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WarRock EU - Code Snippets
Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.
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View Poll Results: Wie findet ihr diesen Thread
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Klasse!
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78 |
60.94% |
Geht so
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17 |
13.28% |
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Sinnlos, braucht keiner
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33 |
25.78% |
11/08/2010, 17:52
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#16
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elite*gold: 900
Join Date: Apr 2009
Posts: 14,981
Received Thanks: 11,403
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Quote:
Originally Posted by Reiti1212
Ist aber nicht so iwie.
Weißt du vllt eine Lösung für Skywalk?
mfg
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Nein Skywalk weiß ich leider nicht :>
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11/08/2010, 17:59
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#17
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elite*gold: 0
Join Date: Sep 2010
Posts: 39
Received Thanks: 7
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Quote:
Originally Posted by xxfabbelxx
Code:
#define ADR_AMMO1 0x000
#define ADR_AMMO2 0x000
void AssaultAmmo()
{
*(int*)(ADR_AMMO1) = 1;
}
void SniperAmmo()
{
*(int*)(ADR_AMMO2) = 1;
}
void HackThread()
{
for(;;)
{
AssaultAmmo();
SniperAmmo();
Sleep(30);
}
}
BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread , 0, 0, 0);
break;
case 2:
break;
}
return TRUE;
}
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Quote:
Originally Posted by It´s Me
mhh mein thema weg
^^
void Bandage()
{
*(int*)(ADR_BANDAGE) = 0;
}
void ExtraAmmo ()
{
*(int*)(ADR_EXTRAAMMO1) = 1;
}
void ExtraAmmo2 ()
{
*(int*)(ADR_EXTRAAMMO2) = 1;
}
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ist das selbe
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11/08/2010, 19:01
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#18
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elite*gold: 5
Join Date: Jan 2010
Posts: 1,749
Received Thanks: 618
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Code:
void Teleport ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
if (GetAsyncKeyState(VK_F2))
{
posiX = *(float*)(dwPlayerPtr + OFS_X);
posiY = *(float*)(dwPlayerPtr + OFS_Y);
posiZ = *(float*)(dwPlayerPtr + OFS_Z);
}
if (GetAsyncKeyState(VK_F3))
{
*(float*)(dwPlayerPtr + OFS_X) = posiX;
*(float*)(dwPlayerPtr + OFS_Y) = posiY;
*(float*)(dwPlayerPtr + OFS_Z) = posiZ;
}
}
}
void Dinar ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_DINAR) = 999999999;
}
}
void speedon0 ()
{
if(GetAsyncKeyState(VK_NUMPAD0) &1<< 0xF)
{
*(float*)(OFS_Speed) = 97.0f;
}
}
void speedon1 ()
{
if(GetAsyncKeyState(VK_NUMPAD1) &1<< 0xF)
{
*(float*)(OFS_Speed) = 200.0f;
}
}
void speedon2 ()
{
if(GetAsyncKeyState(VK_NUMPAD2) &1<< 0xF)
{
*(float*)(OFS_Speed) = 300.0f;
}
}
void speedon3 ()
{
if(GetAsyncKeyState(VK_NUMPAD3) &1<< 0xF)
{
*(float*)(OFS_Speed) = 400.0f;
}
}
void speedon4 ()
{
if(GetAsyncKeyState(VK_NUMPAD4) &1<< 0xF)
{
*(float*)(OFS_Speed) = 500.0f;
}
}
void speedon5 ()
{
if(GetAsyncKeyState(VK_NUMPAD5) &1<< 0xF)
{
*(float*)(OFS_Speed) = 600.0f;
}
}
void speedon6 ()
{
if(GetAsyncKeyState(VK_NUMPAD6) &1<< 0xF)
{
*(float*)(OFS_Speed) = 700.0f;
}
}
void speedon7 ()
{
if(GetAsyncKeyState(VK_NUMPAD7) &1<< 0xF)
{
*(float*)(OFS_Speed) = 800.0f;
}
}
void speedon8 ()
{
if(GetAsyncKeyState(VK_NUMPAD8) &1<< 0xF)
{
*(float*)(OFS_Speed) = 900.0f;
}
}
void lowgravity ()
{
if (GetAsyncKeyState(VK_MBUTTON))
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_GRAV) = 100.0f;
}
}
}
void Slots5 ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_5SLOT) = 1;
