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[Release] Muddy's D2NT
Discussion on [Release] Muddy's D2NT within the Diablo 2 Programming forum part of the Diablo 2 category.
03/20/2012, 10:15
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#6076
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Perfekt.
Danke.
Kann man in der Pickit auch einstellen, das z.B. Charms,Ringe, Amus ab bestimmten Itemlevel (Baaletc.) aufgehoben werden um diese später zum craften zu nehmen?
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03/20/2012, 11:04
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#6077
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Quote:
Perfekt.
Danke.
Kann man in der Pickit auch einstellen, das z.B. Charms,Ringe, Amus ab bestimmten Itemlevel (Baaletc.) aufgehoben werden um diese später zum craften zu nehmen?
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Code:
[Name] == GrandCharm && [Quality] == magic && [Level] >= 91 // Baalcharm
Code:
[Name] == SmallCharm && [Quality] == magic && [Level] >= 91 // Baalcharm
Code:
[Type] == amulet && [Quality] == rare && [Level] >= 91 // Baalamulett
usw.
probiers doch mal so. hinten siehts immer gleich aus. ( && [Level] >= 91 )
dann musst du nur noch die einstellungen vornehmen, damit er sie crafted.
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03/20/2012, 12:08
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#6078
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probiers doch mal so. hinten siehts immer gleich aus. ( && [Level] >= 91 )
dann musst du nur noch die einstellungen vornehmen, damit er sie crafted.  [/QUOTE]
danke aber den spass mach ich mir selber
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03/20/2012, 12:23
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#6079
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Quote:
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danke aber den spass mach ich mir selber
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was machst selber?
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03/20/2012, 16:12
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#6080
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Quote:
Originally Posted by kal_el
was machst selber?
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denke mal er meinte das cuben
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03/20/2012, 17:18
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#6081
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ja das meinte ich
Ich weiß ich stell viele Fragen aber es ergeben sich immer mal wieder Sachen, die mit auffallen.
Und zwar wollte ich, dass angesagt wird, wie das nächste Game heißt kurz bevor das Spiel verlassen wird bzw. nachdem Baal tot ist.
Hab dazu folgende Zeile gefunden:
in der Global config..
Quote:
// Message to announce right before leaving a game.
MWConfig_Announcements.NextGame = "Next Game is current +1 in 20sec!";
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Am leibsten wäre es mir natürlich es sagt auch den korrekten Namen des nächsten Spiels an bevor er leavt aber anscheinend geht das nicht, deshalb habe ich das "Next game!" so ersetzen wollen.
Mein Problem besteht darin, dass nix angesagt wird.
Ich wollte die Ansage nur Ingame und nicht in nem Channel
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03/20/2012, 20:33
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#6082
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Quote:
Originally Posted by Tobyvaan
ja das meinte ich
Ich weiß ich stell viele Fragen aber es ergeben sich immer mal wieder Sachen, die mit auffallen.
Und zwar wollte ich, dass angesagt wird, wie das nächste Game heißt kurz bevor das Spiel verlassen wird bzw. nachdem Baal tot ist.
Hab dazu folgende Zeile gefunden:
in der Global config..
Am leibsten wäre es mir natürlich es sagt auch den korrekten Namen des nächsten Spiels an bevor er leavt aber anscheinend geht das nicht, deshalb habe ich das "Next game!" so ersetzen wollen.
Mein Problem besteht darin, dass nix angesagt wird.
Ich wollte die Ansage nur Ingame und nicht in nem Channel
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wenn er von seber nix sagt... ka
ob er den gamenamen+zahl sagen kann auf die art weis ich ned.
ich hab einfach
in die baal.ntj was eingefügt
Code:
if(!NTM_UsePortal("Portal", 132, null, _portal))
{
NTC_SendMsgToScript("MWBotGame.ntj", NTM_UsePortal, 227, "Portal", 132, null, _portal);
return;
}
NTC_Delay(15000);
NTM_MoveTo(me.areaid, 15138, 5916);
[COLOR="Red"] Say("Join Channel - OP epvpbaal for moreruns,type .games");[/COLOR]
if(!NTA_KillMonster(544))
{
NTC_SendMsgToScript("MWBotGame.ntj", NTA_KillMonster, 235, 544);
return;
}
NTSI_PickItems();
NTC_Delay(5000);
}
}
NTC_SendMsgToScript("MWBotGame.ntj", "SCRIPT_END");
ca. bei zeile 23o kurz vorm ende
Quote:
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Say("Join Channel - OP epvpbaal for moreruns,type .games");
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kannste ja zumindest -> Say("next game in a view sec.");
oder so
wer das nexte game rechts oben ned ablesen kann ist selber schud
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03/20/2012, 23:49
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#6083
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Brauch mal wieder Hilfe....
