Register for your free account! | Forgot your password?

Go Back   elitepvpers > Shooter > WarRock
You last visited: Today at 17:20

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



WarRock - Pointer und Offsets

Discussion on WarRock - Pointer und Offsets within the WarRock forum part of the Shooter category.

Closed Thread
 
Old 09/18/2012, 16:20   #271
 
Pu3Mi2o's Avatar
 
elite*gold: 0
Join Date: Mar 2012
Posts: 288
Received Thanks: 296
PHP Code:
//=============================================================\ 
//================ [ Pu3Mi2o ] Address Logger =================\ 
//=============================================================\


//=====================-]~ [ POINTER ] ~[-=====================\ 
//=============================================================\

DWORD ADR_POINTER_PLAYER                   0xA363B8;
DWORD ADR_POINTER_SERVER                   0xA36348;
DWORD ADR_POINTER_MATRIX                   0x9C4038;
DWORD ADR_POINTER_BASE                     0xA8D258;
DWORD ADR_POINTER_ROOM                     0xA36DA8;
DWORD ADR_POINTER_WEAPON_BASE              0xA541DC;
DWORD ADR_POINTER_CLASS_BASE               0xA8EDF8;
DWORD ADR_POINTER_SLOT_BASE                0xC5F18;
DWORD ADR_POINTER_ANGLE                    0xA35EF0;
DWORD ADR_POINTER_DEVICE                   0xA35EF4;
DWORD ADR_POINTER_REMOTE                   0xB5A798;
DWORD OFS_GLOBALINDEX                      0x1D00;
DWORD OFS_LOCALINDEX                       0xA404;


//======================-]~ [ MEMORY ] ~[-=====================\ 
//=============================================================\

DWORD ADR_MEM_WALK_THROUGH_WALLS               0x85DB88;
DWORD ADR_MEM_SHOT_THROUGH_WALLS               0x858644;
DWORD ADR_MEM_SUPER_NO_SPREAD                  0x891030;
DWORD ADR_MEM_QUICKPLANT                       0xA35F14;
DWORD ADR_MEM_QUICKDEFUSE                      0xA35F14;
DWORD ADR_MEM_BONESHOT                         0x891FA8;
DWORD ADR_MEM_STAMINA1                         0x85E43C;
DWORD ADR_MEM_STAMINA2                         0x85E440;
DWORD ADR_MEM_STAMINA3                         0x85E444;
DWORD ADR_MEM_STAMINA4                         0xA35F1C;
DWORD ADR_MEM_STAMINA5                         0xA35F20;


//===================-]~ [ ADDRESSEN ] ~[-=====================\ 
//=============================================================\

DWORD ADR_QUCIKSPAWN                          0xB78D98;
DWORD ADR_AMMO_MEDIC_DISTANCE                 0x891FA0;
DWORD ADR_USE_AIWEAPON_IN_CQC                 0x8F788C;
DWORD ADR_FAST_HEALTH                         0xA3AD7C;
DWORD ADR_FAST_AMMO                           0xA3AD74;
DWORD ADR_FAST_FLAG                           0xA3AD84;
DWORD ADR_FAST_REPAIR                         0xA3720C;
DWORD ADR_DEFUSE_ANY_WHERE                    0x8F78AC;
DWORD ADR_PLANT_ANY_WHERE                     0xA3607E;
DWORD ADR_MOUSE_ENABLE                        0xA35F20;
DWORD ADR_NO_BOUDS1                           0xB7A5A0;
DWORD ADR_NO_BOUDS2                           0xB7A5A4;
DWORD ADR_NO_BOUDS3                           0xB7A5A8;
DWORD ADR_INVISIBLE                           0xDF33C;
DWORD ADR_HIDE_WEAPON                         0x9DA9C8;
DWORD ADR_FAST_LOCK_ON                        0xA35F60;
DWORD ADR_CHANGE_ROLL                         0x891048;
DWORD ADR_DEAD_SPINNER                        0x8F40A4;
DWORD ADR_LADDER_QUCKLY                       0x891328;
DWORD ADR_SILENT_WALK                         0xB69E84;
DWORD ADR_BREAK_LIMIT                         0x890F50;
DWORD ADR_AMMOTYP                             0xA3AE14;
DWORD ADR_ANTI_AFK                            0xB69E80;
DWORD ADR_CRAZY_CAR                           0x890E88;
DWORD ADR_NO_WEATER_1                         0xA3D584;
DWORD ADR_NO_WEATER_2                         0xA3D588;
DWORD ADR_ANTI_RADAR                          0xA3D5BC;


//====================-]~ [ OFFSET ] ~[-=======================\ 
//=============================================================\

