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Warrock - Code Snippets

Discussion on Warrock - Code Snippets within the WarRock forum part of the Shooter category.

Closed Thread
 
Old 10/21/2012, 03:11   #466
 
fas19o's Avatar
 
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Join Date: Jan 2008
Posts: 172
Received Thanks: 63
Quote:
Originally Posted by alfmkwndk View Post
help

esp I see in the corner



struct CPlayer
{
CHAR Hepe1[72];//0xC448
BYTE Index;//0xC490
CHAR Hepe2[4];//0x1019C
FLOAT Pitch;//0x101A0
CHAR Hepe3[24];//0x101A4
FLOAT Yaw;//0x101BC
CHAR Hepe4[12];//0x101C0
FLOAT ViewX;//0x101CC
FLOAT ViewY;//0x101D0
FLOAT ViewZ;//0x101D4
CHAR Hepe6[20];//0x101EA
FLOAT PosX;//0x102F8
CHAR Hepe7[4];//0x102FC
FLOAT PosZ;//0x10300
CHAR Hepe8[4];//0x10304
FLOAT PosY;//0x10308
};

Help
Try it:
Code:
Cyno->AddFolder(Crypt("ESP"),CV_SHOWHIDE,&_Folder_Esp,2);
if(_Folder_Esp)
{
Cyno->AddItem(Crypt("ESP"),CV_ONOFF,&_Item_EspOnOff,2);
Cyno->AddItem(Crypt("Enemy Only"),CV_ONOFF,&_Item_EspEnemysOnly,2);
Cyno->AddItem(Crypt("Name"),CV_ONOFF,&_Item_NameEsp,2);
Cyno->AddItem(Crypt("Ping"),CV_ONOFF,&_Item_PingEsp,2);
Cyno->AddItem(Crypt("IP"),CV_ONOFF,&_Item_IpEsp,2);
Cyno->AddItem(Crypt("Premium"),CV_ONOFF,&_Item_PremiumEsp,2);
Cyno->AddItem(Crypt("Health"),CV_ONOFF,&_Item_HealthEsp,2);
Cyno->AddItem(Crypt("Kills"),CV_ONOFF,&_Item_KillsEsp,2);
Cyno->AddItem(Crypt("Death"),CV_ONOFF,&_Item_DeathEsp,2);
Cyno->AddItem(Crypt("Team"),CV_ONOFF,&_Item_FlagsEsp,2);
Cyno->AddItem(Crypt("Class"),CV_ONOFF,&_Item_TeamEsp,2);
Cyno->AddItem(Crypt("Flags"),CV_ONOFF,&_Item_ClassEsp,2);



//Code: ESP
		if(_Item_EspOnOff)
			{
		DWORD dwPlayerPtr = *(DWORD*)Player;
	if ( dwPlayerPtr != 0 )
	{
		
		for (INT MaxPlayer = 0; MaxPlayer < 32; MaxPlayer++)
        {
			D3DXVECTOR3 PlayerView(p_Player->pGlobal[MaxPlayer]->ViewX,p_Player->pGlobal[MaxPlayer]->ViewY,p_Player->pGlobal[MaxPlayer]->ViewZ),EspView; 
        	if(GetScreenCoordFromWorld(pDevice,EspView,PlayerView))
        	{
				if ( GetGlobalInfo(MaxPlayer)->Health > 0 )
                {
					if(_Item_EspEnemysOnly)
					{
if ( p_Player->pGlobal[MaxPlayer]->ViewX != 0 && p_Player->pGlobal[MaxPlayer]->ViewZ != 0 )
					{
						if(IsAnEnemy(MaxPlayer))
						{
						if ( _Item_NameEsp )
						{
							char chTeam[100];
							sprintf(chTeam,"Name :%s",GetGlobalInfo(MaxPlayer)->Name);
							if(GetGlobalInfo(GetLocalInfo())->Team != GetGlobalInfo(MaxPlayer)->Team)
							Cyno->DrawTextR(EspView.x,(EspView.y-100),aRed,chTeam,_FontDevice);
							else
							Cyno->DrawTextR(EspView.x,(EspView.y-100),aGreen,chTeam,_FontDevice);
							EspView.y += 12;
						}
						if ( _Item_TeamEsp )
						{
							char chTeam[100];
							if ( GetGlobalInfo(MaxPlayer)->Team == 1 ) 
								sprintf(chTeam,"Team :NIU");
							else if ( GetGlobalInfo(MaxPlayer)->Team == 0 ) 
								sprintf(chTeam,"Team :DERBERAN");
							Cyno->DrawTextR(EspView.x,(EspView.y-100),aYellow,chTeam,_FontDevice);
			  	   	   	 
