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WarRock EU - Code Snippets
Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.
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View Poll Results: Wie findet ihr diesen Thread
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Klasse!
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78 |
60.94% |
Geht so
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17 |
13.28% |
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Sinnlos, braucht keiner
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33 |
25.78% |
01/15/2012, 18:31
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#6286
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elite*gold: 0
Join Date: Jan 2012
Posts: 438
Received Thanks: 511
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Quote:
Originally Posted by KniifezzZ
The NFD Dont work i use define : #define OFS_NFD 0x00102C8 But dont work
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The Addy is correct, you may use the wrong Source?
Code:
*(float*)(Player+OFS_NFD) = -200000;
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01/15/2012, 18:41
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#6287
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elite*gold: 0
Join Date: Jan 2012
Posts: 26
Received Thanks: 5
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Thanks , i now go search Super Jump
Can some one send here Super Jump ?
Can some one send here Super Jump ?
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01/15/2012, 18:44
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#6288
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elite*gold: 0
Join Date: Jan 2012
Posts: 438
Received Thanks: 511
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Quote:
Originally Posted by Kniifezz
Thanks , i now go search Super Jump
Can some one send here Super Jump ?
Can some one send here Super Jump ?
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You're Welcome.
Code:
if(nSuperjump)
{if(GetAsyncKeyState(VK_CONTROL))
{switch(nSuperjump){
case 1:*(float*)(dwPlayerPtr+OFS_Z) = 500;break;
case 2:*(float*)(dwPlayerPtr+OFS_Z) = 1000;break;
case 3:*(float*)(dwPlayerPtr+OFS_Z) = 1500;break;
case 4:*(float*)(dwPlayerPtr+OFS_Z) = 2000;break;
case 5:*(float*)(dwPlayerPtr+OFS_Z) = 2500;break;
case 6:*(float*)(dwPlayerPtr+OFS_Z) = 3000;break;
case 7:*(float*)(dwPlayerPtr+OFS_Z) = 3500;break;
case 8:*(float*)(dwPlayerPtr+OFS_Z) = 4000;break;
case 9:*(float*)(dwPlayerPtr+OFS_Z) = 4500;
}}}
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01/15/2012, 18:44
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#6289
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elite*gold: 0
Join Date: Jan 2012
Posts: 26
Received Thanks: 5
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I now go search Superjump , or can some one send here ?
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01/15/2012, 22:53
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#6290
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elite*gold: 1
Join Date: May 2011
Posts: 1,490
Received Thanks: 196
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Code:
unsigned int GetCurrentLevel(long exp)
{
unsigned int CurrentLevel = 0;
DWORD exptestcall = 0x4E784C;
__asm
{
push exp
call [exptestcall]
mov CurrentLevel,eax;
}
return CurrentLevel;
}
Credits: UnknownPK
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01/16/2012, 13:18
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#6291
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elite*gold: 0
Join Date: Dec 2011
Posts: 25
Received Thanks: 3
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Please work source on:
-Unl.Ammo
-OPK Player
-SVP Player
Please WORK Source
Thanks
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01/16/2012, 18:19
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#6292
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elite*gold: 1
Join Date: Jun 2011
Posts: 302
Received Thanks: 367
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Ich möchte bald vilt wieder in die WR Scene zurück ;o Wenn dann jemand mit mir Team machen will oder so added mich Skype. :|
Edit: Skype: WeechedBueny
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01/16/2012, 19:15
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#6293
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elite*gold: LOCKED
Join Date: Dec 2009
Posts: 434
Received Thanks: 396
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Büny du warste gerade mal 1-2 monate weg Oo
Code:
if(pHacks->Bot.AntiAFK)
{
Sleep(540000); //9mins
keybd_event(0x20,0,0,0);
//kd(0x20); __asm ****
//ku(0x20); __asm ****
}
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01/17/2012, 15:30
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#6294
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elite*gold: 0
Join Date: Jan 2012
Posts: 26
Received Thanks: 5
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5Slot ?
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01/17/2012, 15:41
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#6295
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elite*gold: 0
Join Date: Dec 2011
Posts: 25
Received Thanks: 3
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Quote:
Originally Posted by Kniifezz
5Slot ? 
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Code:
if(CH_Slot5)
{
*(BYTE*)(ServerPtr+OFS_SLOT5) = 0x1;
}
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01/17/2012, 15:46
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#6296
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elite*gold: 0
Join Date: Jan 2012
Posts: 26
Received Thanks: 5
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Thanks  So Have Some 1 Unl. Ammo ?
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01/17/2012, 16:00
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#6297
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elite*gold: 0
Join Date: Feb 2010
Posts: 18
Received Thanks: 0
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who have a full d3d hack source
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01/17/2012, 17:04
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#6298
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elite*gold: 1
Join Date: Jun 2011
Posts: 302
Received Thanks: 367
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Quote:
Originally Posted by KingClem™
Büny du warste gerade mal 1-2 monate weg Oo
Code:
if(pHacks->Bot.AntiAFK)
{
Sleep(540000); //9mins
keybd_event(0x20,0,0,0);
//kd(0x20); __asm ****
//ku(0x20); __asm ****
}
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ne ist schon länger her  aber bis ich anfange, wenn überhaupt, wird es eh nochmal ein paar monate dauern, da ich bald meine abschlussprüfungen habe und viel mehr zeit für die schule einsparen muss
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01/17/2012, 17:09
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#6299
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elite*gold: 1
Join Date: May 2011
Posts: 1,490
Received Thanks: 196
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Quote:
Originally Posted by besimbicer
who have a full d3d hack source
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Me
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01/17/2012, 17:13
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#6300
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elite*gold: 0
Join Date: Dec 2011
Posts: 129
Received Thanks: 82
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#vehicle opk
if(g_pBase->MyPlayer)
{
//if(CH_VehicleOpk)
int indexing = 0;
while(g_pEsp.GetVehicle(indexing))
{
g_pBase->MyPlayer->wpos[0] = 200;
g_pBase->MyPlayer->wpos[2] = 0;
g_pBase->MyPlayer->wpos[4] = 200;
g_pEsp.GetVehicle(indexing)->Pos = D3DXVECTOR3(0,0,0);
indexing++;
}
}
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