DWORD ADR_OFFSET_POSITION_X                0x102F8;
DWORD ADR_OFFSET_POSITION_Y                0x10308;
DWORD ADR_OFFSET_POSITION_Z                0x10300;
DWORD ADR_OFFSET_GRAVITY_Y                 0xC4A8;
DWORD ADR_OFFSET_WEAPON_1                  0x101E4;
DWORD ADR_OFFSET_WEAPON_2                  0x101E6;
DWORD ADR_OFFSET_WEAPON_3                  0x101E8;
DWORD ADR_OFFSET_AUTOSHOT                  0x1037E;
DWORD ADR_OFFSET_WEAPONSTATE               0xC4C8;
DWORD ADR_OFFSET_PLAYERSTATE               0xC4C4;
DWORD ADR_OFFSET_ROOMMASTER                0xC2060;
DWORD ADR_OFFSET_STARTROOMSIZE             0xA8;
DWORD ADR_OFFSET_READYROOMSIZE             0x8E0;
DWORD ADR_OFFSET_AUTOPLANT                 0x10368;
DWORD ADR_OFFSET_AUTODEFUSE                0x1036C;
DWORD ADR_OFFSET_NORECOIL1                 0xC43C;
DWORD ADR_OFFSET_NORECOIL2                 0xC440;
DWORD ADR_OFFSET_NORECOIL3                 0xC444;
DWORD ADR_OFFSET_NOFALLDAMAGE              0x102E0;
DWORD ADR_OFFSET_MAP                       0xC1C14;
DWORD ADR_OFFSET_UNLOXIGEN                 0xA362B8;
DWORD ADR_OFFSET_NO_DEALY                  0x10408;
DWORD ADR_OFFSET_NO_RELOAD                 0x10405;
DWORD ADR_OFFSET_NO_SWITCH                 0x10405;
DWORD ADR_OFFSET_PLAYER_SPEED              0x10104;
DWORD ADR_OFFSET_FAST_NADE_BLAST           0x1010C;
DWORD ADR_OFFSET_SLOT_1                    0xC70B8;
DWORD ADR_OFFSET_SLOT_2                    0xC70B9;
DWORD ADR_OFFSET_SLOT_3                    0xC70BA;
DWORD ADR_OFFSET_SLOT_4                    0xC70BB;
DWORD ADR_OFFSET_SLOT_5                    0xC70BC;
DWORD ADR_OFFSET_SLOT_6                    0xC70BD;
DWORD ADR_OFFSET_SLOT_7                    0xC70BE;
DWORD ADR_OFFSET_SLOT_8                    0xC70BF;
DWORD ADR_OFFSET_VIEW_X                    0x101CC;
DWORD ADR_OFFSET_VIEW_Y                    0x101D4;
DWORD ADR_OFFSET_VIEW_Z                    0x101D0;
DWORD ADR_OFFSET_PITCH                     0x101A0;
DWORD ADR_OFFSET_YAW                       0x101BC;
DWORD ADR_OFFSET_LEVEL                     0xDF318;
DWORD ADR_OFFSET_DINAR                     0xC4C4;
DWORD ADR_OFFSET_PREMIUM                   0x58C;
DWORD ADR_OFFSET_NO_SERVER_KICK            0x361;


//======================-]~ [ WEAPON ] ~[-=====================\ 
//=============================================================\

DWORD ADR_WEAPON_NORESTRICTIONS               0x8F788C;
DWORD ADR_WEAPON_SCOPE                        0x8F7898;
DWORD ADR_WEAPON_UNL_AMMO                     0xA35FE8;


//=======================-]~ [ STATE ] ~[-=====================\ 
//=============================================================\

DWORD ADR_STATE_PLAYER_VEHICLE             0xA363FC;
DWORD ADR_STATE_PLAYER_PRONE               0xA363F0;
DWORD ADR_STATE_PLAYER_ROLL                0xA36414;
DWORD ADR_STATE_WEAPON_SHOT                0xA36404;
DWORD ADR_STATE_WEAPON_RELOADE             0xA36410;
DWORD ADR_STATE_WEAPON_CHANGE              0xA2B624;


//====================-]~ [ D3D USER ] ~[-=====================\ 
//=============================================================\

DWORD ADR_USER_NAME                        0xA8DC1C;
DWORD ADR_USER_IP                          0xA8DB3C;
DWORD ADR_USER_READY                       0xA8EE88;


//=====================-]~ [ ASSEMBLY ] ~[-====================\ 
//=============================================================\

DWORD ADR_ASSEMBLY_AUTOREADY               0x52EBAD;
DWORD ADR_ASSEMBLY_AUTOSTART               0x52EBAD;
DWORD ADR_ASSEMBLY_MESSAGE_BOX             0x4AFC37;
DWORD ADR_ASSEMBLY_SERVER_PACKET           0x4C8561;
DWORD ADR_ASSEMBLY_FORECE_KICK             0x4C8847;
DWORD ADR_ASSEMBLY_OPK                     0x407E14;
DWORD ADR_ASSEMBLY_TRIGGERBOT              0x54FE70;
DWORD ADR_ASSEMBLY_UNL_AMMO                0x4F7430;
DWORD ADR_ASSEMBLY_AUTO_MEDIC              0x4EBB53;
DWORD ADR_ASSEMBLY_VEHICLE_NO_OVERHEAT     0x6F2356;
DWORD ADR_ASSEMBLY_ALWAYS_CROSSHAIR        0x54FF0C;
DWORD ADR_ASSEMBLY_VEH_RADAR_GPS           0x572C7B;
DWORD ADR_ASSEMBLY_ARTILLERY1              0x4DC2F5;
DWORD ADR_ASSEMBLY_ARTILLERY2              0x4DC53B;
DWORD ADR_ASSEMBLY_ARTILLERY3              0x56C140;
DWORD ADR_ASSEMBLY_ARTILLERY4              0x56C1D3;
DWORD ADR_ASSEMBLY_ARTILLERY5              0x56BF1B;
DWORD ADR_ASSEMBLY_ARTILLERY6              0x5504BB;
DWORD ADR_ASSEMBLY_ARTILLERY7              0x56C0BA;
DWORD ADR_ASSEMBLY_ARTILLERY8              0x56C250;
DWORD ADR_ASSEMBLY_ARTILLERY9              0x55047D;
DWORD ADR_ASSEMBLY_ARTILLERY10             0x579FDA;