							EspView.y += 12;
						}
						if ( _Item_PremiumEsp )
						{
							char chPremium[100];
							if ( GetGlobalInfo(MaxPlayer)->Premium == 0 )
								sprintf(chPremium,"Premium :None");
							else if ( GetGlobalInfo(MaxPlayer)->Premium == 1 )
								sprintf(chPremium,"Premium :Bronce");
							else if ( GetGlobalInfo(MaxPlayer)->Premium == 2 )
								sprintf(chPremium,"Premium :Silver");
							else if ( GetGlobalInfo(MaxPlayer)->Premium == 3 )
								sprintf(chPremium,"Premium :Gold");
							else if ( GetGlobalInfo(MaxPlayer)->Premium == 4 )
								sprintf(chPremium,"Premium :Platinum");
									Cyno->DrawTextR(EspView.x,(EspView.y-100),aBlue,chPremium,_FontDevice);
							EspView.y += 12;
						}
						if ( _Item_HealthEsp )
						{
							char chHealth[100];
							sprintf(chHealth,"Health :%d ",GetGlobalInfo(MaxPlayer)->Health/10);
									Cyno->DrawTextR(EspView.x,(EspView.y-100),aRed,chHealth,_FontDevice);
							EspView.y += 12;
						}
						if ( _Item_PingEsp )
						{
							char chPing[100];
							sprintf(chPing,"Ping :%i",GetGlobalInfo(MaxPlayer)->Ping);
								Cyno->DrawTextR(EspView.x,(EspView.y-100),aWhite,chPing,_FontDevice);
							EspView.y += 12;
						}
						if ( _Item_IpEsp )
						{
							char chIp[100];
							sprintf(chIp,"Ip :%s",GetGlobalInfo(MaxPlayer)->Ip);
								Cyno->DrawTextR(EspView.x,(EspView.y-100),aCyan,chIp,_FontDevice);
							EspView.y += 12;
						}
						
						if ( _Item_FlagsEsp )
						{
							char chFlags[100];
							sprintf(chFlags,"Flag :%i",GetGlobalInfo(MaxPlayer)->Flags);
									Cyno->DrawTextR(EspView.x,(EspView.y-100),aOrange,chFlags,_FontDevice);
							EspView.y += 12;
						}
						if ( _Item_KillsEsp )
						{
							char chKills[100];
							sprintf(chKills,"Kills :%i",GetGlobalInfo(MaxPlayer)->Kills);
							Cyno->DrawTextR(EspView.x,(EspView.y-100),aPurple,chKills,_FontDevice);
							EspView.y += 12;
						}
						if ( _Item_DeathEsp )
						{
							char chDeaths[100];
							sprintf(chDeaths,"Deaths :%i",GetGlobalInfo(MaxPlayer)->Deaths);
							Cyno->DrawTextR(EspView.x,(EspView.y-100),aPurple,chDeaths,_FontDevice);
							EspView.y += 12;
						}
						if ( _Item_ClassEsp )
						{
							char chClass[100];
							switch ( GetGlobalInfo(MaxPlayer)->Class )
							{
							case 0: sprintf(chClass,"Class :ENGINER"); break;
								case 1: sprintf(chClass,"Class :MEDIC"); break;
								case 2: sprintf(chClass,"Class :SNIPER"); break;
								case 3: sprintf(chClass,"Class :ASSAULT"); break;
								case 4: sprintf(chClass,"Class :TROOPER"); break;
							}
							Cyno->DrawTextR(EspView.x,(EspView.y-100),aPink,chClass,_FontDevice);
							EspView.y += 12;
						}
					}
}}
					else
					{

					if ( p_Player->pGlobal[MaxPlayer]->ViewX != 0 && p_Player->pGlobal[MaxPlayer]->ViewZ != 0 )
					{
						if ( _Item_NameEsp )
						{
							char chTeam[100];
							sprintf(chTeam,"Name :%s",GetGlobalInfo(MaxPlayer)->Name);
							if(GetGlobalInfo(GetLocalInfo())->Team != GetGlobalInfo(MaxPlayer)->Team)
							Cyno->DrawTextR(EspView.x,(EspView.y-100),aRed,chTeam,_FontDevice);
							else
							Cyno->DrawTextR(EspView.x,(EspView.y-100),aGreen,chTeam,_FontDevice);
							EspView.y += 12;
						}
						if ( _Item_TeamEsp )
						{
							char chTeam[100];
							if ( GetGlobalInfo(MaxPlayer)->Team == 1 ) 
								sprintf(chTeam,"Team :NIU");
							else if ( GetGlobalInfo(MaxPlayer)->Team == 0 ) 
								sprintf(chTeam,"Team :DERBERAN");
							Cyno->DrawTextR(EspView.x,(EspView.y-100),aYellow,chTeam,_FontDevice);
			  	   	   	 
