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Warrock - Code Snippets
Discussion on Warrock - Code Snippets within the WarRock forum part of the Shooter category.
04/30/2013, 21:43
#901
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Quote:
Originally Posted by
cheatslaw
The part where you rename the 'N' & 'Y' to bytes is bullshit..
It has no benefit.
But i preffer to use this.
But the 2 If's are Bullshit too
05/01/2013, 14:12
#902
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#request
NoSpread Source
05/01/2013, 14:15
#903
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Quote:
Originally Posted by
hansewurst
#request
NoSpread Source
Junge benutz doch einfach die Suchfunktion!
05/01/2013, 15:03
#904
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Quote:
Originally Posted by
Zyzz__
DWORD ASM_NoReload = 0x514977; // 03/4/2013
//on
MemEditing((void*)(ASM_NoReload),(PBYTE)"\x90\x90\ x90\x90\x90\x90",6 , 0x602A);
//off
MemEditing((void*)(ASM_NoReload),(PBYTE)"\x0F\x84\ xF7\x00\x00\x00",6 , 0x6CCB);
What does the 4th parameter stay for? (0x602A, 0x6CCB)
05/01/2013, 15:18
#905
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Quote:
What does the 4th parameter stay for? (0x602A, 0x6CCB)
doesnt matter remove it ^^
05/01/2013, 16:48
#906
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Quote:
Originally Posted by
C0RE'
Irgendwie unsinnig das in 2 gleiche If Schleifen zu schreiben.
Ich will jetzt nicht kleinkariert wirken, aber es gibt keine If Schleifen.
Richte dir bitte eine neue Startseite ein:
05/01/2013, 18:06
#907
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Hey, was ist an meinem no spread und speedhack falsch?
Code:
struct CPlayer
{
char Speaker5[65460];//0x158
float PlayerSpeed;//0x1010C
float NoSpread;//0x10110
};
struct CBase
{
CPlayer* pLocal;
char* Speaker1[1225120];
CPlayer** pGlobal;
};
CBase* _Player = (CBase*)ADR_PLAYERPOINTER;
void PlayerHacks()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
_Player->pLocal->NoSpread = 0.00F;
if(GetAsyncKeyState(VK_F1) &1)
{
_Player->pLocal->PlayerSpeed = -300.00F; // 3x Speed
}
05/01/2013, 18:10
#908
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Quote:
Originally Posted by
NikM
Ich will jetzt nicht kleinkariert wirken, aber es gibt keine If Schleifen.
Richte dir bitte eine neue Startseite ein:
Sorry, habe es korrigiert.
05/01/2013, 20:40
#909
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Request code: STW
05/01/2013, 22:42
#910
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Quote:
Originally Posted by
hansewurst
Hey, was ist an meinem no spread und speedhack falsch?
Code:
struct CPlayer
{
char Speaker5[65460];//0x158
float PlayerSpeed;//0x1010C
float NoSpread;//0x10110
};
struct CBase
{
CPlayer* pLocal;
char* Speaker1[1225120];
CPlayer** pGlobal;
};
CBase* _Player = (CBase*)ADR_PLAYERPOINTER;
void PlayerHacks()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
_Player->pLocal->NoSpread = 0.00F;
if(GetAsyncKeyState(VK_F1) &1)
{
_Player->pLocal->PlayerSpeed = -300.00F; // 3x Speed
}
You must add all structure CPlayerInfor or calculation new structure only NoSpread and Speed.
05/02/2013, 13:44
#911
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Quote:
Originally Posted by
Spe@ker
You must add all structure CPlayerInfor or calculation new structure only NoSpread and Speed.
