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WarRock EU - Code Snippets
Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.
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Geht so
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02/17/2011, 14:14
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#1906
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KP, aber die alten Addys funktionieren noch.
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02/17/2011, 14:17
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#1907
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#define OFS_X 0x00102D4
#define OFS_Y 0x00102DC
#define OFS_Z 0x00102D8
#define OFS_LowGravityX 0x00C498
#define OFS_LowGravityY 0x00C49C
#define OFS_LowGravityZ 0x00C4A0
#define OFS_Stamina 0x0028
#define norecoil1 0x001C
#define norecoil2 0x0020
#define norecoil3 0x0024
#define OFS_PREMIUM 0x0057C
#define OFS_Premium2 0x00580
#define OFS_Gravity 0x00C49C
#define OFS_NFD 0x000103A8
#define OFS_1Slot 0x001021A0
#define OFS_2Slot 0x001021A1
#define OFS_3Slot 0x001021A2
#define OFS_4Slot 0x001021A3
#define Ofs_5Slot 0x001021A4
#define Ofs_6Slot 0x001021A5
#define Ofs_7Slot 0x001021A6
#define Ofs_8Slot 0x001021A7
#define OFS_Level 0x0011A610
#define OFS_Dinar 0x0011A620
#define OFS_Dig 0x00102D8
#define OFS_GmMode 0x00574
#define OFS_PlayerSlot 0x00FC8C0
#define OFS_PlayerSlot2 0x0011BB6C
#define OFS_MaxPlayer 0x00FCD1C
#define OFS_PlayerSize 0x001CE8
#define OFS_SlotBase 0x001021A4
#define Ofs_RoomMaster 0x00FD148
#define Ofs_SuperMaster 0x00FCD30
#define OFS_Weapon1 0x00101D0
#define OFS_Weapon2 0x00101D2
#define OFS_Weapon3 0x0010100
#define OFS_Spectate 0x0011BBEC
#define OFS_GameMode 0x00FC8C0
#define OFS_Invisible 0x00FC8C0
#define ADR_BasePointer 0x00AF8400
#define ADR_DevicePointer 0x00A439A0
#define Serverpointer 0x00ABDE08
#define Playerpointer 0x00BC3228
#define ADR_HealtPointer 0x00A3E1C4
#define ADR_WeaponPointer 0x0096818C
#define ADR_UserPointer 0x00BC3274
#define ADR_WeaponBase 0x00968190
#define ADR_ClassBase 0x00AF9FA0
#define ADR_TeamBase 0x00AFA0D0
#define ADR_PointOfView 0x008E2C94
#define ADR_ViewAngels 0x00A4399C
#define ADR_D3DIp 0x00AF8AD4
#define ADR_D3D_EspName 0x00AF8DC4
#define ADR_D3D_EspHealt 0x00AF9F94
#define ADR_D3D_EspLevel 0x00AF8B6C
#define ADR_D3D_EspBranch 0x00AF9FA0
#define ADR_D3D_EspTeam 0x00AFA0D0
#define ADR_NickName 0x00ABDE80
#define ADR_LoginName 0x00ABE0C0
#define ADR_PassName 0x00ABE080
#define ADR_AntiAfk 0x00A44888
#define FastAmmo 0x00A47D14
#define FastHealth 0x00A47D18
#define FastRepair 0x00A47D1C
#define FastFlag 0x00A47D20
#define ADR_ImDrunk 0x00A73E98
#define ADR_NOBOUNDS1 0x00A6F080
#define ADR_NOBOUNDS2 0x00A6F084
#define ADR_NoBounds3 0x00A6F088
#define ADR_NoSpawnCqc 0x00967F70
#define ADR_ProneCqc 0x00967F70
#define NO_SPREAD 0x00A44868
#define ADR_NoWater 0x00A4A764
#define ADR_NOSPAWNWAIT1 0x00A77C90
#define ADR_NOSPAWNWAIT2 0x00A77C98
#define ADR_NOSPAWNWAIT3 0x00A77C94
#define ADR_SCOPE 0x00967F80
#define ADR_ScopeSize 0x00967F88
#define ADR_SPEED 0x008F2F3C
#define ADR_WeaponGravity 0x008E5C58
#define ADR_WUW 0x00A4A760
#define UAmmo 0x00A7C298
#define ADR_HideWeapon 0x008E5CF0
#define ADR_Trigger 0x00A47DB0
#define Alwayscrosshair 0x00967FE4
#define ADR_NewsBox 0x002F003A00
#define ADR_WaterColor1 0x00968034
#define ADR_WaterColor2 0x00968030
#define ADR_WaterColor3 0x0096802C
#define ADR_BANDAGE 0x00A44852
