|
You last visited: Today at 01:15
Advertisement
Warrock - Code Snippets
Discussion on Warrock - Code Snippets within the WarRock forum part of the Shooter category.
10/21/2012, 03:11
|
#466
|
elite*gold: 0
Join Date: Jan 2008
Posts: 172
Received Thanks: 63
|
Quote:
Originally Posted by alfmkwndk
help
esp I see in the corner
struct CPlayer
{
CHAR Hepe1[72];//0xC448
BYTE Index;//0xC490
CHAR Hepe2[4];//0x1019C
FLOAT Pitch;//0x101A0
CHAR Hepe3[24];//0x101A4
FLOAT Yaw;//0x101BC
CHAR Hepe4[12];//0x101C0
FLOAT ViewX;//0x101CC
FLOAT ViewY;//0x101D0
FLOAT ViewZ;//0x101D4
CHAR Hepe6[20];//0x101EA
FLOAT PosX;//0x102F8
CHAR Hepe7[4];//0x102FC
FLOAT PosZ;//0x10300
CHAR Hepe8[4];//0x10304
FLOAT PosY;//0x10308
};
Help 
|
Try it:
Code:
Cyno->AddFolder(Crypt("ESP"),CV_SHOWHIDE,&_Folder_Esp,2);
if(_Folder_Esp)
{
Cyno->AddItem(Crypt("ESP"),CV_ONOFF,&_Item_EspOnOff,2);
Cyno->AddItem(Crypt("Enemy Only"),CV_ONOFF,&_Item_EspEnemysOnly,2);
Cyno->AddItem(Crypt("Name"),CV_ONOFF,&_Item_NameEsp,2);
Cyno->AddItem(Crypt("Ping"),CV_ONOFF,&_Item_PingEsp,2);
Cyno->AddItem(Crypt("IP"),CV_ONOFF,&_Item_IpEsp,2);
Cyno->AddItem(Crypt("Premium"),CV_ONOFF,&_Item_PremiumEsp,2);
Cyno->AddItem(Crypt("Health"),CV_ONOFF,&_Item_HealthEsp,2);
Cyno->AddItem(Crypt("Kills"),CV_ONOFF,&_Item_KillsEsp,2);
Cyno->AddItem(Crypt("Death"),CV_ONOFF,&_Item_DeathEsp,2);
Cyno->AddItem(Crypt("Team"),CV_ONOFF,&_Item_FlagsEsp,2);
Cyno->AddItem(Crypt("Class"),CV_ONOFF,&_Item_TeamEsp,2);
Cyno->AddItem(Crypt("Flags"),CV_ONOFF,&_Item_ClassEsp,2);
//Code: ESP
if(_Item_EspOnOff)
{
DWORD dwPlayerPtr = *(DWORD*)Player;
if ( dwPlayerPtr != 0 )
{
for (INT MaxPlayer = 0; MaxPlayer < 32; MaxPlayer++)
{
D3DXVECTOR3 PlayerView(p_Player->pGlobal[MaxPlayer]->ViewX,p_Player->pGlobal[MaxPlayer]->ViewY,p_Player->pGlobal[MaxPlayer]->ViewZ),EspView;
if(GetScreenCoordFromWorld(pDevice,EspView,PlayerView))
{
if ( GetGlobalInfo(MaxPlayer)->Health > 0 )
{
if(_Item_EspEnemysOnly)
{
if ( p_Player->pGlobal[MaxPlayer]->ViewX != 0 && p_Player->pGlobal[MaxPlayer]->ViewZ != 0 )
{
if(IsAnEnemy(MaxPlayer))
{
if ( _Item_NameEsp )
{
char chTeam[100];
sprintf(chTeam,"Name :%s",GetGlobalInfo(MaxPlayer)->Name);
if(GetGlobalInfo(GetLocalInfo())->Team != GetGlobalInfo(MaxPlayer)->Team)
Cyno->DrawTextR(EspView.x,(EspView.y-100),aRed,chTeam,_FontDevice);
else
Cyno->DrawTextR(EspView.x,(EspView.y-100),aGreen,chTeam,_FontDevice);
EspView.y += 12;
}
if ( _Item_TeamEsp )
{
char chTeam[100];
if ( GetGlobalInfo(MaxPlayer)->Team == 1 )
sprintf(chTeam,"Team :NIU");
else if ( GetGlobalInfo(MaxPlayer)->Team == 0 )
sprintf(chTeam,"Team :DERBERAN");
Cyno->DrawTextR(EspView.x,(EspView.y-100),aYellow,chTeam,_FontDevice);
EspView.y += 12;
}
if ( _Item_PremiumEsp )
{
char chPremium[100];
if ( GetGlobalInfo(MaxPlayer)->Premium == 0 )
sprintf(chPremium,"Premium :None");
else if ( GetGlobalInfo(MaxPlayer)->Premium == 1 )
sprintf(chPremium,"Premium :Bronce");
else if ( GetGlobalInfo(MaxPlayer)->Premium == 2 )
sprintf(chPremium,"Premium :Silver");
else if ( GetGlobalInfo(MaxPlayer)->Premium == 3 )
