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Warrock - Code Snippets
Discussion on Warrock - Code Snippets within the WarRock forum part of the Shooter category.
10/23/2012, 23:06
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#481
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Join Date: Mar 2012
Posts: 281
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if (xHealthEsp )
{
char chHealth[100];
sprintf(chHealth,"Health :%d ",GetGlobalInfo(MaxPlayer)->health/10);
x_pFont->DrawText(EspView.x,(EspView.y-100),RED,chHealth);
EspView.y += 12;
}
#NotWork
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10/24/2012, 14:24
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#482
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Join Date: Oct 2011
Posts: 1,117
Received Thanks: 1,520
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Quote:
Originally Posted by NikM
Das ist sicher nicht mein Line ESP.
Hier:
Code:
menu.DrawLine ((GetSystemMetrics (0) / 2), (GetSystemMetrics (1) / 2), vView.x, (vView.y - 10), RED, pDevice); //Crosshair
menu.DrawLine ((GetSystemMetrics (0) / 2), GetSystemMetrics (1), vView.x, (vView.y - 10), RED, pDevice); //Player
Credits: Mir
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Tut mir leid 
Bissl Weapon Stuff
Code:
if( cWeapon.CH_NoSpread )
{
*(float*)( dwPlayerPtr + ADR_NOSPREAD ) = 1.0F;
}else
{
*(float*)( dwPlayerPtr + ADR_NOSPREAD ) = 0.0F;
}
if( cWeapon.CH_NoRecoil )
{
*(float*)( dwPlayerPtr + ADR_OFFSET_NORECOIL1 ) = 0.0F;
*(float*)( dwPlayerPtr + ADR_OFFSET_NORECOIL2 ) = 0.0F;
*(float*)( dwPlayerPtr + ADR_OFFSET_NORECOIL3 ) = 0.0F;
}
if( cWeapon.CH_NoReload )
{
*(float*)( dwPlayerPtr + ADR_OFFSET_NORELOAD ) = 1.0F;
}
if( cWeapon.CH_NoSwitchTime )
{
*(float*)( dwPlayerPtr + ADR_OFFSET_NOSWITCHTIME ) = 1.0F;
}
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10/25/2012, 23:06
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#483
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Join Date: Jan 2008
Posts: 172
Received Thanks: 63
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#Request
Working Structs.h
Thanks...
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10/26/2012, 02:18
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#484
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Join Date: Jul 2012
Posts: 427
Received Thanks: 430
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Quote:
Originally Posted by CyberVeezy :)
Tut mir leid 
Bissl Weapon Stuff
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Ich halte mich hier ja größtenteils zurück, aber warum schreibst du nicht einfach "0" bzw "1" ? Es ist einfach unnötig eine null nach dem komma dran zu hängen..
1,0000000000000000000000000 ist das selbe wie 1; dass solltest du wissen ..
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10/26/2012, 10:32
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#485
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Join Date: Oct 2011
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Quote:
Originally Posted by Chowniіqhtz
Ich halte mich hier ja größtenteils zurück, aber warum schreibst du nicht einfach "0" bzw "1" ? Es ist einfach unnötig eine null nach dem komma dran zu hängen..
1,0000000000000000000000000 ist das selbe wie 1; dass solltest du wissen ..
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Weil ich das eben so schreibe und ich das aus irgendeinem Grund besser finde.
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10/26/2012, 11:36
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#486
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Join Date: Oct 2012
Posts: 37
Received Thanks: 10
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was ist seit dem letzten update alles dedected?