}
}
void NoSpread ()
{
*(float*) OFS_NOSPREAD = 0;
}
void SniperPX ()
{
*(int*)(ADR_PX_SNIPER) = 0;
}
void SP ()
{
*(int*)(ADR_SP_5) = 0;
}
void SP2 ()
{
*(int*)(ADR_SP_10) = 0;
}
void ExtraAmmo ()
{
*(int*)(ADR_EXTRA_AMMO_1) = 1;
}
void ExtraAmmo2 ()
{
*(int*)(ADR_EXTRA_AMMO_2) = 1;
}
void Dig()
{
if(GetAsyncKeyState(VK_MENU) &1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = -2000;
}
}
}
void nowater ()
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_NOWATER, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOWATER, &t , sizeof(t));
VirtualProtect((void*)ADR_NOWATER, sizeof(t), Protection, 0);
}
void Spawn ()
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_QUICKSPAWN1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_QUICKSPAWN1, &t , sizeof(t));
VirtualProtect((void*)ADR_QUICKSPAWN1, sizeof(t), Protection, 0);
VirtualProtect((void*)ADR_QUICKSPAWN2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_QUICKSPAWN2, &t , sizeof(t));
VirtualProtect((void*)ADR_QUICKSPAWN2, sizeof(t), Protection, 0);
}
void Scope ()
{
if(GetAsyncKeyState(VK_RBUTTON))
{
*(int*)(ADR_SCOPE) = (int)1;
}
else
{
*(int*)(ADR_SCOPE) = (int)7;
}
}
void nobounds ()
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_BOUNDS_1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_BOUNDS_1, &t , sizeof(t));
VirtualProtect((void*)ADR_BOUNDS_1, sizeof(t), Protection, 0);
VirtualProtect((void*)ADR_BOUNDS_2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_BOUNDS_2, &t , sizeof(t));
VirtualProtect((void*)ADR_BOUNDS_2, sizeof(t), Protection, 0);
}
void nfd ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NFD) = -20000;
}
}
void norecoil ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NORECOIL1) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL2) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL3) = 0;
}
}
void jump ()
{
if(GetAsyncKeyState(VK_CONTROL) &1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = 2500;
}
}
}
void FFASpawn ()
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_FFASPAWN, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_FFASPAWN, &t , sizeof(t));
VirtualProtect((void*)ADR_FFASPAWN, sizeof(t), Protection, 0);
VirtualProtect((void*)ADR_FFASPAWN, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_FFASPAWN, &t , sizeof(t));
VirtualProtect((void*)ADR_FFASPAWN, sizeof(t), Protection, 0);
}
void Supermaster ()
{
DWORD dwSrvrPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwSrvrPtr != 0){
*(int*)(dwSrvrPtr+OFS_SUPERMASTER) = 1;
}
}
void platinum ()
{
DWORD dwSrvrPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwSrvrPtr != 0)
{
*(long*)(dwSrvrPtr+OFS_PREMIUM1) = 4, 10;
{
*(float*)(dwSrvrPtr+OFS_PREMIUM2) = 1, 1;
}}}
void fullbright ()
{
*(int*)(Full_Bright_1) = 1092779973;
*(int*)(Full_Bright_2) = 1092779973;
*(int*)(Full_Bright_3) = 1092779973;
}
void nofog ()
{
*(float*)Near_Fog = 0;
}
void FastAll ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)ADR_FAST_REPAIR = 10.0f;
*(float*)ADR_FAST_HEATLH = 5.0f;
*(float*)ADR_FAST_FLAG = 10.0f;
*(float*)ADR_FAST_AMMO = 5.0f;
}}
void Glasswalls ()
{
*(int*)ADR_GLASSWALLS = 4;
}
void RoomMaster ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(int*)(dwPlayerPtr+OFS_ROOMMASTER) = 0;
}
}
void Level ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_LEVEL) = 999999999;
}
}
void Bandage ()
{
*(int*)(ADR_BANDAGE) = 0;
}
void speedon9 ()
{
if(GetAsyncKeyState(VK_NUMPAD9) &1<< 0xF)
{
*(float*)(OFS_Speed) = 1000.0f;
}
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11/08/2010, 19:10
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#19
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elite*gold: 10
Join Date: Oct 2010
Posts: 557
Received Thanks: 566
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Omg endlich... Aufsowas habe ich gewartet ! Nice !!! Soviele schreiben mir Private Narichten und fragen mich Nach Source´s usw.