#define ADR_PlantVeryWhere 0x00A44840
#define ADR_2X_Sniper 0x00A4484E
#define ADR_2X_Assault 0x00A44850
#define ADR_Stamina 0x0040295C
#define cqcprone 0x004EF5F0
#define ADR_Escalator1 0x0078E9C7
#define ADR_Escalator2 0x0078EB04
#define ADR_Ossigen 0x004FDDA8
#define ADR_QuickPlant 0x0050A7DD
#define ADR_RadarGps 0x0057AA67
#define ADR_Antiflash 0x0040AF7B
#define ADR_Stw 0x005D5FA0
#define ADR_Wtw 0x0078DB67
#define ADR_Artilery1 0x0053468A37
#define ADR_Artilery6 0x00558AE6
#define ADR_ClassBase 0x00AF9FA0
#define OFS_PlayerSize 0x001CE8
#define ADR_ServerPointer 0x00ABDE08
#define OFS_SlotBase 0x001021A4
#define ADR_WeaponBase 0x00968190
#define ADR_AutoRepair 0x00413C3E
#define ADR_VeichJump1 0x0073B75B
#define ADR_VeichJump3 0x0073B76F
#define ADR_VeichJump4 0x0073B786
#define OFS_DINAR 0x0011A620
#define OFS_Dinar_2 0x0011A620
#define OFS_Dinar_3 0x0011A620
#define ADR_ALLSERVER 0x00482441
#define ADR_HACKSHIELD 0x004FCE55
#define Ammo1 0xA4484C
#define Ammo2 0xA4484D
sind des die neuesten Addys oda gibts wieder neue
weil bei mir klappt nur D3D
und Levelhack xD
aber rest net
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02/17/2011, 14:45
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#1908
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elite*gold: 0
Join Date: Apr 2009
Posts: 258
Received Thanks: 38
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Quote:
Originally Posted by •~•Pr0Sk1ll•~•
#define OFS_X 0x00102D4
#define OFS_Y 0x00102DC
#define OFS_Z 0x00102D8
#define OFS_LowGravityX 0x00C498
#define OFS_LowGravityY 0x00C49C
#define OFS_LowGravityZ 0x00C4A0
#define OFS_Stamina 0x0028
#define norecoil1 0x001C
#define norecoil2 0x0020
#define norecoil3 0x0024
#define OFS_PREMIUM 0x0057C
#define OFS_Premium2 0x00580
#define OFS_Gravity 0x00C49C
#define OFS_NFD 0x000103A8
#define OFS_1Slot 0x001021A0
#define OFS_2Slot 0x001021A1
#define OFS_3Slot 0x001021A2
#define OFS_4Slot 0x001021A3
#define Ofs_5Slot 0x001021A4
#define Ofs_6Slot 0x001021A5
#define Ofs_7Slot 0x001021A6
#define Ofs_8Slot 0x001021A7
#define OFS_Level 0x0011A610
#define OFS_Dinar 0x0011A620
#define OFS_Dig 0x00102D8
#define OFS_GmMode 0x00574
#define OFS_PlayerSlot 0x00FC8C0
#define OFS_PlayerSlot2 0x0011BB6C
#define OFS_MaxPlayer 0x00FCD1C
#define OFS_PlayerSize 0x001CE8
#define OFS_SlotBase 0x001021A4
#define Ofs_RoomMaster 0x00FD148
#define Ofs_SuperMaster 0x00FCD30
#define OFS_Weapon1 0x00101D0
#define OFS_Weapon2 0x00101D2
#define OFS_Weapon3 0x0010100
#define OFS_Spectate 0x0011BBEC
#define OFS_GameMode 0x00FC8C0
#define OFS_Invisible 0x00FC8C0
#define ADR_BasePointer 0x00AF8400
#define ADR_DevicePointer 0x00A439A0
#define Serverpointer 0x00ABDE08
#define Playerpointer 0x00BC3228
#define ADR_HealtPointer 0x00A3E1C4
#define ADR_WeaponPointer 0x0096818C
#define ADR_UserPointer 0x00BC3274
#define ADR_WeaponBase 0x00968190
#define ADR_ClassBase 0x00AF9FA0
#define ADR_TeamBase 0x00AFA0D0
#define ADR_PointOfView 0x008E2C94
#define ADR_ViewAngels 0x00A4399C
#define ADR_D3DIp 0x00AF8AD4
#define ADR_D3D_EspName 0x00AF8DC4
#define ADR_D3D_EspHealt 0x00AF9F94
#define ADR_D3D_EspLevel 0x00AF8B6C
#define ADR_D3D_EspBranch 0x00AF9FA0
#define ADR_D3D_EspTeam 0x00AFA0D0
#define ADR_NickName 0x00ABDE80
#define ADR_LoginName 0x00ABE0C0
#define ADR_PassName 0x00ABE080
#define ADR_AntiAfk 0x00A44888
#define FastAmmo 0x00A47D14
#define FastHealth 0x00A47D18
#define FastRepair 0x00A47D1C
