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WarRock EU - Code Snippets

Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.

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Old 03/12/2011, 20:54   #2581
 
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den fehler habe cih ganz oft wenn ich ESPName & Health reinbauen will -.-
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Old 03/12/2011, 20:55   #2582
 
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Quote:
Originally Posted by Son_Goten View Post
den fehler habe cih ganz oft wenn ich ESPName & Health reinbauen will -.-
welchen fehler, meinen??
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Old 03/12/2011, 20:58   #2583
 
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jo
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Old 03/12/2011, 20:59   #2584
 
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Quote:
Originally Posted by Son_Goten View Post
jo
Wenn du mal eine lösung hast.
schick mir dann eine pn, wie du das problem gelöst hast, bitte.
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Old 03/12/2011, 21:00   #2585
 
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habs ja nciht gelöst^^
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Old 03/12/2011, 21:46   #2586
 
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Fully Updated Weapon Array:
Code:
char* WeaponList[226] = { 
"[0] DA_M7" ,
"[1] DA_KNUCKLE" ,
"[2] DA_STILETTO" ,
"[3] DA_SWORD" ,
"[4] DA_KNUCKLE_2" ,
"[5] DA_SQUEAKY_HAMMER" ,
"[6] DA_STILETTO_JP" ,
"[7] DA_SWORD_JP" ,
"[8] DB_COLT" ,
"[9] DB_DESERT_EG" ,
"[10] DB_MP5K" ,
"[11] DB_MAGNUM" ,
"[12] DB_GLOCK" ,
"[13] DB_BERETTA_D" ,
"[14] DB_THROWING_KNIFE" ,
"[15] DB_MICRO_UZI" ,
"[16] DB_BERETTA_M93R" ,
"[17] DB_MP5K_GOLD" ,
"[18] DB_MP5K_SW" ,
"[19] DC_AK47" ,
"[20] DC_K2" ,
"[21] DC_M4A1" ,
"[22] DC_FAMAS" ,
"[23] DC_L85A1" ,
"[24] DC_XM8" ,
"[25] DC_TYPE89" ,
"[26] DC_SIG550" ,
"[27] DC_TAR_21" ,
"[28] DC_M16A4" ,
"[29] DC_AN94" ,
"[30] DC_HK416" ,
"[31] DC_M16A4_Silver" ,
"[32] DC_AK47_SW" ,
"[33] DC_M4A1_GOLD" ,
"[34] DD_G36C" ,
"[35] DD_G36C_D" ,
"[36] DD_AKS74U" ,
"[37] DE_G36" ,
"[38] DE_G36_D" ,
"[39] DF_MP5" ,
"[40] DF_P90" ,
"[41] DF_UZI" ,
"[42] DF_TMP9" ,
"[43] DF_K1" ,
"[44] DF_MP7A1" ,
"[45] DF_SCORPION_D" ,
"[46] DF_Spectre_M4" ,
"[47] DF_MAC10" ,
"[48] DF_UMP45" ,
"[49] DF_CX4STORM" ,
"[50] DF_P90_Silver" ,
"[51] DF_K1_GOLD" ,
"[52] DF_CX4STORM_SW" ,
"[53] DG_PSG_1" ,
"[54] DG_BARRETT_M82" ,
"[55] DG_AUG" ,
"[56] DG_SSG" ,
"[57] DG_M24" ,
"[58] DG_DRAGUNOV_SVD" ,
"[59] DG_AI_AW" ,
"[60] DG_AW50F" ,
"[61] DG_M21" ,
"[62] DG_WA2000" ,
"[63] DG_SR25" ,
"[64] DG_M40A1" ,
"[65] DG_AI_AW_GOLD" ,
"[66] DG_PSG_1_SW" ,
"[67] DG_SSG_Silver" ,
"[68] DH_M60" ,
"[69] DH_M249" ,
"[70] DI_WINCHESTER_1300" ,
"[71] DI_M4SUPER90" ,
"[72] DJ_PZF_3" ,
"[73] DJ_M136AT_4" ,
"[74] DJ_RPG_7" ,
"[75] DJ_JAVELIN" ,
"[76] DJ_RPG_7_GOLD" ,
"[77] DJ_RPG_7_SW" ,
"[78] DK_STINGER" ,
"[79] DK_SG" ,
"[80] DL_TMA_1A" ,
"[81] DL_HA_SUPPLY" ,
"[82] DM_K400_GRENADE" ,
"[83] DN_K400_GRENADE_ASSULT" ,
"[84] DN_SACRIFICE" ,
"[85] DO_SMOKE_G" ,
"[86] DO_FLASH_BANG_1" ,
"[87] DO_FLASH_BANG_2" ,
"[88] DP_CLAYMORE" ,
"[89] DP_CLAYMORE_SWITCH" ,
