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WarRock EU - Code Snippets

Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.

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Old 03/14/2011, 20:40   #2641
 
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Quote:
Originally Posted by .Mcmy™ View Post
Hallo,
ich hab was eigenes erfunden ^^.
Naja sieht genau so wie DIG aus ist es aber nicht.
Es ist Selfkill made by Mcmy™ .
[Crasht ]


work:

DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr !=0)
{
*(float*)(dwPlayerPtr+OFS_NFD) = 30000;
}

Weil es der herr luzifer so will
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Old 03/14/2011, 20:44   #2642
 
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Quote:
Originally Posted by BlackLegend™ View Post
[Crasht ]


work:

if(selfkill == 1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
DWORD dwServerPtr = *(DWORD*)ADR_SERVERPOINTER;
*(float*)(dwPlayerPtr+OFS_NFD) = 30000;
}
Ne warum bei mir nicht?
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
DWORD dwServerPtr = *(DWORD*)ADR_SERVERPOINTER;

braucht man nicht unbedingt wenn mann es schon im Base drin hat.
Dann mach ich das mal weg ich publizier das dann nicht =D.
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Old 03/14/2011, 20:47   #2643
 
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Mcmy so workt des net
selfkill(so nutze ich ihn)
Code:
*(float*)(dwplp + OFS_Z) += 50000;
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Old 03/14/2011, 20:51   #2644
 
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Quote:
Originally Posted by BlackLegend™ View Post
[Crasht ]


work:

if(selfkill == 1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
DWORD dwServerPtr = *(DWORD*)ADR_SERVERPOINTER;
*(float*)(dwPlayerPtr+OFS_NFD) = 30000;
}
Ach ja der Schwarze
Wozu Dwordest du den Player und ServerPointer?
als anticrash schreib mal lieber so:
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr !=0)
{
*(float*)(dwPlayerPtr+OFS_NFD) = 30000;
}

Das ist aber SelfKill und Mcmy meint glaube ich Visueles DIG oda so xD
Naja anstat VirtualJump Addy runter zusetzten...
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Old 03/14/2011, 21:00   #2645
 
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Quote:
Originally Posted by *Luzifer* View Post
Ach ja der Schwarze
Wozu Dwordest du den Player und ServerPointer?
als anticrash schreib mal lieber so:
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr !=0)
{
*(float*)(dwPlayerPtr+OFS_NFD) = 30000;
}

Das ist aber SelfKill und Mcmy meint glaube ich Visueles DIG oda so xD
Naja anstat VirtualJump Addy runter zusetzten...
Nene das ich habe ich durch zufall erfunden und das klappt habs selber paar mal getesten geht ganz normal ohne crash.
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Old 03/14/2011, 22:18   #2646
 
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AHHHHHA also bei mir geht selfkill so :
Code:
void selfkill()
{
if(GetAsyncKeyState (VK_NUMPAD0) &1 )
{
*(float*)OFS_Z = -99999999999;
}
}
9999999999.... weil ich habe nfd -500000 ok?

Außerdem muss du nen hotkey einfügen weil wenn du nen raum betrits bist du tot und das bestimmt dooof oder?
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Old 03/14/2011, 22:55   #2647
 
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Mach das "-" weg...dann gibt es keine Laggs..aber dennoch funktioniert es
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Old 03/15/2011, 09:21   #2648
 
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Wiso ich will du auf den boden schlage damit ich tot bin oder?
Geht schneller
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Old 03/15/2011, 09:27   #2649
 
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Wie mache ich es das nur Die Wände durchsichtig werden ?
Ich habe mir nen code ausgedacht der funtioniert auch bring aber nicht das gewünschte ergebniss D:
Code:
void Walloff()
{
if(GetAsyncKeyState (VK_F7) &1)
{
*(float*)GlassWalls = 0;
}
}
und das ganze mit F8 an un d mit dem Wert 4 dan eben ...
aber mir wird alles ausgeblended selbst meine waffe und mein crsshair .....
bitte helft mir....
Kriegt auch thx ^^
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Old 03/15/2011, 12:38   #2650

