|
You last visited: Today at 16:32
Advertisement
Warrock - Code Snippets
Discussion on Warrock - Code Snippets within the WarRock forum part of the Shooter category.
07/21/2012, 12:15
|
#61
|
elite*gold: 15
Join Date: Nov 2011
Posts: 556
Received Thanks: 1,002
|
Quote:
Originally Posted by scraprecon
Superjump and NFD not working
Here's my source:
//================ SUPERJUMP & NFD ================//
{
*(float*)(ADR_PLAYERPOINTER + OFS_NFD) = -99999;
if(GetAsyncKeyState(VK_CONTROL))
{
*(float*)(ADR_PLAYERPOINTER + OFS_Z) = 2500;
}
}
Here's the addies I used:
#define ADR_PLAYERPOINTER 0xA36398
#define OFS_Z 0x10300
#define OFS_NFD 0x102E0
They are all in void mScrap() and my thread is calling mScrap so I don't understand what's wrong. My speed hack and glasswalls work but not superjump and nfd. Any help appreciated. Also, my slots arent working. The addies are up2date and here's my source:
//================ SLOTS ================//
{
*(long*)(ADR_SERVERPOINTER + OFS_SLOT5) = 1;
*(long*)(ADR_SERVERPOINTER + OFS_SLOT6) = 1;
*(long*)(ADR_SERVERPOINTER + OFS_SLOT7) = 1;
*(long*)(ADR_SERVERPOINTER + OFS_SLOT8) = 1;
}
Thanks 
|
Code:
#define ADR_PLAYERPOINTER 0xA36398
#define OFS_NOFALLDAMAGE 0x102E0
#define OFS_POSITION_Y 0x10300
VOID Hacks()
{
DWORD dwPlayerPointer = *(DWORD*)(ADR_PLAYERPOINTER);
if ( dwPlayerPointer )
{
*(FLOAT*)(dwPlayerPointer+OFS_NOFALLDAMAGE) = -999999.0F;
if ( GetAsyncKeyState ( VK_CONTROL ) )
{
*(FLOAT*)(dwPlayerPointer+OFS_POSITION_Y) = 3000.0F;
}
}
}
|
|
|
07/21/2012, 15:19
|
#62
|
elite*gold: LOCKED
Join Date: Jun 2012
Posts: 57
Received Thanks: 62
|
Code:
if(cBase.Vars.Scope)
{
if(GetAsyncKeyState(VK_RIGHT)&1)
{
_asm mov dword ptr:[ADR_SCOPE], 1
}else{
_asm mov dword ptr:[ADR_SCOPE], 5
}
}
if(cBase.Vars.SJump)
{
if(GetAsyncKeyState(VK_CONTROL)&1)
{
WriteFloat((dwPlayerPointer+OFS_Y),250);
}
}
|
|
|
07/21/2012, 17:07
|
#63
|
elite*gold: 15
Join Date: Nov 2011
Posts: 556
Received Thanks: 1,002
|
Hat einer für mich Create Room ?
|
|
|
07/22/2012, 16:31
|
#64
|
elite*gold: LOCKED
Join Date: Jun 2012
Posts: 57
Received Thanks: 62
|
Code:
if(cBase.Vars.NoBreak)
_asm MOV DWORD PTR DS:[ADR_NoBreakLimit],8200
else{
_asm MOV DWORD PTR DS:[ADR_NoBreakLimit],100
}
Credits:
R3DL1N3 ( Values ),
BuBBLe ( Source )
|
|
|
07/25/2012, 00:20
|
#65
|
elite*gold: 26
Join Date: Dec 2010
Posts: 4,343
Received Thanks: 2,395
|
Source by Unknow
Stride by 
|
|
|
07/25/2012, 15:25
|
#66
|
elite*gold: 0
Join Date: Apr 2012
Posts: 1,510
Received Thanks: 3,014
|
Code:
// EhSvc Version Build 5.6.3.228
// Status : Undetected
// ByPasss : Made By King7 aka RoBerTo !!
// Enjoy and Keep Credit !!!
void MemWrite ( void* pxAddress, BYTE *code, int size )
{
unsigned long Protection;
VirtualProtect((void*)pxAddress, size, PAGE_READWRITE, &Protection);
memcpy((void*)pxAddress, (const void*)code, size);
VirtualProtect((void*)pxAddress, size, Protection, 0);
}
void RegardsHackShield (void)
{
DWORD hEhSvc = 0;
do
{
hEhSvc = (DWORD) GetModuleHandle("EhSvc.dll");
Sleep(1000);
} while(!hEhSvc);
if ( hEhSvc > 0 )
{
MemWrite((void*)(hEhSvc+0x7BF17),(PBYTE)"\xC3",1);
MemWrite((void*)(hEhSvc+0x09FA8),(PBYTE)"\x74",1);
MemWrite((void*)(hEhSvc+0x97BAF),(PBYTE)"\xB8\x00\x00\x00\x00",5);
MemWrite((void*)(hEhSvc+0x9A160),(PBYTE)"\x03\xD2",2);
}
}
CreateThread(0,0,(LPTHREAD_START_ROUTINE)RegardsHackShield,0,0,0);
|
|
|
07/26/2012, 07:55
|
#67
|
elite*gold: LOCKED
Join Date: Dec 2009
Posts: 4,650
Received Thanks: 5,731
|
Quote:
Originally Posted by TradEmArk™˟
Code:
// EhSvc Version Build 5.6.3.228
// Status : Undetected
// ByPasss :NICHT Von King7
// Enjoy and Keep Credit !!!
