seconds to attack a super unique monster
	MWConfig_AttackTimeLimit[2] = 30;	// Maximum time in seconds to attack a champion
	MWConfig_AttackTimeLimit[3] = 120;	// Maximum time in seconds to attack a bosse
	MWConfig_AttackTimeLimit[4] = 30;	// Maximum time in seconds to attack a minion
	
	// Define when a monster is considered immune by entering the index of one or more of your attack skills. As an example: [1, 3] means that a monster is considered immune if it is immune to both NTConfig_AttackSkill[1] and NTConfig_AttackSkill[3], whatever those may be.
	MWConfig_CheckImmunitySkills = [];
	
	// Select the behaviour of your character when encountering a monsters that is considered immune referring to the definition above.
	// 0: Don't do anything. (D2NT default)
	// 1: Get close to the monster.
	// 2: Skip the monster.
	// 3: Attack the monster using NTConfig_AttackSkill[8] and NTConfig_AttackSkill[9]
	NTConfig_BehaviourOnImmuneMonster = 0;
	
	NTConfig_AttackSkill[8] = -1;	// Skill to be used against user defined immunes.
	NTConfig_AttackSkill[9] = -1;	// Untimed Skill to be used against user defined immunes.
	
	// Activate Redemption if your health is lower than this percentage. Set to 0 not to use Redemption.
	NTConfig_UseRedemptionHP = 80;
	
	// Activate Redemption if your health is lower than this percentage. Set to 0 not to use Redemption.
	NTConfig_UseRedemptionMP = 60;
	
	// Select whether or not you'd like to swap slots right before killing a boss in order to benefit from some extra MF in your second slot. 
	// The first element can either be the classid of the target or its name (case insensitive), second element is the life threshold in percent.
	//MWConfig_SlotSwapMonsters.push([156, 50]); // Andariel, 50%
	//MWConfig_SlotSwapMonsters.push([211, 20]); // Duriel, 20%
	//MWConfig_SlotSwapMonsters.push([242, 20]); // Mephisto, 20%
	//MWConfig_SlotSwapMonsters.push([243, 20]); // Diablo, 20%
	//MWConfig_SlotSwapMonsters.push([544, 15]); // Baal, 15%

	// Check self safe in field (NOT in town). Set to 0 if you won't.
	// 0x01 : Potion
	// 0x02 : Poison
	// 0x04 : Amplify Damage
	// 0x08 : Weaken
	// 0x10 : Iron Maiden
	// 0x20 : Decrepify
	// 0x40 : Lower Resist
	NTConfig_CheckSelfSafe = 0;

	// Check merc's safe in field (NOT in town). Set to 0 if you won't.
	// 0x01 : Death
	// 0x02 : Poison
	// 0x04 : Amplify Damage
	// 0x08 : Weaken
	// 0x10 : Iron Maiden
	// 0x20 : Decrepify
	// 0x40 : Lower Resist
	NTConfig_CheckMercSafe = 0x01;
}
And global setting

Code:
/**
*	This file was written by 
*	Check the programming section for updates and further scripts
*	Last Update: 15:19 05.11.2011
*/

Include("libs/common/MWSkills.ntl");

function MW_LoadGlobalSettings()
{
	//------------------------------------------------------------------------------
	// General Configuration
	//------------------------------------------------------------------------------

	// Set to false will disable auto mule for all chars. Note that you have to set both this variable and MWConfig_Automule.Activated (in you char config) to true in order to enable auto mule for a char.	
	MWConfig_Automule.Enabled = false;
	
	// Set to true to buy items that match your Nips whenever visiting a merchant.
	MWConfig_DoShopping = true;
	
	// Set to true to have the status text show the script runtime. (Note: enabling this might lead to an increased number of crashes/restarts.)	
	MWConfig_EnableStatusTextTimer = false;
	
	// Set to true to always check the selected Nips for errors after including them. Check "..\scripts\Logs\NipErrors.txt" for a precise error description!
	MWConfig_RunNipCheck = false;

	// Set to true to run sorting algorithm whenever managing your stash.
	MWConfig_SortStash = true;
	
	// Set to true to run sorting algorithm if your stash is full and items are stored in your inventory.
	MWConfig_SortInventory = true;

	// Set to true to form a party even if public mode is deactivated.
	MWConfig_AutoParty = true;
	