Der Bot soll nach dem game in ein einen privaten channel joinen und da das nächste game ansagen.
Quicklinks hab ich mir schon angeschaut und weiss auch so ca wie es funktioniert. Da aber meine Andorndung im script anders aussieht wie bei den "guides" (lanaras blog), blick ich dann doch nicht durch.... 
ÄÄÄÄÄhm würde meine "scriptansicht" mal gerne hier reinstellen, weiss aber nicht wie das geht ausser copy paste... dann rafft man ja garnix mehr weil sich alles verzieht
need help ;(
MfG
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03/21/2012, 01:55
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#6084
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habe 2 probleme 1 is das mein pala zwar rennt aber dafür meine soso nach dem laden der config auf einmal einfriert danach geht gar nix mehr laggt nur noch und das wars
2 is das mein leech char sich nur die f liste reinzieht und danach nix mehr macht woran kann das liegen hab alles denke ich soweit richtig gemacht hat wer da mal ne lösung oder nen tip ? danke schonmal mfg
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03/21/2012, 06:34
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#6085
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Quote:
Originally Posted by Run.it
Brauch mal wieder Hilfe....
Der Bot soll nach dem game in ein einen privaten channel joinen und da das nächste game ansagen.
Quicklinks hab ich mir schon angeschaut und weiss auch so ca wie es funktioniert. Da aber meine Andorndung im script anders aussieht wie bei den "guides" (lanaras blog), blick ich dann doch nicht durch.... 
ÄÄÄÄÄhm würde meine "scriptansicht" mal gerne hier reinstellen, weiss aber nicht wie das geht ausser copy paste... dann rafft man ja garnix mehr weil sich alles verzieht
need help ;(
MfG
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ntbot.ntj
Code:
//------------------------------------------------------------------------------
// Channel Settings
//------------------------------------------------------------------------------
var IgnoreWispers = true; // Set to true to ignore all incoming wispers from players that are not on your friendlist.
var JoinChatAfterLogin = true; // Join chat after login.
var JoinRandomChannel = false; // If this is true, will join a random channel, otherwise it will use the channel below..
var JoinChannelInChat = "op epvpbaal"; // Leave blank not to join a private channel.
var PerformChannelLogin = ".login"; // Type ".login" once after joining the channel.
var ChannelUsers = new Array(); // Dynamic array that holds channel users.
// Add any char/account here that is supposed to perform chat actions/game announcements or join a private channel
ChannelUsers.push("duheld");
// Or
ChannelUsers.push("highheels");
charnamen auch eintragen....aber ned meine
stück weiter unten
Quote:
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var GameAnnouncement = ".login / ich mach gleich %game%counter / closed run";
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kannst die standarteinstellung mal laßen.
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03/21/2012, 07:18
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#6086
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Hi i hope some1 can reply. I just download this and works great dont need to set up anything really.
Just curious. I have it set on Public mode and workign well with Baal, Although with chaos runs it doesnt make tp's or clear full arean. ANy1 tell me where to fidn to fix?
Thanks
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03/21/2012, 17:15
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#6087
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Hallo, ich muss ehrlich gesagt gestehen das ich nicht sehr viel Ahnung von D2NT habe. Ich wollte gerne das Standard Muddy Necromancer Skript verwenden für meinen Boner. Problem ist das er bis zum Boss telet und dann nichts macht, obwohl ich meiner Meinung nach die richtigen Angriffe verteilt habe. Ich habe aber auch noch generell fragen an euch was Sinnvoll für die Einstellungen ist. Er soll im Prinzip gegen Bosse kämpfen und unique Items Sammeln.
Code:
* This file was modified by [email] [/email]
* Check the programming section for updates and further scripts
* Last Update: 23:10 29.08.2011
*
* Hotkey Description
*
* Pause/Break Pauses the current bot script.
* Page up (PgUp) Skips the current bot script.
* Page down (PgDn) Repeats the previous bot script
* Home (Pos1) Shows your current coordinates and areaid.
* End Shows current ping in status text bar.
* Insert (Ins) Logs all items on your char to either XML or TXT.
* Delete (Del) Exits the game. NOTE: Always use this key to leave a game!
* Backspace Force trigger auto mule. NOTE: Won't work unless auto mule is actually activated for the current char.
