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[NEW] ZeroN 9D - The Ultimate 9D Server
Discussion on [NEW] ZeroN 9D - The Ultimate 9D Server within the 9Dragons forum part of the MMORPGs category.
05/02/2016, 22:06
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#946
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Quote:
Originally Posted by ytcns
Well me and my friends want to see damage. Also if you are going to change things about damage. Please test it alot. We dont want to see 20k hit on a mob with +17 HG spear in release. Because we were hitting 65k and we are used to it for years.
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And this puts me off... I'm thinking a lot on how to act, on one hand I'd like to have an actual cap that isn't reached, like it was supposed to be, on the other hand we have the players who are used to high numbers.
Ultimately, if grind speed is unaffected, I'd say it's a move towards the good direction, what's the point of adding dmg items etc when you will easily get that 65k anyways, works same for defense items on all servers, they lose meaning.
It's all about meaning/substance vs appealing numbers...
We'll think more on this issue.
Yes I do want to ask more about what you guys would like to see, like what skills do you think need to be changed:
-physical aoe, noted
Anything else ?
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05/02/2016, 22:44
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#947
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Join Date: Apr 2008
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Well, we were hitting cap but not against yellow-orange colored mobs. Sometimes on greens too depends on human type through your mastery. Also its generally hard to hit cap to colored boss.
You will add nice and OP items (ie flag) we will do more damage against colored mobs/bosses, as melee users noob against mobs like LL, and most important thing is pvp. You add OP items we hit more in PVP.
Again I am saying, if you test it alot and see that its cool make it. But while with hitting 65k i kill 3 rounds, after your new setting i kill in 5 rounds i leave lol easy.
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05/03/2016, 05:34
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#948
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Join Date: Aug 2013
Posts: 45
Received Thanks: 15
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Quote:
Originally Posted by ytcns
Well, we were hitting cap but not against yellow-orange colored mobs. Sometimes on greens too depends on human type through your mastery. Also its generally hard to hit cap to colored boss.
You will add nice and OP items (ie flag) we will do more damage against colored mobs/bosses, as melee users noob against mobs like LL, and most important thing is pvp. You add OP items we hit more in PVP.
Again I am saying, if you test it alot and see that its cool make it. But while with hitting 65k i kill 3 rounds, after your new setting i kill in 5 rounds i leave lol easy.
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I agree if it takes 5-6 active rounds for a mob to die compared to on official, that means even if you have 2x the amount of xp the time spent grinding would essentially be the same. If you are able to lower or keep the time it takes to grind the same, then i'm all for it. Also if you are trying to lower the damage for PvP, I would suggest increasing personally (compared to other private servers ((base damage/ not yybs and crit %))) The reason why I am saying this is that no one wants to sit there and chase someone for 10 minutes to kill someone while hoping that they don't have KG or just force log off. I will say though that your point on the cap is so easily reachable and not really being a "cap" is correct, but i just don't see a proper fix to the issue with the limited source code you may have. Anyways good luck with the server, will definitely check it out.
P.S. *The changing of many things without proper testing led to PA's launch to sort of fall short of expectations. It was interesting to see someone try something new and different with the usual 9D Private Server*
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05/03/2016, 05:37
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#949
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Join Date: Dec 2013
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The epitome of ****** up failures is 9dragon. Every content that is released gets tested by pigeons.
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05/03/2016, 09:37
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#950
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Join Date: Nov 2014
Posts: 15
Received Thanks: 9
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how about Mastery?do they also revamp fully? for example,low lvl skill that get improved by mastery should be changed ,they just wasting point. Also, do refinement mastery get boosted?
any custom mastery?
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05/03/2016, 09:42
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#951
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Quote:
Originally Posted by heyrawj6
how about Mastery?do they also revamp fully? for example,low lvl skill that get improved by mastery should be changed or,they just wasting point. Also, do refinement mastery get boosted?
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Perfect question, we were asking ourselves the exact same question, since we're in a full downtime and won't be back very soon, why not try to cram in as much content as possible, so yes, we'll try to get new masteries too.
