Quote:
Originally Posted by TheSynthe
so are you going to take the skills and weapon dmg down so that hitting 65k would be like hitting 200k on kr servers or what i don't understand
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^More or less, yes.
Also, I want grinding to be unaffected by this change, so mobs won't take ages before they die.
In theory it work, remains to be seen in practice.
We have to work with what we have to work, our resources have been expanded by a looot since zeron joined, but we still can't modify the dmg cap, we're missing client source code to match what we have on server side.
65k damage cap wasn't a problem in the first place, introducing KR unstable **** was, this is why a new cap was needed, it happens when you introduce things without thoughts just to grab the money.