#define FastFlag 0x00A47D20
#define ADR_ImDrunk 0x00A73E98
#define ADR_NOBOUNDS1 0x00A6F080
#define ADR_NOBOUNDS2 0x00A6F084
#define ADR_NoBounds3 0x00A6F088
#define ADR_NoSpawnCqc 0x00967F70
#define ADR_ProneCqc 0x00967F70
#define NO_SPREAD 0x00A44868
#define ADR_NoWater 0x00A4A764
#define ADR_NOSPAWNWAIT1 0x00A77C90
#define ADR_NOSPAWNWAIT2 0x00A77C98
#define ADR_NOSPAWNWAIT3 0x00A77C94
#define ADR_SCOPE 0x00967F80
#define ADR_ScopeSize 0x00967F88
#define ADR_SPEED 0x008F2F3C
#define ADR_WeaponGravity 0x008E5C58
#define ADR_WUW 0x00A4A760
#define UAmmo 0x00A7C298
#define ADR_HideWeapon 0x008E5CF0
#define ADR_Trigger 0x00A47DB0
#define Alwayscrosshair 0x00967FE4
#define ADR_NewsBox 0x002F003A00
#define ADR_WaterColor1 0x00968034
#define ADR_WaterColor2 0x00968030
#define ADR_WaterColor3 0x0096802C
#define ADR_BANDAGE 0x00A44852
#define ADR_PlantVeryWhere 0x00A44840
#define ADR_2X_Sniper 0x00A4484E
#define ADR_2X_Assault 0x00A44850
#define ADR_Stamina 0x0040295C
#define cqcprone 0x004EF5F0
#define ADR_Escalator1 0x0078E9C7
#define ADR_Escalator2 0x0078EB04
#define ADR_Ossigen 0x004FDDA8
#define ADR_QuickPlant 0x0050A7DD
#define ADR_RadarGps 0x0057AA67
#define ADR_Antiflash 0x0040AF7B
#define ADR_Stw 0x005D5FA0
#define ADR_Wtw 0x0078DB67
#define ADR_Artilery1 0x0053468A37
#define ADR_Artilery6 0x00558AE6
#define ADR_ClassBase 0x00AF9FA0
#define OFS_PlayerSize 0x001CE8
#define ADR_ServerPointer 0x00ABDE08
#define OFS_SlotBase 0x001021A4
#define ADR_WeaponBase 0x00968190
#define ADR_AutoRepair 0x00413C3E
#define ADR_VeichJump1 0x0073B75B
#define ADR_VeichJump3 0x0073B76F
#define ADR_VeichJump4 0x0073B786
#define OFS_DINAR 0x0011A620
#define OFS_Dinar_2 0x0011A620
#define OFS_Dinar_3 0x0011A620
#define ADR_ALLSERVER 0x00482441
#define ADR_HACKSHIELD 0x004FCE55
#define Ammo1 0xA4484C
#define Ammo2 0xA4484D
sind des die neuesten Addys oda gibts wieder neue
weil bei mir klappt nur D3D
und Levelhack xD
aber rest net
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Müssten die neuesten sein. Die, die ich testete, funktionieren auch.
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02/17/2011, 15:00
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#1909
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elite*gold: 1
Join Date: Nov 2008
Posts: 576
Received Thanks: 166
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dann hab ich iwas falsch gemachtr^^
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02/17/2011, 15:04
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#1910
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elite*gold: 0
Join Date: Dec 2010
Posts: 119
Received Thanks: 131
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Die Addys die Proskill angegeben hat funzen die jz oder nich?
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02/17/2011, 15:04
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#1911
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elite*gold: 0
Join Date: Apr 2009
Posts: 258
Received Thanks: 38
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Kann mir jemand bei meinem Alwayscrosshair-Problem helfen, pls?  {Look at the spoiler}
Quote:
Originally Posted by felixderfarmer
Code:
#define ADR_MEMCROSSHAIR 0x00967FE4
void alwayscrosshair()
{
*(BYTE*)ADR_MEMCROSSHAIR = 0x22;
}
Warum funktioniert das nicht? Vor dem Update hat’s geklappt, ich hab’ auch nichts (außer der Addy) daran geändert.
