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WarRock EU - Code Snippets
Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.
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04/01/2011, 16:46
#3001
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bin net so D3D begabt
kann mir jmd erklären wie ich Ne
Farbe transparenter wie in manchen hacks machen
also 10% sichtbar oda 70% etc
04/01/2011, 16:55
#3002
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Func:
VOID WriteSpeed(FLOAT Speed)
{
DWORD dwPlayer = *(DWORD*)ADR_PTR_PLAYERPOINTER;
if (dwPlayer!=0)
{
*(FLOAT*)(ADR_SPEED) = Speed;
}
}
Usage:
WriteSpeed(200);
Hatte LW ^^
04/01/2011, 17:21
#3003
elite*gold: 1
Join Date: Nov 2008
Posts: 576
Received Thanks: 166
Quote:
Originally Posted by
CyberRazzor
Func:
VOID WriteSpeed(FLOAT Speed)
{
DWORD dwPlayer = *(DWORD*)ADR_PTR_PLAYERPOINTER;
if (dwPlayer!=0)
{
*(FLOAT*)(ADR_SPEED) = Speed;
}
}
Usage:
WriteSpeed(200);
Hatte LW ^^
sowas kann man au so machen
mit allem möglichen
Code:
void IntHacks(void* Addy, void* PointerAddy, INT value);
{
DWORD sep = *(DWORD*)PointerAddy;
if(sep != 0)
{
*(int*)(PointerAddy+Addy) = value;
}
}
grad ausem kopf gemacht net viac++
eig müssts gehn
€:
Es gibt ya WriteASM kann man au WriteMEM machen?
wenn ya so?
Code:
void WriteMEM(void* Addy, BYTE code, int size, void* BYTES)
{
BYTE code[] = {"BYTES"};
{
unsigned long Protection;
VirtualProtection((void*)Addy, size, PAGE_READWRITE,&Protection);
memcpy((void*)Addy,(const void*)code,size);
VirtualProtection((void*)Addy,size,Protection,0);
}
}
ka obs klappt aber müsste oda? naja bei BYTES bin ich
mir net sicher
04/01/2011, 17:58
#3004
elite*gold: LOCKED
Join Date: Dec 2009
Posts: 4,650
Received Thanks: 5,729
Quote:
Originally Posted by
•~•Pr0Sk1ll•~•
Es gibt ya WriteASM kann man au WriteMEM machen?
wenn ya so?
Code:
void WriteMEM(void* Addy, BYTE code, int size, void* BYTES)
{
BYTE code[] = {"BYTES"};
{
unsigned long Protection;
VirtualProtection((void*)Addy, size, PAGE_READWRITE,&Protection);
memcpy((void*)Addy,(const void*)code,size);
VirtualProtection((void*)Addy,size,Protection,0);
}
}
ka obs klappt aber müsste oda? naja bei BYTES bin ich
mir net sicher
not rly writemem sieht anders aus...
04/01/2011, 18:04
#3005
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Join Date: Feb 2011
Posts: 12
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Quote:
Originally Posted by
CyberRazzor
Black you need new Structs
Thanks you for info but do you can give me new struct to new options ??
04/01/2011, 18:45
#3006
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Posts: 263
Received Thanks: 291
Ahm....add my skype: Cribfex3
04/01/2011, 19:27
#3007
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Join Date: Jun 2010
Posts: 180
Received Thanks: 45
Hat Jemand einen Source für WTW (walk trought walls) ??
Die Addy habe ich bereits
mfg l31tw0lf
04/01/2011, 19:48
#3008
elite*gold: 0
Join Date: Feb 2011
Posts: 12
Received Thanks: 3
Someone can give me struct.h ??
Because i need it to new options.
04/01/2011, 19:54
#3009
elite*gold: 1
Join Date: Nov 2008
Posts: 576
Received Thanks: 166
machs mit memcpy oda Patch
wenndes net hinkriegst lass ASM
hier is ma was
Code:
WritePrem(int value)
{
DWORD sep = *(DWORD*)ADR_SERVERPOINTER;
if(sep != 0)
{
*(int*)(sep+ OFS_PREMIUM) = value;
}
}
Usage:
WritePrem(1)//bronze
hier nochma was
Code:
void Hacks(void* Addy,void* Pointer,void* value,void* code)
{
DWORD ptr = *(DWORD*)Pointer;
if(ptr != 0)
{
*(code*)(ptr+Addy) = value;
}
}
Usage:
Hacks(OFS_Z,ADR_PLAYERPOINTER,1000, float);
ka obs untere workt
04/01/2011, 21:37
#3010
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Join Date: Apr 2011
Posts: 365
Received Thanks: 11
Könnte mir wern D3D hack machen mit...
GPS (Nur Meter (Blau)
NoSpawnwait
NoRecoil
Infinit Stamnia
NFD
5Sloth....
PX items
04/02/2011, 02:28
#3011
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Join Date: Jul 2008
Posts: 18
Received Thanks: 1
Stride ?[Chams]
Hat irgendwer ne Methode, mit der man an die Strides kommt ohne, dass WarRock abstürzt/Hack detected wird/10301 Meldung kommt ?
Ich habe schon versucht meinen Hack mit TheMedia(Demo) zu packen hilft aber nichts.