void MemWrite ( void* pxAddress, BYTE *code, int size )
{
unsigned long Protection;
VirtualProtect((void*)pxAddress, size, PAGE_READWRITE, &Protection);
memcpy((void*)pxAddress, (const void*)code, size);
VirtualProtect((void*)pxAddress, size, Protection, 0);
}
void RegardsHackShield (void)
{
DWORD hEhSvc = 0;
do
{
hEhSvc = (DWORD) GetModuleHandle("EhSvc.dll");
Sleep(1000);
} while(!hEhSvc);
if ( hEhSvc > 0 )
{
MemWrite((void*)(hEhSvc+0x7BF17),(PBYTE)"\xC3",1);
MemWrite((void*)(hEhSvc+0x09FA8),(PBYTE)"\x74",1);
MemWrite((void*)(hEhSvc+0x97BAF),(PBYTE)"\xB8\x00\x00\x00\x00",5);
MemWrite((void*)(hEhSvc+0x9A160),(PBYTE)"\x03\xD2",2);
}
}
CreateThread(0,0,(LPTHREAD_START_ROUTINE)RegardsHackShield,0,0,0);
|
Der Bypass ist nicht von king7 gemacht falsche credits und so
|
|
|
07/27/2012, 13:41
|
#68
|
elite*gold: 0
Join Date: Jun 2011
Posts: 28
Received Thanks: 42
|
@request source for :
Memory:
STW,WTW,WTH,WUW,Unlimited Stamina,Break Limit,SuperNoSpread
Please ;d
|
|
|
07/27/2012, 14:32
|
#69
|
elite*gold: 0
Join Date: Apr 2010
Posts: 726
Received Thanks: 1,128
|
Quote:
Originally Posted by D4rkevi1
@request source for :
Memory:
STW,WTW,WTH,WUW,Unlimited Stamina,Break Limit,SuperNoSpread
Please ;d
|
To Gives More Leech ?
#Anti :
Code:
void MEMwrite(void *adr, void *ptr, int size)
{
DWORD dwback;
VirtualProtect(adr,size,PAGE_EXECUTE_READWRITE, &dwback);
memcpy(adr,ptr,size);
VirtualProtect(adr,size,dwback, &dwback);
}
template <typename T>void WriteMEM(void* adr,T Vaule,T *Input = NULL)
{
if(Input == 0)
MEMwrite((void*)adr,(void*)&Vaule,sizeof(T));
else
MEMwrite((void*)Input,(void*)adr,sizeof(T));
}
Credits : UnknownPK
|
|
|
07/28/2012, 13:25
|
#70
|
elite*gold: 1
Join Date: Oct 2011
Posts: 1,117
Received Thanks: 1,520
|
[ Zombie OPK Positions ]
Blind Bullet
Code:
pPlayerA->PosX = 3805.803467F;
pPlayerA->PosY = 4284.055664F;
pPlayerA->PosZ = 104.653419F;
Broken Sunset
Code:
pPlayerA->PosX = 3050.759033F;
pPlayerA->PosY = 2761.729980F;
pPlayerA->PosZ = 485.230896F;
Light House
Code:
pPlayerA->PosX = 3309.095947F;
pPlayerA->PosY = 2778.740479F;
pPlayerA->PosZ = 16.933096F;
28Th Street
Code:
pPlayerA->PosX = 3135.366455F;
pPlayerA->PosY = 3124.205322F;
pPlayerA->PosZ = 344.925201F;
Credits: Positions by xCrazia, Logger by TradEmArk
|
|
|
07/29/2012, 01:21
|
#71
|
elite*gold: 73
Join Date: Mar 2011
Posts: 2,908
Received Thanks: 8,548
|
Code:
if (cPlayer.CH_ZombieOPK)
{
for (int Index = 0; Index < 32; Index++)
{
CPlayerInfo *pInfo = GetPlayerInfo(Index);
CPlayer* pPlayer = p_Player->pGlobal[Index];
CPlayer2* pPlayer2 = p_Player2->pGlobal[Index];
if (pInfo && pPlayer)
{
CPlayerInfo *pLocalInfo = GetPlayerInfo(p_Player2->pLocal->Index);
if (pInfo->Team != pLocalInfo->Team)
{
if (pInfo->Health > 0)
{
pPlayer2->PosX = (p_Player2->pLocal->PosX + 145);
pPlayer2->PosY = (p_Player2->pLocal->PosY);
pPlayer2->PosZ = (p_Player2->pLocal->PosZ);
}
}
}
}
}
workt auf allen maps ...
