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WarRock EU - Code Snippets
Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.
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Klasse!
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Geht so
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12/05/2010, 10:38
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#406
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elite*gold: 2
Join Date: Jun 2010
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cyber antworte doch pls auf meine nachrichten =(
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12/05/2010, 10:39
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#407
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Join Date: Nov 2010
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@CyberRazzer: PerX etc probiert?
OSH Injector Probiert?
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12/05/2010, 11:02
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#408
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Join Date: Jun 2010
Posts: 638
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Funktioniert imer noch nicht crasht direkt nach injecten, habe fastall rausgenommen....
plz help
Code:
#include <windows.h>
#include <stdio.h>
//////////////////////
/////~~~Pointers~~~/////
#define ADR_PLAYERPOINTER 0x00D284E8
#define ADR_SERVERPOINTER 0x00C24B10
/////~~~memory~~~/////
#define ADR_NOSPAWN1 0xBDDFD8
#define ADR_NOSPAWN2 0xBDDFE0
#define ADR_NOSPAWN3 0xBDDFDC
#define ADR_GLASSWALLS 0x000BB0B1C
#define ADR_FULLBRIGHT1 0x008B83BC
#define ADR_FULLBRIGHT2 0x008B83B8
#define ADR_FULLBRIGHT3 0x008B83B4
#define ADR_NEARFOG 0xBB0C2C
#define ADR_FARFOG 0xBB0C30
#define ADR_NOBOUNDS1 0x00BD53F0
#define ADR_NOBOUNDS2 0x00BD53F4
#define ADR_NOBOUNDS3 0x00BD53F8
#define ADR_NOSPREAD 0x00AE32BC
#define ADR_SCOPE 0xACD218
#define ADR_PX_SNIPER 0xBAAD34
#define ADR_EXTRAAMMO1 0xBAAD30
#define ADR_EXTRAAMMO2 0xBAAD31
#define ADR_FASTAMMO 0x00BAE1F4
#define ADR_FASTHEALTH 0x00BAE1F8
#define ADR_FASTREPAIR 0x00BAE1FC
#define ADR_FASTFLAG 0x00BAE1C0
#define ADR_GMMODUS 0x00CEB144
#define ADR_BANDAGE 0x00C29C62
#define ADR_FARFOG 0xBB0C30
#define ADR_NEARFOG 0xBB0C2C
/////offsets/////
#define OFS_Z 0x00102D8
#define OFS_X 0x00102D4
#define OFS_Y 0x00102DC
#define OFS_Speed 0xA4B8D4
#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x001021A5
#define OFS_7SLOT 0x001021A6
#define OFS_8SLOT 0x001021A7
#define OFS_NFD 0x000103A4
#define OFS_NORECOIL3 0x00000024
#define OFS_NORECOIL2 0x00000020
#define OFS_NORECOIL1 0x0000001c
#define OFS_DINAR 0x11A620
#define OFS_SUPERMASTER 0xFC8C8
#define OFS_ROOMMASTER 0x00CC420
#define OFS_PREMIUM1 0x0000057C
#define OFS_PREMIUM2 0x0580
float posiX;
float posiY;
float posiZ;
DWORD *ingame= (DWORD*)ADR_PLAYERPOINTER;
DWORD *outgame= (DWORD*)ADR_SERVERPOINTER;
void speedon0 ()
{
if(GetAsyncKeyState(VK_NUMPAD0) &1<< 0xF)
{
*(float*)(OFS_Speed) = 100.0f;
}
}
void speedon1 ()
{
if(GetAsyncKeyState(VK_NUMPAD1) &1<< 0xF)
{
*(float*)(OFS_Speed) = 200.0f;
}
}
void speedon2 ()
{
if(GetAsyncKeyState(VK_NUMPAD2) &1<< 0xF)
{
*(float*)(OFS_Speed) = 300.0f;
}
}
void speedon3 ()
{
if(GetAsyncKeyState(VK_NUMPAD3) &1<< 0xF)
{
*(float*)(OFS_Speed) = 400.0f;
}
}
void speedon4 ()
{
if(GetAsyncKeyState(VK_NUMPAD4) &1<< 0xF)
{
*(float*)(OFS_Speed) = 500.0f;
}
}
void speedon5 ()
{
if(GetAsyncKeyState(VK_NUMPAD5) &1<< 0xF)
{
*(float*)(OFS_Speed) = 600.0f;
}
}
void speedon6 ()
{
if(GetAsyncKeyState(VK_NUMPAD6) &1<< 0xF)
{
*(float*)(OFS_Speed) = 0.0f;
}
}
void Slots5 ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_5SLOT) = 1;
}
}
void norecoil ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NORECOIL1) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL2) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL3) = 0;
}
}
void Slots6 ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_6SLOT) = 1;
}
}
void Slots7 ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_7SLOT) = 1;
}
}
void Slots8 ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_8SLOT) = 1;
}
}
void Teleport ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
if (GetAsyncKeyState(VK_F11))
{
posiX = *(float*)(dwPlayerPtr + OFS_X);
posiY = *(float*)(dwPlayerPtr + OFS_Y);
posiZ = *(float*)(dwPlayerPtr + OFS_Z);
}
if (GetAsyncKeyState(VK_F12))
{
*(float*)(dwPlayerPtr + OFS_X) = posiX;
*(float*)(dwPlayerPtr + OFS_Y) = posiY;
*(float*)(dwPlayerPtr + OFS_Z) = posiZ;
}
}
}
void NoSpread ()
{
*(int*)ADR_NOSPREAD = 0;
}
void NoBounds ()
{
*(int*)ADR_NOBOUNDS1 = 0;
*(int*)ADR_NOBOUNDS2 = 0;
}
void platinum ()
{
DWORD dwSrvrPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwSrvrPtr != 0)
{
*(long*)(dwSrvrPtr+OFS_PREMIUM1) = 4, 10;
{
*(float*)(dwSrvrPtr+OFS_PREMIUM2) = 1, 1;
}}}
void lowgravity ()
{
if (GetAsyncKeyState(VK_MENU))
