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WarRock - Pointer und Offsets

Discussion on WarRock - Pointer und Offsets within the WarRock forum part of the Shooter category.

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Old 11/12/2012, 14:56   #421
 
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Bubbleshit gave me:

Code:
#define OFS_FORCEKICK               0xBE8D8
#define ASM_COMMAND                 0x4CE3A3
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Old 11/13/2012, 12:55   #422
 
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#request
Abnormal_Gameplay
ADR_EnableIngameMouse
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Old 11/14/2012, 23:13   #423
 
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Quote:
Originally Posted by [N]oSoul View Post
#request

MEM_QuickPlantDefuse
0xA489D0 - not tested
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Old 11/15/2012, 23:07   #424
 
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Request Super No Spread address?

Cheers.
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Old 11/15/2012, 23:22   #425
 
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Quote:
Request Super No Spread address?

Cheers.
Code:
#define ADR_SuperNoSpread 0x88F6E8
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Old 11/16/2012, 19:54   #426
 
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Request upload addys loger to
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Old 11/17/2012, 12:05   #427
 
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Code:
/*######################################*/
/*###### WarRock Addresses Logger ######*/
/*######### License 1.0 Public #########*/
/*########### By CyberRazzer ###########*/
/*######################################*/
/*##### === POINTER === ################*/
DWORD ADR_PLAYERPOINTER  = 0xA48E74;
DWORD ADR_SERVERPOINTER  = 0xA48E04;
/*##### === OFFSET === #################*/
DWORD OFS_NOFALLDAMAGE   = 0x0102E8;
DWORD OFS_POSITION_X     = 0x010300;
DWORD OFS_POSITION_Y     = 0x010308;
DWORD OFS_POSITION_Z     = 0x010310;
DWORD OFS_RECOIL_X       = 0x00C440;
DWORD OFS_RECOIL_Y       = 0x00C444;
DWORD OFS_RECOIL_Z       = 0x00C448;
DWORD OFS_WEAPON         = 0x0101EC;
DWORD OFS_SLOT_1         = 0x0C70C0;
DWORD OFS_SLOT_2         = 0x0C70C1;
DWORD OFS_SLOT_3         = 0x0C70C2;
DWORD OFS_SLOT_4         = 0x0C70C3;
DWORD OFS_SLOT_5         = 0x0C70C4;
DWORD OFS_SLOT_6         = 0x0C70C5;
DWORD OFS_SLOT_7         = 0x0C70C6;
DWORD OFS_SLOT_8         = 0x0C70C7;
/*##### === ASSEMBLY === ###############*/
DWORD ASM_UNLIMITEDAMMO  = 0x4FE26B;
/*######################################*/
/*######################################*/
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Old 11/18/2012, 22:43   #428
 
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Ist ja kaum noch was los hier ohne uns etwas ältere coder lol ..

Anti.:
Code:
#define OFS_Premium 0x000058C
#define OFS_Premium2 0x0000590
#define OFS_SLOT_1 0x00C70C0
#define OFS_SLOT_2 0x00C70C1
#define OFS_SLOT_3 0x00C70C2
#define OFS_SLOT_4 0x00C70C3
#define OFS_SLOT_5 0x00C70C4
#define OFS_SLOT_6 0x00C70C5
#define OFS_SLOT_7 0x00C70C6
#define OFS_SLOT_8 0x00C70C7
#define OFS_NoFallDamage 0x00102E8
#define OFS_PlayerState 0x001024C
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Old 11/19/2012, 02:02   #429
 
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Code:
//##########################################################//
//################ [ Kazbah's Addylogger ] #################//
//##########################################################//

