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WarRock EU - Code Snippets
Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.
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View Poll Results: Wie findet ihr diesen Thread
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Klasse!
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78 |
60.94% |
Geht so
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17 |
13.28% |
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Sinnlos, braucht keiner
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33 |
25.78% |
06/08/2012, 15:09
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#7186
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Join Date: May 2012
Posts: 48
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Habs!!
Code:
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
Danke schön!
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06/08/2012, 16:04
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#7187
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Join Date: Jul 2011
Posts: 152
Received Thanks: 76
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Moin,
ist der Sorce Code zu ALT ODER WARUM WILL DER BEI MEINEM nOmENUE NICHT GEHENß
void NoRecoil ()
{
DWORD dwPLAYERPOINTER = *(DWORD*)Playerpointer;
if(dwPLAYERPOINTER != 0)
{
*(float*)(dwPLAYERPOINTER+OFS_NORECOIL1) = 0;
*(float*)(dwPLAYERPOINTER+OFS_NORECOIL2) = 0;
*(float*)(dwPLAYERPOINTER+OFS_NORECOIL3) = 0;
}
}
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06/08/2012, 16:18
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#7188
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elite*gold: 900
Join Date: Apr 2009
Posts: 14,981
Received Thanks: 11,403
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Quote:
Originally Posted by Fischii26
Moin,
ist der Sorce Code zu ALT ODER WARUM WILL DER BEI MEINEM nOmENUE NICHT GEHENß
void NoRecoil ()
{
DWORD dwPLAYERPOINTER = *(DWORD*)Playerpointer;
if(dwPLAYERPOINTER != 0)
{
*(float*)(dwPLAYERPOINTER+OFS_NORECOIL1) = 0;
*(float*)(dwPLAYERPOINTER+OFS_NORECOIL2) = 0;
*(float*)(dwPLAYERPOINTER+OFS_NORECOIL3) = 0;
}
}
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Der müsste eigentlich noch funktionieren. Versuch mal verschiedene Addys aus dem Sticky.
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06/08/2012, 18:08
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#7189
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elite*gold: 0
Join Date: Aug 2009
Posts: 69
Received Thanks: 8
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Kann mir denn niemand helfen 
Hat keiner Detouren die er weitergeben kann oder mir mal helfen kann oder
höchstens Ratschläge geben kann  ?
Habe sogar nur NFD + Superjump (funktionieren, getestet) geadded, DIPS entfernt,
Aber nützt nix. Mitten im Spiel ca. nach 2-3 Minuten stürzt ab mit der Nachricht:
Fremdprogramm entdeckt.
Pls
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06/09/2012, 13:13
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#7190
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elite*gold: 0
Join Date: May 2012
Posts: 48
Received Thanks: 8
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Hey, kann mir mal wieder einer helfen? :O
Ich habe einen NoMenu Hack gemacht, aber immer wenn die Runde ingame zuende ist Crasht warrock. Ich dachte es liegt an einer funktion , also habe ich fast alle wieder rausgenommen, doch es crasht immer noch.
