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Warrock - Code Snippets
Discussion on Warrock - Code Snippets within the WarRock forum part of the Shooter category.
10/18/2012, 21:46
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#451
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My Color.h
Code:
//===============================================//
//==================== Color Page ==================\\
//==================== By fas19o ===================//
//===============================================\\
//-------------------------------------------------------------//
//===============================================\\
//=== COLOR NAME ============= ARBG CODE ===========//
//===============================================\\
#define Snow D3DCOLOR_ARGB(255,255,250,250)
#define Snow2 D3DCOLOR_ARGB(255,238,233,233)
#define Snow3 D3DCOLOR_ARGB (255,205,201,201)
#define Snow4 D3DCOLOR_ARGB(255,139,137,137)
#define GhostWhite D3DCOLOR_ARGB(255,248,248,255)
#define WhiteSmoke D3DCOLOR_ARGB(255,245,245,245)
#define Gainsboro D3DCOLOR_ARGB(255,220,220,220)
#define FloralWhite D3DCOLOR_ARGB(255,255,250,240)
#define OldLace D3DCOLOR_ARGB(255,253,245,230)
#define Linen D3DCOLOR_ARGB(255,240,240,230)
#define AntiqueWhite D3DCOLOR_ARGB(255,250,235,215)
#define AntiqueWhite 2 D3DCOLOR_ARGB(255,238,223,204)
#define AntiqueWhite 3 D3DCOLOR_ARGB(255,205,192,176)
#define AntiqueWhite 4 D3DCOLOR_ARGB(255,139,131,120)
#define PapayaWhip D3DCOLOR_ARGB(255,255,239,213)
#define BlanchedAlmond D3DCOLOR_ARGB(255,255,235,205)
#define Bisque D3DCOLOR_ARGB(255,255,228,196)
#define Bisque2 D3DCOLOR_ARGB(255,238,213,183)
#define Bisque3 D3DCOLOR_ARGB(255,205,183,158)
#define Bisque4 D3DCOLOR_ARGB(255,139,125,107)
#define PeachPuff D3DCOLOR_ARGB(255,255,218,185)
#define PeachPuff 2 D3DCOLOR_ARGB(255,238,203,173)
#define PeachPuff 3 D3DCOLOR_ARGB(255,205,175,149)
#define PeachPuff 4 D3DCOLOR_ARGB(255,139,119,101)
#define NavajoWhite D3DCOLOR_ARGB(255,255,222,173)
#define Moccasin D3DCOLOR_ARGB(255,255,228,181)
#define Cornsilk D3DCOLOR_ARGB(255,255,248,220)
#define Cornsilk2 D3DCOLOR_ARGB(255,238,232,205)
#define Cornsilk3 D3DCOLOR_ARGB(255,205,200,177)
#define Cornsilk4 D3DCOLOR_ARGB(255,139,136,120)
#define Ivory D3DCOLOR_ARGB(255,255,255,240)
#define Ivory2 D3DCOLOR_ARGB(255,238,238,224)
#define Ivory3 D3DCOLOR_ARGB(255,205,205,193)
#define Ivory4 D3DCOLOR_ARGB(255,139,139,131)
#define LemonChiffon D3DCOLOR_ARGB(255,255,250,205)
#define Seashell D3DCOLOR_ARGB(255,255,245,238)
#define Seashell2 D3DCOLOR_ARGB(255,238,229,222)
#define Seashell3 D3DCOLOR_ARGB(255,205,197,191)
#define Seashell4 D3DCOLOR_ARGB(255,139,134,130)
#define Honeydew D3DCOLOR_ARGB(255,240,255,240)
#define Honeydew2 D3DCOLOR_ARGB(255,244,238,224)
#define Honeydew3 D3DCOLOR_ARGB(255,193,205,193)
#define Honeydew4 D3DCOLOR_ARGB(255,131,139,131)
#define MintCream D3DCOLOR_ARGB(255,245,255,250)
#define Azure D3DCOLOR_ARGB(255,240,255,255)
#define AliceBlue D3DCOLOR_ARGB(255,240,248,255)
#define Lavender D3DCOLOR_ARGB(255,230,230,250)
#define LavenderBlush D3DCOLOR_ARGB(255,255,240,245)
#define MistyRose D3DCOLOR_ARGB(255,255,228,225)