//=====================-]~ [ STRUCTUR ] ~[-===================\ 
//=============================================================\

struct CPlayer
{
CHAR UnknownData1[0xC4C4];//0x00
BYTE PlayerState;//0xC4C4
CHAR UnknownData2[0x3CDD];//0xC4C5
FLOAT Pitch;//0x101A0
CHAR UnknownData3[0x20];//0x101A4
FLOAT Yaw;//0x101BC
CHAR UnknownData4[0x14];//0x101C0
FLOAT ViewX;//0x101CC
FLOAT ViewY;//0x101D4
FLOAT ViewZ;//0x101D0
CHAR UnknownData6[0x12C];//0x101D4
FLOAT PosX;//0x102F8
CHAR UnknownData7[0xC];//0x10304
FLOAT PosZ;//0x10300
CHAR UnknownData8[0xC];//0x1030C
FLOAT PosY;//0x10308
};
struct CBase 
Pu3Mi2o is offline  
Thanks
2 Users
Old 09/19/2012, 20:09   #272
 
elite*gold: 130
Join Date: Apr 2012
Posts: 221
Received Thanks: 153
Quote:
DWORD ADR_ASSEMBLY_MESSAGE_BOX = 0x4AFC37;
Dumped. Searched. And im here:
XOR EAX, EAX
PUSH EAX
PUSH 00869448 ("ReadTerrainStart") // WTF
...

Code:
#define dwSpeed                0x00891368
#define dwNFD                  0x00102E0
#define dwInvisible            0x00DF33C
#define dwFastAmmo             0x00B62A3C
#define dwFastHealth           0x00B62A44
#define dwFastRepair           0x00B62A40
#define dwFastFlag             0x00B62A48
#define dwSlot1                0x00C70B8
#define dwSlot2                0x00C70B9
#define dwSlot3                0x00C70BA
#define dwSlot4                0x00C70BB
#define dwSlot5                0x00C70BC
#define dwSlot6                0x00C70BD
#define dwSlot7                0x00C70BE
#define dwSlot8                0x00C70BF
#define dwAmmoSniper           0x00A35F4C
#define dwAmmoExtra1           0x00A35F4A
#define dwAmmoExtra2           0x00A35F4B
#define dwAmmoAssault          0x00A35F4E
if some not working notify me xd
Supremex3 is offline  
Old 09/19/2012, 20:28   #273
 
Pu3Mi2o's Avatar
 
elite*gold: 0
Join Date: Mar 2012
Posts: 288
Received Thanks: 296
Quote:
Zitat:
DWORD ADR_ASSEMBLY_MESSAGE_BOX = 0x4AFC37;
Dumped. Searched. And im here:
XOR EAX, EAX
PUSH EAX
PUSH 00869448 ("ReadTerrainStart") // WTF
...

Code:

#define dwSpeed 0x00891368
#define dwNFD 0x00102E0
#define dwInvisible 0x00DF33C
#define dwFastAmmo 0x00B62A3C
#define dwFastHealth 0x00B62A44
#define dwFastRepair 0x00B62A40
#define dwFastFlag 0x00B62A48
#define dwSlot1 0x00C70B8
#define dwSlot2 0x00C70B9
#define dwSlot3 0x00C70BA
#define dwSlot4 0x00C70BB
#define dwSlot5 0x00C70BC
#define dwSlot6 0x00C70BD
#define dwSlot7 0x00C70BE
#define dwSlot8 0x00C70BF
#define dwAmmoSniper 0x00A35F4C
#define dwAmmoExtra1 0x00A35F4A
#define dwAmmoExtra2 0x00A35F4B
#define dwAmmoAssault 0x00A35F4E

if some not working notify me xd
ich sagte doch nicht das sie 100% stimmen
Pu3Mi2o is offline  
Old 09/19/2012, 20:37   #274
 
elite*gold: 130
Join Date: Apr 2012
Posts: 221
Received Thanks: 153
If im not wrong, messagebox addy is: 0x005D67D0 (just found in the dump..)

#edit
Found EngineText
Code:
#define adrEngineText          0x0052C135
Supremex3 is offline  
Old 09/20/2012, 21:38   #275
 
elite*gold: 130
Join Date: Apr 2012
Posts: 221
Received Thanks: 153
#edit
Muahaha working HS Bypass now
Supremex3 is offline  
Old 09/21/2012, 15:26   #276
 
~ExoduS~*'s Avatar
 
elite*gold: 0
Join Date: Jul 2012
Posts: 1,426
Received Thanks: 1,370
Arrow

Quote:
Originally Posted by Supremex3 View Post
#edit
Muahaha working HS Bypass now
niemand wird der neuen HS Bypass Public machen
~ExoduS~* is offline  
Thanks
1 User
Old 09/21/2012, 21:56   #277
 
elite*gold: 130
Join Date: Apr 2012
Posts: 221
Received Thanks: 153
Code:
//=========================================\\
//========= Nullpointer Addy Logger =======\\
//===========      V.1.1.0        =========\\
//============ (now with EhSvc)  ==========\\
//=========================================\\

#define dwPlayerpointer        0x00A363B8
#define dwServerpointer        0x00A36348
#define dwSpeed                0x00891368
#define dwNFD                  0x00102E0
#define dwInvisible            0x00DF33C
#define dwFastAmmo             0x00B62A3C
#define dwFastHealth           0x00B62A44
#define dwFastRepair           0x00B62A40
#define dwFastFlag             0x00B62A48
#define dwSlot1                0x00C70B8
#define dwSlot2                0x00C70B9
#define dwSlot3                0x00C70BA
#define dwSlot4                0x00C70BB
#define dwSlot5                0x00C70BC
#define dwSlot6                0x00C70BD
#define dwSlot7                0x00C70BE
#define dwSlot8                0x00C70BF
#define dwAmmoSniper           0x00A35F4C
#define dwAmmoExtra1           0x00A35F4A
#define dwAmmoExtra2           0x00A35F4B
#define dwAmmoAssault          0x00A35F4E
#define dwBandage              0x00A35F50
#define dwCQCProne             0x008F788C
#define adrEngineText          0x0052C135
#define adrChatHandler         0x0050161E
#define asmMessageBox          0x005D67D0
#define asmMAPPING             0x004A59B2
//=============== EHSVC NOW ===============//
#define adrHSAntiCrash         0x003CF64
#define adrHSAsmDetecion       0x002C2F1
#define adrDetection           0x009FB0
#define adrNanoCheck1          0x003CEEE
#define adrNanoCheck2          0x003A31F
#define adrNanoCheck3          0x003C3A6
#define adrSelfCrc             0x007B840

