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War Rock Cheat Programming Discussion
Discussion on War Rock Cheat Programming Discussion within the WarRock forum part of the Shooter category.
03/15/2014, 18:58
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#571
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elite*gold: 73
Join Date: Mar 2011
Posts: 2,908
Received Thanks: 8,545
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... if u dont know how to use it leave this thread pls lol
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03/16/2014, 01:27
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#572
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elite*gold: 0
Join Date: Feb 2012
Posts: 82
Received Thanks: 18
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Quote:
Originally Posted by GigaByte™
You're probably using it wrong...
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do you think i'm noob? of course i know how to use it.
Request warrock dumped. thanks
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03/16/2014, 10:57
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#573
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elite*gold: 73
Join Date: Mar 2011
Posts: 2,908
Received Thanks: 8,545
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If ur not a noob why u dont know how to dump warrock?
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03/16/2014, 12:16
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#574
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Join Date: Feb 2012
Posts: 82
Received Thanks: 18
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Quote:
Originally Posted by Kazbah__
If ur not a noob why u dont know how to dump warrock?
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i know but i don't have WarRock EU. i only have WarRock PH.
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03/16/2014, 21:42
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#575
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Join Date: Mar 2014
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Quote:
Originally Posted by babyiloveyou12
i know but i don't have WarRock EU. i only have WarRock PH.
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Then simply download WarRock EU?
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03/17/2014, 01:39
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#576
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Join Date: Feb 2012
Posts: 82
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Quote:
Originally Posted by /bin/cat
Then simply download WarRock EU?
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i don't want, i just want to hack.
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03/17/2014, 09:16
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#577
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elite*gold: 73
Join Date: Mar 2011
Posts: 2,908
Received Thanks: 8,545
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Quote:
i don't want, i just want to hack.
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->
->
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03/17/2014, 13:01
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#578
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elite*gold: 0
Join Date: Mar 2014
Posts: 420
Received Thanks: 322
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Quote:
Originally Posted by Kazbah__
->
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Dunno why: Client download doesn't work for me '_'
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03/17/2014, 18:00
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#579