Du bist meine RETTUNG
#vote4sticky !
Also wen das nciht sticky kommt dan weiss ich auch nicht !
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11/08/2010, 19:29
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#20
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elite*gold: 5
Join Date: Jan 2010
Posts: 1,749
Received Thanks: 618
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ja ich brauch die kack unl. ammo Source. Addy habe ich ja
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11/08/2010, 19:33
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#21
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elite*gold: 10
Join Date: Oct 2010
Posts: 557
Received Thanks: 566
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 wen einer dir in gibt ^^ sry wen ich das sage aber dan isses dumm
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11/08/2010, 19:36
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#22
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elite*gold: 0
Join Date: Apr 2010
Posts: 3,935
Received Thanks: 6,301
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Hey hat einer für mich den source von highview?
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11/08/2010, 19:39
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#23
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elite*gold: 5
Join Date: Jan 2010
Posts: 1,749
Received Thanks: 618
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aber wie bekomm ich die source jemallls raus? O.o
E: schon gut habe eine abse gefunden wo noch chans unl. ammo crosshair eig. alles drinne ist. geil  xD
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11/08/2010, 19:56
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#24
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elite*gold: 0
Join Date: Apr 2010
Posts: 101
Received Thanks: 13
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Kann mir jemand Sourcer für MoonJump geben? Einfach nur die Z Koordinate zu erhöhen klappt nicht...
Und könnte vllt. jemand einen Menü Hack Source veröffentlichen? Wäre nett.
Gibt auchh Thanks.
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11/08/2010, 19:59
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#25
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elite*gold: 10
Join Date: Oct 2010
Posts: 557
Received Thanks: 566
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Quote:
de <windows.h>
#include <stdio.h>
#define PlayerPointer 0x00C9A860
#define ServerPointer 0x00B95610
#define NoSpawnWait1 0xB4EB60
#define NoSpawnWait2 0xB4EB68
#define GlassWalls 0x00AE161C
#define NoBounds 0xB05EE0
#define NoBounds2 0xB05EE8
#define Slot5 0x001021A4
#define Slot6 0x001021A5
#define Slot7 0x001021A6
#define Slot8 0x001021A7
#define ADR_ExtraAmmo1 0x00ADB7F4
#define ADR_ExtraAmmo2 0x00ADB7F5
#define FastAmmo 0x00ADECCC
#define FastRepair 0x00ADECD0
#define FastFlag 0x00ADECD8
#define FastHealth 0x00ADECD4
#define NoRecoil1 0x0000001C
#define NoRecoil2 0x00000020
#define NoRecoil3 0x00000024
#define OFS_NOSPREAD 0xADB810
#define NoFallDmg 0x000103A4
#define X 0x000102D4
#define Y 0x000102DC
#define Z 0x000102D8
#define FullBright1 0x00AE1684
#define FullBright2 0x00AE1680
#define FullBright3 0x00AE167C
#define FogNear 0x00AE1714
#define NoWater 0x009FF26C
float posiX;
float posiY;
float posiZ;
void NoSpawn ()
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)NoSpawnWait1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)NoSpawnWait1, &t , sizeof(t));
VirtualProtect((void*)NoSpawnWait1, sizeof(t), Protection, 0);
VirtualProtect((void*)NoSpawnWait2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)NoSpawnWait2, &t , sizeof(t));
VirtualProtect((void*)NoSpawnWait2, sizeof(t), Protection, 0);
}
void Glasswalls ()
{
*(int*)GlassWalls = 4;
}
void nobounds ()
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)NoBounds, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)NoBounds, &t , sizeof(t));
VirtualProtect((void*)NoBounds, sizeof(t), Protection, 0);
VirtualProtect((void*)NoBounds2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)NoBounds2, &t , sizeof(t));
VirtualProtect((void*)NoBounds2, sizeof(t), Protection, 0);
}
void Slots5 ()
{