#define adrCallback1           0x007C139
#define adrCallback2           0x00A048
#define adrNanoScan1           0x009A520
#define adrNanoScan2           0x0097F6F

//=========================================//
//============= End of logging ============//
//============= Supreme Logger ============//
//=========================================//
Supremex3 is offline  
Old 09/23/2012, 15:29   #278
 
elite*gold: 0
Join Date: Sep 2012
Posts: 14
Received Thanks: 4
Hat jemand eine aktuelle Detour? Würde euch in die Credits packen!!

Quote:
Originally Posted by ~ExoduS~* View Post
niemand wird der neuen HS Bypass Public machen
Doch xXRusSXx HAHAHAHAHAHAHAH
SiLenTHaLo is offline  
Old 09/23/2012, 17:49   #279
 
elite*gold: 5
Join Date: Jan 2012
Posts: 738
Received Thanks: 1,707
Quote:
Originally Posted by SiLenTHaLo View Post
Hat jemand eine aktuelle Detour? Würde euch in die Credits packen!!



Doch xXRusSXx HAHAHAHAHAHAHAH
Ihr Geier. Sucht doch mal selber die Addys. Langsam nervt es.
BlackLegend™# is offline  
Thanks
4 Users
Old 09/26/2012, 13:53   #280
 
Speedlvlers's Avatar
 
elite*gold: 0
Join Date: Jun 2012
Posts: 185
Received Thanks: 377
Keine so erfreulichen Nachrichten:

Adressen+Offsets wrong, kleines pattern update, Structs worken nicht mehr, Bypass fully detected. Trotzdem hab ich hier schon mal paar Addys:
Code:
//Pointers Started
#define ADR_PLAYERPTR                0xA3C498
#define ADR_SERVERPTR                0xA3C428
#define ADR_GLOBALPTR                0x1D10
#define OFS_DEVICEPTR                0xA3BFD4
#define ADR_DEVICEPTR                0x892FE4
#define ADR_WEAPONPTR                0xA5A61C
#define ADR_ANGELSPTR                0xA3BFD0
#define ADR_STATEPTR                 0xA3C4C0
#define ADR_BASEPTR                  0xA93768
#define ADR_ROOMPTR                  0xA3CEA0
#define ADR_HEALTHPTR                0x31FB8
#define ADR_USERPTR                  0xA3C428
#define ADR_USERBASE                 0xA3D26C
#define ADR_MATRIXPTR                0x9CA000
#define ADR_CBASE                    0xB610A8
#define ADR_MYSIZE                   0x0
#define ADR_REMOTEPTR                0xB610A8
//Pointers End
 
//Common Addresses//
#define ADR_NOSPAWN1                 0xB70948
#define ADR_NOSPAWN2                 0xB7094C
#define ADR_NOSPAWN3                 0xB70950
#define ADR_NOWATER1                 0xA439C4
#define ADR_NOWATER2                 0xA439C8
#define ADR_WALKTHROUGHWALLS         0x862C48
#define ADR_ANTIAFK                  0xB707C0
#define ADR_FASTLOCKON               0x9D2AB8
#define ADR_SUPERNOSPREAD            0x896008
#define ADR_PLANTANYWHERE            0xA3C012
#define ADR_DEFUSEANYWHERE           0x8FD7B4
#define ADR_NOBOUNDS                 0xB80EE8
#define ADR_NOBOUNDS2                0xB80EEC
#define ADR_NOBOUNDS3                0xB80EF0
#define ADR_AUTOREPAIR               0xA3C01B
#define ADR_SCOPE                    0xB6740000
#define ADR_ARTELLERY                0x896098
#define ADR_FASTMEDIC                0xA411BC
#define ADR_FASTAMMO                 0xA411B4
#define ADR_FASTREPAIR               0xA3D2F0
#define ADR_FASTFLAG                 0xA411C4
#define ADR_WALKUNDERWATER           0xA439CC
#define ADR_UNLIMITEDAMMO            0xA3C404
#define ADR_BONESHOT                 0x896F78
#define ADR_SHOOTTHROUGHWALLS        0x85D6E4
#define ADR_PLAYERSPEED              0x896338
#define ADR_DEATHCAM                 0xB786D8
#define ADR_IMMEXPLOSION             0x896110
#define ADR_HIGHMODE                 0x896400
#define ADR_CQCPRONE                 0xA3D254
#define ADR_STAMINAREFILL            0x9C4458
#define ADR_HIDEFROMRADAR            0xA439FC
#define ADR_QUICKPLANT               0xA3BFF4
#define ADR_BIGCARNAME               0x896180
#define ADR_AUTOSTART                0x530CD9
#define ADR_WEAPONSHOT               0xA3C4E8
#define ADR_WEAPONSHOT2              0xA3C508
#define ADR_BREAKLIMIT               0x895F20
#define ADR_FULLBRIGHT               0xA3D118
#define ADR_FULLBRIGHT2              0xA3D118
#define ADR_FULLBRIGHT3              0xA3D118
#define ADR_STAMINA1                 0x8634FC
#define ADR_STAMINA2                 0x863500
#define ADR_STAMINA3                 0x863504
#define ADR_STAMINA4                 0x863508
#define ADR_STAMINA5                 0x86350C
#define ADR_GLASSWALLS               0x8634FC
#define ADR_WEAPONGRAVITY            0x895F78
#define ADR_SILENTWALK               0xB707C4
#define ADR_LADDERQUICKLY            0x8962F0
#define ADR_CROSSHAIR                0xA411D8
#define ADR_SUPEREXPLOSION           0x8969D0
#define ADR_COLORSHOT                0xA3D118
#define ADR_SUPERCARSOUND            0x424F76
#define ADR_DEADSPINNER              0x8F9FAC
#define ADR_HIDEWEAPON               0x8F56B0
#define ADR_CHANGEROLLSTYLE          0x896020
#define ADR_CRAZYCAR                 0x895E50
#define ADR_WTH                      0x892AA0
#define ADR_NEARFOG                  0xA439DC
#define ADR_FARFOG                   0xA439E0
#define ADR_ROLLSPEED                0x896168
#define ADR_VIRTUALJUMP              0x895FD4
#define ADR_WORLDINWATER             0xA3C394
#define ADR_SNIPERAMMO               0xA3C02C
#define ADR_EXTRAMMO1                0xA3C02A
#define ADR_EXTRAMMO2                0xA3C02B
#define ADR_ASSAULTAMMO              0xA3C02E
#define ADR_BANDAGE                  0xA3C030
//Common Addresses END//