sprintf(chPremium,"Premium :Gold");
else if ( GetGlobalInfo(MaxPlayer)->Premium == 4 )
sprintf(chPremium,"Premium :Platinum");
Cyno->DrawTextR(EspView.x,(EspView.y-100),aBlue,chPremium,_FontDevice);
EspView.y += 12;
}
if ( _Item_HealthEsp )
{
char chHealth[100];
sprintf(chHealth,"Health :%d ",GetGlobalInfo(MaxPlayer)->Health/10);
Cyno->DrawTextR(EspView.x,(EspView.y-100),aRed,chHealth,_FontDevice);
EspView.y += 12;
}
if ( _Item_PingEsp )
{
char chPing[100];
sprintf(chPing,"Ping :%i",GetGlobalInfo(MaxPlayer)->Ping);
Cyno->DrawTextR(EspView.x,(EspView.y-100),aWhite,chPing,_FontDevice);
EspView.y += 12;
}
if ( _Item_IpEsp )
{
char chIp[100];
sprintf(chIp,"Ip :%s",GetGlobalInfo(MaxPlayer)->Ip);
Cyno->DrawTextR(EspView.x,(EspView.y-100),aCyan,chIp,_FontDevice);
EspView.y += 12;
}
if ( _Item_FlagsEsp )
{
char chFlags[100];
sprintf(chFlags,"Flag :%i",GetGlobalInfo(MaxPlayer)->Flags);
Cyno->DrawTextR(EspView.x,(EspView.y-100),aOrange,chFlags,_FontDevice);
EspView.y += 12;
}
if ( _Item_KillsEsp )
{
char chKills[100];
sprintf(chKills,"Kills :%i",GetGlobalInfo(MaxPlayer)->Kills);
Cyno->DrawTextR(EspView.x,(EspView.y-100),aPurple,chKills,_FontDevice);
EspView.y += 12;
}
if ( _Item_DeathEsp )
{
char chDeaths[100];
sprintf(chDeaths,"Deaths :%i",GetGlobalInfo(MaxPlayer)->Deaths);
Cyno->DrawTextR(EspView.x,(EspView.y-100),aPurple,chDeaths,_FontDevice);
EspView.y += 12;
}
if ( _Item_ClassEsp )
{
char chClass[100];
switch ( GetGlobalInfo(MaxPlayer)->Class )
{
case 0: sprintf(chClass,"Class :ENGINER"); break;
case 1: sprintf(chClass,"Class :MEDIC"); break;
case 2: sprintf(chClass,"Class :SNIPER"); break;
case 3: sprintf(chClass,"Class :ASSAULT"); break;
case 4: sprintf(chClass,"Class :TROOPER"); break;
}
Cyno->DrawTextR(EspView.x,(EspView.y-100),aPink,chClass,_FontDevice);
EspView.y += 12;
}
}
}}
else
{
if ( p_Player->pGlobal[MaxPlayer]->ViewX != 0 && p_Player->pGlobal[MaxPlayer]->ViewZ != 0 )
{
if ( _Item_NameEsp )
{
char chTeam[100];
sprintf(chTeam,"Name :%s",GetGlobalInfo(MaxPlayer)->Name);
if(GetGlobalInfo(GetLocalInfo())->Team != GetGlobalInfo(MaxPlayer)->Team)
Cyno->DrawTextR(EspView.x,(EspView.y-100),aRed,chTeam,_FontDevice);
else
Cyno->DrawTextR(EspView.x,(EspView.y-100),aGreen,chTeam,_FontDevice);
EspView.y += 12;
}
if ( _Item_TeamEsp )
{
char chTeam[100];
if ( GetGlobalInfo(MaxPlayer)->Team == 1 )
sprintf(chTeam,"Team :NIU");
else if ( GetGlobalInfo(MaxPlayer)->Team == 0 )
sprintf(chTeam,"Team :DERBERAN");
Cyno->DrawTextR(EspView.x,(EspView.y-100),aYellow,chTeam,_FontDevice);
EspView.y += 12;
}
if ( _Item_PremiumEsp )
{
char chPremium[100];
if ( GetGlobalInfo(MaxPlayer)->Premium == 0 )
sprintf(chPremium,"Premium :None");
else if ( GetGlobalInfo(MaxPlayer)->Premium == 1 )
sprintf(chPremium,"Premium :Bronce");
else if ( GetGlobalInfo(MaxPlayer)->Premium == 2 )
sprintf(chPremium,"Premium :Silver");
else if ( GetGlobalInfo(MaxPlayer)->Premium == 3 )
sprintf(chPremium,"Premium :Gold");
else if ( GetGlobalInfo(MaxPlayer)->Premium == 4 )
