Register for your free account! | Forgot your password?

Go Back   elitepvpers > Shooter > WarRock
You last visited: Today at 23:41

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



WarRock EU - Code Snippets

Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.

View Poll Results: Wie findet ihr diesen Thread
Klasse! 78 60.94%
Geht so 17 13.28%
Sinnlos, braucht keiner 33 25.78%
Voters: 128. You may not vote on this poll

Closed Thread
 
Old 03/17/2011, 19:18   #2686
 
•~•Pr0Sk1ll•~•'s Avatar
 
elite*gold: 1
Join Date: Nov 2008
Posts: 576
Received Thanks: 166
ESP = VIP
und ich hab ESP_Name und IP
nur rest workt net -.-"
•~•Pr0Sk1ll•~• is offline  
Old 03/17/2011, 20:10   #2687
 
elite*gold: 9
Join Date: Feb 2011
Posts: 216
Received Thanks: 290
Yo hat einer Patterns for PlayerPointer meine sind failed seid update xxD
.CyberRazzer™ is offline  
Old 03/17/2011, 21:10   #2688
 
elite*gold: 18
Join Date: Feb 2011
Posts: 916
Received Thanks: 1,229
Moin ich bin hab heute mal angefangen Warrock hacks zu erstellen und brauche hilfe da mein c++ mit 1 fehler ansagt.

Code:
#include <windows.h>
#include <stdio.h>

#define Playerpointer 0xA71030
#define Z_Offset 0x00000128
#define NFD_Offset 0x000002F0

void Superjump()
{
 if(GetAsyncKeyState(VK_CONTROL))
	 {
    DWORD PlP = *(DWORD*)Playerpointer;
    if(PlP != 0)
		{
   *(float*)(PlP+Z_Offset) = 1500;
    }
    }
    }
void NFD()
{
   DWORD dwPlP = *(DWORD*)Playerpointer;
   if(dwPlP != 0)
	   {
   *(float*)(dwPlP+NFD_Offset) = -25000;
{
{

	void TheHacks()
{
     for(;;)
{
	Superjump()
    NFD()
	Sleep(30)
	}
    }
	BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:
MessageBoxA(NULL, "Tobias", "Warrock Hack v.1.0", MB_OK);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)TheHacks , 0, 0, 0);
break;
case 2:
break;
}
return TRUE;
}
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)TheHacks, 0, 0, 0);

Sagt mir bitte per pn oder hier im thread was falsch ist .
.Temperies is offline  
Old 03/17/2011, 21:18   #2689
 
.Eragon's Avatar
 
elite*gold: 0
Join Date: Jan 2011
Posts: 422
Received Thanks: 222
Quote:
#include <windows.h>
#include <stdio.h>

#define Playerpointer 0xA71030
#define Z_Offset 0x00000128
#define NFD_Offset 0x000002F0

void Superjump()
{
if(GetAsyncKeyState(VK_CONTROL))
{
DWORD PlP = *(DWORD*)Playerpointer;
if(PlP != 0)
{
*(float*)(PlP+Z_Offset) = 1500;
}
}
}
void NFD()
{
DWORD dwPlP = *(DWORD*)Playerpointer;
if(dwPlP != 0)
{
*(float*)(dwPlP+NFD_Offset) = -25000;
{
{

void TheHacks()
{
for(;
{
Superjump()
NFD()
Sleep(30)
}
}
BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:
MessageBoxA(NULL, "Tobias", "Warrock Hack v.1.0", MB_OK);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)TheHacks , 0, 0, 0);
break;
case 2:
break;
}
return TRUE;
}
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)TheHacks, 0, 0, 0);
Mach das in rot mal raus...
falls es nicht geht..dann müsstest du mal den fehler sagen
.Eragon is offline  
Old 03/17/2011, 21:33   #2690
 
elite*gold: 18
Join Date: Feb 2011
Posts: 916
Received Thanks: 1,229
Quote:
Originally Posted by .Eragon View Post
Mach das in rot mal raus...
falls es nicht geht..dann müsstest du mal den fehler sagen
Bin ganz neu in C++ sry.

Ich probiers gleich mal aus wenn ich mein C++ wieder heil habe
.Temperies is offline  
Old 03/17/2011, 22:13   #2691
 
HackTec's Avatar
 
elite*gold: 76
Join Date: Apr 2010
Posts: 1,773
Received Thanks: 1,242
mal ne frage

bei #define ADR_VisualJump 0x0098C9C4

das ist ja nur 1 visuele achse es muss ja noch die 2 anderen geben oder nicht?
HackTec is offline  
Old 03/17/2011, 22:16   #2692
 
elite*gold: 0
Join Date: Jan 2011
Posts: 767
Received Thanks: 1,526
Quote:
Originally Posted by HackTec View Post
mal ne frage

bei #define ADR_VisualJump 0x0098C9C4

das ist ja nur 1 visuele achse es muss ja noch die 2 anderen geben oder nicht?
Ja,das is Z ... Y und Z lennt glaube ich keiner ausser WarRock o,O xD
*Luzifer* is offline  
Old 03/18/2011, 02:11   #2693
 
elite*gold: 2
Join Date: Jul 2009
Posts: 1,447
Received Thanks: 923
Hefe Fun!