//OffSets Started//
#define OFS_GLOBALSIZE                0x1D10
#define OFS_LOCALSIZE                 0xA40C
#define OFS_NODELAY                   0x10410
#define OFS_NORELOAD                  0x1040D
#define OFS_NOSWITCH                  0x1040D
#define OFS_NORECOIL1                 0xC444
#define OFS_NORECOIL2                 0xC448
#define OFS_NORECOIL3                 0xC44C
#define OFS_X                         0x10300
#define OFS_Y                         0x10310
#define OFS_Z                         0x10308
#define OFS_NOFALLDAMAGE              0x102E8
#define OFS_VIEW_X                    0x101D4
#define OFS_VIEW_Z                    0x101D8
#define OFS_VIEW_Y                    0x101DC
#define OFS_SLOT1                     0xC70C0
#define OFS_SLOT2                     0xC70C1
#define OFS_SLOT3                     0xC70C2
#define OFS_SLOT4                     0xC70C3
#define OFS_SLOT5                     0xC70C4
#define OFS_SLOT6                     0xC70C5
#define OFS_SLOT7                     0xC70C6
#define OFS_SLOT8                     0xC70C7
#define OFS_PLAYERSTATE               0xC4CC
#define OFS_MAP                       0x0
#define OFS_SUPERMASTER               0x0
#define OFS_WEAPON1                   0x101EC
#define OFS_WEAPON2                   0x101EE
#define OFS_WEAPON3                   0x101F0
#define OFS_PREMIUM                   0x58C
#define OFS_USERNAME                  0xDF574
#define OFS_GRAVITY_Z                 0xE0
#define OFS_GRAVITY_Y                 0xE4
#define OFS_GRAVITY_X                 0xDC
#define OFS_INVISIBLE                 0xDF344
#define OFS_READYROOMSIZE             0x0
#define OFS_STARTROOMSIZE             0xA8
#define OFS_LEVEL                     0xDF320
#define OFS_DINAR                     0xDF330
#define OFS_SLOTBASE                  0xC5F20
#define OFS_PITCH                     0x101A8
#define OFS_YAW                       0x101C4
#define OFS_NOSERVERKICK              0x361
#define OFS_3DPLAYERVIEW              0x101A0
#define OFS_PLAYERSPEED               0x1010C
#define OFS_NOSPREAD                  0x10110
#define OFS_ROOMMASTER                0xE0898
#define OFS_PREMIUM1                  0x150
#define OFS_PREMIUM2                  0x154
#define OFS_NADE                      0x0
//OFFSETS END//
 
//WeaponBinder Started//
#define OFS_PLAYERSLOT                0x0
#define ADR_CLASSBASE                 0xA95308
#define OFS_SLOTBASE                  0xC5F20
#define ADR_WEAPONBASE                0xA5A61C
//Weaponbinder End//
 
//User Infos Started//
#define ADR_USERHEALTH                0xA952FC
#define ADR_USERNAME                  0xA9412C
#define ADR_USERTEAM                  0xA93768
#define ADR_USERPOINTS                0xA94780
#define ADR_USERPING                  0xA93E24
//User Infos End//
 
//Asmbeller's Started//
#define ASM_ARTELLRY                  0x0
#define ASM_QUICKPLANT                0x4F574F
#define ASM_QUICKDEFUSE               0x4391E6
#define ASM_BULLETS                   0x4F6A45
#define ASM_NORELOAD                  0x5AC762
#define ASM_WALKTHROUGHWALLS          0x741562
#define ASM_SHOOTTHROUGHWALLS         0x608A90
#define ASM_CRCPATCH                  0x417EA7
#define ASM_BACKTOLOBBY               0x4CB25D
#define ASM_ALWAYSCROSS               0x5525AB
#define ASM_ENGINETEXT                0x401073
#define ASM_MESSAGEBOX                0x4B2C4A
#define ASM_UNLAMMO                   0x4FAA96
#define ASM_SWITCHTIME                0x4FD111
#define ASM_OPK                       0x407DBC
//Asmbeller End!!//
Speedlvlers is offline  
Old 09/26/2012, 15:30   #281
 
elite*gold: 5
Join Date: Aug 2010
Posts: 642
Received Thanks: 500
Quote:
Originally Posted by Speedlvlers View Post
Keine so erfreulichen Nachrichten:

Adressen+Offsets wrong, kleines pattern update, Structs worken nicht mehr, Bypass fully detected. Trotzdem hab ich hier schon mal paar Addys:
Code:
//Pointers Started
#define ADR_PLAYERPTR                0xA3C498
#define ADR_SERVERPTR                0xA3C428
#define ADR_GLOBALPTR                0x1D10
#define OFS_DEVICEPTR                0xA3BFD4
#define ADR_DEVICEPTR                0x892FE4
#define ADR_WEAPONPTR                0xA5A61C
#define ADR_ANGELSPTR                0xA3BFD0
#define ADR_STATEPTR                 0xA3C4C0
#define ADR_BASEPTR                  0xA93768
#define ADR_ROOMPTR                  0xA3CEA0
#define ADR_HEALTHPTR                0x31FB8
#define ADR_USERPTR                  0xA3C428
#define ADR_USERBASE                 0xA3D26C
#define ADR_MATRIXPTR                0x9CA000
#define ADR_CBASE                    0xB610A8
#define ADR_MYSIZE                   0x0
#define ADR_REMOTEPTR                0xB610A8
//Pointers End
 
//Common Addresses//
#define ADR_NOSPAWN1                 0xB70948
#define ADR_NOSPAWN2                 0xB7094C
#define ADR_NOSPAWN3                 0xB70950
#define ADR_NOWATER1                 0xA439C4
#define ADR_NOWATER2                 0xA439C8
#define ADR_WALKTHROUGHWALLS         0x862C48
#define ADR_ANTIAFK                  0xB707C0
#define ADR_FASTLOCKON               0x9D2AB8
#define ADR_SUPERNOSPREAD            0x896008
#define ADR_PLANTANYWHERE            0xA3C012
#define ADR_DEFUSEANYWHERE           0x8FD7B4
#define ADR_NOBOUNDS                 0xB80EE8
#define ADR_NOBOUNDS2                0xB80EEC
#define ADR_NOBOUNDS3                0xB80EF0
#define ADR_AUTOREPAIR               0xA3C01B
#define ADR_SCOPE                    0xB6740000
#define ADR_ARTELLERY                0x896098
#define ADR_FASTMEDIC                0xA411BC
#define ADR_FASTAMMO                 0xA411B4
#define ADR_FASTREPAIR               0xA3D2F0
#define ADR_FASTFLAG                 0xA411C4
#define ADR_WALKUNDERWATER           0xA439CC
#define ADR_UNLIMITEDAMMO            0xA3C404
#define ADR_BONESHOT                 0x896F78
#define ADR_SHOOTTHROUGHWALLS        0x85D6E4
#define ADR_PLAYERSPEED              0x896338
#define ADR_DEATHCAM                 0xB786D8
#define ADR_IMMEXPLOSION             0x896110
#define ADR_HIGHMODE                 0x896400
#define ADR_CQCPRONE                 0xA3D254
#define ADR_STAMINAREFILL            0x9C4458
#define ADR_HIDEFROMRADAR            0xA439FC
#define ADR_QUICKPLANT               0xA3BFF4
#define ADR_BIGCARNAME               0x896180
#define ADR_AUTOSTART                0x530CD9
#define ADR_WEAPONSHOT               0xA3C4E8
#define ADR_WEAPONSHOT2              0xA3C508
#define ADR_BREAKLIMIT               0x895F20
#define ADR_FULLBRIGHT               0xA3D118
#define ADR_FULLBRIGHT2              0xA3D118
#define ADR_FULLBRIGHT3              0xA3D118
#define ADR_STAMINA1                 0x8634FC
#define ADR_STAMINA2                 0x863500
#define ADR_STAMINA3                 0x863504
#define ADR_STAMINA4                 0x863508
#define ADR_STAMINA5                 0x86350C
#define ADR_GLASSWALLS               0x8634FC
#define ADR_WEAPONGRAVITY            0x895F78
#define ADR_SILENTWALK               0xB707C4
#define ADR_LADDERQUICKLY            0x8962F0
#define ADR_CROSSHAIR                0xA411D8
#define ADR_SUPEREXPLOSION           0x8969D0
#define ADR_COLORSHOT                0xA3D118
#define ADR_SUPERCARSOUND            0x424F76
#define ADR_DEADSPINNER              0x8F9FAC
#define ADR_HIDEWEAPON               0x8F56B0
#define ADR_CHANGEROLLSTYLE          0x896020
#define ADR_CRAZYCAR                 0x895E50
#define ADR_WTH                      0x892AA0
#define ADR_NEARFOG                  0xA439DC
#define ADR_FARFOG                   0xA439E0
#define ADR_ROLLSPEED                0x896168
#define ADR_VIRTUALJUMP              0x895FD4
#define ADR_WORLDINWATER             0xA3C394
#define ADR_SNIPERAMMO               0xA3C02C
#define ADR_EXTRAMMO1                0xA3C02A
#define ADR_EXTRAMMO2                0xA3C02B
#define ADR_ASSAULTAMMO              0xA3C02E
#define ADR_BANDAGE                  0xA3C030
//Common Addresses END//

