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WarRock - Pointer und Offsets
Discussion on WarRock - Pointer und Offsets within the WarRock forum part of the Shooter category.
09/18/2012, 16:20
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#271
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Join Date: Mar 2012
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Received Thanks: 296
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PHP Code:
//=============================================================\ //================ [ Pu3Mi2o ] Address Logger =================\ //=============================================================\
//=====================-]~ [ POINTER ] ~[-=====================\ //=============================================================\
DWORD ADR_POINTER_PLAYER = 0xA363B8; DWORD ADR_POINTER_SERVER = 0xA36348; DWORD ADR_POINTER_MATRIX = 0x9C4038; DWORD ADR_POINTER_BASE = 0xA8D258; DWORD ADR_POINTER_ROOM = 0xA36DA8; DWORD ADR_POINTER_WEAPON_BASE = 0xA541DC; DWORD ADR_POINTER_CLASS_BASE = 0xA8EDF8; DWORD ADR_POINTER_SLOT_BASE = 0xC5F18; DWORD ADR_POINTER_ANGLE = 0xA35EF0; DWORD ADR_POINTER_DEVICE = 0xA35EF4; DWORD ADR_POINTER_REMOTE = 0xB5A798; DWORD OFS_GLOBALINDEX = 0x1D00; DWORD OFS_LOCALINDEX = 0xA404;
//======================-]~ [ MEMORY ] ~[-=====================\ //=============================================================\
DWORD ADR_MEM_WALK_THROUGH_WALLS = 0x85DB88; DWORD ADR_MEM_SHOT_THROUGH_WALLS = 0x858644; DWORD ADR_MEM_SUPER_NO_SPREAD = 0x891030; DWORD ADR_MEM_QUICKPLANT = 0xA35F14; DWORD ADR_MEM_QUICKDEFUSE = 0xA35F14; DWORD ADR_MEM_BONESHOT = 0x891FA8; DWORD ADR_MEM_STAMINA1 = 0x85E43C; DWORD ADR_MEM_STAMINA2 = 0x85E440; DWORD ADR_MEM_STAMINA3 = 0x85E444; DWORD ADR_MEM_STAMINA4 = 0xA35F1C; DWORD ADR_MEM_STAMINA5 = 0xA35F20;
//===================-]~ [ ADDRESSEN ] ~[-=====================\ //=============================================================\
DWORD ADR_QUCIKSPAWN = 0xB78D98; DWORD ADR_AMMO_MEDIC_DISTANCE = 0x891FA0; DWORD ADR_USE_AIWEAPON_IN_CQC = 0x8F788C; DWORD ADR_FAST_HEALTH = 0xA3AD7C; DWORD ADR_FAST_AMMO = 0xA3AD74; DWORD ADR_FAST_FLAG = 0xA3AD84; DWORD ADR_FAST_REPAIR = 0xA3720C; DWORD ADR_DEFUSE_ANY_WHERE = 0x8F78AC; DWORD ADR_PLANT_ANY_WHERE = 0xA3607E; DWORD ADR_MOUSE_ENABLE = 0xA35F20; DWORD ADR_NO_BOUDS1 = 0xB7A5A0; DWORD ADR_NO_BOUDS2 = 0xB7A5A4; DWORD ADR_NO_BOUDS3 = 0xB7A5A8; DWORD ADR_INVISIBLE = 0xDF33C; DWORD ADR_HIDE_WEAPON = 0x9DA9C8; DWORD ADR_FAST_LOCK_ON = 0xA35F60; DWORD ADR_CHANGE_ROLL = 0x891048; DWORD ADR_DEAD_SPINNER = 0x8F40A4; DWORD ADR_LADDER_QUCKLY = 0x891328; DWORD ADR_SILENT_WALK = 0xB69E84; DWORD ADR_BREAK_LIMIT = 0x890F50; DWORD ADR_AMMOTYP = 0xA3AE14; DWORD ADR_ANTI_AFK = 0xB69E80; DWORD ADR_CRAZY_CAR = 0x890E88; DWORD ADR_NO_WEATER_1 = 0xA3D584; DWORD ADR_NO_WEATER_2 = 0xA3D588; DWORD ADR_ANTI_RADAR = 0xA3D5BC;
//====================-]~ [ OFFSET ] ~[-=======================\ //=============================================================\
DWORD ADR_OFFSET_POSITION_X = 0x102F8; DWORD ADR_OFFSET_POSITION_Y = 0x10308; DWORD ADR_OFFSET_POSITION_Z = 0x10300; DWORD ADR_OFFSET_GRAVITY_Y = 0xC4A8; DWORD ADR_OFFSET_WEAPON_1 = 0x101E4; DWORD ADR_OFFSET_WEAPON_2 = 0x101E6; DWORD ADR_OFFSET_WEAPON_3 = 0x101E8; DWORD ADR_OFFSET_AUTOSHOT = 0x1037E; DWORD ADR_OFFSET_WEAPONSTATE = 0xC4C8; DWORD ADR_OFFSET_PLAYERSTATE = 0xC4C4; DWORD ADR_OFFSET_ROOMMASTER = 0xC2060; DWORD ADR_OFFSET_STARTROOMSIZE = 0xA8; DWORD ADR_OFFSET_READYROOMSIZE = 0x8E0; DWORD ADR_OFFSET_AUTOPLANT = 0x10368; DWORD ADR_OFFSET_AUTODEFUSE = 0x1036C; DWORD ADR_OFFSET_NORECOIL1 = 0xC43C; DWORD ADR_OFFSET_NORECOIL2 = 0xC440; DWORD ADR_OFFSET_NORECOIL3 = 0xC444; DWORD ADR_OFFSET_NOFALLDAMAGE = 0x102E0; DWORD ADR_OFFSET_MAP = 0xC1C14; DWORD ADR_OFFSET_UNLOXIGEN = 0xA362B8; DWORD ADR_OFFSET_NO_DEALY = 0x10408; DWORD ADR_OFFSET_NO_RELOAD = 0x10405; DWORD ADR_OFFSET_NO_SWITCH = 0x10405; DWORD ADR_OFFSET_PLAYER_SPEED = 0x10104; DWORD ADR_OFFSET_FAST_NADE_BLAST = 0x1010C; DWORD ADR_OFFSET_SLOT_1 = 0xC70B8; DWORD ADR_OFFSET_SLOT_2 = 0xC70B9; DWORD ADR_OFFSET_SLOT_3 = 0xC70BA; DWORD ADR_OFFSET_SLOT_4 = 0xC70BB; DWORD ADR_OFFSET_SLOT_5 = 0xC70BC; DWORD ADR_OFFSET_SLOT_6 = 0xC70BD; DWORD ADR_OFFSET_SLOT_7 = 0xC70BE; DWORD ADR_OFFSET_SLOT_8 = 0xC70BF; DWORD ADR_OFFSET_VIEW_X = 0x101CC; DWORD ADR_OFFSET_VIEW_Y = 0x101D4; DWORD ADR_OFFSET_VIEW_Z = 0x101D0; DWORD ADR_OFFSET_PITCH = 0x101A0; DWORD ADR_OFFSET_YAW = 0x101BC; DWORD ADR_OFFSET_LEVEL = 0xDF318; DWORD ADR_OFFSET_DINAR = 0xC4C4; DWORD ADR_OFFSET_PREMIUM = 0x58C; DWORD ADR_OFFSET_NO_SERVER_KICK = 0x361;
//======================-]~ [ WEAPON ] ~[-=====================\ //=============================================================\
DWORD ADR_WEAPON_NORESTRICTIONS = 0x8F788C; DWORD ADR_WEAPON_SCOPE = 0x8F7898; DWORD ADR_WEAPON_UNL_AMMO = 0xA35FE8;
//=======================-]~ [ STATE ] ~[-=====================\ //=============================================================\
DWORD ADR_STATE_PLAYER_VEHICLE = 0xA363FC; DWORD ADR_STATE_PLAYER_PRONE = 0xA363F0; DWORD ADR_STATE_PLAYER_ROLL = 0xA36414; DWORD ADR_STATE_WEAPON_SHOT = 0xA36404; DWORD ADR_STATE_WEAPON_RELOADE = 0xA36410; DWORD ADR_STATE_WEAPON_CHANGE = 0xA2B624;
//====================-]~ [ D3D USER ] ~[-=====================\ //=============================================================\
DWORD ADR_USER_NAME = 0xA8DC1C; DWORD ADR_USER_IP = 0xA8DB3C; DWORD ADR_USER_READY = 0xA8EE88;
//=====================-]~ [ ASSEMBLY ] ~[-====================\ //=============================================================\
DWORD ADR_ASSEMBLY_AUTOREADY = 0x52EBAD; DWORD ADR_ASSEMBLY_AUTOSTART = 0x52EBAD; DWORD ADR_ASSEMBLY_MESSAGE_BOX = 0x4AFC37; DWORD ADR_ASSEMBLY_SERVER_PACKET = 0x4C8561; DWORD ADR_ASSEMBLY_FORECE_KICK = 0x4C8847; DWORD ADR_ASSEMBLY_OPK = 0x407E14; DWORD ADR_ASSEMBLY_TRIGGERBOT = 0x54FE70; DWORD ADR_ASSEMBLY_UNL_AMMO = 0x4F7430; DWORD ADR_ASSEMBLY_AUTO_MEDIC = 0x4EBB53; DWORD ADR_ASSEMBLY_VEHICLE_NO_OVERHEAT = 0x6F2356; DWORD ADR_ASSEMBLY_ALWAYS_CROSSHAIR = 0x54FF0C; DWORD ADR_ASSEMBLY_VEH_RADAR_GPS = 0x572C7B; DWORD ADR_ASSEMBLY_ARTILLERY1 = 0x4DC2F5; DWORD ADR_ASSEMBLY_ARTILLERY2 = 0x4DC53B; DWORD ADR_ASSEMBLY_ARTILLERY3 = 0x56C140; DWORD ADR_ASSEMBLY_ARTILLERY4 = 0x56C1D3; DWORD ADR_ASSEMBLY_ARTILLERY5 = 0x56BF1B; DWORD ADR_ASSEMBLY_ARTILLERY6 = 0x5504BB; DWORD ADR_ASSEMBLY_ARTILLERY7 = 0x56C0BA; DWORD ADR_ASSEMBLY_ARTILLERY8 = 0x56C250; DWORD ADR_ASSEMBLY_ARTILLERY9 = 0x55047D; DWORD ADR_ASSEMBLY_ARTILLERY10 = 0x579FDA;
//=====================-]~ [ STRUCTUR ] ~[-===================\ //=============================================================\
struct CPlayer { CHAR UnknownData1[0xC4C4];//0x00 BYTE PlayerState;//0xC4C4 CHAR UnknownData2[0x3CDD];//0xC4C5 FLOAT Pitch;//0x101A0 CHAR UnknownData3[0x20];//0x101A4 FLOAT Yaw;//0x101BC CHAR UnknownData4[0x14];//0x101C0 FLOAT ViewX;//0x101CC FLOAT ViewY;//0x101D4 FLOAT ViewZ;//0x101D0 CHAR UnknownData6[0x12C];//0x101D4 FLOAT PosX;//0x102F8 CHAR UnknownData7[0xC];//0x10304 FLOAT PosZ;//0x10300 CHAR UnknownData8[0xC];//0x1030C FLOAT PosY;//0x10308 }; struct CBase
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09/19/2012, 20:09
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#272
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elite*gold: 130
Join Date: Apr 2012
Posts: 221
Received Thanks: 153
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Quote:
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DWORD ADR_ASSEMBLY_MESSAGE_BOX = 0x4AFC37;
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Dumped. Searched. And im here:
XOR EAX, EAX
PUSH EAX
PUSH 00869448 ("ReadTerrainStart") // WTF
...
