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Warrock - Code Snippets

Discussion on Warrock - Code Snippets within the WarRock forum part of the Shooter category.

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Old 11/02/2012, 14:07   #511
 
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OPK
ZombieOPK

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Old 11/02/2012, 14:38   #512
 
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Suche ImDrunk source für No Menu

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Old 11/02/2012, 18:38   #513
 
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Quote:
Originally Posted by KniifezzzzZ View Post
OPK
ZombieOPK

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Player OPK
Code:
 if (_Item_Player_OPK)
        {
                for(int i = 0; i < 32; i++)
                {
                        p_Base->pGlobal[i]->PosX = 0.0F;
                        Sleep(0);
                        p_Base->pGlobal[i]->PosY = 0.0F;
                        Sleep(0);
                        p_Base->pGlobal[i]->PosZ = 0.0F;
                        Sleep(0);
                        __asm
                        {
                                MOV DWORD PTR DS:[Adr::NoBounds1], 0
                                MOV DWORD PTR DS:[Adr::NoBounds2], 0
                                MOV DWORD PTR DS:[Adr::NoBounds3], 0
                        }
                        p_Base->pLocal->NoFallDamage = -200000.0F;
                        Sleep(0);
                }
        }
Zombie OPK
Code:
/*Light House*/
if (_Item_ZombieOpk)
{
if (_Item_ZombieOpk==1)
{
for (int i = 0; i < 32; i++)
{
CPlayerInfo *pInfo = GetGlobalInfo(i);
CPlayer* pPlayer = p_Player->pGlobal[i];
if (pInfo && pPlayer)
{
CPlayerInfo *pLocalInfo = GetGlobalInfo(p_Player->pLocal->index);
if (pInfo->TEAM != pLocalInfo->TEAM)
{
if (pInfo->HEALTH > 0)
{
pPlayer->PosX=2913.916992; // 17; 
pPlayer->PosY=16.915274;//3318.81; 
pPlayer->PosZ=2904.958008;//3148.48;                                         
}}}}}
/*BlinBullet*/
if (_Item_ZombieOpk==2)
{
for (int i = 0; i < 32; i++)
{
CPlayerInfo *pInfo = GetGlobalInfo(i);
CPlayer* pPlayer = p_Player->pGlobal[i];
if (pInfo && pPlayer)
{
CPlayerInfo *pLocalInfo = GetGlobalInfo(p_Player->pLocal->index);
if (pInfo->TEAM != pLocalInfo->TEAM)
{
if (pInfo->HEALTH > 0)
{
pPlayer->PosX = 3821.325928;//201.859665; 
pPlayer->PosY = 104.730675;//4202.328125 
pPlayer->PosZ = 4235.936523;//4165.146973                                        
}}}}}
  /*Broken Sunset*/ 
 if (_Item_ZombieOpk==3)
{
for (int i = 0; i < 32; i++)
{
CPlayerInfo *pInfo = GetGlobalInfo(i);
CPlayer* pPlayer = p_Player->pGlobal[i];
if (pInfo && pPlayer)
{
CPlayerInfo *pLocalInfo = GetGlobalInfo(p_Player->pLocal->index);
if (pInfo->TEAM != pLocalInfo->TEAM)
{
if (pInfo->HEALTH > 0)
{
pPlayer->PosX=3265.239746; 
pPlayer->PosY=485.287415; 
pPlayer->PosZ=3432.360840;                                       
}}}}}
 /*Day One*/ 
 if (_Item_ZombieOpk==4)
{
for (int i = 0; i < 32; i++)
{
CPlayerInfo *pInfo = GetGlobalInfo(i);
CPlayer* pPlayer = p_Player->pGlobal[i];
if (pInfo && pPlayer)
{
CPlayerInfo *pLocalInfo = GetGlobalInfo(p_Player->pLocal->index);
if (pInfo->TEAM != pLocalInfo->TEAM)
{
if (pInfo->HEALTH > 0)
{
 pPlayer->PosX=3100.239746; 
pPlayer->PosY=70; 
pPlayer->PosZ=3000.360840;                                       
}}}}}
 /*28th St*/ 
 if (_Item_ZombieOpk==5)
{
for (int i = 0; i < 32; i++)
{
CPlayerInfo *pInfo = GetGlobalInfo(i);
CPlayer* pPlayer = p_Player->pGlobal[i];
if (pInfo && pPlayer)
{
CPlayerInfo *pLocalInfo = GetGlobalInfo(p_Player->pLocal->index);
if (pInfo->TEAM != pLocalInfo->TEAM)
{
if (pInfo->HEALTH > 0)
{
pPlayer->PosX=3150.239746; 
pPlayer->PosY=350; 
pPlayer->PosZ=3200.360840;                                       
}}}}}}
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Old 11/02/2012, 18:51   #514