DWORD dwPlayerPtr = *(DWORD*)ServerPointer;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+Slot5) = 1;
}
}
void Slots6 ()
{
DWORD dwPlayerPtr = *(DWORD*)ServerPointer;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+Slot6) = 2;
}
}
void Slots7 ()
{
DWORD dwPlayerPtr = *(DWORD*)ServerPointer;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+Slot7) = 3;
}
}
void Slots8 ()
{
DWORD dwPlayerPtr = *(DWORD*)ServerPointer;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+Slot8) = 3;
}
}
void ExtraAmmo ()
{
*(int*)(ADR_ExtraAmmo1) = 1;
}
void ExtraAmmo2 ()
{
*(int*)(ADR_ExtraAmmo2) = 1;
}
void FastAll ()
{
DWORD dwPlayerPtr = *(DWORD*)PlayerPointer;
if(dwPlayerPtr != 0)
{
*(float*)FastHealth = 5.0f;
*(float*)FastAmmo = 5.0f;
}}
void norecoil ()
{
DWORD dwPlayerPtr = *(DWORD*)PlayerPointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+NoRecoil1) = 0;
*(float*)(dwPlayerPtr+NoRecoil2) = 0;
*(float*)(dwPlayerPtr+NoRecoil3) = 0;
}
}
void NoSpread ()
{
*(float*) OFS_NOSPREAD = 0;
}
void nfd ()
{
DWORD dwPlayerPtr = *(DWORD*)PlayerPointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+NoFallDmg) = -20000;
}
}
void Teleport ()
{
DWORD dwPlayerPtr = *(DWORD*)PlayerPointer;
if(dwPlayerPtr != 0)
{
if (GetAsyncKeyState(VK_F2))
{
posiX = *(float*)(dwPlayerPtr + X);
posiY = *(float*)(dwPlayerPtr + Y);
posiZ = *(float*)(dwPlayerPtr + Z);
}
if (GetAsyncKeyState(VK_F3))
{
*(float*)(dwPlayerPtr + X) = posiX;
*(float*)(dwPlayerPtr + Y) = posiY;
*(float*)(dwPlayerPtr + Z) = posiZ;
}
}
}
void jump ()
{
if(GetAsyncKeyState(VK_CONTROL) &1)
{
DWORD dwPlayerPtr = *(DWORD*)PlayerPointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+Z) = 2500;
}
}
}
void fullbright ()
{
*(int*)(FullBright1) = 1092779973;
*(int*)(FullBright2) = 1092779973;
*(int*)(FullBright3) = 1092779973;
}
void nofog ()
{
*(float*)FogNear = 0;
}
void nowater ()
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)NoWater, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)NoWater, &t , sizeof(t));
VirtualProtect((void*)NoWater, sizeof(t), Protection, 0);
}
void Hacks()
{
for(;; )
{
ExtraAmmo(); //Auto
ExtraAmmo2(); //Auto
nfd(); //Auto
Glasswalls(); //Auto
FastAll(); //Auto
Teleport();
jump();
nowater(); //Auto
nobounds(); //Auto
NoSpread();
norecoil();
Slots5(); //Auto
Slots6(); //Auto
Slots7(); //Auto
Slots8(); //Auto
nofog(); //Auto
Sleep(20);
}
}
BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:
ShellExecuteA(NULL,"Open","http://www.elitepvpers.com/forum/warrock-hacks-bots-cheats-exploits/",NULL,NULL,1);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)Hacks , 0, 0, 0);
break;
case 2:
break;
}
return TRUE;
}
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Bitte schön Nomenu Source einfach Addys aktualisieren =)
Lg
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11/08/2010, 20:45
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#26
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elite*gold: 21
Join Date: Nov 2010
Posts: 2,062
Received Thanks: 2,320
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Ich wollt mal fragen, wie macht man einen MENU Hack?
Also gibts dafür ne source oder braucht man extra programme?
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11/08/2010, 20:52
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#27
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elite*gold: 80
Join Date: May 2010
Posts: 1,628
Received Thanks: 507
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Quote:
Originally Posted by dsgreha
Kann mir jemand Sourcer für MoonJump geben? Einfach nur die Z Koordinate zu erhöhen klappt nicht...
Und könnte vllt. jemand einen Menü Hack Source veröffentlichen? Wäre nett.
Gibt auchh Thanks.
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Dann machst du es falsch, eigentlich musst du nur die Z Coordinate erhöhen.
Nimm einfach die Source von Superjump und erhöh den Z Wert.
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11/08/2010, 20:54
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#28
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elite*gold: 0
Join Date: Jun 2010
Posts: 550
Received Thanks: 148
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Brauche Source und Aktuelle Addys für Chams oder Wall Hack dringend.
Für mein NoMenu.