#define White D3DCOLOR_ARGB(255,255,255,255)
#define Black D3DCOLOR_ARGB(255,000,000,000)
#define DarkSlateGray D3DCOLOR_ARGB(255,049,079,079)
#define DimGray D3DCOLOR_ARGB(255,105,105,105)
#define SlateGray D3DCOLOR_ARGB(255,112,138,144)
#define LightSlateGray D3DCOLOR_ARGB(255,119,136,153)
#define Gray D3DCOLOR_ARGB(255,190,190,190)
#define LightGray D3DCOLOR_ARGB(255,211,211,211)
#define MidnightBlue D3DCOLOR_ARGB(255,025,025,112)
#define Navy D3DCOLOR_ARGB(255,000,000,128)
#define CornflowerBlue D3DCOLOR_ARGB(255,100,149,237)
#define Dark SlateBlue D3DCOLOR_ARGB(255,072,061,139)
#define SlateBlue D3DCOLOR_ARGB(255,106,090,205)
#define MediumSlateBlue D3DCOLOR_ARGB(255,123,104,238)
#define LightSlateBlue D3DCOLOR_ARGB(255,132,112,255)
#define MediumBlue D3DCOLOR_ARGB(255,000,000,205)
#define RoyalBlue D3DCOLOR_ARGB(255,065,105,225)
#define Blue D3DCOLOR_ARGB(255,000,000,255)
#define DodgerBlue D3DCOLOR_ARGB(255,030,144,255)
#define DeepSkyBlue D3DCOLOR_ARGB(255,000,191,255)
#define SkyBlue D3DCOLOR_ARGB(255,135,206,250)
#define LightSkyBlue D3DCOLOR_ARGB(255,135,206,250)
#define SteelBlue D3DCOLOR_ARGB(255,070,130,180)
#define LightSteel Blue D3DCOLOR_ARGB(255,176,196,222)
#define LightBlue D3DCOLOR_ARGB(255,173,216,230)
#define PowderBlue D3DCOLOR_ARGB(255,176,224,230)
#define PaleTurquoise D3DCOLOR_ARGB(255,175,238,238)
#define DarkTurquoise D3DCOLOR_ARGB(255,000,206,209)
#define MediumTurquoise D3DCOLOR_ARGB(255,072,209,204)
#define Turquoise D3DCOLOR_ARGB(255,064,224,208)
#define Cyan D3DCOLOR_ARGB(255,000,255,255)
#define LightCyan D3DCOLOR_ARGB(255,224,255,255)
#define CadetBlue D3DCOLOR_ARGB(255,095,158,160)
#define MediumAquamarine D3DCOLOR_ARGB(255,102,205,170)
#define Aquamarine D3DCOLOR_ARGB(255,127,255,212)
#define DarkGreen D3DCOLOR_ARGB(255,000,100,000)
#define DarkOliveGreen D3DCOLOR_ARGB(255,085,107,047)
#define DarkSeaGreen D3DCOLOR_ARGB(255,143,188,143)
#define SeaGreen D3DCOLOR_ARGB(255,046,139,087)
#define MediumSeaGreen D3DCOLOR_ARGB(255,060,179,113)
#define LightSeaGreen D3DCOLOR_ARGB(255,032,178,170)
#define PaleGreen D3DCOLOR_ARGB(255,152,251,152)
#define SpringGreen D3DCOLOR_ARGB(255,000,255,127)
#define LawnGreen D3DCOLOR_ARGB(255,124,252,000)
#define Chartreuse D3DCOLOR_ARGB(255,127,255,000)
#define MediumSpringGreen D3DCOLOR_ARGB(255,000,250,154)
#define GreenYellow D3DCOLOR_ARGB(255,173,255,047)
#define LimeGreen D3DCOLOR_ARGB(255,050,205,050)
#define YellowGreen D3DCOLOR_ARGB(255,154,205,050)
#define ForestGreen D3DCOLOR_ARGB(255,034,139,034)
#define OliveDrab D3DCOLOR_ARGB(255,107,142,035)
#define DarkKhaki D3DCOLOR_ARGB(255,189,183,107)
#define Khaki D3DCOLOR_ARGB(255,240,230,140)
#define PaleGoldenrod D3DCOLOR_ARGB(255,238,232,170)
#define LightGoldenrodYellow D3DCOLOR_ARGB(255,250,250,210)
#define LightYellow D3DCOLOR_ARGB(255,255,255,224)
#define Yellow D3DCOLOR_ARGB(255,255,255,000)
#define Gold D3DCOLOR_ARGB(255,255,215,000)
#define LightGoldenrod D3DCOLOR_ARGB(255,238,221,130)
#define Goldenrod D3DCOLOR_ARGB(255,218,165,032)
#define DarkGoldenrod D3DCOLOR_ARGB(255,184,134,011)
#define RosyBrown D3DCOLOR_ARGB(255,188,143,143)