Code:
#include <Windows.h>
#include <stdio.h>
#define ADR_PLAYERPOINTER 0xA30A04
#define ADR_SERVERPOINTER 0xA30994
#define OFS_NFD 0x102D4
#define OFS_X 0x102EC
#define OFS_Y 0x102FC
#define OFS_Z 0x102F4
#define OFS_5SLOT 0xC70BC
#define OFS_6SLOT 0xC70B9
#define OFS_7SLOT 0xC70BA
#define OFS_8SLOT 0xC70BB
DWORD *ingame = (DWORD*)ADR_PLAYERPOINTER;
DWORD *lobby = (DWORD*)ADR_SERVERPOINTER;
void PlayerHacks()
{
DWORD pp = *(DWORD*)ADR_PLAYERPOINTER;
if(pp != 0)
{
//Super Jump
{
if(GetAsyncKeyState(VK_CONTROL) &1)
{
*(float*)(pp + OFS_Z) = 2000;
}
}
//No Fall Damage
{
*(float*)(pp + OFS_NFD) = -2000;
}
}
}
void ServerHacks()
{
DWORD sp = *(DWORD*)ADR_SERVERPOINTER;
if(sp != 0)
{
// All Slots
{
*(long*)(sp + OFS_5SLOT) = 1;
*(long*)(sp + OFS_6SLOT) = 1;
*(long*)(sp + OFS_7SLOT) = 1;
*(long*)(sp + OFS_8SLOT) = 1;
}
}
}
void HackThread()
{
for(;; )
{
if(*ingame)
{
PlayerHacks();
}
if(*lobby)
{
ServerHacks();
}
}
Sleep( 25 );
}
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0);
}
return TRUE;
}
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06/09/2012, 15:00
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#7191
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elite*gold: 0
Join Date: Mar 2012
Posts: 194
Received Thanks: 311
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Quote:
Originally Posted by MilchMannx3
Hey, kann mir mal wieder einer helfen? :O
Ich habe einen NoMenu Hack gemacht, aber immer wenn die Runde ingame zuende ist Crasht warrock. Ich dachte es liegt an einer funktion , also habe ich fast alle wieder rausgenommen, doch es crasht immer noch.
Code:
#include <Windows.h>
#include <stdio.h>
#define ADR_PLAYERPOINTER 0xA30A04
#define ADR_SERVERPOINTER 0xA30994
#define OFS_NFD 0x102D4
#define OFS_X 0x102EC
#define OFS_Y 0x102FC
#define OFS_Z 0x102F4
#define OFS_5SLOT 0xC70BC
#define OFS_6SLOT 0xC70B9
#define OFS_7SLOT 0xC70BA
#define OFS_8SLOT 0xC70BB
DWORD *ingame = (DWORD*)ADR_PLAYERPOINTER;
DWORD *lobby = (DWORD*)ADR_SERVERPOINTER;
void PlayerHacks()
{
DWORD pp = *(DWORD*)ADR_PLAYERPOINTER;
if(pp != 0)
{
//Super Jump
{
if(GetAsyncKeyState(VK_CONTROL) &1)
{
*(float*)(pp + OFS_Z) = 2000;
}
}
//No Fall Damage
{
*(float*)(pp + OFS_NFD) = -2000;
}
}
}
void ServerHacks()
{
DWORD sp = *(DWORD*)ADR_SERVERPOINTER;
if(sp != 0)
{
// All Slots
{
*(long*)(sp + OFS_5SLOT) = 1;
*(long*)(sp + OFS_6SLOT) = 1;
*(long*)(sp + OFS_7SLOT) = 1;
*(long*)(sp + OFS_8SLOT) = 1;
}
}
}
void HackThread()
{
for(;; )
{
if(*ingame)
{
PlayerHacks();
}
if(*lobby)
{
ServerHacks();
}
}
Sleep( 25 );
}
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0);
}
return TRUE;
}
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this makes me question why people release sources that they obviously don't understand
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06/09/2012, 15:16
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#7192
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elite*gold: 0
Join Date: Oct 2008
Posts: 38
Received Thanks: 21
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lol. getasynckeystate &1?
Some offsets are wrong.
Anyways, my source.
Dynamic crosshair, Get the spread value yourself, it is the same as warrock's crosshair.
