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WarRock EU - Code Snippets

Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.

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Old 12/18/2010, 19:04   #571
 
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removved
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Old 12/18/2010, 20:20   #572
 
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Quote:
Originally Posted by xl31tw0lfx View Post
hat einer source für plantanywhere in nomenü?????
Jaa habe ich. Bekommst du aber nicht.
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Old 12/18/2010, 20:48   #573
 
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Tuh mir ein geffallen gib sie nicht weiter sonst hat sie jeder
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Old 12/18/2010, 20:52   #574
 
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Quote:
Originally Posted by CyberRazzer View Post
xD1997
Tuh mir ein geffallen gib sie nicht weiter sonst hat sie jeder
wtf die wurde hier von yazzn gepostet und entfern mal pls forcekick weißt du eigentlich warum es heißt es wurde in der vip section gepostet und soll nicht über all geleecht werden?

weißt du warum das so ist?
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Old 12/18/2010, 20:53   #575

 
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Plant Anywhere in Nomenü:

Code:
*(int*)(ADR_PlantAnywhere) = 1;
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Old 12/18/2010, 21:15   #576
 
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Quote:
*(int*)(ADR_PlantAnywhere) = 1;
Fail
*(BYTE*)
0x1
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Old 12/19/2010, 00:07   #577
 
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Quote:
Originally Posted by #Infraction View Post
Plant Anywhere in Nomenü:

Code:
*(int*)(ADR_PlantAnywhere) = 1;
LOOL
FAIL
Cyber nimm das wieder raus.
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Old 12/19/2010, 01:12   #578

 
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So jetzt hab ich auch ein Problem!

Und zwar bei scalare Jump.

Ich benutz dem im menü also

blabla hotkeyabfrage undso

*(float*)(ADR_PLAYERPOINTER + Z_Axis) = *(float*)(ADR_PLAYERPOINTER + Z_Axis) +50;

Was ist falsch?

Wenn ich dann Spacebar drücke, häng ich in der Luft rum und seh mich ungefähr aus Bauchnabel Winkel von der cam her.
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Old 12/19/2010, 01:15   #579
 
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Quote:
Originally Posted by #Infraction View Post
So jetzt hab ich auch ein Problem!

Und zwar bei scalare Jump.

Ich benutz dem im menü also

blabla hotkeyabfrage undso

*(float*)(ADR_PLAYERPOINTER + Z_Axis) = *(float*)(ADR_PLAYERPOINTER + Z_Axis) +50;

Was ist falsch?

Wenn ich dann Spacebar drücke, häng ich in der Luft rum und seh mich ungefähr aus Bauchnabel Winkel von der cam her.
g_pBase->local->z/pos3 += 50;

wie wäre es damit^^
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Old 12/19/2010, 13:25   #580
 
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Hat jemand einen "Auto Space" SourceCode für AutoIt ?

Wäre nett wenn ihr mir weiterhelfen könntet!

MFG
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Old 12/19/2010, 17:07   #581
 
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#define ADR_OPK_1 0x00502673
#define ADR_OPK_2 0x0050267D
#define ADR_OPK_3 0x00502683

void WriteAsm( void* pxAddress, BYTE *code, int size )
{
unsigned long Protection;
VirtualProtect((void*)pxAddress, size, PAGE_READWRITE, &Protection);
memcpy((void*)pxAddress, (const void*)code, size);
VirtualProtect((void*)pxAddress, size, Protection, 0);
}
BYTE ONOPK[] = {0x89, 0xa1};
if (OPK==1)
{
WriteAsm((void*)ADR_OPK_1,ONOPK,6);
WriteAsm((void*)ADR_OPK_2,ONOPK,6);
WriteAsm((void*)ADR_OPK_3,ONOPK,6);
}

:S
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Old 12/19/2010, 17:09   #582

 
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Quote:
Originally Posted by CyberRazzer View Post
#define ADR_OPK_1 0x00502673
#define ADR_OPK_2 0x0050267D
#define ADR_OPK_3 0x00502683

void WriteAsm( void* pxAddress, BYTE *code, int size )
{
unsigned long Protection;
VirtualProtect((void*)pxAddress, size, PAGE_READWRITE, &Protection);
memcpy((void*)pxAddress, (const void*)code, size);
VirtualProtect((void*)pxAddress, size, Protection, 0);
}
BYTE ONOPK[] = {0x89, 0xa1};
if (OPK==1)
{
WriteAsm((void*)ADR_OPK_1,ONOPK,6);
WriteAsm((void*)ADR_OPK_2,ONOPK,6);
WriteAsm((void*)ADR_OPK_3,ONOPK,6);
}

:S
workt oder nicht?
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Old 12/19/2010, 18:55   #583
 
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Workz...
Kann sein falsch byte und value aber addy right...

WaterEnable...
Meint ihr das geht so?
Quote:
if (EnableRain)
_asm
{
push,ADR_ENABLERAIN
call push
}
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Old 12/19/2010, 20:31   #584
 
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Quote:
Originally Posted by CyberRazzer View Post
Workz...
Kann sein falsch byte und value aber addy right...

WaterEnable...
Meint ihr das geht so?
machs lieber struct art.
laggt nicht so
ausserdem crashts nicht^^
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Old 12/20/2010, 16:12   #585
 
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wisst ihr vlt die addys von quick defuse / plant ? könnt ihr mir die pls geben?
Danke ;D
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