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WarRock EU - Code Snippets
Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.
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View Poll Results: Wie findet ihr diesen Thread
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Klasse!
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78 |
60.94% |
Geht so
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17 |
13.28% |
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Sinnlos, braucht keiner
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33 |
25.78% |
11/22/2010, 13:59
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#196
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elite*gold: 0
Join Date: Jun 2010
Posts: 64
Received Thanks: 3
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Kann mir mal jemand eine public Base reinstellen?
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11/22/2010, 14:10
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#197
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elite*gold: 17
Join Date: Sep 2010
Posts: 2,166
Received Thanks: 861
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ZombieFreeze Source Code für NoMenuHack
Quote:
//ZombieFreeze
{
if(GetAsyncKeyState(VK_NUMPAD5) &1<< 0xF)
{
*(float*)Addr_Speed = 0.0f;
}
}
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11/22/2010, 14:36
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#198
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elite*gold: 0
Join Date: Aug 2009
Posts: 75
Received Thanks: 16
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So dass ist das Problem eines Freundes, ich konnte nich tnachhelfen, komischerweise xD , wo liegt das Problem?
Quote:
hi erstmal^^
also wie du mitbekommen hast startet mein eigener hack nicht^^
es läuft so ab ich starte injektor als admin dann starte ich warrock
es heisst sucsessfuly to inject aber dann startet warrock einfach nicht..
an was kann das liegen?
ist der quellcode falsch??
#include <Windows.h>
#include <stdio.h>
#define ADR_PLAYERPOINTER 0xA71030
#define OFS_Z 0x000102D8
#define ADR_NFD 0x000103A4
void Superjump ()
{
if(GetAsyncKeyState(VK_CONTROL) )
{
DWORD PIP = *(DWORD*)ADR_PLAYERPOINTER;
if(PIP != 0)
{
*(float*) (PIP+OFS_Z) = 1500;
}
}
}
void NFD()
{
DWORD dwPIP = *(DWORD*)
ADR_PLAYERPOINTER;
if(dwPIP != 0)
{
*(float*)(dwPIP+ADR_NFD) = -25000;
}
}
void TheHacks()
{
for(;
{
Superjump();
NFD();
Sleep(30);
}
}
BOOL WINAPI DllMain(HINSTANCE mod, DWORD
DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:
//-->
CreateThread(0,0, (LPTHREAD_START_ROUTINE)TheHacks , 0,0,0);
break;
case 2:
break;
}
return TRUE;
}
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11/22/2010, 14:44
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#199
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elite*gold: 0
Join Date: Feb 2010
Posts: 605
Received Thanks: 623
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Quote:
hi erstmal^^
also wie du mitbekommen hast startet mein eigener hack nicht^^
es läuft so ab ich starte injektor als admin dann starte ich warrock
es heisst sucsessfuly to inject aber dann startet warrock einfach nicht..
an was kann das liegen?
ist der quellcode falsch??
#include <Windows.h>
#include <stdio.h>
#define ADR_PLAYERPOINTER 0xA71030
#define OFS_Z 0x000102D8
#define ADR_NFD 0x000103A4
void Superjump ()
{
if(GetAsyncKeyState(VK_CONTROL) )
{
DWORD PIP = *(DWORD*)ADR_PLAYERPOINTER;
if(PIP != 0)
{
*(float*) (PIP+OFS_Z) = 1500;
}
}
}
void NFD()
{
DWORD dwPIP = *(DWORD*)
ADR_PLAYERPOINTER;
if(dwPIP != 0)
{
*(float*)(dwPIP+ADR_NFD) = -25000;
}
}
void TheHacks()
{
for(;
{
Superjump();
NFD();
Sleep(30);
}
}
BOOL WINAPI DllMain(HINSTANCE mod, DWORD
DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:
//-->
CreateThread(0,0, (LPTHREAD_START_ROUTINE)TheHacks , 0,0,0);
break;
case 2:
break;
}
return TRUE;
}
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so isses bei mir auch
Edit: wenn ich einen Hack mit nur Teleport erstelle gehts
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11/22/2010, 15:07
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#200
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elite*gold: 0
Join Date: Mar 2009
Posts: 603
Received Thanks: 97
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brauche immer noch nen wallhack source 
wäre klasse wen den wer hier reinstellen würde oder mit per m die sachen geben könnte.
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11/22/2010, 15:26
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#201
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elite*gold: 0
Join Date: Jun 2010
Posts: 64
Received Thanks: 3
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Was stimmt nicht?
