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WarRock EU - Code Snippets

Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.

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Old 11/20/2010, 13:02   #166
 
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can some one give me always cross source and chams source just only 2 colors and always active?
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Old 11/20/2010, 13:03   #167
 
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Hey bin noch so ein Neuling hier

Wollte fragen ob man Chams in einem NoMenu reintuen kann. Geht das?
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Old 11/20/2010, 13:42   #168
 
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ja gehen tut das natürlich nur musst du dann einen bypass haben und so
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Old 11/20/2010, 13:43   #169
 
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Quote:
Originally Posted by Eragon5555 View Post
ja gehen tut das natürlich nur musst du dann einen bypass haben und so
Achso ok Danke.

ByPass ?

ich bin erst so ein anfänger kann man sagen ^^ deshalb hab ich keine ahnung davon. ist das schwer?
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Old 11/20/2010, 13:50   #170
 
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Quote:
Originally Posted by Eragon5555 View Post
ja gehen tut das natürlich nur musst du dann einen bypass haben und so
bypass
brauchste safür nich ne detour
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Old 11/20/2010, 14:31   #171
 
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Quote:
Originally Posted by Angel-Piece View Post
das ist für ein addy logger damit kannst du den Device Pointer loggen.. was soll man da noch zu sagen
Was bringt mir der Device pointer?
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Old 11/20/2010, 14:56   #172
 
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Exclamation Hier um eine Detour für verschiedende Spiele zu erstellen.

removed o.o
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Old 11/20/2010, 16:39   #173
 
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hat wer ein Paar Sigs/Pattern für mich ?
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Old 11/20/2010, 16:48   #174
 
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Cool FIXXED E9 PRESENT DETOUR BY CYBERRAZZER

Removed:
Grund:
1: Soll nicht geleecht werden.
2: Soll nicht gepatcht werden.
3: Es gibt eine neue Detour.
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Old 11/21/2010, 00:22   #175
 
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was is daran falsch?

if(CromBange)
{
*(int*)(ADR_BANDAGE) = 1;

beim erstellen steht da syntaxfehler: ) ich checks nich vorher hatte ich´s genauso und da ging es auch plötzlich aber nicht mehr woran kann´s liegen?
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Old 11/21/2010, 00:42   #176
 
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PHP Code:
if(CromBange)
{
*(
int*)(ADR_BANDAGE) = 1;

'}' ftw.
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Old 11/21/2010, 00:47   #177
 
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Quote:
Originally Posted by Eragon5555 View Post
was is daran falsch?

if(CromBange)
{
*(int*)(ADR_BANDAGE) = 1;

beim erstellen steht da syntaxfehler: ) ich checks nich vorher hatte ich´s genauso und da ging es auch plötzlich aber nicht mehr woran kann´s liegen?
if(CH_Bandage==1)
{
*(int*)(ADR_BANDAGE) = 1;
}


bei mir geht es so..
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Old 11/21/2010, 10:41   #178
 
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ohhh hab die } klammer vergessen achso^^
hab´s nich gesehen...
ne bei mir gehts immer noch nich da steht bei der klammer es wurde ein ausdruck erwartet
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Old 11/21/2010, 11:01   #179
 
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Code:
#include <windows.h>
#include <stdio.h>

#define ADR_SERVERPOINTER 0x00C24B10
#define ADR_PLAYERPOINTER 0x00D284E8
#define OFS_NORECOIL1 0x001C
#define OFS_NORECOIL2 0x0020
#define OFS_NORECOIL3 0x0024
#define ADR_GLASSWALLS 0x000BB0B1C
#define ADR_SCOPE 0xACD218
#define	ADR_NOSPREAD 0x008B834C
#define	ADR_NOSPAWN1 0xBDDFD8
#define ADR_NOSPAWN2 0xBDDFE0
#define ADR_NOSPAWN3 0xBDDFDC
#define OFS_5SLOT 0x00D147C
#define OFS_6SLOT 0x00D147D
#define OFS_7SLOT 0x00D147E
#define OFS_8SLOT 0x00D147F
#define ADR_ExtraAmmo1 0x008B2548
#define ADR_ExtraAmmo2 0x008B2549
#define OFS_Speed 0xA4B8D4
#define OFS_Z 0x000102D8
#define OFS_Y 0x000102DC
#define OFS_X 0x000102D4
#define ADR_BOUNDS1 0x008D57F8
#define ADR_BOUNDS2 0x008D57FC
#define OFS_NFD 0x000103A4
#define OFS_PREMIUM1 0x0000057C
#define OFS_PREMIUM2 0x0580
#define ADR_FullBright1 0x008B83BC
#define ADR_FullBright2 0x008B83B8
#define ADR_FullBright3 0x008B83B4
#define ADR_FASTAMMO 0x008AE96C
#define ADR_FASTREPAIR 0x008AE970
#define ADR_FASTHEALTH 0x008AE974
#define ADR_FASTFLAG 0x008AE978
#define OFS_ROOMMASTER 0x00CC420
#define OFS_SUPERMASTER 0x00CC004

bool NoRecoil = true;
bool GLASSWALLS = true;
bool Scope = false;

float posiX;
float posiY;
float posiZ;

void Weapon(void)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
if(NoRecoil==true)
{
*(float*)(dwPlayerPtr+OFS_NORECOIL1) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL2) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL3) = 0;
}
{
NoRecoil = NoRecoil==false;
}
if (GLASSWALLS==true)
{
*(int*)ADR_GLASSWALLS = 4;
}
else if (GLASSWALLS==false)
{
*(int*)ADR_GLASSWALLS = 0;
}
if(GetAsyncKeyState(VK_NUMPAD9) &1)
{ 
GLASSWALLS = GLASSWALLS==false;
}
if (Scope==false)
{
*(int*)(ADR_SCOPE) = (int)5;
}
else if (Scope==true)
{
*(int*)(ADR_SCOPE) = (int)1;
}
if(GetAsyncKeyState(VK_RBUTTON) &1)
{ 
Scope = Scope==false;
}
}
}


void Spawn()
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_NOSPAWN1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOSPAWN1, &t , sizeof(t));
VirtualProtect((void*)ADR_NOSPAWN1, sizeof(t), Protection, 0);