							EspView.y += 12;
						}
						if ( _Item_PremiumEsp )
						{
							char chPremium[100];
							if ( GetGlobalInfo(MaxPlayer)->Premium == 0 )
								sprintf(chPremium,"Premium :None");
							else if ( GetGlobalInfo(MaxPlayer)->Premium == 1 )
								sprintf(chPremium,"Premium :Bronce");
							else if ( GetGlobalInfo(MaxPlayer)->Premium == 2 )
								sprintf(chPremium,"Premium :Silver");
							else if ( GetGlobalInfo(MaxPlayer)->Premium == 3 )
								sprintf(chPremium,"Premium :Gold");
							else if ( GetGlobalInfo(MaxPlayer)->Premium == 4 )
								sprintf(chPremium,"Premium :Platinum");
									Cyno->DrawTextR(EspView.x,(EspView.y-100),aBlue,chPremium,_FontDevice);
							EspView.y += 12;
						}
						if ( _Item_HealthEsp )
						{
							char chHealth[100];
							sprintf(chHealth,"Health :%d ",GetGlobalInfo(MaxPlayer)->Health/10);
									Cyno->DrawTextR(EspView.x,(EspView.y-100),aRed,chHealth,_FontDevice);
							EspView.y += 12;
						}
						if ( _Item_PingEsp )
						{
							char chPing[100];
							sprintf(chPing,"Ping :%i",GetGlobalInfo(MaxPlayer)->Ping);
								Cyno->DrawTextR(EspView.x,(EspView.y-100),aWhite,chPing,_FontDevice);
							EspView.y += 12;
						}
						if ( _Item_IpEsp )
						{
							char chIp[100];
							sprintf(chIp,"Ip :%s",GetGlobalInfo(MaxPlayer)->Ip);
								Cyno->DrawTextR(EspView.x,(EspView.y-100),aCyan,chIp,_FontDevice);
							EspView.y += 12;
						}
						
						if ( _Item_FlagsEsp )
						{
							char chFlags[100];
							sprintf(chFlags,"Flag :%i",GetGlobalInfo(MaxPlayer)->Flags);
									Cyno->DrawTextR(EspView.x,(EspView.y-100),aOrange,chFlags,_FontDevice);
							EspView.y += 12;
						}
						if ( _Item_KillsEsp )
						{
							char chKills[100];
							sprintf(chKills,"Kills :%i",GetGlobalInfo(MaxPlayer)->Kills);
							Cyno->DrawTextR(EspView.x,(EspView.y-100),aPurple,chKills,_FontDevice);
							EspView.y += 12;
						}
						if ( _Item_DeathEsp )
						{
							char chDeaths[100];
							sprintf(chDeaths,"Deaths :%i",GetGlobalInfo(MaxPlayer)->Deaths);
							Cyno->DrawTextR(EspView.x,(EspView.y-100),aPurple,chDeaths,_FontDevice);
							EspView.y += 12;
						}
						if ( _Item_ClassEsp )
						{
							char chClass[100];
							switch ( GetGlobalInfo(MaxPlayer)->Class )
							{
							case 0: sprintf(chClass,"Class :ENGINER"); break;
								case 1: sprintf(chClass,"Class :MEDIC"); break;
								case 2: sprintf(chClass,"Class :SNIPER"); break;
								case 3: sprintf(chClass,"Class :ASSAULT"); break;
								case 4: sprintf(chClass,"Class :TROOPER"); break;
							}
							Cyno->DrawTextR(EspView.x,(EspView.y-100),aPink,chClass,_FontDevice);
							EspView.y += 12;
						}
					}
				}	
			}
Code:
{
		MOV EDI,EDI;
		PUSH EBP;
		MOV EBP,ESP;
		JMP pKeyHook;
}
Code:
int  _Folder_Esp;

int esp;
Credit - Cyno
fas19o is offline  
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1 User
Old 10/21/2012, 03:25   #467
 
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Join Date: Feb 2012
Posts: 85
Received Thanks: 18
Quote:
Originally Posted by fas19o View Post
Try it:
Code:
Cyno->AddFolder(Crypt("ESP"),CV_SHOWHIDE,&_Folder_Esp,2);
if(_Folder_Esp)
{
Cyno->AddItem(Crypt("ESP"),CV_ONOFF,&_Item_EspOnOff,2);
Cyno->AddItem(Crypt("Enemy Only"),CV_ONOFF,&_Item_EspEnemysOnly,2);
Cyno->AddItem(Crypt("Name"),CV_ONOFF,&_Item_NameEsp,2);
Cyno->AddItem(Crypt("Ping"),CV_ONOFF,&_Item_PingEsp,2);
Cyno->AddItem(Crypt("IP"),CV_ONOFF,&_Item_IpEsp,2);
Cyno->AddItem(Crypt("Premium"),CV_ONOFF,&_Item_PremiumEsp,2);
Cyno->AddItem(Crypt("Health"),CV_ONOFF,&_Item_HealthEsp,2);
Cyno->AddItem(Crypt("Kills"),CV_ONOFF,&_Item_KillsEsp,2);
Cyno->AddItem(Crypt("Death"),CV_ONOFF,&_Item_DeathEsp,2);
Cyno->AddItem(Crypt("Team"),CV_ONOFF,&_Item_FlagsEsp,2);
Cyno->AddItem(Crypt("Class"),CV_ONOFF,&_Item_TeamEsp,2);
Cyno->AddItem(Crypt("Flags"),CV_ONOFF,&_Item_ClassEsp,2);