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = 100.0f;
}
}
}
void fullbright ()
{
if(GetAsyncKeyState(VK_NUMPAD9) &1<< 0xF)
*(int*)(ADR_FULLBRIGHT1) = 1092779973;
*(int*)(ADR_FULLBRIGHT2) = 1092779973;
*(int*)(ADR_FULLBRIGHT3) = 1092779973;
}
void GMMode ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+ADR_GMMODUS) = 5;
}
}
void NFD ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NFD) = -20000;
}
}
void SuperJump ()
{
if(GetAsyncKeyState(VK_CONTROL)&1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = 1000;
}
}
}
void SniperPX ()
{
*(int*)(ADR_PX_SNIPER) = 0;
}
void Extrammo ()
{
*(int*)(ADR_EXTRAAMMO1) = 0;
*(int*)(ADR_EXTRAAMMO2) = 0;
}
void exit()
{
if(GetAsyncKeyState(VK_DELETE) &1<< 0xF)
{
ExitProcess(0);
}
}
void Hacks()
{
for(;;)
{
if(*ingame)
{
speedon0();
speedon1();
speedon2();
speedon3();
speedon4();
speedon5();
speedon6();
norecoil();
Teleport();
NoSpread();
NoBounds();
lowgravity();
fullbright();
NFD();
GMMode();
SuperJump();
SniperPX();
Extrammo();
exit();
Sleep(0);
}
if(*outgame)
{
Slots5();
Slots6();
Slots7();
Slots8();
platinum();
}
}
Sleep(200);
}
BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:
MessageBoxA(NULL, "Credits :Takado™ ", "Injection Succesfully", MB_OK);
ShellExecuteA(NULL,"Open","http://www.**************/325750",NULL,NULL,1);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)Hacks, 0, 0, 0);
break;
case 2:
break;
}
return TRUE;
}
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12/05/2010, 11:08
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#409
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elite*gold: 0
Join Date: Jun 2010
Posts: 64
Received Thanks: 3
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Quote:
Originally Posted by Takado™
Funktioniert imer noch nicht crasht direkt nach injecten, habe fastall rausgenommen....
plz help
Code:
#include <windows.h>
#include <stdio.h>
//////////////////////
/////~~~Pointers~~~/////
#define ADR_PLAYERPOINTER 0x00D284E8
#define ADR_SERVERPOINTER 0x00C24B10
/////~~~memory~~~/////
#define ADR_NOSPAWN1 0xBDDFD8
#define ADR_NOSPAWN2 0xBDDFE0
#define ADR_NOSPAWN3 0xBDDFDC
#define ADR_GLASSWALLS 0x000BB0B1C
#define ADR_FULLBRIGHT1 0x008B83BC
#define ADR_FULLBRIGHT2 0x008B83B8
#define ADR_FULLBRIGHT3 0x008B83B4
#define ADR_NEARFOG 0xBB0C2C
#define ADR_FARFOG 0xBB0C30
#define ADR_NOBOUNDS1 0x00BD53F0
#define ADR_NOBOUNDS2 0x00BD53F4
#define ADR_NOBOUNDS3 0x00BD53F8
#define ADR_NOSPREAD 0x00AE32BC
#define ADR_SCOPE 0xACD218
#define ADR_PX_SNIPER 0xBAAD34
#define ADR_EXTRAAMMO1 0xBAAD30
#define ADR_EXTRAAMMO2 0xBAAD31
#define ADR_FASTAMMO 0x00BAE1F4
#define ADR_FASTHEALTH 0x00BAE1F8
#define ADR_FASTREPAIR 0x00BAE1FC
#define ADR_FASTFLAG 0x00BAE1C0
#define ADR_GMMODUS 0x00CEB144
#define ADR_BANDAGE 0x00C29C62
#define ADR_FARFOG 0xBB0C30
#define ADR_NEARFOG 0xBB0C2C
/////offsets/////
#define OFS_Z 0x00102D8
#define OFS_X 0x00102D4
#define OFS_Y 0x00102DC
#define OFS_Speed 0xA4B8D4
#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x001021A5
#define OFS_7SLOT 0x001021A6
#define OFS_8SLOT 0x001021A7
#define OFS_NFD 0x000103A4
#define OFS_NORECOIL3 0x00000024
#define OFS_NORECOIL2 0x00000020
#define OFS_NORECOIL1 0x0000001c
#define OFS_DINAR 0x11A620
#define OFS_SUPERMASTER 0xFC8C8
#define OFS_ROOMMASTER 0x00CC420
#define OFS_PREMIUM1 0x0000057C
#define OFS_PREMIUM2 0x0580
float posiX;
float posiY;
float posiZ;
DWORD *ingame= (DWORD*)ADR_PLAYERPOINTER;
DWORD *outgame= (DWORD*)ADR_SERVERPOINTER;
void speedon0 ()
{
if(GetAsyncKeyState(VK_NUMPAD0) &1<< 0xF)
{
*(float*)(OFS_Speed) = 100.0f;
}
}
void speedon1 ()
{
if(GetAsyncKeyState(VK_NUMPAD1) &1<< 0xF)
{
*(float*)(OFS_Speed) = 200.0f;
}
}
void speedon2 ()
{
if(GetAsyncKeyState(VK_NUMPAD2) &1<< 0xF)
{
*(float*)(OFS_Speed) = 300.0f;
}
}
void speedon3 ()
{
if(GetAsyncKeyState(VK_NUMPAD3) &1<< 0xF)
{
*(float*)(OFS_Speed) = 400.0f;
}
}
void speedon4 ()
{
if(GetAsyncKeyState(VK_NUMPAD4) &1<< 0xF)
{
*(float*)(OFS_Speed) = 500.0f;
}
}
void speedon5 ()
{
if(GetAsyncKeyState(VK_NUMPAD5) &1<< 0xF)
{
*(float*)(OFS_Speed) = 600.0f;
}
}
void speedon6 ()
{
if(GetAsyncKeyState(VK_NUMPAD6) &1<< 0xF)
{
*(float*)(OFS_Speed) = 0.0f;
}
}
void Slots5 ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_5SLOT) = 1;
}
}
void norecoil ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NORECOIL1) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL2) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL3) = 0;
}
}
void Slots6 ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_6SLOT) = 1;
}
}
void Slots7 ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_7SLOT) = 1;
}
}
void Slots8 ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_8SLOT) = 1;
}
}
void Teleport ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
if (GetAsyncKeyState(VK_F11))
{
posiX = *(float*)(dwPlayerPtr + OFS_X);
posiY = *(float*)(dwPlayerPtr + OFS_Y);
