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Warrock - Code Snippets

Discussion on Warrock - Code Snippets within the WarRock forum part of the Shooter category.

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Old 10/23/2012, 23:06   #481
 
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if (xHealthEsp )
{
char chHealth[100];
sprintf(chHealth,"Health :%d ",GetGlobalInfo(MaxPlayer)->health/10);
x_pFont->DrawText(EspView.x,(EspView.y-100),RED,chHealth);
EspView.y += 12;
}



#NotWork
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Old 10/24/2012, 14:24   #482
 
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Quote:
Originally Posted by NikM View Post
Das ist sicher nicht mein Line ESP.

Hier:
Code:
menu.DrawLine ((GetSystemMetrics (0) / 2), (GetSystemMetrics (1) / 2), vView.x, (vView.y - 10), RED, pDevice); //Crosshair
menu.DrawLine ((GetSystemMetrics (0) / 2), GetSystemMetrics (1), vView.x, (vView.y - 10), RED, pDevice); //Player
Credits: Mir
Tut mir leid
Bissl Weapon Stuff
Code:
if( cWeapon.CH_NoSpread )
		{
			*(float*)( dwPlayerPtr + ADR_NOSPREAD ) = 1.0F;

	    }else
		{
			*(float*)( dwPlayerPtr + ADR_NOSPREAD ) = 0.0F;

		}
		if( cWeapon.CH_NoRecoil )
		{
			*(float*)( dwPlayerPtr + ADR_OFFSET_NORECOIL1 ) = 0.0F;
			*(float*)( dwPlayerPtr + ADR_OFFSET_NORECOIL2 ) = 0.0F;
			*(float*)( dwPlayerPtr + ADR_OFFSET_NORECOIL3 ) = 0.0F;
		}
			  if( cWeapon.CH_NoReload )
  {
    *(float*)( dwPlayerPtr + ADR_OFFSET_NORELOAD ) = 1.0F;
   }
  
		   if( cWeapon.CH_NoSwitchTime )
  {
   *(float*)( dwPlayerPtr + ADR_OFFSET_NOSWITCHTIME ) = 1.0F;
  }
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Old 10/25/2012, 23:06   #483
 
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#Request
Working Structs.h
Thanks...
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Old 10/26/2012, 02:18   #484
 
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Quote:
Originally Posted by CyberVeezy :) View Post
Tut mir leid
Bissl Weapon Stuff
Code:
= 1.0F;
= 0.0F;
Ich halte mich hier ja größtenteils zurück, aber warum schreibst du nicht einfach "0" bzw "1" ? Es ist einfach unnötig eine null nach dem komma dran zu hängen..
1,0000000000000000000000000 ist das selbe wie 1; dass solltest du wissen ..
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Old 10/26/2012, 10:32   #485
 
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Quote:
Originally Posted by Chowniіqhtz View Post
Ich halte mich hier ja größtenteils zurück, aber warum schreibst du nicht einfach "0" bzw "1" ? Es ist einfach unnötig eine null nach dem komma dran zu hängen..
1,0000000000000000000000000 ist das selbe wie 1; dass solltest du wissen ..
Weil ich das eben so schreibe und ich das aus irgendeinem Grund besser finde.
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Old 10/26/2012, 11:36   #486
 
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was ist seit dem letzten update alles dedected?
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Old 10/26/2012, 14:10   #487
 
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Addies:
#define ADR_OFFSET_VIEW_X 0x101D4
#define ADR_OFFSET_VIEW_Y 0x101D8
#define ADR_OFFSET_VIEW_Z 0x101DC
#define ADR_OFFSET_POSITION_X 0x10300
#define ADR_OFFSET_POSITION_Y 0x10310
#define ADR_OFFSET_POSITION_Z 0x10308

Code:
float SavePos_X
float SavePos_Y
float SavePos_Z

if (Tele)
{
if (GetAsyncKeyState(VK_F5))
{
SavePos_X = *(float*)(Player+ ADR_OFFSET_VIEW_X);
SavePos_Y = *(float*)(Player+ ADR_OFFSET_VIEW_Y);
SavePos_Z = *(float*)(Player+ ADR_OFFSET_VIEW_Z);
}
if (GetAsyncKeyState(VK_F6))
{
*(float*)(Player+ ADR_OFFSET_POSITION_X )= SavePos_X;
*(float*)(Player+ ADR_OFFSET_POSITION_Y) = SavePos_Y;
*(float*)(Player+ ADR_OFFSET_POSITION_Z) = SavePos_Z+1;

}
}

Always when i'm click on F6 for teleported to my saved positions its teleported me outside from the map
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Old 10/26/2012, 14:54   #488
 
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if (Tele)
{
if (GetAsyncKeyState(VK_F5))
{
SavePos_X = *(float*)(Player+ ADR_OFFSET_POSITION_X);
SavePos_Y = *(float*)(Player+ ADR_OFFSET_POSITION_Y);
SavePos_Z = *(float*)(Player+ ADR_OFFSET_POSITION_Z);
}
if (GetAsyncKeyState(VK_F6))
{
*(float*)(Player+ ADR_OFFSET_POSITION_X )= SavePos_X;
*(float*)(Player+ ADR_OFFSET_POSITION_Y) = SavePos_Y;
*(float*)(Player+ ADR_OFFSET_POSITION_Z) = SavePos_Z+1;

}
}

Test it ;p
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Old 10/26/2012, 15:25   #489
 
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Quote:
Originally Posted by XhakerX View Post
if (Tele)
{
if (GetAsyncKeyState(VK_F5))
{
SavePos_X = *(float*)(Player+ ADR_OFFSET_POSITION_X);
SavePos_Y = *(float*)(Player+ ADR_OFFSET_POSITION_Y);
SavePos_Z = *(float*)(Player+ ADR_OFFSET_POSITION_Z);
}
if (GetAsyncKeyState(VK_F6))
{
*(float*)(Player+ ADR_OFFSET_POSITION_X )= SavePos_X;
*(float*)(Player+ ADR_OFFSET_POSITION_Y) = SavePos_Y;
*(float*)(Player+ ADR_OFFSET_POSITION_Z) = SavePos_Z+1;

}
}

Test it ;p
its give me same problem teleported outside of map
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Old 10/26/2012, 16:55   #490
 
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#request
bypass
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Old 10/26/2012, 19:45   #491
 
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Quote:
Ich halte mich hier ja größtenteils zurück, aber warum schreibst du nicht einfach "0" bzw "1" ? Es ist einfach unnötig eine null nach dem komma dran zu hängen..
1,0000000000000000000000000 ist das selbe wie 1; dass solltest du wissen ..
Schonmal was von Fließkommazahlen gehört ? ...
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Old 10/27/2012, 11:22   #492
 
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Quote:
Originally Posted by Chowniіqhtz View Post
Ich halte mich hier ja größtenteils zurück, aber warum schreibst du nicht einfach "0" bzw "1" ? Es ist einfach unnötig eine null nach dem komma dran zu hängen..
1,0000000000000000000000000 ist das selbe wie 1; dass solltest du wissen ..
Schade nur, dass IEEE 754 das Gegenteil beweist: IEEE floating point - Wikipedia, the free encyclopedia
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Old 10/28/2012, 13:53   #493
 
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#request

Source STW
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Old 10/29/2012, 00:39   #494
 
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#Request
Position Logger
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Old 10/29/2012, 15:39   #495
 
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Quote:
Originally Posted by fas19o View Post
#Request
Position Logger
Download:



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for use have to press the number 0

Credit:
Hepe2567
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