sprintf(chPremium,"Premium :Platinum");
Cyno->DrawTextR(EspView.x,(EspView.y-100),aBlue,chPremium,_FontDevice);
EspView.y += 12;
}
if ( _Item_HealthEsp )
{
char chHealth[100];
sprintf(chHealth,"Health :%d ",GetGlobalInfo(MaxPlayer)->Health/10);
Cyno->DrawTextR(EspView.x,(EspView.y-100),aRed,chHealth,_FontDevice);
EspView.y += 12;
}
if ( _Item_PingEsp )
{
char chPing[100];
sprintf(chPing,"Ping :%i",GetGlobalInfo(MaxPlayer)->Ping);
Cyno->DrawTextR(EspView.x,(EspView.y-100),aWhite,chPing,_FontDevice);
EspView.y += 12;
}
if ( _Item_IpEsp )
{
char chIp[100];
sprintf(chIp,"Ip :%s",GetGlobalInfo(MaxPlayer)->Ip);
Cyno->DrawTextR(EspView.x,(EspView.y-100),aCyan,chIp,_FontDevice);
EspView.y += 12;
}
if ( _Item_FlagsEsp )
{
char chFlags[100];
sprintf(chFlags,"Flag :%i",GetGlobalInfo(MaxPlayer)->Flags);
Cyno->DrawTextR(EspView.x,(EspView.y-100),aOrange,chFlags,_FontDevice);
EspView.y += 12;
}
if ( _Item_KillsEsp )
{
char chKills[100];
sprintf(chKills,"Kills :%i",GetGlobalInfo(MaxPlayer)->Kills);
Cyno->DrawTextR(EspView.x,(EspView.y-100),aPurple,chKills,_FontDevice);
EspView.y += 12;
}
if ( _Item_DeathEsp )
{
char chDeaths[100];
sprintf(chDeaths,"Deaths :%i",GetGlobalInfo(MaxPlayer)->Deaths);
Cyno->DrawTextR(EspView.x,(EspView.y-100),aPurple,chDeaths,_FontDevice);
EspView.y += 12;
}
if ( _Item_ClassEsp )
{
char chClass[100];
switch ( GetGlobalInfo(MaxPlayer)->Class )
{
case 0: sprintf(chClass,"Class :ENGINER"); break;
case 1: sprintf(chClass,"Class :MEDIC"); break;
case 2: sprintf(chClass,"Class :SNIPER"); break;
case 3: sprintf(chClass,"Class :ASSAULT"); break;
case 4: sprintf(chClass,"Class :TROOPER"); break;
}
Cyno->DrawTextR(EspView.x,(EspView.y-100),aPink,chClass,_FontDevice);
EspView.y += 12;
}
}
}
}
Code:
{
MOV EDI,EDI;
PUSH EBP;
MOV EBP,ESP;
JMP pKeyHook;
}
Code:
int _Folder_Esp;
int esp;
Credit - Cyno
|
|
|
10/21/2012, 03:25
|
#467
|
elite*gold: 0
Join Date: Feb 2012
Posts: 85
Received Thanks: 18
|
Quote:
Originally Posted by fas19o
Try it:
Code:
Cyno->AddFolder(Crypt("ESP"),CV_SHOWHIDE,&_Folder_Esp,2);
if(_Folder_Esp)
{
Cyno->AddItem(Crypt("ESP"),CV_ONOFF,&_Item_EspOnOff,2);
Cyno->AddItem(Crypt("Enemy Only"),CV_ONOFF,&_Item_EspEnemysOnly,2);
Cyno->AddItem(Crypt("Name"),CV_ONOFF,&_Item_NameEsp,2);
Cyno->AddItem(Crypt("Ping"),CV_ONOFF,&_Item_PingEsp,2);
Cyno->AddItem(Crypt("IP"),CV_ONOFF,&_Item_IpEsp,2);
Cyno->AddItem(Crypt("Premium"),CV_ONOFF,&_Item_PremiumEsp,2);
Cyno->AddItem(Crypt("Health"),CV_ONOFF,&_Item_HealthEsp,2);
Cyno->AddItem(Crypt("Kills"),CV_ONOFF,&_Item_KillsEsp,2);
Cyno->AddItem(Crypt("Death"),CV_ONOFF,&_Item_DeathEsp,2);
Cyno->AddItem(Crypt("Team"),CV_ONOFF,&_Item_FlagsEsp,2);
Cyno->AddItem(Crypt("Class"),CV_ONOFF,&_Item_TeamEsp,2);
Cyno->AddItem(Crypt("Flags"),CV_ONOFF,&_Item_ClassEsp,2);
//Code: ESP
if(_Item_EspOnOff)
{
DWORD dwPlayerPtr = *(DWORD*)Player;
if ( dwPlayerPtr != 0 )
{
for (INT MaxPlayer = 0; MaxPlayer < 32; MaxPlayer++)
{
D3DXVECTOR3 PlayerView(p_Player->pGlobal[MaxPlayer]->ViewX,p_Player->pGlobal[MaxPlayer]->ViewY,p_Player->pGlobal[MaxPlayer]->ViewZ),EspView;