@Liqht™ sorry wegen PN
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11/08/2010, 21:47
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#29
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elite*gold: 0
Join Date: May 2008
Posts: 274
Received Thanks: 162
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Code:
#include <windows.h>
#include <stdio.h>
#include "Addys.h"
float posiX;
float posiY;
float posiZ;
void Teleport ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
if (GetAsyncKeyState(VK_F2))
{
posiX = *(float*)(dwPlayerPtr + OFS_X);
posiY = *(float*)(dwPlayerPtr + OFS_Y);
posiZ = *(float*)(dwPlayerPtr + OFS_Z);
}
if (GetAsyncKeyState(VK_F3))
{
*(float*)(dwPlayerPtr + OFS_X) = posiX;
*(float*)(dwPlayerPtr + OFS_Y) = posiY;
*(float*)(dwPlayerPtr + OFS_Z) = posiZ;
}
}
}
void AllSlot ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(int*)(dwPlayerPtr + OFS_SLOT5)= 1;
*(int*)(dwPlayerPtr + OFS_SLOT6)= 1;
*(int*)(dwPlayerPtr + OFS_SLOT7)= 1;
*(int*)(dwPlayerPtr + OFS_SLOT8)= 1;
}
}
void ExtraAmmo ()
{
*(int*)(ADR_EXTRAAMMO1) = 1;
}
void ExtraAmmo3 ()
{
*(int*)(ADR_EXTRAAMMO2) = 1;
}
void Dig()
{
if(GetAsyncKeyState(VK_MENU) &1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = -2000;
}
}
}
void Spawn ()
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_NOSPAWNWAIT1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOSPAWNWAIT1, &t , sizeof(t));
VirtualProtect((void*)ADR_NOSPAWNWAIT1, sizeof(t), Protection, 0);
VirtualProtect((void*)ADR_NOSPAWNWAIT2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOSPAWNWAIT2, &t , sizeof(t));
VirtualProtect((void*)ADR_NOSPAWNWAIT2, sizeof(t), Protection, 0);
VirtualProtect((void*)ADR_NOSPAWNWAIT3, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOSPAWNWAIT3, &t , sizeof(t));
VirtualProtect((void*)ADR_NOSPAWNWAIT3, sizeof(t), Protection, 0);
}
void nobounds ()
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_NOBOUNDS1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOBOUNDS1, &t , sizeof(t));
VirtualProtect((void*)ADR_NOBOUNDS1, sizeof(t), Protection, 0);
VirtualProtect((void*)ADR_NOBOUNDS2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOBOUNDS2, &t , sizeof(t));
VirtualProtect((void*)ADR_NOBOUNDS2, sizeof(t), Protection, 0);
}
void nfd ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NFD) = -20000;
}
}
void jump ()
{
if(GetAsyncKeyState(VK_CONTROL) &1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = 2500;
}
}
}
void fullbright ()
{
*(int*)(ADR_FULLBRIGHT1) = 1092779973;
*(int*)(ADR_FULLBRIGHT2) = 1092779973;
*(int*)(ADR_FULLBRIGHT3) = 1092779973;
}
/*void nofog ()
{
*(float*)ADR_NEARFOG = 0;
*(float*)ADR_FARFOG = 1166127104;
}*/
/*void FastAll ()
{
DWORD dwPlayerPtr = *(DWORD*)PlayerPointer;
if(dwPlayerPtr != 0)
{
*(float*)FastRepair = 10.0f;
*(float*)FastHealth = 5.0f;
*(float*)FastFlag = 10.0f;
*(float*)FastAmmo = 5.0f;
}}*/
void speedon0 ()
{
if(GetAsyncKeyState(VK_NUMPAD2) &1<< 0xF)
{
*(float*)(ADR_SPEEDHACK) = 97.0f;
}
}
void speedon1 ()
{
if(GetAsyncKeyState(VK_NUMPAD3) &1<< 0xF)
{
*(float*)(ADR_SPEEDHACK) = 600.0f;
}
}
void speedon2 ()
{
if(GetAsyncKeyState(VK_NUMPAD4) &1<< 0xF)
{
*(float*)(ADR_SPEEDHACK) = 1000.0f;
}
}
void platinum ()
{
DWORD dwSrvrPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwSrvrPtr != 0)
{
*(long*)(dwSrvrPtr+OFS_PREMIUM) = 4, 10;
{
*(float*)(dwSrvrPtr+OFS_PREMIUM2) = 1, 1;
}}}
void speedschub ()
{
if(GetAsyncKeyState(VK_INSERT) &1<< 0xF)
{
*(float*)(ADR_SPEEDHACK) = 200.0f;
Sleep(200);