//================ [ Pointers ] ================//
 DWORD ADR_POINTER_PLAYER           = 0xA48E74;
 DWORD ADR_POINTER_SERVER           = 0xA48E04;
 DWORD ADR_POINTER_ANGELS           = 0xA489AC;
 DWORD ADR_POINTER_BASE             = 0xAA2C58;
 DWORD ADR_POINTER_MATRIX           = //Private
//================ [ Command ] =================//
 DWORD ADR_COMMAND                  = //Private
 DWORD ADR_PACKET                   = 0xBE8D8;
//================ [ Memorys ] =================//
 DWORD ADR_FASTLOCKON               = 0x9CF870;
 DWORD ADR_MEMORY_WALKTHROUGHWALLS  = 0x85F790;
 DWORD ADR_MEMORY_DEFUSEANYWHERE    = 0x903DAC;
 DWORD ADR_MEMORY_PLANTANYWHERE     = 0xA489EE;
 DWORD ADR_MEMORY_SUPERNOSPREAD     = 0x88F6E8;
 DWORD ADR_MEMORY_QUICKPLANT        = //Private
 DWORD ADR_MEMORY_NOBOUNDS1         = 0xB7FAB0;
 DWORD ADR_MEMORY_NOBOUNDS2         = 0xB7FAB4;
 DWORD ADR_MEMORY_NOBOUNDS3         = 0xB7FAB8;
 DWORD ADR_MEMORY_BONE              = 0x890490;
 DWORD ADR_RapidFire                = //Private
 DWORD ADR_MEMORY_GMWARNING         = //Private
//================ [ Offsets ] =================//
 DWORD ADR_OFFSET_MYINDEX           = 0xC49C;
 DWORD ADR_OFFSET_GLOBALPLAYERSIZE  = 0x1D10;
 DWORD ADR_OFFSET_LOCALPLAYERSIZE   = 0xA40C;
 DWORD ADR_OFFSET_NODELAY           = //Private
 DWORD ADR_OFFSET_NOFALLDAMAGE      = 0x102E8;
 DWORD ADR_OFFSET_PLAYERSPEED       = 0x1010C;
 DWORD ADR_OFFSET_PLAYERSTATE       = 0xC4CC;
 DWORD ADR_OFFSET_WEAPONSTATE       = 0xC4D0;
 DWORD ADR_OFFSET_POSITION_X        = 0x10300;
 DWORD ADR_OFFSET_POSITION_Y        = 0x10310;
 DWORD ADR_OFFSET_POSITION_Z        = 0x10308;
 DWORD ADR_OFFSET_NORECOIL_1        = 0xC444;
 DWORD ADR_OFFSET_NORECOIL_2        = 0xC448;
 DWORD ADR_OFFSET_NORECOIL_3        = 0xC450;
 DWORD ADR_OFFSET_AUTODEFUSE        = 0x10374;
 DWORD ADR_OFFSET_AUTOPLANT         = 0x10370;
 DWORD ADR_OFFSET_INVISIBLE         = 0xDF344;
 DWORD ADR_OFFSET_AUTOSHOT          = //Private
 DWORD ADR_OFFSET_WEAPON_1          = 0x101EC;
 DWORD ADR_OFFSET_WEAPON_2          = //Private
 DWORD ADR_OFFSET_WEAPON_3          = 0x101F0;
 DWORD ADR_OFFSET_VIEW_X            = 0x101D4;
 DWORD ADR_OFFSET_VIEW_Y            = 0x101D8;
 DWORD ADR_OFFSET_VIEW_Z            = 0x101DC;
 DWORD ADR_OFFSET_SLOT_5            = 0xC70C5;
 DWORD ADR_OFFSET_SLOT_6            = 0xC70C6;
 DWORD ADR_OFFSET_SLOT_7            = 0xC70C7;
 DWORD ADR_OFFSET_SLOT_8            = 0xC70C8;
 DWORD ADR_OFFSET_MASTER            = 0xE0898;
 DWORD ADR_OFFSET_PITCH             = 0x101A8;
 DWORD ADR_OFFSET_YAW               = 0x101C4;
 DWORD WeaponShot                   = //Private
 DWORD GravityX_Ofs                 = 0xC4AC;
 DWORD GravityY_Ofs                 = 0xC4B0;
 DWORD GravityZ_Ofs                 = 0xC4B4;
 DWORD OFS_PREMIUM1                 = 0x58C;
 DWORD OFS_PREMIUM2                 = 0x590;
//================= [ States ] =================//
 DWORD ADR_STATE_WEAPON_SHOT        = //Private
//================= [ Aimbot ] =================//
 DWORD dwVisibleCheck               = //Private
//============ [ Weapon Binder ] ==============//
 DWORD WarRock_ClassPointer         = 0xAA47F8;
 DWORD WarRock_WeaponBasePointer    = 0xA69B0C;
 DWORD WarRock_SlotBase_Offset      = 0x0;
 DWORD WarRock_PlayerID_Offset      = 0x1CF8;
//================ [  ASM  ] =================//
 DWORD ADR_Swim1                    = //Private
 DWORD ADR_Swim2                    = //Private
//================ [ Failed [ 1 ] Addys ] =================//
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Old 11/19/2012, 05:35   #430
 