Code:
#define dwSpeed 0x00891368
#define dwNFD 0x00102E0
#define dwInvisible 0x00DF33C
#define dwFastAmmo 0x00B62A3C
#define dwFastHealth 0x00B62A44
#define dwFastRepair 0x00B62A40
#define dwFastFlag 0x00B62A48
#define dwSlot1 0x00C70B8
#define dwSlot2 0x00C70B9
#define dwSlot3 0x00C70BA
#define dwSlot4 0x00C70BB
#define dwSlot5 0x00C70BC
#define dwSlot6 0x00C70BD
#define dwSlot7 0x00C70BE
#define dwSlot8 0x00C70BF
#define dwAmmoSniper 0x00A35F4C
#define dwAmmoExtra1 0x00A35F4A
#define dwAmmoExtra2 0x00A35F4B
#define dwAmmoAssault 0x00A35F4E
if some not working notify me xd
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09/19/2012, 20:28
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#273
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elite*gold: 0
Join Date: Mar 2012
Posts: 288
Received Thanks: 296
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Quote:
Zitat:
DWORD ADR_ASSEMBLY_MESSAGE_BOX = 0x4AFC37;
Dumped. Searched. And im here:
XOR EAX, EAX
PUSH EAX
PUSH 00869448 ("ReadTerrainStart") // WTF
...
Code:
#define dwSpeed 0x00891368
#define dwNFD 0x00102E0
#define dwInvisible 0x00DF33C
#define dwFastAmmo 0x00B62A3C
#define dwFastHealth 0x00B62A44
#define dwFastRepair 0x00B62A40
#define dwFastFlag 0x00B62A48
#define dwSlot1 0x00C70B8
#define dwSlot2 0x00C70B9
#define dwSlot3 0x00C70BA
#define dwSlot4 0x00C70BB
#define dwSlot5 0x00C70BC
#define dwSlot6 0x00C70BD
#define dwSlot7 0x00C70BE
#define dwSlot8 0x00C70BF
#define dwAmmoSniper 0x00A35F4C
#define dwAmmoExtra1 0x00A35F4A
#define dwAmmoExtra2 0x00A35F4B
#define dwAmmoAssault 0x00A35F4E
if some not working notify me xd
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ich sagte doch nicht das sie 100% stimmen
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09/19/2012, 20:37
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#274
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elite*gold: 130
Join Date: Apr 2012
Posts: 221
Received Thanks: 153
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If im not wrong, messagebox addy is: 0x005D67D0 (just found in the dump..)
#edit
Found EngineText
Code:
#define adrEngineText 0x0052C135
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09/20/2012, 21:38
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#275
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elite*gold: 130
Join Date: Apr 2012
Posts: 221
Received Thanks: 153
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#edit
Muahaha working HS Bypass now
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09/21/2012, 15:26
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#276
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elite*gold: 0
Join Date: Jul 2012
Posts: 1,426
Received Thanks: 1,370
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Quote:
Originally Posted by Supremex3
#edit
Muahaha working HS Bypass now 
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niemand wird der neuen HS Bypass Public machen
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09/21/2012, 21:56
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#277
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elite*gold: 130
Join Date: Apr 2012
Posts: 221
Received Thanks: 153
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Code:
//=========================================\\
//========= Nullpointer Addy Logger =======\\
//=========== V.1.1.0 =========\\
//============ (now with EhSvc) ==========\\
//=========================================\\
#define dwPlayerpointer 0x00A363B8
#define dwServerpointer 0x00A36348
#define dwSpeed 0x00891368
#define dwNFD 0x00102E0
#define dwInvisible 0x00DF33C
#define dwFastAmmo 0x00B62A3C
#define dwFastHealth 0x00B62A44
#define dwFastRepair 0x00B62A40
#define dwFastFlag 0x00B62A48
#define dwSlot1 0x00C70B8
#define dwSlot2 0x00C70B9
#define dwSlot3 0x00C70BA
#define dwSlot4 0x00C70BB
#define dwSlot5 0x00C70BC
#define dwSlot6 0x00C70BD
#define dwSlot7 0x00C70BE
#define dwSlot8 0x00C70BF
#define dwAmmoSniper 0x00A35F4C
#define dwAmmoExtra1 0x00A35F4A
#define dwAmmoExtra2 0x00A35F4B
#define dwAmmoAssault 0x00A35F4E
#define dwBandage 0x00A35F50
#define dwCQCProne 0x008F788C
#define adrEngineText 0x0052C135
#define adrChatHandler 0x0050161E
#define asmMessageBox 0x005D67D0
#define asmMAPPING 0x004A59B2
//=============== EHSVC NOW ===============//
#define adrHSAntiCrash 0x003CF64
#define adrHSAsmDetecion 0x002C2F1
#define adrDetection 0x009FB0
#define adrNanoCheck1 0x003CEEE
#define adrNanoCheck2 0x003A31F
#define adrNanoCheck3 0x003C3A6
#define adrSelfCrc 0x007B840
#define adrCallback1 0x007C139
#define adrCallback2 0x00A048
#define adrNanoScan1 0x009A520
#define adrNanoScan2 0x0097F6F
//=========================================//
//============= End of logging ============//
//============= Supreme Logger ============//
//=========================================//
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09/23/2012, 15:29
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#278
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elite*gold: 0
Join Date: Sep 2012
Posts: 14
Received Thanks: 4
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Hat jemand eine aktuelle Detour? Würde euch in die Credits packen!!
Quote:
Originally Posted by ~ExoduS~*
niemand wird der neuen HS Bypass Public machen 
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Doch xXRusSXx HAHAHAHAHAHAHAH
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09/23/2012, 17:49
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#279
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elite*gold: 5
Join Date: Jan 2012
Posts: 738
Received Thanks: 1,707
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Quote:
Originally Posted by SiLenTHaLo
Hat jemand eine aktuelle Detour? Würde euch in die Credits packen!!
Doch xXRusSXx HAHAHAHAHAHAHAH 
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Ihr Geier. Sucht doch mal selber die Addys. Langsam nervt es.
