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WarRock EU - Code Snippets

Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.

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Old 12/21/2011, 22:06   #6136
 
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Ja also Venom wenn du mir erklärst warum es bei Win XP 'Als Admin ausführen' gibt dann mach ich das gerne :P
Also ich hab SP3 von daher sollte das doch glatt laufen ? ^^
Ich probiers jetzt einfach noch einmal mit ChimpREC aber danke für die Hilfe

€: ChimpREC failt bei mir, erkennt den Prozess erst gar nicht und nach paar Minuten schließt sich WarRock, ist also scheinbar detected ^^... ich komm nicht weiter T.T
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Old 12/22/2011, 18:39   #6137
 
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OKPIP = One Kill Possition Invisibile Players

Player who is Invisible, you can find him on Possition 0,0,0 (X,Y,Z)
Hacker who uses Invisible, you can find him on Possition 0,0,0 (X,Y,Z), too.


Quote:

#define OFS_X 0x102E0
#define OFS_Y 0x102F0
#define OFS_Z 0x102E8
#define OFS_NFD 0x102C8

if (CH_OKPIP == 1)
{
*(float*)(Player+OFS_NFD) = -200000; // You couldnt die
*(float*)(Player+OFS_Z) = 0; // position 0
*(float*)(Player+OFS_X) = 0; // position 0
*(float*)(Player+OFS_Y) = 0; // position 0
}
Req: No Delay Code or Quick Plant/Def. code
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Old 12/22/2011, 19:24   #6138
 
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@GoflecC nennt sich Anti OPK fker
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Old 12/22/2011, 20:52   #6139
 
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führt bei mir nur zu crash
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Old 12/23/2011, 08:23   #6140
 
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can i request for struct base??
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Old 12/23/2011, 09:17   #6141
 
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Quote:
Originally Posted by boknoy24 View Post
can i request for struct base??
Code:
struct CBase
{
	CServer* local;			//0x000000  
		char unknown[96];		//0x000004
    CRedPlayer* plocal;			//0x000064 
		char unknown0[1171864]; //0x000000
	CRedPlayer* players;   //0x11E198
};//Size = 0x000050(80)
Credits : RedLine , Directx , UnknownPk

-------------------------

I Sow my new function LaddersQuickly posted in many loggers so i decide to share the code too ..

Code:
ADR_Ladderquickly                       0x00858200  

         if (LadderQuickly==1)
	{
		*(double*)(ADR_Ladderquickly) = /*SpeedVal*/300;
	}
	else
	{
		*(double*)(ADR_Ladderquickly) = /*OrginalVal*/40;
	}
		
NOTE : Don't use hight val cuz it will be little buggy :)
Credits :
Red_L!n3
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Old 12/23/2011, 09:33   #6142
 
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can i request another

Struct for opk thank you

i mean ready to compile it
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Old 12/23/2011, 11:46   #6143
 
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Code:
struct CPlayer
{
	CHAR xJumpToAdress0[0x10194];//0x00
	FLOAT Pitch;//0x10194
	CHAR xJumpToAdress1[0x18];//0x10198
	FLOAT Yaw;//0x101B0
	CHAR xJumpToAdress2[0xC];//0x101B4
	FLOAT ViewX;//0x101C0
	FLOAT ViewY;//0x101C4
	FLOAT ViewZ;//0x101C8
	CHAR xJumpToAdress3[0x6C];//0x101CC
	BYTE PlayerState;//0x10238
	CHAR xJumpToAdress4[0xA7];//0x10239
	FLOAT PosX;//0x102E0
	CHAR xJumpToAdress5[0x4];//0x102E4
	FLOAT PosY;//0x102E8
	CHAR xJumpToAdress6[0x4];//0x102EC
	FLOAT PosZ;//0x102F0
};
Code:
struct CBase
{
    CPlayer* pLocal;
    char xJumpToAdress1[0x11E190];
    CPlayer** pGlobal;
};
Code:
if ( cPlayer.CH_PlayerOPK )
{
	for ( INT MaxPlayer = 0; MaxPlayer < 32; MaxPlayer++ )
	{
		p_Player->pGlobal[MaxPlayer]->PosX = 0.0F;
		p_Player->pGlobal[MaxPlayer]->PosY = 0.0F;
		p_Player->pGlobal[MaxPlayer]->PosZ = 0.0F;
	}
}
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Old 12/23/2011, 14:11   #6144
 