//OffSets Started//
#define OFS_GLOBALSIZE                0x1D10
#define OFS_LOCALSIZE                 0xA40C
#define OFS_NODELAY                   0x10410
#define OFS_NORELOAD                  0x1040D
#define OFS_NOSWITCH                  0x1040D
#define OFS_NORECOIL1                 0xC444
#define OFS_NORECOIL2                 0xC448
#define OFS_NORECOIL3                 0xC44C
#define OFS_X                         0x10300
#define OFS_Y                         0x10310
#define OFS_Z                         0x10308
#define OFS_NOFALLDAMAGE              0x102E8
#define OFS_VIEW_X                    0x101D4
#define OFS_VIEW_Z                    0x101D8
#define OFS_VIEW_Y                    0x101DC
#define OFS_SLOT1                     0xC70C0
#define OFS_SLOT2                     0xC70C1
#define OFS_SLOT3                     0xC70C2
#define OFS_SLOT4                     0xC70C3
#define OFS_SLOT5                     0xC70C4
#define OFS_SLOT6                     0xC70C5
#define OFS_SLOT7                     0xC70C6
#define OFS_SLOT8                     0xC70C7
#define OFS_PLAYERSTATE               0xC4CC
#define OFS_MAP                       0x0
#define OFS_SUPERMASTER               0x0
#define OFS_WEAPON1                   0x101EC
#define OFS_WEAPON2                   0x101EE
#define OFS_WEAPON3                   0x101F0
#define OFS_PREMIUM                   0x58C
#define OFS_USERNAME                  0xDF574
#define OFS_GRAVITY_Z                 0xE0
#define OFS_GRAVITY_Y                 0xE4
#define OFS_GRAVITY_X                 0xDC
#define OFS_INVISIBLE                 0xDF344
#define OFS_READYROOMSIZE             0x0
#define OFS_STARTROOMSIZE             0xA8
#define OFS_LEVEL                     0xDF320
#define OFS_DINAR                     0xDF330
#define OFS_SLOTBASE                  0xC5F20
#define OFS_PITCH                     0x101A8
#define OFS_YAW                       0x101C4
#define OFS_NOSERVERKICK              0x361
#define OFS_3DPLAYERVIEW              0x101A0
#define OFS_PLAYERSPEED               0x1010C
#define OFS_NOSPREAD                  0x10110
#define OFS_ROOMMASTER                0xE0898
#define OFS_PREMIUM1                  0x150
#define OFS_PREMIUM2                  0x154
#define OFS_NADE                      0x0
//OFFSETS END//
 
//WeaponBinder Started//
#define OFS_PLAYERSLOT                0x0
#define ADR_CLASSBASE                 0xA95308
#define OFS_SLOTBASE                  0xC5F20
#define ADR_WEAPONBASE                0xA5A61C
//Weaponbinder End//
 
//User Infos Started//
#define ADR_USERHEALTH                0xA952FC
#define ADR_USERNAME                  0xA9412C
#define ADR_USERTEAM                  0xA93768
#define ADR_USERPOINTS                0xA94780
#define ADR_USERPING                  0xA93E24
//User Infos End//
 
//Asmbeller's Started//
#define ASM_ARTELLRY                  0x0
#define ASM_QUICKPLANT                0x4F574F
#define ASM_QUICKDEFUSE               0x4391E6
#define ASM_BULLETS                   0x4F6A45
#define ASM_NORELOAD                  0x5AC762
#define ASM_WALKTHROUGHWALLS          0x741562
#define ASM_SHOOTTHROUGHWALLS         0x608A90
#define ASM_CRCPATCH                  0x417EA7
#define ASM_BACKTOLOBBY               0x4CB25D
#define ASM_ALWAYSCROSS               0x5525AB
#define ASM_ENGINETEXT                0x401073
#define ASM_MESSAGEBOX                0x4B2C4A
#define ASM_UNLAMMO                   0x4FAA96
#define ASM_SWITCHTIME                0x4FD111
#define ASM_OPK                       0x407DBC
//Asmbeller End!!//
Was bringen uns denn groß die ASM adressen wenn Bypass "fully fixed" ist ? xDD
Naja ok .. nen bisschen geht schon noch über inline asm aber .. :/

AntiSpam :
Code:
#define OFS_SLOT5                     0xC70C4
xx120xx is offline  
Old 09/26/2012, 15:49   #282
 
elite*gold: 0
Join Date: Sep 2011
Posts: 112
Received Thanks: 165
Code:
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|*********************|#|Adrenalina v3.2 Address Logger|#|*********************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|****************************|#|Credits: hackerX|#|****************************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
																
~ Started...													
																
|#|*************|#|= Pointer =|#|*************|#|
#define ADR_PlayerPointer		0xA3C498
#define ADR_ServerPointer		0xA3C428
#define ADR_RemotePointer		0xB610A8
#define ADR_WeaponPointer		0x8FD6C8
#define ADR_DevicePointer		0x892FE4
#define ADR_HealthPointer		0x31FB8
#define ADR_UserPointer			0xA3C428
#define ADR_BasePointer 		0xA93768
#define ADR_UserBase			0xA3D26C
#define ADR_ViewAngels			0xA3BFD0
#define ADR_PlayerSize			0x1D10
#define ADR_StructSize			0x1D10
#define ADR_RoomClass			0xA3D260
																
|#|*************|#|= Address =|#|*************|#|
#define ADR_ImDrunk			0xA3C394
#define ADR_CqCProne			0xB6934C
#define ADR_NoSpawnWaitCqC		0xA3C264
#define ADR_VirtualJump			0x895FD4
#define ADR_NearFog			0xA439DC
#define ADR_FarFog			0xA439E4
#define ADR_NoWater1			0xA439C8
#define ADR_NoWater2			0xA439C4
#define ADR_AntiAfk			0xB70774
#define ADR_Scope			0x8FD7A0
#define ADR_Speed			0x896338
#define ADR_SpeedRoll			0x896168
#define ADR_GlassWall			0x8634FC
#define ADR_FullBright1			0xA3D124
#define ADR_FullBright2			0xA3D12C
#define ADR_FullBright3			0xA3D130
#define ADR_NoBounds1			0xB707C0
#define ADR_NoBounds2			0xB707C4
#define ADR_NoBounds3			0xB707C8
#define ADR_ColorShot1			0xA3D124
#define ADR_ColorShot2			0xA3D12C
#define ADR_ColorShot3			0xA3D130
#define ADR_Crosshair			0xA411D8
#define ADR_NoSpread			0xA41254
#define ADR_DeathCam			0xB786D8
#define ADR_ImmExplosion		0x896110
#define ADR_SuperExplosion		0x8969D0
#define ADR_HighMode			0x896400
#define ADR_CameraView			0x895FD4
#define ADR_NoWeaponGravity		0x895F78
#define ADR_BreakLimit			0x895F20
#define ADR_FastLockOn			0xA3C040
#define ADR_LadderQuickly		0x8962F0
#define ADR_DeadSpinner			0x8F9FAC
#define ADR_HideWeapon			0x8F56B0
#define ADR_WeaponShot1			0xA3C4E8
#define ADR_WeaponShot2			0xA3C508
#define ADR_ChangeRoll			0x896020
#define ADR_SilentWalk			0x8500B707
#define ADR_PlayerProne			0xA3D254
#define ADR_CameraPosition1		0xA35E9C
#define ADR_CameraPosition2		0xA35EA0
#define ADR_QuickPlant			0xA3BFF4
#define ADR_AntiRadar			0xA439FC
#define ADR_StaminaRefill		0x9C4458
#define ADR_SuperNoSpread		0x896008
																
