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Warrock - Code Snippets
Discussion on Warrock - Code Snippets within the WarRock forum part of the Shooter category.
07/21/2012, 12:15
#61
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Join Date: Nov 2011
Posts: 556
Received Thanks: 1,002
Quote:
Originally Posted by
scraprecon
Superjump and NFD not working
Here's my source:
//================ SUPERJUMP & NFD ================//
{
*(float*)(ADR_PLAYERPOINTER + OFS_NFD) = -99999;
if(GetAsyncKeyState(VK_CONTROL))
{
*(float*)(ADR_PLAYERPOINTER + OFS_Z) = 2500;
}
}
Here's the addies I used:
#define ADR_PLAYERPOINTER 0xA36398
#define OFS_Z 0x10300
#define OFS_NFD 0x102E0
They are all in void mScrap() and my thread is calling mScrap so I don't understand what's wrong. My speed hack and glasswalls work but not superjump and nfd. Any help appreciated. Also, my slots arent working. The addies are up2date and here's my source:
//================ SLOTS ================//
{
*(long*)(ADR_SERVERPOINTER + OFS_SLOT5) = 1;
*(long*)(ADR_SERVERPOINTER + OFS_SLOT6) = 1;
*(long*)(ADR_SERVERPOINTER + OFS_SLOT7) = 1;
*(long*)(ADR_SERVERPOINTER + OFS_SLOT8) = 1;
}
Thanks
Code:
#define ADR_PLAYERPOINTER 0xA36398
#define OFS_NOFALLDAMAGE 0x102E0
#define OFS_POSITION_Y 0x10300
VOID Hacks()
{
DWORD dwPlayerPointer = *(DWORD*)(ADR_PLAYERPOINTER);
if ( dwPlayerPointer )
{
*(FLOAT*)(dwPlayerPointer+OFS_NOFALLDAMAGE) = -999999.0F;
if ( GetAsyncKeyState ( VK_CONTROL ) )
{
*(FLOAT*)(dwPlayerPointer+OFS_POSITION_Y) = 3000.0F;
}
}
}
07/21/2012, 15:19
#62
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Join Date: Jun 2012
Posts: 57
Received Thanks: 62
Code:
if(cBase.Vars.Scope)
{
if(GetAsyncKeyState(VK_RIGHT)&1)
{
_asm mov dword ptr:[ADR_SCOPE], 1
}else{
_asm mov dword ptr:[ADR_SCOPE], 5
}
}
if(cBase.Vars.SJump)
{
if(GetAsyncKeyState(VK_CONTROL)&1)
{
WriteFloat((dwPlayerPointer+OFS_Y),250);
}
}
07/21/2012, 17:07
#63
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Join Date: Nov 2011
Posts: 556
Received Thanks: 1,002
Hat einer für mich Create Room ?
07/22/2012, 16:31
#64
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Code:
if(cBase.Vars.NoBreak)
_asm MOV DWORD PTR DS:[ADR_NoBreakLimit],8200
else{
_asm MOV DWORD PTR DS:[ADR_NoBreakLimit],100
}
Credits:
R3DL1N3 ( Values ),
BuBBLe ( Source )
07/25/2012, 00:20
#65
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Source by Unknow
Stride by
07/25/2012, 15:25
#66
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Join Date: Apr 2012
Posts: 1,510
Received Thanks: 3,014
Code:
// EhSvc Version Build 5.6.3.228
// Status : Undetected
// ByPasss : Made By King7 aka RoBerTo !!
// Enjoy and Keep Credit !!!
void MemWrite ( void* pxAddress, BYTE *code, int size )
{
unsigned long Protection;
VirtualProtect((void*)pxAddress, size, PAGE_READWRITE, &Protection);
memcpy((void*)pxAddress, (const void*)code, size);
VirtualProtect((void*)pxAddress, size, Protection, 0);
}
void RegardsHackShield (void)
{
DWORD hEhSvc = 0;
do
{
hEhSvc = (DWORD) GetModuleHandle("EhSvc.dll");
Sleep(1000);
} while(!hEhSvc);
if ( hEhSvc > 0 )
{
MemWrite((void*)(hEhSvc+0x7BF17),(PBYTE)"\xC3",1);
MemWrite((void*)(hEhSvc+0x09FA8),(PBYTE)"\x74",1);
MemWrite((void*)(hEhSvc+0x97BAF),(PBYTE)"\xB8\x00\x00\x00\x00",5);
MemWrite((void*)(hEhSvc+0x9A160),(PBYTE)"\x03\xD2",2);
}
}
CreateThread(0,0,(LPTHREAD_START_ROUTINE)RegardsHackShield,0,0,0);
07/26/2012, 07:55
#67
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Posts: 4,650
Received Thanks: 5,729
Quote:
Originally Posted by
TradEmArk™˟
Code:
// EhSvc Version Build 5.6.3.228
// Status : Undetected
// ByPasss :NICHT Von King7
// Enjoy and Keep Credit !!!