#define IndianRed D3DCOLOR_ARGB(255,205,092,092)
#define SaddleBrown D3DCOLOR_ARGB(255,139,069,019)
#define Sienna D3DCOLOR_ARGB(255,160,082,045)
#define Peru D3DCOLOR_ARGB(255,205,133,063)
#define Burlywood D3DCOLOR_ARGB(255,222,184,135)
#define Beige D3DCOLOR_ARGB(255,245,245,220)
#define Wheat D3DCOLOR_ARGB(255,245,222,179)
#define SandyBrown D3DCOLOR_ARGB(255,244,164,096)
#define Tan D3DCOLOR_ARGB(255,210,180,140)
#define Chocolate D3DCOLOR_ARGB(255,210,105,030)
#define Firebrick D3DCOLOR_ARGB(255,178,034,034)
#define Brown D3DCOLOR_ARGB(255,165,042,042)
#define DarkSalmon D3DCOLOR_ARGB(255,233,150,122)
#define Salmon D3DCOLOR_ARGB(255,250,128,114)
#define LightSalmon D3DCOLOR_ARGB(255,255,160,122)
#define Orange D3DCOLOR_ARGB(255,255,165,000)
#define DarkOrange D3DCOLOR_ARGB(255,255,140,000)
#define Coral D3DCOLOR_ARGB(255,255,127,080)
#define LightCoral D3DCOLOR_ARGB(255,240,128,128)
#define Tomato D3DCOLOR_ARGB(255,255,099,071)
#define OrangeRed D3DCOLOR_ARGB(255,255,069,000)
#define Red D3DCOLOR_ARGB(255,255,000,000)
#define HotPink D3DCOLOR_ARGB(255,255,105,180)
#define DeepPink D3DCOLOR_ARGB(255,255,020,147)
#define Pink D3DCOLOR_ARGB(255,255,192,203)
#define LightPink D3DCOLOR_ARGB(255,255,182,193)
#define PaleVioletRed D3DCOLOR_ARGB(255,219,112,147)
#define Maroon D3DCOLOR_ARGB(255,176,048,096)
#define MediumVioletRed D3DCOLOR_ARGB(255,199,021,133)
#define VioletRed D3DCOLOR_ARGB(255,208,032,144)
#define Violet D3DCOLOR_ARGB(255,238,130,238)
#define Plum D3DCOLOR_ARGB(255,221,160,221)
#define Orchid D3DCOLOR_ARGB(255,218,112,214)
#define MediumOrchid D3DCOLOR_ARGB(255,186,085,211)
#define DarkOrchid D3DCOLOR_ARGB(255,153,050,204)
#define DarkViolet D3DCOLOR_ARGB(255,148,000,211)
#define BlueViolet D3DCOLOR_ARGB(255,138,043,226)
#define Purple D3DCOLOR_ARGB(255,160,032,240)
#define MediumPurple D3DCOLOR_ARGB(255,147,112,219)
#define Thistle D3DCOLOR_ARGB(255,216,191,216)
#define mBLACK D3DCOLOR_ARGB(180,000,000,000)
#define Transparent D3DCOLOR_ARGB(115,128,128,128)
//==============================================\\
//=================COLOR CODE END================//
//==============================================\\
//-----------------------------------------------------------//
//==============================================\\
//================== MENU COLORS ================//
//==============================================\\
#define MCOLOR_CURRENT Yellow
#define MCOLOR_TEXT LightYellow
#define MCOLOR_ACTIVE LawnGreen
#define MENUCOLOR_TITLE Yellow
#define MCOLOR_FOLDER Red
#define MCOLOR_INACTIVE White
#define MENUCOLOR_INSIDEBOX mBLACK
#define MENUCOLOR_OUTSIDEBOX LawnGreen
//==============================================\\
//================= MENU COLORS END ==============//
//==============================================\\
Credit - me
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10/18/2012, 21:52
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#452
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Quote:
So you invented the names of these colors and therefore they belong to you? I guess neither of these is true.
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10/18/2012, 22:00