Edit it how you like(:
DrawDotA is the same as DrawDot but DrawDot for me is 2 px square
Code:
float SpreadRatio;
if (nCross==2)
{
int x = ( GetSystemMetrics( 0 ) / 2);
int y = ( GetSystemMetrics( 1 ) / 2);
int wLength = 18 + SpreadRatio;
int wLength2 = (wLength * 2) + SpreadRatio; // 36 + SpreadRatio
//char ratioT[100];
//sprintf(ratioT, "Ratio: %2.2f", SpreadRatio);
//menu.DrawGameTextPixel(x - 30, y - 30, Red, ratioT);
menu.DrawDotA(x,y,255,0,0,pDevice); //center
menu.DrawLine(x - wLength, y, x - wLength2, y, White, pDevice); // Left
menu.DrawLine(x + wLength, y, x + wLength2, y, White, pDevice); //right
menu.DrawLine(x, y + wLength, x, y + wLength2, White, pDevice); //down
menu.DrawLine(x, y - wLength, x, y - wLength2, White, pDevice); //Up
}
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06/09/2012, 16:59
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#7193
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elite*gold: 15
Join Date: Nov 2011
Posts: 556
Received Thanks: 1,002
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Code:
VOID WINAPI NoWeaponRecoil()
{
__asm
{
MOV EAX,DWORD PTR DS:[0xA30A04]
CMP EAX,0
JNZ InGame
InGame:
MOV DWORD PTR DS:[0xC43C],0
MOV DWORD PTR DS:[0xC440],0
MOV DWORD PTR DS:[0xC444],0
}
}
Wasn falsch?
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06/09/2012, 23:54
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#7194
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elite*gold: 14
Join Date: Nov 2011
Posts: 139
Received Thanks: 170
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Quote:
Originally Posted by xBioK1ngz
Code:
VOID WINAPI NoWeaponRecoil()
{
__asm
{
MOV EAX,DWORD PTR DS:[0xA30A04]
CMP EAX,0
JNZ InGame
InGame:
MOV DWORD PTR DS:[0xC43C],0
MOV DWORD PTR DS:[0xC440],0
MOV DWORD PTR DS:[0xC444],0
}
}
Wasn falsch?
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MOV DWORD PTR[ EAX+0xC43C],0
MOV DWORD PTR[ EAX+0xC440],0
MOV DWORD PTR[ EAX+0xC444],0
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06/10/2012, 09:09
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#7195
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elite*gold: 15
Join Date: Nov 2011
Posts: 556
Received Thanks: 1,002
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Code:
VOID WINAPI NoWeaponRecoil()
{
__asm
{
MOV EAX,DWORD PTR DS:[0xA30A04]
CMP EAX,0
JNZ InGame
InGame:
MOV DWORD PTR DS:[EAX+0xC43C],0
MOV DWORD PTR DS:[EAX+0xC440],0
MOV DWORD PTR DS:[EAX+0xC444],0
}
}
Ich bekomme beim starten von WarRock einen Absturz ..
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06/10/2012, 10:29
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#7196
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elite*gold: 0
Join Date: Aug 2010
Posts: 972
Received Thanks: 1,583
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Probiers mal so
Quote:
VOID WINAPI NoWeaponRecoil()
{
__asm
{
MOV EAX,DWORD PTR DS:[0xA30A04]
CMP EAX,0
JZ NotInGame
MOV DWORD PTR DS:[EAX+0xC43C],0
MOV DWORD PTR DS:[EAX+0xC440],0
MOV DWORD PTR DS:[EAX+0xC444],0
NotIngame:
}
}
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06/10/2012, 10:46
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#7197
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elite*gold: 420
Join Date: Jan 2012
Posts: 1,082
Received Thanks: 1,000
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Die Offets sind übrigens falsch.
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06/10/2012, 10:54
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#7198
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elite*gold: 77
Join Date: May 2012
Posts: 137
Received Thanks: 176
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Quote:
Originally Posted by Yazzn (:
Die Offets sind übrigens falsch.
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#define OFS_NORECOIL1 0xC34C
#define OFS_NORECOIL2 0xC440
#define OFS_NORECOIL3 0xC444
Sind richtig
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06/10/2012, 11:02
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#7199
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elite*gold: 420
Join Date: Jan 2012
Posts: 1,082
Received Thanks: 1,000
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Nein, sind sie nicht.
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06/10/2012, 12:30
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#7200
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elite*gold: 77
Join Date: May 2012
Posts: 137
Received Thanks: 176
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Quote:
Originally Posted by Yazzn (:
Nein, sind sie nicht.
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So funktionieren sie bei mir als Offset?
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