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Warrock - Code Snippets

Discussion on Warrock - Code Snippets within the WarRock forum part of the Shooter category.

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Old 10/18/2012, 21:46   #451
 
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My Color.h
Code:
//===============================================//
//==================== Color Page ==================\\
//==================== By fas19o ===================//
//===============================================\\
//-------------------------------------------------------------//
//===============================================\\
//=== COLOR NAME ============= ARBG CODE ===========//
//===============================================\\

#define 	  Snow			D3DCOLOR_ARGB(255,255,250,250)
#define	       Snow2			D3DCOLOR_ARGB(255,238,233,233)
#define 	  Snow3			D3DCOLOR_ARGB (255,205,201,201)
#define 	  Snow4			D3DCOLOR_ARGB(255,139,137,137)
#define 	  GhostWhite	 	D3DCOLOR_ARGB(255,248,248,255)
#define 	  WhiteSmoke		D3DCOLOR_ARGB(255,245,245,245)
#define 	  Gainsboro		D3DCOLOR_ARGB(255,220,220,220)
#define 	  FloralWhite	   	D3DCOLOR_ARGB(255,255,250,240)	
#define 	  OldLace		   D3DCOLOR_ARGB(255,253,245,230)	
#define 	  Linen			D3DCOLOR_ARGB(255,240,240,230)	
#define 	  AntiqueWhite		D3DCOLOR_ARGB(255,250,235,215)	
#define 	  AntiqueWhite 2	D3DCOLOR_ARGB(255,238,223,204)	
#define 	  AntiqueWhite 3	D3DCOLOR_ARGB(255,205,192,176)	
#define 	  AntiqueWhite 4	D3DCOLOR_ARGB(255,139,131,120)	
#define 	  PapayaWhip		D3DCOLOR_ARGB(255,255,239,213)	
#define 	  BlanchedAlmond	D3DCOLOR_ARGB(255,255,235,205)	
#define 	  Bisque		D3DCOLOR_ARGB(255,255,228,196)	
#define 	  Bisque2		D3DCOLOR_ARGB(255,238,213,183)	
#define 	  Bisque3		 D3DCOLOR_ARGB(255,205,183,158)	
#define 	  Bisque4		D3DCOLOR_ARGB(255,139,125,107)	
#define 	  PeachPuff		D3DCOLOR_ARGB(255,255,218,185)	
#define 	  PeachPuff 2		D3DCOLOR_ARGB(255,238,203,173)	
#define 	  PeachPuff 3		D3DCOLOR_ARGB(255,205,175,149)	
#define 	  PeachPuff 4		D3DCOLOR_ARGB(255,139,119,101)	
#define 	  NavajoWhite		D3DCOLOR_ARGB(255,255,222,173)	
#define 	  Moccasin		D3DCOLOR_ARGB(255,255,228,181)	
#define 	  Cornsilk		D3DCOLOR_ARGB(255,255,248,220)	
#define 	  Cornsilk2		D3DCOLOR_ARGB(255,238,232,205)	
#define 	  Cornsilk3		D3DCOLOR_ARGB(255,205,200,177)	
#define 	  Cornsilk4		D3DCOLOR_ARGB(255,139,136,120)	
#define 	  Ivory			D3DCOLOR_ARGB(255,255,255,240)	
#define 	  Ivory2		D3DCOLOR_ARGB(255,238,238,224)	
#define 	  Ivory3		D3DCOLOR_ARGB(255,205,205,193)	
#define 	  Ivory4		D3DCOLOR_ARGB(255,139,139,131)	
#define 	  LemonChiffon		D3DCOLOR_ARGB(255,255,250,205)	
#define 	  Seashell	 	D3DCOLOR_ARGB(255,255,245,238)	
#define 	  Seashell2		D3DCOLOR_ARGB(255,238,229,222)	
#define 	  Seashell3		D3DCOLOR_ARGB(255,205,197,191)	
#define 	  Seashell4		D3DCOLOR_ARGB(255,139,134,130)	
#define 	  Honeydew		D3DCOLOR_ARGB(255,240,255,240)	
#define 	  Honeydew2		D3DCOLOR_ARGB(255,244,238,224)	
#define 	  Honeydew3		D3DCOLOR_ARGB(255,193,205,193)	