*/
Include("NTBot/char_configs/MWConfig_GlobalSettings.ntl");
function NT_LoadConfig()
{
MW_LoadGlobalSettings();
//------------------------------------------------------------------------------
//
// Run Configuration
//
//------------------------------------------------------------------------------
// Use the following syntax for activating botscripts: MWConfig_Script.push([<ScriptName>, <Script runtime in minutes (0 is infinite)>]);
// ***************** Current schedule ******************
MWConfig_Script.push(["NTAndariel.ntj", 5]);
MWConfig_Script.push(["NTMausoleum.ntj", 10]); MWConfig_ClearPathSpectypes.Mausoleum = 0; MWConfig_ClearAreaSpectypes.Mausoleum = 0x01; NTConfig_KillBloodRaven = true;
MWConfig_Script.push(["NTPit.ntj", 10]); MWConfig_ClearPathSpectypes.Pit = 0; MWConfig_ClearAreaSpectypes.Pit = 0x01; NTConfig_ClearPitLevel1 = 2; // 0 : don't clear, 1 : clear path only, 2 : clear all
MWConfig_Script.push(["NTCountess.ntj", 5]); MWConfig_ClearPathSpectypes.Countess = 0; MWConfig_ClearAreaSpectypes.Countess = 0;
MWConfig_Script.push(["NTSummoner.ntj", 5]); NTConfig_KillFireEye = false; MWConfig_ClearPathSpectypes.Summoner = 0;
MWConfig_Script.push(["NTAncientTunnels.ntj", 10]); MWConfig_ClearPathSpectypes.AncientTunnels = 0x01; MWConfig_ClearAreaSpectypes.AncientTunnels = 0x01;
MWConfig_Script.push(["MWKurastSewers.ntj", 5]); MWConfig_ClearPathSpectypes.KurastSewers = 0;
MWConfig_Script.push(["NTTravincal.ntj", 5]);
MWConfig_Script.push(["NTMephisto.ntj", 5]); MWConfig_OpenMephistoChest = true; MWConfig_MephistoClearArea = false;
MWConfig_Script.push(["MWSuperChests.ntj", 20]); MWConfig_SuperChestClearAreaRadius = 5; MWConfig_SuperChestAreas = ["Arachnid Lair", "Swampy Pit Level 3", "Flayer Dungeon", "Abbadon", "Pit of Acheron", "Drifter Cavern", "Infernal Pit", "Icy Cellar"];
MWConfig_Script.push(["NTNihlathak.ntj", 5]); MWConfig_ClearPathSpectypes.Nihlathak = 0; NTConfig_PindleskinExtension = false; MWConfig_SkipOnTombVipers = true;
MWConfig_Script.push(["NTBaal.ntj", 10]); NTConfig_KillBaal = true; MWConfig_SkipBaalOnDolls = true; MWConfig_SkipBaalOnSouls = false; MWConfig_DoBaalPreAttack = true;
MWConfig_Script.push(["NTDiablo.ntj", 10]); MWConfig_KillFullInfectorMob = true; MWConfig_StartAtStar = false; MWConfig_IgnoreSealOpeningErrors = false; MWConfig_FastDia = true;
// *****************************************************
//------------------------------------------------------------------------------
// Available Scripts
//------------------------------------------------------------------------------
/* NOTE:
// The scripts below are actually commented out; to add a script, copy one of the lines below and add it to the current schedule above. ;)
// You should also get yourself a decent editor that supports syntax highlighting for JavaScript, I'd recommend Notepad++. ([url=http://notepad-plus-plus.org/download/]Notepad++ v5.9.8 - Current Version[/url])
// *********************** Act I ***********************
MWConfig_Script.push(["NTMausoleum.ntj", 10]); MWConfig_ClearPathSpectypes.Mausoleum = 0; MWConfig_ClearAreaSpectypes.Mausoleum = 0x01; NTConfig_KillBloodRaven = true;
MWConfig_Script.push(["NTTristram.ntj", 10]); NTConfig_KillRakanishu = true;
MWConfig_Script.push(["NTHole.ntj", 10]); MWConfig_ClearPathSpectypes.Hole = 0; MWConfig_ClearAreaSpectypes.Hole = 0x01; NTConfig_ClearHoleLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
MWConfig_Script.push(["NTTreehead.ntj", 10]);
MWConfig_Script.push(["MWColdcrow.ntj", 10]); MWConfig_ClearCaveMode = 0; // 0: Only kill coldcrow; 1: Clear Cave Level 1; 2: Clear both Cave Level 1 & 2