VirtualProtect((void*)ADR_NOSPAWN2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOSPAWN2, &t , sizeof(t));
VirtualProtect((void*)ADR_NOSPAWN2, sizeof(t), Protection, 0);
}

void Slots()
	{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{    
*(long*)(dwPlayerPtr+OFS_5SLOT) = 1;
*(long*)(dwPlayerPtr+OFS_6SLOT) = 1;
*(long*)(dwPlayerPtr+OFS_7SLOT) = 1;
*(long*)(dwPlayerPtr+OFS_8SLOT) = 1;
}
}

void ExtraAmmo ()        
    {
        *(int*)(ADR_ExtraAmmo1)   = 1;
    }
 
void ExtraAmmo2 ()        
    {
        *(int*)(ADR_ExtraAmmo2)   = 1;
    }

void speedon0 ()
{
    if(GetAsyncKeyState(VK_NUMPAD0) &1<< 0xF)
{
*(float*)(OFS_Speed) = 100.0f;
}

}
void speedon1 ()
{
    if(GetAsyncKeyState(VK_NUMPAD1) &1<< 0xF)
{
*(float*)(OFS_Speed) = 170.0f;
}

}
void speedon2 ()
{
    if(GetAsyncKeyState(VK_NUMPAD2) &1<< 0xF)
{
*(float*)(OFS_Speed) = 240.0f;
}

}

void speedon3 ()
{
    if(GetAsyncKeyState(VK_NUMPAD3) &1<< 0xF)
{
*(float*)(OFS_Speed) = 310.0f;
}

}

void speedon4 ()
{
    if(GetAsyncKeyState(VK_NUMPAD4) &1<< 0xF)
{
*(float*)(OFS_Speed) = 400.0f;
}

}

void Dig()
{
if(GetAsyncKeyState(VK_MENU) &1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = -2000;
}
}
}

void nobounds ()
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_BOUNDS1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_BOUNDS1, &t , sizeof(t));
VirtualProtect((void*)ADR_BOUNDS1, sizeof(t), Protection, 0);
 
VirtualProtect((void*)ADR_BOUNDS2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_BOUNDS2, &t , sizeof(t));
VirtualProtect((void*)ADR_BOUNDS2, sizeof(t), Protection, 0);
}

void nfd () 
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NFD) = -20000;
}
}

void jump ()
{
if(GetAsyncKeyState(VK_CONTROL) &1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = 800;
}
}
}

void jump2 ()
{
if(GetAsyncKeyState(VK_NUMPAD5) &1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = 250;
}
}
}

void platinum () 
{
DWORD dwSrvrPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwSrvrPtr != 0)
{
*(long*)(dwSrvrPtr+OFS_PREMIUM1) = 4, 10; 
{
*(float*)(dwSrvrPtr+OFS_PREMIUM2) = 1, 1;
}
}
}

void fullbright () 
{
*(int*)(ADR_FullBright1) = 1092779973;
*(int*)(ADR_FullBright2) = 1092779973;
*(int*)(ADR_FullBright3) = 1092779973;
}

void FastAll ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)ADR_FASTREPAIR = 10.0f;
*(float*)ADR_FASTHEALTH = 5.0f;
*(float*)ADR_FASTFLAG = 10.0f;
*(float*)ADR_FASTAMMO = 5.0f;
}
}

void RoomMaster ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(int*)(dwPlayerPtr+OFS_ROOMMASTER) = 0;
}
}

void Supermaster ()
{
DWORD dwSrvrPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwSrvrPtr != 0){
*(int*)(dwSrvrPtr+OFS_SUPERMASTER) = 1;
}
}

void Teleport ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
if (GetAsyncKeyState(VK_F2))
{
posiX = *(float*)(dwPlayerPtr + OFS_X);
posiY = *(float*)(dwPlayerPtr + OFS_Y);
posiZ = *(float*)(dwPlayerPtr + OFS_Z);
}
if (GetAsyncKeyState(VK_F3))
{
*(float*)(dwPlayerPtr + OFS_X) = posiX;
*(float*)(dwPlayerPtr + OFS_Y) = posiY;
*(float*)(dwPlayerPtr + OFS_Z) = posiZ;
}
}
}

void Hacks()
{
for(;; )
{
Weapon();
Spawn();
Slots();
ExtraAmmo();
ExtraAmmo2();
speedon0();
speedon1();
speedon2();
speedon3();
speedon4();
Dig();
nobounds();
nfd();
jump();
jump2();
platinum();
fullbright();
RoomMaster();
FastAll();
Supermaster();
Teleport();
Sleep(20);
}
}

BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:

CreateThread(0, 0, (LPTHREAD_START_ROUTINE)Hacks , 0, 0, 0);
break;
case 2:
break;
}
return TRUE;
}
was hab ich hier falsch gemacht??

wenn ich den Hack injecte öffnet sich Warrock nicht
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Old 11/21/2010, 13:58   #180
 
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Liegt wahrscheinlich an FastAll!
Wenn ich FastAll eingebaut habe crasht WR auch nach dem Injekten....
Nehm FastAll mal raus und probier es erneut.

LG
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