 
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Quote:
Originally Posted by wumpel97 View Post
Wie mache ich es das nur Die Wände durchsichtig werden ?
Ich habe mir nen code ausgedacht der funtioniert auch bring aber nicht das gewünschte ergebniss D:
Code:
void Walloff()
{
if(GetAsyncKeyState (VK_F7) &1)
{
*(float*)GlassWalls = 0;
}
}
und das ganze mit F8 an un d mit dem Wert 4 dan eben ...
aber mir wird alles ausgeblended selbst meine waffe und mein crsshair .....
bitte helft mir....
Kriegt auch thx ^^

Code:
void GW(){ if(GetAsyncKeyState(VK_F7) &1){ *(float*)ADDR_GLASSWALLS = 4; } }
Value ist 4
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Old 03/15/2011, 14:24   #2651
 
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Quote:
Originally Posted by wumpel97 View Post
AHHHHHA also bei mir geht selfkill so :
Code:
void selfkill()
{
if(GetAsyncKeyState (VK_NUMPAD0) &1 )
{
*(float*)OFS_Z = -99999999999;
}
}
9999999999.... weil ich habe nfd -500000 ok?

Außerdem muss du nen hotkey einfügen weil wenn du nen raum betrits bist du tot und das bestimmt dooof oder?
Wir reden von Menü Hacks und keine NoMenüs ^^
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Old 03/15/2011, 18:13   #2652


 
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========================
.Nothing Code Sammlung
========================

Code:
//// UserFind ////
	
if(CH_userfind==1)
	{
	
			for(int i = 0; i < 32; i++)
			{
				CPlayer* pPlayerA = pBase->player[1];		
				CPlayerInfo *pLocalInfoA = (CPlayerInfo*)((DWORD)(ADR_BASEPOINTER) + (pBase->local->index * ADR_STRUCTSIZE));
				CPlayerInfo *pInfoA = (CPlayerInfo*) ((DWORD)(ADR_BASEPOINTER ) + (i*ADR_STRUCTSIZE));
				
				if(pPlayerA && pInfoA)
				{
					if(pInfoA->team != pLocalInfoA->team && pInfoA->health > 0)
					{
						pBase->local->pos1 = pPlayerA->pos1;
						pBase->local->pos2 = pPlayerA->pos2;
						pBase->local->pos3 = pPlayerA->pos3;
					}
				}
			}
		}
	

if(CH_userfind==2)
	{
		
			for(int i = 0; i < 32; i++)
			{
				CPlayer* pPlayerA = pBase->player[2];		
				CPlayerInfo *pLocalInfoA = (CPlayerInfo*)((DWORD)(ADR_BASEPOINTER) + (pBase->local->index * ADR_STRUCTSIZE));
				CPlayerInfo *pInfoA = (CPlayerInfo*) ((DWORD)(ADR_BASEPOINTER ) + (i*ADR_STRUCTSIZE));
				
				if(pPlayerA && pInfoA)
				{
					if(pInfoA->team != pLocalInfoA->team && pInfoA->health > 0)
					{
						pBase->local->pos1 = pPlayerA->pos1;
						pBase->local->pos2 = pPlayerA->pos2;
						pBase->local->pos3 = pPlayerA->pos3;
					}
				}
			}
		}


if(CH_userfind==3)
	{
		for(int i = 0; i < 32; i++)
			{
				CPlayer* pPlayerA = pBase->player[3];		
				CPlayerInfo *pLocalInfoA = (CPlayerInfo*)((DWORD)(ADR_BASEPOINTER) + (pBase->local->index * ADR_STRUCTSIZE));
				CPlayerInfo *pInfoA = (CPlayerInfo*) ((DWORD)(ADR_BASEPOINTER ) + (i*ADR_STRUCTSIZE));
				