"[90] DP_PDA" ,
"[91] DP_SWITCH_C4" ,
"[92] DP_C4" ,
"[93] DP_HACKING_TOOL" ,
"[94] DQ_MEDIC_KIT_1" ,
"[95] DQ_MEDIC_KIT_2" ,
"[96] DQ_MEDIC_KIT_3" ,
"[97] DR_SPANNER" ,
"[98] DR_PIPE_WRENCH" ,
"[99] DS_ADRENALINE" ,
"[100] DS_PARACHUTE" ,
"[101] DS_STAMINA" ,
"[102] DS_HP_KIT" ,
"[103] DS_DETECTOR" ,
"[104] DS_TELESCOPE" ,
"[105] DS_FLASH_MINE" ,
"[106] DT_MG3" ,
"[107] DT_M134" ,
"[108] DT_MK1S" ,
"[109] DT_HK69" ,
"[110] DT_HK69_Silver" ,
"[111] DU_AMMO_BOX" ,
"[112] DU_M14" ,
"[113] DU_TEARGAS" ,
"[114] DV_MEDIC_BOX" ,
"[115] DW_K203" ,
"[116] DW_TELESCOPE" ,
"[117] DW_SILENCER" ,
"[118] DU_NIPPERS" ,
"[119] DZ_HA_SUPPLY" ,
"[120] D0_DRUM_PIECE" ,
"[121] D1_SLOT_CHG_6TH" ,
"[122] D2_SNOWBALL" ,
"[123] D5_SCORPION_D_8TH" ,
"[124] D5_G36C_D_8TH" ,
"[125] D6_TMP9_8TH" ,
"[126] D6_MP7A1_8TH" ,
"[127] D7_AI_AW_8TH" ,
"[128] D7_BARRETT_M82_8TH" ,
"[129] D8_M60_8TH" ,
"[130] D8_G36_8TH" ,
"[131] D9_M249_8TH" ,
"[132] D9_M134_8TH" ,
"[133] DC_XM8_RED" ,
"[134] DF_SCORPION_D_RED" ,
"[135] DT_MK1S_RED" ,
"[136] DG_BARRETT_M82_CAMO" ,
"[137] DT_HK69_CAMO" ,
"[138] DC_AK47_EX" ,
"[139] DA_SQUEAKY_HAMMER2" ,
"[140] AW_STRIKE" ,
"[141] AW_LUMBER" ,
"[142] AW_HOOK" ,
"[143] AW_SHAFT" ,
"[144] AW_CRUSH" ,
"[145] AW_SUICIDAL" ,
"[146] AW_INFECT" ,
"[147] DC_FAMAS_BR" ,
"[148] DC_FAMAS_DE" ,
"[149] DC_FAMAS_FR" ,
"[150] DC_FAMAS_IT" ,
"[151] DC_FAMAS_MX" ,
"[152] DC_FAMAS_NL" ,
"[153] DC_FAMAS_PT" ,
"[154] DC_FAMAS_ES" ,
"[155] DC_FAMAS_UK" ,
"[156] DC_FAMAS_US" ,
"[157] DC_FAMAS_KR" ,
"[158] DC_FAMAS_JP" ,
"[159] DC_FAMAS_EN" ,
"[160] DM_K400_SB_GRENADE" ,
"[161] DN_K400_SB_ASSAULT" ,
"[162] DN_T_GRENADE" ,
"[163] DP_CLAYMORE_A" ,
"[164] AW_CRASH" ,
"[165] DB_GLOCK17C" ,
"[166] DG_PSG_1_20B" ,
"[167] DG_BARRETT_M82_NERVE" ,
"[168] DF_BIZON" ,
"[169] DG_TAC_15" ,
"[170] D2_S_Water_Balloon" ,
"[171] D2_B_Water_Balloon" ,
"[172] DG_DRAGUNOV_SVD_RED" ,
"[173] DJ_M202A1" ,
"[174] DC_GALIL_AR" ,
"[175] DI_SPAS-12" ,
"[176] DG_AR-7" ,
"[177] DN_K400_P_ASSULT" ,
"[178] DN_K400_P_GRENADE" ,
"[179] DB_M500" ,
"[180] DG_NTW_20" ,
"[181] DJ_FGM_172_Predator" ,
"[182] DF_Flame_BIZON" ,
"[183] DJ_PZF_3_DUAL" ,
"[184] DJ_M202A1_DUAL" ,
"[185] DA_Blallistic_Knife" ,
"[186] DA_Gurkha" ,
"[187] DJ_MORTAR" ,
"[188] DJ_CRUISEMISSILE" ,
"[189] DJ_STRIKEBOMB" ,
"[190] AW_SUICIDAL2" ,
"[191] DC_FAMAS_AU" ,
"[192] DC_FAMAS_BE" ,
"[193] DC_FAMAS_EE" ,
"[194] DC_FAMAS_GR" ,
"[195] DC_FAMAS_HU" ,
"[196] DC_FAMAS_IN" ,
"[197] DC_FAMAS_IE" ,
"[198] DC_FAMAS_PL" ,
"[199] DC_FAMAS_SA" ,
"[200] DC_FAMAS_SI" ,
"[201] DC_FAMAS_CH" ,
"[202] DC_FAMAS_AT" ,
"[203] DC_FAMAS_CA" ,
"[204] DC_FAMAS_FI" ,
"[205] DC_FAMAS_IL" ,
"[206] DC_FAMAS_NO" ,
"[207] DC_FAMAS_RO" ,
"[208] DC_FAMAS_SE" ,
"[209] DC_FAMAS_TR" ,
"[210] DC_FAMAS_AE" ,
"[211] DC_FAMAS_GOLD" ,
"[212] DC_Famas_G2_SD" ,
"[213] DC_Famas_G2_TR" ,
"[214] DF_MP7A1_Snow_Camo" ,
"[215] DC_FAMAS_Snow_Camo" ,
"[216] DU_IMPACT_WRENCH" ,
"[217] DC_T65" ,
"[218] D2_BIG_SNOWBALL" ,
"[219] DC_XM8_CAMO" ,
"[220] DJ_M202A1_CAMO" ,
"[221] DG_WA2000_CAMO" ,
"[222] DC_M16A4_PINK" ,
"[223] DF_K1_PINK" ,
"[224] DJ_RPG_7_PINK" ,
"[225] DG_AI_AW_PINK" };
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Old 03/12/2011, 22:22   #2587
 
