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Warrock - Code Snippets
Discussion on Warrock - Code Snippets within the WarRock forum part of the Shooter category.
10/29/2012, 17:06
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#496
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Join Date: Jan 2011
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Suche
void Quick Defuse Plant
Quote:
void Defuse()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(WORD*)(ADR_DefuseAnyWhere) = 1;
}
}
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Quote:
void Plant()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(BYTE*)(ADR_PlantAnyWhere) = 0x1;
}
}
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10/29/2012, 17:45
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#497
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#Request Source
Auto Medic
Auto Ammo
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10/29/2012, 19:21
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#498
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Quote:
#Request Source
Auto Medic
Auto Ammo
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Funkt nicht auf CQC ( und ist aus dem Kopf )
If ( AutoMedicAmmo )
{
*(FLOAT*) (PlayerPointer+Ammo_Medic_Distance_Addy) = 99999.0f;
}else{
*(FLOAT*) (PlayerPointer+Ammo_Medic_Distance_Addy) = 13.0f; // Bin mir da nicht ganz sicher ob das 13 war
}
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10/29/2012, 19:56
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#499
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Quote:
Originally Posted by Pu3Mi2o
Funkt nicht auf CQC ( und ist aus dem Kopf )
If ( AutoMedicAmmo )
{
*(FLOAT*) (PlayerPointer+Ammo_Medic_Distance_Addy) = 99999.0f;
}else{
*(FLOAT*) (PlayerPointer+Ammo_Medic_Distance_Addy) = 13.0f; // Bin mir da nicht ganz sicher ob das 13 war
}
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Oh man ihr immer mit euren "aus dem Kopf sourcen" Also wirklich.
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10/30/2012, 09:59
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#500
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Sir can you gave me a Code? of OPK or newbies? co'z I want to try to create a cheat please.... thanks!!!
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10/30/2012, 17:29
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#501
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Posts: 1,306
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#Request NoMenü
AutoStart/Ready
AutoF
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10/30/2012, 19:57
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#502
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Quote:
Originally Posted by MineCore
#Request NoMenü
AutoStart/Ready
AutoF
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//AutoF
int AL_AutoF;
if(GetAsyncKeyState(Put Key Here)&1)
{
if(AL_AutoF==1)
{
AutoKey(0x46);
AL_Toogle_KeyF=false;
}else if(AL_Toogle_KeyF==false)
{
keybd_event(0x46, 0, KEYEVENTF_KEYUP, 0);
AL_Toogle_KeyF=true;
}}}
//AutoStart/Ready
int AL_AutoEnter;
if(GetAsyncKeyState(Put Key Here)&1)
{
f(AL_AutoEnter==1)
{
AutoKey(VK_RETURN);
AL_Toogle_KeyEnter=false;
}else if(AL_Toogle_KeyEnter==false)
{
keybd_event(VK_RETURN, 0, KEYEVENTF_KEYUP, 0);
AL_Toogle_KeyEnter=true;
}}}
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10/30/2012, 20:20
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#503
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Join Date: Jan 2011
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Quote:
Originally Posted by fas19o
//AutoF
int AL_AutoF;
if(GetAsyncKeyState(Put Key Here)&1)
{
if(AL_AutoF==1)
{
AutoKey(0x46);
AL_Toogle_KeyF=false;
}else if(AL_Toogle_KeyF==false)
{
keybd_event(0x46, 0, KEYEVENTF_KEYUP, 0);
AL_Toogle_KeyF=true;
}}}
//AutoStart/Ready
int AL_AutoEnter;
if(GetAsyncKeyState(Put Key Here)&1)
{
f(AL_AutoEnter==1)
{
AutoKey(VK_RETURN);
AL_Toogle_KeyEnter=false;
}else if(AL_Toogle_KeyEnter==false)
{
keybd_event(VK_RETURN, 0, KEYEVENTF_KEYUP, 0);
AL_Toogle_KeyEnter=true;
}}}
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Dont work dude!
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10/30/2012, 20:55
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#504
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Join Date: Jan 2008
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Received Thanks: 63
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Quote:
Originally Posted by MineCore
Dont work dude!
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you need KeysHook for that
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10/31/2012, 10:37
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#505
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Join Date: Apr 2012
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Auto Ready / Start can be done accessing warrock functions.
I could search them but im too lazy now lol
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10/31/2012, 23:44
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#506
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Quote:
Originally Posted by Supremex3
Auto Ready / Start can be done accessing warrock functions.
I could search them but im too lazy now lol
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Du angeblich selber einen Server für WarRock und kannst nicht mal Auto Ready / Auto Start suchen ? Übrigends geht das auch über Packets
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11/01/2012, 18:40
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#507
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Can some one sernd here WORKING Speed Hack?
