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WarRock EU - Code Snippets

Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.

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Old 12/20/2011, 14:16   #6121
 
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Quote:
Originally Posted by xBioK1ngz View Post





Offset:
Code:
if ( cWeaponHacks.CH_NoDelay )
{
    *(DWORD*)(dwPlayerPtr+ADR_OFS_NODELAY) = -1;
}
not working...

tested:
#define ADR_OFS_NODELAY 0x10356
#define ADR_OFS_NODELAY 0x103E0
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Old 12/20/2011, 16:53   #6122
 
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Code:
DWORD ADR_OFS_NODELAY = 0x103E0;
Code:
if ( cWeaponHacks.CH_NoDelay )
{
    *(DWORD*)(dwPlayerPtr+ADR_OFS_NODELAY) = -1;
}
Dont work for you ?
- Your Hackthread is to slow.
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Old 12/20/2011, 17:24   #6123
 
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Quote:
Originally Posted by xBioK1ngz View Post
Code:
DWORD ADR_OFS_NODELAY = 0x103E0;
Code:
if ( cWeaponHacks.CH_NoDelay )
{
    *(DWORD*)(dwPlayerPtr+ADR_OFS_NODELAY) = -1;
}
Dont work for you ?
- Your Hackthread is to slow.

Agree with you. But mine crash using nade I don't know why
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Old 12/20/2011, 17:54   #6124
 
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Quote:
Originally Posted by Mr. Muscle View Post
Agree with you. But mine crash using nade I don't know why
K400,T-BOMB,STRINGER,PZF,RPG_7...
Is fixxed in WarRock
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Old 12/20/2011, 18:14   #6125
 
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Besser so, diese Hacks waren nicht normal .
Hat jemand die Source von OPK ?

greetz
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Old 12/20/2011, 18:16   #6126
 
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Quote:
Originally Posted by ! suubwaiix3 ! View Post
Besser so, diese Hacks waren nicht normal .
Hat jemand die Source von OPK ?

greetz
die Source von OPK findeste ueberall...

Allerdings sind diese glaube ich nicht so gut, wenn nicht verbesserste sie halt nen bissl...

Structs kann man schnell uppen.
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Old 12/20/2011, 18:22   #6127
 
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Quote:
Originally Posted by Chowniiqhtz View Post
die Source von OPK findeste ueberall...

Allerdings sind diese glaube ich nicht so gut, wenn nicht verbesserste sie halt nen bissl...

Structs kann man schnell uppen.
Alles klar. Danke!
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Old 12/20/2011, 18:23   #6128
 
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Code:
//	
//{
//if(OPK==1)
//{
//for(int i = 0; i<32; i++)
//{
//CPlayer* pPlayerA = g_pBase->player[i];
//pPlayerA->rx = 0;
//pPlayerA->ry = 0;
//pPlayerA->rz = 0;
//*(float*)(ADR_PLAYERPOINTER+OFS_NFD) = -99999999;
//}
//}
//}
//
//{
//if (SVP==1) 
//{
//DWORD Player = *(DWORD*)ADR_PLAYERPOINTER;
//DWORD Serverx = *(DWORD*)ADR_PLAYERPOINTER;
//if (Player != 0 && Serverx != 0)
//for(int i = 0; i < 32; i++)
//{
//CPlayer* pPlayerA = g_pBase->player[i];    
//pPlayerA->rx=(i*50);
//pPlayerA->ry=0;
//pPlayerA->rz=0;
//}
//}
//}
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Old 12/20/2011, 18:27   #6129
 
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Quote:
Originally Posted by hero9910 View Post
Code:
//	
//{
//if(OPK==1)
//{
//for(int i = 0; i<32; i++)
//{
//CPlayer* pPlayerA = g_pBase->player[i];
//pPlayerA->rx = 0;
//pPlayerA->ry = 0;
//pPlayerA->rz = 0;
//*(float*)(ADR_PLAYERPOINTER+OFS_NFD) = -99999999;
//}
//}
//}
//
//{
//if (SVP==1) 
//{
//DWORD Player = *(DWORD*)ADR_PLAYERPOINTER;
//DWORD Serverx = *(DWORD*)ADR_PLAYERPOINTER;
//if (Player != 0 && Serverx != 0)
//for(int i = 0; i < 32; i++)
//{
//CPlayer* pPlayerA = g_pBase->player[i];    
//pPlayerA->rx=(i*50);
//pPlayerA->ry=0;
//pPlayerA->rz=0;
//}
//}
//}
Man könnte auch nowater noch mit einbinden, ist in manchen maps hilfreich
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Old 12/20/2011, 22:32   #6130
 
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Code:
if ( cPlayerHacks.CH_PlayerOPK )
{    
    for ( INT MaxPlayer = 0; MaxPlayer < 32; MaxPlayer++ )
    {
        p_Player->p_Global[MaxPlayer]->PosX = 0.0F;
        p_Player->p_Global[MaxPlayer]->PosY = 0.0F;
        p_Player->p_Global[MaxPlayer]->PosZ = 0.0F;
    }
}
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Old 12/21/2011, 17:21   #6131
 
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Nabend
Ich hab ein kleines Problem beim dumpen von WR, immer wenn ich es mit Kernel Detective unter 32x Win XP versuche steht bei status 'inaccessible from user-mode' und sobald ich es dumpe kommt ein Bluescreen... Terminate bringt auch nur ein Bluescreen hervor, hat da jemand vielleicht ne Idee ?

lg, Sawe
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Old 12/21/2011, 17:40   #6132
 
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Quote:
Originally Posted by . χaωe View Post
Nabend
Ich hab ein kleines Problem beim dumpen von WR, immer wenn ich es mit Kernel Detective unter 32x Win XP versuche steht bei status 'inaccessible from user-mode' und sobald ich es dumpe kommt ein Bluescreen... Terminate bringt auch nur ein Bluescreen hervor, hat da jemand vielleicht ne Idee ?

lg, Sawe
Also ich persönlich benutzte viel lieber ChimpREC ;
Beim dumpen solltest du alle debugprogramme aussschalten.
Und wahrscheinlich ist der Grund dieses Errors die "Admin Ausführung" ; hast du
Kernel als Administrator ausgeführt ?
PS: Nächstes mal sowas bitte in den Addy Thread !
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Old 12/21/2011, 19:51   #6133
 
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#define ADR_3DPLAYER 0x0011B800
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Old 12/21/2011, 20:01   #6134
 
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Quote:
Originally Posted by Venom' View Post
Und wahrscheinlich ist der Grund dieses Errors die "Admin Ausführung" ; hast du
Kernel als Administrator ausgeführt ?
Win XP 32
Quote:
PS: Nächstes mal sowas bitte in den Addy Thread !
Hat nichts mit Addys zu tun. Ist schon richtig hier.

Quote:
Originally Posted by GoflecC. View Post
#define ADR_3DPLAYER 0x0011B800
Dies hier kommt wiederum in den AddyThread
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Old 12/21/2011, 20:24   #6135
 
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@GoflecC
Jetzt ist das Player Slot Offset schon 3D Player ! LOL FAIL
@χaωe
Versuche mal bei eigenschaften auf Windows Xp Service Pack 2!
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