Credits: Kp
|
|
|
07/29/2012, 10:26
|
#72
|
elite*gold: LOCKED
Join Date: Dec 2009
Posts: 4,650
Received Thanks: 5,731
|
Quote:
Originally Posted by SiiKSiiNz
Code:
if (cPlayer.CH_ZombieOPK)
{
for (int Index = 0; Index < 32; Index++)
{
CPlayerInfo *pInfo = GetPlayerInfo(Index);
CPlayer* pPlayer = p_Player->pGlobal[Index];
CPlayer2* pPlayer2 = p_Player2->pGlobal[Index];
if (pInfo && pPlayer)
{
CPlayerInfo *pLocalInfo = GetPlayerInfo(p_Player2->pLocal->Index);
if (pInfo->Team != pLocalInfo->Team)
{
if (pInfo->Health > 0)
{
pPlayer2->PosX = (p_Player2->pLocal->PosX + 145);
pPlayer2->PosY = (p_Player2->pLocal->PosY);
pPlayer2->PosZ = (p_Player2->pLocal->PosZ);
}
}
}
}
}
workt auf allen maps ...
Credits: Kp
|
Du Nutz die Falsche Achse Wenn Du die X Achse +145 Machst sind die +145 Neben Dir du Willst sie ja for dir haben.
Code:
if (cPlayer.CH_ZombieOPK)
{
for (int Index = 0; Index < 32; Index++)
{
CPlayerInfo *pInfo = GetPlayerInfo(Index);
CPlayer* pPlayer = p_Player->pGlobal[Index];
CPlayer2* pPlayer2 = p_Player2->pGlobal[Index];
if (pInfo && pPlayer)
{
CPlayerInfo *pLocalInfo = GetPlayerInfo(p_Player2->pLocal->Index);
if (pInfo->Team != pLocalInfo->Team)
{
if (pInfo->Health > 0)
{
pPlayer2->PosX = (p_Player2->pLocal->PosX);
pPlayer2->PosY = (p_Player2->pLocal->PosY + 145);
pPlayer2->PosZ = (p_Player2->pLocal->PosZ);
}
}
}
}
}
|
|
|
07/29/2012, 11:20
|
#73
|
elite*gold: 0
Join Date: Jul 2011
Posts: 3,812
Received Thanks: 1,840
|
Quote:
Originally Posted by Angel-Piece
Du Nutz die Falsche Achse Wenn Du die X Achse +145 Machst sind die +145 Neben Dir du Willst sie ja for dir haben.
Code:
if (cPlayer.CH_ZombieOPK)
{
for (int Index = 0; Index < 32; Index++)
{
CPlayerInfo *pInfo = GetPlayerInfo(Index);
CPlayer* pPlayer = p_Player->pGlobal[Index];
CPlayer2* pPlayer2 = p_Player2->pGlobal[Index];
if (pInfo && pPlayer)
{
CPlayerInfo *pLocalInfo = GetPlayerInfo(p_Player2->pLocal->Index);
if (pInfo->Team != pLocalInfo->Team)
{
if (pInfo->Health > 0)
{
pPlayer2->PosX = (p_Player2->pLocal->PosX);
pPlayer2->PosY = (p_Player2->pLocal->PosY + 145);
pPlayer2->PosZ = (p_Player2->pLocal->PosZ);
}
}
}
}
}
|
Was ist das denn für eine Logik? :O
Wenn du läufst ,guckst du ja nicht immer der Y-Achse entlang, du kannst auch in eine andere Richtung gucken und dann sind die Zombies von der X Achse +145 vor dir.
|
|
|
07/29/2012, 15:11
|
#74
|
elite*gold: 0
Join Date: Dec 2008
Posts: 13
Received Thanks: 3
|
Request: Nospawnwait,Quickdefuse,Quickplant,GMwarning,Defus eanywhere,Plantanywhere
Bräuchte nur noch die um mein plvl bot zu vollenden  hoffe ihr könnt mir bisschen weiter helfen hab schon überall nach gesehen finde einfach nix !!!
GRÜSSE
|
|
|
07/29/2012, 15:24
|
#75
|
elite*gold: LOCKED
Join Date: Dec 2009
Posts: 4,650
Received Thanks: 5,731
|
Quote:
Originally Posted by emmanuelwill
Request: Nospawnwait,Quickdefuse,Quickplant,GMwarning,Defus eanywhere,Plantanywhere
Bräuchte nur noch die um mein plvl bot zu vollenden  hoffe ihr könnt mir bisschen weiter helfen hab schon überall nach gesehen finde einfach nix !!!
GRÜSSE
|
Kuck isn Addy SammelThread da findest du die addys 
Für den Source Kuck einfach Per Olly oder IDAPro in die wr.exe
|
|
|
Similar Threads
|
WarRock EU - Code Snippets
07/12/2012 - WarRock - 7490 Replies
Hi Leute,
in diesem Thread könnt ihr:
-> Nach Sourcecodes fragen(Beispiel unten)
-> Eure Sourcecodes posten(Wenn sie nicht von euch sind mit Credits!)
-> Fragen ob eure Source evtl. einen Fehler hat
-> Fragen was welcher Fehler bedeuted
-> Sourcecodes entnehmen(Bitte beim Release dann Credits angeben!)
|
All times are GMT +1. The time now is 16:33.
|
|