//Code: ESP
		if(_Item_EspOnOff)
			{
		DWORD dwPlayerPtr = *(DWORD*)Player;
	if ( dwPlayerPtr != 0 )
	{
		
		for (INT MaxPlayer = 0; MaxPlayer < 32; MaxPlayer++)
        {
			D3DXVECTOR3 PlayerView(p_Player->pGlobal[MaxPlayer]->ViewX,p_Player->pGlobal[MaxPlayer]->ViewY,p_Player->pGlobal[MaxPlayer]->ViewZ),EspView; 
        	if(GetScreenCoordFromWorld(pDevice,EspView,PlayerView))
        	{
				if ( GetGlobalInfo(MaxPlayer)->Health > 0 )
                {
					if(_Item_EspEnemysOnly)
					{
if ( p_Player->pGlobal[MaxPlayer]->ViewX != 0 && p_Player->pGlobal[MaxPlayer]->ViewZ != 0 )
					{
						if(IsAnEnemy(MaxPlayer))
						{
						if ( _Item_NameEsp )
						{
							char chTeam[100];
							sprintf(chTeam,"Name :%s",GetGlobalInfo(MaxPlayer)->Name);
							if(GetGlobalInfo(GetLocalInfo())->Team != GetGlobalInfo(MaxPlayer)->Team)
							Cyno->DrawTextR(EspView.x,(EspView.y-100),aRed,chTeam,_FontDevice);
							else
							Cyno->DrawTextR(EspView.x,(EspView.y-100),aGreen,chTeam,_FontDevice);
							EspView.y += 12;
						}
						if ( _Item_TeamEsp )
						{
							char chTeam[100];
							if ( GetGlobalInfo(MaxPlayer)->Team == 1 ) 
								sprintf(chTeam,"Team :NIU");
							else if ( GetGlobalInfo(MaxPlayer)->Team == 0 ) 
								sprintf(chTeam,"Team :DERBERAN");
							Cyno->DrawTextR(EspView.x,(EspView.y-100),aYellow,chTeam,_FontDevice);
			  	   	   	 
							EspView.y += 12;
						}
						if ( _Item_PremiumEsp )
						{
							char chPremium[100];
							if ( GetGlobalInfo(MaxPlayer)->Premium == 0 )
								sprintf(chPremium,"Premium :None");
							else if ( GetGlobalInfo(MaxPlayer)->Premium == 1 )
								sprintf(chPremium,"Premium :Bronce");
							else if ( GetGlobalInfo(MaxPlayer)->Premium == 2 )
								sprintf(chPremium,"Premium :Silver");
							else if ( GetGlobalInfo(MaxPlayer)->Premium == 3 )
								sprintf(chPremium,"Premium :Gold");
							else if ( GetGlobalInfo(MaxPlayer)->Premium == 4 )
								sprintf(chPremium,"Premium :Platinum");
									Cyno->DrawTextR(EspView.x,(EspView.y-100),aBlue,chPremium,_FontDevice);
							EspView.y += 12;
						}
						if ( _Item_HealthEsp )
						{
							char chHealth[100];
							sprintf(chHealth,"Health :%d ",GetGlobalInfo(MaxPlayer)->Health/10);
									Cyno->DrawTextR(EspView.x,(EspView.y-100),aRed,chHealth,_FontDevice);
							EspView.y += 12;
						}
						if ( _Item_PingEsp )
						{
							char chPing[100];
							sprintf(chPing,"Ping :%i",GetGlobalInfo(MaxPlayer)->Ping);
								Cyno->DrawTextR(EspView.x,(EspView.y-100),aWhite,chPing,_FontDevice);
							EspView.y += 12;
						}
						if ( _Item_IpEsp )
						{
							char chIp[100];
							sprintf(chIp,"Ip :%s",GetGlobalInfo(MaxPlayer)->Ip);
								Cyno->DrawTextR(EspView.x,(EspView.y-100),aCyan,chIp,_FontDevice);
							EspView.y += 12;
						}
						
