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WarRock EU - Code Snippets
Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.
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Klasse!
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78 |
60.94% |
Geht so
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17 |
13.28% |
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Sinnlos, braucht keiner
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33 |
25.78% |
03/17/2011, 19:18
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#2686
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elite*gold: 1
Join Date: Nov 2008
Posts: 576
Received Thanks: 166
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ESP = VIP
und ich hab ESP_Name und IP 
nur rest workt net -.-"
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03/17/2011, 20:10
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#2687
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elite*gold: 9
Join Date: Feb 2011
Posts: 216
Received Thanks: 290
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Yo hat einer Patterns for PlayerPointer meine sind failed seid update xxD
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03/17/2011, 21:10
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#2688
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elite*gold: 18
Join Date: Feb 2011
Posts: 916
Received Thanks: 1,229
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Moin ich bin hab heute mal angefangen Warrock hacks zu erstellen und brauche hilfe da mein c++ mit 1 fehler ansagt.
Code:
#include <windows.h>
#include <stdio.h>
#define Playerpointer 0xA71030
#define Z_Offset 0x00000128
#define NFD_Offset 0x000002F0
void Superjump()
{
if(GetAsyncKeyState(VK_CONTROL))
{
DWORD PlP = *(DWORD*)Playerpointer;
if(PlP != 0)
{
*(float*)(PlP+Z_Offset) = 1500;
}
}
}
void NFD()
{
DWORD dwPlP = *(DWORD*)Playerpointer;
if(dwPlP != 0)
{
*(float*)(dwPlP+NFD_Offset) = -25000;
{
{
void TheHacks()
{
for(;;)
{
Superjump()
NFD()
Sleep(30)
}
}
BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:
MessageBoxA(NULL, "Tobias", "Warrock Hack v.1.0", MB_OK);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)TheHacks , 0, 0, 0);
break;
case 2:
break;
}
return TRUE;
}
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)TheHacks, 0, 0, 0);
Sagt mir bitte per pn oder hier im thread was falsch ist .
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03/17/2011, 21:18
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#2689
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elite*gold: 0
Join Date: Jan 2011
Posts: 422
Received Thanks: 222
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Quote:
#include <windows.h>
#include <stdio.h>
#define Playerpointer 0xA71030
#define Z_Offset 0x00000128
#define NFD_Offset 0x000002F0
void Superjump()
{
if(GetAsyncKeyState(VK_CONTROL))
{
DWORD PlP = *(DWORD*)Playerpointer;
if(PlP != 0)
{
*(float*)(PlP+Z_Offset) = 1500;
}
}
}
void NFD()
{
DWORD dwPlP = *(DWORD*)Playerpointer;
if(dwPlP != 0)
{
*(float*)(dwPlP+NFD_Offset) = -25000;
{
{
void TheHacks()
{
for(;
{
Superjump()
NFD()
Sleep(30)
}
}
BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:
MessageBoxA(NULL, "Tobias", "Warrock Hack v.1.0", MB_OK);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)TheHacks , 0, 0, 0);
break;
case 2:
break;
}
return TRUE;
}
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)TheHacks, 0, 0, 0);
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Mach das in rot mal raus...
falls es nicht geht..dann müsstest du mal den fehler sagen
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03/17/2011, 21:33
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#2690
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elite*gold: 18
Join Date: Feb 2011
Posts: 916
Received Thanks: 1,229
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Quote:
Originally Posted by .Eragon
Mach das in rot mal raus...
falls es nicht geht..dann müsstest du mal den fehler sagen 
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Bin ganz neu in C++ sry.
Ich probiers gleich mal aus wenn ich mein C++ wieder heil habe
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03/17/2011, 22:13
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#2691
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elite*gold: 76
Join Date: Apr 2010
Posts: 1,773
Received Thanks: 1,242
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mal ne frage
bei #define ADR_VisualJump 0x0098C9C4
das ist ja nur 1 visuele achse es muss ja noch die 2 anderen geben oder nicht?
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03/17/2011, 22:16
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#2692
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elite*gold: 0
Join Date: Jan 2011
Posts: 767
Received Thanks: 1,526
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Quote:
Originally Posted by HackTec
mal ne frage
bei #define ADR_VisualJump 0x0098C9C4
das ist ja nur 1 visuele achse es muss ja noch die 2 anderen geben oder nicht?