if(GetScreenCoordFromWorld(pDevice,EspView,PlayerView))
{
if ( GetGlobalInfo(MaxPlayer)->Health > 0 )
{
if(_Item_EspEnemysOnly)
{
if ( p_Player->pGlobal[MaxPlayer]->ViewX != 0 && p_Player->pGlobal[MaxPlayer]->ViewZ != 0 )
{
if(IsAnEnemy(MaxPlayer))
{
if ( _Item_NameEsp )
{
char chTeam[100];
sprintf(chTeam,"Name :%s",GetGlobalInfo(MaxPlayer)->Name);
if(GetGlobalInfo(GetLocalInfo())->Team != GetGlobalInfo(MaxPlayer)->Team)
Cyno->DrawTextR(EspView.x,(EspView.y-100),aRed,chTeam,_FontDevice);
else
Cyno->DrawTextR(EspView.x,(EspView.y-100),aGreen,chTeam,_FontDevice);
EspView.y += 12;
}
if ( _Item_TeamEsp )
{
char chTeam[100];
if ( GetGlobalInfo(MaxPlayer)->Team == 1 )
sprintf(chTeam,"Team :NIU");
else if ( GetGlobalInfo(MaxPlayer)->Team == 0 )
sprintf(chTeam,"Team :DERBERAN");
Cyno->DrawTextR(EspView.x,(EspView.y-100),aYellow,chTeam,_FontDevice);
EspView.y += 12;
}
if ( _Item_PremiumEsp )
{
char chPremium[100];
if ( GetGlobalInfo(MaxPlayer)->Premium == 0 )
sprintf(chPremium,"Premium :None");
else if ( GetGlobalInfo(MaxPlayer)->Premium == 1 )
sprintf(chPremium,"Premium :Bronce");
else if ( GetGlobalInfo(MaxPlayer)->Premium == 2 )
sprintf(chPremium,"Premium :Silver");
else if ( GetGlobalInfo(MaxPlayer)->Premium == 3 )
sprintf(chPremium,"Premium :Gold");
else if ( GetGlobalInfo(MaxPlayer)->Premium == 4 )
sprintf(chPremium,"Premium :Platinum");
Cyno->DrawTextR(EspView.x,(EspView.y-100),aBlue,chPremium,_FontDevice);
EspView.y += 12;
}
if ( _Item_HealthEsp )
{
char chHealth[100];
sprintf(chHealth,"Health :%d ",GetGlobalInfo(MaxPlayer)->Health/10);
Cyno->DrawTextR(EspView.x,(EspView.y-100),aRed,chHealth,_FontDevice);
EspView.y += 12;
}
if ( _Item_PingEsp )
{
char chPing[100];
sprintf(chPing,"Ping :%i",GetGlobalInfo(MaxPlayer)->Ping);
Cyno->DrawTextR(EspView.x,(EspView.y-100),aWhite,chPing,_FontDevice);
EspView.y += 12;
}
if ( _Item_IpEsp )
{
char chIp[100];
sprintf(chIp,"Ip :%s",GetGlobalInfo(MaxPlayer)->Ip);
Cyno->DrawTextR(EspView.x,(EspView.y-100),aCyan,chIp,_FontDevice);
EspView.y += 12;
}
if ( _Item_FlagsEsp )
{
char chFlags[100];
sprintf(chFlags,"Flag :%i",GetGlobalInfo(MaxPlayer)->Flags);
Cyno->DrawTextR(EspView.x,(EspView.y-100),aOrange,chFlags,_FontDevice);
EspView.y += 12;
}
if ( _Item_KillsEsp )
{
char chKills[100];
sprintf(chKills,"Kills :%i",GetGlobalInfo(MaxPlayer)->Kills);
Cyno->DrawTextR(EspView.x,(EspView.y-100),aPurple,chKills,_FontDevice);
EspView.y += 12;
}
if ( _Item_DeathEsp )
{
char chDeaths[100];
sprintf(chDeaths,"Deaths :%i",GetGlobalInfo(MaxPlayer)->Deaths);
Cyno->DrawTextR(EspView.x,(EspView.y-100),aPurple,chDeaths,_FontDevice);
EspView.y += 12;
}
if ( _Item_ClassEsp )
{
char chClass[100];
switch ( GetGlobalInfo(MaxPlayer)->Class )
{
case 0: sprintf(chClass,"Class :ENGINER"); break;
case 1: sprintf(chClass,"Class :MEDIC"); break;
case 2: sprintf(chClass,"Class :SNIPER"); break;
case 3: sprintf(chClass,"Class :ASSAULT"); break;
case 4: sprintf(chClass,"Class :TROOPER"); break;
}
Cyno->DrawTextR(EspView.x,(EspView.y-100),aPink,chClass,_FontDevice);
