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Warrock - Code Snippets

Discussion on Warrock - Code Snippets within the WarRock forum part of the Shooter category.

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Old 07/21/2012, 12:15   #61
 
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Quote:
Originally Posted by scraprecon View Post
Superjump and NFD not working

Here's my source:
//================ SUPERJUMP & NFD ================//
{
*(float*)(ADR_PLAYERPOINTER + OFS_NFD) = -99999;
if(GetAsyncKeyState(VK_CONTROL))
{
*(float*)(ADR_PLAYERPOINTER + OFS_Z) = 2500;
}
}

Here's the addies I used:
#define ADR_PLAYERPOINTER 0xA36398
#define OFS_Z 0x10300
#define OFS_NFD 0x102E0


They are all in void mScrap() and my thread is calling mScrap so I don't understand what's wrong. My speed hack and glasswalls work but not superjump and nfd. Any help appreciated. Also, my slots arent working. The addies are up2date and here's my source:

//================ SLOTS ================//
{
*(long*)(ADR_SERVERPOINTER + OFS_SLOT5) = 1;
*(long*)(ADR_SERVERPOINTER + OFS_SLOT6) = 1;
*(long*)(ADR_SERVERPOINTER + OFS_SLOT7) = 1;
*(long*)(ADR_SERVERPOINTER + OFS_SLOT8) = 1;
}


Thanks
Code:
#define ADR_PLAYERPOINTER 0xA36398
#define OFS_NOFALLDAMAGE 0x102E0
#define OFS_POSITION_Y 0x10300
VOID Hacks()
{
    DWORD dwPlayerPointer = *(DWORD*)(ADR_PLAYERPOINTER);
    if ( dwPlayerPointer )
    {
        *(FLOAT*)(dwPlayerPointer+OFS_NOFALLDAMAGE) = -999999.0F;
        if ( GetAsyncKeyState ( VK_CONTROL ) ) 
        {
            *(FLOAT*)(dwPlayerPointer+OFS_POSITION_Y) = 3000.0F;
        }
    }
}
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Old 07/21/2012, 15:19   #62
 
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Code:
if(cBase.Vars.Scope)
{
if(GetAsyncKeyState(VK_RIGHT)&1)
{
_asm mov dword ptr:[ADR_SCOPE], 1
}else{
_asm mov dword ptr:[ADR_SCOPE], 5
}
}
if(cBase.Vars.SJump)
{
if(GetAsyncKeyState(VK_CONTROL)&1)
{
WriteFloat((dwPlayerPointer+OFS_Y),250);
}
}
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Old 07/21/2012, 17:07   #63
 
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Hat einer für mich Create Room ?
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Old 07/22/2012, 16:31   #64
 
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Code:
if(cBase.Vars.NoBreak)
_asm MOV DWORD PTR DS:[ADR_NoBreakLimit],8200
else{
_asm MOV DWORD PTR DS:[ADR_NoBreakLimit],100
}
Credits:
R3DL1N3 ( Values ),
BuBBLe ( Source )
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Old 07/25/2012, 00:20   #65
 
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Source by Unknow
Stride by
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Old 07/25/2012, 15:25   #66
 
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Code:
// EhSvc Version Build  5.6.3.228
// Status  : Undetected
// ByPasss : Made By King7 aka RoBerTo !!
// Enjoy and Keep Credit !!!

void  MemWrite ( void* pxAddress, BYTE *code, int size )
{
    unsigned long Protection;
    VirtualProtect((void*)pxAddress, size, PAGE_READWRITE, &Protection);
    memcpy((void*)pxAddress, (const void*)code, size);
    VirtualProtect((void*)pxAddress, size, Protection, 0);
}
       
void RegardsHackShield (void)
{
      DWORD hEhSvc = 0;
      do
      {
           hEhSvc = (DWORD) GetModuleHandle("EhSvc.dll");
           Sleep(1000);
      }    while(!hEhSvc);

      if ( hEhSvc > 0 )
      {
                 MemWrite((void*)(hEhSvc+0x7BF17),(PBYTE)"\xC3",1);
                 MemWrite((void*)(hEhSvc+0x09FA8),(PBYTE)"\x74",1);
                 MemWrite((void*)(hEhSvc+0x97BAF),(PBYTE)"\xB8\x00\x00\x00\x00",5);
                 MemWrite((void*)(hEhSvc+0x9A160),(PBYTE)"\x03\xD2",2);
      }
}

CreateThread(0,0,(LPTHREAD_START_ROUTINE)RegardsHackShield,0,0,0);
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Old 07/26/2012, 07:55   #67
 