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Ja,das is Z ... Y und Z lennt glaube ich keiner ausser WarRock o,O xD
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03/18/2011, 02:11
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#2693
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elite*gold: 2
Join Date: Jul 2009
Posts: 1,447
Received Thanks: 923
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Hefe Fun!
D3DXVECTOR3 *GetScreenCoordFromWorld( IDirect3DDevice9 *pDevice, D3DXVECTOR3 &vScreenCoord, D3DXVECTOR3 vWorldLocation )
{
if( !pDevice )
return NULL;
D3DVIEWPORT9 viewPort;
D3DXVECTOR3 vOrthoLocation;
D3DXMATRIX projection, view, world, identity;
pDevice->GetTransform( D3DTS_VIEW, &view );
pDevice->GetTransform( D3DTS_PROJECTION, &projection );
pDevice->GetViewport ( &viewPort );
D3DXMatrixIdentity( &identity );
D3DXVec3Project( &vScreenCoord, &vWorldLocation, &viewPort, &projection, &view, &identity );
if(vScreenCoord.z < 1)
{
return &vScreenCoord;
}
return NULL;
}
D3DXMATRIX projection, view, world, identity;
float GetDistanceA(CPlayer* Local, CPlayer* Player)
{
float angle[3];
angle[0] = Player->pos1 - Local->pos1;
angle[1] = Player->pos2 - Local->pos2;
angle[2] = Player->pos3 - Local->pos3;
return sqrt(angle[0]*angle[0] + angle[1]*angle[1] + angle[2]*angle[2]);
}
und
#ifdef __ESP
if(EspName||EspHealth||EspIp ||Distance ||EspPing || EspWaepon || usersel /*||EspStatus*/)
{
DWORD PlayerPointer = *(DWORD*)0x00C7D918;
if(PlayerPointer != 0 )
{
for(int i = 0; i < 32; i++)
{
if(!pBase->player || !pBase->local) break;
CPlayer* pPlayer = pBase->player[i];
CPlayerInfo *pInfo = GetPlayerInfo(i);
if(pInfo && pPlayer)
{
CPlayerInfo *pLocalInfo = GetPlayerInfo(pBase->local->index);
D3DXVECTOR3 g_pPlayer(pPlayer->pos1, pPlayer->pos2, pPlayer->pos3),g_vView;
if( GetScreenCoordFromWorld(pDevice, g_vView, g_pPlayer) )
{
DWORD NameColor;
if( pLocalInfo->team == pInfo->team )
NameColor = Green;
else
NameColor = Red;
if(EspName==1)
{
if(EnemyOnly == 1 && pInfo->team == pLocalInfo->team)
{
}
else
{
char naesp[50];
sprintf(naesp, TCH_ESP_NAME,pInfo->name);
menu.DrawText((float)g_vView.x,(float)g_vView.y-90,NameColor,naesp,D3DFONT_BOLD);
}
}
if(EspIp==1)
{
if(EnemyOnly == 1 && pInfo->team == pLocalInfo->team)
{
}
else
{
char ipesp[50];
sprintf(ipesp, TCH_ESP_IP,pInfo->ip);
menu.DrawText((float)g_vView.x/*-25*/,(float)g_vView.y-80,White,ipesp,D3DFONT_ITALIC);
}
}
if(Distance==1)
{
if(EnemyOnly == 1 && pInfo->team == pLocalInfo->team)
{
}
else
{
char distanz[10000];
sprintf(distanz,TCH_ESP_DISTANCE,GetDistanceA(pBas e->local, pPlayer)/10); // %.2f m
menu.DrawText((float)g_vView.x,(float)g_vView.y-70,White,distanz,D3DFONT_ITALIC);
}
}
if(EspPing==1)
{
if(EnemyOnly == 1 && pInfo->team == pLocalInfo->team)
{
}
else
{
char ping[100];
sprintf(ping, TCH_ESP_PING, pInfo->ping);
menu.DrawText((float)g_vView.x,(float)g_vView.y-50,White,ping,D3DFONT_ITALIC);
}
}
if(EspHealth==1)
{
if(EnemyOnly == 1 && pInfo->team == pLocalInfo->team)
{
}
else
{
char Health[100];
sprintf(Health, TCH_ESP_HEALTH , pInfo->health);
menu.DrawHealthBox((float)g_vView.x+32,(float)g_vV iew.y-55 /* 65 */,Grey,Green,(pInfo->health/4),250/*333.333333*/,pDevice);
// menu.DrawText((float)g_vView.x+60,(float)g_vView.y-55,White,Health,D3DFONT_ITALIC);
}
}
if(EspWaepon==1)
{
if(EnemyOnly == 1 && pInfo->team == pLocalInfo->team)
{
}
else
{
char weapon[100];
sprintf(weapon, TCH_ESP_WEAPON );
menu.DrawText((float)g_vView.x,(float)g_vView.y-40,Yellow,ReturnWeapon(pPlayer),D3DFONT_ITALIC);
}
}
if(EspTeam==1)
{
if(EnemyOnly == 1 && pInfo->team == pLocalInfo->team)
{
}
else
{
char team[50];