posiZ = *(float*)(dwPlayerPtr + OFS_Z);
}
if (GetAsyncKeyState(VK_F12))
{
*(float*)(dwPlayerPtr + OFS_X) = posiX;
*(float*)(dwPlayerPtr + OFS_Y) = posiY;
*(float*)(dwPlayerPtr + OFS_Z) = posiZ;
}
}
}
void NoSpread ()
{
*(int*)ADR_NOSPREAD = 0;
}
void NoBounds ()
{
*(int*)ADR_NOBOUNDS1 = 0;
*(int*)ADR_NOBOUNDS2 = 0;
}
void platinum ()
{
DWORD dwSrvrPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwSrvrPtr != 0)
{
*(long*)(dwSrvrPtr+OFS_PREMIUM1) = 4, 10;
{
*(float*)(dwSrvrPtr+OFS_PREMIUM2) = 1, 1;
}}}
void lowgravity ()
{
if (GetAsyncKeyState(VK_MENU))
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = 100.0f;
}
}
}
void fullbright ()
{
if(GetAsyncKeyState(VK_NUMPAD9) &1<< 0xF)
*(int*)(ADR_FULLBRIGHT1) = 1092779973;
*(int*)(ADR_FULLBRIGHT2) = 1092779973;
*(int*)(ADR_FULLBRIGHT3) = 1092779973;
}
void GMMode ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+ADR_GMMODUS) = 5;
}
}
void NFD ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NFD) = -20000;
}
}
void SuperJump ()
{
if(GetAsyncKeyState(VK_CONTROL)&1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = 1000;
}
}
}
void SniperPX ()
{
*(int*)(ADR_PX_SNIPER) = 0;
}
void Extrammo ()
{
*(int*)(ADR_EXTRAAMMO1) = 0;
*(int*)(ADR_EXTRAAMMO2) = 0;
}
void exit()
{
if(GetAsyncKeyState(VK_DELETE) &1<< 0xF)
{
ExitProcess(0);
}
}
void Hacks()
{
for(;;)
{
if(*ingame)
{
speedon0();
speedon1();
speedon2();
speedon3();
speedon4();
speedon5();
speedon6();
norecoil();
Teleport();
NoSpread();
NoBounds();
lowgravity();
fullbright();
NFD();
GMMode();
SuperJump();
SniperPX();
Extrammo();
exit();
Sleep(0);
}
if(*outgame)
{
Slots5();
Slots6();
Slots7();
Slots8();
platinum();
}
}
Sleep(200);
}
BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:
MessageBoxA(NULL, "Credits :Takado™ ", "Injection Succesfully", MB_OK);
ShellExecuteA(NULL,"Open","http://www.**************/325750",NULL,NULL,1);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)Hacks, 0, 0, 0);
break;
case 2:
break;
}
return TRUE;
}
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Du hast im HackThread stehen:
Sleep(0);
Das ist der Grund warums crasht.
Probier mal Slepp(10);
mfg
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12/05/2010, 11:22
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#410
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elite*gold: 0
Join Date: Jun 2010
Posts: 638
Received Thanks: 404
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Habs probiert mit Sleep (10);
crasht auch-.-
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12/05/2010, 11:30
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#411
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elite*gold: 0
Join Date: Jun 2009
Posts: 2,794
Received Thanks: 1,131
|
Quote:
MessageBoxA(NULL, "Credits :Takado™ ", "Injection Succesfully", MB_OK);
ShellExecuteA(NULL,"Open","http://www.**************/325750",NULL,NULL,1);
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Raus damit und schon funktionierts, also bei mir zumindestens 
Trotzdem auch den Sleep von 0 auf 10
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12/05/2010, 11:43
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#412
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elite*gold: 0
Join Date: Jun 2010
Posts: 638
Received Thanks: 404
|
Funzt immer noch nit sieht jez so aus:
Code:
#include <windows.h>
#include <stdio.h>
//////////////////////
/////~~~Pointers~~~/////
#define ADR_PLAYERPOINTER 0x00D284E8
#define ADR_SERVERPOINTER 0x00C24B10
/////~~~memory~~~/////
#define ADR_NOSPAWN1 0xBDDFD8
#define ADR_NOSPAWN2 0xBDDFE0
#define ADR_NOSPAWN3 0xBDDFDC
#define ADR_GLASSWALLS 0x000BB0B1C
#define ADR_FULLBRIGHT1 0x008B83BC
#define ADR_FULLBRIGHT2 0x008B83B8
#define ADR_FULLBRIGHT3 0x008B83B4
#define ADR_NEARFOG 0xBB0C2C
#define ADR_FARFOG 0xBB0C30
#define ADR_NOBOUNDS1 0x00BD53F0
#define ADR_NOBOUNDS2 0x00BD53F4
#define ADR_NOBOUNDS3 0x00BD53F8
#define ADR_NOSPREAD 0x00AE32BC
#define ADR_SCOPE 0xACD218
#define ADR_PX_SNIPER 0xBAAD34
#define ADR_EXTRAAMMO1 0xBAAD30
#define ADR_EXTRAAMMO2 0xBAAD31
#define ADR_FASTAMMO 0x00BAE1F4
#define ADR_FASTHEALTH 0x00BAE1F8
#define ADR_FASTREPAIR 0x00BAE1FC
#define ADR_FASTFLAG 0x00BAE1C0
#define ADR_GMMODUS 0x00CEB144
#define ADR_BANDAGE 0x00C29C62
#define ADR_FARFOG 0xBB0C30
#define ADR_NEARFOG 0xBB0C2C
/////~~~offsets~~~/////
#define OFS_Z 0x00102D8
#define OFS_X 0x00102D4
#define OFS_Y 0x00102DC
#define OFS_Speed 0xA4B8D4
#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x001021A5
#define OFS_7SLOT 0x001021A6
#define OFS_8SLOT 0x001021A7
#define OFS_NFD 0x000103A4
#define OFS_NORECOIL3 0x00000024
#define OFS_NORECOIL2 0x00000020
#define OFS_NORECOIL1 0x0000001c
#define OFS_DINAR 0x11A620
#define OFS_SUPERMASTER 0xFC8C8
#define OFS_ROOMMASTER 0x00CC420
#define OFS_PREMIUM1 0x0000057C
#define OFS_PREMIUM2 0x0580
#define MB_OK_0x00000000L
float posiX;