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Quote:
Originally Posted by TradEmArk™˟ View Post
Code:
// EhSvc Version Build  5.6.3.228
// Status  : Undetected
// ByPasss :NICHT Von King7
// Enjoy and Keep Credit !!!

void  MemWrite ( void* pxAddress, BYTE *code, int size )
{
    unsigned long Protection;
    VirtualProtect((void*)pxAddress, size, PAGE_READWRITE, &Protection);
    memcpy((void*)pxAddress, (const void*)code, size);
    VirtualProtect((void*)pxAddress, size, Protection, 0);
}
       
void RegardsHackShield (void)
{
      DWORD hEhSvc = 0;
      do
      {
           hEhSvc = (DWORD) GetModuleHandle("EhSvc.dll");
           Sleep(1000);
      }    while(!hEhSvc);

      if ( hEhSvc > 0 )
      {
                 MemWrite((void*)(hEhSvc+0x7BF17),(PBYTE)"\xC3",1);
                 MemWrite((void*)(hEhSvc+0x09FA8),(PBYTE)"\x74",1);
                 MemWrite((void*)(hEhSvc+0x97BAF),(PBYTE)"\xB8\x00\x00\x00\x00",5);
                 MemWrite((void*)(hEhSvc+0x9A160),(PBYTE)"\x03\xD2",2);
      }
}

CreateThread(0,0,(LPTHREAD_START_ROUTINE)RegardsHackShield,0,0,0);
Der Bypass ist nicht von king7 gemacht falsche credits und so
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Old 07/27/2012, 13:41   #68
 
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@request source for :
Memory:
STW,WTW,WTH,WUW,Unlimited Stamina,Break Limit,SuperNoSpread
Please ;d
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Old 07/27/2012, 14:32   #69
 
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Quote:
Originally Posted by D4rkevi1 View Post
@request source for :
Memory:
STW,WTW,WTH,WUW,Unlimited Stamina,Break Limit,SuperNoSpread
Please ;d
To Gives More Leech ?

#Anti :

Code:
void MEMwrite(void *adr, void *ptr, int size)
{
        DWORD dwback;
        VirtualProtect(adr,size,PAGE_EXECUTE_READWRITE, &dwback);
        memcpy(adr,ptr,size);
        VirtualProtect(adr,size,dwback, &dwback);
}
template <typename T>void WriteMEM(void* adr,T Vaule,T *Input = NULL)
{
        if(Input == 0)
                MEMwrite((void*)adr,(void*)&Vaule,sizeof(T));
        else
                MEMwrite((void*)Input,(void*)adr,sizeof(T));
}
Credits : UnknownPK
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Old 07/28/2012, 13:25   #70
 
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[ Zombie OPK Positions ]

Blind Bullet
Code:
    pPlayerA->PosX = 3805.803467F;
    pPlayerA->PosY = 4284.055664F;
    pPlayerA->PosZ = 104.653419F;
Broken Sunset
Code:
    pPlayerA->PosX = 3050.759033F;
    pPlayerA->PosY = 2761.729980F;
    pPlayerA->PosZ = 485.230896F;
Light House
Code:
 pPlayerA->PosX = 3309.095947F;
    pPlayerA->PosY = 2778.740479F;
    pPlayerA->PosZ = 16.933096F;
28Th Street
Code:
pPlayerA->PosX = 3135.366455F;
    pPlayerA->PosY = 3124.205322F;
    pPlayerA->PosZ = 344.925201F;
Credits: Positions by xCrazia, Logger by TradEmArk
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Old 07/29/2012, 01:21   #71
 
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Code:
if (cPlayer.CH_ZombieOPK)
  {
   for (int Index = 0; Index < 32; Index++)
   {
    CPlayerInfo *pInfo = GetPlayerInfo(Index);
    CPlayer* pPlayer = p_Player->pGlobal[Index];
	CPlayer2* pPlayer2 = p_Player2->pGlobal[Index];
    if (pInfo && pPlayer)
    {
     CPlayerInfo *pLocalInfo = GetPlayerInfo(p_Player2->pLocal->Index);
     if (pInfo->Team != pLocalInfo->Team)
     {
      if (pInfo->Health > 0)
      {
       pPlayer2->PosX = (p_Player2->pLocal->PosX + 145);
       pPlayer2->PosY = (p_Player2->pLocal->PosY);
       pPlayer2->PosZ = (p_Player2->pLocal->PosZ);
      }
     }
    }
   }
  }
workt auf allen maps ...