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09/26/2012, 13:53
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#280
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elite*gold: 0
Join Date: Jun 2012
Posts: 185
Received Thanks: 377
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Keine so erfreulichen Nachrichten:
Adressen+Offsets wrong, kleines pattern update, Structs worken nicht mehr, Bypass fully detected. Trotzdem hab ich hier schon mal paar Addys:
Code:
//Pointers Started
#define ADR_PLAYERPTR 0xA3C498
#define ADR_SERVERPTR 0xA3C428
#define ADR_GLOBALPTR 0x1D10
#define OFS_DEVICEPTR 0xA3BFD4
#define ADR_DEVICEPTR 0x892FE4
#define ADR_WEAPONPTR 0xA5A61C
#define ADR_ANGELSPTR 0xA3BFD0
#define ADR_STATEPTR 0xA3C4C0
#define ADR_BASEPTR 0xA93768
#define ADR_ROOMPTR 0xA3CEA0
#define ADR_HEALTHPTR 0x31FB8
#define ADR_USERPTR 0xA3C428
#define ADR_USERBASE 0xA3D26C
#define ADR_MATRIXPTR 0x9CA000
#define ADR_CBASE 0xB610A8
#define ADR_MYSIZE 0x0
#define ADR_REMOTEPTR 0xB610A8
//Pointers End
//Common Addresses//
#define ADR_NOSPAWN1 0xB70948
#define ADR_NOSPAWN2 0xB7094C
#define ADR_NOSPAWN3 0xB70950
#define ADR_NOWATER1 0xA439C4
#define ADR_NOWATER2 0xA439C8
#define ADR_WALKTHROUGHWALLS 0x862C48
#define ADR_ANTIAFK 0xB707C0
#define ADR_FASTLOCKON 0x9D2AB8
#define ADR_SUPERNOSPREAD 0x896008
#define ADR_PLANTANYWHERE 0xA3C012
#define ADR_DEFUSEANYWHERE 0x8FD7B4
#define ADR_NOBOUNDS 0xB80EE8
#define ADR_NOBOUNDS2 0xB80EEC
#define ADR_NOBOUNDS3 0xB80EF0
#define ADR_AUTOREPAIR 0xA3C01B
#define ADR_SCOPE 0xB6740000
#define ADR_ARTELLERY 0x896098
#define ADR_FASTMEDIC 0xA411BC
#define ADR_FASTAMMO 0xA411B4
#define ADR_FASTREPAIR 0xA3D2F0
#define ADR_FASTFLAG 0xA411C4
#define ADR_WALKUNDERWATER 0xA439CC
#define ADR_UNLIMITEDAMMO 0xA3C404
#define ADR_BONESHOT 0x896F78
#define ADR_SHOOTTHROUGHWALLS 0x85D6E4
#define ADR_PLAYERSPEED 0x896338
#define ADR_DEATHCAM 0xB786D8
#define ADR_IMMEXPLOSION 0x896110
#define ADR_HIGHMODE 0x896400
#define ADR_CQCPRONE 0xA3D254
#define ADR_STAMINAREFILL 0x9C4458
#define ADR_HIDEFROMRADAR 0xA439FC
#define ADR_QUICKPLANT 0xA3BFF4
#define ADR_BIGCARNAME 0x896180
#define ADR_AUTOSTART 0x530CD9
#define ADR_WEAPONSHOT 0xA3C4E8
#define ADR_WEAPONSHOT2 0xA3C508
#define ADR_BREAKLIMIT 0x895F20
#define ADR_FULLBRIGHT 0xA3D118
#define ADR_FULLBRIGHT2 0xA3D118
#define ADR_FULLBRIGHT3 0xA3D118
#define ADR_STAMINA1 0x8634FC
#define ADR_STAMINA2 0x863500
#define ADR_STAMINA3 0x863504
#define ADR_STAMINA4 0x863508
#define ADR_STAMINA5 0x86350C
#define ADR_GLASSWALLS 0x8634FC
#define ADR_WEAPONGRAVITY 0x895F78
#define ADR_SILENTWALK 0xB707C4
#define ADR_LADDERQUICKLY 0x8962F0
#define ADR_CROSSHAIR 0xA411D8
#define ADR_SUPEREXPLOSION 0x8969D0
#define ADR_COLORSHOT 0xA3D118
#define ADR_SUPERCARSOUND 0x424F76
#define ADR_DEADSPINNER 0x8F9FAC
#define ADR_HIDEWEAPON 0x8F56B0
#define ADR_CHANGEROLLSTYLE 0x896020
#define ADR_CRAZYCAR 0x895E50
#define ADR_WTH 0x892AA0
#define ADR_NEARFOG 0xA439DC
#define ADR_FARFOG 0xA439E0
#define ADR_ROLLSPEED 0x896168
#define ADR_VIRTUALJUMP 0x895FD4
#define ADR_WORLDINWATER 0xA3C394
#define ADR_SNIPERAMMO 0xA3C02C
#define ADR_EXTRAMMO1 0xA3C02A
#define ADR_EXTRAMMO2 0xA3C02B
#define ADR_ASSAULTAMMO 0xA3C02E
#define ADR_BANDAGE 0xA3C030
//Common Addresses END//
//OffSets Started//
#define OFS_GLOBALSIZE 0x1D10
#define OFS_LOCALSIZE 0xA40C
#define OFS_NODELAY 0x10410
#define OFS_NORELOAD 0x1040D
#define OFS_NOSWITCH 0x1040D
#define OFS_NORECOIL1 0xC444
#define OFS_NORECOIL2 0xC448
#define OFS_NORECOIL3 0xC44C
#define OFS_X 0x10300
#define OFS_Y 0x10310
#define OFS_Z 0x10308
#define OFS_NOFALLDAMAGE 0x102E8
#define OFS_VIEW_X 0x101D4
#define OFS_VIEW_Z 0x101D8
#define OFS_VIEW_Y 0x101DC
#define OFS_SLOT1 0xC70C0
#define OFS_SLOT2 0xC70C1
#define OFS_SLOT3 0xC70C2
#define OFS_SLOT4 0xC70C3
#define OFS_SLOT5 0xC70C4
#define OFS_SLOT6 0xC70C5
#define OFS_SLOT7 0xC70C6
#define OFS_SLOT8 0xC70C7
#define OFS_PLAYERSTATE 0xC4CC
#define OFS_MAP 0x0
#define OFS_SUPERMASTER 0x0
#define OFS_WEAPON1 0x101EC
#define OFS_WEAPON2 0x101EE
#define OFS_WEAPON3 0x101F0
#define OFS_PREMIUM 0x58C
#define OFS_USERNAME 0xDF574
#define OFS_GRAVITY_Z 0xE0
#define OFS_GRAVITY_Y 0xE4
#define OFS_GRAVITY_X 0xDC
#define OFS_INVISIBLE 0xDF344
#define OFS_READYROOMSIZE 0x0
#define OFS_STARTROOMSIZE 0xA8
#define OFS_LEVEL 0xDF320
#define OFS_DINAR 0xDF330
#define OFS_SLOTBASE 0xC5F20
#define OFS_PITCH 0x101A8
#define OFS_YAW 0x101C4
#define OFS_NOSERVERKICK 0x361
#define OFS_3DPLAYERVIEW 0x101A0
#define OFS_PLAYERSPEED 0x1010C
#define OFS_NOSPREAD 0x10110
#define OFS_ROOMMASTER 0xE0898
#define OFS_PREMIUM1 0x150
#define OFS_PREMIUM2 0x154
#define OFS_NADE 0x0
//OFFSETS END//
//WeaponBinder Started//
#define OFS_PLAYERSLOT 0x0
#define ADR_CLASSBASE 0xA95308
#define OFS_SLOTBASE 0xC5F20
#define ADR_WEAPONBASE 0xA5A61C
//Weaponbinder End//
//User Infos Started//
#define ADR_USERHEALTH 0xA952FC
#define ADR_USERNAME 0xA9412C
#define ADR_USERTEAM 0xA93768
#define ADR_USERPOINTS 0xA94780
#define ADR_USERPING 0xA93E24
//User Infos End//
//Asmbeller's Started//
#define ASM_ARTELLRY 0x0
#define ASM_QUICKPLANT 0x4F574F
#define ASM_QUICKDEFUSE 0x4391E6
#define ASM_BULLETS 0x4F6A45
#define ASM_NORELOAD 0x5AC762
#define ASM_WALKTHROUGHWALLS 0x741562
#define ASM_SHOOTTHROUGHWALLS 0x608A90
#define ASM_CRCPATCH 0x417EA7
#define ASM_BACKTOLOBBY 0x4CB25D
#define ASM_ALWAYSCROSS 0x5525AB
#define ASM_ENGINETEXT 0x401073
#define ASM_MESSAGEBOX 0x4B2C4A
#define ASM_UNLAMMO 0x4FAA96
#define ASM_SWITCHTIME 0x4FD111
#define ASM_OPK 0x407DBC
//Asmbeller End!!//
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09/26/2012, 15:30
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#281
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elite*gold: 5
Join Date: Aug 2010
Posts: 642
Received Thanks: 500
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Quote:
Originally Posted by Speedlvlers
Keine so erfreulichen Nachrichten:
Adressen+Offsets wrong, kleines pattern update, Structs worken nicht mehr, Bypass fully detected. Trotzdem hab ich hier schon mal paar Addys:
Code:
//Pointers Started
#define ADR_PLAYERPTR 0xA3C498
#define ADR_SERVERPTR 0xA3C428
#define ADR_GLOBALPTR 0x1D10
#define OFS_DEVICEPTR 0xA3BFD4
#define ADR_DEVICEPTR 0x892FE4
#define ADR_WEAPONPTR 0xA5A61C
#define ADR_ANGELSPTR 0xA3BFD0
#define ADR_STATEPTR 0xA3C4C0
#define ADR_BASEPTR 0xA93768
#define ADR_ROOMPTR 0xA3CEA0
#define ADR_HEALTHPTR 0x31FB8
#define ADR_USERPTR 0xA3C428
#define ADR_USERBASE 0xA3D26C
#define ADR_MATRIXPTR 0x9CA000
#define ADR_CBASE 0xB610A8
#define ADR_MYSIZE 0x0
#define ADR_REMOTEPTR 0xB610A8
//Pointers End
//Common Addresses//
#define ADR_NOSPAWN1 0xB70948
#define ADR_NOSPAWN2 0xB7094C
#define ADR_NOSPAWN3 0xB70950
#define ADR_NOWATER1 0xA439C4
#define ADR_NOWATER2 0xA439C8
#define ADR_WALKTHROUGHWALLS 0x862C48
#define ADR_ANTIAFK 0xB707C0
#define ADR_FASTLOCKON 0x9D2AB8
#define ADR_SUPERNOSPREAD 0x896008
#define ADR_PLANTANYWHERE 0xA3C012
#define ADR_DEFUSEANYWHERE 0x8FD7B4
#define ADR_NOBOUNDS 0xB80EE8
#define ADR_NOBOUNDS2 0xB80EEC
#define ADR_NOBOUNDS3 0xB80EF0
#define ADR_AUTOREPAIR 0xA3C01B
#define ADR_SCOPE 0xB6740000
#define ADR_ARTELLERY 0x896098
#define ADR_FASTMEDIC 0xA411BC
#define ADR_FASTAMMO 0xA411B4
#define ADR_FASTREPAIR 0xA3D2F0
#define ADR_FASTFLAG 0xA411C4
#define ADR_WALKUNDERWATER 0xA439CC
#define ADR_UNLIMITEDAMMO 0xA3C404
#define ADR_BONESHOT 0x896F78
#define ADR_SHOOTTHROUGHWALLS 0x85D6E4
#define ADR_PLAYERSPEED 0x896338
#define ADR_DEATHCAM 0xB786D8
#define ADR_IMMEXPLOSION 0x896110
#define ADR_HIGHMODE 0x896400
#define ADR_CQCPRONE 0xA3D254
#define ADR_STAMINAREFILL 0x9C4458
#define ADR_HIDEFROMRADAR 0xA439FC
#define ADR_QUICKPLANT 0xA3BFF4
#define ADR_BIGCARNAME 0x896180
#define ADR_AUTOSTART 0x530CD9
#define ADR_WEAPONSHOT 0xA3C4E8
#define ADR_WEAPONSHOT2 0xA3C508
#define ADR_BREAKLIMIT 0x895F20
#define ADR_FULLBRIGHT 0xA3D118
#define ADR_FULLBRIGHT2 0xA3D118
#define ADR_FULLBRIGHT3 0xA3D118
#define ADR_STAMINA1 0x8634FC
#define ADR_STAMINA2 0x863500
#define ADR_STAMINA3 0x863504
#define ADR_STAMINA4 0x863508
#define ADR_STAMINA5 0x86350C
#define ADR_GLASSWALLS 0x8634FC
#define ADR_WEAPONGRAVITY 0x895F78
#define ADR_SILENTWALK 0xB707C4
#define ADR_LADDERQUICKLY 0x8962F0
#define ADR_CROSSHAIR 0xA411D8
#define ADR_SUPEREXPLOSION 0x8969D0
#define ADR_COLORSHOT 0xA3D118
#define ADR_SUPERCARSOUND 0x424F76
#define ADR_DEADSPINNER 0x8F9FAC
#define ADR_HIDEWEAPON 0x8F56B0
#define ADR_CHANGEROLLSTYLE 0x896020
#define ADR_CRAZYCAR 0x895E50
#define ADR_WTH 0x892AA0
#define ADR_NEARFOG 0xA439DC
#define ADR_FARFOG 0xA439E0
#define ADR_ROLLSPEED 0x896168
#define ADR_VIRTUALJUMP 0x895FD4
#define ADR_WORLDINWATER 0xA3C394
#define ADR_SNIPERAMMO 0xA3C02C
#define ADR_EXTRAMMO1 0xA3C02A
#define ADR_EXTRAMMO2 0xA3C02B
#define ADR_ASSAULTAMMO 0xA3C02E
#define ADR_BANDAGE 0xA3C030
//Common Addresses END//
//OffSets Started//
#define OFS_GLOBALSIZE 0x1D10
#define OFS_LOCALSIZE 0xA40C
#define OFS_NODELAY 0x10410
#define OFS_NORELOAD 0x1040D
#define OFS_NOSWITCH 0x1040D
#define OFS_NORECOIL1 0xC444
#define OFS_NORECOIL2 0xC448
#define OFS_NORECOIL3 0xC44C
#define OFS_X 0x10300
#define OFS_Y 0x10310
#define OFS_Z 0x10308
#define OFS_NOFALLDAMAGE 0x102E8
#define OFS_VIEW_X 0x101D4
#define OFS_VIEW_Z 0x101D8
#define OFS_VIEW_Y 0x101DC
#define OFS_SLOT1 0xC70C0
#define OFS_SLOT2 0xC70C1
#define OFS_SLOT3 0xC70C2
#define OFS_SLOT4 0xC70C3
#define OFS_SLOT5 0xC70C4
#define OFS_SLOT6 0xC70C5
#define OFS_SLOT7 0xC70C6
#define OFS_SLOT8 0xC70C7
#define OFS_PLAYERSTATE 0xC4CC
#define OFS_MAP 0x0
#define OFS_SUPERMASTER 0x0
#define OFS_WEAPON1 0x101EC
#define OFS_WEAPON2 0x101EE
#define OFS_WEAPON3 0x101F0
#define OFS_PREMIUM 0x58C
#define OFS_USERNAME 0xDF574
#define OFS_GRAVITY_Z 0xE0
#define OFS_GRAVITY_Y 0xE4
#define OFS_GRAVITY_X 0xDC
#define OFS_INVISIBLE 0xDF344
#define OFS_READYROOMSIZE 0x0
#define OFS_STARTROOMSIZE 0xA8
#define OFS_LEVEL 0xDF320
#define OFS_DINAR 0xDF330
#define OFS_SLOTBASE 0xC5F20
#define OFS_PITCH 0x101A8
#define OFS_YAW 0x101C4
#define OFS_NOSERVERKICK 0x361
#define OFS_3DPLAYERVIEW 0x101A0
#define OFS_PLAYERSPEED 0x1010C
#define OFS_NOSPREAD 0x10110
#define OFS_ROOMMASTER 0xE0898
#define OFS_PREMIUM1 0x150
#define OFS_PREMIUM2 0x154
#define OFS_NADE 0x0
//OFFSETS END//
//WeaponBinder Started//
#define OFS_PLAYERSLOT 0x0
#define ADR_CLASSBASE 0xA95308
#define OFS_SLOTBASE 0xC5F20
#define ADR_WEAPONBASE 0xA5A61C
//Weaponbinder End//
//User Infos Started//
#define ADR_USERHEALTH 0xA952FC
#define ADR_USERNAME 0xA9412C
#define ADR_USERTEAM 0xA93768
#define ADR_USERPOINTS 0xA94780
#define ADR_USERPING 0xA93E24
//User Infos End//
//Asmbeller's Started//
#define ASM_ARTELLRY 0x0
#define ASM_QUICKPLANT 0x4F574F
#define ASM_QUICKDEFUSE 0x4391E6
#define ASM_BULLETS 0x4F6A45
#define ASM_NORELOAD 0x5AC762
#define ASM_WALKTHROUGHWALLS 0x741562
#define ASM_SHOOTTHROUGHWALLS 0x608A90
#define ASM_CRCPATCH 0x417EA7
#define ASM_BACKTOLOBBY 0x4CB25D
#define ASM_ALWAYSCROSS 0x5525AB
#define ASM_ENGINETEXT 0x401073
#define ASM_MESSAGEBOX 0x4B2C4A
#define ASM_UNLAMMO 0x4FAA96
#define ASM_SWITCHTIME 0x4FD111
#define ASM_OPK 0x407DBC
//Asmbeller End!!//
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Was bringen uns denn groß die ASM adressen wenn Bypass "fully fixed" ist ? xDD
Naja ok .. nen bisschen geht schon noch über inline asm aber .. :/
AntiSpam :
Code:
#define OFS_SLOT5 0xC70C4
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09/26/2012, 15:49
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#282
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elite*gold: 0
Join Date: Sep 2011
Posts: 112
Received Thanks: 165
|
Code:
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|*********************|#|Adrenalina v3.2 Address Logger|#|*********************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|****************************|#|Credits: hackerX|#|****************************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
~ Started...