MWConfig_Script.push(["NTCountess.ntj", 5]); MWConfig_ClearPathSpectypes.Countess = 0; MWConfig_ClearAreaSpectypes.Countess = 0;
MWConfig_Script.push(["NTPit.ntj", 10]); MWConfig_ClearPathSpectypes.Pit = 0; MWConfig_ClearAreaSpectypes.Pit = 0x01; NTConfig_ClearPitLevel1 = 2; // 0 : don't clear, 1 : clear path only, 2 : clear all
MWConfig_Script.push(["NTAndariel.ntj", 10]);
// *********************** Act II **********************
MWConfig_Script.push(["NTRadament.ntj", 10]); MWConfig_ClearPathSpectypes.Radament = 0;
MWConfig_Script.push(["MWMaggotsLair.ntj", 10]); MWConfig_ClearPathSpectypes.MaggotsLair = 0; MWConfig_ClearAreaSpectypes.MaggotsLair = 0x01;
MWConfig_Script.push(["NTAncientTunnels.ntj", 10]); MWConfig_ClearPathSpectypes.AncientTunnels = 0; MWConfig_ClearAreaSpectypes.AncientTunnels = 0x01;
MWConfig_Script.push(["NTSummoner.ntj", 5]); NTConfig_KillFireEye = false; MWConfig_ClearPathSpectypes.Summoner = 0;
MWConfig_Script.push(["NTDuriel.ntj", 10]); MWConfig_ClearPathSpectypes.Duriel = 0;
// ********************** Act III **********************
MWConfig_Script.push(["MWFlayerJungle.ntj", 10]); MWConfig_ClearAreaSpectypes.FlayerJungle = 0x01;
MWConfig_Script.push(["MWKurastSewers.ntj", 5]); MWConfig_ClearPathSpectypes.KurastSewers = 0;
MWConfig_Script.push(["MWKurastTemples.ntj", 5]); MWConfig_ClearPathSpectypes.KurastTemples = 0; MWConfig_ClearAreaSpectypes.KurastTemples = 0x01;
MWConfig_Script.push(["NTTravincal.ntj", 5]);
MWConfig_Script.push(["NTMephisto.ntj", 5]); MWConfig_OpenMephistoChest = true; MWConfig_MephistoClearArea = true;
// *********************** Act IV **********************
MWConfig_Script.push(["NTIzual.ntj", 5]); MWConfig_ClearPathSpectypes.Izual = 0;
MWConfig_Script.push(["MWRiverOfFlame.ntj", 10]); MWConfig_ClearAreaSpectypes.RiverOfFlame = 0x01;
MWConfig_Script.push(["NTHephasto.ntj", 10]); MWConfig_ClearPathSpectypes.Hephasto = 0;
MWConfig_Script.push(["NTDiablo.ntj", 10]); MWConfig_KillFullInfectorMob = true; MWConfig_StartAtStar = false; MWConfig_IgnoreSealOpeningErrors = false; MWConfig_FastDia = true;
// *********************** Act V ***********************
MWConfig_Script.push(["MWAbbadon.ntj", 10]); MWConfig_ClearPathSpectypes.Abbadon = 0; MWConfig_ClearAreaSpectypes.Abbadon = 0x01;
MWConfig_Script.push(["MWPitOfAcheron.ntj", 10]); MWConfig_ClearPathSpectypes.PitOfAcheron = 0; MWConfig_ClearAreaSpectypes.PitOfAcheron = 0x01;
MWConfig_Script.push(["MWInfernalPit.ntj", 10]); MWConfig_ClearPathSpectypes.InfernalPit = 0; MWConfig_ClearAreaSpectypes.InfernalPit = 0x01;
MWConfig_Script.push(["MWHallsOfPain.ntj", 15]); MWConfig_ClearAreaSpectypes.HallsOfPain = 0x01; MWConfig_ClearHallsOfAnguish = true;
MWConfig_Script.push(["NTPindleskin.ntj", 5]); NTConfig_NihlathakExtension = false; MWConfig_SkipOnTombVipers = true;
MWConfig_Script.push(["NTEldritch.ntj", 5]); NTConfig_ShenkExtension = true;
MWConfig_Script.push(["NTThreshSocket.ntj", 5]); MWConfig_ClearPathSpectypes.ThreshSocket = 0;
MWConfig_Script.push(["NTFrozenRiver.ntj", 10]); MWConfig_ClearPathSpectypes.FrozenRiver = 0; MWConfig_ClearAreaSpectypes.FrozenRiver = 0x01;
MWConfig_Script.push(["NTGlacialTrail.ntj", 10]); MWConfig_ClearPathSpectypes.GlacialTrail = 0; MWConfig_ClearAreaSpectypes.GlacialTrail = 0x01;
MWConfig_Script.push(["NTIcyCellar.ntj", 5]); MWConfig_ClearPathSpectypes.IcyCellar = 0; MWConfig_ClearAreaSpectypes.IcyCellar = 0x01;
MWConfig_Script.push(["NTNihlathak.ntj", 5]); MWConfig_ClearPathSpectypes.Nihlathak = 0; NTConfig_PindleskinExtension = false; MWConfig_SkipOnTombVipers = true;
