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WarRock EU - Code Snippets

Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.

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Old 11/22/2010, 13:59   #196
 
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Kann mir mal jemand eine public Base reinstellen?
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Old 11/22/2010, 14:10   #197
 
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ZombieFreeze Source Code für NoMenuHack

Quote:
//ZombieFreeze
{
if(GetAsyncKeyState(VK_NUMPAD5) &1<< 0xF)
{
*(float*)Addr_Speed = 0.0f;
}
}
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Old 11/22/2010, 14:36   #198
 
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So dass ist das Problem eines Freundes, ich konnte nich tnachhelfen, komischerweise xD , wo liegt das Problem?

Quote:
hi erstmal^^
also wie du mitbekommen hast startet mein eigener hack nicht^^
es läuft so ab ich starte injektor als admin dann starte ich warrock
es heisst sucsessfuly to inject aber dann startet warrock einfach nicht..
an was kann das liegen?

ist der quellcode falsch??

#include <Windows.h>
#include <stdio.h>

#define ADR_PLAYERPOINTER 0xA71030
#define OFS_Z 0x000102D8
#define ADR_NFD 0x000103A4

void Superjump ()
{
if(GetAsyncKeyState(VK_CONTROL) )
{
DWORD PIP = *(DWORD*)ADR_PLAYERPOINTER;
if(PIP != 0)
{
*(float*) (PIP+OFS_Z) = 1500;

}
}
}

void NFD()
{
DWORD dwPIP = *(DWORD*)
ADR_PLAYERPOINTER;
if(dwPIP != 0)
{
*(float*)(dwPIP+ADR_NFD) = -25000;
}
}

void TheHacks()
{
for(;
{
Superjump();
NFD();
Sleep(30);

}
}

BOOL WINAPI DllMain(HINSTANCE mod, DWORD
DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:
//-->
CreateThread(0,0, (LPTHREAD_START_ROUTINE)TheHacks , 0,0,0);
break;
case 2:
break;

}
return TRUE;
}
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Old 11/22/2010, 14:44   #199
 
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Quote:
hi erstmal^^
also wie du mitbekommen hast startet mein eigener hack nicht^^
es läuft so ab ich starte injektor als admin dann starte ich warrock
es heisst sucsessfuly to inject aber dann startet warrock einfach nicht..
an was kann das liegen?

ist der quellcode falsch??

#include <Windows.h>
#include <stdio.h>

#define ADR_PLAYERPOINTER 0xA71030
#define OFS_Z 0x000102D8
#define ADR_NFD 0x000103A4

void Superjump ()
{
if(GetAsyncKeyState(VK_CONTROL) )
{
DWORD PIP = *(DWORD*)ADR_PLAYERPOINTER;
if(PIP != 0)
{
*(float*) (PIP+OFS_Z) = 1500;

}
}
}

void NFD()
{
DWORD dwPIP = *(DWORD*)
ADR_PLAYERPOINTER;
if(dwPIP != 0)
{
*(float*)(dwPIP+ADR_NFD) = -25000;
}
}

void TheHacks()
{
for(;
{
Superjump();
NFD();
Sleep(30);

}
}

BOOL WINAPI DllMain(HINSTANCE mod, DWORD
DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:
//-->
CreateThread(0,0, (LPTHREAD_START_ROUTINE)TheHacks , 0,0,0);
break;
case 2:
break;

}
return TRUE;
}
so isses bei mir auch
Edit: wenn ich einen Hack mit nur Teleport erstelle gehts
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Old 11/22/2010, 15:07   #200
 
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brauche immer noch nen wallhack source
wäre klasse wen den wer hier reinstellen würde oder mit per m die sachen geben könnte.
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Old 11/22/2010, 15:26   #201
 
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Was stimmt nicht?
Code:
#include <stdio.h>
#include <iostream>
#include "addies.h"
#include <Windows.h>



void PosiLogger()
{
    char pos[30];

    DWORD dwPlayerpointer = *(DWORD*)Addr_Playerpointer;
    FILE *f;
    f=fopen("C:\\Users\\Michael\\Desktop\\asdf.txt","w");
    if(GetAsyncKeyState(VK_NUMPAD9))
    {
        sprintf(pos,"\nX:%f,Y:%f,Z:%f\n",*(float*)(dwPlayerpointer+Ofs_X),*(float*)(dwPlayerpointer+Ofs_Y),*(float*)(dwPlayerpointer+Ofs_Z));
        fprintf(f,"%s",pos);
    }
}
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
    if(dwReason == DLL_PROCESS_ATTACH)
    {
        CreateThread(0, 0, (LPTHREAD_START_ROUTINE)PosiLogger, 0, 0, 0);
    }
    return TRUE;
}
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Old 11/22/2010, 16:13   #202
 
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wasi st daran falsch warrock startet erst ganrnicht
im spoiler bitte um hilfe


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Old 11/22/2010, 16:17   #203
 
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hat sich erledigt ;D
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Old 11/22/2010, 17:02   #204
 
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Quote:
#include <stdio.h>
#include <iostream>
#include "addies.h"
#include <Windows.h>
#include <windows.h>
#include <iostream>
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Old 11/22/2010, 19:33   #205
 
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PHP Code:
#define ADR_BANDAGE 0x00
#define ADR_FFASPAWN 0x00
#define ADR_QUICKSPAWN1 0x00
#define ADR_QUICKSPAWN2 0x00
#define OFS_GRAV 0x00 
Hat jemand davon die neuen Addys?
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Old 11/22/2010, 22:45   #206
 
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kan mir wer die source für no spawn wait geben wäre nett
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Old 11/23/2010, 05:17   #207
 
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void NoSpawn ()
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_NOSPAWNWAIT1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOSPAWNWAIT1, &t , sizeof(t));
VirtualProtect((void*)ADR_NOSPAWNWAIT1, sizeof(t), Protection, 0);

VirtualProtect((void*)ADR_NOSPAWNWAIT2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOSPAWNWAIT2, &t , sizeof(t));
VirtualProtect((void*)ADR_NOSPAWNWAIT2, sizeof(t), Protection, 0);

VirtualProtect((void*)ADR_NOSPAWNWAIT3, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOSPAWNWAIT3, &t , sizeof(t));
VirtualProtect((void*)ADR_NOSPAWNWAIT3, sizeof(t), Protection, 0);
}
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Old 11/23/2010, 07:04   #208
 
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*(float*)(ADR_SPAWN1) = 0;// NOSPAWN
*(int*)(ADR_MEMAMMO) = 0;//UNLAMMO
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Old 11/23/2010, 18:43   #209
 
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Und was ist Zombie OPK??
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Old 11/23/2010, 18:50   #210

 
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Quote:
Originally Posted by Geoning View Post
Und was ist Zombie OPK??
Alle Zombies stehen auf einem Punkt und du kannst sie abknallen
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