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10/26/2012, 14:10
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#487
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Addies:
#define ADR_OFFSET_VIEW_X 0x101D4
#define ADR_OFFSET_VIEW_Y 0x101D8
#define ADR_OFFSET_VIEW_Z 0x101DC
#define ADR_OFFSET_POSITION_X 0x10300
#define ADR_OFFSET_POSITION_Y 0x10310
#define ADR_OFFSET_POSITION_Z 0x10308
Code:
float SavePos_X
float SavePos_Y
float SavePos_Z
if (Tele)
{
if (GetAsyncKeyState(VK_F5))
{
SavePos_X = *(float*)(Player+ ADR_OFFSET_VIEW_X);
SavePos_Y = *(float*)(Player+ ADR_OFFSET_VIEW_Y);
SavePos_Z = *(float*)(Player+ ADR_OFFSET_VIEW_Z);
}
if (GetAsyncKeyState(VK_F6))
{
*(float*)(Player+ ADR_OFFSET_POSITION_X )= SavePos_X;
*(float*)(Player+ ADR_OFFSET_POSITION_Y) = SavePos_Y;
*(float*)(Player+ ADR_OFFSET_POSITION_Z) = SavePos_Z+1;
}
}
Always when i'm click on F6 for teleported to my saved positions its teleported me outside from the map
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10/26/2012, 14:54
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#488
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Join Date: Apr 2009
Posts: 36
Received Thanks: 13
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if (Tele)
{
if (GetAsyncKeyState(VK_F5))
{
SavePos_X = *(float*)(Player+ ADR_OFFSET_POSITION_X);
SavePos_Y = *(float*)(Player+ ADR_OFFSET_POSITION_Y);
SavePos_Z = *(float*)(Player+ ADR_OFFSET_POSITION_Z);
}
if (GetAsyncKeyState(VK_F6))
{
*(float*)(Player+ ADR_OFFSET_POSITION_X )= SavePos_X;
*(float*)(Player+ ADR_OFFSET_POSITION_Y) = SavePos_Y;
*(float*)(Player+ ADR_OFFSET_POSITION_Z) = SavePos_Z+1;
}
}
Test it ;p
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10/26/2012, 15:25
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#489
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Join Date: Jan 2008
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Received Thanks: 63
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Quote:
Originally Posted by XhakerX
if (Tele)
{
if (GetAsyncKeyState(VK_F5))
{
SavePos_X = *(float*)(Player+ ADR_OFFSET_POSITION_X);
SavePos_Y = *(float*)(Player+ ADR_OFFSET_POSITION_Y);
SavePos_Z = *(float*)(Player+ ADR_OFFSET_POSITION_Z);
}
if (GetAsyncKeyState(VK_F6))
{
*(float*)(Player+ ADR_OFFSET_POSITION_X )= SavePos_X;
*(float*)(Player+ ADR_OFFSET_POSITION_Y) = SavePos_Y;
*(float*)(Player+ ADR_OFFSET_POSITION_Z) = SavePos_Z+1;
}
}
Test it ;p
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its give me same problem teleported outside of map
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10/26/2012, 16:55
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#490
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#request
bypass
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10/26/2012, 19:45
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#491
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Join Date: Aug 2010
Posts: 972
Received Thanks: 1,583
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Quote:
Ich halte mich hier ja größtenteils zurück, aber warum schreibst du nicht einfach "0" bzw "1" ? Es ist einfach unnötig eine null nach dem komma dran zu hängen..
1,0000000000000000000000000 ist das selbe wie 1; dass solltest du wissen ..
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Schonmal was von Fließkommazahlen gehört ? ...
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10/27/2012, 11:22
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#492
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elite*gold: 297
Join Date: Dec 2010
Posts: 1,129
Received Thanks: 1,687
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Quote:
Originally Posted by Chowniіqhtz
Ich halte mich hier ja größtenteils zurück, aber warum schreibst du nicht einfach "0" bzw "1" ? Es ist einfach unnötig eine null nach dem komma dran zu hängen..
1,0000000000000000000000000 ist das selbe wie 1; dass solltest du wissen ..
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Schade nur, dass IEEE 754 das Gegenteil beweist: IEEE floating point - Wikipedia, the free encyclopedia
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10/28/2012, 13:53
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#493
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#request
Source STW
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10/29/2012, 00:39
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#494
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Join Date: Jan 2008
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#Request
Position Logger
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10/29/2012, 15:39
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#495
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elite*gold: 0
Join Date: Feb 2012
Posts: 85
Received Thanks: 18
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Quote:
Originally Posted by fas19o
#Request
Position Logger
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Download:
VirusTotal: (0/42)
for use have to press the number 0
Credit:
Hepe2567
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