				if(pPlayerA && pInfoA)
				{
					if(pInfoA->team != pLocalInfoA->team && pInfoA->health > 0)
					{
						pBase->local->pos1 = pPlayerA->pos1;
						pBase->local->pos2 = pPlayerA->pos2;
						pBase->local->pos3 = pPlayerA->pos3;
					}
				}
			}
		}


if(CH_userfind==4)
	{
		
			for(int i = 0; i < 32; i++)
			{
				CPlayer* pPlayerA = pBase->player[4];		
				CPlayerInfo *pLocalInfoA = (CPlayerInfo*)((DWORD)(ADR_BASEPOINTER) + (pBase->local->index * ADR_STRUCTSIZE));
				CPlayerInfo *pInfoA = (CPlayerInfo*) ((DWORD)(ADR_BASEPOINTER ) + (i*ADR_STRUCTSIZE));
				
				if(pPlayerA && pInfoA)
				{
					if(pInfoA->team != pLocalInfoA->team && pInfoA->health > 0)
					{
						pBase->local->pos1 = pPlayerA->pos1;
						pBase->local->pos2 = pPlayerA->pos2;
						pBase->local->pos3 = pPlayerA->pos3;
					}
				}
			}
		}

///////////////////

//// HawkMode ////
if (Hawkmode==1)
{
*(int*)ADR_HAWKMODE = 1073741824;
}

//////////////////////



//// SVP ////

if(SVP==1) 
{
for(int i=0;i<32;i++)
{
CPlayer* pPlayerA = g_pBase->player[i];
pPlayerA->x=(i*50);
pPlayerA->y=0;
pPlayerA->z=0;
}
 }


///////////////////////

//// WUB ////

if (CH_wub==1)
{ 	
if (GetAsyncKeyState(W) &1)
{
*(float*)(dwPlayerPtr+OFS_Z) = (*(float*)(dwPlayerPtr+OFS_Z) -10);
}
}

///////////////////////////////////////



//// WTW ////

if(CH_WTW==1)
{
    if (GetAsyncKeyState(S) &1)
    {
        *(float*)(dwPlayerPtr+OFS_X) = (*(float*)(dwPlayerPtr+OFS_X) +2);
    }

    if (GetAsyncKeyState(W) &1)
    {
        *(float*)(dwPlayerPtr+OFS_X) = (*(float*)(dwPlayerPtr+OFS_X) -2);
    }


    if (GetAsyncKeyState(D) &1)
    {
        *(float*)(dwPlayerPtr+OFS_Y) = (*(float*)(dwPlayerPtr+OFS_Y) +2);
    }

    if (GetAsyncKeyState(A) &1)
    {
        *(float*)(dwPlayerPtr+OFS_Y) = (*(float*)(dwPlayerPtr+OFS_Y) -2);
    }
}
///////////////////////////////////////////


//// unl.Ammo ////
if(CH_umlAmmo==1)
{
*(int*)(ADR_unlammo) = 0;
}
////////////////////


//// PlayerOPK //
if (CH_OPK == 1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
DWORD dwServerPointer = *(DWORD*)ADR_SERVERPOINTER;
if (dwPlayerPtr != 0 && dwServerPointer != 0)
for(int i = 0; i < 32; i++)
{
CPlayer* pPlayerA = g_pBase->player[i];    
*(float*)(dwPlayerPtr+OFS_Y) = 0;
*(float*)(dwPlayerPtr+OFS_X) = 0;
*(float*)(dwPlayerPtr+OFS_Z) = 0;
pPlayerA->x=0; 
pPlayerA->y=0;
pPlayerA->z=0; 
}
}
//////////////////////////


// Teleport Instant //
if (CH_instant==1)
{
*(float*)(dwPlayerPtr + OFS_X)  = posiX;
*(float*)(dwPlayerPtr + OFS_Y) = posiY;
*(float*)(dwPlayerPtr + OFS_Z) = posiZ;
}
//////////////////////