float posiY;
float posiZ;
DWORD *ingame= (DWORD*)ADR_PLAYERPOINTER;
DWORD *outgame= (DWORD*)ADR_SERVERPOINTER;
void speedon0 ()
{
if(GetAsyncKeyState(VK_NUMPAD0) &1<< 0xF)
{
*(float*)(OFS_Speed) = 100.0f;
}
}
void speedon1 ()
{
if(GetAsyncKeyState(VK_NUMPAD1) &1<< 0xF)
{
*(float*)(OFS_Speed) = 200.0f;
}
}
void speedon2 ()
{
if(GetAsyncKeyState(VK_NUMPAD2) &1<< 0xF)
{
*(float*)(OFS_Speed) = 300.0f;
}
}
void speedon3 ()
{
if(GetAsyncKeyState(VK_NUMPAD3) &1<< 0xF)
{
*(float*)(OFS_Speed) = 400.0f;
}
}
void speedon4 ()
{
if(GetAsyncKeyState(VK_NUMPAD4) &1<< 0xF)
{
*(float*)(OFS_Speed) = 500.0f;
}
}
void speedon5 ()
{
if(GetAsyncKeyState(VK_NUMPAD5) &1<< 0xF)
{
*(float*)(OFS_Speed) = 600.0f;
}
}
void speedon6 ()
{
if(GetAsyncKeyState(VK_NUMPAD6) &1<< 0xF)
{
*(float*)(OFS_Speed) = 0.0f;
}
}
void Slots5 ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_5SLOT) = 1;
}
}
void norecoil ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NORECOIL1) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL2) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL3) = 0;
}
}
void Slots6 ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_6SLOT) = 1;
}
}
void Slots7 ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_7SLOT) = 1;
}
}
void Slots8 ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_8SLOT) = 1;
}
}
void Teleport ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
if (GetAsyncKeyState(VK_F11))
{
posiX = *(float*)(dwPlayerPtr + OFS_X);
posiY = *(float*)(dwPlayerPtr + OFS_Y);
posiZ = *(float*)(dwPlayerPtr + OFS_Z);
}
if (GetAsyncKeyState(VK_F12))
{
*(float*)(dwPlayerPtr + OFS_X) = posiX;
*(float*)(dwPlayerPtr + OFS_Y) = posiY;
*(float*)(dwPlayerPtr + OFS_Z) = posiZ;
}
}
}
void NoSpread ()
{
*(int*)ADR_NOSPREAD = 0;
}
void NoBounds ()
{
*(int*)ADR_NOBOUNDS1 = 0;
*(int*)ADR_NOBOUNDS2 = 0;
}
void platinum ()
{
DWORD dwSrvrPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwSrvrPtr != 0)
{
*(long*)(dwSrvrPtr+OFS_PREMIUM1) = 4, 10;
{
*(float*)(dwSrvrPtr+OFS_PREMIUM2) = 1, 1;
}}}
void lowgravity ()
{
if (GetAsyncKeyState(VK_MENU))
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = 100.0f;
}
}
}
void fullbright ()
{
if(GetAsyncKeyState(VK_NUMPAD9) &1<< 0xF)
*(int*)(ADR_FULLBRIGHT1) = 1092779973;
*(int*)(ADR_FULLBRIGHT2) = 1092779973;
*(int*)(ADR_FULLBRIGHT3) = 1092779973;
}
void GMMode ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+ADR_GMMODUS) = 5;
}
}
void NFD ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NFD) = -20000;
}
}
void SuperJump ()
{
if(GetAsyncKeyState(VK_CONTROL)&1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = 1000;
}
}
}
void SniperPX ()
{
*(int*)(ADR_PX_SNIPER) = 0;
}
void Extrammo ()
{
*(int*)(ADR_EXTRAAMMO1) = 0;
*(int*)(ADR_EXTRAAMMO2) = 0;
}
void exit()
{
if(GetAsyncKeyState(VK_DELETE) &1<< 0xF)
{
ExitProcess(0);
}
}
void Hacks()
{
for(;;)
{
if(*ingame)
{
speedon0();
speedon1();
speedon2();
speedon3();
speedon4();
speedon5();
speedon6();
norecoil();
Teleport();
NoSpread();
NoBounds();
lowgravity();
fullbright();
NFD();
GMMode();
SuperJump();
SniperPX();
Extrammo();
Sleep(10);
exit();
}
if(*outgame)
{
Slots5();
Slots6();
Slots7();
Slots8();
platinum();
}
}
Sleep(200);
}
BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)Hacks, 0, 0, 0);
break;
case 2:
break;
}
return TRUE;
}
Gib die Source womit dus getestet hast plz Caligo
Crasht immer wenn ich Spiel Joine
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12/05/2010, 11:45
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#413
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elite*gold: 0
Join Date: Jun 2009
Posts: 2,794
Received Thanks: 1,131
|
PHP Code:
#include <windows.h> #include <stdio.h> //////////////////////
/////~~~Pointers~~~/////
#define ADR_PLAYERPOINTER 0x00D284E8 #define ADR_SERVERPOINTER 0x00C24B10
/////~~~memory~~~/////
#define ADR_NOSPAWN1 0xBDDFD8 #define ADR_NOSPAWN2 0xBDDFE0 #define ADR_NOSPAWN3 0xBDDFDC #define ADR_GLASSWALLS 0x000BB0B1C #define ADR_FULLBRIGHT1 0x008B83BC #define ADR_FULLBRIGHT2 0x008B83B8 #define ADR_FULLBRIGHT3 0x008B83B4 #define ADR_NEARFOG 0xBB0C2C #define ADR_FARFOG 0xBB0C30 #define ADR_NOBOUNDS1 0x00BD53F0 #define ADR_NOBOUNDS2 0x00BD53F4 #define ADR_NOBOUNDS3 0x00BD53F8 #define ADR_NOSPREAD 0x00AE32BC #define ADR_SCOPE 0xACD218 #define ADR_PX_SNIPER 0xBAAD34 #define ADR_EXTRAAMMO1 0xBAAD30 #define ADR_EXTRAAMMO2 0xBAAD31 #define ADR_FASTAMMO 0x00BAE1F4 #define ADR_FASTHEALTH 0x00BAE1F8 #define ADR_FASTREPAIR 0x00BAE1FC #define ADR_FASTFLAG 0x00BAE1C0 #define ADR_GMMODUS 0x00CEB144 #define ADR_BANDAGE 0x00C29C62 #define ADR_FARFOG 0xBB0C30 #define ADR_NEARFOG 0xBB0C2C /////offsets///// #define OFS_Z 0x00102D8 #define OFS_X 0x00102D4 #define OFS_Y 0x00102DC #define OFS_Speed 0xA4B8D4 #define OFS_5SLOT 0x001021A4 #define OFS_6SLOT 0x001021A5 #define OFS_7SLOT 0x001021A6 #define OFS_8SLOT 0x001021A7 #define OFS_NFD 0x000103A4 #define OFS_NORECOIL3 0x00000024 #define OFS_NORECOIL2 0x00000020 #define OFS_NORECOIL1 0x0000001c #define OFS_DINAR 0x11A620 #define OFS_SUPERMASTER 0xFC8C8 #define OFS_ROOMMASTER 0x00CC420 #define OFS_PREMIUM1 0x0000057C #define OFS_PREMIUM2 0x0580