						if ( _Item_FlagsEsp )
						{
							char chFlags[100];
							sprintf(chFlags,"Flag :%i",GetGlobalInfo(MaxPlayer)->Flags);
									Cyno->DrawTextR(EspView.x,(EspView.y-100),aOrange,chFlags,_FontDevice);
							EspView.y += 12;
						}
						if ( _Item_KillsEsp )
						{
							char chKills[100];
							sprintf(chKills,"Kills :%i",GetGlobalInfo(MaxPlayer)->Kills);
							Cyno->DrawTextR(EspView.x,(EspView.y-100),aPurple,chKills,_FontDevice);
							EspView.y += 12;
						}
						if ( _Item_DeathEsp )
						{
							char chDeaths[100];
							sprintf(chDeaths,"Deaths :%i",GetGlobalInfo(MaxPlayer)->Deaths);
							Cyno->DrawTextR(EspView.x,(EspView.y-100),aPurple,chDeaths,_FontDevice);
							EspView.y += 12;
						}
						if ( _Item_ClassEsp )
						{
							char chClass[100];
							switch ( GetGlobalInfo(MaxPlayer)->Class )
							{
							case 0: sprintf(chClass,"Class :ENGINER"); break;
								case 1: sprintf(chClass,"Class :MEDIC"); break;
								case 2: sprintf(chClass,"Class :SNIPER"); break;
								case 3: sprintf(chClass,"Class :ASSAULT"); break;
								case 4: sprintf(chClass,"Class :TROOPER"); break;
							}
							Cyno->DrawTextR(EspView.x,(EspView.y-100),aPink,chClass,_FontDevice);
							EspView.y += 12;
						}
					}
}}
					else
					{

					if ( p_Player->pGlobal[MaxPlayer]->ViewX != 0 && p_Player->pGlobal[MaxPlayer]->ViewZ != 0 )
					{
						if ( _Item_NameEsp )
						{
							char chTeam[100];
							sprintf(chTeam,"Name :%s",GetGlobalInfo(MaxPlayer)->Name);
							if(GetGlobalInfo(GetLocalInfo())->Team != GetGlobalInfo(MaxPlayer)->Team)
							Cyno->DrawTextR(EspView.x,(EspView.y-100),aRed,chTeam,_FontDevice);
							else
							Cyno->DrawTextR(EspView.x,(EspView.y-100),aGreen,chTeam,_FontDevice);
							EspView.y += 12;
						}
						if ( _Item_TeamEsp )
						{
							char chTeam[100];
							if ( GetGlobalInfo(MaxPlayer)->Team == 1 ) 
								sprintf(chTeam,"Team :NIU");
							else if ( GetGlobalInfo(MaxPlayer)->Team == 0 ) 
								sprintf(chTeam,"Team :DERBERAN");
							Cyno->DrawTextR(EspView.x,(EspView.y-100),aYellow,chTeam,_FontDevice);
			  	   	   	 
							EspView.y += 12;
						}
						if ( _Item_PremiumEsp )
						{
							char chPremium[100];
							if ( GetGlobalInfo(MaxPlayer)->Premium == 0 )
								sprintf(chPremium,"Premium :None");
							else if ( GetGlobalInfo(MaxPlayer)->Premium == 1 )
								sprintf(chPremium,"Premium :Bronce");
							else if ( GetGlobalInfo(MaxPlayer)->Premium == 2 )
								sprintf(chPremium,"Premium :Silver");
							else if ( GetGlobalInfo(MaxPlayer)->Premium == 3 )
								sprintf(chPremium,"Premium :Gold");
							else if ( GetGlobalInfo(MaxPlayer)->Premium == 4 )
								sprintf(chPremium,"Premium :Platinum");
									Cyno->DrawTextR(EspView.x,(EspView.y-100),aBlue,chPremium,_FontDevice);
							EspView.y += 12;
						}
						if ( _Item_HealthEsp )
						{
							char chHealth[100];
							sprintf(chHealth,"Health :%d ",GetGlobalInfo(MaxPlayer)->Health/10);
									Cyno->DrawTextR(EspView.x,(EspView.y-100),aRed,chHealth,_FontDevice);
							EspView.y += 12;
						}
						if ( _Item_PingEsp )
						{
							char chPing[100];
							sprintf(chPing,"Ping :%i",GetGlobalInfo(MaxPlayer)->Ping);
								Cyno->DrawTextR(EspView.x,(EspView.y-100),aWhite,chPing,_FontDevice);
							EspView.y += 12;
						}
						if ( _Item_IpEsp )
						{
							char chIp[100];
							sprintf(chIp,"Ip :%s",GetGlobalInfo(MaxPlayer)->Ip);
								Cyno->DrawTextR(EspView.x,(EspView.y-100),aCyan,chIp,_FontDevice);
							EspView.y += 12;
						}
						