	// This is the maximum number of errors that may occur in a single game. If more errors occur, your char will exit the game.
	MWConfig_GameErrorLimit = 3;
	
	// This is the delay in milliseconds before the first bot script is loaded.
	NTConfig_StartDelay = 1000;
	
	// This is the delay in milliseconds on area changes. Do not set this too low!
	NTConfig_AreaDelay = 750;
	
	// This is the delay in milliseconds before picking up items. Do not set this too low!
	NTConfig_SnagDelay = 750;
	
	// This is the delay in milliseconds after finishing a bot script.
	MWConfig_ScriptDelay = 1000;
	
	// Set to true to enable overhead status messages. NOTE: This will be visible for everyone in the game so you might not want to activate it when doing public games.
	MWConfig_ShowOverheadStatus = true;
	
	// Define a list of chars that may be in your bot's game. If a player enters your game who is not in that list, your bot will leave the game. To disable this options, simply don't add any chars to the list or known players.
	// MWConfig_KnownPlayers.push("SomeBuddyOfMine'sCharName", "AnotherBuddy'sCharName");
		
	// Define which negative states on your char require visiting a healer when in town. Set to 0 not to visit a healer.
	// 0x02 : Poison
	// 0x04 : Amplify Damage
	// 0x08 : Weaken
	// 0x10 : Iron Maiden
	// 0x20 : Decrepify
	// 0x40 : Lower Resist
	MWConfig_CheckSelfSafeTown = 0x0C;
	
	// Define which negative states on your merc require visiting a healer when in town. Set to 0 not to visit a healer.
	// 0x02 : Poison
	// 0x04 : Amplify Damage
	// 0x08 : Weaken
	// 0x10 : Iron Maiden
	// 0x20 : Decrepify
	// 0x40 : Lower Resist
	MWConfig_CheckMercSafeTown = 0;
	
	//------------------------------------------------------------------------------
	// Chat Announcements
	//------------------------------------------------------------------------------
	
	// These announcements will not be made unless NTConfig_PublicMode is set to true. Set to "" not to post a message.
	// NOTE: You have to set a TPSafe message when using leechers and not entering unsafe TPs.
	
	MWConfig_Announcements.BaalThrone = "There are %d monster(s) in Throne!";
	MWConfig_Announcements.BaalTpNone = "TP up, no monsters close!";
	MWConfig_Announcements.BaalTpCold = "TP cold, %d monsters close!";
	MWConfig_Announcements.BaalTpWarm = "TP warm, %d monsters close!";
	MWConfig_Announcements.BaalTpHot = "TP hot, %d monsters close!";
	MWConfig_Announcements.BaalTpSafe = "TP is safe!";
	MWConfig_Announcements.BaalPreChamber = "Killing Baal!";
	MWConfig_Announcements.BaalKilled = "Next game!";
		
	MWConfig_Announcements.DiabloTpNone = "TP up, no monsters close!";
	MWConfig_Announcements.DiabloTpCold = "TP cold, %d monsters close!";
	MWConfig_Announcements.DiabloTpWarm = "TP warm, %d monsters close!";
	MWConfig_Announcements.DiabloTpHot = "TP hot, %d monsters close!";
	MWConfig_Announcements.DiabloTpSafe = "TP is safe!";
	MWConfig_Announcements.DiabloPre = "Killing Diablo!";
	MWConfig_Announcements.DiabloKilled = "Next game!";
	
	// Message to announce right before leaving a game.
	MWConfig_Announcements.NextGame = "Next game!";
	
	// Minimum char level to show level up message. Set to 99 to deactivate level up messages.
	MWConfig_Announcements.ShowLevelUpMessagMinLevel = 75;
	
	// These level up messages will be posted in chat whenever another player in game has a level up. (chosen randomly)
	MWConfig_Announcements.LevelUpMessages.push("Congratulations on level %level, %name!");
	MWConfig_Announcements.LevelUpMessages.push("Nice level up, %name!");
	MWConfig_Announcements.LevelUpMessages.push("Good job reaching level %level, %name!");
	MWConfig_Announcements.LevelUpMessages.push("Congratulations are in order, for %name just reached level %level!");
	
	//------------------------------------------------------------------------------
	// Bulletin Board Output Configuration
	//------------------------------------------------------------------------------
	