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#453
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Quote:
Originally Posted by __underScore
So you invented the names of these colors and therefore they belong to you? I guess neither of these is true.
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i'm take Colors and RBG form internet and modify it for c++ so ShutUP
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10/18/2012, 23:30
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#454
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Quote:
Originally Posted by __underScore
So you invented the names of these colors and therefore they belong to you? I guess neither of these is true.
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C&Per style
Ein schönes Zitat aus der Crossfire Section
Quote:
Originally Posted by Ende!
Mirco glaub mir eins: durch C&P wird man garantiert kein fähiger Entwickler, auch wenn man Sources liest, bis man umfällt. Die C&P Kinder gehen im gesamten Zeitraum ihrer Existenz als solche den Leuten auf den Sack, die tatsächlich anständig proggen können und erhalten Bekannt- und Beliebtheit rein durch die Arbeit anderer. Mir fällt im Bezug auf Programmierung wenig ein, was weniger Ehrenhaft und gut ist als C&P Magic.
PS:
Bitte stelle Dinge nicht als Tatsache da, von denen du GAR keine Ahnung hast (ich beziehe mich dabei auch auf deine Posts im "Halloween News 'Virus'" Thread).
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10/18/2012, 23:50
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#455
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Received Thanks: 63
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Quote:
Originally Posted by .SiLenTHaLo
C&Per style 
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If you have any problems with my colors so dont use it.
yea i'm copy Color name and RBG and modifited it for C++ so if you dont have any to say just shut up
I am made and modifited this colors so yeah Credit me
I am just wanted to bring you color.h page with all modifited colors.
And you guy's strating to say all this ****...
If you guy's don know how to say thanks so just shut up!
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10/19/2012, 00:31
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#456
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Quote:
Originally Posted by fas19o
If you have any problems with my colors so dont use it.
yea i'm copy Color name and RBG and modifited it for C++ so if you dont have any to say just shut up
I am made and modifited this colors so yeah Credit me
I am just wanted to bring you color.h page with all modifited colors.
And you guy's strating to say all this ****...
If you guy's don know how to say thanks so just shut up!
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What exactly is modifited here?
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10/19/2012, 00:41
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#457
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Quote:
Originally Posted by antondude
What exactly is modifited here?