// Teleport //
if(CH_TELEPORT == 1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
if (GetAsyncKeyState(VK_F2)) 
{
posiX = *(float*)(dwPlayerPtr + OFS_X);
posiY = *(float*)(dwPlayerPtr + OFS_Y);
posiZ = *(float*)(dwPlayerPtr + OFS_Z);
}
}
}

if(CH_TELEPORT1 == 1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
if (GetAsyncKeyState(VK_F3))
{
*(float*)(dwPlayerPtr + OFS_X) = posiX;
*(float*)(dwPlayerPtr + OFS_Y) = posiY;
*(float*)(dwPlayerPtr + OFS_Z) = posiZ;
}
}
}
//////////////////////


// Telekill //
	if(CH_telekill==1)
	{
		DWORD dwPlayerPointer = *(DWORD*)(ADR_PLAYERPOINTER);
		if(dwPlayerPointer != 0) 
		{
			for(int i = 0; i < 32; i++)
			{
				CPlayer* pPlayerA = pBase->player[i];		
				CPlayerInfo *pLocalInfoA = (CPlayerInfo*)((DWORD)(ADR_BASEPOINTER) + (pBase->local->index * ADR_STRUCTSIZE));
				CPlayerInfo *pInfoA = (CPlayerInfo*) ((DWORD)(ADR_BASEPOINTER ) + (i*ADR_STRUCTSIZE));
				
				if(pPlayerA && pInfoA)
				{
					if(pInfoA->team != pLocalInfoA->team && pInfoA->health > 0)
					{
						pBase->local->pos1 = pPlayerA->pos1;
						pBase->local->pos2 = pPlayerA->pos2;
						pBase->local->pos3 = pPlayerA->pos3;
					}
				}
			}
		}
	}
//////////////////////



// NoRecoil //
if(CH_RECOIL == 1)
{
*(float*)(dwPlayerPtr + OFS_NORECOIL1 ) = 0;
*(float*)(dwPlayerPtr + OFS_NORECOIL2 ) = 0;
*(float*)(dwPlayerPtr + OFS_NORECOIL3 ) = 0;
}
//////////////////////


// Superjump //
if(GetAsyncKeyState(VK_CONTROL)&1)
{
if(CH_SJ == 1)
{
*(float*)(dwPlayerPtr + OFS_Z) = 500;
}
if(CH_SJ == 2)
{
*(float*)(dwPlayerPtr + OFS_Z) = 1000;
}
if(CH_SJ == 3)
{
*(float*)(dwPlayerPtr + OFS_Z) = 1500;
}
if(CH_SJ == 4)
{
*(float*)(dwPlayerPtr + OFS_Z) = 2000;
}
if(CH_SJ == 5)
{
*(float*)(dwPlayerPtr + OFS_Z) = 2500;
}
}

//////////////////////


// NoFallDamage //
if(CH_NFD == 1)
{
*(float*)(dwPlayerPtr+OFS_NFD) = -50000;
}
//////////////////////


// NoSpread //
if (CH_NoSpread==1)
{
*(float*)(ADR_NOSPREAD) = 0;
}
//////////////////////


// NoSpawnWait //
if (CH_Spawn==1){
if (*(int*)(ADR_NOSPAWNWAIT1) > 1){
*(int*)(ADR_NOSPAWNWAIT1) = 0;}
if (*(int*)(ADR_NOSPAWNWAIT2) > 1){
*(int*)(ADR_NOSPAWNWAIT2) = 0;}
if (*(int*)(ADR_NOSPAWNWAIT3) > 1){
*(int*)(ADR_NOSPAWNWAIT3) = 0;}
}
//////////////////////


// Fast All //
		if (CH_Fast==1){
*(float*)ADR_FASTREPAIR = 10.0f;
*(float*)ADR_FASTHEALTH = 5.0f;
*(float*)ADR_FASTFLAG = 10.0f;
*(float*)ADR_FASTAMMO = 5.0f;
}
//////////////////////