 
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Code:
Sleep(0);
srsly?
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Old 11/02/2012, 19:59   #515
 
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Quote:
Originally Posted by xxfabbelxx View Post
Code:
Sleep(0);
srsly?


Edit: Wobei man sagen muss, dass es an der eingesetzten Stelle so echt nicht verwendet werden sollte.
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Old 11/02/2012, 21:45   #516
 
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SuperNoSpread Scoure Ty
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Old 11/02/2012, 22:51   #517
 
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Quote:
Originally Posted by fas19o View Post
Player OPK
Code:
 if (_Item_Player_OPK)
        {
                for(int i = 0; i < 32; i++)
                {
                        p_Base->pGlobal[i]->PosX = 0.0F;
                        Sleep(0);
                        p_Base->pGlobal[i]->PosY = 0.0F;
                        Sleep(0);
                        p_Base->pGlobal[i]->PosZ = 0.0F;
                        Sleep(0);
                        __asm
                        {
                                MOV DWORD PTR DS:[Adr::NoBounds1], 0
                                MOV DWORD PTR DS:[Adr::NoBounds2], 0
                                MOV DWORD PTR DS:[Adr::NoBounds3], 0
                        }
                        p_Base->pLocal->NoFallDamage = -200000.0F;
                        Sleep(0);
                }
        }
Zombie OPK
Code:
/*Light House*/
if (_Item_ZombieOpk)
{
if (_Item_ZombieOpk==1)
{
for (int i = 0; i < 32; i++)
{
CPlayerInfo *pInfo = GetGlobalInfo(i);
CPlayer* pPlayer = p_Player->pGlobal[i];
if (pInfo && pPlayer)
{
CPlayerInfo *pLocalInfo = GetGlobalInfo(p_Player->pLocal->index);
if (pInfo->TEAM != pLocalInfo->TEAM)
{
if (pInfo->HEALTH > 0)
{
pPlayer->PosX=2913.916992; // 17; 
pPlayer->PosY=16.915274;//3318.81; 
pPlayer->PosZ=2904.958008;//3148.48;                                         
}}}}}
/*BlinBullet*/
if (_Item_ZombieOpk==2)
{
for (int i = 0; i < 32; i++)
{
CPlayerInfo *pInfo = GetGlobalInfo(i);
CPlayer* pPlayer = p_Player->pGlobal[i];
if (pInfo && pPlayer)
{
CPlayerInfo *pLocalInfo = GetGlobalInfo(p_Player->pLocal->index);
if (pInfo->TEAM != pLocalInfo->TEAM)
{
if (pInfo->HEALTH > 0)
{
pPlayer->PosX = 3821.325928;//201.859665; 
pPlayer->PosY = 104.730675;//4202.328125 
pPlayer->PosZ = 4235.936523;//4165.146973                                        
}}}}}
  /*Broken Sunset*/ 
 if (_Item_ZombieOpk==3)
{
for (int i = 0; i < 32; i++)
{
CPlayerInfo *pInfo = GetGlobalInfo(i);
CPlayer* pPlayer = p_Player->pGlobal[i];
if (pInfo && pPlayer)
{
CPlayerInfo *pLocalInfo = GetGlobalInfo(p_Player->pLocal->index);
if (pInfo->TEAM != pLocalInfo->TEAM)
{
if (pInfo->HEALTH > 0)
{
pPlayer->PosX=3265.239746; 
pPlayer->PosY=485.287415; 
pPlayer->PosZ=3432.360840;                                       
}}}}}
 /*Day One*/ 
 if (_Item_ZombieOpk==4)
{
for (int i = 0; i < 32; i++)
{
CPlayerInfo *pInfo = GetGlobalInfo(i);
CPlayer* pPlayer = p_Player->pGlobal[i];
if (pInfo && pPlayer)
{
CPlayerInfo *pLocalInfo = GetGlobalInfo(p_Player->pLocal->index);
if (pInfo->TEAM != pLocalInfo->TEAM)
{
if (pInfo->HEALTH > 0)
{
 pPlayer->PosX=3100.239746; 
pPlayer->PosY=70; 
pPlayer->PosZ=3000.360840;                                       
}}}}}
 /*28th St*/ 
 if (_Item_ZombieOpk==5)
{
for (int i = 0; i < 32; i++)
{
CPlayerInfo *pInfo = GetGlobalInfo(i);
CPlayer* pPlayer = p_Player->pGlobal[i];
if (pInfo && pPlayer)
{
CPlayerInfo *pLocalInfo = GetGlobalInfo(p_Player->pLocal->index);
if (pInfo->TEAM != pLocalInfo->TEAM)
{
if (pInfo->HEALTH > 0)
{
pPlayer->PosX=3150.239746; 
pPlayer->PosY=350; 
pPlayer->PosZ=3200.360840;                                       
}}}}}}
i must for thet have bypass or ? some think?
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Old 11/03/2012, 03:11   #518
 
