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WarRock EU - Code Snippets

Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.

View Poll Results: Wie findet ihr diesen Thread
Klasse! 78 60.94%
Geht so 17 13.28%
Sinnlos, braucht keiner 33 25.78%
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Old 01/28/2011, 17:19   #1441
 
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Quote:
Originally Posted by Angel-Piece View Post
ich sagte memory ist patched!


die asm methoden gehen ja auch noch..
^this


Position Esp Source:

Code:
if(EspPosition==1)
{
if(EnemyOnly == 1 && pInfo->team == pLocalInfo->team)
{
}
else
{
char XPosi[32];
char YPosi[32];
char ZPosi[32];
sprintf(XPosi,"X: %f",pPlayerA->x);
sprintf(YPosi,"Y: %f",pPlayerA->y);
sprintf(ZPosi,"Z: %f",pPlayerA->z);
Büny->DrawTextC((float)g_vView.x,(float)g_vView.y-120,RED,XPosi,pFont);
Büny->DrawTextC((float)g_vView.x,(float)g_vView.y-110,RED,YPosi,pFont);
Büny->DrawTextC((float)g_vView.x,(float)g_vView.y-100,RED,ZPosi,pFont);
}
}
//By Büny™
//Don't forget the Credits
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Old 01/28/2011, 17:38   #1442
 
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Quote:
Originally Posted by Angel-Piece View Post
dein present ist zu langsam oder so..
Sry, bin noch Programmieranfänger ... Was ist denn das Present? :S
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Old 01/28/2011, 17:53   #1443
 
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Quote:
Originally Posted by felixderfarmer View Post
Sry, bin noch Programmieranfänger ... Was ist denn das Present? :S
Hast du menu oder nomenu?
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Old 01/28/2011, 17:55   #1444
 
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also brauch ich n bypass für stamina un ne andre source?
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Old 01/28/2011, 17:59   #1445
 
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Quote:
Originally Posted by Produx6 View Post
also brauch ich n bypass für stamina un ne andre source?
Genau
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Old 01/28/2011, 18:00   #1446
 
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nur einen bypass....wird dir warscheinlich keiner kostenlos geben xD
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Old 01/28/2011, 18:03   #1447
 
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Quote:
Originally Posted by surimi4 View Post
Hast du menu oder nomenu?
Nomenu
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Old 01/28/2011, 18:08   #1448
 
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Quote:
Originally Posted by felixderfarmer View Post
Nomenu
dann musst du die Crossfunc in nen eigenen thread packen und den sleep-wert auf höchstens 1 setzen oder nur dann machen wenn die funktion aus ist verstehst du?
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Old 01/28/2011, 18:14   #1449
 
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Also die Crosshair-Funktion in einen zweiten Hackthread packen und ausschalten/max. auf 1? So richtig?
Edit: Gut, es klappt =))
Kriegst’n paar Thankses ;D
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Old 01/28/2011, 18:17   #1450
 
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okay 1. is n bypass für immer da? bze undetected?
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Old 01/28/2011, 18:18   #1451
 
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Quote:
Originally Posted by Produx6 View Post
okay 1. is n bypass für immer da? bze undetected?
nope, kann detected werden, hab einen aktuellen aber geb den nicht weiter sorry
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Old 01/28/2011, 19:27   #1452
 
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k versteh ich wie codet man n bypass?
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Old 01/28/2011, 19:28   #1453
 
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tja das ist schwer..... es gibt zwar ein tutorial...aber naja xD
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Old 01/28/2011, 19:35   #1454
 
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Hier habt ihr nen Bypass, da ich mittlerweile 0,00% Bock mehr auf Hacker hab is es mir egal, ob die ganze Sache dann dt wird oder whatever...

Ich weiß 1. nicht, ob das teil noch funkt, und 2. wissen 70% der "coder" eh nicht, wie man das Teil benutzt.