Edit: Das Fadenkreuz verschwindet komplett (bei allen Waffen), nur manchmal blinkt es kurz 
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MfG
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02/17/2011, 15:08
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#1912
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elite*gold: 0
Join Date: Jan 2011
Posts: 271
Received Thanks: 801
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Code:
if( cVar.alwayscrosshair )
{
*(BYTE*)(dwADR_ALWAYSCROSS) = 0x14;
}
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02/17/2011, 15:11
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#1913
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elite*gold: 1
Join Date: Nov 2008
Posts: 576
Received Thanks: 166
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du musst alwayscrosshair in n eigenen hackthread packen
und sleep auf maximal 1
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02/17/2011, 15:12
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#1914
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elite*gold: 0
Join Date: Jan 2011
Posts: 349
Received Thanks: 431
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Quote:
-----------------------------------------------------
----------KaaammmmeeeeeHaaaammmeeeeHaaaaaa-----------
-----------------------Wusch-------------------------
-----------------------------------------------------
-----------------Gotens_Addylogger-------------------
-----------------------V1.3--------------------------
-----------------------------------------------------
--------------------Pointer--------------------------
#define ADR_Serverpointer 0x00ABDE08
#define ADR_Playerpointer 0x00BC3228
#define ADR_BasePointer 0x00AF8400
#define ADR_WeaponPointer 0x0096818C
-----------------------------------------------------
--------------------Menorys--------------------------
#define ADR_AntiAfk 0x00A44888
#define ADR_WalkUnderWater 0x00A4A760
#define ADR_CQCProne 0x00967F70
#define ADR_CQCSpawn 0x00967F70
#define ADR_HeightWater 0x00A4A760
#define ADR_FastHealth 0x00A47D18
#define ADR_FastAmmo 0x00A47D14
#define ADR_FastFlag 0x00A47D20
#define ADR_FastRepair 0x00A47D0C
#define ADR_NoSpread 0x00A44868
#define ADR_NoBounds1 0x00A6F088
#define ADR_NoBounds2 0x00A6F080
#define ADR_NoBounds2 0x00A6F084
#define ADR_Speed 0x008F2F3C
#define ADR_Spawn1 0x00A77C98
#define ADR_Spawn2 0x00A77C94
#define ADR_Spawn3 0x00A77C90
#define ADR_FogFar 0x00A4A76C
#define ADR_FogNear 0x00A4A768
#define ADR_VisualJump 0x008E385C
#define ADR_WTW 0x0078DB67
#define ADR_Escalator1 0x0078E9C7
#define ADR_Escalator2 0x0078EB04
---------------------PXItems-------------------------
#define PX_Sniper2 0x00A44850
#define PX_Bandage 0x00A44852
-------------------D3DESPItems-----------------------
#define ESP_D3DHealth 0x00AF9F94
#define ESP_D3DTeam 0x00AFA0D0
---------------------Offsets-------------------------
#define OFS_Max_Player 0x00FCD1C
#define OFS_X 0x00102D4
#define OFS_Y 0x00102DC
#define OFS_Z 0x00102D8
#define OFS_LowGravityOfs_X VIP
#define OFS_LowGravityOfs_Y VIP
#define OFS_LowGravityOfs_Z VIP
#define OFS_NFD 0x00103A8
#define OFS_Slot1 0x001021A0
#define OFS_Slot2 0x001021A1
#define OFS_Slot3 0x001021A2
#define OFS_Slot4 0x001021A3
#define OFS_Slot5 0x001021A4
#define OFS_Slot6 0x001021A5
#define OFS_Slot7 0x001021A6
#define OFS_Slot8 0x001021A7
#define OFS_Level 0x0011A610
#define OFS_Dinar 0x0011A620
-----------------------------------------------------
---------------------Credits:------------------------
---------------------NoName--------------------------
-------------------Son_Goten-------------------------
-----------------------------------------------------
-----------------------------------------------------
-----The-Addylogger-is-made for-YouOwnedSkillz-------
-----------------------------------------------------
---------------------Visit-Us------------------------
-----------------------------------------------------
---------------------Don`t-leach!!!------------------
-----------------------------------------------------
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addys haben sich nciht geändert
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02/17/2011, 15:19
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#1915
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elite*gold: 0
Join Date: Apr 2009
Posts: 258
Received Thanks: 38
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Mal ’ne Frage:
Wie finde ich heraus, welcher Wert hinter "*(BYTE*)(dwADR_ALWAYSCROSS) =" kommen müssen?