|#|*************|#|= Pointer =|#|*************|#|
#define ADR_PlayerPointer 0xA3C498
#define ADR_ServerPointer 0xA3C428
#define ADR_RemotePointer 0xB610A8
#define ADR_WeaponPointer 0x8FD6C8
#define ADR_DevicePointer 0x892FE4
#define ADR_HealthPointer 0x31FB8
#define ADR_UserPointer 0xA3C428
#define ADR_BasePointer 0xA93768
#define ADR_UserBase 0xA3D26C
#define ADR_ViewAngels 0xA3BFD0
#define ADR_PlayerSize 0x1D10
#define ADR_StructSize 0x1D10
#define ADR_RoomClass 0xA3D260
|#|*************|#|= Address =|#|*************|#|
#define ADR_ImDrunk 0xA3C394
#define ADR_CqCProne 0xB6934C
#define ADR_NoSpawnWaitCqC 0xA3C264
#define ADR_VirtualJump 0x895FD4
#define ADR_NearFog 0xA439DC
#define ADR_FarFog 0xA439E4
#define ADR_NoWater1 0xA439C8
#define ADR_NoWater2 0xA439C4
#define ADR_AntiAfk 0xB70774
#define ADR_Scope 0x8FD7A0
#define ADR_Speed 0x896338
#define ADR_SpeedRoll 0x896168
#define ADR_GlassWall 0x8634FC
#define ADR_FullBright1 0xA3D124
#define ADR_FullBright2 0xA3D12C
#define ADR_FullBright3 0xA3D130
#define ADR_NoBounds1 0xB707C0
#define ADR_NoBounds2 0xB707C4
#define ADR_NoBounds3 0xB707C8
#define ADR_ColorShot1 0xA3D124
#define ADR_ColorShot2 0xA3D12C
#define ADR_ColorShot3 0xA3D130
#define ADR_Crosshair 0xA411D8
#define ADR_NoSpread 0xA41254
#define ADR_DeathCam 0xB786D8
#define ADR_ImmExplosion 0x896110
#define ADR_SuperExplosion 0x8969D0
#define ADR_HighMode 0x896400
#define ADR_CameraView 0x895FD4
#define ADR_NoWeaponGravity 0x895F78
#define ADR_BreakLimit 0x895F20
#define ADR_FastLockOn 0xA3C040
#define ADR_LadderQuickly 0x8962F0
#define ADR_DeadSpinner 0x8F9FAC
#define ADR_HideWeapon 0x8F56B0
#define ADR_WeaponShot1 0xA3C4E8
#define ADR_WeaponShot2 0xA3C508
#define ADR_ChangeRoll 0x896020
#define ADR_SilentWalk 0x8500B707
#define ADR_PlayerProne 0xA3D254
#define ADR_CameraPosition1 0xA35E9C
#define ADR_CameraPosition2 0xA35EA0
#define ADR_QuickPlant 0xA3BFF4
#define ADR_AntiRadar 0xA439FC
#define ADR_StaminaRefill 0x9C4458
#define ADR_SuperNoSpread 0x896008
|#|*************|#|= Offsets =|#|*************|#|
#define OFS_Weapon1 0x101EC
#define OFS_Weapon2 0x101EE
#define OFS_Weapon3 0x101F0
#define OFS_1thSlot 0xC70C0
#define OFS_2thSlot 0xC70C1
#define OFS_3thSlot 0xC70C2
#define OFS_4thSlot 0xC70C3
#define OFS_5thSlot 0xC70C4
#define OFS_6thSlot 0xC70C5
#define OFS_7thSlot 0xC70C6
#define OFS_8thSlot 0xC70C7
#define OFS_NoRecoil1 0xC444
#define OFS_NoRecoil2 0xC448
#define OFS_NoRecoil3 0xC44C
#define OFS_NoFallDamage 0x102E8
#define OFS_X 0x10300
#define OFS_Y 0x10310
#define OFS_Z 0x10308
#define OFS_GravityX 0xC4AC
#define OFS_GravityY 0xC4B0
#define OFS_GravityZ 0xC4B4
#define OFS_OPK_X 0x10260
#define OFS_Level 0xDF320
#define OFS_Dinar 0xDF330
#define OFS_Premium1 0x58C
#define OFS_Premium2 0x590
#define OFS_Master 0xC2068
#define OFS_RoomMaster 0xE0898
#define OFS_NoM134Idle 0x103F8
#define OFS_NoSpread 0x1011C
#define OFS_NoReload 0x1040D
#define OFS_NoDelay 0x10410
|#|*************|#|= MEMORY =|#|*************|#|
#define MEM_BoneShot 0x896F78
#define MEM_WTW 0x862C48
#define MEM_STW 0x85D6E4
#define MEM_WUW 0xA439CC
#define MEM_WTH 0x892AA0
#define MEM_UnlimitedAmmo 0xA3C404
#define MEM_Invisible 0xDF344
#define MEM_PlantAnyWhere 0xA3C012
#define MEM_DefuseAnyWhere 0x8FD7B4
#define MEM_Stamina1 0x8634FC
#define MEM_Stamina2 0x863500
#define MEM_Stamina3 0x863504
#define MEM_Stamina4 0x863508
#define MEM_Stamina5 0x86350C
|#|*************|#|= PX =|#|*************|#|
#define PX_AssaultAmmo 0xA3C02E
#define PX_SniperAmmo 0xA3C02C
#define PX_Bandage 0xA3C030
|#|*************|#|= Fast =|#|*************|#|
#define ADR_FastMedic 0xA411BC
#define ADR_FastAmmo 0xA411B4
#define ADR_FastFlag 0xA411C4
#define ADR_FastRepair 0xA3D2F0
|#|*************|#|= Vehicle =|#|*************|#|
#define ADR_BigCarName 0x896180
#define ADR_CrazyCar 0x895E50
|#|*************|#|= D3D =|#|*************|#|
#define ADR_D3DName 0xA9412C
|#|*************|#|= Weapon Binder =|#|*************|#|
#define ADR_ServerBase 0xA3C428
#define ADR_ClassBase 0xA95308
#define ADR_WeaponBase 0xA5A61C
#define ADR_SlotBase 0xC5F20
|#|*************|#|= Assembler =|#|*************|#|
#define ASM_AlwaysCrosshair 0x5525AB
#define ASM_NoReload 0x5AC762
#define ASM_Bullets 0x4F6A45
#define ASM_OPK 0x407DBC
#define ASM_WTW 0x741562
#define ASM_STW 0x608A90
#define ASM_QuickPlant 0x4F574F
#define ASM_QuickDefuse 0x4391E6
#define ASM_Artillery1 0x408670
#define ASM_EngineText 0x401073
#define ASM_MessageBox 0x4B2C4A
#define ASM_SwitchTime 0x4FD111
#define ASM_CRCPatch 0x417EA7
#define ASM_AutoStart 0x530CD9
#define ASM_BackToLobby 0x4CB25D
#define ASM_BackToLobby 0x4CA926
#define ASM_SuperCarSound 0x424F76
#define ASM_UnlimitedAmmo 0x4FAA96
~ Stopped...
|#|******************************************************************************|#|
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09/26/2012, 20:37
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#283
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elite*gold: 0
Join Date: Feb 2012
Posts: 85
Received Thanks: 18
|
Code:
//====================================================\
//================\Hepe2567 LOGGER//=================\
//====================================================\
================POINTES ADDYS=================
#define ADR_PLAYERBASE 0x00A3C498
#define ADR_SERVERBASE 0x00A3C428
#define ADR_BasePointer 0x00893C7889
#define ADR_HealthPointer 0x00893C7889
#define ADR_DevicePointer 0x00892FE4
#define ADR_UserPointer 0x00A3C428
#define ADR_WeaponPointer 0x008FD6C8
#define ADR_ViewAngels 0x00A3BFD0
================ADDYS=================
#define ADR_SPEED 0x00896338
#define ADR_VirtualJump 0x00895FD4
#define ADR_ImDrunk 0x00A3C394
#define ADR_CQCPRONE 0x00B6934C
#define ADR_SCOPE 0x008FD7A0
#define ADR_SCOPESIDE 0x008FD7A8
#define ADR_NoSpawn1 //Removed
#define ADR_NoSpawn2 0x00B7F6E0
#define ADR_FastMedic 0x00A411BC
#define ADR_FastAmmo 0x00A411B4
#define ADR_FASTFLAG //Removed
#define ADR_FREPAIR 0x00A3D2F0
#define ADR_AFK 0x00B70774
#define ADR_NOSPREAD 0x0010110
#define ADR_SuperNoSpread 0x00896008
#define ADR_NOBOUNDS1 0x00B707C0
#define ADR_NOBOUNDS2 0x00B707C4
#define ADR_NOBOUNDS3 0x00B707C8
#define ADR_DefuseAnyWhere 0x008FD7B0
#define ADR_PlantAnyWhere 0x00FFFFFFF9
================ADDYS=================
#define ADR_Weapon1 0x00101EC
#define ADR_Weapon2 0x00101EE
#define ADR_Weapon3 0x00101F0
#define MEM_BONESHOT 0x00896F78
#define MEM_UNLAMMO 0x004FAA96
#define MEM_Invisible 0x00DF344
#define MEM_STW 0x0085D6E4
#define MEM_WTW 0x00862C48
#define MEM_WUW 0x00A439CC
#define MEM_WTH 0x00892AA0
================ADDYS=================
#define OFS_X 0x0010300
#define OFS_Y 0x00102F8
#define OFS_Z 0x0010308
#define ViewX 0x00101D4
#define ViewY 0x00101D8
#define ViewZ 0x00101DC
#define AutoPlant 0x0010370
#define AutoDefuse 0x0010374
#define AutoShot 0x0010386
#define NoM134Idle 0x00103F4
#define NoFallDamage 0x00102E8
#define OFS_Premium 0x000058C
#define OFS_Slot5 0x00C70C4
#define OFS_NoRecoil1 0x00C444
#define OFS_NoRecoil1 0x00C448
#define OFS_NoRecoil1 0x00C44C
#define GravityX 0x00C4AF
#define GravityY 0x00C4B3
#define GravityZ 0x00C4B7
#define OFS_Player_Z 0x0010300
#define OFS_DINAR 0x00C4CC
#define ASM_AlwaysCrosshair 0x5525AB
#define ASM_NoReload 0x5AC762