						if ( _Item_FlagsEsp )
						{
							char chFlags[100];
							sprintf(chFlags,"Flag :%i",GetGlobalInfo(MaxPlayer)->Flags);
									Cyno->DrawTextR(EspView.x,(EspView.y-100),aOrange,chFlags,_FontDevice);
							EspView.y += 12;
						}
						if ( _Item_KillsEsp )
						{
							char chKills[100];
							sprintf(chKills,"Kills :%i",GetGlobalInfo(MaxPlayer)->Kills);
							Cyno->DrawTextR(EspView.x,(EspView.y-100),aPurple,chKills,_FontDevice);
							EspView.y += 12;
						}
						if ( _Item_DeathEsp )
						{
							char chDeaths[100];
							sprintf(chDeaths,"Deaths :%i",GetGlobalInfo(MaxPlayer)->Deaths);
							Cyno->DrawTextR(EspView.x,(EspView.y-100),aPurple,chDeaths,_FontDevice);
							EspView.y += 12;
						}
						if ( _Item_ClassEsp )
						{
							char chClass[100];
							switch ( GetGlobalInfo(MaxPlayer)->Class )
							{
							case 0: sprintf(chClass,"Class :ENGINER"); break;
								case 1: sprintf(chClass,"Class :MEDIC"); break;
								case 2: sprintf(chClass,"Class :SNIPER"); break;
								case 3: sprintf(chClass,"Class :ASSAULT"); break;
								case 4: sprintf(chClass,"Class :TROOPER"); break;
							}
							Cyno->DrawTextR(EspView.x,(EspView.y-100),aPink,chClass,_FontDevice);
							EspView.y += 12;
						}
					}
				}	
			}
Code:
{
		MOV EDI,EDI;
		PUSH EBP;
		MOV EBP,ESP;
		JMP pKeyHook;
}
Code:
int  _Folder_Esp;

int esp;
Credit - Cyno
Don´t Work

x = 0
y = 0
z = 0
alfmkwndk is offline  
Old 10/21/2012, 08:20   #468
 
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Join Date: Jul 2012
Posts: 1,426
Received Thanks: 1,370
Arrow

Quote:
Originally Posted by alfmkwndk View Post
help

esp I see in the corner



struct CPlayer
{
CHAR Hepe1[72];//0xC448
BYTE Index;//0xC490
CHAR Hepe2[4];//0x1019C
FLOAT Pitch;//0x101A0
CHAR Hepe3[24];//0x101A4
FLOAT Yaw;//0x101BC
CHAR Hepe4[12];//0x101C0
FLOAT ViewX;//0x101CC
FLOAT ViewY;//0x101D0
FLOAT ViewZ;//0x101D4
CHAR Hepe6[20];//0x101EA
FLOAT PosX;//0x102F8
CHAR Hepe7[4];//0x102FC
FLOAT PosZ;//0x10300
CHAR Hepe8[4];//0x10304
FLOAT PosY;//0x10308
};

Help
I had the same problem the problem was in cPlayer


Code:
struct CPlayer
{
 char ExoduS1[50244];//0x00
 float NoRecoil1;//0xC444
 float NoRecoil2;//0xC448
 float NoRecoil3;//0xC44C
 char ExoduS2[72];//0xC450
 BYTE index;//0xC498
 char ExoduS3[19];//0xC499
 float GravityX;//0xC4AC
 float GravityY;//0xC4B0
 float GravityZ;//0xC4B4
 char ExoduS4[24];//0xC4B8
 int WeaponState;//0xC4D0
 char ExoduS5[15416];//0xC4D4
 float PlayerSpeed;//0x1010C
 float NoSpread;//0x10110
 float FastNadeBlast;//0x10114
 char ExoduS6[136];//0x10118
 float PlayerView;//0x101A0
 char ExoduS7[4];//0x101A4
 float Pitch;//0x101A8
 char ExoduS8[24];//0x101AC
 float Yaw;//0x101C4
 char ExoduS9[12];//0x101C8
 float ViewX;//0x101D4
 float ViewY;//0x101D8
 float ViewZ;//0x101DC
 char ExoduS10[12];//0x101E0
 WORD Weapon1;//0x101EC
 WORD Weapon2;//0x101EE
 WORD Weapon3;//0x101F0
 char ExoduS11[90];//0x101F2
 BYTE PlayerState;//0x1024C
 char ExoduS12[155];//0x1024D
 float NoFallDamage;//0x102E8
 char ExoduS13[20];//0x102EC
 float PosX;//0x10300
 char ExoduS14[4];//0x10304
 float PosY;//0x10310
 char ExoduS15[4];//0x10314
 float PosZ;//0x10308
 char ExoduS16[100];//0x1030C
 DWORD AutoPlant;//0x10370
 DWORD AutoDefuse;//0x10374
 char ExoduS17[14];//0x10378
 DWORD AutoShot;//0x10386
 char ExoduS18[106];//0x1038A
 float NoM134Idle;//0x103F8
};// Creidts : ~ExoduS~*&BuRn3R
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Old 10/21/2012, 10:50   #469
 