EspView.y += 12;
}
}
}}
else
{
if ( p_Player->pGlobal[MaxPlayer]->ViewX != 0 && p_Player->pGlobal[MaxPlayer]->ViewZ != 0 )
{
if ( _Item_NameEsp )
{
char chTeam[100];
sprintf(chTeam,"Name :%s",GetGlobalInfo(MaxPlayer)->Name);
if(GetGlobalInfo(GetLocalInfo())->Team != GetGlobalInfo(MaxPlayer)->Team)
Cyno->DrawTextR(EspView.x,(EspView.y-100),aRed,chTeam,_FontDevice);
else
Cyno->DrawTextR(EspView.x,(EspView.y-100),aGreen,chTeam,_FontDevice);
EspView.y += 12;
}
if ( _Item_TeamEsp )
{
char chTeam[100];
if ( GetGlobalInfo(MaxPlayer)->Team == 1 )
sprintf(chTeam,"Team :NIU");
else if ( GetGlobalInfo(MaxPlayer)->Team == 0 )
sprintf(chTeam,"Team :DERBERAN");
Cyno->DrawTextR(EspView.x,(EspView.y-100),aYellow,chTeam,_FontDevice);
EspView.y += 12;
}
if ( _Item_PremiumEsp )
{
char chPremium[100];
if ( GetGlobalInfo(MaxPlayer)->Premium == 0 )
sprintf(chPremium,"Premium :None");
else if ( GetGlobalInfo(MaxPlayer)->Premium == 1 )
sprintf(chPremium,"Premium :Bronce");
else if ( GetGlobalInfo(MaxPlayer)->Premium == 2 )
sprintf(chPremium,"Premium :Silver");
else if ( GetGlobalInfo(MaxPlayer)->Premium == 3 )
sprintf(chPremium,"Premium :Gold");
else if ( GetGlobalInfo(MaxPlayer)->Premium == 4 )
sprintf(chPremium,"Premium :Platinum");
Cyno->DrawTextR(EspView.x,(EspView.y-100),aBlue,chPremium,_FontDevice);
EspView.y += 12;
}
if ( _Item_HealthEsp )
{
char chHealth[100];
sprintf(chHealth,"Health :%d ",GetGlobalInfo(MaxPlayer)->Health/10);
Cyno->DrawTextR(EspView.x,(EspView.y-100),aRed,chHealth,_FontDevice);
EspView.y += 12;
}
if ( _Item_PingEsp )
{
char chPing[100];
sprintf(chPing,"Ping :%i",GetGlobalInfo(MaxPlayer)->Ping);
Cyno->DrawTextR(EspView.x,(EspView.y-100),aWhite,chPing,_FontDevice);
EspView.y += 12;
}
if ( _Item_IpEsp )
{
char chIp[100];
sprintf(chIp,"Ip :%s",GetGlobalInfo(MaxPlayer)->Ip);
Cyno->DrawTextR(EspView.x,(EspView.y-100),aCyan,chIp,_FontDevice);
EspView.y += 12;
}
if ( _Item_FlagsEsp )
{
char chFlags[100];
sprintf(chFlags,"Flag :%i",GetGlobalInfo(MaxPlayer)->Flags);
Cyno->DrawTextR(EspView.x,(EspView.y-100),aOrange,chFlags,_FontDevice);
EspView.y += 12;
}
if ( _Item_KillsEsp )
{
char chKills[100];
sprintf(chKills,"Kills :%i",GetGlobalInfo(MaxPlayer)->Kills);
Cyno->DrawTextR(EspView.x,(EspView.y-100),aPurple,chKills,_FontDevice);
EspView.y += 12;
}
if ( _Item_DeathEsp )
{
char chDeaths[100];
sprintf(chDeaths,"Deaths :%i",GetGlobalInfo(MaxPlayer)->Deaths);
Cyno->DrawTextR(EspView.x,(EspView.y-100),aPurple,chDeaths,_FontDevice);
EspView.y += 12;
}
if ( _Item_ClassEsp )
{
char chClass[100];
switch ( GetGlobalInfo(MaxPlayer)->Class )
{
case 0: sprintf(chClass,"Class :ENGINER"); break;
case 1: sprintf(chClass,"Class :MEDIC"); break;
case 2: sprintf(chClass,"Class :SNIPER"); break;
case 3: sprintf(chClass,"Class :ASSAULT"); break;
case 4: sprintf(chClass,"Class :TROOPER"); break;
}
Cyno->DrawTextR(EspView.x,(EspView.y-100),aPink,chClass,_FontDevice);
EspView.y += 12;
}
}
}
}
Code:
{
MOV EDI,EDI;
PUSH EBP;
MOV EBP,ESP;
JMP pKeyHook;
}
Code:
int _Folder_Esp;
int esp;
Credit - Cyno
|
Don´t Work
x = 0
y = 0
z = 0
|
|
|
10/21/2012, 08:20
|
#468
|
elite*gold: 0
Join Date: Jul 2012
Posts: 1,426
Received Thanks: 1,370
|
Quote:
Originally Posted by alfmkwndk
help
esp I see in the corner
struct CPlayer
{
CHAR Hepe1[72];//0xC448
BYTE Index;//0xC490
CHAR Hepe2[4];//0x1019C
FLOAT Pitch;//0x101A0
CHAR Hepe3[24];//0x101A4
FLOAT Yaw;//0x101BC
CHAR Hepe4[12];//0x101C0
FLOAT ViewX;//0x101CC
FLOAT ViewY;//0x101D0
FLOAT ViewZ;//0x101D4
CHAR Hepe6[20];//0x101EA
FLOAT PosX;//0x102F8
CHAR Hepe7[4];//0x102FC
FLOAT PosZ;//0x10300
CHAR Hepe8[4];//0x10304
FLOAT PosY;//0x10308
};
Help 
|
I had the same problem the problem was in cPlayer
Code:
struct CPlayer
{
char ExoduS1[50244];//0x00
float NoRecoil1;//0xC444
float NoRecoil2;//0xC448
float NoRecoil3;//0xC44C
char ExoduS2[72];//0xC450
BYTE index;//0xC498
char ExoduS3[19];//0xC499
float GravityX;//0xC4AC
float GravityY;//0xC4B0
float GravityZ;//0xC4B4
char ExoduS4[24];//0xC4B8
int WeaponState;//0xC4D0
char ExoduS5[15416];//0xC4D4
float PlayerSpeed;//0x1010C
float NoSpread;//0x10110
float FastNadeBlast;//0x10114
char ExoduS6[136];//0x10118
float PlayerView;//0x101A0
char ExoduS7[4];//0x101A4
float Pitch;//0x101A8
char ExoduS8[24];//0x101AC
float Yaw;//0x101C4
char ExoduS9[12];//0x101C8
float ViewX;//0x101D4
float ViewY;//0x101D8
float ViewZ;//0x101DC
char ExoduS10[12];//0x101E0
WORD Weapon1;//0x101EC
WORD Weapon2;//0x101EE
WORD Weapon3;//0x101F0
char ExoduS11[90];//0x101F2
BYTE PlayerState;//0x1024C
char ExoduS12[155];//0x1024D
float NoFallDamage;//0x102E8
char ExoduS13[20];//0x102EC
float PosX;//0x10300
char ExoduS14[4];//0x10304
float PosY;//0x10310
char ExoduS15[4];//0x10314
float PosZ;//0x10308
char ExoduS16[100];//0x1030C
DWORD AutoPlant;//0x10370
DWORD AutoDefuse;//0x10374
char ExoduS17[14];//0x10378
DWORD AutoShot;//0x10386
char ExoduS18[106];//0x1038A
float NoM134Idle;//0x103F8
};// Creidts : ~ExoduS~*&BuRn3R
|
|
|
10/21/2012, 10:50
|
#469
|
elite*gold: 0
Join Date: Apr 2012
Posts: 594
Received Thanks: 810
|
Quote:
Originally Posted by alfmkwndk
help
struct CPlayer
{
CHAR Hepe1[72];//0xC448
BYTE Index;//0xC490
CHAR Hepe2[4];//0x1019C
FLOAT Pitch;//0x101A0
CHAR Hepe3[24];//0x101A4
FLOAT Yaw;//0x101BC
CHAR Hepe4[12];//0x101C0
FLOAT ViewX;//0x101CC
FLOAT ViewY;//0x101D0
FLOAT ViewZ;//0x101D4
CHAR Hepe6[20];//0x101EA
FLOAT PosX;//0x102F8
CHAR Hepe7[4];//0x102FC
FLOAT PosZ;//0x10300
CHAR Hepe8[4];//0x10304
FLOAT PosY;//0x10308
};
Help 
|
struct CPlayer
{
CHAR Hepe1[50328];//0x0000
BYTE Index;//0xC498
CHAR Hepe2[15631];//0xC499
FLOAT Pitch;//0x101A8
CHAR Hepe3[18];//0x101AC
FLOAT Yaw;//0x101C4
CHAR Hepe4[12];//0x101C8
FLOAT ViewX;//0x101D4
FLOAT ViewY;//0x101D8
FLOAT ViewZ;//0x101DC
CHAR Hepe6[288];//0x101E0
FLOAT PosX;//0x10300
CHAR Hepe7[4];//0x10304
FLOAT PosZ;//0x10308
CHAR Hepe8[4];//0x1030C
FLOAT PosY;//0x10310
};
|
|
|
10/21/2012, 13:59
|
#470
|
elite*gold: 0
Join Date: Feb 2012
Posts: 85
Received Thanks: 18
|
Quote:
Originally Posted by GigaByte™
struct CPlayer
{