#define 	  Honeydew4		D3DCOLOR_ARGB(255,131,139,131)	
#define 	  MintCream		D3DCOLOR_ARGB(255,245,255,250)	
#define 	  Azure			D3DCOLOR_ARGB(255,240,255,255)	
#define 	  AliceBlue		D3DCOLOR_ARGB(255,240,248,255)	
#define 	  Lavender		D3DCOLOR_ARGB(255,230,230,250)	
#define 	  LavenderBlush		D3DCOLOR_ARGB(255,255,240,245)	
#define 	  MistyRose		D3DCOLOR_ARGB(255,255,228,225)	
#define 	  White			D3DCOLOR_ARGB(255,255,255,255)	
#define 	  Black			D3DCOLOR_ARGB(255,000,000,000)	
#define 	  DarkSlateGray		D3DCOLOR_ARGB(255,049,079,079)	
#define 	  DimGray		D3DCOLOR_ARGB(255,105,105,105)	
#define 	  SlateGray		D3DCOLOR_ARGB(255,112,138,144)	
#define 	  LightSlateGray	D3DCOLOR_ARGB(255,119,136,153)	
#define 	  Gray			D3DCOLOR_ARGB(255,190,190,190)	
#define 	  LightGray		D3DCOLOR_ARGB(255,211,211,211)	
#define 	  MidnightBlue		D3DCOLOR_ARGB(255,025,025,112)	
#define 	  Navy			D3DCOLOR_ARGB(255,000,000,128)
#define 	  CornflowerBlue	D3DCOLOR_ARGB(255,100,149,237)	
#define 	  Dark SlateBlue	D3DCOLOR_ARGB(255,072,061,139)	
#define 	  SlateBlue		D3DCOLOR_ARGB(255,106,090,205)	
#define 	  MediumSlateBlue	D3DCOLOR_ARGB(255,123,104,238)	
#define 	  LightSlateBlue	D3DCOLOR_ARGB(255,132,112,255)	
#define 	  MediumBlue		D3DCOLOR_ARGB(255,000,000,205)	
#define 	  RoyalBlue		D3DCOLOR_ARGB(255,065,105,225)	
#define 	  Blue			D3DCOLOR_ARGB(255,000,000,255)	
#define 	  DodgerBlue		D3DCOLOR_ARGB(255,030,144,255)	
#define 	  DeepSkyBlue		D3DCOLOR_ARGB(255,000,191,255)	
#define 	  SkyBlue		D3DCOLOR_ARGB(255,135,206,250)	
#define 	  LightSkyBlue		D3DCOLOR_ARGB(255,135,206,250)	
#define 	  SteelBlue		D3DCOLOR_ARGB(255,070,130,180)	
#define 	  LightSteel Blue	D3DCOLOR_ARGB(255,176,196,222)	
#define 	  LightBlue		D3DCOLOR_ARGB(255,173,216,230)	
#define 	  PowderBlue		D3DCOLOR_ARGB(255,176,224,230)	
#define 	  PaleTurquoise		D3DCOLOR_ARGB(255,175,238,238)	
#define 	  DarkTurquoise		D3DCOLOR_ARGB(255,000,206,209)	
#define 	  MediumTurquoise	D3DCOLOR_ARGB(255,072,209,204)	
#define 	  Turquoise		D3DCOLOR_ARGB(255,064,224,208)	
#define 	  Cyan			D3DCOLOR_ARGB(255,000,255,255)	
#define 	  LightCyan		D3DCOLOR_ARGB(255,224,255,255)	
#define 	  CadetBlue		D3DCOLOR_ARGB(255,095,158,160)	
#define 	  MediumAquamarine	D3DCOLOR_ARGB(255,102,205,170)	
#define 	  Aquamarine		D3DCOLOR_ARGB(255,127,255,212)	
#define	       DarkGreen		D3DCOLOR_ARGB(255,000,100,000)		 
#define 	  DarkOliveGreen	D3DCOLOR_ARGB(255,085,107,047)	
#define 	  DarkSeaGreen		D3DCOLOR_ARGB(255,143,188,143)	
#define 	  SeaGreen		D3DCOLOR_ARGB(255,046,139,087)	
#define 	  MediumSeaGreen	D3DCOLOR_ARGB(255,060,179,113)	
#define 	  LightSeaGreen		D3DCOLOR_ARGB(255,032,178,170)	
#define 	  PaleGreen		D3DCOLOR_ARGB(255,152,251,152)	
#define 	  SpringGreen		D3DCOLOR_ARGB(255,000,255,127)	
#define 	  LawnGreen		D3DCOLOR_ARGB(255,124,252,000)	
#define 	  Chartreuse		D3DCOLOR_ARGB(255,127,255,000)	
#define 	  MediumSpringGreen	D3DCOLOR_ARGB(255,000,250,154)	
#define 	  GreenYellow		D3DCOLOR_ARGB(255,173,255,047)	
#define 	  LimeGreen		D3DCOLOR_ARGB(255,050,205,050)	