	// Select the path of your output textfile. The file extension .txt is added automatically.
	MWConfig_BulletinBoardFilePath = "Logs/BBOutput";
	
	// Select the mode for writing to the output textfile. Use 1 to overwrite the existing content and use 2 to append to the existing content.
	MWConfig_BulletinBoardFileMode = 1;
	
	// Define the colors used for replacing the D2 color codes. WARNING: You should not change these unless you are familiar with hexadecimal colors.
	MWConfig_BulletinBoardColors["white"] = "#FFFFFF";
	MWConfig_BulletinBoardColors["red"] = "#CD0000";
	MWConfig_BulletinBoardColors["green"] = "#00FF00";
	MWConfig_BulletinBoardColors["blue"] = "#3A5FCD";
	MWConfig_BulletinBoardColors["gold"] = "#8B814C";
	MWConfig_BulletinBoardColors["gray"] = "#606060";
	MWConfig_BulletinBoardColors["orange"] = "#FF8C00";
	MWConfig_BulletinBoardColors["yellow"] = "#FFFF00";
	
	//------------------------------------------------------------------------------
	// User Defined Commands
	//------------------------------------------------------------------------------
	
	// This feature allows you to assign some commands to your numpad.
	// The current assignment is shown by pressing "Numpad +".
	// 
	// Command Name					Description
	// -----------------------------------------------------------------------------
	// ShowChickenThresholds		Shows your chars current chicken thresholds.
	// ShowTotalGoldCarried			Shows the amount of gold your char currently carries.
	// ShowActiveStates				Shows the active states or your char.
	// ShowScriptOrder				Shows the current bot script schedule.
	// ShowStash					Shows the current layout of your stash and how many slots are used/unused.
	// ClearPosition_X				Kills all monsters in a radius of X. NOTE: Will not work while a bot script is running.
	// PickItems					Check for dropped items. NOTE: Will not work while a bot script is running.
	// RevealMap					Reveals the automap.
	// ShowEnemiesOnMap				Shows nearby enemies on automap.
	// ShowMisslesOnMap				Shows nearby missles on automap.
	// ShowKeysCarried				Shows how many of each type of key your character currently carries.
	// ShowOrgansCarried			Shows how many of each type of organ your character currently carries.
	// ShowRunesCarried				Shows how many runes of each type your character currently carries.
	// ShowItemLevel				Shows the item level and nip info of a selected item. NOTE: "Selected" means placed in your cube. ;)
	// WriteBBOutput				Generates BB Code output for a selected item's description. NOTE: "Selected" means placed in your cube. ;)
	// -----------------------------------------------------------------------------
	// ShowObjectUnits_X			Shows the properties of all object units in a radius of X.
	// ShowNpcUnits_X				Shows the properties of all npc units in a radius of X.
	// ShowPlayerUnits_X			Shows the properties of all player units in a radius of X.
	// ShowItemUnits_X				Shows the properties of all item units in a radius of X.
	// ShowTileUnits				Shows the properties of all nearby tile units.

	MWConfig_CommandAssignedToNumpad[0] = "ShowScriptOrder";
	MWConfig_CommandAssignedToNumpad[1] = "ShowStash";
	MWConfig_CommandAssignedToNumpad[2] = "ShowTotalGoldCarried";
	MWConfig_CommandAssignedToNumpad[3] = "ShowChickenThresholds";
	MWConfig_CommandAssignedToNumpad[4] = "ShowOrgansCarried";
	MWConfig_CommandAssignedToNumpad[5] = "ShowKeysCarried";
	MWConfig_CommandAssignedToNumpad[6] = "ShowRunesCarried";
	MWConfig_CommandAssignedToNumpad[7] = "ShowMisslesOnMap";
	MWConfig_CommandAssignedToNumpad[8] = "ShowEnemiesOnMap";
	MWConfig_CommandAssignedToNumpad[9] = "RevealMap";
	
	//------------------------------------------------------------------------------
	// World Event Configuration
	//------------------------------------------------------------------------------
	
	// Set to true to stop and wait some minutes after receiving "x Stones of Jordan sold to Merchants" message. Your char will switch acts every couple of minutes so he won't be kicked.
	MWConfig_CheckSojSales = true;
	