Credits: Kp
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Old 07/29/2012, 10:26   #72
 
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Quote:
Originally Posted by SiiKSiiNz View Post
Code:
if (cPlayer.CH_ZombieOPK)
  {
   for (int Index = 0; Index < 32; Index++)
   {
    CPlayerInfo *pInfo = GetPlayerInfo(Index);
    CPlayer* pPlayer = p_Player->pGlobal[Index];
	CPlayer2* pPlayer2 = p_Player2->pGlobal[Index];
    if (pInfo && pPlayer)
    {
     CPlayerInfo *pLocalInfo = GetPlayerInfo(p_Player2->pLocal->Index);
     if (pInfo->Team != pLocalInfo->Team)
     {
      if (pInfo->Health > 0)
      {
       pPlayer2->PosX = (p_Player2->pLocal->PosX + 145);
       pPlayer2->PosY = (p_Player2->pLocal->PosY);
       pPlayer2->PosZ = (p_Player2->pLocal->PosZ);
      }
     }
    }
   }
  }
workt auf allen maps ...

Credits: Kp
Du Nutz die Falsche Achse Wenn Du die X Achse +145 Machst sind die +145 Neben Dir du Willst sie ja for dir haben.


Code:
if (cPlayer.CH_ZombieOPK)
  {
   for (int Index = 0; Index < 32; Index++)
   {
    CPlayerInfo *pInfo = GetPlayerInfo(Index);
    CPlayer* pPlayer = p_Player->pGlobal[Index];
	CPlayer2* pPlayer2 = p_Player2->pGlobal[Index];
    if (pInfo && pPlayer)
    {
     CPlayerInfo *pLocalInfo = GetPlayerInfo(p_Player2->pLocal->Index);
     if (pInfo->Team != pLocalInfo->Team)
     {
      if (pInfo->Health > 0)
      {
       pPlayer2->PosX = (p_Player2->pLocal->PosX);
       pPlayer2->PosY = (p_Player2->pLocal->PosY + 145);
       pPlayer2->PosZ = (p_Player2->pLocal->PosZ);
      }
     }
    }
   }
  }
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Old 07/29/2012, 11:20   #73
 
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Quote:
Originally Posted by Angel-Piece View Post
Du Nutz die Falsche Achse Wenn Du die X Achse +145 Machst sind die +145 Neben Dir du Willst sie ja for dir haben.


Code:
if (cPlayer.CH_ZombieOPK)
  {
   for (int Index = 0; Index < 32; Index++)
   {
    CPlayerInfo *pInfo = GetPlayerInfo(Index);
    CPlayer* pPlayer = p_Player->pGlobal[Index];
	CPlayer2* pPlayer2 = p_Player2->pGlobal[Index];
    if (pInfo && pPlayer)
    {
     CPlayerInfo *pLocalInfo = GetPlayerInfo(p_Player2->pLocal->Index);
     if (pInfo->Team != pLocalInfo->Team)
     {
      if (pInfo->Health > 0)
      {
       pPlayer2->PosX = (p_Player2->pLocal->PosX);
       pPlayer2->PosY = (p_Player2->pLocal->PosY + 145);
       pPlayer2->PosZ = (p_Player2->pLocal->PosZ);
      }
     }
    }
   }
  }
Was ist das denn für eine Logik? :O
Wenn du läufst ,guckst du ja nicht immer der Y-Achse entlang, du kannst auch in eine andere Richtung gucken und dann sind die Zombies von der X Achse +145 vor dir.
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Old 07/29/2012, 15:11   #74
 
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Request: Nospawnwait,Quickdefuse,Quickplant,GMwarning,Defus eanywhere,Plantanywhere
Bräuchte nur noch die um mein plvl bot zu vollenden hoffe ihr könnt mir bisschen weiter helfen hab schon überall nach gesehen finde einfach nix !!!
GRÜSSE
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Old 07/29/2012, 15:24   #75
 
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Quote:
Originally Posted by emmanuelwill View Post
Request: Nospawnwait,Quickdefuse,Quickplant,GMwarning,Defus eanywhere,Plantanywhere
Bräuchte nur noch die um mein plvl bot zu vollenden hoffe ihr könnt mir bisschen weiter helfen hab schon überall nach gesehen finde einfach nix !!!
GRÜSSE
Kuck isn Addy SammelThread da findest du die addys
Für den Source Kuck einfach Per Olly oder IDAPro in die wr.exe
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Similar Threads Similar Threads
WarRock EU - Code Snippets
07/12/2012 - WarRock - 7490 Replies
Hi Leute, in diesem Thread könnt ihr: -> Nach Sourcecodes fragen(Beispiel unten) -> Eure Sourcecodes posten(Wenn sie nicht von euch sind mit Credits!) -> Fragen ob eure Source evtl. einen Fehler hat -> Fragen was welcher Fehler bedeuted -> Sourcecodes entnehmen(Bitte beim Release dann Credits angeben!)



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