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02/17/2011, 15:26
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#1916
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elite*gold: 0
Join Date: Jan 2011
Posts: 271
Received Thanks: 801
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Quote:
Originally Posted by felixderfarmer
Mal ’ne Frage:
Wie finde ich heraus, welche Werte hinter "*(BYTE*)(dwADR_ALWAYSCROSS) =" kommen müssen?
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Je nach dem.
z.B.: No Spread, du willst dass No Spread 0 ist, also ist der Wert halt dementsprechend 0.
z.B.: Always Crosshair - in der WarRock.exe nachschauen was für Werte es für diese Adresse gibt und schauen welcher für 'crosshair anzeigen' ist
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02/17/2011, 15:27
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#1917
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elite*gold: 11
Join Date: Feb 2011
Posts: 219
Received Thanks: 26
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Kann mir einer helfen?
Quote:
if(CH_QuickPlant == 1)
{
*(float*)ADR_QUICKPLANT = 0x7D,0x16;
}
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müsste doch eigdl. richtig sein oder?
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02/17/2011, 15:31
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#1918
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elite*gold: 0
Join Date: Apr 2009
Posts: 258
Received Thanks: 38
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Quote:
Originally Posted by Yazzn˜
Je nach dem.
z.B.: No Spread, du willst dass No Spread 0 ist, also ist der Wert halt dementsprechend 0.
z.B.: Always Crosshair - in der WarRock.exe nachschauen was für Werte es für diese Adresse gibt und schauen welcher für 'crosshair anzeigen' ist
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In der normalen .exe oder brauche ich Dumped_Warrock.exe?
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02/17/2011, 15:39
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#1919
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elite*gold: 1
Join Date: Nov 2008
Posts: 576
Received Thanks: 166
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hier mal ne frage
kann des gehen?
Code:
void Hack()
{
HMODULE hD3D9Dll;
do
{
hD3D9Dll = GetModuleHandleA("d3d9.dll");
Sleep(20);
} while(!hD3D9Dll);
DWORD dwPresent = GetAddressPtr(17);
DWORD dwReset = GetAddressPtr(16);
Sleep(100);
pPresent = (oPresent)E9Detours2((PBYTE)dwPresent, (PBYTE)myPresent, 7);
pReset = (oReset)E9Detours2((PBYTE)dwReset, (PBYTE)myReset, 7);//mom
Sleep(2000);
while( 1 )
{
if(Speed == 1)
{
*(float*)(ADR_SPEED) = 110;
}
if(Speed == 2)
{
*(float*)(ADR_SPEED) = 120;
}
if(Speed == 3)
{
*(float*)(ADR_SPEED) = 130;
}
if(Speed == 4)
{
*(float*)(ADR_SPEED) = 140;
}
if(Speed == 5)
{
*(float*)(ADR_SPEED) = 150;
}
if(Speed == 6)
{
*(float*)(ADR_SPEED) = 200;
}
if(Speed == 7)
{
*(float*)(ADR_SPEED) = 300;
}
if(Speed == 8)
{
*(float*)(ADR_SPEED) = 500;
}
if(Speed == 9)
{
*(float*)(ADR_SPEED) = 1000;
}
if(Speed == 10)
{
*(float*)(ADR_SPEED) = 2000;
}
if(Speed == 11)
{
*(float*)(ADR_SPEED) = 5000;
}
if(Speed == 12)
{
*(float*)(ADR_SPEED) = 10000;
}
Sleep(25);
}
hmm ich hab schon vieles probiert
genau des hat auch ma geklappt nur iwie seitdem ich mehr funktionen geaddet hab
funkt nimmer
muss ich sleep wert erhöhen?
also nach speed würden eig noch ca 30 sources mehr kommen
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02/17/2011, 15:59
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#1920
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elite*gold: 0
Join Date: Jan 2011
Posts: 349
Received Thanks: 431
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hey,
hab mal ne frage zu Aimbot :
also aim bot soll ja mit pitch und yaw zielen:
also Yaw sieht bei mir so aus :
Quote:
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pLocal->yaw = CalculateYaw(g_pBase->local, g_pBase->player[NearestPlayer]);
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und pitch genauso nur halt pLocal->pitch
nun zielt er nicht mal auf irgendwas O.o
wenigstens zielen sollte er ja aber tut er nicht ich habe Claku pitch un yaw auch drinn
und irgendwie wie bewegen sollte es sich ja schon 
weiss wer was der fehler sein kann
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