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elite*gold: 0
Join Date: May 2012
Posts: 643
Received Thanks: 846
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Addresses from today
Quote:
//------------------------------------------//
/*------//Adress Logger by xXRusSXx//-------*/
//------------------------------------------//
//-------------[ Pointers / Bases ]------------//
#define ADR_PlayerPointer 0xB11DF0
#define ADR_ServerPointer 0xB0C5B8
#define ADR_HEALTHPOINTER 0x31FB8
#define ADR_VIEWANGELS 0xB0B650
#define ADR_DevicePointer 0xB0B654
#define ADR_GlobalPTR 0xB00C3
#define ADR_StatePTR 0xB11E18
#define ADR_BasePTR 0xB444A0
#define ADR_RoomPTR 0xB12048
#define ADR_HealthPTR 0x31FB8
#define ADR_UserPTR 0xF18C
#define ADR_UserBase 0xB12410
#define ADR_MatrixPTR 0xA999A0
//----------------[ Offsets ]---------------//
#define ADR_OFS_Speed 0x8ED978
#define ADR_OFS_Invisible 0xB7E34
#define ADR_OFS_NoSpawntime 0xBAE488
#define ADR_OFS_LEVEL 0xB7E08
#define ADR_OFS_DINAR 0xB7E18
#define ADR_OFS_3DPLAYERVIEW 0x101A0
#define ADR_OFS_PLAYERSTATE 0xC4CC
#define ADR_OFS_WEAPONSTATE 0xC4D0
#define ADR_OFS_X 0x10300
#define ADR_OFS_Y 0x10310
#define ADR_OFS_Z 0x10308
#define ADR_OFS_NOSPREAD 0x10110
#define ADR_OFS_GRAVITY_Z 0xC4B4
#define ADR_OFS_GRAVITY_Y 0xC4B0
#define ADR_OFS_GRAVITY_X 0xC4B8
#define ADR_OFS_NODELAY 0x10410
#define ADR_OFS_NORELOAD 0x1040D
#define ADR_OFS_GlobalSize 0xB00
#define ADR_OFS_LocalSize 0xA1DC
#define ADR_OFS_NoReload 0x1040D
#define ADR_OFS_NoSwitch 0x1040D
#define ADR_OFS_NoRecoil1 0xC444
#define ADR_OFS_NoRecoil2 0xC448
#define ADR_OFS_NoRecoil3 0xC44C
#define ADR_OFS_NFD 0x102E8
#define ADR_OFS_ViewMain 0x101D4
#define ADR_OFS_ViewX 0x101D4
#define ADR_OFS_ViewZ 0x101D8
#define ADR_OFS_ViewY 0x101DC
#define ADR_OFS_SlotMain 0x9F1E0
#define ADR_OFS_Slot1 0x9F1E0
#define ADR_OFS_Slot2 0x9F1E1
#define ADR_OFS_Slot3 0x9F1E2
#define ADR_OFS_Slot4 0x9F1E3
#define ADR_OFS_Slot5 0x9F1E4
#define ADR_OFS_Slot6 0x9F1E5
#define ADR_OFS_Slot7 0x9F1E6
#define ADR_OFS_Slot8 0x9F1E7
#define ADR_OFS_PlayerState 0xC4CC
#define ADR_OFS_WeaponMain 0x101EC
#define ADR_OFS_Weapon1 0x101EC
#define ADR_OFS_Weapon2 0x101EE
#define ADR_OFS_Weapon3 0x101F0
#define ADR_OFS_UserName 0xB7EA4
#define ADR_OFS_Invisible 0xB7E34
#define ADR_OFS_Pitch 0x101A8
#define ADR_OFS_Yaw 0x101C4
#define ADR_OFS_PlayerView 0x101A0
#define ADR_OFS_PlayerSpeed 0x1010C
#define ADR_OFS_NoSpread 0x10110
#define ADR_OFS_RoomMaster 0x9C60C
#define ADR_OFS_Premium1 0x58C
#define ADR_OFS_Premium2 0x0
#define ADR_OFS_WeaponDamage 0x8C
#define ADR_OFS_WeaponDefence 0x5130
#define ADR_OFS_WeaponRange 0x0
#define ADR_OFS_AmmoNumber 0x94
#define ADR_OFS_MagazineNumber 0x98
#define ADR_OFS_EffectRange 0x9C
#define ADR_OFS_Parabola 0xA0
#define ADR_OFS_ShotSpeed 0xB0
#define ADR_OFS_WeaponWheight 0xB4
#define ADR_OFS_DevicePTR 0x2B930
//---------------[ Adresses ]---------------//
#define ADR_SpawnTime 0xBAE488
#define ADR_UnlAmmo 0xB0BA70
#define ADR_NoSpawn1 0xBA51E0
#define ADR_NoSpawn2 0xBA51E4
#define ADR_NoSpawn3 0xBA51E8
#define ADR_NoBounds1 0x0
#define ADR_NoBounds2 0x4
#define ADR_NoBounds3 0x8
#define ADR_NoWater1 0xB18C0C
#define ADR_NoWater2 0xB18C10
#define ADR_WTW 0x8B7124
#define ADR_FastLockOn 0xAA390C
#define ADR_SuperNoSpread 0x8ED5F8
#define ADR_PlantAnyWhere 0xB0B68E
#define ADR_DefuseAnyWhere 0x95C51C
#define ADR_AutoRepair 0xB0B697
#define ADR_Scope 0x95C500
#define ADR_Artilery 0x8ED6F0
#define ADR_FastHealth 0xB16404
#define ADR_FastAmmo 0xB163FC
#define ADR_FastFlag 0xB1640C
#define ADR_WUW 0xB18C14
#define ADR_UnlAmmo 0xB0BA70
#define ADR_Boneshot 0x8EE5B8
#define ADR_STW 0x8B073C
#define ADR_Speed 0x8ED978
#define ADR_DeathCam 0xBAD15C
#define ADR_Explosion 0x8ED768
