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WarRock EU - Code Snippets
Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.
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View Poll Results: Wie findet ihr diesen Thread
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Klasse!
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78 |
60.94% |
Geht so
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17 |
13.28% |
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Sinnlos, braucht keiner
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33 |
25.78% |
04/01/2011, 16:46
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#3001
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elite*gold: 1
Join Date: Nov 2008
Posts: 576
Received Thanks: 166
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bin net so D3D begabt
kann mir jmd erklären wie ich Ne
Farbe transparenter wie in manchen hacks machen
also 10% sichtbar oda 70% etc
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04/01/2011, 16:55
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#3002
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elite*gold: 0
Join Date: Mar 2011
Posts: 263
Received Thanks: 291
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Func:
VOID WriteSpeed(FLOAT Speed)
{
DWORD dwPlayer = *(DWORD*)ADR_PTR_PLAYERPOINTER;
if (dwPlayer!=0)
{
*(FLOAT*)(ADR_SPEED) = Speed;
}
}
Usage:
WriteSpeed(200);
Hatte LW ^^
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04/01/2011, 17:21
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#3003
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elite*gold: 1
Join Date: Nov 2008
Posts: 576
Received Thanks: 166
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Quote:
Originally Posted by CyberRazzor
Func:
VOID WriteSpeed(FLOAT Speed)
{
DWORD dwPlayer = *(DWORD*)ADR_PTR_PLAYERPOINTER;
if (dwPlayer!=0)
{
*(FLOAT*)(ADR_SPEED) = Speed;
}
}
Usage:
WriteSpeed(200);
Hatte LW ^^
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sowas kann man au so machen 
mit allem möglichen
Code:
void IntHacks(void* Addy, void* PointerAddy, INT value);
{
DWORD sep = *(DWORD*)PointerAddy;
if(sep != 0)
{
*(int*)(PointerAddy+Addy) = value;
}
}
grad ausem kopf gemacht net viac++
eig müssts gehn
€:
Es gibt ya WriteASM kann man au WriteMEM machen?
wenn ya so?
Code:
void WriteMEM(void* Addy, BYTE code, int size, void* BYTES)
{
BYTE code[] = {"BYTES"};
{
unsigned long Protection;
VirtualProtection((void*)Addy, size, PAGE_READWRITE,&Protection);
memcpy((void*)Addy,(const void*)code,size);
VirtualProtection((void*)Addy,size,Protection,0);
}
}
ka obs klappt aber müsste oda? naja bei BYTES bin ich
mir net sicher
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04/01/2011, 17:58
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#3004
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elite*gold: LOCKED
Join Date: Dec 2009
Posts: 4,650
Received Thanks: 5,731
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Quote:
Originally Posted by •~•Pr0Sk1ll•~•
Es gibt ya WriteASM kann man au WriteMEM machen?
wenn ya so?
Code:
void WriteMEM(void* Addy, BYTE code, int size, void* BYTES)
{
BYTE code[] = {"BYTES"};
{
unsigned long Protection;
VirtualProtection((void*)Addy, size, PAGE_READWRITE,&Protection);
memcpy((void*)Addy,(const void*)code,size);
VirtualProtection((void*)Addy,size,Protection,0);
}
}
ka obs klappt aber müsste oda? naja bei BYTES bin ich
mir net sicher
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not rly writemem sieht anders aus...
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04/01/2011, 18:04
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#3005
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elite*gold: 0
Join Date: Feb 2011
Posts: 12
Received Thanks: 3
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Quote:
Originally Posted by CyberRazzor
Black you need new Structs
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Thanks you for info but do you can give me new struct to new options ??
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04/01/2011, 18:45
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#3006
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elite*gold: 0
Join Date: Mar 2011
Posts: 263
Received Thanks: 291
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Ahm....add my skype: Cribfex3
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04/01/2011, 19:27
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#3007
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elite*gold: 2
Join Date: Jun 2010
Posts: 180
Received Thanks: 45
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Hat Jemand einen Source für WTW (walk trought walls) ??
Die Addy habe ich bereits
mfg l31tw0lf
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04/01/2011, 19:48
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#3008
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elite*gold: 0
Join Date: Feb 2011
Posts: 12
Received Thanks: 3
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Someone can give me struct.h ??
Because i need it to new options.
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04/01/2011, 19:54
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#3009
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elite*gold: 1
Join Date: Nov 2008
Posts: 576
Received Thanks: 166
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machs mit memcpy oda Patch
wenndes net hinkriegst lass ASM
hier is ma was
Code:
WritePrem(int value)
{
DWORD sep = *(DWORD*)ADR_SERVERPOINTER;
if(sep != 0)
{
*(int*)(sep+ OFS_PREMIUM) = value;
}
}
Usage:
WritePrem(1)//bronze
hier nochma was
Code:
void Hacks(void* Addy,void* Pointer,void* value,void* code)
{
DWORD ptr = *(DWORD*)Pointer;
if(ptr != 0)
{
*(code*)(ptr+Addy) = value;
}
}
Usage:
Hacks(OFS_Z,ADR_PLAYERPOINTER,1000, float);
ka obs untere workt
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04/01/2011, 21:37
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#3010
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elite*gold: 0
Join Date: Apr 2011
Posts: 365
Received Thanks: 11
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Könnte mir wern D3D hack machen mit...
GPS (Nur Meter (Blau)
NoSpawnwait
NoRecoil
Infinit Stamnia
NFD
5Sloth....