// Speed //
*(float*)ADR_SPEED = 96.0f;
}
if (CH_Speed==1)
{
*(float*)ADR_SPEED = 150.0f;
}
if (CH_Speed==2)
{
*(float*)ADR_SPEED = 200.0f;
}
if (CH_Speed==3)
{
*(float*)ADR_SPEED = 250.0f;
}
if (CH_Speed==4)
{
*(float*)ADR_SPEED = 300.0f;
}
if (CH_Speed==5)
{
*(float*)ADR_SPEED = 400.0f;
}
if (CH_Speed==6)
{
*(float*)ADR_SPEED = 500.0f;
}
if (CH_Speed==7)
{
*(float*)ADR_SPEED = 600.0f;
}
if (CH_Speed==8)
{
*(float*)ADR_SPEED = 700.0f;
}
if (CH_Speed==9)
{
*(float*)ADR_SPEED = 800.0f;
}
//////////////////////

}


DWORD dwServerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwServerPtr != 0){

// Slots //
if(CH_SLOT5 == 1)
{
*(long*)(dwServerPtr + OFS_5SLOT ) = 1;
}
if(CH_SLOT6 == 1)
{
*(long*)(dwServerPtr + OFS_6SLOT ) = 1;
}
if(CH_SLOT7 == 1)
{
*(long*)(dwServerPtr + OFS_7SLOT ) = 1;
}
if(CH_SLOT8 == 1)
{
*(long*)(dwServerPtr + OFS_8SLOT ) = 1;
}
}
//////////////////////


=======================
Struct für OPK und Telekill
=======================

Code:
#ifndef _CSTRUCT_H_
#define _CSTRUCT_H_

struct vectorA
{
	float x,z,y;
};//0x00C

struct CPlayer
{
		char unknown0[50308]; //0x0000
	BYTE index; //0xC484  
		char unknown50309[39]; //0xC485
	BYTE status; //0xC4AC  
		char unknown50349[15651]; //0xC4AD
	WORD weapon; //0x101D0  
		char unknown66002[258]; //0x101D2
	float pos1; //0x102D4  
	float pos2; //0x102D8  
	float pos3; //0x102DC  
	char unk_char0[24]; //0x0000
float x; //0x102D0 + 4
float z; //0x102D4 + 4
float y; //0x102D8 + 4

};//Size=0x102E0(66272)




struct CBase
{
    CPlayer* local; //0x0000  
        char unknown4[72]; //0x0004
    CPlayer** player; //0x004C  
        char unknown80[48]; //0x0050
};//Size=0x0080(128)


struct CPlayerInfo
{	
		char unknown0[1724]; //0x0000
	__int32 ping; //0x06BC  
		char unknown1728[20]; //0x06C0
	char ip[16]; //0x06D4  
		char unknown1764[136]; //0x06E4
	__int32 exp; //0x076C  
		char unknown1904[596]; //0x0770
	char name[20]; //0x09C4  
		char unknown2520[4500]; //0x09D8
	__int32 points; //0x1B6C  
		char unknown7024[16]; //0x1B70
	__int32 kills; //0x1B80  
	__int32 deaths; //0x1B84  
		char unknown7048[12]; //0x1B88
	__int32 health; //0x1B94  
		char unknown7064[312]; //0x1B98
	BYTE team; //0x1CD0 

};

struct CLocal
{
		char unknown0[32]; //0x0000
	vectorA pos; //0x0020 
		char unknown44[36]; //0x002C
	float pitch; //0x0050 
	float yaw; //0x0054 
		char unknown88[16]; //0x0058
	float down; //0x0068 
	float up; //0x006C 
	float fovx; //0x0070 
	float fovy; //0x0074 
};//Size=0x0078(120)

#endif


CBase *pBase = (CBase*)(DWORD)(ADR_PLAYERPOINTER);
INT xNum = 0;


CBase* g_pBase = (CBase*)(ADR_PLAYERPOINTER);