#define ADR_PlayerProne 0xB123F8
#define ADR_StaminaRefill 0xA93570
#define ADR_AntiRadar 0xB18C44
#define ADR_QuickPlant 0xB0B674
#define ADR_BigCarName 0x8ED7D0
#define ADR_AutoStart 0x550093
#define ADR_WeaponShot1 0xB11E40
#define ADR_WeaponShot2 0xB11E60
#define ADR_Breaklimit 0x8ED560
#define ADR_FullBright1 0xB122BC
#define ADR_FullBright2 0xB122C0
#define ADR_FullBright3 0xB122C4
#define ADR_GlassWalls 0xB0B74C
#define ADR_WeaponGravity 0x8ED5B8
#define ADR_SilentWalk 0xBA3FA0
#define ADR_LadderSpeed 0x8ED940
#define ADR_CrossHair 0xB16420
#define ADR_ColorShot 0xB122BC
#define ADR_DeadSpinner 0x959324
#define ADR_HideWeapon 0x8ED63C
#define ADR_ChangeRoll 0x8ED670
#define ADR_CrazyCar 0x0
#define ADR_WTH 0x8AE184
#define ADR_RollSpeed 0x8ED7B0
#define ADR_VirtualJump 0x8D87F8
#define ADR_Drunk 0xB0BA24
#define ADR_SniperAmmo 0xB0B6B5
#define ADR_ExtraAmmo1 0xB0B6B3
#define ADR_ExtraAmmo2 0xB0B6B4
#define ADR_AssaultAmmo 0xB0B6B7
#define ADR_Bandage 0xB0B6B9
#define ADR_ClanTag1 0xB30570
#define ADR_ClanTag2 0xB3052C
#define ADR_ClanTag3 0xB30578
#define ADR_ClanTag4 0xB2EFF4
#define ADR_ClanTag5 0xAC80A4
#define ADR_ClanTag6 0xB44B14
#define ADR_RoomMaster 0xB7E34
#define ADR_Swim1 0xB11E34
#define ADR_Swim2 0xB11E30
#define ADR_CqcProne 0x95C4EC
#define ADR_Disable_KickMesssage2 0xFFEF4F5E
//----------------[ User ]-----------------//
#define ADR_User_Health 0x984
#define ADR_User_Name 0x62C
#define ADR_User_Points 0x4820
#define ADR_User_Ping 0x700
//-----------------[ D3D ]------------------//
#define ADR_D3DUserName 0xB44ACC
//--------------[ WeaponBinder ]-------------//
#define ADR_ClassBase 0xB44E30
#define ADR_WeaponBase 0xB305D0
#define ADR_OFS_SlotBase 0x9E040
//-----------------[ ASM ]-----------------//
#define ADR_ASM_Artilery1 0x0
#define ADR_ASM_QuickDefuse 0x43B79B
#define ADR_ASM_Bullets 0x513292
#define ADR_ASM_WTW 0x77D7D2
#define ADR_ASM_STW 0x644900
#define ADR_ASM_BackToLobby 0x4E30F3
#define ADR_ASM_AlwaysCrossHair 0x581BBF
#define ADR_ASM_EngineText 0x401073
#define ADR_ASM_MessageBox 0x4BD858
#define ADR_ASM_UnlAmmo 0x516A1C
#define ADR_ASM_SwitchTime 0x5190D4
#define ADR_ASM_OPK 0x408340
#define ADR_ASM_AutoStart 0x550093
#define ADR_ASM_SuperCarSound 0x427D39
#define ADR_ASM_Artillery2 0x0
#define ADR_ASM_NevihleNFD 0x0
#define ADR_ASM_DamageAs 0x513557
#define ADR_ASM_VehJump1 0x45E757
#define ADR_ASM_VehJump2 0x45E75F
#define ADR_ASM_VehNoDamage 0x42B302
#define ADR_ASM_SuperCar1 0x427CD4
#define ADR_ASM_SuperCar2 0x427CFF
#define ADR_ASM_SuperCar3 0x427D3F
#define ADR_ASM_STW1 0x612400
#define ADR_ASM_STW2 0x612406
#define ADR_ASM_EventRoom 0x401E67
#define ADR_ASM_EventRoom2 0x52BCCB
#define ADR_ASM_AiKnifeRoom 0x41D5D1
#define ADR_ASM_UnlOxygen 0x50CE8D
//----------------[ AntiAbnormal ]-----------------//
#define ADR_AntiAbnormal1 0x124
#define ADR_AntiAbnormal2 0x125
#define ADR_AntiAbnormal3 0x360
//---------------[ BypassWR ]---------------//
#define ADR_WarRockCheck2 0x5E8296
#define ADR_WarRockCheck3 0x5200CA
#define ADR_CRCPatch 0x419AA7
//Addresses Logged: 182 >< Addresses Failed: 7//
//---Special Thanks to: CyberRazzer, Exodus, etc---//
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Some may fail, yes but it didnt dev this logger for a looong time. Just Enjoy
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03/18/2014, 14:25
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#580
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elite*gold: 0
Join Date: Jul 2011
Posts: 285
Received Thanks: 117
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Quote:
Originally Posted by xXrussXx
Addresses from todaySome may fail, yes but it didnt dev this logger for a looong time. Just Enjoy