MWConfig_Script.push(["MWWorldstoneKeep.ntj", 10]); MWConfig_ClearAreaSpectypes.WorldstoneKeep = 0x01; MWConfig_SkipLevelOnWitches = true; MWConfig_SkipLevelOnSouls = false; MWConfig_SkipLevelOnDeathLords = true;
MWConfig_Script.push(["NTBaal.ntj", 10]); NTConfig_KillBaal = true; MWConfig_SkipBaalOnDolls = true; MWConfig_SkipBaalOnSouls = false; MWConfig_DoBaalPreAttack = true; MWConfig_ClearPathSpectypes.Baal = 0;
// *********************** Misc ************************
MWConfig_Script.push(["MWAuraStack.ntj", 10]); MWConfig_StackRepetitions = 100;
MWConfig_Script.push(["MWSuperChests.ntj", 20]); MWConfig_SuperChestClearAreaRadius = 10; MWConfig_SuperChestAreas = ["Cave Level 2", "Mausoleum", "Hole Level 2", "Pit Level 2", "Sewers Level 3", "Halls of the Dead Level 2", "Stony Tomb Level 2", "Maggot's Lair Level 3", "Ancient Tunnels", "Tal Rasha's Tomb", "Arachnid Lair", "Swampy Pit Level 3", "Flayer Dungeon", "Sewers Level 2", "Abbadon", "Pit of Acheron", "Drifter Cavern", "Infernal Pit", "Icy Cellar", "Halls of Pain"];
MWConfig_Script.push(["MWRush.ntj", 0]); MWConfig_IsRusher = true;
MWConfig_Script.push(["MWWaypointCatcher.ntj", 0]); MWConfig_WaypointCatcherActs = [1, 2, 3, 4, 5]; MWConfig_TPWaypoints = true; MWConfig_SkipHallsOfPain = true; MWConfig_ClearWaypointPaths = false;
MWConfig_Script.push(["MWIdleMode.ntj", 0]); MWConfig_IdleModeRuntime = 5; // Runtime in Minutes
MWConfig_Script.push(["NTCows.ntj", 10]);
MWConfig_Script.push(["MWBloodyRejuvs.ntj", 10]);
MWConfig_Script.push(["MWOrganHarvest.ntj", 10]); MWConfig_EnterInvalidUberPortals = true; MWConfig_PauseOnLackOfKeys = false; MWConfig_IntendedUberPortal = 0; // Matron's Den: 133; Forgotten Sands: 134; Furnace Of Pain: 135;
MWConfig_Script.push(["MWUberTristram.ntj", 10]); MWConfig_PauseOnLackOfOrgans = false; MWConfig_PauseOnKeptTorch = false;
MWConfig_Script.push(["MWAnyasBargain.ntj", 10]); MWConfig_ShoppingMinGold = 500000; MWConfig_ShoppingAttempts = 200;
// ************ Leech and friends by lanara ************
MWConfig_Script.push(["NTDiabloLeechFight.ntj", 10]); MWConfig_StartAtStar = true; MWConfig_EnterUnsafeTP = true; NTConfig_PreBuff = true; MWConfig_IgnoreSealOpeningErrors = true; NTConfig_Leader = "LeaderNameGoesHere";
MWConfig_Script.push(["NTBaalLeech.ntj", 10]); NTConfig_KillBaal = true; MWConfig_EnterUnsafeTP = false; NTConfig_Leader = "LeaderNameGoesHere";
MWConfig_Script.push(["NTBaalLeechFight.ntj", 10]); NTConfig_KillBaal = true; MWConfig_DoBaalPreAttack = true; MWConfig_EnterUnsafeTP = true; NTConfig_Leader = "LeaderNameGoesHere";
*/
//------------------------------------------------------------------------------
// Misc Configuration
//------------------------------------------------------------------------------
NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer.
NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer
NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
// Exit game or to reset your Enigma if Teleport skill is missing (due to identifying an item having +x to Teleport [Sorceress only]). WARNING: Activating this feature may - though not likely will - result in the loss of your enigma. Use at your own risk and make sure your char has sufficient strength!
// 0: Don't do anything; 1: Reset armor; 2: Exit game
MWConfig_ResetArmorMode = 0;
//------------------------------------------------------------------------------
// Potion Configuration
//------------------------------------------------------------------------------
NTConfig_LifeThresh = 70; // Drink a normal potion if under this percent of life.
NTConfig_LifeRejuvThresh = 60; // Drink a rejuvenation potion if under this percent of life.