=======================
Addys [15.03.2011]
=======================

Code:
//** Pointer **//
#define ADR_SERVERPOINTER 0x00ABCE28
#define ADR_PLAYERPOINTER 0x00BC2248
#define ADR_BASEPOINTER 0x00AF7420
#define ADR_STRUCTSIZE 0x00001CE8


//** Adressen **//

#define ADR_HAWKMODE  0x008E41D0

#define ADR_SPEED 0x008F1F5C

#define ADR_NOSPAWNWAIT1 0x00A76CB0
#define ADR_NOSPAWNWAIT2 0x00A76CB4
#define ADR_NOSPAWNWAIT3 0x00A76CB8

#define ADR_FASTAMMO 0x00A46D34
#define ADR_FASTHEALTH 0x00A46D3C
#define ADR_FASTFLAG 0x00A46D40
#define ADR_FASTREPAIR 0x00A46D38

#define ADR_NOSPREAD 0x00A43888

#define ADR_unlammo 0x00A7B2B8

//** Offsets **//
#define OFS_NFD 0x00103A8

#define OFS_X 0x00102D4
#define OFS_Y 0x00102DC
#define OFS_Z 0x00102D8

#define OFS_NORECOIL1 0x0001C
#define OFS_NORECOIL2 0x00020
#define OFS_NORECOIL3 0x00024

#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x1021A5
#define OFS_7SLOT 0x1021A6
#define OFS_8SLOT 0x1021A7



///----------------------------------------------///

#define A 0x41
#define W 0x57
#define S 0x53
#define D 0x44





Viel Spaß damit
Ich werde ab nun aufhören zu coden, zumindest Hacks für kiddys^^

Wer meine Base mit allen Funktionen haben möchte, der melde sich bei mir!


mfg



edit : wünsche euch allen ein happy leeching^^
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Old 03/15/2011, 18:36   #2653
 
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alter Nothing mach des raus !
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Old 03/15/2011, 19:23   #2654
 
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Quote:
Originally Posted by Neqqa™ View Post
alter Nothing mach des raus !
xDDD Das sind Public sources o,O
Was gehtn ab?^^
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Old 03/15/2011, 19:48   #2655


 
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Quote:
Originally Posted by *Luzifer* View Post
xDDD Das sind Public sources o,O
Was gehtn ab?^^
Naja,
WUB, WTW, Userfind & Teleport Instant sind meine Kreationen^^
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[Autoit] Youtube Code Snippets
07/29/2011 - AutoIt - 5 Replies
Tag Zusammen. Wie wohl die meisten von euch mitbekommen haben, bieten derzeit sehr viele User hier sogenannte Youtube Services an, bei denen man Abos, Likes, Dislikes etc. kaufen kann. Doch wer wirklich Erfolg haben will, braucht natürlich viele Abonnenten und Likes, was per Hand Tage dauern würde. Deshalb werden hier in letzter Zeit immer mehr Youtube Bots verkauft. Was, wie ich finde, ein ziemliche Abzocke ist, da das meist nur sehr schlechte Bots sind, die lediglich den Internet...
Some Code-Snippets[PSERVER]
07/15/2011 - Kal Hacks, Bots, Cheats & Exploits - 17 Replies
This is the code of the hack which Fremo released.. I got new methods so I dont need this anymore & maybe it'll help some people... G31 Adult Skill if(comboBox4->Text=="Panther'crit'") { KC->Chat(255," Panther Skill ON"); KC->Threads=1; KC->lasttime = timeGetTime()-15000; } else if(comboBox4->Text=="Tiger'otp'")
[Release] Code Snippets Manager
01/21/2011 - Coding Releases - 0 Replies
Code Snippets Manager http://upit.cc/images/1d47d78e.jpg Hab mich heute mal rangesetzt, und einen kleinen Manager für Code-Snippets(Code-Fetzen) gecodet, da ich alles sortiert in einer Anwendung wollte. Da es sicherlich jemand nützlich finden wird, lad ich es hier mal hoch.



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