PX items
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04/02/2011, 02:28
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#3011
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elite*gold: 0
Join Date: Jul 2008
Posts: 18
Received Thanks: 1
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Stride ?[Chams]
Hat irgendwer ne Methode, mit der man an die Strides kommt ohne, dass WarRock abstürzt/Hack detected wird/10301 Meldung kommt ?
Ich habe schon versucht meinen Hack mit TheMedia(Demo) zu packen hilft aber nichts.
Meine Methode sieht so aus:
Code:
typedef HRESULT (WINAPI* nSetStreamSource)(LPDIRECT3DDEVICE9 pDevice,UINT StreamNumber,IDirect3DVertexBuffer9* pStreamData,UINT OffsetInBytes,UINT Stride);
nSetStreamSource pnSetStreamSource;
unsigned int myStride=NULL;
HRESULT WINAPI hkSetStreamSource(LPDIRECT3DDEVICE9 pDevice,UINT StreamNumber,IDirect3DVertexBuffer9* pStreamData,UINT OffsetInBytes,UINT Stride){
HRESULT hRet = pnSetStreamSource(pDevice, StreamNumber, pStreamData,OffsetInBytes, Stride);
if(Stride!=NULL){ //*StreamNumber == 0
myStride = Stride;
}
return hRet;
}
Irgendwie muss es ja funktionieren sonst gäbs keine Chams hacks mehr -.-
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04/02/2011, 09:09
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#3012
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elite*gold: 1
Join Date: Nov 2008
Posts: 576
Received Thanks: 166
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Quote:
Originally Posted by Verson
Hat irgendwer ne Methode, mit der man an die Strides kommt ohne, dass WarRock abstürzt/Hack detected wird/10301 Meldung kommt ?
Ich habe schon versucht meinen Hack mit TheMedia(Demo) zu packen hilft aber nichts.
Meine Methode sieht so aus:
Code:
typedef HRESULT (WINAPI* nSetStreamSource)(LPDIRECT3DDEVICE9 pDevice,UINT StreamNumber,IDirect3DVertexBuffer9* pStreamData,UINT OffsetInBytes,UINT Stride);
nSetStreamSource pnSetStreamSource;
unsigned int myStride=NULL;
HRESULT WINAPI hkSetStreamSource(LPDIRECT3DDEVICE9 pDevice,UINT StreamNumber,IDirect3DVertexBuffer9* pStreamData,UINT OffsetInBytes,UINT Stride){
HRESULT hRet = pnSetStreamSource(pDevice, StreamNumber, pStreamData,OffsetInBytes, Stride);
if(Stride!=NULL){ //*StreamNumber == 0
myStride = Stride;
}
return hRet;
}
Irgendwie muss es ja funktionieren sonst gäbs keine Chams hacks mehr -.-
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ich kenn Chams nur anders so benutz ichs au
->
Code:
wenn m_stride 32/36
dann via pDevice Chams malen :D
oder du guckst 1. Seite
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04/02/2011, 10:24
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#3013
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elite*gold: 0
Join Date: Nov 2010
Posts: 2,406
Received Thanks: 2,917
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Paar Sources
PHP Code:
//====Scopesize====
#define ADR_ScopeSize 0x00966F88
int CH_SCOPESIZE == 0;
if (CH_SCOPESIZE == 1)
{
*(int*) ADR_SCOPESIZE = (int) 1;
}
else
{
*(int*) ADR_SCOPESIZE = (int) 0;
//====Bunny Hop====
#define OFS_Z 0x00102D8
int CH_BunnyHop == 0;
if (CH_BunnyHop ==1)
{
if(GetAsyncKeyState(VK_SPACE)&1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = 210;
}
}
}
//====Allways Crosshair====
#define ADR_MEMCROSSHAIR 0x00966FE4
int CH_AlwaysCrosshair == 0;
if (CH_AlwaysCrosshair
{
*(byte*) ADR_MEMCROSSHAIR = 0x22;
}
//====D3D Glasswalls====
int CH_GlassWall == 0;
if(CH_GlassWall)
{
if(m_Stride==Stride5)
{
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
}
}
//Credits: _TradEmArk_ (Sources) | Codename-x (Addys)
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04/02/2011, 11:11
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#3014
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elite*gold: 0
Join Date: Mar 2011
Posts: 263
Received Thanks: 291
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Quote:
//====Scopesize====
#define ADR_ScopeSize 0x00966F88
int CH_SCOPESIZE == 0;
if (CH_SCOPESIZE == 1)
{
*(int*) ADR_SCOPESIZE = (int) 1;
}
else
{
*(int*) ADR_SCOPESIZE = (int) 0;
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Das geht nicht ._.
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04/02/2011, 11:19
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#3015
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elite*gold: 0
Join Date: Jan 2011
Posts: 128
Received Thanks: 279
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Quote:
Originally Posted by •~•Pr0Sk1ll•~•
Code:
void Hacks(void* Addy,void* Pointer,void* value,void* code)
{
DWORD ptr = *(DWORD*)Pointer;
if(ptr != 0)
{
*(code*)(ptr+Addy) = value;
}
}
Usage:
Hacks(OFS_Z,ADR_PLAYERPOINTER,1000, float);
ka obs untere workt
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FAIL.
Code:
template <class X>
HRESULT write( void*ptr, void *ofs, X val ) {
if( *ptr ) {
*(X*)(*ptr + ofs) = val;
return S_OK;
}
return E_FAIL;
}
usage: write<float>( (DWORD*)ADR_PLAYERPTR, (DWORD)OFS_Z, 400 );
alles andere wäre bullshit.
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