Meine Methode sieht so aus:
Code:
typedef HRESULT (WINAPI* nSetStreamSource)(LPDIRECT3DDEVICE9 pDevice,UINT StreamNumber,IDirect3DVertexBuffer9* pStreamData,UINT OffsetInBytes,UINT Stride);
nSetStreamSource pnSetStreamSource;
unsigned int myStride=NULL;
HRESULT WINAPI hkSetStreamSource(LPDIRECT3DDEVICE9 pDevice,UINT StreamNumber,IDirect3DVertexBuffer9* pStreamData,UINT OffsetInBytes,UINT Stride){
HRESULT hRet = pnSetStreamSource(pDevice, StreamNumber, pStreamData,OffsetInBytes, Stride);
if(Stride!=NULL){ //*StreamNumber == 0
myStride = Stride;
}
return hRet;
}
Irgendwie muss es ja funktionieren sonst gäbs keine Chams hacks mehr -.-
04/02/2011, 09:09
#3012
elite*gold: 1
Join Date: Nov 2008
Posts: 576
Received Thanks: 166
Quote:
Originally Posted by
Verson
Hat irgendwer ne Methode, mit der man an die Strides kommt ohne, dass WarRock abstürzt/Hack detected wird/10301 Meldung kommt ?
Ich habe schon versucht meinen Hack mit TheMedia(Demo) zu packen hilft aber nichts.
Meine Methode sieht so aus:
Code:
typedef HRESULT (WINAPI* nSetStreamSource)(LPDIRECT3DDEVICE9 pDevice,UINT StreamNumber,IDirect3DVertexBuffer9* pStreamData,UINT OffsetInBytes,UINT Stride);
nSetStreamSource pnSetStreamSource;
unsigned int myStride=NULL;
HRESULT WINAPI hkSetStreamSource(LPDIRECT3DDEVICE9 pDevice,UINT StreamNumber,IDirect3DVertexBuffer9* pStreamData,UINT OffsetInBytes,UINT Stride){
HRESULT hRet = pnSetStreamSource(pDevice, StreamNumber, pStreamData,OffsetInBytes, Stride);
if(Stride!=NULL){ //*StreamNumber == 0
myStride = Stride;
}
return hRet;
}
Irgendwie muss es ja funktionieren sonst gäbs keine Chams hacks mehr -.-
ich kenn Chams nur anders so benutz ichs au
->
Code:
wenn m_stride 32/36
dann via pDevice Chams malen :D
oder du guckst 1. Seite
04/02/2011, 10:24
#3013
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Join Date: Nov 2010
Posts: 2,406
Received Thanks: 2,917
Paar Sources
PHP Code:
//====Scopesize====
#define ADR_ScopeSize 0x00966F88
int CH_SCOPESIZE == 0 ;
if ( CH_SCOPESIZE == 1 )
{
*( int *) ADR_SCOPESIZE = (int) 1 ;
}
else
{
*( int *) ADR_SCOPESIZE = (int) 0 ;
//====Bunny Hop====
#define OFS_Z 0x00102D8
int CH_BunnyHop == 0 ;
if ( CH_BunnyHop == 1 )
{
if( GetAsyncKeyState ( VK_SPACE )& 1 )
{
DWORD dwPlayerPtr = *( DWORD *) ADR_PLAYERPOINTER ;
if( dwPlayerPtr != 0 )
{
*( float *)( dwPlayerPtr + OFS_Z ) = 210 ;
}
}
}
//====Allways Crosshair====
#define ADR_MEMCROSSHAIR 0x00966FE4
int CH_AlwaysCrosshair == 0 ;
if ( CH_AlwaysCrosshair
{
*( byte *) ADR_MEMCROSSHAIR = 0x22 ;
}
//====D3D Glasswalls====
int CH_GlassWall == 0 ;
if( CH_GlassWall )
{
if( m_Stride == Stride5 )
{
pDevice -> SetRenderState ( D3DRS_ZENABLE , D3DZB_FALSE );
}
}
//Credits: _TradEmArk_ (Sources) | Codename-x (Addys)
04/02/2011, 11:11
#3014
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Join Date: Mar 2011
Posts: 263
Received Thanks: 291
Quote:
//====Scopesize====
#define ADR_ScopeSize 0x00966F88
int CH_SCOPESIZE == 0;
if (CH_SCOPESIZE == 1)
{
*(int*) ADR_SCOPESIZE = (int) 1;
}
else
{
*(int*) ADR_SCOPESIZE = (int) 0;
Das geht nicht ._.
04/02/2011, 11:19
#3015
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Join Date: Jan 2011
Posts: 128
Received Thanks: 279
Quote:
Originally Posted by
•~•Pr0Sk1ll•~•
Code:
void Hacks(void* Addy,void* Pointer,void* value,void* code)
{
DWORD ptr = *(DWORD*)Pointer;
if(ptr != 0)
{
*(code*)(ptr+Addy) = value;
}
}
Usage:
Hacks(OFS_Z,ADR_PLAYERPOINTER,1000, float);
ka obs untere workt
FAIL.
Code:
template <class X>
HRESULT write( void*ptr, void *ofs, X val ) {
if( *ptr ) {
*(X*)(*ptr + ofs) = val;
return S_OK;
}
return E_FAIL;
}
usage: write<float>( (DWORD*)ADR_PLAYERPTR, (DWORD)OFS_Z, 400 );
alles andere wäre bullshit.
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