Code:
#include <stdio.h>
#include <iostream>
#include "addies.h"
#include <Windows.h>
void PosiLogger()
{
char pos[30];
DWORD dwPlayerpointer = *(DWORD*)Addr_Playerpointer;
FILE *f;
f=fopen("C:\\Users\\Michael\\Desktop\\asdf.txt","w");
if(GetAsyncKeyState(VK_NUMPAD9))
{
sprintf(pos,"\nX:%f,Y:%f,Z:%f\n",*(float*)(dwPlayerpointer+Ofs_X),*(float*)(dwPlayerpointer+Ofs_Y),*(float*)(dwPlayerpointer+Ofs_Z));
fprintf(f,"%s",pos);
}
}
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)PosiLogger, 0, 0, 0);
}
return TRUE;
}
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11/22/2010, 16:13
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#202
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elite*gold: 0
Join Date: Aug 2010
Posts: 269
Received Thanks: 41
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wasi st daran falsch warrock startet erst ganrnicht
im spoiler bitte um hilfe
#define ADR_PLAYERPOINTER 0xA71030
#define ADR_SERVERPOINTER 0x96BDE8
#define OFS_X 0x000102D4
#define OFS_Y 0x000102DC
#define OFS_Z 0x000102D8
#define ADR_NFD 0x000103A4
#define ADR_NOSPREAD 0x008B834C
#define OFS_NORECOIL1 0x0000001c
#define OFS_NORECOIL2 0x00000020
#define OFS_NORECOIL3 0x00000024
#define Addr_Speed 0xA4B8D4
#define ADR_ExtraAmmo1 0x008B2548
#define ADR_ExtraAmmo2 0x008B2549
#define OFS_5SLOT 0x00D147C
#define OFS_6SLOT 0x00D147D
#define OFS_7SLOT 0x00D147E
#define OFS_8SLOT 0x00D147F
#define GlassWalls 0x00BB0B1C
#define ADR_FASTAMMO 0x008AE96C
#define ADR_FASTHEALTH 0x008AE974
#define Addr_Speed 0xA4B8D4
float CoordX;
float CoordY;
float CoordZ;
DWORD *ingame = (DWORD*)ADR_PLAYERPOINTER;
DWORD *outgame = (DWORD*)ADR_SERVERPOINTER;
void PlayerHacks()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
//Super Jump
{
if(GetAsyncKeyState(VK_CONTROL) &1)
{
*(float*)(dwPlayerPtr + OFS_Z) = 2000;
}
}
//No Fall Damage
{
*(float*)(dwPlayerPtr + ADR_NFD) = -20000;
}
//Speed Stuff
//Speed Normal
{
if(GetAsyncKeyState(VK_NUMPAD0) &1<< 0xF)
{
*(float*)Addr_Speed = 100.0f;
}
}
//Speed x2
{
if(GetAsyncKeyState(VK_NUMPAD1) &1<< 0xF)
{
*(float*)Addr_Speed = 200.0f;
}
}
//Speed x3
{
if(GetAsyncKeyState(VK_NUMPAD2) &1<< 0xF)
{
*(float*)Addr_Speed = 300.0f;
}
}
//Speed x4
{
if(GetAsyncKeyState(VK_NUMPAD3) &1<< 0xF)
{
*(float*)Addr_Speed = 400.0f;
}
}
//Speed x5
{
if(GetAsyncKeyState(VK_NUMPAD4) &1<< 0xF)
{
*(float*)Addr_Speed = 800.0f;
}
}
//ZombieFreeze
{
if(GetAsyncKeyState(VK_NUMPAD6) &1<< 0xF)
{
*(float*)Addr_Speed = 0.0f;
}
}
//Recoil / Spread Stuff
//Recoil
{
*(float*)(dwPlayerPtr + OFS_NORECOIL1) = 0;
*(float*)(dwPlayerPtr + OFS_NORECOIL2) = 0;
*(float*)(dwPlayerPtr + OFS_NORECOIL3) = 0;
}
//Spread
{
*(int*)ADR_NOSPREAD = 0;
}
//PX Stuff
//Extra Ammo 1+2
{
*(int*)(ADR_ExtraAmmo1) = 1;
*(int*)(ADR_ExtraAmmo2) = 1;
}
//Dig
{
if(GetAsyncKeyState(VK_MENU) &1)
{
*(float*)(dwPlayerPtr + OFS_Z) = -2000;
}
}
//Teleport
{
if(GetAsyncKeyState(VK_F2))
{
CoordX = *(float*)(dwPlayerPtr+OFS_X);
CoordY = *(float*)(dwPlayerPtr+OFS_Y);
CoordZ = *(float*)(dwPlayerPtr+OFS_Z);
}
if (GetAsyncKeyState(VK_F3))
{
*(float*)(dwPlayerPtr + OFS_X) = CoordX;
*(float*)(dwPlayerPtr + OFS_Y) = CoordY;
*(float*)(dwPlayerPtr + OFS_Z) = CoordZ;
}
}
//Glass Walls
{
if(GetAsyncKeyState(VK_NUMPAD8) &1)
{
*(int*)GlassWalls = 4;
}
if(GetAsyncKeyState(VK_NUMPAD9) &1)
{
*(int*)GlassWalls = 0;
}
}
//Fast Ammo
{
*(float*)ADR_FASTAMMO = 12.05f;
}
}
//Fast Health
{
*(float*)ADR_FASTHEALTH = 15.0f;
}
}
void ServerHacks()
{
DWORD dwSrvrPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwSrvrPtr != 0)
{
//Slot Stuff
//5 Slot
{
*(long*)(dwSrvrPtr + OFS_5SLOT) = 1;
}
//6 Slot
{
*(long*)(dwSrvrPtr + OFS_6SLOT) = 1;
}
//7 Slot
{
*(long*)(dwSrvrPtr + OFS_7SLOT) = 1;
}
//8 Slot
{
*(long*)(dwSrvrPtr + OFS_8SLOT) = 1;
}
}
}
inline void HackThread()
{
for(;; )
{
if(*ingame)
{
PlayerHacks();
}
if(*outgame)
{
ServerHacks();
}
}
Sleep( 200 ); // Prevent for overloading CPU!
