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WarRock EU - Code Snippets
Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.
View Poll Results: Wie findet ihr diesen Thread
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Klasse!
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78 |
60.94% |
Geht so
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17 |
13.28% |
Sinnlos, braucht keiner
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33 |
25.78% |
08/03/2011, 10:09
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#4786
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elite*gold: 0
Join Date: May 2011
Posts: 171
Received Thanks: 81
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@ KingClem die header habe ich das war für andere die möglicherweise OpenGL hooken wollen
achja hab nu au n ReHook also können wir beide ja anfangen mit unserem Pwn Hack(NoDelay,NoReload tested workt!) :P
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08/03/2011, 19:33
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#4787
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elite*gold: 13
Join Date: Feb 2011
Posts: 333
Received Thanks: 90
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kann mir wer virtual jump source geben ?
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08/03/2011, 20:14
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#4788
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elite*gold: 0
Join Date: Jul 2011
Posts: 3,812
Received Thanks: 1,840
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PHP Code:
switch (CH_VJUMP) { posiX = *(float*)(Player + OFS_X); posiY = *(float*)(Player + OFS_Y); posiZ = *(float*)(Player + OFS_Z); case 0: *(float*)(ADR_VIRTUALJUMP) = 43; case 1: *(float*)(ADR_VIRTUALJUMP) = 500; }
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08/03/2011, 20:36
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#4789
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elite*gold: 13
Join Date: Feb 2011
Posts: 333
Received Thanks: 90
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danke funktioniert
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08/03/2011, 21:45
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#4790
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elite*gold: 0
Join Date: Jul 2011
Posts: 3,812
Received Thanks: 1,840
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Kann mir wer pls helfen?
Die CqC Prone source geht irgendwie nicht in meinen D3D hack rein.
In meinem NoMenu hat es geklappt xD
PHP Code:
//CQC_Prone #define ADR_CQCPRONE 0xADAD2C
if (CH_CQCPRONE) { if (GetAsyncKeyState('c')) { *(float*)(ADR_CQCPRONE) = 3.0F; } else if (GetAsyncKeyState('c')) { *(float*)(ADR_CQCPRONE) = 3.0F; } } else { *(float*)(ADR_CQCPRONE) = 1.0F; }
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08/04/2011, 01:09
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#4791
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elite*gold: 11
Join Date: Aug 2011
Posts: 64
Received Thanks: 60
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^^^^
Quote:
if(SuperNoSpread == 0) *(double*)ADR_SUPERNOSPREAD = 5;
if(SuperNoSpread == 1) *(double*)ADR_SUPERNOSPREAD = 0;
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^
^^
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08/04/2011, 10:24
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#4792
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elite*gold: 13
Join Date: Feb 2011
Posts: 333
Received Thanks: 90
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hat wer glasswalls source für menü?
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08/04/2011, 10:40
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#4793
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elite*gold: 11
Join Date: Aug 2011
Posts: 64
Received Thanks: 60
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Quote:
Originally Posted by Hanfi™
hat wer glasswalls source für menü?
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Menu:
Code:
if(GlassWalls==1)
{
*(int*)ADR_GLASSWALLS = 4;
}
No Menu:
Code:
void GlassWalls ()
{
if(GetAsyncKeyState(VK_NUMPAD1) &1) // Numpad 1 schaltet GlassWalls ein
{
*(int*)ADR_GLASSWALLS = 4;
}
if(GetAsyncKeyState(VK_NUMPAD2) &1) // Numpad 2 schaltet GlassWalls aus
{
*(int*)ADR_GLASSWALLS = 0;
}
}
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08/04/2011, 10:44
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#4794
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elite*gold: 6
Join Date: Mar 2010
Posts: 1,184
Received Thanks: 834
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noch ne Methode GlassWall zu machen:
Code:
if(m_Stride == 40)
{
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
}
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08/04/2011, 10:53
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#4795
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elite*gold: 1
Join Date: Jul 2011
Posts: 472
Received Thanks: 1,444
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Code:
if(AS_Invisible==1)
{
*(float*)(Playerx+INVISIBLE) = 19;
}
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08/04/2011, 11:23
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#4796
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elite*gold: 0
Join Date: Jul 2011
Posts: 112
Received Thanks: 32
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Quote:
Originally Posted by _TradEmArk_:)
Code:
if(AS_Invisible==1)
{
*(float*)(Playerx+INVISIBLE) = 19;
}
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C&P aus meinem Projekt
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08/04/2011, 12:04
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#4797
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elite*gold: 1
Join Date: Jul 2011
Posts: 472
Received Thanks: 1,444
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Ist von Cyber ;*
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08/04/2011, 12:13
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#4798
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elite*gold: 0
Join Date: Jul 2011
Posts: 112
Received Thanks: 32
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Quote:
Originally Posted by _TradEmArk_:)
Ist von Cyber ;*
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ja und wo sind dann die credits ? :*
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08/04/2011, 14:30
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#4799
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elite*gold: 219
Join Date: Jan 2011
Posts: 1,444
Received Thanks: 1,369
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xKarraka Sprite Hack ... emm habe ne frage dazu habe jetzt meine Menu rein gemacht neue Detour ist drine . Wen ich warrock starte after 1 min werde ich gekickt wegen ungewönliche spielehandlung
Was ist das noch Dt :/
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08/04/2011, 16:49
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#4800
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elite*gold: 0
Join Date: Jul 2011
Posts: 3,812
Received Thanks: 1,840
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Quote:
xKarraka Sprite Hack ... emm habe ne frage dazu habe jetzt meine Menu rein gemacht neue Detour ist drine . Wen ich warrock starte after 1 min werde ich gekickt wegen ungewönliche spielehandlung
Was ist das noch Dt :/
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Hast du denn einen neuen Hook?
Wenn nicht, musst du neu rein machen.
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