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Quote:
Originally Posted by alfmkwndk View Post
help

struct CPlayer
{
CHAR Hepe1[72];//0xC448
BYTE Index;//0xC490
CHAR Hepe2[4];//0x1019C
FLOAT Pitch;//0x101A0
CHAR Hepe3[24];//0x101A4
FLOAT Yaw;//0x101BC
CHAR Hepe4[12];//0x101C0
FLOAT ViewX;//0x101CC
FLOAT ViewY;//0x101D0
FLOAT ViewZ;//0x101D4
CHAR Hepe6[20];//0x101EA
FLOAT PosX;//0x102F8
CHAR Hepe7[4];//0x102FC
FLOAT PosZ;//0x10300
CHAR Hepe8[4];//0x10304
FLOAT PosY;//0x10308
};


Help
struct CPlayer
{
CHAR Hepe1[50328];//0x0000
BYTE Index;//0xC498
CHAR Hepe2[15631];//0xC499
FLOAT Pitch;//0x101A8
CHAR Hepe3[18];//0x101AC
FLOAT Yaw;//0x101C4
CHAR Hepe4[12];//0x101C8
FLOAT ViewX;//0x101D4
FLOAT ViewY;//0x101D8
FLOAT ViewZ;//0x101DC
CHAR Hepe6[288];//0x101E0
FLOAT PosX;//0x10300
CHAR Hepe7[4];//0x10304
FLOAT PosZ;//0x10308
CHAR Hepe8[4];//0x1030C
FLOAT PosY;//0x10310
};
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Old 10/21/2012, 13:59   #470
 
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Quote:
Originally Posted by GigaByte™ View Post
struct CPlayer
{
CHAR Hepe1[50328];//0x0000
BYTE Index;//0xC498
CHAR Hepe2[15631];//0xC499
FLOAT Pitch;//0x101A8
CHAR Hepe3[18];//0x101AC
FLOAT Yaw;//0x101C4
CHAR Hepe4[12];//0x101C8
FLOAT ViewX;//0x101D4
FLOAT ViewY;//0x101D8
FLOAT ViewZ;//0x101DC
CHAR Hepe6[288];//0x101E0
FLOAT PosX;//0x10300
CHAR Hepe7[4];//0x10304
FLOAT PosZ;//0x10308
CHAR Hepe8[4];//0x1030C
FLOAT PosY;//0x10310
};
Don´t Work

Quote:
if (Enable)
{
for(int i = 0; i < 32; i++)
{
if(!pBase->pGlobal || !pBase->pLocal) break;
CPlayerInfo *pInfo = GetPlayerInfoByIndex(i);
CPlayer* pPlayer = pBase->pGlobal[i];
CServer *pServer =g_pServer->local;
if(pInfo && pPlayer && pServer)
{
CPlayerInfo *pLocalInfo = GetPlayerInfoByIndex(pBase->pLocal->Index);

D3DXVECTOR3 PlayerView(pBase->pGlobal[i]->ViewX,pBase->pGlobal[i]->ViewY,pBase->pGlobal[i]->ViewZ),EspView;

if (GetScreenCoordFromWorld(pDevice,EspView,PlayerVie w))
{
//if (CH_Enable){
if (ESPName){
char chTeam[100];
sprintf(chTeam,"%s",GetGlobalInfo(i)->Name);
if(GetGlobalInfo(GetLocalInfo())->Team != GetGlobalInfo(i)->Team)
Bl4ck->DrawTextC(EspView.x,(EspView.y-100),0xFFFF0000,chTeam,pFont);//Red
else
Bl4ck->DrawTextC(EspView.x,(EspView.y-100),0xFF00FF00,chTeam,pFont);//Green
EspView.y += 12;}

if (ESPHlth){
int Red1,Green1;
Red1 = 255-((pInfo->Health/10)*2.55);
Green1 = (pInfo->Health/10)*2.55;
char chHealth[100];
DrawBox((int)EspView.x-80, (int)EspView.y-125, 100, 5,D3DCOLOR_ARGB( 255 ,20, 20, 20), pDevice);
DrawBox((int)EspView.x-80, (int)EspView.y-125, pInfo->Health/10, 5,D3DCOLOR_ARGB( 255, Red1,Green1, 0), pDevice);}

if (ESPHlth1 )
{
char chHealth[100];
sprintf(chHealth,":%d ",GetGlobalInfo(i)->Health/10);
Bl4ck->DrawTextC(EspView.x,(EspView.y-100),0xFFD22A00,chHealth,pFont);//Orange
EspView.y += 12;}