cPlayerinfo xD? and calculation lol for what ? he use only 2offset functions and not a aimbot or etc
Code:
struct CPlayer
{
char ExoduS1[50244];//0x00
float NoRecoil1;//0xC444
float NoRecoil2;//0xC448
float NoRecoil3;//0xC44C
char ExoduS2[72];//0xC450
BYTE index;//0xC498
char ExoduS3[19];//0xC499
float GravityX;//0xC4AC
float GravityY;//0xC4B0
float GravityZ;//0xC4B4
char ExoduS4[24];//0xC4B8
int WeaponState;//0xC4D0
char ExoduS5[15416];//0xC4D4
float PlayerSpeed;//0x1010C
float NoSpread;//0x10110
float FastNadeBlast;//0x10114
char ExoduS6[136];//0x10118
float PlayerView;//0x101A0
char ExoduS7[4];//0x101A4
float Pitch;//0x101A8
char ExoduS8[24];//0x101AC
float Yaw;//0x101C4
char ExoduS9[12];//0x101C8
float ViewX;//0x101D4
float ViewY;//0x101D8
float ViewZ;//0x101DC
char ExoduS10[12];//0x101E0
WORD Weapon1;//0x101EC
WORD Weapon2;//0x101EE
WORD Weapon3;//0x101F0
char ExoduS11[90];//0x101F2
BYTE PlayerState;//0x1024C
char ExoduS12[155];//0x1024D
float NoFallDamage;//0x102E8
char ExoduS13[20];//0x102EC
float PosX;//0x10300
char ExoduS14[4];//0x10304
float PosY;//0x10310
char ExoduS15[4];//0x10314
float PosZ;//0x10308
char ExoduS16[100];//0x1030C
DWORD AutoPlant;//0x10370
DWORD AutoDefuse;//0x10374
char ExoduS17[14];//0x10378
DWORD AutoShot;//0x10386
char ExoduS18[110];//0x1038A
float NOM134IDLE;//0x103F8
};
struct CBase
{
CPlayer* pLocal;
char* ExoduS[0x12B1A0];
CPlayer** pGlobal;
};
CBase* p_Player = (CBase*)(0x0A5348C);//GIVE Credits to ~ExoduS~*,BuRn3R,UknowOPK,R3DL!n3!
05/02/2013, 14:34
#912
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Quote:
Originally Posted by
~ExoduS~*
cPlayerinfo xD? and calculation lol for what ? he use only 2offset functions and not a aimbot or etc
Code:
struct CPlayer
{
char ExoduS1[50244];//0x00
float NoRecoil1;//0xC444
float NoRecoil2;//0xC448
float NoRecoil3;//0xC44C
char ExoduS2[72];//0xC450
BYTE index;//0xC498
char ExoduS3[19];//0xC499
float GravityX;//0xC4AC
float GravityY;//0xC4B0
float GravityZ;//0xC4B4
char ExoduS4[24];//0xC4B8
int WeaponState;//0xC4D0
char ExoduS5[15416];//0xC4D4
float PlayerSpeed;//0x1010C
float NoSpread;//0x10110
float FastNadeBlast;//0x10114
char ExoduS6[136];//0x10118
float PlayerView;//0x101A0
char ExoduS7[4];//0x101A4
float Pitch;//0x101A8
char ExoduS8[24];//0x101AC
float Yaw;//0x101C4
char ExoduS9[12];//0x101C8
float ViewX;//0x101D4
float ViewY;//0x101D8
float ViewZ;//0x101DC
char ExoduS10[12];//0x101E0
WORD Weapon1;//0x101EC
WORD Weapon2;//0x101EE
WORD Weapon3;//0x101F0
char ExoduS11[90];//0x101F2
BYTE PlayerState;//0x1024C
char ExoduS12[155];//0x1024D
float NoFallDamage;//0x102E8
char ExoduS13[20];//0x102EC
float PosX;//0x10300
char ExoduS14[4];//0x10304
float PosY;//0x10310
char ExoduS15[4];//0x10314
float PosZ;//0x10308
char ExoduS16[100];//0x1030C
DWORD AutoPlant;//0x10370
DWORD AutoDefuse;//0x10374
char ExoduS17[14];//0x10378
DWORD AutoShot;//0x10386
char ExoduS18[110];//0x1038A
float NOM134IDLE;//0x103F8
};
struct CBase
{
CPlayer* pLocal;
char* ExoduS[0x12B1A0];
CPlayer** pGlobal;
};
CBase* p_Player = (CBase*)(0x0A5348C);//GIVE Credits to ~ExoduS~*,BuRn3R,UknowOPK,R3DL!n3!
Sorry xD CPlayer, I was wrong ;/ Facking xD
05/02/2013, 19:45
#913
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Anyone help me? This doesnt seem to work and ive tried everything but simply cant get it to work.