float posiX; float posiY; float posiZ;
DWORD *ingame= (DWORD*)ADR_PLAYERPOINTER; DWORD *outgame= (DWORD*)ADR_SERVERPOINTER;
void speedon0 () { if(GetAsyncKeyState(VK_NUMPAD0) &1<< 0xF) { *(float*)(OFS_Speed) = 100.0f; }
} void speedon1 () { if(GetAsyncKeyState(VK_NUMPAD1) &1<< 0xF) { *(float*)(OFS_Speed) = 200.0f; }
} void speedon2 () { if(GetAsyncKeyState(VK_NUMPAD2) &1<< 0xF) { *(float*)(OFS_Speed) = 300.0f; }
}
void speedon3 () { if(GetAsyncKeyState(VK_NUMPAD3) &1<< 0xF) { *(float*)(OFS_Speed) = 400.0f; }
}
void speedon4 () { if(GetAsyncKeyState(VK_NUMPAD4) &1<< 0xF) { *(float*)(OFS_Speed) = 500.0f; }
}
void speedon5 () { if(GetAsyncKeyState(VK_NUMPAD5) &1<< 0xF) { *(float*)(OFS_Speed) = 600.0f; }
} void speedon6 () { if(GetAsyncKeyState(VK_NUMPAD6) &1<< 0xF) { *(float*)(OFS_Speed) = 0.0f; }
}
void Slots5 () { DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER; if(dwPlayerPtr != 0) { *(long*)(dwPlayerPtr+OFS_5SLOT) = 1; } } void norecoil () { DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER; if(dwPlayerPtr != 0) { *(float*)(dwPlayerPtr+OFS_NORECOIL1) = 0; *(float*)(dwPlayerPtr+OFS_NORECOIL2) = 0; *(float*)(dwPlayerPtr+OFS_NORECOIL3) = 0; } }
void Slots6 () { DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER; if(dwPlayerPtr != 0) { *(long*)(dwPlayerPtr+OFS_6SLOT) = 1; } } void Slots7 () { DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER; if(dwPlayerPtr != 0) { *(long*)(dwPlayerPtr+OFS_7SLOT) = 1; } } void Slots8 () { DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER; if(dwPlayerPtr != 0) { *(long*)(dwPlayerPtr+OFS_8SLOT) = 1; } } void Teleport () { DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER; if(dwPlayerPtr != 0) { if (GetAsyncKeyState(VK_F11)) { posiX = *(float*)(dwPlayerPtr + OFS_X); posiY = *(float*)(dwPlayerPtr + OFS_Y); posiZ = *(float*)(dwPlayerPtr + OFS_Z); } if (GetAsyncKeyState(VK_F12)) { *(float*)(dwPlayerPtr + OFS_X) = posiX; *(float*)(dwPlayerPtr + OFS_Y) = posiY; *(float*)(dwPlayerPtr + OFS_Z) = posiZ; } } }
void NoSpread () { *(int*)ADR_NOSPREAD = 0; }
void NoBounds () { *(int*)ADR_NOBOUNDS1 = 0; *(int*)ADR_NOBOUNDS2 = 0; }
void platinum () { DWORD dwSrvrPtr = *(DWORD*)ADR_SERVERPOINTER; if(dwSrvrPtr != 0) { *(long*)(dwSrvrPtr+OFS_PREMIUM1) = 4, 10; { *(float*)(dwSrvrPtr+OFS_PREMIUM2) = 1, 1; }}}
void lowgravity () { if (GetAsyncKeyState(VK_MENU)) { DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER; if(dwPlayerPtr != 0) { *(float*)(dwPlayerPtr+OFS_Z) = 100.0f; } } }
void fullbright () { if(GetAsyncKeyState(VK_NUMPAD9) &1<< 0xF)
*(int*)(ADR_FULLBRIGHT1) = 1092779973; *(int*)(ADR_FULLBRIGHT2) = 1092779973; *(int*)(ADR_FULLBRIGHT3) = 1092779973; }
void GMMode () { DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER; if(dwPlayerPtr != 0) { *(float*)(dwPlayerPtr+ADR_GMMODUS) = 5; } }
void NFD () { DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER; if(dwPlayerPtr != 0) { *(float*)(dwPlayerPtr+OFS_NFD) = -20000; } }
void SuperJump () { if(GetAsyncKeyState(VK_CONTROL)&1) { DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER; if(dwPlayerPtr != 0) { *(float*)(dwPlayerPtr+OFS_Z) = 1000; } } }
void SniperPX () { *(int*)(ADR_PX_SNIPER) = 0; }
void Extrammo () { *(int*)(ADR_EXTRAAMMO1) = 0; *(int*)(ADR_EXTRAAMMO2) = 0; }
void exit() { if(GetAsyncKeyState(VK_DELETE) &1<< 0xF) { ExitProcess(0); } }
void Hacks() { for(;;) { if(*ingame) { speedon0(); speedon1(); speedon2(); speedon3(); speedon4(); speedon5(); speedon6(); norecoil(); Teleport(); NoSpread(); NoBounds(); lowgravity(); fullbright(); NFD(); GMMode(); SuperJump(); SniperPX(); Extrammo(); exit(); Sleep(0); } if(*outgame) { Slots5(); Slots6(); Slots7(); Slots8(); platinum(); } } Sleep(200); }
BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res) { switch(DWORD_GRUND) { case 1: CreateThread(0, 0, (LPTHREAD_START_ROUTINE)Hacks, 0, 0, 0); break; case 2: break; } return TRUE; }
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12/05/2010, 11:48
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#414
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elite*gold: LOCKED
Join Date: Nov 2010
Posts: 375
Received Thanks: 177
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Ich find den Thread mal so richtig scheiße! Wieso ? Weil das hacken zum Knast kommen kann, siehe Gordon! Nichts gegen deine Idee, aber du machst den ganzen Codern nur mehr hilfe damit War Rock zu zerstören! Es wurden viele schon mit Geldstrafen beworfen etc. Gordon ist sogar im Knast wegen diesem Müll, was müsst ihr noch sehen damit euch bewusst wird das Hacken/Coden unnütz und scheiße ist *.* ?