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you can find only RGB so its only 3 index's and you need to find 4 so i'm make any checks and add "A"
Example:
you Got this Snow 3 205-201-201
205=R 201=G 201=B So no A here and for c++ you need A too
so i'm find The A For RGB and its 255 Standart
After that i'm added "#define" and "D3DCOLOR_ARGB" and "()"
and its not end c++ cant read "-" so i'm change it to ","
its not 3/4 colors and done i'm did it to all colors here (155 colors)
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10/19/2012, 10:16
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#458
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Quote:
Originally Posted by .SiLenTHaLo
C&Per style
Ein schönes Zitat aus der Crossfire Section 
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Und was soll das, was Ente da geschrieben hat mit der momentanigen Situation zu tun haben. Btw ist es lustig sowas von einer Person wie dir zu lesen.
Quote:
Originally Posted by fas19o
If you have any problems with my colors so dont use it.
yea i'm copy Color name and RBG and modifited it for C++ so if you dont have any to say just shut up
I am made and modifited this colors so yeah Credit me
I am just wanted to bring you color.h page with all modifited colors.
And you guy's strating to say all this ****...
If you guy's don know how to say thanks so just shut up!
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You don't need to justify yourself. Calm down a bit, don't take posts like 'c&per' serious.
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10/19/2012, 16:40
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#459
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A = Alpha, Use for transparency
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10/19/2012, 19:51
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#460
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request@ hoooook!!
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10/19/2012, 22:12
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#461
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Quote:
Originally Posted by ignorehax
request@ hoooook!!
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Code:
VOID Dx9Hook( LPCSTR D3D9 )
{
DWORD hD3D = NULL;
while (!hD3D) hD3D = (DWORD)GetModuleHandle(D3D9);
DWORD PPPDevice = FindPattern(hD3D, 0x128000, (PBYTE)"\xC7\x06\x00\x00\x00\x00\x89\x86\x00\x00\x00\x00\x89\x86", "xx????xx????xx");
ASMMemcpy( &VTable, (VOID *)(PPPDevice + 2), 4);
//ASMMemcpy((void *)DrawIndexedPrimitiveOpCodes, (void *)"\x8B\x4D\x20\x8B\x55\x1C", 6);
dwPresent_hook = VTable[17];
dwReset_hook = VTable[16];
dwDrawindexedprimitive_hook = VTable[82] + 0xA2;
dwDrawindexedprimitive_ret = dwDrawindexedprimitive_hook + 0x6;
}
Credit - Unknow
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10/20/2012, 12:45
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#462
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where to move?
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10/20/2012, 13:49
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#463
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You paste base.cpp
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10/20/2012, 13:57
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#464
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Tak wiem juz to zrobiłem xD
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10/21/2012, 02:21
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#465
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help
esp I see in the corner
struct CPlayer
{
CHAR Hepe1[72];//0xC448
BYTE Index;//0xC490
CHAR Hepe2[4];//0x1019C
FLOAT Pitch;//0x101A0
CHAR Hepe3[24];//0x101A4
FLOAT Yaw;//0x101BC
CHAR Hepe4[12];//0x101C0
FLOAT ViewX;//0x101CC
FLOAT ViewY;//0x101D0
FLOAT ViewZ;//0x101D4
CHAR Hepe6[20];//0x101EA
FLOAT PosX;//0x102F8
CHAR Hepe7[4];//0x102FC
FLOAT PosZ;//0x10300
CHAR Hepe8[4];//0x10304
FLOAT PosY;//0x10308
};
Help
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WarRock EU - Code Snippets
07/12/2012 - WarRock - 7490 Replies
Hi Leute,
in diesem Thread könnt ihr:
-> Nach Sourcecodes fragen(Beispiel unten)
-> Eure Sourcecodes posten(Wenn sie nicht von euch sind mit Credits!)
-> Fragen ob eure Source evtl. einen Fehler hat
-> Fragen was welcher Fehler bedeuted
-> Sourcecodes entnehmen(Bitte beim Release dann Credits angeben!)
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