NTConfig_ManaThresh = 30; // Drink a normal potion if under this percent of mana.
NTConfig_ManaRejuvThresh = 1; // Drink a rejuvenation potion if under this percent of mana.
NTConfig_MercLifeThresh = 50; // This is the threshold to use a life potion on your merc in percent.
NTConfig_MercRejuvThresh = 30; // This is the threshold to use a rejuv potion on your merc in percent.
//------------------------------------------------------------------------------
// Chicken Configuration
//------------------------------------------------------------------------------
// This is your chicken life. If you go below this threshhold, your char will exit the game. You can either enter a percentage (1-100), an absolute threshold (>100) or 0 to deactivate life chicken.
NTConfig_LifeChicken = 30;
// This is your chicken mana. If you go below this threshhold, your char will exit the game. You can either enter a percentage (1-100), an absolute threshold (>100) or 0 to deactivate mana chicken.
NTConfig_ManaChicken = 0;
// This is your merc's chicken life in percent. If your merc goes below this threshhold, your char will exit the game.
NTConfig_MercChicken = 0;
//------------------------------------------------------------------------------
// Inventory Configuration
//------------------------------------------------------------------------------
// Each number represents a slot in your inventory.
// Set to 0 if the slot and its content must not be touched.
// Set to 1 to allow access to this slot.
// Set to 2 to select the slot that is used for storing keys. (if keys are kept at another slot, your char will try to move them)
NTConfig_Columns[0] = [1,1,1,1,1,1,0,0,0,0];
NTConfig_Columns[1] = [1,1,1,1,1,1,0,0,0,0];
NTConfig_Columns[2] = [1,1,1,1,1,0,0,0,0,0];
NTConfig_Columns[3] = [1,1,1,1,1,0,0,0,0,0];
// Number of free columns. If less full columns are free stashing is set. Call SetFreeColumns(NTConfig_Columns) to always stash right away (recommended).
NTConfig_FreeSpace = SetFreeColumns(NTConfig_Columns);
// Maximum gold amount carried before going to stash.
NTConfig_MinGoldToStash = 100000;
// Set to true if your char is supposed to carry, buy and pick up keys. You do not need to add keys to your .nip files, they will be picked up anyway if this is set to true.
MWConfig_CarryKeys = true;
//------------------------------------------------------------------------------
// Belt Configuration
//------------------------------------------------------------------------------
// Available types : "hp" = health, "mp" = mana, "rv" = rejuvenation.
// Define how many columns are used for each potion type.
MWConfig_BeltColType["hp"].Columns = 1;
MWConfig_BeltColType["mp"].Columns = 1;
MWConfig_BeltColType["rv"].Columns = 2;
// Define minimum number of potions per column. If the actual number of potions in a column is below this value, your char will visit a merchant when in town in order to buy potions.
MWConfig_BeltColType["hp"].MinPots = 3;
MWConfig_BeltColType["mp"].MinPots = 3;
// Visit Town and buy potions if your char lacks mana when trying to loot a corpse or teleport.
MWConfig_BuyPotionsOnLackOfMana = true;
// Set to true to replace low quality potions with higher quality potions that just dropped.
MWConfig_ReplaceLowQualityPotions = true;
//-----------------------------------------------------------------------------------
// NipFile Configuration
//-----------------------------------------------------------------------------------
NTConfig_NIPFilePath.push("private/normal.nip");
NTConfig_NIPFilePath.push("private/magic_rare.nip");
NTConfig_NIPFilePath.push("private/set.nip");
NTConfig_NIPFilePath.push("private/unique.nip");
NTConfig_NIPFilePath.push("private/craft.nip");
NTConfig_NIPFilePath.push("private/temp.nip");
//------------------------------------------------------------------------------
// Pickit Configuration
//------------------------------------------------------------------------------
// Radius to check for dropped items. NOTE: The maximum is at about ~75, entering higher values will not have any effect.
NTConfig_SnagRange = 70;
// Set to true to check for dropped items whenever you kill a monster. (Recommended value to avoid crashes: false)
MWConfig_PickItemsInstantly = false;
//------------------------------------------------------------------------------
// Chest Configuration
//------------------------------------------------------------------------------
// Select which containers shall be looted. 0: None; 1: Super Chests, 2: All
MWConfig_OpenContainerMode = 2;
// Set to true to check for dropped items right after opening a chest. NOTE: This will slow down your runs and therefore should definately be set to false when doing private games.
MWConfig_PickChestLootsInstantly = false;
// This is the range being checked for chests after clearing an area or room. NOTE: You should not set this too high, 30 is a good value.
MWConfig_OpenChestsRange = 30;
// If you do not like to open chests in a certain area, you can its areaid as an exception below. NOTE: All areaids can be found in "sdk\areas.txt".
