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Warrock - Code Snippets
Discussion on Warrock - Code Snippets within the WarRock forum part of the Shooter category.
02/16/2013, 09:32
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#721
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Anyone Can Release UnlimitedAmmo W0rking On A.I
:P
Thanks!
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02/16/2013, 14:42
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#722
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finally make it work  thanks to those who help... btw i have another question.. it is possible to make VehicleOPK using struct? anyone have instruction?? thank you.. sorry for too many questions.
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02/16/2013, 19:28
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#723
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Quote:
Originally Posted by boknoy24
finally make it work  thanks to those who help... btw i have another question.. it is possible to make VehicleOPK using struct? anyone have instruction?? thank you.. sorry for too many questions. 
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Ye it is possible but not even with Player struct like for player OPK, but with Vehicle structs, pos & more.
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02/16/2013, 22:24
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#724
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Kann mir vlt einer dabei behilflich sein, das coden zu lernen?
Hab ziemlich lange im internet nach hilfe gesucht, aber nur gefunden, wie man dll erstellt indem man andere codes nimmt 
Ich will ja schließlich selber alle codes finden, sodass ich auch sagen kann dass es mein selbst erstelltes hack ist.
Würde mich über eine Private _Nachricht sehr freuen 
MfG:eminem1915
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02/16/2013, 23:15
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#725
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@ eminem1915: Skype: Cribfex3
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02/17/2013, 09:03
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#726
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Quote:
Originally Posted by n4n033
Ye it is possible but not even with Player struct like for player OPK, but with Vehicle structs, pos & more.
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I have a question Sir,,, How do we know exactly what the addy in IDA that we are going to use?
i mean in searching for it manually...
Thank you
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02/17/2013, 10:28
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#727
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Quote:
Originally Posted by n4n033
Ye it is possible but not even with Player struct like for player OPK, but with Vehicle structs, pos & more.
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May I know what addies are needed for Vehicle structures?
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02/18/2013, 18:42
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#728
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@anarchi8888 check over updates with differents dump or try manually each address xD
@3dVision Vehicles Positions, Vehicles Checks & some more ^^
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02/18/2013, 19:43
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#729
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help anyone :/. i tried to use save position in opk. but my problem is when i save position then on the opk.. the position are in my 1st team mate not where i am save it
Code:
posiX = pBase->m_pGlobalPlayers[i]->posx;
posiY = pBase->m_pGlobalPlayers[i]->posy;
posiZ = pBase->m_pGlobalPlayers[i]->posz;
Code:
posiX = pBase->m_pGlobalPlayers[i]->posx;
posiY = pBase->m_pGlobalPlayers[i]->posy;
posiZ = pBase->m_pGlobalPlayers[i]->posz;
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02/18/2013, 22:58
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#730
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Quote:
Originally Posted by boknoy24
help anyone :/. i tried to use save position in opk. but my problem is when i save position then on the opk.. the position are in my 1st team mate not where i am save it
Code:
posiX = pBase->m_pGlobalPlayers[i]->posx;
posiY = pBase->m_pGlobalPlayers[i]->posy;
posiZ = pBase->m_pGlobalPlayers[i]->posz;
Code:
posiX = pBase->m_pGlobalPlayers[i]->posx;
posiY = pBase->m_pGlobalPlayers[i]->posy;
posiZ = pBase->m_pGlobalPlayers[i]->posz;
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U do know ur saving a radom player postion ?
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02/18/2013, 23:04
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#731
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Quote:
Originally Posted by R3d_L!n3
U do know ur saving a radom player postion ?
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Why?
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02/18/2013, 23:39
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#732
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Quote:
Originally Posted by Yazzn (:
Why?
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On code he is not selecting his self am i right , cuz its like loop players then pick random player index and save it postion
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02/19/2013, 00:39
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#733
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Quote:
Originally Posted by R3d_L!n3
On code he is not selecting his self am i right , cuz its like loop players then pick random player index and save it postion
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Yazzn is totally right as the given snippet does not say whether the variable i really is used for what you think it is.
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02/19/2013, 03:42
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#734
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Quote:
Originally Posted by n4n033
@anarchi8888 check over updates with differents dump or try manually each address xD
@3dVision Vehicles Positions, Vehicles Checks & some more ^^
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Thanks Mate, i cant check over updates because they keep this kinds of addies private here in wrph. whew...
another question Master, lets say im doing it manually. how can i make my own snippet/source for it? how will i know if it is a float, or an int... can you give me an example? thank you so much
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02/19/2013, 08:26
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#735
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Quote:
Originally Posted by n4n033
@3dVision Vehicles Positions, Vehicles Checks & some more ^^
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Thanks  now I know
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