	// Set to true to wait ingame after receiving a "Diablo Walks the Earth" message. Your char will switch acts every couple of minutes so he won't be kicked.
	NTConfig_CheckCloneDiablo = true;
	
	// Enter an account name that will be informed about soj sales or world events. Leave empty not to wisper any account.
	MWConfig_WorldEventAccount = "";
	
	// This is the time in minutes your char will remain in the game in case of a world event. Set to 0 to wait infinitely.
	MWConfig_WorldEventWaitTime = 0;
	
	// This can be used to specify IPs of servers that are currently hot, i.e. if a considerable amount of sojs has been sold on a server and thus a World Event is in order. The char will check if his current game IP is included in your list and wait in case it is.
	MWConfig_HotServerIps = [-1, -1];
	
	// This is the time in minutes that you would like your char to wait for in case his current game is hosted on a hot server.
	MWConfig_HotIpIdleTime = 10;

	//------------------------------------------------------------------------------
	// Identification Configuration
	//------------------------------------------------------------------------------
	
	// Set to true to visit Deckard Cain in order to identify items. NOTE: Cain will NOT be visited if you char carries items that you like to be kept unidentified.
	MWConfig_IdentAtCain = true;
	
	// Set to true to always visit a merchant in order to sell items that are not required. If set to false, the char will drop these items, unless he is visiting a merchant anyway.
	MWConfig_AlwaysSellTrashItems = true;
	
	// Set to true to identify items when not in town. Items that do not meet your requirements will be dropped.
	MWConfig_IdentAfterPickup = false;
	
	// This is the minimum number of unid items to be carried before your char identifies them when not in town.
	MWConfig_MinItemsToIdent = 3;
	
	//------------------------------------------------------------------------------
	// Itemlog Configuration
	//------------------------------------------------------------------------------
	
	// Set to true to log both sold and kept items in an XML logfile that can be viewed in a browser. NOTE: For some reason that does not work using IE, try Firefox instead.
	// Also, using the XML log is known for increasing the number of crashes/restarts, better set this to false if you not necessarily need it.
	MWConfig_UseXMLItemlog = false;
	
	// Set to true to activate Nip debug mode. The Nip debug mode adds additional information to the item tooltips in the manager's item log that tells you exactly why an item was kept.
	MWConfig_NipDebugMode = false;
	
	// Set to true to log items in manager's log that were not required and therefore sold. NOTE: You should definately set this to false when running multiple bots. Use the XML log instead in order to keep track of sold items. ;)
	MWConfig_LogSoldItems = false;
	
	// Set to true to print how much gold was picked up during the last script after it is finished. Quite useful when using a goldbarb.
	MWConfig_ShowGoldPickupsPerScript = false;
	
	// Set to true to show a pick up message for gold.
	MWConfig_ShowGoldPickups = true;
	
	// Set to true to show a pick up message for potions.
	MWConfig_ShowPotionPickups = true;
	
	// This is the number of the lowest rune to be logged in the manager's item log when picked up. Mostly useful to keep your item log clean when collecting low runes. The default value 19 means that only runes equal or greater than LEM will be shown in the manager's item log.
	MWConfig_LowestRuneToLog = 0;
	
	// Set to true to create a Muddy's Mule Manager logfile at the end of every game.
	MWConfig_WriteMMMLog = true;
	
	// Set to true to write a common lofiles that logs how many gems, runes, keys, organs or essences your chars picked up.
	MWConfig_WriteCommonLog = false;
	
	// Show a drop notification on drops of items matching the below Nip line. Set to "" not to detect drops.
	MWConfig_ShowDroppedItemSpecs = "[Quality] == Unique || [Quality] == Set || [Type] == Rune || [Flag] == Runeword";
	
	//------------------------------------------------------------------------------
	// Pickit Configuration
	//------------------------------------------------------------------------------
	
	// Set to true to pick up possibly useful items before picking up low priority items like keys, scrolls, gold, potions, and runes <= FAL.
	MWConfig_PickUpPriorityItemsFirst = true;
	
	// Pick up all items that are likely to be worth a lot of gold whenever your character is about to visit town.
	MWConfig_PickUpMoneymakers = true;
	
	// This is the minimum quantity of TP scrolls in your tome. If you got less, scrolls will be picked up in order to fill your tome.
	MWConfig_MinimumTpScrollCount = 20;
	