*(float*)(ADR_SPEEDHACK) = 105.0f;
Sleep(400);
*(float*)(ADR_SPEEDHACK) = 250.0f;
Sleep(300);
*(float*)(ADR_SPEEDHACK) = 105.0f;
}
}
//----------------------------------
bool Nospread = false;//
bool NoRecoil = false;//
bool Scope = false;//
int lowgravity = true;//
int CromBange = true;//
int PXSn1per =true;//
bool CH_WeaponHack = false;
bool VirtualJump3 = false;//
bool ImDrunk = false;//
bool GLASSWALLS=false;//
bool CH_Roll=false;
bool WEP=false;
bool MapColor=false;
int NoFog=true;
int FastAll = true;
bool CH_LOCK = false;
void PlayerHacks(void)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
if (Nospread==true)
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_NOSPREAD, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOSPREAD, &t , sizeof(t));
VirtualProtect((void*)ADR_NOSPREAD, sizeof(t), Protection, 0);
}
if(GetAsyncKeyState(VK_NUMPAD0) &1)
{
Nospread = Nospread==false;
}
if (GLASSWALLS==true)
{
*(int*)ADR_GLASSWALLS = 4;
}
else if (GLASSWALLS==false)
{
*(int*)ADR_GLASSWALLS = 0;
}
if(GetAsyncKeyState(VK_NUMPAD7) &1)
{
GLASSWALLS = GLASSWALLS==false;
}
if(NoRecoil)
{
*(float*)(dwPlayerPtr+OFS_NORECOIL1) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL2) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL3) = 0;
}
if(GetAsyncKeyState(VK_NUMPAD1) &1)
{
NoRecoil = NoRecoil==false;
}
if (Scope==false)
{
*(int*)(ADR_SCOPE) = (int)5;
}
else if (Scope==true)
{
*(int*)(ADR_SCOPE) = (int)1;
}
if(GetAsyncKeyState(VK_RBUTTON) &1)
{
Scope = Scope==false;
}
if (lowgravity)
if (GetAsyncKeyState(VK_MBUTTON))
{
*(float*)(dwPlayerPtr+OFS_PLAYERGRAVITY) = 130.0f;
}
if(CromBange)
{
*(int*)(ADR_BANDAGE) = 1;
}
if(PXSn1per)
{
*(int*)(ADR_SNIPERPX) = 1;
}
if (VirtualJump3==true)
{
*(float*)(ADR_VIRTUALJUMP) = 1000;
}
else if (VirtualJump3==false)
{
*(float*)(ADR_VIRTUALJUMP) = 40;
}
if(GetAsyncKeyState(VK_NUMPAD6) &1)
{
VirtualJump3 = VirtualJump3==false;
}
if(ImDrunk==true)
{
*(DWORD*)(ADR_IMDRUNK) = 1;
}
else if (ImDrunk==false)
{
*(DWORD*)(ADR_IMDRUNK) = 0;
}
if(GetAsyncKeyState(VK_NUMPAD5) &1)
{
ImDrunk = ImDrunk==false;
}
if(NoFog)
{
*(float*)ADR_FOGNFAR = 1166127104;
*(float*)ADR_FOGNEAR = 0;
}
if(FastAll)
{
*(float*)(ADR_FASTAMMO) = 5.0F;
*(float*)(ADR_FASTHEALTH) = 5.0F;
*(float*)(ADR_FASTREPAIR) = 10.0F;
*(float*)(ADR_FASTFLAG) = 10.0F;
}
/* if(CH_LOCK==true)
{
*(float*)ADR_FASTLOCKON = 1;
}
else if(CH_LOCK==false)
{
*(float*)ADR_FASTLOCKON = 0;
}
if(GetAsyncKeyState(VK_DELETE) &1)
{
CH_LOCK = CH_LOCK==false;
}*/
if (MapColor==true)
{
*(double*)(MapColor3) = 250;////Yellow/Green
*(double*)(MapColor3) = 250;////Yellow/Green
*(double*)(MapColor3) = 250;////Yellow/Green
}
else if (MapColor==false)
{
*(double*)(MapColor3);////Yellow/Green
*(double*)(MapColor3);////Yellow/Green
*(double*)(MapColor3);////Yellow/Green
}
if(GetAsyncKeyState(VK_NUMPAD9) &1)
{
MapColor = MapColor==false;
}
/*if(CH_SP)
{
*(int*)(ADR_SP_10) = 1;
}
if(CH_SP2)
{
*(int*)(ADR_SP5) = 1;
}*/
}}
//-----------------------------------
void Hacks()
{
for(;; )
{
nfd();//
platinum();//
speedon0();//
speedon1();//
speedon2();//
PlayerHacks();//
AllSlot();//
ExtraAmmo();//
ExtraAmmo3();//
Dig();//
nobounds();//
jump();//
fullbright();//
Teleport();//
speedschub();//
Spawn ();//
Sleep(20);
}
}
BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:
ShellExecuteA(NULL,"Open","http://kshboard.topic-board.net/",NULL,NULL,1);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)Hacks , 0, 0, 0);
break;
case 2:
break;
}
return TRUE;
}
Wer bei diesem Source code hilfe brauch PN me.
