Ich sehe das nichts, was auf MaxyLopez93 zurückweist .. Außerdem sind solche Beiträge voll unnötig, sonst müsste man das bei 9/10 Codes die hier veröffentlicht werden machen ..
but this methode crash and making partyprogramm too on 32bit system
Quote:
Originally Posted by n4n033
not if you got a good detour
I do not have a good detour, virtually hack does not work on 32-bit systems. And if there is another ways to speedhack?, Me wondering with structs, the figure runs fast, but when the keys are in the works as mieszją S, S acts as the W, A acts as a D, D acts as A;/ /
This is my source:
Code:
if (CH_SpeedHack==1)
{
g_pBase->pLocal->PlayerSpeed = 96;
}
if (CH_SpeedHack==2)
{
g_pBase->pLocal->PlayerSpeed = 96 * 2;
}
if (CH_SpeedHack==3)
{
g_pBase->pLocal->PlayerSpeed = 96 * 3;
}
if (CH_SpeedHack==4)
{
g_pBase->pLocal->PlayerSpeed = 96 * 5;
}
if (CH_SpeedHack==5)
{
g_pBase->pLocal->PlayerSpeed = 96 * 10;
}
I do not have a good detour, virtually hack does not work on 32-bit systems. And if there is another ways to speedhack?, Me wondering with structs, the figure runs fast, but when the keys are in the works as mieszją S, S acts as the W, A acts as a D, D acts as A;/ /
This is my source:
Code:
if (CH_SpeedHack==1)
{
g_pBase->pLocal->PlayerSpeed = 96;
}
if (CH_SpeedHack==2)
{
g_pBase->pLocal->PlayerSpeed = 96 * 2;
}
if (CH_SpeedHack==3)
{
g_pBase->pLocal->PlayerSpeed = 96 * 3;
}
if (CH_SpeedHack==4)
{
g_pBase->pLocal->PlayerSpeed = 96 * 5;
}
if (CH_SpeedHack==5)
{
g_pBase->pLocal->PlayerSpeed = 96 * 10;
}
Ye xD but is bit different working with structs :P
I do not have a good detour, virtually hack does not work on 32-bit systems. And if there is another ways to speedhack?, Me wondering with structs, the figure runs fast, but when the keys are in the works as mieszją S, S acts as the W, A acts as a D, D acts as A;/ /
This is my source:
Code:
if (CH_SpeedHack==1)
{
g_pBase->pLocal->PlayerSpeed = 96;
}
if (CH_SpeedHack==2)
{
g_pBase->pLocal->PlayerSpeed = 96 * 2;
}
if (CH_SpeedHack==3)
{
g_pBase->pLocal->PlayerSpeed = 96 * 3;
}
if (CH_SpeedHack==4)
{
g_pBase->pLocal->PlayerSpeed = 96 * 5;
}
if (CH_SpeedHack==5)
{
g_pBase->pLocal->PlayerSpeed = 96 * 10;
}
Quote:
Originally Posted by n4n033
Ye xD but is bit different working with structs :P
What N4N033 said and btw the source you're using should be right even though it can be made another simple way and you need to change a sign..
If it's going backwards have you thought of how to make it go forward?
What N4N033 said and btw the source you're using should be right even though it can be made another simple way and you need to change a sign..
If it's going backwards have you thought of how to make it go forward?
Tip: You're missing a sign just before the value
Hmmm about which character are you talking about? The structures have rather good, do not know if this is the full code for the speed of the structures
Ich sehe das nichts, was auf MaxyLopez93 zurückweist .. Außerdem sind solche Beiträge voll unnötig, sonst müsste man das bei 9/10 Codes die hier veröffentlicht werden machen ..
Nothing say it's MaxyLopez93 source but i know it cos i know this exact source from now 1 year & half and i know that it's his made.
WarRock EU - Code Snippets 07/12/2012 - WarRock - 7490 Replies Hi Leute,
in diesem Thread könnt ihr:
-> Nach Sourcecodes fragen(Beispiel unten)
-> Eure Sourcecodes posten(Wenn sie nicht von euch sind mit Credits!)
-> Fragen ob eure Source evtl. einen Fehler hat
-> Fragen was welcher Fehler bedeuted
-> Sourcecodes entnehmen(Bitte beim Release dann Credits angeben!)