DWORD teamcol;
if( pInfo->team == 0 )
{
teamcol = Yellow;
sprintf(team,TCH_ESP_TEAM_1);
}
else
{
teamcol = Green;
sprintf(team,TCH_ESP_TEAM_2);
}
menu.DrawText((float)g_vView.x,(float)g_vView.y-30,teamcol,team,D3DFONT_ITALIC);
}
}
if(EspPoints==1)
{
if(EnemyOnly == 1 && pInfo->team == pLocalInfo->team)
{
}
else
{
char points[50];
sprintf(points, TCH_ESP_POINTS,pInfo->points);
menu.DrawText((float)g_vView.x/*-25*/,(float)g_vView.y-20,White,points,D3DFONT_ITALIC);
}
}
}
}
}
}
}
#endif
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03/18/2011, 12:52
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#2694
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elite*gold: 76
Join Date: Apr 2010
Posts: 1,773
Received Thanks: 1,242
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hab ne frage xD also dank büny funzt jetzt das chams schonmal das speed mit value hab ich hinbekomm aber superjump will einfach nicht bei mir laufen xD
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03/18/2011, 13:26
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#2695
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elite*gold: 1
Join Date: Nov 2008
Posts: 576
Received Thanks: 166
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void superj() / if(Superjump == 1)
{
DWORD plp = *(DWORD*)ADR_PLAYERPOINTER;
if(plp != 0)
{
if(GetAsyncKeyState(VK_CONTROL)&1)
{
*(float*)(plp + OFS_Z) = 2500;
}}}
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03/18/2011, 14:35
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#2696
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elite*gold: 76
Join Date: Apr 2010
Posts: 1,773
Received Thanks: 1,242
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probier ich gleich aus hatte es so :
void Sjump()
{
if (CH_SUP == 1)
{
if(GetAsyncKeyState(VK_CONTROL) &0x8000)
{
*(float*)(ADR_SERVERPOINTER+OFS_Z) = *(float*)(ADR_SERVERPOINTER+OFS_Z) +70;
}}}
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03/18/2011, 14:36
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#2697
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elite*gold: 9
Join Date: Feb 2011
Posts: 216
Received Thanks: 290
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HackTec c&p?
ofs_z = play
nicht serverptr lol.
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03/18/2011, 15:13
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#2698
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elite*gold: 76
Join Date: Apr 2010
Posts: 1,773
Received Thanks: 1,242
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Quote:
Originally Posted by .CyberRazzer™
HackTec c&p?
ofs_z = play
nicht serverptr lol.
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xDDDDDDDDDDDD
ne aber ich war so dicht gestern und dann war update dann musste ich addys wieder erneueern xDD
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03/18/2011, 16:42
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#2699
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elite*gold: 0
Join Date: Jan 2010
Posts: 170
Received Thanks: 91
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was ist mit OPK source kennt sie auch keiner ???
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03/18/2011, 16:47
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#2700
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elite*gold: 9
Join Date: Feb 2011
Posts: 216
Received Thanks: 290
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Wuhuuu ♥
Leudizzz <3
Sitze seid ner weile an Scope ein klick 1x scope zweite klick 2x
Wie geht das
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