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Zu der Base mach mal Sleep 20 und mach jedr Funktion zum Beispiel so :
Code:
Void Jump () // jetzt als Beispiel
{ 
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER; 
If(dwPlayerPtr != 0)
{
If(GetAsyncKeyState (VK_CONTROL) &1)
{
*(float*)(dwPlayerPtr + OFS_Z ) = 2000 ;
}
}
}
Und das am Ende machst du so :
Code:
Void Hacks ()
{
for (;; )
{
Jump();
// und hier noch andere Funktionen 
Sleep(20);
}
}
Dan fehlt mir noch der BOOL. Ich weiß nicht mal ob man ihn so nennt
so muss das gehen. Du hattest keinen befehl gegeben wann er das ausführen soll also das :
If(GetAsyncKeyState (VK_CONTROL) &1)
Das Control ist die Taste Strg auf der erste Seite diese threads ist einen keyliste ^^
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Old 03/13/2011, 01:54   #2588
 
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Kann mir kurz wer erläutern wofür man die Addys Braucht/wie man sie verwendet:

//jeweis immer die Vermutungen
Code:
#define ADR_BasePointer 0x00AF7420 //steht für NUI oder Darban ?
#define ADR_WeaponPointer 0x0096718C //beinhält die Aktuelle Waffe ?
#define ADR_DevicePointer 0x00A429C0 //curser/crosshair position ?
#define ADR_UserPointer 0x00BC2294 //?
#define ADR_HealthPointer 0x00AF8FB4 //leben ?

#define ADR_AngelViewer 0x00A429BC //irgend nen winkel? welcher?
hoffe ihr könnt helfen ...
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Old 03/13/2011, 08:59   #2589
 
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@wumpel deine sig ist VIEL zu groß
mach die mal kleiner
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Old 03/13/2011, 09:02   #2590
 
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SleeP Phase oder was ?
Die hat Eragon mir empfohlen.
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Old 03/13/2011, 09:53   #2591
 
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deine Signatur hab ich gemeint
hey kann mir jmd sagen/helfen wie ich ne
healthbox zeichne pls
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Old 03/13/2011, 10:59   #2592
 
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Quote:
Originally Posted by •~•Pr0Sk1ll•~• View Post
deine Signatur hab ich gemeint
hey kann mir jmd sagen/helfen wie ich ne
healthbox zeichne pls
Du nimmst ein Blatt Papier,einen Buntstift und ein Bleistift.
Du malst die Box mit dem Bleistift und malst sie dan aus.
#Ende




Wie du dein Menü auch gemacht hast
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Old 03/13/2011, 11:04   #2593
 
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des hab ich net gemeint
naja nur wie mach ichs das die Heathbox runter geht wenn gegner schaden erleidet?
ist des automatisch mit der ESP_Health Source?
hier ist n Ausschnitt will net alles posten
Code:
//char Health[100];
//sprintf(Health, "%d", pInfo->health);
//Pr0Sk1ll->DrawBox((float)g_vView.x+32,(float)g_vView.y-55 /* 65 */,GREY,GREEN,(pInfo->health/4),250/*333.333333*/,pDevice);
//Pr0Sk1ll->DrawTextC((float)g_vView.x+60,(float)g_vView.y-55,WHITE,Health,pFont);
komm grad nimmer weiter damit
naja Addy muss ich noch einbauen


€: Des is Error
Code:
1>d:\spiele\visual c++\pr0sk1ll™'s d3d\pr0sk1ll™'s d3d\MyPresent.h(156) : error C2660: 'D3D9Menu::DrawBox': Funktion akzeptiert keine 7 Argumente
ich weiss ich muss des dann anders machen nur wie ?

so?
x,y,rec,box, und ab hier komm ich net weiter ich weiss das es int x ... sein muss aber des
is als BSP
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Old 03/13/2011, 11:50   #2594
 
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könnte mir vielleicht einer die Colorshot Source geben ?^^

Und hat jemand die Forcekick Source ?
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Old 03/13/2011, 11:51   #2595
 
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könnt ich auch gebrauchen
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