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War Rock Cheat Programming Discussion
Discussion on War Rock Cheat Programming Discussion within the WarRock forum part of the Shooter category.
12/16/2013, 16:13
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#421
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elite*gold: 1
Join Date: Nov 2011
Posts: 283
Received Thanks: 34
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does anybody have addys for the engine war client from the server files which are public (kazbahs addy logger doesn't work)
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12/17/2013, 03:40
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#422
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elite*gold: 0
Join Date: Nov 2007
Posts: 119
Received Thanks: 45
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Quote:
Originally Posted by Kazbah__
Code:
const static DWORD LevelTable = 0x89F128; //
const static DWORD Level = 0x0B7E18; //
if(options->hacks.SetVisualLvl)
{
int *EXPTable = (int*)( WarRockAddy->Memory.LevelTable );
*reinterpret_cast<int*> (dwServerPointer + ( WarRockAddy->Offset.Level ) ) = EXPTable[options->hacks.SetVisualLvl - 1];
}
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info?
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12/18/2013, 10:40
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#423
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elite*gold: 0
Join Date: Mar 2008
Posts: 213
Received Thanks: 348
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#request dumped warrock after update
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12/18/2013, 13:26
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#424
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elite*gold: 14
Join Date: Nov 2011
Posts: 139
Received Thanks: 170
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WR Dump Up2Date:
DL:
VT:
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12/18/2013, 15:42
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#425
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elite*gold: 0
Join Date: Mar 2008
Posts: 213
Received Thanks: 348
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Some addies from me:
Code:
#define ADR_FASTAMMO 0xAFE27C
#define ADR_FASTMEDIC 0xAFE284
#define ADR_FASTFLAG 0xAFE294
#define ADR_QUICKPLANT 0x5130D2
#define ADR_QUICKDEFUSE 0x50F148
#define ADR_PLANTANYWHERE 0x587A62
#define ADR_BONESHOT 0x44A265
#define ADR_RADARGPS 0x5A56F2
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12/18/2013, 16:28
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#426
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elite*gold: 420
Join Date: Jan 2012
Posts: 1,082
Received Thanks: 1,000
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Can somebody post an updated bypass for cheat engine? Thanks in advance!
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12/18/2013, 21:02
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#427
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elite*gold: 0
Join Date: Sep 2010
Posts: 92
Received Thanks: 425
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#request latest addies
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12/18/2013, 22:51
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#428
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elite*gold: 73
Join Date: Mar 2011
Posts: 2,908
Received Thanks: 8,548
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Quote:
there is a dumped u can research ur old ones
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12/19/2013, 09:39
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#429
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elite*gold: 158
Join Date: Sep 2011
Posts: 878
Received Thanks: 2,493
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So well i just started to develop a WarRock PServer in C++, im wondering what will be the best option for me to go.
My question is, how would you implement the Server Core ?
1 ) Use one thread per connection ( Easy to implement , consumes much ressources on alot of connections ) so this one won't be my choice.
2 ) Use select() with non blocking sockets to determine wether the Listening socket or a Players Socket is ready to be read,writed,closed ( I don't have any experience with that so idk if its reliable )
3 ) Go with IO-Completion Ports ( Never implemented it, couldn't find alot information about it )
4 ) Boost::asio as i don't like boost that much im not sure if it will be a good way.
If you have any other ideas how to handle alot multiple connections please give me some information on it 
Do you know any librarys which will make my life easier?
Does C++11 already bring some new socket stuff with it or do i have to rely on C Winsock apis ?
The Server doesn't need to be OS independent because i will run it on a Windows Server.
Thanks for your help,
Kind Regards Cyno__™
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12/19/2013, 13:12
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#430
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elite*gold: 5
Join Date: Jan 2012
Posts: 738
Received Thanks: 1,707
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Mein Ehsvc Logger falls jemand benötigt...
Updated sich immer von alleine....
Download:
Virustotal:
Großes danke auch an Niklas  Die Pattern hatten wir vor !!!3!!! Jahren mal zusammen gesucht.... Trotzdem wurde der Logger über die Zeit sehr oft bearbeitet. (z.B. wird die Size automatisch geupdated und so weiter.)
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12/19/2013, 15:39
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#431
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elite*gold: 0
Join Date: May 2012
Posts: 643
Received Thanks: 846
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Quote:
Originally Posted by BlackLegend™#
Mein Ehsvc Logger falls jemand benötigt...
Updated sich immer von alleine....
Download:
Virustotal:
Großes danke auch an Niklas  Die Pattern hatten wir vor !!!3!!! Jahren mal zusammen gesucht.... Trotzdem wurde der Logger über die Zeit sehr oft bearbeitet. (z.B. wird die Size automatisch geupdated und so weiter.)
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Funktioniert der alte nicht mehr?
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12/19/2013, 16:14
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#432
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elite*gold: 5
Join Date: Jan 2012
Posts: 738
Received Thanks: 1,707
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Quote:
Originally Posted by xXrussXx
Funktioniert der alte nicht mehr?
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Weiß ich nicht D: Alte Sachen heb ich nicht auf
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12/19/2013, 18:23
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#433
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elite*gold: 31
Join Date: Oct 2011
Posts: 2,276
Received Thanks: 2,029
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Searching the new XOR Cryption (Client->GameServer)
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12/19/2013, 19:01
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#434
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elite*gold: 26
Join Date: Dec 2010
Posts: 4,343
Received Thanks: 2,395
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Quote:
Originally Posted by __BuRn3R
Searching the new XOR Cryption (Client->GameServer)
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Code:
ServerToClient => 52
ClientToServer => 97
Decimal
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12/19/2013, 19:08
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#435
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elite*gold: 0
Join Date: Mar 2008
Posts: 213
Received Thanks: 348
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My drawline function, can be used for Line ESP
Code:
struct Direct3D
{
float x, y, z, rhw;
DWORD color;
};
void DrawLine( float X, float Y, float X2, float Y2, int w, D3DCOLOR Color, LPDIRECT3DDEVICE9 pDevice)
{
Direct3D V[2] =
{
{ (float)X, (float)Y, 0.0f, w, Color },
{ (float)X2, (float)Y2, 0.0f, w, Color },
};
pDevice->DrawPrimitiveUP( D3DPT_LINELIST, 1, V, sizeof( Direct3D ) );
}
use like this:
Code:
DrawLine(BEGIN X , BEGIN Y, END X , END Y , Line Width , COLOR , pDevice);
EDIT:
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[email protected]:confused:
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