#define ASM_Bullets 0x4F6A45
#define ASM_OPK 0x407DBC
#define ASM_WTW 0x741562
#define ASM_STW 0x608A90
#define ASM_QuickPlant 0x4F574F
#define ASM_QuickDefuse 0x4391E6
#define ASM_Artillery1 0x408670
#define ASM_EngineText 0x401073
#define ASM_MessageBox 0x4B2C4A
#define ASM_SwitchTime 0x4FD111
#define ASM_CRCPatch 0x417EA7
#define ASM_AutoStart 0x530CD9
#define ASM_BackToLobby 0x4CB25D
#define ASM_BackToLobby 0x4CA926
#define ASM_SuperCarSound 0x424F76
#define ASM_UnlimitedAmmo 0x4FAA96
================ Otras =================
#define EngineText 0x00401073
#define MessageBox 0x004B2C4A
#define HighMode 0x00896400
#define FastNadeBlast 0x00010114
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~Hepe2567 Struct Private~~~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
struct CPlayer
{
char Hepe1[50244];//0x00
float NoRecoil1;//0xC444
float NoRecoil2;//0xC448
float NoRecoil3;//0xC44C
char Hepe2[72];//0xC450
BYTE Index;//0xC498
char Hepe3[22];//0xC499
float GravityX;//0xC4AF
float GravityY;//0xC4B3
float GravityZ;//0xC4B7
char Hepe4[21];//0xC4BB
int WeaponState;//0xC4D0
char Hepe5[15420];//0xC4D4
float NoSpread;//0x10110
float FastNadeBlast;//0x10114
char Hepe6[144];//0x10118
float Pitch;//0x101A8
char Hepe7[24];//0x101AC
float Yaw;//0x101C4
char Hepe8[12];//0x101C8
float ViewX;//0x101D4
float ViewY;//0x101D8
float ViewZ;//0x101DC
char Hepe9[12];//0x101E0
WORD Weapon1;//0x101EC
WORD Weapon2;//0x101EE
WORD Weapon3;//0x101F0
char Hepe10[10666662];//0x101F2
BYTE PlayerState;//0xA3C498
char Hepe11[-10666417];//0xA3C499
float NoFallDamage;//0x102E8
char Hepe12[20];//0x102EC
float PosX;//0x10300
char Hepe13[-12];//0x10304
float PosY;//0x102F8
char Hepe14[12];//0x102FC
float PosZ;//0x10308
char Hepe15[100];//0x1030C
DWORD AutoPlant;//0x10370
DWORD AutoDefuse;//0x10374
char Hepe16[14];//0x10378
DWORD AutoShot;//0x10386
char Hepe17[106];//0x1038A
float NoM134Idle;//0x103F4
};
struct CBase
{
CPlayer* local;
char* Hepe2567[1199116]
CPlayer** player;
};
CBase* pPlayer = (CBase*)(ADR_PLAYERPOINTER);
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~END...~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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09/29/2012, 15:37
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#284
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elite*gold: 0
Join Date: Jul 2012
Posts: 1,426
Received Thanks: 1,370
|
Code:
//------------- AddyLogger Made By ~ExoduS~* VIP Addylogger ------------
//-----------------------------------------------------------------------
//-------------------------------[POINTER]-------------------------------
//---------------------- Addys_Logged SuccesFully!-----------------------
//-----------------------------------------------------------------------
#define ADR_PlayerPointer 0xA3C498
#define ADR_ServerPointer 0xA3C428
#define ADR_BasePointer 0xA93768
#define ADR_AngelsPointer 0xA3BFD0
#define ADR_MatrixPointer 0x9CA000
#define ADR_RemotePointer 0xB610A8
//-------------------------------[Adressen]-------------------------------
//----------------------- Addys_Logged SuccesFully!-----------------------
//------------------------------------------------------------------------
#define ADR_QuickPlant 0xA3BFF4
#define ADR_Speed 0x896338
#define ADR_NoSpawnwait1 0xB7F6E0
#define ADR_NoSpawnwait2 0xB7F6E4
#define ADR_NoSpawnwait3 0xB7F6E8
#define ADR_NoBounds1 0xB707C0
#define ADR_NoBounds2 0xB707C4
#define ADR_NoBounds3 0xB707C8
#define ADR_Stamina1 0x8634FC
#define ADR_Stamina2 0x863500
#define ADR_Stamina3 0x863504
#define ADR_Stamina4 0x863508
#define ADR_Stamina5 0x86350C
#define ADR_Scope 0x8FD7A0
#define ADR_PlantAnyWhere 0xA3C012
#define ADR_DefuseAnyWhere 0x8FD7B4
#define ADR_BoneShot 0x896F78
#define ADR_STW 0x85D6E4
#define ADR_WTW 0x862C48
#define ADR_LADDERQUICK 0x8962F0
#define ADR_DeadSpinner 0x8F9FAC
#define ADR_BreakLimit 0x895F20
#define ADR_MEM_WEAPONGRAVITY 0x895F78
#define ADR_NoWater1 0xA439C4
#define ADR_NoWater2 0xA439C8
#define ADR_UNLAMMOMEMORY 0xA3C404
#define ADR_DeathCam 0xB786D8
#define ADR_MEMORY_FASTLOCKON 0x9D2AB8
#define ADR_SuperNoSpread 0x896008
#define ADR_ImDrunk 0xA3C394
#define ADR_FullBright1 0xA3D124
#define ADR_FullBright2 0xA3D128
#define ADR_FullBright3 0xA3D12C
#define ADR_NoSpread 0x1011C
#define ADR_Automedic_Ammo 0x896F70
#define ADR_ADR_FarFog 0xA439E4
#define ADR_ADR_NearFog 0xA439DC
#define ADR_ADR_Premium 0x58C
#define ADR_ADR_PremiumTime 0x590
#define ADR_EnableIngameMouse 0xA3BF00
#define ADR_Packet 0xBE8D8
#define ADR_Command 0x14F1B5
#define ADR_WallClimb 0x8F56F0
#define ADR_NxCash 0xA3C3D8
#define ADR_RoomNumber 0xE0898
#define ADR_PlayerSlot 0xE089C
#define ADR_MyTeam 0xE08A0
#define ADR_RoomMaster 0x118
#define ADR_Master 0xC2068
#define ADR_FrameLaggs 0x8555D0
#define ADR_AntiAbnormal1 0x124
#define ADR_AntiAbnormal2 0x125
#define ADR_AntiAbnormal3 0x360
#define ADR_AntiAbnormal4 0x361
#define ADR_Index 0xC498
//-------------------------------[ Offest ]-------------------------------
//----------------------- Addys_Logged SuccesFully!-----------------------
//------------------------------------------------------------------------
#define Offset_NOSPREAD 0x10110
#define Offset_GlobalSize 0x1D10
#define Offset_LocalSize 0xA40C
#define Offset_NORECOIL_1 0xC444
#define Offset_NORECOIL_2 0xC448
#define Offset_NORECOIL_3 0xC44C
#define Offset_X 0x10300
#define Offset_Y 0x10310
#define Offset_Z 0x10308
#define Offset_NFD 0x102E8
#define Offset_VIEW_X 0x101D4
#define Offset_VIEW_Z 0x101D8
#define Offset_VIEW_Y 0x101DC
#define Offset_SLOT_1 0xC70C0
#define Offset_SLOT_2 0xC70C1
#define Offset_SLOT_3 0xC70C2
#define Offset_SLOT_4 0xC70C3
#define Offset_SLOT_5 0xC70C4
#define Offset_SLOT_6 0xC70C5
#define Offset_SLOT_7 0xC70C6
#define Offset_SLOT_8 0xC70C7
#define Offset_PLAYERSTATE 0xC4CC
#define Offset_WEAPON1 0x101EC
#define Offset_WEAPON2 0x101EE
#define Offset_WEAPON3 0x101F0
#define Offset_INVISIBLE 0xDF344
#define Offset_STARTROOMSIZE 0xA8
#define Offset_LEVEL 0xDF320
#define Offset_DINAR 0xDF330
#define Offset_SLOTBASE 0xC5F20
#define Offset_PITCH 0x101A8
#define Offset_YAW 0x101C4
#define Offset_NOSERVERKICK 0x361
#define Offset_3DPLAYERVIEW 0x101A0
#define Offset_PLAYERSPEED 0x1010C
#define Offset_ROOMMASTER 0xE0898
#define Offset_NODELAY 0x10410
#define Offset_NOM134IDLE 0x103F8
#define Offset_Weaponstate 0xC4D0
#define Offset_AutoPlant 0x10370
#define Offset_AutoDefuse 0x10374
#define Offset_AutoShot 0x10386
#define Offset_WeaponStateShot 0xA3C4E4
#define Offset_FastNadeBlast 0x10114
#define Offset_GRAVITY_X 0xC4AC
#define Offset_GRAVITY_Y 0xC4B0
#define Offset_GRAVITY_Z 0xC4B4
//-----------------------------------------------------------------------
//----------------------------[WeaponBinder]-----------------------------
//-----------------------------------------------------------------------
#define ADR_CLASSBASE 0xA95308
#define ADR_SLOTBASE 0xC5F20
#define ADR_WEAPONBASE 0xA5A61C
#define ADR_PlayerSlot 0xE089C
//-----------------------------------------------------------------------
//-------------------------------[PX_Items]------------------------------
//-----------------------------------------------------------------------
#define PX_SNIPERAMMO 0xA3C02C