if (ESPIP)
{
char chIp[100];
sprintf(chIp,"Ip :%s",GetGlobalInfo(i)->ip);
Bl4ck->DrawTextC(EspView.x,(EspView.y-100),0xFFFFFFFF,chIp,pFont);//White
EspView.y += 12;}

if(Distance ){
CPlayer *_Player = pBase->pGlobal[i];
char Pudistance[60];
sprintf(Pudistance,"%.2f m",GetDistance(pBase->pLocal, _Player)/10);
Bl4ck->DrawTextC(EspView.x,(EspView.y-100),0xFF00004E,Pudistance,pFont);//Blue
EspView.y += 12;}

if(ESPClass){
char chClass[100];
switch ( GetGlobalInfo(i)->Class )
{
case 0: sprintf(chClass,"ENGINER"); break;
case 1: sprintf(chClass,"MEDIC"); break;
case 2: sprintf(chClass,"SNIPER"); break;
case 3: sprintf(chClass,"ASSAULT"); break;
case 4: sprintf(chClass,"TROOPER"); break;
}
Bl4ck->DrawTextC(EspView.x,(EspView.y-100),0xFFC6BC00,chClass,pFont);//Yellow
EspView.y += 12;}

if(ESPBox){
xweight=32;xplaats=15;
yheight=55;yplaats=50;
DrawRectangle((float)EspView.x-xplaats, (float)EspView.y-yplaats,xweight, yheight, 1,0xFFFF0000, pDevice);}//Red
}
}
}
}
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Old 10/21/2012, 14:54   #471
 
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#request WeaponBinder
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Old 10/21/2012, 17:56   #472
 
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Exclamation

Quote:
Originally Posted by -Marekiarox- View Post
#request WeaponBinder
ist nicht dein ernst oder?!
wird dir niemand geben... is eine ganze funktion ... und keine mini source.
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Old 10/21/2012, 19:47   #473
 
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Quote:
Originally Posted by xXrussXx View Post
ist nicht dein ernst oder?!
wird dir niemand geben... is eine ganze funktion ... und keine mini source.
Das ist public.
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Old 10/22/2012, 17:56   #474
 
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Quote:
Originally Posted by CyberVeezy :) View Post
Das ist public.
Hatte nicht gesagt das es nicht Public ist.. sagte nur das es hier spammen würde und das niemand es geben wird.. Kann der doch suchen!
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Old 10/22/2012, 19:33   #475
 
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Quote:
Originally Posted by xXrussXx View Post
Hatte nicht gesagt das es nicht Public ist.. sagte nur das es hier spammen würde und das niemand es geben wird.. Kann der doch suchen!
Russ *hust* *hust*.
In diesem Thread ist es erlaubt, nach Source Codes bzw. nach Anregungen zu fragen.
Das hast du ja selber schon oft genug ausgenutzt .

@Mare die source ist - wie schon gesagt - public und findest du auch in dem alten Thread.

Einfach mal die Suchfunktion verwenden ..
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Old 10/23/2012, 00:58   #476
 
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Quote:
if(LineESP == 1)
{
DrawLine(ScreenCenterX,ScreenCenterY+550,ScreenPos .x-10,ScreenPos.y+20,1,pHealth->CurHP);
}
Credits : KEINE AHNUNG
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Old 10/23/2012, 07:54   #477
 
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#request new warrock dump.
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Old 10/23/2012, 19:39   #478
 
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Quote:
Originally Posted by boknoy24 View Post
#request new warrock dump.
Hier frisch gedumpt, 23.10.12



€: VT vergessen

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Old 10/23/2012, 21:09   #479
 
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Quote:
Originally Posted by Pu3Mi2o View Post
Credits : KEINE AHNUNG
Credits: NikM ( Line ESP )
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Old 10/23/2012, 22:00   #480
 
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Das ist sicher nicht mein Line ESP.

Hier:
Code:
menu.DrawLine ((GetSystemMetrics (0) / 2), (GetSystemMetrics (1) / 2), vView.x, (vView.y - 10), RED, pDevice); //Crosshair
menu.DrawLine ((GetSystemMetrics (0) / 2), GetSystemMetrics (1), vView.x, (vView.y - 10), RED, pDevice); //Player
Credits: Mir
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Similar Threads Similar Threads
WarRock EU - Code Snippets
07/12/2012 - WarRock - 7490 Replies
Hi Leute, in diesem Thread könnt ihr: -> Nach Sourcecodes fragen(Beispiel unten) -> Eure Sourcecodes posten(Wenn sie nicht von euch sind mit Credits!) -> Fragen ob eure Source evtl. einen Fehler hat -> Fragen was welcher Fehler bedeuted -> Sourcecodes entnehmen(Bitte beim Release dann Credits angeben!)



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