void MemWrite ( void* pxAddress, BYTE *code, int size )
{
unsigned long Protection;
VirtualProtect((void*)pxAddress, size, PAGE_READWRITE, &Protection);
memcpy((void*)pxAddress, (const void*)code, size);
VirtualProtect((void*)pxAddress, size, Protection, 0);
}
void RegardsHackShield (void)
{
DWORD hEhSvc = 0;
do
{
hEhSvc = (DWORD) GetModuleHandle("EhSvc.dll");
Sleep(1000);
} while(!hEhSvc);
if ( hEhSvc > 0 )
{
MemWrite((void*)(hEhSvc+0x7BF17),(PBYTE)"\xC3",1);
MemWrite((void*)(hEhSvc+0x09FA8),(PBYTE)"\x74",1);
MemWrite((void*)(hEhSvc+0x97BAF),(PBYTE)"\xB8\x00\x00\x00\x00",5);
MemWrite((void*)(hEhSvc+0x9A160),(PBYTE)"\x03\xD2",2);
}
}
CreateThread(0,0,(LPTHREAD_START_ROUTINE)RegardsHackShield,0,0,0);
Der Bypass ist nicht von king7 gemacht falsche credits und so
07/27/2012, 13:41
#68
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@request source for :
Memory:
STW,WTW,WTH,WUW,Unlimited Stamina,Break Limit,SuperNoSpread
Please ;d
07/27/2012, 14:32
#69
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Quote:
Originally Posted by
D4rkevi1
@request source for :
Memory:
STW,WTW,WTH,WUW,Unlimited Stamina,Break Limit,SuperNoSpread
Please ;d
To Gives More Leech ?
#Anti :
Code:
void MEMwrite(void *adr, void *ptr, int size)
{
DWORD dwback;
VirtualProtect(adr,size,PAGE_EXECUTE_READWRITE, &dwback);
memcpy(adr,ptr,size);
VirtualProtect(adr,size,dwback, &dwback);
}
template <typename T>void WriteMEM(void* adr,T Vaule,T *Input = NULL)
{
if(Input == 0)
MEMwrite((void*)adr,(void*)&Vaule,sizeof(T));
else
MEMwrite((void*)Input,(void*)adr,sizeof(T));
}
Credits : UnknownPK
07/28/2012, 13:25
#70
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[ Zombie OPK Positions ]
Blind Bullet
Code:
pPlayerA->PosX = 3805.803467F;
pPlayerA->PosY = 4284.055664F;
pPlayerA->PosZ = 104.653419F;
Broken Sunset
Code:
pPlayerA->PosX = 3050.759033F;
pPlayerA->PosY = 2761.729980F;
pPlayerA->PosZ = 485.230896F;
Light House
Code:
pPlayerA->PosX = 3309.095947F;
pPlayerA->PosY = 2778.740479F;
pPlayerA->PosZ = 16.933096F;
28Th Street
Code:
pPlayerA->PosX = 3135.366455F;
pPlayerA->PosY = 3124.205322F;
pPlayerA->PosZ = 344.925201F;
Credits: Positions by xCrazia, Logger by TradEmArk
07/29/2012, 01:21
#71
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Code:
if (cPlayer.CH_ZombieOPK)
{
for (int Index = 0; Index < 32; Index++)
{
CPlayerInfo *pInfo = GetPlayerInfo(Index);
CPlayer* pPlayer = p_Player->pGlobal[Index];
CPlayer2* pPlayer2 = p_Player2->pGlobal[Index];
if (pInfo && pPlayer)
{
CPlayerInfo *pLocalInfo = GetPlayerInfo(p_Player2->pLocal->Index);
if (pInfo->Team != pLocalInfo->Team)
{
if (pInfo->Health > 0)
{
pPlayer2->PosX = (p_Player2->pLocal->PosX + 145);
pPlayer2->PosY = (p_Player2->pLocal->PosY);
pPlayer2->PosZ = (p_Player2->pLocal->PosZ);
}
}
}
}
}
workt auf allen maps ...