#define 	  YellowGreen		D3DCOLOR_ARGB(255,154,205,050)	
#define 	  ForestGreen		D3DCOLOR_ARGB(255,034,139,034)	
#define 	  OliveDrab		D3DCOLOR_ARGB(255,107,142,035)	
#define 	  DarkKhaki		D3DCOLOR_ARGB(255,189,183,107)	
#define 	  Khaki			D3DCOLOR_ARGB(255,240,230,140)	
#define 	  PaleGoldenrod		D3DCOLOR_ARGB(255,238,232,170)	
#define 	  LightGoldenrodYellow	D3DCOLOR_ARGB(255,250,250,210)	
#define 	  LightYellow		D3DCOLOR_ARGB(255,255,255,224)	
#define 	  Yellow		D3DCOLOR_ARGB(255,255,255,000)	
#define 	  Gold			D3DCOLOR_ARGB(255,255,215,000)	
#define 	  LightGoldenrod	D3DCOLOR_ARGB(255,238,221,130)	
#define 	  Goldenrod		D3DCOLOR_ARGB(255,218,165,032)	
#define 	  DarkGoldenrod		D3DCOLOR_ARGB(255,184,134,011)	
#define 	  RosyBrown		D3DCOLOR_ARGB(255,188,143,143)	
#define 	  IndianRed		D3DCOLOR_ARGB(255,205,092,092)	
#define 	  SaddleBrown		D3DCOLOR_ARGB(255,139,069,019)	
#define 	  Sienna		D3DCOLOR_ARGB(255,160,082,045)	
#define 	  Peru			D3DCOLOR_ARGB(255,205,133,063)	
#define 	  Burlywood		D3DCOLOR_ARGB(255,222,184,135)	
#define 	  Beige			D3DCOLOR_ARGB(255,245,245,220)	
#define 	  Wheat			D3DCOLOR_ARGB(255,245,222,179)	
#define 	  SandyBrown		D3DCOLOR_ARGB(255,244,164,096)	
#define 	  Tan			D3DCOLOR_ARGB(255,210,180,140)	
#define 	  Chocolate		D3DCOLOR_ARGB(255,210,105,030)	
#define 	  Firebrick		D3DCOLOR_ARGB(255,178,034,034)	
#define 	  Brown			D3DCOLOR_ARGB(255,165,042,042)	
#define 	  DarkSalmon		D3DCOLOR_ARGB(255,233,150,122)	
#define 	  Salmon		D3DCOLOR_ARGB(255,250,128,114)	
#define 	  LightSalmon		D3DCOLOR_ARGB(255,255,160,122)	
#define 	  Orange		D3DCOLOR_ARGB(255,255,165,000)	
#define 	  DarkOrange		D3DCOLOR_ARGB(255,255,140,000)	
#define 	  Coral			D3DCOLOR_ARGB(255,255,127,080)	
#define 	  LightCoral		D3DCOLOR_ARGB(255,240,128,128)	
#define 	  Tomato		D3DCOLOR_ARGB(255,255,099,071)	
#define 	  OrangeRed		D3DCOLOR_ARGB(255,255,069,000)	
#define 	  Red			D3DCOLOR_ARGB(255,255,000,000)	
#define 	  HotPink		D3DCOLOR_ARGB(255,255,105,180)	
#define 	  DeepPink		D3DCOLOR_ARGB(255,255,020,147)	
#define 	  Pink			D3DCOLOR_ARGB(255,255,192,203)	
#define 	  LightPink		D3DCOLOR_ARGB(255,255,182,193)	
#define 	  PaleVioletRed		D3DCOLOR_ARGB(255,219,112,147)	
#define 	  Maroon		D3DCOLOR_ARGB(255,176,048,096)	
#define 	  MediumVioletRed	D3DCOLOR_ARGB(255,199,021,133)	
#define 	  VioletRed		D3DCOLOR_ARGB(255,208,032,144)	
#define 	  Violet		D3DCOLOR_ARGB(255,238,130,238)	
#define 	  Plum			D3DCOLOR_ARGB(255,221,160,221)	
#define 	  Orchid		D3DCOLOR_ARGB(255,218,112,214)	
#define 	  MediumOrchid		D3DCOLOR_ARGB(255,186,085,211)	
#define 	  DarkOrchid		D3DCOLOR_ARGB(255,153,050,204)	
#define 	  DarkViolet		D3DCOLOR_ARGB(255,148,000,211)	
#define 	  BlueViolet		D3DCOLOR_ARGB(255,138,043,226)	
#define 	  Purple		D3DCOLOR_ARGB(255,160,032,240)	
#define 	  MediumPurple		D3DCOLOR_ARGB(255,147,112,219)	
#define 	  Thistle		D3DCOLOR_ARGB(255,216,191,216)	
#define           mBLACK		D3DCOLOR_ARGB(180,000,000,000)
#define           Transparent		D3DCOLOR_ARGB(115,128,128,128)