Structure.h:
Code:
struct CPlayer
{
char ExoduS1[50244];//0x00
float NoRecoil1;//0xC444
float NoRecoil2;//0xC448
float NoRecoil3;//0xC44C
char ExoduS2[72];//0xC450
BYTE index;//0xC498
char ExoduS3[19];//0xC499
float GravityX;//0xC4AC
float GravityY;//0xC4B0
float GravityZ;//0xC4B4
char ExoduS4[24];//0xC4B8
int WeaponState;//0xC4D0
char ExoduS5[15416];//0xC4D4
float PlayerSpeed;//0x1010C
float NoSpread;//0x10110
float FastNadeBlast;//0x10114
char ExoduS6[136];//0x10118
float PlayerView;//0x101A0
char ExoduS7[4];//0x101A4
float Pitch;//0x101A8
char ExoduS8[24];//0x101AC
float Yaw;//0x101C4
char ExoduS9[12];//0x101C8
float ViewX;//0x101D4
float ViewY;//0x101D8
float ViewZ;//0x101DC
char ExoduS10[12];//0x101E0
WORD Weapon1;//0x101EC
WORD Weapon2;//0x101EE
WORD Weapon3;//0x101F0
char ExoduS11[90];//0x101F2
BYTE PlayerState;//0x1024C
char ExoduS12[155];//0x1024D
float NoFallDamage;//0x102E8
char ExoduS13[20];//0x102EC
float PosX;//0x10300
char ExoduS14[4];//0x10304
float PosY;//0x10310
char ExoduS15[4];//0x10314
float PosZ;//0x10308
char ExoduS16[100];//0x1030C
DWORD AutoPlant;//0x10370
DWORD AutoDefuse;//0x10374
char ExoduS17[14];//0x10378
DWORD AutoShot;//0x10386
char ExoduS18[110];//0x1038A
float NOM134IDLE;//0x103F8
};
struct CBase
{
CPlayer* pLocal;
char* ExoduS[0x12B1A0];
CPlayer** pGlobal;
};
CBase* p_Player = (CBase*)ADR_PLAYERPOINTER;
Addresses.h:
Code:
//================ [ Pointers ] ================//
#define ADR_PLAYERPOINTER 0x00A5348C
#define ADR_SERVERPOINTER 0x00A5341C
#define ADR_HEALTHPOINTER 0x00103E0
#define ADR_BASEPOINTER 0x000
#define ADR_VIEWANGELS 0x00A52FEC
#define HS1 0x8523E
#define HS2 0xA1A0
#define HS PACKET HANDLER 0x5E5E53
Main.cpp:
Code:
#include <Windows.h>
#include "Structure.h"
#include "Addresses.h"
DWORD Player = *(DWORD*)ADR_PLAYERPOINTER;
void NOSPREAD()
{
p_Player->pLocal->NoSpread = 0.0F;
}
void NORECOIL()
{
p_Player->pLocal->NoRecoil1 = 0;
p_Player->pLocal->NoRecoil2 = 0;
p_Player->pLocal->NoRecoil3 = 0;
}
void SUPERJUMP()
{
if(GetAsyncKeyState(VK_SHIFT) &1)
{
p_Player->pLocal->ViewZ = 2000;
p_Player->pLocal->NoFallDamage = -30000;
}
}
void ProcessHacks()
{
DWORD Player = *(DWORD*)ADR_PLAYERPOINTER;
while (true)
{
if (Player)
{
NOSPREAD();
NORECOIL();
SUPERJUMP();
}
Sleep (100);
}
}
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)ProcessHacks, 0, 0, 0);
}
return TRUE;
}
05/02/2013, 20:04
#914
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AeroMan & ExoduS Tab base!
Hello i decided to release some work public.
Its a beta, there may occur some bugs and some stuff needs to be worked on.
Information
- I know some parts could have been coded better, but yeah.. you fix it
Options Scroll menu
Checkboxes
Tabs
Media Player (navigation with keys UP,DOWN)
Selectbuttons
Groupboxes
Item description
...
Printscreen
Credits AeroMan (Base)
ExoduS (Functions / menu)
Unknown PK (Memcpy method)
Hans211 (Original Detour)
Virusscans
Download:
05/02/2013, 20:30
#915
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Join Date: May 2012
Posts: 643
Received Thanks: 846
Quote:
Originally Posted by
cheatslaw
Hello i decided to release some work public.
Its a beta, there may occur some bugs and some stuff needs to be worked on.
Information
- I know some parts could have been coded better, but yeah.. you fix it
Options Scroll menu
Checkboxes
Tabs
Media Player (navigation with keys UP,DOWN)
Selectbuttons
Groupboxes
Item description
...
Printscreen
Credits AeroMan (Base)
ExoduS (Functions / menu)
Unknown PK (Memcpy method)
Hans211 (Original Detour)
Virusscans
Download:
Daamn thats awesome!! Good job(#respect)
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WarRock EU - Code Snippets
07/12/2012 - WarRock - 7490 Replies
Hi Leute,
in diesem Thread könnt ihr:
-> Nach Sourcecodes fragen(Beispiel unten)
-> Eure Sourcecodes posten(Wenn sie nicht von euch sind mit Credits!)
-> Fragen ob eure Source evtl. einen Fehler hat
-> Fragen was welcher Fehler bedeuted
-> Sourcecodes entnehmen(Bitte beim Release dann Credits angeben!)
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