CHAR Hepe1[50328];//0x0000
BYTE Index;//0xC498
CHAR Hepe2[15631];//0xC499
FLOAT Pitch;//0x101A8
CHAR Hepe3[18];//0x101AC
FLOAT Yaw;//0x101C4
CHAR Hepe4[12];//0x101C8
FLOAT ViewX;//0x101D4
FLOAT ViewY;//0x101D8
FLOAT ViewZ;//0x101DC
CHAR Hepe6[288];//0x101E0
FLOAT PosX;//0x10300
CHAR Hepe7[4];//0x10304
FLOAT PosZ;//0x10308
CHAR Hepe8[4];//0x1030C
FLOAT PosY;//0x10310
};
|
Don´t Work
Quote:
if (Enable)
{
for(int i = 0; i < 32; i++)
{
if(!pBase->pGlobal || !pBase->pLocal) break;
CPlayerInfo *pInfo = GetPlayerInfoByIndex(i);
CPlayer* pPlayer = pBase->pGlobal[i];
CServer *pServer =g_pServer->local;
if(pInfo && pPlayer && pServer)
{
CPlayerInfo *pLocalInfo = GetPlayerInfoByIndex(pBase->pLocal->Index);
D3DXVECTOR3 PlayerView(pBase->pGlobal[i]->ViewX,pBase->pGlobal[i]->ViewY,pBase->pGlobal[i]->ViewZ),EspView;
if (GetScreenCoordFromWorld(pDevice,EspView,PlayerVie w))
{
//if (CH_Enable){
if (ESPName){
char chTeam[100];
sprintf(chTeam,"%s",GetGlobalInfo(i)->Name);
if(GetGlobalInfo(GetLocalInfo())->Team != GetGlobalInfo(i)->Team)
Bl4ck->DrawTextC(EspView.x,(EspView.y-100),0xFFFF0000,chTeam,pFont);//Red
else
Bl4ck->DrawTextC(EspView.x,(EspView.y-100),0xFF00FF00,chTeam,pFont);//Green
EspView.y += 12;}
if (ESPHlth){
int Red1,Green1;
Red1 = 255-((pInfo->Health/10)*2.55);
Green1 = (pInfo->Health/10)*2.55;
char chHealth[100];
DrawBox((int)EspView.x-80, (int)EspView.y-125, 100, 5,D3DCOLOR_ARGB( 255 ,20, 20, 20), pDevice);
DrawBox((int)EspView.x-80, (int)EspView.y-125, pInfo->Health/10, 5,D3DCOLOR_ARGB( 255, Red1,Green1, 0), pDevice);}
if (ESPHlth1 )
{
char chHealth[100];
sprintf(chHealth,":%d ",GetGlobalInfo(i)->Health/10);
Bl4ck->DrawTextC(EspView.x,(EspView.y-100),0xFFD22A00,chHealth,pFont);//Orange
EspView.y += 12;}
if (ESPIP)
{
char chIp[100];
sprintf(chIp,"Ip :%s",GetGlobalInfo(i)->ip);
Bl4ck->DrawTextC(EspView.x,(EspView.y-100),0xFFFFFFFF,chIp,pFont);//White
EspView.y += 12;}
if(Distance ){
CPlayer *_Player = pBase->pGlobal[i];
char Pudistance[60];
sprintf(Pudistance,"%.2f m",GetDistance(pBase->pLocal, _Player)/10);
Bl4ck->DrawTextC(EspView.x,(EspView.y-100),0xFF00004E,Pudistance,pFont);//Blue
EspView.y += 12;}
if(ESPClass){
char chClass[100];
switch ( GetGlobalInfo(i)->Class )
{
case 0: sprintf(chClass,"ENGINER"); break;
case 1: sprintf(chClass,"MEDIC"); break;
case 2: sprintf(chClass,"SNIPER"); break;
case 3: sprintf(chClass,"ASSAULT"); break;
case 4: sprintf(chClass,"TROOPER"); break;
}
Bl4ck->DrawTextC(EspView.x,(EspView.y-100),0xFFC6BC00,chClass,pFont);//Yellow
EspView.y += 12;}
if(ESPBox){
xweight=32;xplaats=15;
yheight=55;yplaats=50;
DrawRectangle((float)EspView.x-xplaats, (float)EspView.y-yplaats,xweight, yheight, 1,0xFFFF0000, pDevice);}//Red
}
}
}
}
|
|
|
|
10/21/2012, 14:54
|
#471
|
elite*gold: 0
Join Date: Mar 2012
Posts: 281
Received Thanks: 158
|
#request WeaponBinder
|
|
|
10/21/2012, 17:56
|
#472
|
elite*gold: 0
Join Date: May 2012
Posts: 643
Received Thanks: 846
|
Quote:
Originally Posted by -Marekiarox-
#request WeaponBinder
|
ist nicht dein ernst oder?!
