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War Rock Cheat Programming Discussion

Discussion on War Rock Cheat Programming Discussion within the WarRock forum part of the Shooter category.

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Old 12/16/2013, 16:13   #421
 
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does anybody have addys for the engine war client from the server files which are public (kazbahs addy logger doesn't work)
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Old 12/17/2013, 03:40   #422
 
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Quote:
Originally Posted by Kazbah__ View Post
Code:
	const static DWORD LevelTable       = 0x89F128; //
	const static DWORD Level            = 0x0B7E18; //

	if(options->hacks.SetVisualLvl)
	{
		int *EXPTable = (int*)( WarRockAddy->Memory.LevelTable );
		*reinterpret_cast<int*> (dwServerPointer + ( WarRockAddy->Offset.Level ) ) = EXPTable[options->hacks.SetVisualLvl - 1];
	}
info?
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Old 12/18/2013, 10:40   #423
 
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#request dumped warrock after update
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Old 12/18/2013, 13:26   #424

 
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WR Dump Up2Date:
DL:

VT:
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Old 12/18/2013, 15:42   #425
 
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Some addies from me:
Code:
#define ADR_FASTAMMO			0xAFE27C
#define ADR_FASTMEDIC			0xAFE284
#define ADR_FASTFLAG			0xAFE294
#define ADR_QUICKPLANT			0x5130D2
#define ADR_QUICKDEFUSE			0x50F148
#define ADR_PLANTANYWHERE		0x587A62
#define ADR_BONESHOT			0x44A265
#define ADR_RADARGPS			0x5A56F2
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Old 12/18/2013, 16:28   #426



 
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Can somebody post an updated bypass for cheat engine? Thanks in advance!
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Old 12/18/2013, 21:02   #427
 
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#request latest addies
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Old 12/18/2013, 22:51   #428
 
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Quote:
#request latest addies
there is a dumped u can research ur old ones
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Old 12/19/2013, 09:39   #429


 
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So well i just started to develop a WarRock PServer in C++, im wondering what will be the best option for me to go.
My question is, how would you implement the Server Core ?

1 ) Use one thread per connection ( Easy to implement , consumes much ressources on alot of connections ) so this one won't be my choice.
2 ) Use select() with non blocking sockets to determine wether the Listening socket or a Players Socket is ready to be read,writed,closed ( I don't have any experience with that so idk if its reliable )
3 ) Go with IO-Completion Ports ( Never implemented it, couldn't find alot information about it )
4 ) Boost::asio as i don't like boost that much im not sure if it will be a good way.

If you have any other ideas how to handle alot multiple connections please give me some information on it
Do you know any librarys which will make my life easier?
Does C++11 already bring some new socket stuff with it or do i have to rely on C Winsock apis ?

The Server doesn't need to be OS independent because i will run it on a Windows Server.

Thanks for your help,
Kind Regards Cyno__™
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Old 12/19/2013, 13:12   #430
 
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Mein Ehsvc Logger falls jemand benötigt...

Updated sich immer von alleine....

Download:

Virustotal:


Großes danke auch an Niklas Die Pattern hatten wir vor !!!3!!! Jahren mal zusammen gesucht.... Trotzdem wurde der Logger über die Zeit sehr oft bearbeitet. (z.B. wird die Size automatisch geupdated und so weiter.)
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Old 12/19/2013, 15:39   #431
 
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Quote:
Originally Posted by BlackLegend™# View Post
Mein Ehsvc Logger falls jemand benötigt...

Updated sich immer von alleine....

Download:

Virustotal:


Großes danke auch an Niklas Die Pattern hatten wir vor !!!3!!! Jahren mal zusammen gesucht.... Trotzdem wurde der Logger über die Zeit sehr oft bearbeitet. (z.B. wird die Size automatisch geupdated und so weiter.)
Funktioniert der alte nicht mehr?
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Old 12/19/2013, 16:14   #432
 
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Quote:
Originally Posted by xXrussXx View Post
Funktioniert der alte nicht mehr?
Weiß ich nicht D: Alte Sachen heb ich nicht auf
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Old 12/19/2013, 18:23   #433
 
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Searching the new XOR Cryption (Client->GameServer)
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Old 12/19/2013, 19:01   #434
 
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Quote:
Originally Posted by __BuRn3R View Post
Searching the new XOR Cryption (Client->GameServer)
Code:
ServerToClient => 52
ClientToServer => 97
Decimal
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Old 12/19/2013, 19:08   #435
 
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My drawline function, can be used for Line ESP
Code:
struct Direct3D
{
float x, y, z, rhw;
DWORD color;
};

void DrawLine( float X, float Y, float X2, float Y2, int w, D3DCOLOR Color, LPDIRECT3DDEVICE9 pDevice)
{
	Direct3D V[2] =
{
{ (float)X, (float)Y, 0.0f, w, Color },
{ (float)X2, (float)Y2, 0.0f, w, Color },
};
pDevice->DrawPrimitiveUP( D3DPT_LINELIST, 1, V, sizeof( Direct3D ) );
}
use like this:
Code:
DrawLine(BEGIN X , BEGIN Y, END X , END Y , Line Width , COLOR , pDevice);
EDIT:
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