//==============================================\\
//=================COLOR CODE END================//
//==============================================\\
//-----------------------------------------------------------//
//==============================================\\
//================== MENU COLORS ================//
//==============================================\\

#define MCOLOR_CURRENT	Yellow
#define MCOLOR_TEXT		LightYellow
#define MCOLOR_ACTIVE	LawnGreen
#define MENUCOLOR_TITLE	Yellow
#define MCOLOR_FOLDER	Red
#define MCOLOR_INACTIVE	White
#define MENUCOLOR_INSIDEBOX mBLACK
#define MENUCOLOR_OUTSIDEBOX LawnGreen

//==============================================\\
//================= MENU COLORS END ==============//
//==============================================\\
Credit - me
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Old 10/18/2012, 21:52   #452
 
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Quote:
Credit - me
So you invented the names of these colors and therefore they belong to you? I guess neither of these is true.
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Old 10/18/2012, 22:00   #453
 
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Quote:
Originally Posted by __underScore View Post
So you invented the names of these colors and therefore they belong to you? I guess neither of these is true.
i'm take Colors and RBG form internet and modify it for c++ so ShutUP
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Old 10/18/2012, 23:30   #454
 
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Wink

Quote:
Originally Posted by __underScore View Post
So you invented the names of these colors and therefore they belong to you? I guess neither of these is true.
C&Per style

Ein schönes Zitat aus der Crossfire Section
Quote:
Originally Posted by Ende! View Post
Mirco glaub mir eins: durch C&P wird man garantiert kein fähiger Entwickler, auch wenn man Sources liest, bis man umfällt. Die C&P Kinder gehen im gesamten Zeitraum ihrer Existenz als solche den Leuten auf den Sack, die tatsächlich anständig proggen können und erhalten Bekannt- und Beliebtheit rein durch die Arbeit anderer. Mir fällt im Bezug auf Programmierung wenig ein, was weniger Ehrenhaft und gut ist als C&P Magic.

PS:
Bitte stelle Dinge nicht als Tatsache da, von denen du GAR keine Ahnung hast (ich beziehe mich dabei auch auf deine Posts im "Halloween News 'Virus'" Thread).
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Old 10/18/2012, 23:50   #455
 
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Quote:
Originally Posted by .SiLenTHaLo View Post
C&Per style
If you have any problems with my colors so dont use it.
yea i'm copy Color name and RBG and modifited it for C++ so if you dont have any to say just shut up

I am made and modifited this colors so yeah Credit me

I am just wanted to bring you color.h page with all modifited colors.
And you guy's strating to say all this ****...
If you guy's don know how to say thanks so just shut up!
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Old 10/19/2012, 00:31   #456
 
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Quote:
Originally Posted by fas19o View Post
If you have any problems with my colors so dont use it.
yea i'm copy Color name and RBG and modifited it for C++ so if you dont have any to say just shut up