Nichts gegen euch usw. aber ihr zerstört War Rock!
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12/05/2010, 11:51
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#415
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elite*gold: 0
Join Date: Jun 2009
Posts: 2,794
Received Thanks: 1,131
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Öhm hallo? Das coden und verbreiten von Hacks ist nicht strafbar!!!
Da dies keine Hacks sind die Serverside sind
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12/05/2010, 11:58
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#416
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elite*gold: 0
Join Date: Oct 2010
Posts: 2,462
Received Thanks: 813
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Besser dieser übersichtliche Sammelthread mit allen Codes statt 10 Themen pro Tag wo nach Codes gefragt wird.
Außerdem ist Warrock schon zerstört.
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12/05/2010, 12:10
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#417
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elite*gold: 0
Join Date: Jun 2010
Posts: 638
Received Thanks: 404
|
@Caligo:
Mein Warrock crasht immer nachdem ich einen schritt gemacht hab-.-
Code:
#include <windows.h>
#include <stdio.h>
//////////////////////
/////~~~Pointers~~~/////
#define ADR_PLAYERPOINTER 0x00D284E8
#define ADR_SERVERPOINTER 0x00C24B10
/////~~~memory~~~/////
#define ADR_NOSPAWN1 0xBDDFD8
#define ADR_NOSPAWN2 0xBDDFE0
#define ADR_NOSPAWN3 0xBDDFDC
#define ADR_GLASSWALLS 0x000BB0B1C
#define ADR_FULLBRIGHT1 0x008B83BC
#define ADR_FULLBRIGHT2 0x008B83B8
#define ADR_FULLBRIGHT3 0x008B83B4
#define ADR_NEARFOG 0xBB0C2C
#define ADR_FARFOG 0xBB0C30
#define ADR_NOBOUNDS1 0x00BD53F0
#define ADR_NOBOUNDS2 0x00BD53F4
#define ADR_NOBOUNDS3 0x00BD53F8
#define ADR_NOSPREAD 0x00AE32BC
#define ADR_SCOPE 0xACD218
#define ADR_PX_SNIPER 0xBAAD34
#define ADR_EXTRAAMMO1 0xBAAD30
#define ADR_EXTRAAMMO2 0xBAAD31
#define ADR_FASTAMMO 0x00BAE1F4
#define ADR_FASTHEALTH 0x00BAE1F8
#define ADR_FASTREPAIR 0x00BAE1FC
#define ADR_FASTFLAG 0x00BAE1C0
#define ADR_GMMODUS 0x00CEB144
#define ADR_BANDAGE 0x00C29C62
#define ADR_FARFOG 0xBB0C30
#define ADR_NEARFOG 0xBB0C2C
/////offsets/////
#define OFS_Z 0x00102D8
#define OFS_X 0x00102D4
#define OFS_Y 0x00102DC
#define OFS_Speed 0xA4B8D4
#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x001021A5
#define OFS_7SLOT 0x001021A6
#define OFS_8SLOT 0x001021A7
#define OFS_NFD 0x000103A4
#define OFS_NORECOIL3 0x00000024
#define OFS_NORECOIL2 0x00000020
#define OFS_NORECOIL1 0x0000001c
#define OFS_DINAR 0x11A620
#define OFS_SUPERMASTER 0xFC8C8
#define OFS_ROOMMASTER 0x00CC420
#define OFS_PREMIUM1 0x0000057C
#define OFS_PREMIUM2 0x0580
float posiX;
float posiY;
float posiZ;
DWORD *ingame= (DWORD*)ADR_PLAYERPOINTER;
DWORD *outgame= (DWORD*)ADR_SERVERPOINTER;
void speedon0 ()
{
if(GetAsyncKeyState(VK_NUMPAD0) &1<< 0xF)
{
*(float*)(OFS_Speed) = 100.0f;
}
}
void speedon1 ()
{
if(GetAsyncKeyState(VK_NUMPAD1) &1<< 0xF)
{
*(float*)(OFS_Speed) = 200.0f;
}
}
void speedon2 ()
{
if(GetAsyncKeyState(VK_NUMPAD2) &1<< 0xF)
{
*(float*)(OFS_Speed) = 300.0f;
}
}
void speedon3 ()
{
if(GetAsyncKeyState(VK_NUMPAD3) &1<< 0xF)
{
*(float*)(OFS_Speed) = 400.0f;
}
}
void speedon4 ()
{
if(GetAsyncKeyState(VK_NUMPAD4) &1<< 0xF)
{
*(float*)(OFS_Speed) = 500.0f;
}
}
void speedon5 ()
{
if(GetAsyncKeyState(VK_NUMPAD5) &1<< 0xF)
{
*(float*)(OFS_Speed) = 600.0f;
}
}
void speedon6 ()
{
if(GetAsyncKeyState(VK_NUMPAD6) &1<< 0xF)
{
*(float*)(OFS_Speed) = 0.0f;
}
}
void Slots5 ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_5SLOT) = 1;
}
}
void norecoil ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NORECOIL1) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL2) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL3) = 0;
}
}
void Slots6 ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_6SLOT) = 1;
}
}
void Slots7 ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_7SLOT) = 1;
}
}
void Slots8 ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_8SLOT) = 1;
}
}
void Teleport ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
if (GetAsyncKeyState(VK_F11))
{
posiX = *(float*)(dwPlayerPtr + OFS_X);
posiY = *(float*)(dwPlayerPtr + OFS_Y);