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Credits UPK for Visible Check?
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Old 11/19/2012, 11:59   #431
 
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Quote:
Credits UPK for Visible Check?
for the source yes
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Old 11/19/2012, 15:00   #432
 
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Code:
#define Assembly_VisibleCheck           0x5AE054

struct CPlayer
{
 char ExoduS1[50244];//0x00
 float NoRecoil1;//0xC444
 float NoRecoil2;//0xC448
 float NoRecoil3;//0xC44C
 char ExoduS2[72];//0xC450
 BYTE index;//0xC498
 char ExoduS3[19];//0xC499
 float GravityX;//0xC4AC
 float GravityY;//0xC4B0
 float GravityZ;//0xC4B4
 char ExoduS4[24];//0xC4B8
 int WeaponState;//0xC4D0
 char ExoduS5[15416];//0xC4D4
 float PlayerSpeed;//0x1010C
 float NoSpread;//0x10110
 float FastNadeBlast;//0x10114
 char ExoduS6[136];//0x10118
 float PlayerView;//0x101A0
 char ExoduS7[4];//0x101A4
 float Pitch;//0x101A8
 char ExoduS8[24];//0x101AC
 float Yaw;//0x101C4
 char ExoduS9[12];//0x101C8
 float ViewX;//0x101D4
 float ViewY;//0x101D8
 float ViewZ;//0x101DC
 char ExoduS10[12];//0x101E0
 WORD Weapon1;//0x101EC
 WORD Weapon2;//0x101EE
 WORD Weapon3;//0x101F0
 char ExoduS11[90];//0x101F2
 BYTE PlayerState;//0x1024C
 char ExoduS12[155];//0x1024D
 float NoFallDamage;//0x102E8
 char ExoduS13[20];//0x102EC
 float PosX;//0x10300
 char ExoduS14[4];//0x10304
 float PosY;//0x10310
 char ExoduS15[4];//0x10314
 float PosZ;//0x10308
 char ExoduS16[100];//0x1030C
 DWORD AutoPlant;//0x10370
 DWORD AutoDefuse;//0x10374
 char ExoduS17[14];//0x10378
 DWORD AutoShot;//0x10386
 char ExoduS18[110];//0x1038A
 float NOM134IDLE;//0x103F8
};


//Credits ~ExoduS~*&BuRn3R
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Old 11/20/2012, 00:06   #433
 
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ADR_Swim1 and ADR_Swim2 arent ASM Kazbah.
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Old 11/21/2012, 13:15   #434
 
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Viel haben sie bei dem Update nicht gemacht
Code:
DWORD ADR_POINTER_PLAYER          = 0xA48E74; //21.11.2012
DWORD ADR_POINTER_SERVER          = 0xA48E04; //21.11.2012
DWORD ADR_POINTER_ANGELS          = 0xA489AC; //21.11.2012
DWORD ADR_POINTER_BASE            = 0xAA2C58; //21.11.2012
DWORD ADR_OFFSET_PREMIUM          = 0x58C;    //21.11.2012
DWORD ADR_OFFSET_LEVEL            = 0xDF320 ; //21.11.2012
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Old 11/21/2012, 16:27   #435
 
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Arrow

Quote:
Originally Posted by CyberVeezy :) View Post
Viel haben sie bei dem Update nicht gemacht
Code:
DWORD ADR_POINTER_PLAYER          = 0xA48E74; //21.11.2012
DWORD ADR_POINTER_SERVER          = 0xA48E04; //21.11.2012
DWORD ADR_POINTER_ANGELS          = 0xA489AC; //21.11.2012
DWORD ADR_POINTER_BASE            = 0xAA2C58; //21.11.2012
DWORD ADR_OFFSET_PREMIUM          = 0x58C;    //21.11.2012
DWORD ADR_OFFSET_LEVEL            = 0xDF320 ; //21.11.2012
Sind die gleichen wie vorher.. hatte die schon
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