+ Telepors.
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11/01/2012, 21:33
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#508
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Join Date: Jul 2012
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Quote:
Originally Posted by SonyRazzer
Du angeblich selber einen Server für WarRock und kannst nicht mal Auto Ready / Auto Start suchen ? Übrigends geht das auch über Packets 
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Are u serious?
Dass es ueber packets geht, ist wohl klar oder  D ?
Ein "normaler" Client schickt ja auch ein Packet zum Server, wenn er Ready drückt ..
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11/02/2012, 01:19
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#509
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Code:
1>Base.obj : error LNK2001: unresolved external symbol _mysql_close@4
1>Base.obj : error LNK2001: unresolved external symbol _mysql_real_connect@32
1>Base.obj : error LNK2001: unresolved external symbol _mysql_init@4
1>C:\Users\Wojtek\Desktop\ELExTrO D3D\Release\ELExTrO D3D.dll : fatal error LNK1120: 3 unresolved externals
how to fix these errors ?
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11/02/2012, 12:09
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#510
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Received Thanks: 21
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Code:
void EspAll(LPDIRECT3DDEVICE9 pDevice)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if ( dwPlayerPtr != 0 )
{
for (INT MaxPlayer = 0; MaxPlayer < 32; MaxPlayer++)
{
D3DXVECTOR3 PlayerView(p_Player->pGlobal[MaxPlayer]->ViewX,p_Player->pGlobal[MaxPlayer]->ViewY,p_Player->pGlobal[MaxPlayer]->ViewZ),EspView;
if(GetScreenCoordFromWorld(pDevice,EspView,PlayerView) && GetGlobalInfo(MaxPlayer)->Health > 0 )
{
if ( xNameEsp )
{
#define TextRed D3DCOLOR_ARGB(255,255,0,0)
char szname[100];
wsprintf(szname,"Name :%s",GetGlobalInfo(MaxPlayer)->Name);
Bl4ck->DrawTextR(EspView.x,EspView.y,TextRed,szname,pFont1);
}
}
}
}
}
Didnt got Drawed
Code:
class CPlayerInfo
{
public:
char _0x0000[8];
__int32 Premium; //0x0008
char _0x000C[1740];
char Ip[16]; //0x06D8
char _0x06E8[24];
char RouterIp[12]; //0x0700
char _0x070C[28];
char Ip2[16]; //0x0728
char _0x0738[52];
__int32 Level; //0x076C
__int32 Exp; //0x0770
char _0x0774[20];
__int32 TotalKills; //0x0788
__int32 TotalDeaths; //0x078C
char _0x0790[52];
char MainID[12]; //0x07C
char _0x07D0[500];
char Name[12]; //0x09C4
char _0x09D0[4508];
__int32 Points; //0x1B6C
char _0x1B70[24];
__int32 Kills; //0x1B88
__int32 Deaths; //0x1B8C
__int32 Flags; //0x1B90
__int32 Health; //0x1B94
char _0x1B98[8];
__int32 Class; //0x1BA0
char _0x1CED[8031];
};//Size=0x3C40
struct CPlayer
{
CHAR xJumpToAdress1[0x101A8];//0x101A8
FLOAT Pitch;//0x101A8
CHAR xJumpToAdress2[0x18];//0x101AC
FLOAT Yaw;//0x101C4
CHAR xJumpToAdress3[0xC];//0x101C8
FLOAT ViewX;//0x101D4
FLOAT ViewY;//0x101D8
FLOAT ViewZ;//0x101DC
CHAR xJumpToAdress4[0x120];//0x101E0
FLOAT PosX;//0x10300
CHAR xJumpToAdress5[0x4];//0x10304
FLOAT PosZ;//0x10308
CHAR xJumpToAdress6[0x4];//0x1030C
FLOAT PosY;//0x10310
};
struct CBase
{
CPlayer* pLocal;
char xJumpToAdress1[0x127BE8];
CPlayer** pGlobal;
};
CBase* p_Player = (CBase*)(ADR_PLAYERPOINTER);
CPlayerInfo* GetGlobalInfo( int dwPlayerIndex )
{
if( dwPlayerIndex > 32 ) return 0;
return (CPlayerInfo*)(ADR_BASEPOINTER+(OFS_GLOBALINDEX*dwPlayerIndex));
}
Code:
#define ADR_PLAYERPOINTER 0x00A47DD4
#define ADR_ServerPointer 0xA47D64
#define OFS_GLOBALINDEX 0x1D10
#define OFS_LOCALINDEX 0xA40C
#define ADR_BASEPOINTER 0xAA1BB8
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