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WarRock EU - Code Snippets

Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.

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Old 02/03/2011, 13:14   #1576
 
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Ich würde gerne einen NoMenüHack oder D3D mit OPK,AntiAFK und GM-Warning (Crash) erstellen.

Wer kennt sich wirklich richtig gut damit aus und würde mir von A bis Z helfen?

Würde den jenigen auch ein wenig dafür bezahlen.

Gruß
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Old 02/03/2011, 14:45   #1577
 
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Wieviel
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Old 02/03/2011, 15:38   #1578
 
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Was ist an der Source falsch?
Code:
void NoSpread () 
{
*(float*) ADR_NOSPREAD = 0;
}
Ich habe dadurch zwar weniger Spread, aber immer noch nicht null ...
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Old 02/03/2011, 15:45   #1579
 
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#include <windows.h>
#include <stdio.h>
#define ADR_NOSPREAD 0x00
VOID HACK()
{
*(INT*)(ADR_NOSPREAD) = 0;
}
INT THREAD(VOID)
{
while(1);
{
HACK();
}
return(THREAD());
}
BOOL APIENTRY DllMain(LPVOID lpReserved)
{
DisableThreadLibraryCalls(hDll);
HANDLE LOOP = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)THREAD, NULL, 0, NULL);
CloseHandle(LOOP);
return TRUE;
}


Versuche es so.
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Old 02/03/2011, 15:52   #1580
 
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Code:
error C2065: 'hDll': nichtdeklarierter Bezeichner
Dann kommt dieser Fehler. :P
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Old 02/03/2011, 16:27   #1581
 
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hm pornoseiten passen net so toll in den thread
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Old 02/03/2011, 16:32   #1582
 
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Quote:
Originally Posted by felixderfarmer View Post
Code:
error C2065: 'hDll': nichtdeklarierter Bezeichner
Dann kommt dieser Fehler. :P
#define ADR_NOSPREAD 0x00A44F48
void NoSpread()
{
*(int*)(ADR_NOSPREAD) =0;
}

have fun
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Old 02/03/2011, 16:45   #1583
 
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Bei in Flackert das NoSpread....
Er braucht besseres Loop
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Old 02/03/2011, 20:21   #1584
 
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Hallo Leute, ich hab mal wieder eine Frage!?^^
Also ich möchte bei meinem nomeno cheat on und off funtionen mit einbauen wie geht das jetzt? mal angenommen mit glass wall :

void GlassWalls ()
{
*(float*)ADR_GLASSWALLS = 10000;
}
was muss ich jetzt noch mit hinfühgen oder was muss ich machen?
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Old 02/03/2011, 20:32   #1585
 
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also.....hier:

void glasswalls()
{
if (GLASSWALLS==true)
{
*(int*)ADR_GLASSWALLS = 4;
}
else if (GLASSWALLS==false)
{
*(int*)ADR_GLASSWALLS = 0;
}
if(GetAsyncKeyState(VK_NUMPAD7) &1)
{
GLASSWALLS = GLASSWALLS==false;
}
}


so geht das xD(Hotkeys kannst du mit GetAsyncKeyState machen bzw. festlegen^^) naja
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Old 02/03/2011, 20:41   #1586
 
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Quote:
Originally Posted by .Eragon View Post
also.....hier:

void glasswalls()
{
if (GLASSWALLS==true)
{
*(int*)ADR_GLASSWALLS = 4;
}
else if (GLASSWALLS==false)
{
*(int*)ADR_GLASSWALLS = 0;
}
if(GetAsyncKeyState(VK_NUMPAD7) &1)
{
GLASSWALLS = GLASSWALLS==false;
}
}


so geht das xD(Hotkeys kannst du mit GetAsyncKeyState machen bzw. festlegen^^) naja

Okey vielen dank, ich werde es später mal ausprobieren!
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Old 02/03/2011, 20:44   #1587
 
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Fail
Das ist verbuggt..

Die GlassWalls Funktion immer mit long

hier kleiner source von von mir
// Ganz leicht Hell
*(FLOAT*)(ADR_FULLBRIGHT1) = 1.0F;
*(FLOAT*)(ADR_FULLBRIGHT2) = 1.0F;
*(FLOAT*)(ADR_FULLBRIGHT3) = 1.0F;
//Leicht Hell
*(FLOAT*)(ADR_FULLBRIGHT1) = 2.0F;
*(FLOAT*)(ADR_FULLBRIGHT2) = 2.0F;
*(FLOAT*)(ADR_FULLBRIGHT3) = 2.0F;
//Etwas Heller als Leicht
*(FLOAT*)(ADR_FULLBRIGHT1) = 3.0F;
*(FLOAT*)(ADR_FULLBRIGHT2) = 3.0F;
*(FLOAT*)(ADR_FULLBRIGHT3) = 3.0F;
//Normal
*(FLOAT*)(ADR_FULLBRIGHT1) = 4.0F;
*(FLOAT*)(ADR_FULLBRIGHT2) = 4.0F;
*(FLOAT*)(ADR_FULLBRIGHT3) = 4.0F;
/// USW....
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Old 02/03/2011, 21:21   #1588
 
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echt warum ist es verbuggt?

mhhhh naja egal xD
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Old 02/03/2011, 21:34   #1589
 
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//WINCHESTER NOSPREAD
*(FLOAT*)(ADR_NOSPREAD) = 200000000;
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Old 02/03/2011, 22:52   #1590
 
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Mhhh warum geht mein alwayscrosshair nicht? Ich habe es in einen eigenen thread gepackt...aber dennoch geht es nicht(aber es ging irgendwann schonmal )
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