	// This is the minimum quantity of ID scrolls in your tome. If you got less, scrolls will be picked up in order to fill your tome.
	MWConfig_MinimumIdScrollCount = 20;
	
	//------------------------------------------------------------------------------
	// Gambling Configuration
	//------------------------------------------------------------------------------
	
	// Set to true to enable gambling.
	NTConfig_Gamble = false;
	
	// This is the gold mount to start gambling.
	NTConfig_GambleStartGold = 2500000;
	
	// This is the gold mount to stop gambling.
	NTConfig_GambleStopGold = 150000;

	// Select which items are gambled by adding the classids of the desired items to the gambling array.
	NTConfig_GambleItem.push(520);		// Amulets
	NTConfig_GambleItem.push(522);		// Rings
	NTConfig_GambleItem.push(418);		// Circlets
	NTConfig_GambleItem.push(419);		// Coronets
	// NTConfig_GambleItem.push(334);	// Leather Gloves
	// NTConfig_GambleItem.push(335);	// Heavy Gloves
	// NTConfig_GambleItem.push(336);	// Chain Gloves
	// NTConfig_GambleItem.push(337);	// Light Gauntlets
	// NTConfig_GambleItem.push(338);	// Gauntlets
	// NTConfig_GambleItem.push(<classid>);
		
	//------------------------------------------------------------------------------
	// Cubing Configuration
	//------------------------------------------------------------------------------
	
	// Set to true to log cubing of gems in the manager's common log.
	MWConfig_ShowCubedGemsInCommonLog = false;
	
	// Set to true to always remove all items from cube after transmuting. If set to false, the item will remain in cube and is not removed until it interferes with another recipe.
	MWConfig_ClearCubeAfterCubing = false;
	
	// Set to true to enable an advanced cubing algorithm that allows collecting ingredients for multiple recipes at the same time.
	MWConfig_UseAdvancedCubingAlgorithm = true;
	
	// Set to true if you do not want kept low runes or gems to be used for cubing. Set to false to use them anyway.
	MWConfig_RestrictKeptItemsFromCubing = false;
	
	// *********************** Misc ***********************
	//NTConfig_CubingItem.push([NTCU_ESSENCE, 653]); // Essences --> Token
	
	// ****************** Transmute Gems ******************
	//NTConfig_CubingItem.push([NTCU_GEM, 560]);	// Flawless Amethyst
	//NTConfig_CubingItem.push([NTCU_GEM, 565]);	// Flawless Topaz
	//NTConfig_CubingItem.push([NTCU_GEM, 570]);	// Flawless Saphire
	//NTConfig_CubingItem.push([NTCU_GEM, 575]);	// Flawless Emerald
	//NTConfig_CubingItem.push([NTCU_GEM, 580]);	// Flawless Ruby
	//NTConfig_CubingItem.push([NTCU_GEM, 585]);	// Flawless Diamond
	//NTConfig_CubingItem.push([NTCU_GEM, 600]);	// Flawless Skull

	//NTConfig_CubingItem.push([NTCU_MAGIC, 420]);	// Magic Tiara
	//NTConfig_CubingItem.push([NTCU_MAGIC, 421]);	// Magic Diadem
	
	// ************* Transmute magic and rares *************
	//NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]);	// Magic Small Charm
	//NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]);		// Magic Grand Charm
	
	//NTConfig_CubingItem.push([MWCU_RARE, 421]); // Rare Diadem

	// ********************** Crafting *********************
	//NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 336]);	// Craft Chain Gloves
	//NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]);	// Craft Heavy Bracers
	//NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]);	// Craft Vambraces
	NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_RING, 522]);		// Craft Ring

	//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]);		// Craft Casque
	//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]);		// Craft Armet
	//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]);		// Craft Battle Boots
	//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]);		// Craft Mirrored Boots
	//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]);		// Craft Sharkskin Gloves
	//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]);		// Craft Vampirebone Gloves
	//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]);		// Craft Mesh Belt
	//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]);		// Craft Mithril Coil
	//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]);		// Craft Amulet
	NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]);		// Craft Ring

	//NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BOOTS, 455]);		// Craft Wyrmhide Boots
	NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]);		// Craft Amulet