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Quote:
Originally Posted by KniifezzzzZ View Post
i must for thet have bypass or ? some think?
i'm not sure about it
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Old 11/03/2012, 06:35   #519
 
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Arrow

Quote:
Originally Posted by KniifezzzzZ View Post
i must for thet have bypass or ? some think?
no only cPlayerinfo -> TeamCheck&cPlayer&Local Structs
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Old 11/03/2012, 20:05   #520
 
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Warrock Engine Messagebox:
Code:
typedef int (*messagebox_t)( char* );
messagebox_t messagebox = (messagebox_t)0xDEADBEEF; //Replace with ur addy ;)
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Old 11/07/2012, 16:02   #521
 
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Request@
Full Hook under Win Xp and 7
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Old 11/11/2012, 14:16   #522
 
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REQUEST@
Source Speedhack by MemPatch
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Old 11/11/2012, 14:36   #523
 
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Quote:
Originally Posted by ignorehax View Post
REQUEST@
Source Speedhack by MemPatch
switch(x_Speed)
{

case 0: WriteMem<double>((void*)ADR_SPEED,96);break;
case 1: WriteMem<double>((void*)ADR_SPEED,96*2);break;
case 2: WriteMem<double>((void*)ADR_SPEED,96*3);break;
case 3: WriteMem<double>((void*)ADR_SPEED,96*4);break;
case 4: WriteMem<double>((void*)ADR_SPEED,96*5);break;
case 5: WriteMem<double>((void*)ADR_SPEED,96*6);break;
case 6: WriteMem<double>((void*)ADR_SPEED,96*7);break;
}
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Old 11/14/2012, 14:59   #524
 
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Exclamation

Quote:
Originally Posted by [N]oSoul View Post
switch(x_Speed)
{

case 0: WriteMem<double>((void*)ADR_SPEED,96);break;
case 1: WriteMem<double>((void*)ADR_SPEED,96*2);break;
case 2: WriteMem<double>((void*)ADR_SPEED,96*3);break;
case 3: WriteMem<double>((void*)ADR_SPEED,96*4);break;
case 4: WriteMem<double>((void*)ADR_SPEED,96*5);break;
case 5: WriteMem<double>((void*)ADR_SPEED,96*6);break;
case 6: WriteMem<double>((void*)ADR_SPEED,96*7);break;
}
It may cause crashes on 32 bit systems
Better if u have Bypass with it
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Old 11/14/2012, 18:37   #525
 
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Quote:
Originally Posted by xXrussXx View Post
It may cause crashes on 32 bit systems
Better if u have Bypass with it
nix deins was laberst du ? Bypass xD?

die geht ohne Bypass ist doch kein bytes um bypass zubrauchen die crash nicht geht bei mir habe auch fast die gleiche
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Hi Leute, in diesem Thread könnt ihr: -> Nach Sourcecodes fragen(Beispiel unten) -> Eure Sourcecodes posten(Wenn sie nicht von euch sind mit Credits!) -> Fragen ob eure Source evtl. einen Fehler hat -> Fragen was welcher Fehler bedeuted -> Sourcecodes entnehmen(Bitte beim Release dann Credits angeben!)



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