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Zatoichi's Edits (under Development)
Discussion on Zatoichi's Edits (under Development) within the CO2 Weapon, Armor, Effects & Interface edits forum part of the CO2 Guides & Templates category.
11/27/2009, 02:16
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#136
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well i'm part of Team Yakuza, which is developing the first total conversion of CO called Sengoku. The team is big and hard at work, and our edits will be available in our custom client for our custom server, coded by some of epvps best coders. Sir Magus has a thread showing what he is developing for the team as well, so check those out. PM me if you wanna check our forum out and follow the progress. We're not really full-on advertising yet, since we're still deving. Thanks for the compliments everyone, we'll keep you up to date and post a link to the client as soon as it is finished. Pce all, happy thanksgiving!
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11/27/2009, 16:08
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#137
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wow man that looks really good, i'm not big into playing much on private severs, but i would love to check yours out when your up and running
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11/27/2009, 16:35
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#138
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You can view our forum at
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11/27/2009, 16:44
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#139
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I <3 dans edits.
Patch 5186 ftw (Y)
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11/27/2009, 17:29
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#140
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I wonder how long it will be before your in the middle of a lawsuit with TQ over the breach of copywrite of the conquer client.
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11/27/2009, 18:08
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#141
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Quote:
Originally Posted by Korvacs
I wonder how long it will be before your in the middle of a lawsuit with TQ over the breach of copywrite of the conquer client.
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Don't worry about that, we've thought of everything.
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11/27/2009, 20:07
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#142
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i appreciate your concern, but yeah, we're covering all our bases. Many games have come out of total conversions of another game, we'll handle each step as it comes to us. I'll take that as a compliment XD pce!
Technically we aren't exposing ourselves to anything different then every other private server, including your own. We're just taking it further. If everyone else can run psrvrs, so can we. XD
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11/28/2009, 03:02
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#143
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Quote:
Originally Posted by Zatoichi
i appreciate your concern, but yeah, we're covering all our bases. Many games have come out of total conversions of another game, we'll handle each step as it comes to us. I'll take that as a compliment XD pce!
Technically we aren't exposing ourselves to anything different then every other private server, including your own. We're just taking it further. If everyone else can run psrvrs, so can we. XD

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Yeah the difference is that other games that come out of conversions either:
A. Have permission to proceed with the development using the existing game engine as a base for an entirely new client.
This isnt something your doing.
Or
B. Create an entirely new client with the same style as the existing client and create an entirely new game.
You arnt doing this either.
Your modifying an existing client to create a new game based around it, which is illegal. As your breach copywrite of the client, you dont have a license to distribute the client either, modified or otherwise.
Your working with emme aswell, so i cant imagine that your writing a new client from scratch, since from past experience emme struggles with the simplest of matters.
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11/28/2009, 03:42
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#144
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plan b (long term goal, we already have a functioning map editor which will be converted into our client), tho we could easily just run as a psrvr (short term goal), just like Qonquer and the other servers who have enjoyed uninterrupted service by choosing the parameters they operate under carefully. Emme is not the only coder, but i'll pass your love to him when i see him =p
Please stop making wild assumptions when you're uninformed on the matter, and please try to stay on topic. If you don't have a comment on the edits that's cool.
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11/28/2009, 13:19
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#145
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Quote:
Originally Posted by Zatoichi
plan b (long term goal, we already have a functioning map editor which will be converted into our client), tho we could easily just run as a psrvr (short term goal), just like Qonquer and the other servers who have enjoyed uninterrupted service by choosing the parameters they operate under carefully. Emme is not the only coder, but i'll pass your love to him when i see him =p
Please stop making wild assumptions when you're uninformed on the matter, and please try to stay on topic. If you don't have a comment on the edits that's cool.
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Lol, but im not making wild assumptions, it seems i hit the nail on the head, you would like to make an entirely new client, but you arnt yet.
I wouldnt hold your breath if i were you, if you intended to make a new game you should have started with an all new client right at the start, otherwise everything youve worked on will have been for nothing
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11/28/2009, 16:34
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#146
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Don't worry, we'll get there.
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11/28/2009, 16:42
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#147
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Quote:
Originally Posted by Korvacs
Lol, but im not making wild assumptions, it seems i hit the nail on the head, you would like to make an entirely new client, but you arnt yet.
I wouldnt hold your breath if i were you, if you intended to make a new game you should have started with an all new client right at the start, otherwise everything youve worked on will have been for nothing 
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Why are you so worried my dear?