	//NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]);	// Craft Monarch
	//NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]);	// Craft Amulet
	
	// ****************** Transmute runes ******************
	//NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);		// Transmute 3xTHUL --> 1xAMN
	//NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);		// Transmute 3xAMN --> 1xSOL
	//NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);		// Transmute 3xSOL --> 1xSHAEL
	//NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);		// Transmute 3xSHAEL --> 1xDOL
	//NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);		// Transmute 3xDOL --> 1xHEL
	//NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);		// Transmute 3xHEL --> 1xIO
	//NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);		// Transmute 3xIO --> 1xLUM
	//NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);		// Transmute 3xLUM --> 1xKO
	//NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);		// Transmute 3xKO --> 1xFAL
	//NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);		// Transmute 3xFAL --> 1xLEM
	//NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);		// Transmute 3xLEM --> 1xPUL
	NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);			// Transmute 2xPUL --> 1xUM
	NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);			// Transmute 2xUM --> 1xMAL
	NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);			// Transmute 2xMAL --> 1xIST
	//NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);		// Transmute 2xIST --> 1xGUL
	NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);			// Transmute 2xGUL --> 1xVEX
	//NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);		// Transmute 2xVEX --> 1xOHM
	//NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);		// Transmute 2xOHM --> 1xLO
	//NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);		// Transmute 2xLO --> 1xSUR
	//NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);		// Transmute 2xSUR --> 1xBER
	//NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);		// Transmute 2xBER --> 1xJAH
	//NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);		// Transmute 2xJAH --> 1xCHAM
	//NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);		// Transmute 2xCHAM --> 1xZOD

	// ******************* Socket items ********************
	// Primary item must inlcluded in one of your .nip Files
	NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 429]);	// Socket Dusk Shroud
	NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 430]);	// Socket Wyrmhide
	NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 431]);	// Socket Scarab Husk
	NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 432]);	// Socket Wire Fleece
	NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 433]);	// Socket Diamond Mail
	NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 434]);	// Socket Loricated Mail
	NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 435]);	// Socket Bone Weave
	NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 436]);	// Socket Great Hauberk
	NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 437]);	// Socket Balrog Skin
	NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 438]);	// Socket Hellforge Plate
	NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 439]);	// Socket Kraken Shell
	NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 440]);	// Socket Lacquered Plate
	NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 441]);	// Socket Shadow Plate
	NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]);	// Socket Sacred Armor
	NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 443]);	// Socket Archon Plate

	//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 200]); NTConfig_CubingItem[NTConfig_CubingItem.length - 1].Ethereal = false; // Socket Berserker Axe
	NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]);	// Socket Thresher
	NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]);	// Socket Cryptic Axe
	//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]);	// Socket Great Poleaxe
	//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]);	// Socket Giant Thresher
	
	NTConfig_CubingItem.push([NTCU_SOCKET_SHIELD, 447]); NTConfig_CubingItem[NTConfig_CubingItem.length - 1].Ethereal = true; // Socket Monarch
	NTConfig_CubingItem.push([NTCU_SOCKET_SHIELD, 498]); NTConfig_CubingItem[NTConfig_CubingItem.length - 1].Ethereal = true; // Socket Sacred Targe
	NTConfig_CubingItem.push([NTCU_SOCKET_SHIELD, 502]); NTConfig_CubingItem[NTConfig_CubingItem.length - 1].Ethereal = true; // Socket Vortex Shield

	// ******************* Upgrade items *******************
	//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]);// Titan's Revenge : Exceptional -> Elite
	//NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]);	// Magefist : Normal -> Exceptional
	//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]);	// Skin of the Vipermagi : Exceptional -> Elite
	//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]);	// Magefist or Lava Gout : Exceptional -> Elite
	//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]);	// Gore Rider : Exceptional -> Elite
	//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]);	// Arreat's Face : Exceptional -> Elite
	//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]);	// Herald Of Zakarum : Exceptional -> Elite

	//NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 342]); // Goblin Toe N -> E
	//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 388]); // Goblin Toe E -> E
}

Thanks for help
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Old 05/24/2012, 00:24   #6502
 
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Quote:
Originally Posted by tymek70 View Post
Hello i have 2 problems with bot:

1. When bot 'loads scripts' then use a lot of memory and stand in one place.
2. When bot enter game immediately restart game and in common log it says there is error 'BE0000[AM] Status: not ready!'