posiZ = *(float*)(dwPlayerPtr + OFS_Z);
}
if (GetAsyncKeyState(VK_F12))
{
*(float*)(dwPlayerPtr + OFS_X) = posiX;
*(float*)(dwPlayerPtr + OFS_Y) = posiY;
*(float*)(dwPlayerPtr + OFS_Z) = posiZ;
}
}
}
void NoSpread ()
{
*(int*)ADR_NOSPREAD = 0;
}
void NoBounds ()
{
*(int*)ADR_NOBOUNDS1 = 0;
*(int*)ADR_NOBOUNDS2 = 0;
}
void platinum ()
{
DWORD dwSrvrPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwSrvrPtr != 0)
{
*(long*)(dwSrvrPtr+OFS_PREMIUM1) = 4, 10;
{
*(float*)(dwSrvrPtr+OFS_PREMIUM2) = 1, 1;
}}}
void lowgravity ()
{
if (GetAsyncKeyState(VK_MENU))
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = 100.0f;
}
}
}
void fullbright ()
{
if(GetAsyncKeyState(VK_NUMPAD9) &1<< 0xF)
*(int*)(ADR_FULLBRIGHT1) = 1092779973;
*(int*)(ADR_FULLBRIGHT2) = 1092779973;
*(int*)(ADR_FULLBRIGHT3) = 1092779973;
}
void GMMode ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+ADR_GMMODUS) = 5;
}
}
void NFD ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NFD) = -20000;
}
}
void SuperJump ()
{
if(GetAsyncKeyState(VK_CONTROL)&1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = 1000;
}
}
}
void SniperPX ()
{
*(int*)(ADR_PX_SNIPER) = 0;
}
void Extrammo ()
{
*(int*)(ADR_EXTRAAMMO1) = 0;
*(int*)(ADR_EXTRAAMMO2) = 0;
}
void exit()
{
if(GetAsyncKeyState(VK_DELETE) &1<< 0xF)
{
ExitProcess(0);
}
}
void Hacks()
{
for(;;)
{
if(*ingame)
{
speedon0();
speedon1();
speedon2();
speedon3();
speedon4();
speedon5();
speedon6();
norecoil();
Teleport();
NoSpread();
NoBounds();
lowgravity();
fullbright();
NFD();
GMMode();
SuperJump();
SniperPX();
Extrammo();
exit();
Sleep(10);
}
if(*outgame)
{
Slots5();
Slots6();
Slots7();
Slots8();
platinum();
}
}
Sleep(200);
}
BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)Hacks, 0, 0, 0);
break;
case 2:
break;
}
return TRUE;
}
Liegts Vielleicht an den Addys?
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12/05/2010, 12:20
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#418
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elite*gold: 0
Join Date: Nov 2009
Posts: 13,882
Received Thanks: 9,861
|
#pinned, da er für einige doch ganz sinnvoll ist
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12/05/2010, 12:51
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#419
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elite*gold: 0
Join Date: Jun 2010
Posts: 64
Received Thanks: 3
|
Quote:
Originally Posted by Takado™
@Caligo:
Mein Warrock crasht immer nachdem ich einen schritt gemacht hab-.-
Code:
#include <windows.h>
#include <stdio.h>
//////////////////////
/////~~~Pointers~~~/////
#define ADR_PLAYERPOINTER 0x00D284E8
#define ADR_SERVERPOINTER 0x00C24B10
/////~~~memory~~~/////
#define ADR_NOSPAWN1 0xBDDFD8
#define ADR_NOSPAWN2 0xBDDFE0
#define ADR_NOSPAWN3 0xBDDFDC
#define ADR_GLASSWALLS 0x000BB0B1C
#define ADR_FULLBRIGHT1 0x008B83BC
#define ADR_FULLBRIGHT2 0x008B83B8
#define ADR_FULLBRIGHT3 0x008B83B4
#define ADR_NEARFOG 0xBB0C2C
#define ADR_FARFOG 0xBB0C30
#define ADR_NOBOUNDS1 0x00BD53F0
#define ADR_NOBOUNDS2 0x00BD53F4
#define ADR_NOBOUNDS3 0x00BD53F8
#define ADR_NOSPREAD 0x00AE32BC
#define ADR_SCOPE 0xACD218
#define ADR_PX_SNIPER 0xBAAD34
#define ADR_EXTRAAMMO1 0xBAAD30
#define ADR_EXTRAAMMO2 0xBAAD31
#define ADR_FASTAMMO 0x00BAE1F4
#define ADR_FASTHEALTH 0x00BAE1F8
#define ADR_FASTREPAIR 0x00BAE1FC
#define ADR_FASTFLAG 0x00BAE1C0
#define ADR_GMMODUS 0x00CEB144
#define ADR_BANDAGE 0x00C29C62
#define ADR_FARFOG 0xBB0C30
#define ADR_NEARFOG 0xBB0C2C
/////offsets/////
#define OFS_Z 0x00102D8
#define OFS_X 0x00102D4
#define OFS_Y 0x00102DC
#define OFS_Speed 0xA4B8D4
#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x001021A5
#define OFS_7SLOT 0x001021A6
#define OFS_8SLOT 0x001021A7
#define OFS_NFD 0x000103A4
#define OFS_NORECOIL3 0x00000024
#define OFS_NORECOIL2 0x00000020
#define OFS_NORECOIL1 0x0000001c
#define OFS_DINAR 0x11A620
#define OFS_SUPERMASTER 0xFC8C8
#define OFS_ROOMMASTER 0x00CC420
#define OFS_PREMIUM1 0x0000057C
#define OFS_PREMIUM2 0x0580
float posiX;
float posiY;
float posiZ;
DWORD *ingame= (DWORD*)ADR_PLAYERPOINTER;
DWORD *outgame= (DWORD*)ADR_SERVERPOINTER;
void speedon0 ()
{
if(GetAsyncKeyState(VK_NUMPAD0) &1<< 0xF)
{
*(float*)(OFS_Speed) = 100.0f;
}
}
void speedon1 ()
{
if(GetAsyncKeyState(VK_NUMPAD1) &1<< 0xF)
{
