Register for your free account! | Forgot your password?

You last visited: Today at 18:51

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



Zatoichi's Edits (under Development)

Discussion on Zatoichi's Edits (under Development) within the CO2 Weapon, Armor, Effects & Interface edits forum part of the CO2 Guides & Templates category.

Reply
 
Old 03/17/2012, 11:24   #331
 
elite*gold: 0
Join Date: Sep 2009
Posts: 217
Received Thanks: 13
Come on guys release this game already it seems awesome <3 I know it takes a long time to make and all i am just thrilled and i want to play asap Gj all seems perfect.
stopstopme is offline  
Thanks
1 User
Old 03/18/2012, 05:03   #332
 
Zatoichi's Avatar
 
elite*gold: 0
Join Date: Nov 2006
Posts: 434
Received Thanks: 431







here's some work on the models, and a shot of them in game. not much action yet i know but, at least you can see how they are looking in game. resolution is better in game than this screenie.
Zatoichi is offline  
Thanks
4 Users
Old 03/18/2012, 07:41   #333
 
EviL|Shepherd's Avatar
 
elite*gold: 0
Join Date: Sep 2006
Posts: 248
Received Thanks: 117
I just pooped a little from being in utter awe.
EviL|Shepherd is offline  
Thanks
1 User
Old 03/18/2012, 16:51   #334
 
Zatoichi's Avatar
 
elite*gold: 0
Join Date: Nov 2006
Posts: 434
Received Thanks: 431
lol @ Evil, arent you house trained man. You're cleaning that up, not me!

heres some pics of what im working on this morning, the female samurai gears.



Zatoichi is offline  
Thanks
2 Users
Old 03/18/2012, 18:22   #335
 
EviL|Shepherd's Avatar
 
elite*gold: 0
Join Date: Sep 2006
Posts: 248
Received Thanks: 117
Aww c'mon, you know you want to clean it! On another note, are you making your own MMO or something? I just kinda skimmed through the other pages of this thread
EviL|Shepherd is offline  
Thanks
1 User
Old 03/18/2012, 19:09   #336
 
Zatoichi's Avatar
 
elite*gold: 0
Join Date: Nov 2006
Posts: 434
Received Thanks: 431
we've got 4 projects going. A total conversion of Co is one of them. Yeah its alot but its ok, we move slow and pace ourselves, stuff gets done by getting it done, and that's the only way to do it. But yes, three of our projects are original, we're licensed for unity pro, and they are all mmos. Check out our site if you like, we've got a small forum, not alot of traffic, easy to keep in touch.

here's a pic of the female after some adjustment. I made her legs thicker and gave em a bit of curve, and her arms. i changed the helm and her hair style, and i reversed the katana on her hip so its face up like it should be.



a shot in the editor with the changes

Zatoichi is offline  
Thanks
4 Users
Old 03/18/2012, 20:32   #337

 
Kiyono's Avatar
 
elite*gold: 20
Join Date: Jun 2006
Posts: 3,296
Received Thanks: 925
When you guys release the client, you better have some serious protection or everyone is gonna leech your ridiculously awesome work.
Kiyono is offline  
Thanks
2 Users
Old 03/18/2012, 20:53   #338
 
Zatoichi's Avatar
 
elite*gold: 0
Join Date: Nov 2006
Posts: 434
Received Thanks: 431
i wish i could say it could be done, but im far enough down the learning road in 3D to know the real truth. ALL models, with uvs, and weights and everything, can be lifted from memory. It is the nature of the beast. If i look at it like, we've learned from others, tq obviously, and in the end if we do the same and inspire ppl..well, that's kinda priceless. That said, we ain't gonna make it easy. LOL =p
Zatoichi is offline  
Thanks
3 Users
Old 03/19/2012, 16:36   #339
 
2slam's Avatar
 
elite*gold: 0
Join Date: Jan 2009
Posts: 586
Received Thanks: 336
awesome
2slam is offline  
Thanks
1 User
Old 03/20/2012, 01:13   #340
 
EviL|Shepherd's Avatar
 
elite*gold: 0
Join Date: Sep 2006
Posts: 248
Received Thanks: 117
Just curious, is it impossible to actually make the character "grip" their weapons? Always seems like they glued their weaps to their hands or something.
EviL|Shepherd is offline  
Thanks
1 User
Old 03/20/2012, 02:01   #341
 
Zatoichi's Avatar
 
elite*gold: 0
Join Date: Nov 2006
Posts: 434
Received Thanks: 431
yeah its the lack of hand bones. If we edited the meshes to have closed hands then they'd always be closed etc. its one way or the other for now. The animations would also have to be altered, itd be quite a bit of work just for that, and im not sure if we could replace their rig to even begin the process. next few weeks will show us a bit more what it will allow but for now it doesn't seem 'easy'.
Zatoichi is offline  
Thanks
1 User
Old 03/20/2012, 17:09   #342
 
×Holo's Avatar
 
elite*gold: 0
Join Date: Mar 2012
Posts: 286
Received Thanks: 71
wow, deserves a reward.
×Holo is offline  
Thanks
2 Users
Old 03/20/2012, 17:38   #343
 
elite*gold: 0
Join Date: Nov 2008
Posts: 403
Received Thanks: 83
Quote:
Originally Posted by ×Holo View Post
wow, deserves a reward.
A cookie maybe ?

Very very nice I love all the edits
AlienGod is offline  
Thanks
1 User
Old 03/24/2012, 01:33   #344
 
Zatoichi's Avatar
 
elite*gold: 0
Join Date: Nov 2006
Posts: 434
Received Thanks: 431
updated OP with a RELEASE. It's the reskin of the market. Check out the opening post to see more!!!
Zatoichi is offline  
Thanks
1 User
Old 03/24/2012, 02:07   #345
 
elite*gold: 0
Join Date: Jan 2009
Posts: 30
Received Thanks: 2
Thank you very much wonderful map for real can you make one for TC
Bello00 is offline  
Thanks
1 User
Reply




All times are GMT +1. The time now is 18:53.


Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2026 elitepvpers All Rights Reserved.