1. There should be at least a print message. Please post that. Maybe you dont have the Mephisto Wp. Could be anything though without further informations.

2. Seems to me that the Mephistoscript fails (maybe because of the mentioned Wp)
As for the Message: This just indicates, that AutoMule is not ready.

I assume you dont want to use AutoMule so you can just ignore that.
If you want to use it, here is how to set it up:
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Old 05/24/2012, 01:13   #6503
 
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@up

Thanks for help and here is Mephisto Wp

Code:
/**
*	This file was modified by 
*	Check the programming section for updates and further scripts
*	Last Update: 08:03 01.04.2011
*/

function NTMain()
{
	Include("libs/common/NTCommon.ntl");
	NTC_IncludeLibs();
	NTC_IncludeConfig("NTBot/char_configs");

	NT_LoadConfig();
	NTSI_LoadNIPFiles("NTBot/item_configs");

	MWC_Initialize();
	
	var _chest, _portal;

	if(!NTTM_CheckAct(me.act, true))
	{
		NTC_SendMsgToScript("MWBotGame.ntj", NTTM_CheckAct, 20, me.act, true);
		return;
	}

	NTTMGR_TownManager();

	if(!NTTM_TownMove("waypoint"))
	{
		NTC_SendMsgToScript("MWBotGame.ntj", NTTM_TownMove, 28, "waypoint");
		return;
	}

	if(!NTM_TakeWaypoint(101))
	{
		NTC_SendMsgToScript("MWBotGame.ntj", NTM_TakeWaypoint, 34, 101);
		return;
	}

	NTP_DoPrecast(true);

	if(!NTM_MoveToStair(me.areaid, 102))
	{
		NTC_SendMsgToScript("MWBotGame.ntj", NTM_MoveToStair, 42, me.areaid, 102);
		return;
	}

	if(!NTM_TakeStair(102))
	{
		NTC_SendMsgToScript("MWBotGame.ntj", NTM_TakeStair, 48, 102);
		return;
	}

	if(!NTTMGR_CheckSafe(NTConfig_CheckSelfSafe, NTConfig_CheckMercSafe))
	{
		NTC_SendMsgToScript("MWBotGame.ntj", NTTMGR_CheckSafe, 54, NTConfig_CheckSelfSafe, NTConfig_CheckMercSafe);
		return;
	}

	if(!NTM_MoveTo(me.areaid, 17564, 8069))
	{
		NTC_SendMsgToScript("MWBotGame.ntj", NTM_MoveTo, 60, me.areaid, 17564, 8069);
		return;
	}

	NTC_Delay(200);

	if(me.classid != NTC_CHAR_CLASS_PALADIN && me.classid != NTC_CHAR_CLASS_BARBARIAN)
		NTM_MoveTo(me.areaid, 17573, 8071);

	if(!NTA_KillMonster(242))
	{
		NTC_SendMsgToScript("MWBotGame.ntj", NTA_KillMonster, 71, 242);
		return;
	}

	if(NTConfig_ClearPosition)
		NTA_ClearPosition();

	NTSI_PickItems();
	
	NTM_MoveTo(me.areaid, 17590, 8070);

	NTM_WalkTo(17590, 8069);

	if(MWConfig_OpenMephistoChest)
	{
		if(NTM_MoveTo(me.areaid, 17520, 8063))
			NTA_ClearPosition(30, true);

		_chest = NTC_FindUnit(NTC_UNIT_OBJECT, GetLocaleString(3260), 1);

		if(_chest)
		{
			do
			{
				if(_chest.x == 17513 && _chest.y == 8063)
				{
					if(NTC_OpenChest(_chest))
						NTSI_PickItems();

					break;
				}
			} while(_chest.GetNext());
		}
	}

	if(MWConfig_MephistoClearArea)
	{
		// Left room		
		if(NTM_MoveTo(me.areaid, 17607, 8126))
			NTA_ClearPosition(30, true);
			
		if(NTM_MoveTo(me.areaid, 17569, 8125))
			NTA_ClearPosition(25, true);
	}
    if(MWConfig_OpenMephistoChest)
	{    
		_chest = NTC_FindUnit(NTC_UNIT_OBJECT, GetLocaleString(3247), 1);
 		
		if(_chest && NTC_OpenChest(_chest))
			NTSI_PickItems();
	}	
	if(MWConfig_MephistoClearArea)
	{
		// Center
		if(NTM_MoveTo(me.areaid, 17630, 8069))
			NTA_ClearPosition(40, true);
		