// MWConfig_ChestExceptions.push(<areaid1>, <areaid2>, <areaidn>);
//------------------------------------------------------------------------------
// Cubing Configuration
//------------------------------------------------------------------------------
// Set to true to enable cubing and crafting. NOTE: The recipes are added in the global config by default. If you like to craft certain recipe only using this very char, add those recipes below.
NTConfig_Cubing = true;
//------------------------------------------------------------------------------
// General Configuration
//------------------------------------------------------------------------------
// Set to true to activate public mode. By activating public mode, your char will form a party, open TPs and do some chat outputs when running certain bot scripts.
NTConfig_PublicMode = false;
// Set to true to exit the game instantly if the game is public. This may happen sometimes due to an error pasting the password correctly.
MWConfig_ExitGameOnMissingPassword = true;
// Set to true to exit the game when another player expresses hostility towards you.
me.quitonhostile = false;
// This is the maximum time in seconds your char will remain in a single game. Set to 0 to stay in game infinitely.
me.maxgametime = 3000;
// This is the minimum time in seconds for your char to remain in a single game. Your char will not exit the game before this time elapsed.
me.mingametime = 0;
//------------------------------------------------------------------------------
// Automule Configuration
//------------------------------------------------------------------------------
// Set to true to enable auto mule.
MWConfig_Automule.Activated = false;
// The maximum stash load in percent before auto mule is triggered.
MWConfig_Automule.MaxLoad = 95;
// Set to true to show your stash's current load whenever managing stash.
MWConfig_Automule.ShowCurrentLoad = true;
// Set to true to finish your current game before muling, otherwise the game is left right away in case your stash is full.
MWConfig_Automule.FinishGame = true;
// Define which items are not to be touched when muling.
MWConfig_Automule.DontMule.push("mule/dont_mule.nip");
MWConfig_Automule.DontMule.push("mule/gems.nip");
//------------------------------------------------------------------------------
// Shrine Configuration
//------------------------------------------------------------------------------
// Set to true to activate nearby shrines. Shrines will only be activated if it is actually useful.
MWConfig_ActivateNearbyShrines = true;
// If you would like to skip shrines in a certain area, you can its areaid as an exception below. NOTE: All areaids can be found in "sdk\areas.txt".
// MWConfig_ShrineExceptions.push(<areaid1>, <areaid2>, <areaidn>);
//------------------------------------------------------------------------------
// Precast Configuration
//------------------------------------------------------------------------------
// Your precast skills can be defined in the array below. NOTE: Battle Command, Battle Orders and Shout will be cast automatically. Constants for all skill ids can be found in "scripts\libs\common\MWSkills.ntl".
MWConfig_PrecastSkills = [MWS_BONE_ARMOR, MWS_CLAY_GOLEM];
// Set this to true if you would like to switch slots right after casting BC, BO and Shout. If set to false, your char will remain with the BO Slot until the whole precast procedure is done.
MWConfig_SwitchSlotsAfterBoPrecast = false;
//------------------------------------------------------------------------------
// Attack Configuration
//------------------------------------------------------------------------------
// Specify your attack skills below. NOTE: Constants for all skill ids can be found in "scripts\libs\common\MWSkills.ntl".
NTConfig_AttackSkill[0] = -1; // This skill is used once whenever attacking a new target. Set to 0 to deactivate.
NTConfig_AttackSkill[66] = MWS_AMPLIFY_DAMAGE; // This is the default curse which is used against most monsters. Set to 0 to deactivate.
NTConfig_AttackSkill[87] = MWS_DECREPIFY; // This curse is used against vicious monsters. Set to 0 to deactivate.
NTConfig_AttackSkill[74] = MWS_CORPSE_EXPLOSION; // This slot is used for either Corpse or Poison Explosion. Set to 0 to deactivate.
NTConfig_AttackSkill[93] = MWS_BONE_SPIRIT; // Skill to be used against bosses.
NTConfig_AttackSkill[93] = -1; // Untimed Skill to be used against bosses.
NTConfig_AttackSkill[84] = MWS_BONE_SPEAR; // Skill to be used against other monsters.
NTConfig_AttackSkill[93] = -1; // Untimed Skill to be used against other monsters.
// Whether or not to get close to the target and let the minions do their job.
MWConfig_ApproachTarget = false;
// Specify the maximum number of Skeletons you would like to raise.
MWConfig_SkeletonMinionCount = 13;
// Specify the maximum number of Skeletal Mages you would like to raise.
MWConfig_MageMinionCount = 5;
// Specify the maximum number of Revives you would like to raise.