In diesem sourcecode sind enthalten:
nfd
platinum
speed
Nospread
NoRecoil
Scope
lowgravity
CromBange
PXSn1per
WeaponHack //kp ob geht
VirtualJump
ImDrunk
GLASSWALLS
Roll //kp ob geht
WEP //kp ob geht
MapColor
NoFog
FastAll
AllSlot
ExtraAmmo1
ExtraAmmo2
Dig
nobounds
jump
fullbright
Teleport
speedschub
Spawn
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11/08/2010, 22:26
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#30
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elite*gold: 2
Join Date: Jul 2009
Posts: 1,447
Received Thanks: 923
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Hier auch welche von meiner seite:
GM Warning:
PHP Code:
if (CH_GMW==1) // Was an sein Muss
{
#define COLOR_ADM_WARNING D3DCOLOR_ARGB(255, 0,255, 0) // Farbe im mom: Rot
char *gmname=(char *) (GM_Warning);
if (strlen(gmname)>2) {
char gmwarn[333];
sprintf(gmwarn, "Warning: %s » is in this Room.", GM_Warning); // MSG
}
}
FogColor:
PHP Code:
if(FogColor==1) pDevice->SetRenderState(D3DRS_FOGCOLOR,XCOL);
if(FogColor==2) pDevice->SetRenderState(D3DRS_FOGCOLOR,WHITE);
if(FogColor==3) pDevice->SetRenderState(D3DRS_FOGCOLOR,RED);
if(FogColor==4) pDevice->SetRenderState(D3DRS_FOGCOLOR,ORANGE);
if(FogColor==5) pDevice->SetRenderState(D3DRS_FOGCOLOR,BLACK);
if(FogColor==6) pDevice->SetRenderState(D3DRS_FOGCOLOR,YELLOW);
if(FogColor==7) pDevice->SetRenderState(D3DRS_FOGCOLOR,GREEN);
#define FARBE D3DCOLOR_ARGB(255,255,255,255) // WEIß
if(Funktion==1,2,3,4...)pDevice->SetRenderState(D3DRS_FOGCOLOR,FARBE)
Natürlich solltet ihr nicht 1,2,3,4 machen in eine reihe.
WallHack Asus:
PHP Code:
#define Stride1 36
#define Stride2 32
if(WallHack==1)
{
if(m_Stride == Stride1 && Stride2 )
{
pDevice->SetRenderState( D3DRS_SRCBLEND, 3 );
pDevice->SetRenderState( D3DRS_DESTBLEND, 4 );
pDevice->SetRenderState( D3DRS_ALPHABLENDENABLE, true );
pDevice->SetRenderState( D3DRS_ZENABLE,false);
}
}
NoFog:
PHP Code:
if(NoFog==1)
{
pDevice->SetRenderState(D3DRS_FOGENABLE,false);
}
NoFog kann man zwar auch mit FogNear und FogFar machen aber ich mach es immer eig so und es geht auch.
Es sind eigentlich hauptsälich alles auser GM Warning D3D Funktionen die bei NoMenu nicht gehen werden, ihr könnt sie wenn ihr sie einbauen wollt ihn euer Menu in der DIP Hooken.
Es wird noch mehr folgen die: PAW, WriteAsm, ASM Bypass (Max 1h), Userfind.
Viel Spaß ;D
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