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5.Slot und Premium funzt nicht :/
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03/18/2014, 18:35
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#581
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elite*gold: 0
Join Date: May 2012
Posts: 643
Received Thanks: 846
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Quote:
Originally Posted by AzzLacK68
5.Slot und Premium funzt nicht :/
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prem fehlt eine addy
Slot müssten richtig sein.
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03/19/2014, 09:05
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#582
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elite*gold: 0
Join Date: Jul 2011
Posts: 285
Received Thanks: 117
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Quote:
Originally Posted by xXrussXx
prem fehlt eine addy
Slot müssten richtig sein.
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Slot funz leider nicht hab versucht
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03/19/2014, 16:05
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#583
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elite*gold: 0
Join Date: May 2012
Posts: 643
Received Thanks: 846
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Quote:
Originally Posted by AzzLacK68
Slot funz leider nicht hab versucht
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hast du schlecht versucht! bei mir funktioniert es also laber nicht rum!! !
zeig doch mal deinen quelltext.
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03/19/2014, 21:04
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#584
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elite*gold: 0
Join Date: Jul 2011
Posts: 285
Received Thanks: 117
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Hier mein Konto is jetzt gespert
Quote:
#include <windows.h>
#include <stdio.h>
/// Adress List \\\
#define ADR_PlayerPointer 0xB11DF0
#define ADR_ServerPointer 0xB0C5B8
#define ADR_OFS_Slot5 0x9F1E4
/// end of the adress list \\\
DWORD *ingame= (DWORD*)ADR_PlayerPointer;
DWORD *outgame= (DWORD*)ADR_ServerPointer;
// source-code \\
void Slots5 ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_ServerPointer;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+ADR_OFS_Slot5) = 1;
}
}
void HackThread()
{
for(;; )
{
if(*ingame)
{
Slots5();
}
if(*outgame)
{
Slots5();
}
}
Sleep(200); //prevent for overloading the cpu
}
/// end of the source-code \\\
BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread , 0, 0, 0); //create the hackthread
break;
}
return TRUE;
}
Quote:
1>------ Erstellen gestartet: Projekt: 5.slot, Konfiguration: Debug Win32 ------
1> hack.cpp
1> 5.slot.vcxproj -> C:\Users\Faruk\Documents\Visual Studio 2010\Projects\5.slot\Debug\5.slot.dll
========== Erstellen: 1 erfolgreich, Fehler bei 0, 0 aktuell, 0 übersprungen ==========
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}
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03/19/2014, 22:39
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#585
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elite*gold: 0
Join Date: May 2012
Posts: 643
Received Thanks: 846
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Quote:
Originally Posted by AzzLacK68
Hier mein Konto is jetzt gespert
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Dein quelltext sieht mir nach ziemlich viel bullshit aus.
Dir fehlen die Grundlagen von C++
Als leichten Einstieg empfehle ich dir "C für Kids"
Leichter einstieg für kids
Deine Havkthreadfunktion ergibt logisch keinen sinn, genau wie vieles anderes.
C&P..
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