wird dir niemand geben... is eine ganze funktion ... und keine mini source.
|
|
|
10/21/2012, 19:47
|
#473
|
elite*gold: 1
Join Date: Oct 2011
Posts: 1,117
Received Thanks: 1,520
|
Quote:
Originally Posted by xXrussXx
ist nicht dein ernst oder?!
wird dir niemand geben... is eine ganze funktion ... und keine mini source.
|
Das ist public.
|
|
|
10/22/2012, 17:56
|
#474
|
elite*gold: 0
Join Date: May 2012
Posts: 643
Received Thanks: 846
|
Quote:
Originally Posted by CyberVeezy :)
Das ist public.
|
Hatte nicht gesagt das es nicht Public ist.. sagte nur das es hier spammen würde und das niemand es geben wird.. Kann der doch suchen!
|
|
|
10/22/2012, 19:33
|
#475
|
elite*gold: 351
Join Date: Jul 2012
Posts: 427
Received Thanks: 430
|
Quote:
Originally Posted by xXrussXx
Hatte nicht gesagt das es nicht Public ist.. sagte nur das es hier spammen würde und das niemand es geben wird.. Kann der doch suchen! 
|
Russ *hust* *hust*.
In diesem Thread ist es erlaubt, nach Source Codes bzw. nach Anregungen zu fragen.
Das hast du ja selber schon oft genug ausgenutzt  .
@Mare die source ist - wie schon gesagt - public und findest du auch in dem alten Thread.

Einfach mal die Suchfunktion verwenden ..
|
|
|
10/23/2012, 00:58
|
#476
|
elite*gold: 0
Join Date: Mar 2012
Posts: 288
Received Thanks: 296
|
Quote:
if(LineESP == 1)
{
DrawLine(ScreenCenterX,ScreenCenterY+550,ScreenPos .x-10,ScreenPos.y+20,1,pHealth->CurHP);
}
|
Credits : KEINE AHNUNG
|
|
|
10/23/2012, 07:54
|
#477
|
elite*gold: 0
Join Date: Nov 2007
Posts: 119
Received Thanks: 45
|
#request new warrock dump.
|
|
|
10/23/2012, 19:39
|
#478
|
elite*gold: 0
Join Date: Aug 2012
Posts: 184
Received Thanks: 724
|
Quote:
Originally Posted by boknoy24
#request new warrock dump.
|
Hier frisch gedumpt, 23.10.12
€: VT vergessen
|
|
|
10/23/2012, 21:09
|
#479
|
elite*gold: 1
Join Date: Oct 2011
Posts: 1,117
Received Thanks: 1,520
|
Quote:
Originally Posted by Pu3Mi2o
Credits : KEINE AHNUNG
|
Credits: NikM ( Line ESP )
|
|
|
10/23/2012, 22:00
|
#480
|
elite*gold: 0
Join Date: Aug 2010
Posts: 972
Received Thanks: 1,583
|
Das ist sicher nicht mein Line ESP.
Hier:
Code:
menu.DrawLine ((GetSystemMetrics (0) / 2), (GetSystemMetrics (1) / 2), vView.x, (vView.y - 10), RED, pDevice); //Crosshair
menu.DrawLine ((GetSystemMetrics (0) / 2), GetSystemMetrics (1), vView.x, (vView.y - 10), RED, pDevice); //Player
Credits: Mir
|
|
|
Similar Threads
|
WarRock EU - Code Snippets
07/12/2012 - WarRock - 7490 Replies
Hi Leute,
in diesem Thread könnt ihr:
-> Nach Sourcecodes fragen(Beispiel unten)
-> Eure Sourcecodes posten(Wenn sie nicht von euch sind mit Credits!)
-> Fragen ob eure Source evtl. einen Fehler hat
-> Fragen was welcher Fehler bedeuted
-> Sourcecodes entnehmen(Bitte beim Release dann Credits angeben!)
|
All times are GMT +1. The time now is 01:16.
|
|