und

.Crasy is offline  
Thanks
4 Users
Old 03/18/2011, 12:52   #2694
 
HackTec's Avatar
 
elite*gold: 76
Join Date: Apr 2010
Posts: 1,773
Received Thanks: 1,242
hab ne frage xD also dank büny funzt jetzt das chams schonmal das speed mit value hab ich hinbekomm aber superjump will einfach nicht bei mir laufen xD
HackTec is offline  
Old 03/18/2011, 13:26   #2695
 
•~•Pr0Sk1ll•~•'s Avatar
 
elite*gold: 1
Join Date: Nov 2008
Posts: 576
Received Thanks: 166
void superj() / if(Superjump == 1)
{
DWORD plp = *(DWORD*)ADR_PLAYERPOINTER;
if(plp != 0)
{
if(GetAsyncKeyState(VK_CONTROL)&1)
{
*(float*)(plp + OFS_Z) = 2500;
}}}
•~•Pr0Sk1ll•~• is offline  
Old 03/18/2011, 14:35   #2696
 
HackTec's Avatar
 
elite*gold: 76
Join Date: Apr 2010
Posts: 1,773
Received Thanks: 1,242
probier ich gleich aus hatte es so :


void Sjump()
{
if (CH_SUP == 1)
{
if(GetAsyncKeyState(VK_CONTROL) &0x8000)
{
*(float*)(ADR_SERVERPOINTER+OFS_Z) = *(float*)(ADR_SERVERPOINTER+OFS_Z) +70;
}}}
HackTec is offline  
Old 03/18/2011, 14:36   #2697
 
elite*gold: 9
Join Date: Feb 2011
Posts: 216
Received Thanks: 290
HackTec c&p?

ofs_z = play
nicht serverptr lol.
.CyberRazzer™ is offline  
Old 03/18/2011, 15:13   #2698
 
HackTec's Avatar
 
elite*gold: 76
Join Date: Apr 2010
Posts: 1,773
Received Thanks: 1,242
Quote:
Originally Posted by .CyberRazzer™ View Post
HackTec c&p?

ofs_z = play
nicht serverptr lol.
xDDDDDDDDDDDD

ne aber ich war so dicht gestern und dann war update dann musste ich addys wieder erneueern xDD
HackTec is offline  
Old 03/18/2011, 16:42   #2699
 
sbob10's Avatar
 
elite*gold: 0
Join Date: Jan 2010
Posts: 170
Received Thanks: 91
was ist mit OPK source kennt sie auch keiner ???
sbob10 is offline  
Old 03/18/2011, 16:47   #2700
 
elite*gold: 9
Join Date: Feb 2011
Posts: 216
Received Thanks: 290
Wuhuuu ♥
Leudizzz <3

Sitze seid ner weile an Scope ein klick 1x scope zweite klick 2x

Wie geht das
.CyberRazzer™ is offline  
Closed Thread


Similar Threads Similar Threads
WTB Flyff Source code snippets
04/01/2012 - Flyff Trading - 0 Replies
Hellow I posted this because I wanted to buy a fix scroll of unbinding.Which removes soul-link of an item.If you have its code snippets PM me.Don't sell me a code which is release because all of them are not working.I wanted to buy a fix one and a non-buggy code Payment:via Paypal
[Autoit] Youtube Code Snippets
07/29/2011 - AutoIt - 5 Replies
Tag Zusammen. Wie wohl die meisten von euch mitbekommen haben, bieten derzeit sehr viele User hier sogenannte Youtube Services an, bei denen man Abos, Likes, Dislikes etc. kaufen kann. Doch wer wirklich Erfolg haben will, braucht natürlich viele Abonnenten und Likes, was per Hand Tage dauern würde. Deshalb werden hier in letzter Zeit immer mehr Youtube Bots verkauft. Was, wie ich finde, ein ziemliche Abzocke ist, da das meist nur sehr schlechte Bots sind, die lediglich den Internet...
Some Code-Snippets[PSERVER]
07/15/2011 - Kal Hacks, Bots, Cheats & Exploits - 17 Replies
This is the code of the hack which Fremo released.. I got new methods so I dont need this anymore & maybe it'll help some people... G31 Adult Skill if(comboBox4->Text=="Panther'crit'") { KC->Chat(255," Panther Skill ON"); KC->Threads=1; KC->lasttime = timeGetTime()-15000; } else if(comboBox4->Text=="Tiger'otp'")
[Release] Code Snippets Manager
01/21/2011 - Coding Releases - 0 Replies
Code Snippets Manager http://upit.cc/images/1d47d78e.jpg Hab mich heute mal rangesetzt, und einen kleinen Manager für Code-Snippets(Code-Fetzen) gecodet, da ich alles sortiert in einer Anwendung wollte. Da es sicherlich jemand nützlich finden wird, lad ich es hier mal hoch.



All times are GMT +1. The time now is 23:42.


Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2025 elitepvpers All Rights Reserved.