		// Right room
		if(NTM_MoveTo(me.areaid, 17607, 8015))
			NTA_ClearPosition(30, true);
			
		if(NTM_MoveTo(me.areaid, 17569, 8010))
			NTA_ClearPosition(25, true);
	}
	if(MWConfig_OpenMephistoChest)
	{
		_chest = NTC_FindUnit(NTC_UNIT_OBJECT, GetLocaleString(3248), 1);
		
		if(_chest && NTC_OpenChest(_chest))
			NTSI_PickItems();
	}
	
	NTSI_PickItems(true);
	
	NTM_MoveTo(me.areaid, 17590, 8069);
	
	_portal = NTC_FindUnit(NTC_UNIT_OBJECT, 342, 1);
	
	if(_portal)
		NTM_UsePortal("Portal", 103, "dummy", _portal);
		
	NTC_SendMsgToScript("MWBotGame.ntj", "SCRIPT_END");
}
@edit i have tried every script and on all scripts and it lags and dont move at all
tymek70 is offline  
Old 05/24/2012, 02:08   #6504
 
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you got me wrong.

WP means Waypoint.

But if there is no Script Running at all, its probably not that.

I really need more information. What does it say when it enters the Game?

If it is something like "Loading default...", you didnt rename your config.
Instead of "NTConfig_Paladin.ntl" you need to name it "NTConfig_Paladin_nameofyourchar.ntl"

But all i can do is guess if you dont post more information.


Edit:
Quote:
Thanks for help
If you liked my help you can always hit the Thanks button in the lower right corner of the post.
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Old 05/24/2012, 08:46   #6505
 
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My config have correct name, by saing 'script' i mean waypoints when i set bot to do for example diablo runs then it lags
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Old 05/24/2012, 09:33   #6506
 
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I still cant figure out what your problem is.

Why dont you post the messages it displays when the bot enters a game?
Guessing the Problem doesnt really make it easier.
Maybe even post a screenshot. Otherwise i am out of ideas, sorry.
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Old 05/24/2012, 09:47   #6507
 
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It says [D2NT 3.3] []c2Running []c4NTMephisto.ntj

Thats all there is no other error and still lags and not walk


@EDIT
Chatlog ingame is empty there is no point of posting empty screenshot

I have an idea could u setup bot for me (for hammeradin and send it via pm ?) maybe then it will work
tymek70 is offline  
Old 05/24/2012, 13:30   #6508
 
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Thats only the status bar. I am not looking for that.

Press "M" to see the chatlog ingame and make a screenshot please.
shytim is offline  
Old 05/24/2012, 14:09   #6509
 
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Leechbot

Hey habe nun nochmal ne frage, die irgendwann mal untergegangen ist.

Und zwar mache ich Private Baalruns, aber wenn ich mit meiner zweiten sorc rein will join sie das game und leavt wieder. Habe schon einiges hin und her probiert, aber finde selbst keine lösung dazu.

Ich poste einfach mal alles was ich dazu einstellt habe, vielleicht fehlt ja etwas.

NTBotLeech:

var LeaderAccountName
var LeaderName
var GamePassword

ist alles eingetragen.


In der Char Config des Leechers habe ich ausgefüllt:

NTConfig_Leader ist eingetragen

bei NTBaalFight ofc, da ich ja auch nur das aktivieren muss, oder? bzw habe ich da schon alles bzw nur das angehabt was ich wollte hat kein unterschied gemacht

sowie

NTConfig_PublicMode = true; < zwar im mom nicht wichtig, aber als ich letzte ladder public gemacht hatte ging der leecher auch immer aussm game

D2nt Manager:

da läuft alles beim Leaderchar

Einstellung beim Leecher:

EntryPoint: NTBotleech ist einstellt.

help wäre echt nice
Playboy91 is offline  
Old 05/24/2012, 16:04   #6510
 
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also bei mir startet er gar nicht mal^^ ich starte ihn
er startet d2 gar nicht sondern restart das profil einfach alle 6 sec ^^
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