Code:
void HideModule(HINSTANCE hModule)
{
	DWORD dwPEB_LDR_DATA = 0;
	_asm
	{
		pushad;
		pushfd;
		mov eax, fs:[30h]             
		mov eax, [eax+0Ch]               
		mov dwPEB_LDR_DATA, eax	

		InLoadOrderModuleList:
			mov esi, [eax+0Ch]	     
			mov edx, [eax+10h]	     

		LoopInLoadOrderModuleList: 
		    lodsd		         
			mov esi, eax	
			mov ecx, [eax+18h]  
			cmp ecx, hModule	
			jne SkipA		 
		    mov ebx, [eax]	  
		    mov ecx, [eax+4]  
		    mov [ecx], ebx    
		    mov [ebx+4], ecx	  
			jmp InMemoryOrderModuleList 

		SkipA:
			cmp edx, esi     
			jne LoopInLoadOrderModuleList

		InMemoryOrderModuleList:
			mov eax, dwPEB_LDR_DATA
			mov esi, [eax+14h]
			mov edx, [eax+18h]

		LoopInMemoryOrderModuleList: 
			lodsd
			mov esi, eax
			mov ecx, [eax+10h]
			cmp ecx, hModule
			jne SkipB
			mov ebx, [eax] 
			mov ecx, [eax+4]
			mov [ecx], ebx
			mov [ebx+4], ecx
			jmp InInitializationOrderModuleList

		SkipB:
			cmp edx, esi
			jne LoopInMemoryOrderModuleList

		InInitializationOrderModuleList:
			mov eax, dwPEB_LDR_DATA
			mov esi, [eax+1Ch]	  
			mov edx, [eax+20h]	  

		LoopInInitializationOrderModuleList: 
			lodsd
			mov esi, eax		
			mov ecx, [eax+08h]
			cmp ecx, hModule		
			jne SkipC
			mov ebx, [eax] 
			mov ecx, [eax+4]
			mov [ecx], ebx
			mov [ebx+4], ecx
			jmp Finished

		SkipC:
			cmp edx, esi
			jne LoopInInitializationOrderModuleList

		Finished:
			popfd;
			popad;
	}
}
Der Bypass hat im Oktober und Anfang November noch funktioniert, seitdem nicht mehr in Gebrauch ^^
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Old 01/28/2011, 19:48   #1455
 
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Quote:
Originally Posted by Lucky Strike™ View Post
Hier habt ihr nen Bypass, da ich mittlerweile 0,00% Bock mehr auf Hacker hab is es mir egal, ob die ganze Sache dann dt wird oder whatever...

Ich weiß 1. nicht, ob das teil noch funkt, und 2. wissen 70% der "coder" eh nicht, wie man das Teil benutzt.

Code:
void HideModule(HINSTANCE hModule)
{
	DWORD dwPEB_LDR_DATA = 0;
	_asm
	{
		pushad;
		pushfd;
		mov eax, fs:[30h]             
		mov eax, [eax+0Ch]               
		mov dwPEB_LDR_DATA, eax	

		InLoadOrderModuleList:
			mov esi, [eax+0Ch]	     
			mov edx, [eax+10h]	     

		LoopInLoadOrderModuleList: 
		    lodsd		         
			mov esi, eax	
			mov ecx, [eax+18h]  
			cmp ecx, hModule	
			jne SkipA		 
		    mov ebx, [eax]	  
		    mov ecx, [eax+4]  
		    mov [ecx], ebx    
		    mov [ebx+4], ecx	  
			jmp InMemoryOrderModuleList 

		SkipA:
			cmp edx, esi     
			jne LoopInLoadOrderModuleList

		InMemoryOrderModuleList:
			mov eax, dwPEB_LDR_DATA
			mov esi, [eax+14h]
			mov edx, [eax+18h]

		LoopInMemoryOrderModuleList: 
			lodsd
			mov esi, eax
			mov ecx, [eax+10h]
			cmp ecx, hModule
			jne SkipB
			mov ebx, [eax] 
			mov ecx, [eax+4]
			mov [ecx], ebx
			mov [ebx+4], ecx
			jmp InInitializationOrderModuleList

		SkipB:
			cmp edx, esi
			jne LoopInMemoryOrderModuleList

		InInitializationOrderModuleList:
			mov eax, dwPEB_LDR_DATA
			mov esi, [eax+1Ch]	  
			mov edx, [eax+20h]	  

		LoopInInitializationOrderModuleList: 
			lodsd
			mov esi, eax		
			mov ecx, [eax+08h]
			cmp ecx, hModule		
			jne SkipC
			mov ebx, [eax] 
			mov ecx, [eax+4]
			mov [ecx], ebx
			mov [ebx+4], ecx
			jmp Finished

		SkipC:
			cmp edx, esi
			jne LoopInInitializationOrderModuleList

		Finished:
			popfd;
			popad;
	}
}
Der Bypass hat im Oktober und Anfang November noch funktioniert, seitdem nicht mehr in Gebrauch ^^
ahja nur das das kein bypass ist neh
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