Anyhow, clearly you have NO idea what so ever what you're talking about, you're just another one who hear things and believe it. Our deepest plans the team only know, so none of the public guys know it, trust me, and that information is not getting out.
Quote:
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everything youve worked on will have been for nothing
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Wrong.
Also, if you don't have anything to say about the edits, which this thread is about, don't post in here.
No wonder the mods don't pick you for moderator..
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11/28/2009, 16:55
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#148
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Quote:
Originally Posted by EmmeTheCoder
Why are you so worried my dear?
Anyhow, clearly you have NO idea what so ever what you're talking about, you're just another one who hear things and believe it. Our deepest plans the team only know, so none of the public guys know it, trust me, and that information is not getting out.
Wrong.
Also, if you don't have anything to say about the edits, which this thread is about, don't post in here.
No wonder the mods don't pick you for moderator..
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Dude, shut the **** up.
You're talking off topic, you've got no right to tell someone else their going off topic, and also insult them on something you couldn't ******* do in the first place. You were the most biased and least productive moderator I've ever seen in this section.
Stop acting like you actually know something and go learn something first.
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11/28/2009, 17:02
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#149
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you are still mistaken. but your error is more fundamental than you realize.
We have a 2 stage process. At the moment the short term goal is to function like a psrvr, then as we go we will develop into a proprietary client. How does creating any kind of content go to waste? I could reuse all of it including textures, on custom models (C3, obj, .mesh etc etc, see the pic in 3dsmax at the beginning of this thread...  ) by just redoing the uvw's of the model, but whatever, i'm sure i'm over your head at this point since you don't see the application of this on your own. Obviously you never got into editing or creating .c3's or any kind of modeling during your heyday as an editor, so i'll categorize your comments accordingly, 'uninformed'. Basically the root of it is that this project will help to fund the further dev of the game we're creating. To create from scratch would take how long? If you answered years, YOU WIN! We're not gonna wait that long. Also, i'm not denying your assumption that TQ would ' like' to C&D us, I'm quite sure it will happen, IF they can get it thru in the area we will choose to host in that is.
The functional map editor is completely coded by the team, and functions like any other real-time game editor, such as unreal tourney, and we can transition that into a proprietary client, using all our own file types (replacing c3's, ini, ani etc with our own). Technically this only started as a project for the CO community by the CO community, which is where we all met (the team that is) but the scope has grown over time as we unlocked more of the processes involved. We have 2 roads we could follow for long term dev, but atm we keep those roads side by side, switching back and fourth quite seamlessly. Not one ounce of this work will be wasted, not that it is ANY concern of yours. I'll ask you again to refrain from expressing an opinion on anything expect the quality of the art. This is not a debate about psrvrs ethics or implementation, client delivery, or whether you think emme is good for me to work with, or any of the other topics you may feel inclined to bring up, or are unable to control the expression of publicly thru the discipline of self-restraint.
Fuck man, who are you, my mother? Go back to lurking for a few more years lol, you're too aggro in your approach to engaging other ppl as of late.
@Tao that was random! Why is it you and your friends feel the fuckin need to come into every thread i start and bash emme? Korvacs has been OT since he posted. Emme's post is in no way off topic, he's letting him know that he does not know our goals. That's it. You boys need a fuckin time out.
@those who know i'm addressing them - this thread is about my edits, not the team i work with and whether or not you think they're capable of this or that. Guess i felt the need to clarify that simple fact for those of you that it is beyond the ability to infer from THE TOPIC NAME AND LOCATION.
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11/29/2009, 13:55
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#150
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I was saying it would all be a waste of your time if TQ manages to win a lawsuit against you and you get shut down, because then you wont be allowed to use any of your material and would have to rework it around a different engine.
And please dont tell me that im off topic, your second paragraph of your first post, your second post, and probably the majority of posts in this thread are off topic, if you refer to anything other than Graphic edit comments. So unless your going to go through this thread and delete everything which has nothing to do with the mods you've posted, then please refrain from telling me and others that they are off topic.
You even posted a link to the project that your working on, how off-topic is that? lol.
And i atually think these are some of the best mods ive ever seen for conquer. I dont remember saying that i wished your project doomed to fail, only that you should rethink your strategy, you could make a new isometric 2d/3d engine in a day, theres plenty of open source engines out there that can be setup quite easily, then you could integrate the map editer into it and there you have it, your own legitimate conquer client, obviously theres more to it than just the engine, but you could have something like that sorted in a few weeks, and save yourself the possibility of a lawsuit with TQ and you could setup a real project, not just a private server project.
So why continue using the conquer client when you could so easily avoid all of the trouble thats associated with it?
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