MWConfig_ReviveMinionCount = 10;
// Set to true if you want to clear area after killing boss. NOTE: This only affects a few botscripts.
NTConfig_ClearPosition = true;
// Set to true to clear area when killing a boss and the position is crowded by monsters. NOTE: Setting this to true may cause NTA_KillMonster() to fail way more often.
MWConfig_ClearBossPosition = false;
// This is the number of attacks to be performed before the the character tries to move to another position. Set to 0 not to reposition.
MWConfig_AttacksBeforeRepositioning = 20;
// Define when a monster is considered immune by entering the index of one or more of your attack skills. As an example: [1, 3] means that a monster is considered immune if it is immune to both NTConfig_AttackSkill[1] and NTConfig_AttackSkill[3], whatever those may be.
MWConfig_CheckImmunitySkills = [4];
// Select the behaviour of your character when encountering a monsters that is considered immune referring to the definition above.
// 0: Don't do anything. (D2NT default)
// 1: Get close to the monster.
// 2: Skip the monster.
// 3: Attack the monster using NTConfig_AttackSkill[8] and NTConfig_AttackSkill[9]
NTConfig_BehaviourOnImmuneMonster = 1;
NTConfig_AttackSkill[8] = -1; // Skill to be used against user defined immunes.
NTConfig_AttackSkill[9] = -1; // Untimed Skill to be used against user defined immunes.
// Always check if monsters are closing in and back off, in case they get too close. NOTE: You should at least have 105FCR in order to make this work smoothly.
MWConfig_KeepDistanceToMonsters = true;
// If you don't wish to evade monsters in a certain area, add it's areaid as an exception below. NOTE: All areaids can be found in "sdk\areas.txt".
// MWConfig_EvasionExceptions.push(<areaid1>, <areaid2>, <areaidn>);
// Select whether or not you'd like to swap slots right before killing a boss in order to benefit from some extra MF in your second slot.
// The first element can either be the classid of the target or its name (case insensitive), second element is the life threshold in percent.
//MWConfig_SlotSwapMonsters.push([156, 50]); // Andariel, 50%
//MWConfig_SlotSwapMonsters.push([211, 20]); // Duriel, 20%
//MWConfig_SlotSwapMonsters.push([242, 20]); // Mephisto, 20%
//MWConfig_SlotSwapMonsters.push([243, 20]); // Diablo, 20%
//MWConfig_SlotSwapMonsters.push([544, 15]); // Baal, 15%
// Check self safe in field (NOT in town). Set to 0 if you won't.
// 0x01 : Potion
// 0x02 : Poison
// 0x04 : Amplify Damage
// 0x08 : Weaken
// 0x10 : Iron Maiden
// 0x20 : Decrepify
// 0x40 : Lower Resist
NTConfig_CheckSelfSafe = 0;
// Check merc's safe in field (NOT in town). Set to 0 if you won't.
// 0x01 : Death
// 0x02 : Poison
// 0x04 : Amplify Damage
// 0x08 : Weaken
// 0x10 : Iron Maiden
// 0x20 : Decrepify
// 0x40 : Lower Resist
NTConfig_CheckMercSafe = 0x01;
}
Danke jetzt schon mal für eure Hilfe!
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03/21/2012, 19:05
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#6088
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elite*gold: 0
Join Date: Sep 2007
Posts: 169
Received Thanks: 11
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Die java läuft jetzt super, anstatt 7 Games / 5 Chicken wars gestern, 25 Games / 2 Chicken.
Jetzt habe ich heute einen weiteren CD-Key bekommen und jetzt stellt sich nur die Frage, welchen Char ich als Co-Leecher mit zur Java nehmen soll?
Ich habe an eine Ice Sorc gedacht, ich weiß nur nicht ob Frostspähre oder doch lieber Blizzard, wobei Blizzard besser sein müsste als Co-Leecher, was meint ihr?
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03/21/2012, 19:14
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#6089
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elite*gold: 0
Join Date: Jan 2009
Posts: 3,170
Received Thanks: 1,191
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Wenn du keinen Hdin reinstellen willst, ist ne Blizzard-Sorc eine gute Variante. Ein WW-Barb geht auch ganz gut, dann haste gleich noch nen Blocker.
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03/21/2012, 20:53
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#6090
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elite*gold: 30
Join Date: Apr 2011
Posts: 779
Received Thanks: 72
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ich habe noch immer das alte problem wie auf seite 585 bis 587 war mit meiner andere pickit.
sobald ich auch nur 1 item von meiner alten ins muddys machen will kommt der error.
woran liegt das? die ist überarbeitet wurden und alle fehler 100% behoben..
wieso will der bot die nicht annehmen ?
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