Discussion on Zatoichi's Edits (under Development) within the CO2 Weapon, Armor, Effects & Interface edits forum part of the CO2 Guides & Templates category.
The Shaolin is one of our new classes. These are not replacements, but new classes. Here's a quick list of what we've got in production for classes. Some of them are replacements. I'll wait till we get the skills and spells etc to be finished before we add more details publicly.
Samurai Warrior (melee) - replacing tro Samurai Archer (ranged) - replacing archers Shaolin Monks (melee) - new class Koga Ninja (melee) - new class Iga Ninja (magic type) - new class Dynasty Warriors (melee) - replacing warriors Wudan Swordsmen - (melee/magic types) - replacing the 2 taos, plus new classes Fire Daoist Water Daoist
Earth Daoist
Air Daoist
Qi Daoist (2 sub divisions below) Yin Qi Daoist Yang Qi Daoist
12 classes in total, all working perfectly fine and currently implemented.
The Shaolin is one of our new classes. These are not replacements, but new classes. Here's a quick list of what we've got in production for classes. Some of them are replacements. I'll wait till we get the skills and spells etc to be finished before we add more details publicly.
Samurai Warrior (melee) - replacing tro Samurai Archer (ranged) - replacing archers Shaolin Monks (melee) - new class Koga Ninja (melee) - new class Iga Ninja (magic type) - new class Dynasty Warriors (melee) - replacing warriors Wudan Swordsmen - (melee/magic types) - replacing the 2 taos, plus new classes Fire Daoist Water Daoist
Earth Daoist
Air Daoist
Qi Daoist (2 sub divisions below) Yin Qi Daoist Yang Qi Daoist
12 classes in total, all working perfectly fine and currently implemented.
Wow, even got a class selection screen for all them?
Or will it be done via npc?
I'm not positive on this but the team has talked about revamping the entire class selection method. As soon as it is all worked out we'll let you know, for now it is all just done thru GM commands, but if we stay 'traditional' we'll rework the flash to have allowances for the new class types.
cool man, thanks for the compliments! of course none of this would be possible without a really great team, i've said it once - i'll say it again, this is one of the best teams i've ever worked on for anything.
come join the forum, get to know everyone. you can watch as we dev, contribute to the direction of the game and you'll know everyone by the time we start playing. Hope to see you there, pce.
cool man, thanks for the compliments! of course none of this would be possible without a really great team, i've said it once - i'll say it again, this is one of the best teams i've ever worked on for anything.
come join the forum, get to know everyone. you can watch as we dev, contribute to the direction of the game and you'll know everyone by the time we start playing. Hope to see you there, pce.
Ill join right now ^.^ and start checking it out and stuff
(I have to say that publicly....get..help...im trapped in his basement...there are rubber nipples, vaseline and cans of compressed whipped cream involved! IM SCARED!!)
(I have to say that publicly....get..help...im trapped in his basement...there are rubber nipples, vaseline and cans of compressed whipped cream involved! IM SCARED!!)