*(float*)(OFS_Speed) = 200.0f;
}
}
void speedon2 ()
{
if(GetAsyncKeyState(VK_NUMPAD2) &1<< 0xF)
{
*(float*)(OFS_Speed) = 300.0f;
}
}
void speedon3 ()
{
if(GetAsyncKeyState(VK_NUMPAD3) &1<< 0xF)
{
*(float*)(OFS_Speed) = 400.0f;
}
}
void speedon4 ()
{
if(GetAsyncKeyState(VK_NUMPAD4) &1<< 0xF)
{
*(float*)(OFS_Speed) = 500.0f;
}
}
void speedon5 ()
{
if(GetAsyncKeyState(VK_NUMPAD5) &1<< 0xF)
{
*(float*)(OFS_Speed) = 600.0f;
}
}
void speedon6 ()
{
if(GetAsyncKeyState(VK_NUMPAD6) &1<< 0xF)
{
*(float*)(OFS_Speed) = 0.0f;
}
}
void Slots5 ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_5SLOT) = 1;
}
}
void norecoil ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NORECOIL1) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL2) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL3) = 0;
}
}
void Slots6 ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_6SLOT) = 1;
}
}
void Slots7 ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_7SLOT) = 1;
}
}
void Slots8 ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_8SLOT) = 1;
}
}
void Teleport ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
if (GetAsyncKeyState(VK_F11))
{
posiX = *(float*)(dwPlayerPtr + OFS_X);
posiY = *(float*)(dwPlayerPtr + OFS_Y);
posiZ = *(float*)(dwPlayerPtr + OFS_Z);
}
if (GetAsyncKeyState(VK_F12))
{
*(float*)(dwPlayerPtr + OFS_X) = posiX;
*(float*)(dwPlayerPtr + OFS_Y) = posiY;
*(float*)(dwPlayerPtr + OFS_Z) = posiZ;
}
}
}
void NoSpread ()
{
*(int*)ADR_NOSPREAD = 0;
}
void NoBounds ()
{
*(int*)ADR_NOBOUNDS1 = 0;
*(int*)ADR_NOBOUNDS2 = 0;
}
void platinum ()
{
DWORD dwSrvrPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwSrvrPtr != 0)
{
*(long*)(dwSrvrPtr+OFS_PREMIUM1) = 4, 10;
{
*(float*)(dwSrvrPtr+OFS_PREMIUM2) = 1, 1;
}}}
void lowgravity ()
{
if (GetAsyncKeyState(VK_MENU))
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = 100.0f;
}
}
}
void fullbright ()
{
if(GetAsyncKeyState(VK_NUMPAD9) &1<< 0xF)
*(int*)(ADR_FULLBRIGHT1) = 1092779973;
*(int*)(ADR_FULLBRIGHT2) = 1092779973;
*(int*)(ADR_FULLBRIGHT3) = 1092779973;
}
void GMMode ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+ADR_GMMODUS) = 5;
}
}
void NFD ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NFD) = -20000;
}
}
void SuperJump ()
{
if(GetAsyncKeyState(VK_CONTROL)&1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = 1000;
}
}
}
void SniperPX ()
{
*(int*)(ADR_PX_SNIPER) = 0;
}
void Extrammo ()
{
*(int*)(ADR_EXTRAAMMO1) = 0;
*(int*)(ADR_EXTRAAMMO2) = 0;
}
void exit()
{
if(GetAsyncKeyState(VK_DELETE) &1<< 0xF)
{
ExitProcess(0);
}
}
void Hacks()
{
for(;;)
{
if(*ingame)
{
speedon0();
speedon1();
speedon2();
speedon3();
speedon4();
speedon5();
speedon6();
norecoil();
Teleport();
NoSpread();
NoBounds();
lowgravity();
fullbright();
NFD();
GMMode();
SuperJump();
SniperPX();
Extrammo();
exit();
Sleep(10);
}
if(*outgame)
{
Slots5();
Slots6();
Slots7();
Slots8();
platinum();
}
}
Sleep(200);
}
BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)Hacks, 0, 0, 0);
break;
case 2:
break;
}
return TRUE;
}
Liegts Vielleicht an den Addys?
|
Das letzte Sleep(200) ist unnötig, da das nicht ausgeführt wird.
ändere das Sleep(10) auf Sleep(100) vllt. liegt es daran.
Wenn nicht versuch mal jede funktion auszukommentieren, und zwar so lange bis der hack nicht mehr crasht, und dann sag uns mal welche Funktion du wegmachen musstest damits funktioniert.
mfg
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12/05/2010, 13:35
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#420
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elite*gold: 900
Join Date: Apr 2009
Posts: 14,981
Received Thanks: 11,403
|
Quote:
Originally Posted by Awez•me™
Ich find den Thread mal so richtig scheiße! Wieso ? Weil das hacken zum Knast kommen kann, siehe Gordon! Nichts gegen deine Idee, aber du machst den ganzen Codern nur mehr hilfe damit War Rock zu zerstören! Es wurden viele schon mit Geldstrafen beworfen etc. Gordon ist sogar im Knast wegen diesem Müll, was müsst ihr noch sehen damit euch bewusst wird das Hacken/Coden unnütz und scheiße ist *.* ?
Nichts gegen euch usw. aber ihr zerstört War Rock!
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Spam
#reported
Lies die Threadregeln durch und benutz die Umfragefunktion!
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