I am made and modifited this colors so yeah Credit me

I am just wanted to bring you color.h page with all modifited colors.
And you guy's strating to say all this ****...
If you guy's don know how to say thanks so just shut up!
What exactly is modifited here?
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Old 10/19/2012, 00:41   #457
 
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Quote:
Originally Posted by antondude View Post
What exactly is modifited here?
you can find only RGB so its only 3 index's and you need to find 4 so i'm make any checks and add "A"
Example:
you Got this Snow 3 205-201-201
205=R 201=G 201=B So no A here and for c++ you need A too
so i'm find The A For RGB and its 255 Standart
After that i'm added "#define" and "D3DCOLOR_ARGB" and "()"
and its not end c++ cant read "-" so i'm change it to ","
its not 3/4 colors and done i'm did it to all colors here (155 colors)
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Old 10/19/2012, 10:16   #458
 
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Quote:
Originally Posted by .SiLenTHaLo View Post
C&Per style

Ein schönes Zitat aus der Crossfire Section
Und was soll das, was Ente da geschrieben hat mit der momentanigen Situation zu tun haben. Btw ist es lustig sowas von einer Person wie dir zu lesen.

Quote:
Originally Posted by fas19o View Post
If you have any problems with my colors so dont use it.
yea i'm copy Color name and RBG and modifited it for C++ so if you dont have any to say just shut up

I am made and modifited this colors so yeah Credit me

I am just wanted to bring you color.h page with all modifited colors.
And you guy's strating to say all this ****...
If you guy's don know how to say thanks so just shut up!
You don't need to justify yourself. Calm down a bit, don't take posts like 'c&per' serious.
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Old 10/19/2012, 16:40   #459
 
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A = Alpha, Use for transparency
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Old 10/19/2012, 19:51   #460
 
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request@ hoooook!!
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Old 10/19/2012, 22:12   #461
 
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Quote:
Originally Posted by ignorehax View Post
request@ hoooook!!
Code:
VOID Dx9Hook( LPCSTR D3D9 )
{ 
	DWORD hD3D = NULL;

    while (!hD3D) hD3D = (DWORD)GetModuleHandle(D3D9);
    DWORD PPPDevice = FindPattern(hD3D, 0x128000, (PBYTE)"\xC7\x06\x00\x00\x00\x00\x89\x86\x00\x00\x00\x00\x89\x86", "xx????xx????xx");
    ASMMemcpy( &VTable, (VOID *)(PPPDevice + 2), 4);


	//ASMMemcpy((void *)DrawIndexedPrimitiveOpCodes, (void *)"\x8B\x4D\x20\x8B\x55\x1C", 6); 
	dwPresent_hook = VTable[17];
	dwReset_hook = VTable[16];
	dwDrawindexedprimitive_hook = VTable[82] + 0xA2;
	dwDrawindexedprimitive_ret = dwDrawindexedprimitive_hook + 0x6;
}
Credit - Unknow
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Old 10/20/2012, 12:45   #462
 
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where to move?
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Old 10/20/2012, 13:49   #463
 
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You paste base.cpp
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Old 10/20/2012, 13:57   #464
 
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Tak wiem juz to zrobiłem xD
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Old 10/21/2012, 02:21   #465
 
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help

esp I see in the corner



struct CPlayer
{
CHAR Hepe1[72];//0xC448
BYTE Index;//0xC490
CHAR Hepe2[4];//0x1019C
FLOAT Pitch;//0x101A0
CHAR Hepe3[24];//0x101A4
FLOAT Yaw;//0x101BC
CHAR Hepe4[12];//0x101C0
FLOAT ViewX;//0x101CC
FLOAT ViewY;//0x101D0
FLOAT ViewZ;//0x101D4
CHAR Hepe6[20];//0x101EA
FLOAT PosX;//0x102F8
CHAR Hepe7[4];//0x102FC
FLOAT PosZ;//0x10300
CHAR Hepe8[4];//0x10304
FLOAT PosY;//0x10308
};

Help
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Hi Leute, in diesem Thread könnt ihr: -> Nach Sourcecodes fragen(Beispiel unten) -> Eure Sourcecodes posten(Wenn sie nicht von euch sind mit Credits!) -> Fragen ob eure Source evtl. einen Fehler hat -> Fragen was welcher Fehler bedeuted -> Sourcecodes entnehmen(Bitte beim Release dann Credits angeben!)



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