Credits: Kp
07/29/2012, 10:26
#72
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Quote:
Originally Posted by
SiiKSiiNz
Code:
if (cPlayer.CH_ZombieOPK)
{
for (int Index = 0; Index < 32; Index++)
{
CPlayerInfo *pInfo = GetPlayerInfo(Index);
CPlayer* pPlayer = p_Player->pGlobal[Index];
CPlayer2* pPlayer2 = p_Player2->pGlobal[Index];
if (pInfo && pPlayer)
{
CPlayerInfo *pLocalInfo = GetPlayerInfo(p_Player2->pLocal->Index);
if (pInfo->Team != pLocalInfo->Team)
{
if (pInfo->Health > 0)
{
pPlayer2->PosX = (p_Player2->pLocal->PosX + 145);
pPlayer2->PosY = (p_Player2->pLocal->PosY);
pPlayer2->PosZ = (p_Player2->pLocal->PosZ);
}
}
}
}
}
workt auf allen maps ...
Credits: Kp
Du Nutz die Falsche Achse Wenn Du die X Achse +145 Machst sind die +145 Neben Dir du Willst sie ja for dir haben.
Code:
if (cPlayer.CH_ZombieOPK)
{
for (int Index = 0; Index < 32; Index++)
{
CPlayerInfo *pInfo = GetPlayerInfo(Index);
CPlayer* pPlayer = p_Player->pGlobal[Index];
CPlayer2* pPlayer2 = p_Player2->pGlobal[Index];
if (pInfo && pPlayer)
{
CPlayerInfo *pLocalInfo = GetPlayerInfo(p_Player2->pLocal->Index);
if (pInfo->Team != pLocalInfo->Team)
{
if (pInfo->Health > 0)
{
pPlayer2->PosX = (p_Player2->pLocal->PosX);
pPlayer2->PosY = (p_Player2->pLocal->PosY + 145);
pPlayer2->PosZ = (p_Player2->pLocal->PosZ);
}
}
}
}
}
07/29/2012, 11:20
#73
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Quote:
Originally Posted by
Angel-Piece
Du Nutz die Falsche Achse Wenn Du die X Achse +145 Machst sind die +145 Neben Dir du Willst sie ja for dir haben.
Code:
if (cPlayer.CH_ZombieOPK)
{
for (int Index = 0; Index < 32; Index++)
{
CPlayerInfo *pInfo = GetPlayerInfo(Index);
CPlayer* pPlayer = p_Player->pGlobal[Index];
CPlayer2* pPlayer2 = p_Player2->pGlobal[Index];
if (pInfo && pPlayer)
{
CPlayerInfo *pLocalInfo = GetPlayerInfo(p_Player2->pLocal->Index);
if (pInfo->Team != pLocalInfo->Team)
{
if (pInfo->Health > 0)
{
pPlayer2->PosX = (p_Player2->pLocal->PosX);
pPlayer2->PosY = (p_Player2->pLocal->PosY + 145);
pPlayer2->PosZ = (p_Player2->pLocal->PosZ);
}
}
}
}
}
Was ist das denn für eine Logik? :O
Wenn du läufst ,guckst du ja nicht immer der Y-Achse entlang, du kannst auch in eine andere Richtung gucken und dann sind die Zombies von der X Achse +145 vor dir.
07/29/2012, 15:11
#74
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Request: Nospawnwait,Quickdefuse,Quickplant,GMwarning,Defus eanywhere,Plantanywhere
Bräuchte nur noch die um mein plvl bot zu vollenden
hoffe ihr könnt mir bisschen weiter helfen hab schon überall nach gesehen finde einfach nix !!!
GRÜSSE
07/29/2012, 15:24
#75
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Posts: 4,650
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Quote:
Originally Posted by
emmanuelwill
Request: Nospawnwait,Quickdefuse,Quickplant,GMwarning,Defus eanywhere,Plantanywhere
Bräuchte nur noch die um mein plvl bot zu vollenden
hoffe ihr könnt mir bisschen weiter helfen hab schon überall nach gesehen finde einfach nix !!!
GRÜSSE
Kuck isn Addy SammelThread da findest du die addys
Für den Source Kuck einfach Per Olly oder IDAPro in die wr.exe
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WarRock EU - Code Snippets
07/12/2012 - WarRock - 7490 Replies
Hi Leute,
in diesem Thread könnt ihr:
-> Nach Sourcecodes fragen(Beispiel unten)
-> Eure Sourcecodes posten(Wenn sie nicht von euch sind mit Credits!)
-> Fragen ob eure Source evtl. einen Fehler hat
-> Fragen was welcher Fehler bedeuted
-> Sourcecodes entnehmen(Bitte beim Release dann Credits angeben!)
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