|
You last visited: Today at 05:47
Advertisement
Zatoichi's Edits (under Development)
Discussion on Zatoichi's Edits (under Development) within the CO2 Weapon, Armor, Effects & Interface edits forum part of the CO2 Guides & Templates category.
09/02/2010, 07:35
|
#286
|
elite*gold: 106
Join Date: Oct 2006
Posts: 6,047
Received Thanks: 1,165
|
Quote:
Originally Posted by edwardvuong
Well , new maps , new armors , new weapons , new maps. Pretty much everything is changed so it isn't really Conquer Online anymore.
|
Before you build your own Client(or they make it open source), its Conquer online lol.
|
|
|
09/02/2010, 08:10
|
#287
|
elite*gold: 0
Join Date: Nov 2006
Posts: 434
Received Thanks: 431
|
agreed. we're under no illusions. we're just a mod. a big mod maybe, but a mod.
|
|
|
06/01/2011, 15:50
|
#288
|
elite*gold: 0
Join Date: Nov 2006
Posts: 434
Received Thanks: 431
|
Yeap, we're back at it. We got sidetracked a bit and made a car game, and worked with our concept in a fully 3D environmentm licensed an engine, made more than a few custom tools for us to do our thing with and more. so while we've been very quiet...we've been pretty busy. Here's a few maps that just got finished this week.
i dunno, if everyone likes it maybe ill post more stuffs for folks to see. Holler. Pce.
|
|
|
06/01/2011, 16:11
|
#289
|
elite*gold: 0
Join Date: Apr 2010
Posts: 295
Received Thanks: 471
|
*BADABOOM*

|
|
|
06/01/2011, 16:14
|
#290
|
elite*gold: 0
Join Date: Nov 2006
Posts: 434
Received Thanks: 431
|
hahaha, you are too kind as always opale, ty ty. I also updated the first page with a little blurb about what is happening with the project that is being previewed in this thread, not much tho, since i know it isn't a psrvr advertising area.
|
|
|
06/01/2011, 16:29
|
#291
|
elite*gold: 0
Join Date: Mar 2005
Posts: 1,430
Received Thanks: 1,586
|
awesome edits Zatoichi. Sengoku is really looking good now
|
|
|
06/01/2011, 16:30
|
#292
|
elite*gold: 0
Join Date: Nov 2006
Posts: 434
Received Thanks: 431
|
none of it would be possible without ya so...cheers m8!
|
|
|
06/01/2011, 18:47
|
#293
|
elite*gold: 0
Join Date: Sep 2006
Posts: 248
Received Thanks: 117
|
1. Awesome job.
2. Heh, never seen a post from Ulti on here. o.O
|
|
|
06/01/2011, 20:06
|
#294
|
elite*gold: 0
Join Date: Mar 2005
Posts: 1,430
Received Thanks: 1,586
|
Quote:
Originally Posted by EviL|Shepherd
1. Awesome job.
2. Heh, never seen a post from Ulti on here. o.O
|
thats cus im too busy botting my *** off lol!
|
|
|
06/01/2011, 20:52
|
#295
|
elite*gold: 0
Join Date: Sep 2006
Posts: 248
Received Thanks: 117
|
That doesn't surprise me one bit xD
|
|
|
06/02/2011, 00:23
|
#296
|
elite*gold: 0
Join Date: Dec 2009
Posts: 630
Received Thanks: 437
|
Those maps are amazing!
|
|
|
06/03/2011, 18:31
|
#297
|
elite*gold: 0
Join Date: Nov 2006
Posts: 434
Received Thanks: 431
|
thanks Illiest, Ive got some other things i'll be posting, prolly after the weekend cuz im kinda slammed with work atm! Pce.
|
|
|
06/04/2011, 01:32
|
#298
|
elite*gold: 0
Join Date: Dec 2009
Posts: 630
Received Thanks: 437
|
Do those map have a fully working .dmap?
|
|
|
06/04/2011, 14:42
|
#299
|
elite*gold: 0
Join Date: Nov 2006
Posts: 434
Received Thanks: 431
|
yep they do. All maps will be 100% custom, from scratch, developed fully in 3D - with fully functioning dmaps and custom area effects.
|
|
|
06/04/2011, 20:13
|
#300
|
elite*gold: 0
Join Date: Feb 2011
Posts: 185
Received Thanks: 55
|
I see so much potential with Zatoichi and the entire Sengoku team, I just don't see it moving at a decent speed.. I know success takes time, but can't seem to understand why it's not coming along faster. Don't get me wrong, I know it's hard work, I'm eager to see the outcome tbh
|
|
|
All times are GMT +1. The time now is 05:48.
|
|