#define PX_EXTRAAMMO1 0xA3C02A
#define PX_EXTRAAMMO2 0xA3C02B
#define PX_ASSAULTAMMO 0xA3C02E
#define PX_Bandage 0xA3C030
//-----------------------------------------------------------------------
//------------------------------[Fast_Stuff]-----------------------------
//-----------------------------------------------------------------------
#define ADR_FASTMEDIC 0xA411BC
#define ADR_FASTAMMO 0xA411B4
#define ADR_FASTREPAIR 0xA3D2F0
#define ADR_FASTFLAG 0xA411C4
//-----------------------------------------------------------------------
//--------------------------------[ Users ]------------------------------
//-----------------------------------------------------------------------
#define ADR_UserName 0xA9412C
#define ADR_UserIP 0xA93E40
#define ADR_UserReady 0xA953A8
#define ADR_UserTeam 0xA95454
#define ADR_UserHealth 0xA952FC
#define ADR_UserPing 0xA93E24
#define ADR_UserPoints 0xA94780
//-----------------------------------------------------------------------
//--------------------------------[ ASM ]------------------------------
//-----------------------------------------------------------------------
#define Assembly_AlwaysCrosshair 0x5525AB
#define Assembly_NoReload 0x5AC762
#define Assembly_Bullets 0x4F6A45
#define Assembly_OPK 0x407DBC
#define Assembly_WTW 0x741562
#define Assembly_STW 0x608A90
#define Assembly_UNLAMMO 0x4FAA96
#define Assembly_Artillery1 *BluBB
#define Assembly_Artillery2 0x4DF8DC
#define Assembly_Artillery3 *BluBB
#define Assembly_Artillery4 *BluBB
#define Assembly_Artillery5 0x56E53B
#define Assembly_Artillery6 *BluBB
#define Assembly_Artillery7 0x56E6DA
#define Assembly_Artillery8 *BluBB
#define Assembly_VehicleNoOverheat *BluBB
#define Assembly_Automedic *BluBB
#define Assembly_AutoAmmo *BluBB
#define Assembly_TiggerBot *BluBB
#define Assembly_CQCPatch 0x417EA7
#define Assembly_AllServers *BluBB
#define Assembly_ServerJump *BluBB
#define Assembly_FFAGPS *BluBB
#define Assembly_MoveToLobby *BluBB
#define Assembly_NoRestriction *BluBB
//-------------------------------------------------------------------------------
//~ExoduS~* VIP Addylogger v 0.1 First AddyLogger Ended Have fun and Give Credits!
//-------------------------------------------------------------------------------
//-------------------------------------------------------------------------------
//--- Credits: ~ExoduS~*,GigaByte,xMedix14,Kazbah,BlackLegend,UnitedHacks Team,KingDevil--
//-------------------------------------------------------------------------------
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09/30/2012, 19:30
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#285
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elite*gold: 0
Join Date: Jul 2012
Posts: 1,426
Received Thanks: 1,370
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Code:
//------------- AddyLogger Made By ~ExoduS~* VIP Addylogger ------------
//-----------------------------------------------------------------------
//-------------------------------[POINTER]-------------------------------
//---------------------- Addys_Logged SuccesFully!-----------------------
//---------------------- Addys (285/285)SuccesLogged!--------------------
//-----------------------------------------------------------------------
#define ADR_PlayerPointer 0xA3C498
#define ADR_ServerPointer 0xA3C428
#define ADR_BasePointer 0xA93768
#define ADR_AngelsPointer 0xA3BFD0
#define ADR_MatrixPointer 0x9CA000
#define ADR_RemotePointer *BluBB
#define ADR_RoomPointer 0x85B8EA
#define ADR_InfoPointer *BluBB
#define ADR_DevicePointer *BluBB
#define ADR_StatePointer 0xA3C4C0
#define ADR_WeaponPointer *BluBB
#define ADR_VehiclePointer 0xA3C138
#define ADR_GPUPointer *BluBB
#define ADR_ZombieMapPointer 0xA3C404
#define ADR_FlagPointer 0xA43B20
#define ADR_BombPointer *BluBB
#define ADR_ObjectPointer *BluBB
#define ADR_WarRockHWID *BluBB
#define ADR_GearBase 0xA5A614
#define ADR_RemoteVehicle *BluBB
#define ADR_RoomClass 0xA3CEA0
//-------------------------------[Adressen]-------------------------------
//----------------------- Addys_Logged SuccesFully!-----------------------
//------------------------------------------------------------------------
#define ADR_QuickPlant 0xA3BFF4
#define ADR_Speed 0x896338
#define ADR_NoSpawnwait1 0xB7F6E0
#define ADR_NoSpawnwait2 0xB7F6E4
#define ADR_NoSpawnwait3 0xB7F6E8
#define ADR_NoBounds1 0xB707C0
#define ADR_NoBounds2 0xB707C4
#define ADR_NoBounds3 0xB707C8
#define ADR_Stamina1 0x8634FC
#define ADR_Stamina2 0x863500
#define ADR_Stamina3 0x863504
#define ADR_Stamina4 0x863508
#define ADR_Stamina5 0x86350C
#define ADR_Scope 0x8FD7A0
#define ADR_ScopeSide 0x8FD7A8
#define ADR_PlantAnyWhere 0xA3C012
#define ADR_DefuseAnyWhere 0x8FD7B4
#define ADR_BoneShot 0x896F78
#define ADR_STW 0x85D6E4
#define ADR_WTW 0x862C48
#define ADR_WUW 0xA439CC
#define ADR_WTH 0x892AA0
#define ADR_BigCarName 0x896180
#define ADR_CrazyCar 0x895E50
#define ADR_LADDERQUICK 0x8962F0
#define ADR_DeadSpinner 0x8F9FAC
#define ADR_BreakLimit 0x895F20
#define ADR_MEM_WEAPONGRAVITY 0x895F78
#define ADR_NoWater1 0xA439C4
#define ADR_NoWater2 0xA439C8
#define ADR_UNLAMMOMEMORY 0xA3C404
#define ADR_DeathCam 0xB786D8
#define ADR_MEMORY_FASTLOCKON 0x9D2AB8
#define ADR_SuperNoSpread 0x896008
#define ADR_ImDrunk 0xA3C394
#define ADR_FullBright1 0xA3D124
#define ADR_FullBright2 0xA3D128
#define ADR_FullBright3 0xA3D12C
#define ADR_NoSpread 0x1011C
#define ADR_Automedic_Ammo 0x896F70
#define ADR_ADR_FarFog 0xA439E4
#define ADR_ADR_NearFog 0xA439DC
#define ADR_EnableIngameMouse *BluBB
#define ADR_Packet 0xBE8D8
#define ADR_WallClimb 0x8F56F0
#define ADR_NxCash 0xA3C3D8
#define ADR_RoomNumber 0xE0898
#define ADR_PlayerSlot 0xE089C
#define ADR_MyTeam 0xE08A0
#define ADR_RoomMaster 0x118
#define ADR_Master 0xC2068
#define ADR_FrameLaggs 0x8555D0
#define ADR_AntiAbnormal1 0x124
#define ADR_AntiAbnormal2 0x125
#define ADR_AntiAbnormal3 0x360
#define ADR_AntiAbnormal4 0x361
#define ADR_Index 0xC498
#define ADR_CQCProne 0xB6934C
#define ADR_VirtualJump 0x895FD4
#define ADR_AntiAfk 0xB70774
#define ADR_RollSpeed 0x896168
#define ADR_ColorShot1 0xA3D124
#define ADR_ColorShot2 0xA3D12C
#define ADR_ColorShot3 0xA3D130
#define ADR_ImmExplosion 0x896110
#define ADR_HideWeapon 0x895FD4
#define ADR_CameraView 0x8F56B0
#define ADR_AntiRadar 0xA3C0A0
#define ADR_RollMetohd 0x896020
#define ADR_SlientReload 0xA3C4E8
#define ADR_AlwaysCross1 0xA411D4
#define ADR_AlwaysCross2 0xA411D8
#define ADR_AccuracyAs 0xA41254
#define ADR_HighMode 0x896400
#define ADR_AIWeaponCQC 0x9E0AA0
#define ADR_GlassWalls 0xA3C0C4
#define ADR_SuperExplosion 0x8969D0
#define ADR_PlayerStateProne 0xA3C4DC
#define ADR_StateRoll 0xA3C500
#define ADR_StateWeaponReload 0xA3C4FC
#define ADR_StateWEAPONCHANGE 0xA31710
#define ADR_Accuracy *BluBB
#define ADR_FastStuff 0xA3BFF4
//-------------------------------[ Offest ]-------------------------------
//----------------------- Addys_Logged SuccesFully!-----------------------
//------------------------------------------------------------------------
#define Offset_NOSPREAD 0x10110
#define Offset_GlobalSize 0x1D10
#define Offset_LocalSize 0xA40C
#define Offset_NORECOIL_1 0xC444
#define Offset_NORECOIL_2 0xC448
#define Offset_NORECOIL_3 0xC44C
#define Offset_X 0x10300