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how can i compile it to .dll sir?

i don't know how to use struct
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Old 12/23/2011, 15:16   #6145
 
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i can make a no menu but i can't understand about struct -_-
im newbie in struct.

im still in a no menu >.<


when someone asking you always say learn c++ wtf.
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Old 12/23/2011, 17:58   #6146

 
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Detour, Structs, Quickladder & MessageBox added
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Old 12/24/2011, 10:47   #6147
 
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Code:
void ESPSTUFF(LPDIRECT3DDEVICE9 pDevice)
{
	
if(EspName == 1)
{
DWORD PlayerPointer  = *(DWORD*)PTR_PLAYERPOINTER;
if(PlayerPointer != 0 )
{
	for( int i = 0; i < 32; i++)
	{
	if(!pBase->player || !pBase->plocal) break; 
	CPlayer* pPlayer = pBase->player[i];
	CPlayerInfo *pInfo = GetPlayerInfo(i);
	if(pInfo && pPlayer)
	{
		CPlayerInfo *pLocalInfo = GetPlayerInfo(pBase->plocal->index);
		D3DXVECTOR3 g_pPlayer(pPlayer->pos1, pPlayer->pos2, pPlayer->pos3),g_vView; 
		if( GetScreenCoordFromWorld(pDevice, g_vView, g_pPlayer) )
		{
			DWORD NameColor;
			if( pLocalInfo->team == pInfo->team )
			NameColor = D3DCOLOR_ARGB(255,0,255,0);
			else
			NameColor = D3DCOLOR_ARGB(255,255,0,0);
			if(EspName==1)
			{
				if(EnemyOnly == 1 && pInfo->team == pLocalInfo->team)
				{
					}else{
					char naesp[100];
					sprintf(naesp, "Name: %s", pInfo->pclass); 
					menu.DrawText((float)g_vView.x,(float)g_vView.y-90,NameColor,naesp);
				}
			}
		}
	}
	
}
}
}
}
Creditz: ToxicLibrary(Full Source), CyberVeezy (Little Change at the Source)
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Old 12/24/2011, 10:56   #6148
 
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Quote:
Originally Posted by CyberVeezy :) View Post
Code:
void ESPSTUFF(LPDIRECT3DDEVICE9 pDevice)
{
	
if(EspName == 1)
{
DWORD PlayerPointer  = *(DWORD*)PTR_PLAYERPOINTER;
if(PlayerPointer != 0 )
{
	for( int i = 0; i < 32; i++)
	{
	if(!pBase->player || !pBase->plocal) break; 
	CPlayer* pPlayer = pBase->player[i];
	CPlayerInfo *pInfo = GetPlayerInfo(i);
	if(pInfo && pPlayer)
	{
		CPlayerInfo *pLocalInfo = GetPlayerInfo(pBase->plocal->index);
		D3DXVECTOR3 g_pPlayer(pPlayer->pos1, pPlayer->pos2, pPlayer->pos3),g_vView; 
		if( GetScreenCoordFromWorld(pDevice, g_vView, g_pPlayer) )
		{
			DWORD NameColor;
			if( pLocalInfo->team == pInfo->team )
			NameColor = D3DCOLOR_ARGB(255,0,255,0);
			else
			NameColor = D3DCOLOR_ARGB(255,255,0,0);
			if(EspName==1)
			{
				if(EnemyOnly == 1 && pInfo->team == pLocalInfo->team)
				{
					}else{
					char naesp[100];
					sprintf(naesp, "Name: %s", pInfo->pclass); 
					menu.DrawText((float)g_vView.x,(float)g_vView.y-90,NameColor,naesp);
				}
			}
		}
	}
	
}
}
}
}
Creditz: ToxicLibrary(Full Source), CyberVeezy (Little Change at the Source)
So wird das nicht auf XP laufen und wird auch noch crashen
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Old 12/24/2011, 10:59   #6149
 
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wieso sollte das nicht auf xp laufen? lol
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Old 12/24/2011, 11:03   #6150
 
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Quote:
Originally Posted by Yazzn :) View Post
wieso sollte das nicht auf xp laufen? lol
Weil er nicht den Hook dazu gepostet hat
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