}
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0);
}
return TRUE;
}
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11/22/2010, 16:17
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#203
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elite*gold: 0
Join Date: Nov 2010
Posts: 240
Received Thanks: 62
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hat sich erledigt ;D
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11/22/2010, 17:02
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#204
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elite*gold: 1
Join Date: Jun 2010
Posts: 2,843
Received Thanks: 3,724
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Quote:
#include <stdio.h>
#include <iostream>
#include "addies.h"
#include <Windows.h>
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#include <windows.h>
#include <iostream>
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11/22/2010, 19:33
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#205
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elite*gold: 0
Join Date: Oct 2010
Posts: 2,462
Received Thanks: 813
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PHP Code:
#define ADR_BANDAGE 0x00 #define ADR_FFASPAWN 0x00 #define ADR_QUICKSPAWN1 0x00 #define ADR_QUICKSPAWN2 0x00 #define OFS_GRAV 0x00
Hat jemand davon die neuen Addys?
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11/22/2010, 22:45
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#206
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elite*gold: 0
Join Date: Aug 2010
Posts: 269
Received Thanks: 41
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kan mir wer die source für no spawn wait geben wäre nett
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11/23/2010, 05:17
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#207
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elite*gold: 0
Join Date: Jun 2010
Posts: 550
Received Thanks: 148
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void NoSpawn ()
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_NOSPAWNWAIT1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOSPAWNWAIT1, &t , sizeof(t));
VirtualProtect((void*)ADR_NOSPAWNWAIT1, sizeof(t), Protection, 0);
VirtualProtect((void*)ADR_NOSPAWNWAIT2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOSPAWNWAIT2, &t , sizeof(t));
VirtualProtect((void*)ADR_NOSPAWNWAIT2, sizeof(t), Protection, 0);
VirtualProtect((void*)ADR_NOSPAWNWAIT3, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOSPAWNWAIT3, &t , sizeof(t));
VirtualProtect((void*)ADR_NOSPAWNWAIT3, sizeof(t), Protection, 0);
}
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11/23/2010, 07:04
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#208
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elite*gold: 1
Join Date: Jun 2010
Posts: 2,843
Received Thanks: 3,724
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*(float*)(ADR_SPAWN1) = 0;// NOSPAWN
*(int*)(ADR_MEMAMMO) = 0;//UNLAMMO
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11/23/2010, 18:43
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#209
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elite*gold: 0
Join Date: Jul 2010
Posts: 62
Received Thanks: 97
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Und was ist Zombie OPK??
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11/23/2010, 18:50
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#210
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elite*gold: 900
Join Date: Apr 2009
Posts: 14,981
Received Thanks: 11,403
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Quote:
Originally Posted by Geoning
Und was ist Zombie OPK??
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Alle Zombies stehen auf einem Punkt und du kannst sie abknallen
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