#define Offset_Y 0x10310
#define Offset_Z 0x10308
#define Offset_NFD 0x102E8
#define Offset_VIEW_X 0x101D4
#define Offset_VIEW_Z 0x101D8
#define Offset_VIEW_Y 0x101DC
#define Offset_SLOT_1 0xC70C0
#define Offset_SLOT_2 0xC70C1
#define Offset_SLOT_3 0xC70C2
#define Offset_SLOT_4 0xC70C3
#define Offset_SLOT_5 0xC70C4
#define Offset_SLOT_6 0xC70C5
#define Offset_SLOT_7 0xC70C6
#define Offset_SLOT_8 0xC70C7
#define Offset_PLAYERSTATE 0xC4CC
#define Offset_WEAPON1 0x101EC
#define Offset_WEAPON2 0x101EE
#define Offset_WEAPON3 0x101F0
#define Offset_INVISIBLE 0xDF344
#define Offset_STARTROOMSIZE 0xA8
#define Offset_LEVEL 0xDF320
#define Offset_DINAR 0xDF330
#define Offset_SLOTBASE 0xC5F20
#define Offset_PITCH 0x101A8
#define Offset_YAW 0x101C4
#define Offset_NOSERVERKICK 0x361
#define Offset_3DPLAYERVIEW 0x101A0
#define Offset_PLAYERSPEED 0x1010C
#define Offset_ROOMMASTER 0xE0898
#define Offset_NODELAY 0x10410
#define Offset_NOM134IDLE 0x103F8
#define Offset_Weaponstate 0xC4D0
#define Offset_AutoPlant 0x10370
#define Offset_AutoDefuse 0x10374
#define Offset_AutoShot 0x10386
#define Offset_WeaponStateShot 0xA3C4E4
#define Offset_FastNadeBlast 0x10114
#define Offset_GRAVITY_X 0xC4AC
#define Offset_GRAVITY_Y 0xC4B0
#define Offset_GRAVITY_Z 0xC4B4
#define Offset_Vehicle_Jump 0x85D6E4
#define Offset_SuperMaster 0xC2068
#define Offset_3DPlayerView 0x101A0
#define Offset_NOSERVERKICK 0x361
#define Offset_FastReload 0xA3BFF4
#define ADR_Premium 0x58C
#define ADR_PremiumTime 0x590
//-----------------------------------------------------------------------
//----------------------------[WeaponBinder]-----------------------------
//-----------------------------------------------------------------------
#define ADR_CLASSBASE 0xA95308
#define ADR_SLOTBASE 0xC5F20
#define ADR_WEAPONBASE 0xA5A61C
#define ADR_PlayerSlot 0xE089C
#define ADR_PlayerID 0x1CF8
//-----------------------------------------------------------------------
//-------------------------------[PX_Items]------------------------------
//-----------------------------------------------------------------------
#define PX_SNIPERAMMO 0xA3C02C
#define PX_EXTRAAMMO1 0xA3C02A
#define PX_EXTRAAMMO2 0xA3C02B
#define PX_ASSAULTAMMO 0xA3C02E
#define PX_Bandage 0xA3C030
//-----------------------------------------------------------------------
//------------------------------[Fast_Stuff]-----------------------------
//-----------------------------------------------------------------------
#define ADR_FASTMEDIC 0xA411BC
#define ADR_FASTAMMO 0xA411B4
#define ADR_FASTREPAIR 0xA3D2F0
#define ADR_FASTFLAG 0xA411C4
//-----------------------------------------------------------------------
//--------------------------------[ Users ]------------------------------
//-----------------------------------------------------------------------
#define ADR_UserName 0xA9412C
#define ADR_UserIP 0xA93E40
#define ADR_UserReady 0xA953A8
#define ADR_UserTeam 0xA95454
#define ADR_UserHealth 0xA952FC
#define ADR_UserPing 0xA93E24
#define ADR_UserPoints 0xA94780
//-----------------------------------------------------------------------7/
//--------------------------------[ ASM ]------------------------------//
//-----------------------------------------------------------------------//
#define Assembly_AlwaysCrosshair 0x5525AB
#define Assembly_NoReload 0x5AC762
#define Assembly_Bullets 0x4F6A45
#define Assembly_OPK 0x407DBC
#define Assembly_WTW 0x741562
#define Assembly_STW 0x608A90
#define Assembly_UNLAMMO 0x4FAA96
#define Assembly_Artillery1 0x4DF696
#define Assembly_Artillery2 0x4DF8DC
#define Assembly_Artillery3 *BluBB
#define Assembly_Artillery4 0x56E7F3
#define Assembly_Artillery5 0x56E53B
#define Assembly_Artillery6 *BluBB
#define Assembly_Artillery7 0x56E6DA
#define Assembly_Artillery8 *BluBB
#define Assembly_VehicleNoOverheat *BluBB
#define Assembly_Automedic *BluBB
#define Assembly_AutoAmmo *BluBB
#define Assembly_TiggerBot *BluBB
#define Assembly_CQCPatch *BluBB
#define Assembly_AllServers *BluBB
#define Assembly_ServerJump *BluBB
#define Assembly_FFAGPS *BluBB
#define Assembly_MoveToLobby *BluBB
#define Assembly_NoRestriction 0x4DE0E1
#define Assembly_SniperAmmo *BluBB
#define Assembly_AssaultAmmo *BluBB
#define Assembly_BackToLobby *BluBB
#define Assembly_VehicleGPSColor *BluBB
#define Assembly_ESP Health *BluBB
#define Assembly_ESP Name *BluBB
#define Assembly_SENDMESSAGEBOX *BluBB
#define Assembly_GameText *BluBB
#define Assembly_SWITCHTIME *BluBB
#define Assembly_MAPPING 0x4A83C4
#define Assembly_NODELAY *BluBB
#define Assembly_MINEVIEW1 *BluBB
#define Assembly_MINEVIEW2 0x447F0C
#define Assembly_ANTI_M14_1 *BluBB
#define Assembly_ANTI_M14_2 *BluBB
#define Assembly_ASSZOOM *BluBB
#define Assembly_Command *BluBB
#define Assembly_Deatchcam *BluBB
#define Assembly_TigerBot *BluBB
#define Assembly_STAMINAUP1 *BluBB
#define Assembly_EventMessage *BluBB
#define Assembly_FakeKik *BluBB
#define Assembly_ForeceKick *BluBB
#define Assembly_EXTRAAMMO *BluBB
#define Assembly_EXTRsAAMMO *BluBB
#define Assembly_NEXONCASH 0x537716
#define Assembly_ANTI_FLASH *BluBB
#define Assembly_CROSSHAIR *BluBB
#define Assembly_Unl_Dinar1 *BluBB
#define Assembly_Unl_Dinar2 0x41B8D1
#define Assembly_Unl_Dinar3 *BluBB
#define Assembly_AUTOREPAIR *BluBB
#define Assembly_AUTOREPAIR2 *BluBB
#define Assembly_RadarGps *BluBB
#define Assembly_SuperNoSpread *BluBB
#define Assembly_AutoStart_Ready 0x530CD9
#define Assembly_UnlOxygen *BluBB
#define Assembly_MessageBox 0x4B2C4A
#define Assembly_VisibleCheck *BluBB
#define Assembly_VehicleNFD 0x4286EB
#define Assembly_EngineText *BluBB
#define Assembly_CQCProne 0x4D3166
#define Assembly_BANDAGE *BluBB
#define Assembly_NoReload *BluBB
#define Assembly_SuperCar *BluBB
#define Assembly_QuickPlant *0x4F574F
#define Assembly_QuickDefuse *BluBB
#define Assembly_RegBone *BluBB
#define Assembly_TakeBase *BluBB
#define Assembly_TakeBase2 0x4546BD
#define Assembly_VehicleRadarGPS *BluBB
#define Assembly_SPUP 0x40901E
#define Assembly_OPK1 *BluBB
#define Assembly_OPK2 *BluBB
#define Assembly_OPK3 *BluBB
#define Assembly_ROOMFILTER1 *BluBB
#define Assembly_ROOMFILTER2 *BluBB
#define Assembly_ROOMFILTERPW *BluBB
#define Assembly_CLANSERVER *BluBB
#define Assembly_ENTERVEHINPRONE *BluBB
#define Assembly_VehicleSucide *BluBB
#define Assembly_LandEveyHeigh *BluBB
#define Assembly_EjectInPlane *BluBB
#define Assembly_NORECOIL *BluBB
//-----------------------------------------------------------------------
//-----------------------[ Privat Logger Started ]-----------------------
//-----------------------------------------------------------------------
#define ExoduS_ChatHandler *BluBB
//----------------------------------------------------------------------------------------
//~ExoduS~* VIP Addylogger v 0.2 First AddyLogger Ended Have fun and Give Credits!
//----------------------------------------------------------------------------------------
//----------------------------------------------------------------------------------------
//--- Credits: ~ExoduS~*,GigaByte,KingDevil,xMedix14,Kazbah,BlackLegend,UnitedHacks Team&Hacksmania,Pumio--
//----------------------------------------------------------------------------------------
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