Thanks for the question.
Quote:
Originally Posted by ytcns
Well, we were hitting cap but not against yellow-orange colored mobs. Sometimes on greens too depends on human type through your mastery. Also its generally hard to hit cap to colored boss.
You will add nice and OP items (ie flag) we will do more damage against colored mobs/bosses, as melee users noob against mobs like LL, and most important thing is pvp. You add OP items we hit more in PVP.
Again I am saying, if you test it alot and see that its cool make it. But while with hitting 65k i kill 3 rounds, after your new setting i kill in 5 rounds i leave lol easy.
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Grind won't be the same as it was no matter the circumstances, with 60x and 5x exp card in IM, that's 300x exp.
However, I fully understood your point, we don't want idealistic concepts to tarnish our playerbase anymore, so we'll hear you out guys.
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05/04/2016, 01:21
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#952
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Join Date: Jul 2013
Posts: 5
Received Thanks: 1
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About the new damage system, can you make nukers not suck? At PS+ melee totally outpaces chi kung users. Not only do melee hit faster, they often hit harder as well. My nuker and warrior have comparable gear, both have +16 IM weapon yet the warrior kills about twice as fast. At this moment, nukers are inferior in basically every aspect of the game except killing bosses during BvW.
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05/04/2016, 03:01
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#953
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I'd go a stretch further and say a nuker is total dogshite for killing any boss unless you can los it. A nuker even with an instant nuke is never going to out damage a warrior with their actives and smashes.
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05/04/2016, 12:23
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#954
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No idea if we can do that to be honest, I'll report later on this issue.
I'm working on masteries currently, so post any ideas regarding masteries you want implemented.
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05/04/2016, 13:30
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#955
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How about mastery that increases duration/decreases cooldown for BS buff? Maybe bring back Targetting for healer (I don't know why it was removed).
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05/04/2016, 13:48
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#956
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Quote:
Originally Posted by matchetator
How about mastery that increases duration/decreases cooldown for BS buff? Maybe bring back Targetting for healer (I don't know why it was removed).
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It was removed back in our first days because people could edit the client and warriors /hybs and nukers could get healer skills, that's not a problem now since we introduced our own hackshield system.
So yes we'll reimplement that too.
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05/04/2016, 17:13
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#957
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Join Date: Apr 2008
Posts: 141
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Quote:
Originally Posted by bog18dy
No idea if we can do that to be honest, I'll report later on this issue.
I'm working on masteries currently, so post any ideas regarding masteries you want implemented.
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Implement healer leech hp/dmg so we can see more healers. I know there will be afk healer acc but that isnt an issue if you think afk gift acc's.
Implement warriors 5 minute buff to 30 min, and for all roles
can you add drop rate increase mastery and hp leech mastery when in dungeon? for example?
And a week about to end. Timeleft or any peaks ss/vid?
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05/04/2016, 17:40
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#958
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Join Date: Aug 2011
Posts: 1,599
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Quote:
Originally Posted by ytcns
Implement healer leech hp/dmg so we can see more healers. I know there will be afk healer acc but that isnt an issue if you think afk gift acc's.
Implement warriors 5 minute buff to 30 min, and for all roles
can you add drop rate increase mastery and hp leech mastery when in dungeon? for example?
And a week about to end. Timeleft or any peaks ss/vid?
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Nope, nothing to show, all the stuff we're doing right isn't visual.
EDIT: We've encountered problems with +18 +19 +20 while testing, this won't be implemented on the live server.
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05/04/2016, 21:51
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#959
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Join Date: Apr 2008
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****... No solution?
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05/05/2016, 00:30
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#960
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Join Date: Nov 2007
Posts: 855
Received Thanks: 519
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Quote:
Originally Posted by bog18dy
EDIT: We've encountered problems with +18 +19 +20 while testing, this won't be implemented on the live server.
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Oh well, at least no more wet dreams.
Too bad, I'd love to have a +20 on my future WT warrior
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