|#|*************|#|= Offsets =|#|*************|#|
#define OFS_Weapon1			0x101EC
#define OFS_Weapon2			0x101EE
#define OFS_Weapon3			0x101F0
#define OFS_1thSlot			0xC70C0
#define OFS_2thSlot			0xC70C1
#define OFS_3thSlot			0xC70C2
#define OFS_4thSlot			0xC70C3
#define OFS_5thSlot			0xC70C4
#define OFS_6thSlot			0xC70C5
#define OFS_7thSlot			0xC70C6
#define OFS_8thSlot			0xC70C7
#define OFS_NoRecoil1			0xC444
#define OFS_NoRecoil2			0xC448
#define OFS_NoRecoil3			0xC44C
#define OFS_NoFallDamage		0x102E8
#define OFS_X				0x10300
#define OFS_Y				0x10310
#define OFS_Z				0x10308
#define OFS_GravityX			0xC4AC
#define OFS_GravityY			0xC4B0
#define OFS_GravityZ			0xC4B4
#define OFS_OPK_X			0x10260
#define OFS_Level			0xDF320
#define OFS_Dinar			0xDF330
#define OFS_Premium1			0x58C
#define OFS_Premium2			0x590
#define OFS_Master			0xC2068
#define OFS_RoomMaster			0xE0898
#define OFS_NoM134Idle			0x103F8
#define OFS_NoSpread			0x1011C
#define OFS_NoReload			0x1040D
#define OFS_NoDelay			0x10410
																
|#|*************|#|= MEMORY =|#|*************|#|
#define MEM_BoneShot			0x896F78
#define MEM_WTW				0x862C48
#define MEM_STW				0x85D6E4
#define MEM_WUW				0xA439CC
#define MEM_WTH				0x892AA0
#define MEM_UnlimitedAmmo		0xA3C404
#define MEM_Invisible			0xDF344
#define MEM_PlantAnyWhere		0xA3C012
#define MEM_DefuseAnyWhere		0x8FD7B4
#define MEM_Stamina1			0x8634FC
#define MEM_Stamina2			0x863500
#define MEM_Stamina3			0x863504
#define MEM_Stamina4			0x863508
#define MEM_Stamina5			0x86350C
																
|#|*************|#|= PX =|#|*************|#|
#define PX_AssaultAmmo			0xA3C02E
#define PX_SniperAmmo			0xA3C02C
#define PX_Bandage			0xA3C030
																
|#|*************|#|= Fast =|#|*************|#|
#define ADR_FastMedic			0xA411BC
#define ADR_FastAmmo			0xA411B4
#define ADR_FastFlag			0xA411C4
#define ADR_FastRepair			0xA3D2F0
																
|#|*************|#|= Vehicle =|#|*************|#|
#define ADR_BigCarName			0x896180
#define ADR_CrazyCar			0x895E50
																
|#|*************|#|= D3D =|#|*************|#|
#define ADR_D3DName			0xA9412C
																
|#|*************|#|= Weapon Binder =|#|*************|#|
#define ADR_ServerBase			0xA3C428
#define ADR_ClassBase			0xA95308
#define ADR_WeaponBase			0xA5A61C
#define ADR_SlotBase			0xC5F20
																
|#|*************|#|= Assembler =|#|*************|#|
#define ASM_AlwaysCrosshair		0x5525AB
#define ASM_NoReload			0x5AC762
#define ASM_Bullets			0x4F6A45
#define ASM_OPK				0x407DBC
#define ASM_WTW				0x741562
#define ASM_STW				0x608A90
#define ASM_QuickPlant			0x4F574F
#define ASM_QuickDefuse			0x4391E6
#define ASM_Artillery1			0x408670
#define ASM_EngineText			0x401073
#define ASM_MessageBox			0x4B2C4A
#define ASM_SwitchTime			0x4FD111
#define ASM_CRCPatch			0x417EA7
#define ASM_AutoStart			0x530CD9
#define ASM_BackToLobby			0x4CB25D
#define ASM_BackToLobby			0x4CA926
#define ASM_SuperCarSound		0x424F76
#define ASM_UnlimitedAmmo		0x4FAA96
																
~ Stopped...													
																
|#|******************************************************************************|#|
AdrenalinaPL is offline  
Thanks
5 Users
Old 09/26/2012, 20:37   #283
 
elite*gold: 0
Join Date: Feb 2012
Posts: 85
Received Thanks: 18
Code:
//====================================================\
//================\Hepe2567 LOGGER//=================\
//====================================================\
																					    											
================POINTES ADDYS=================

#define ADR_PLAYERBASE      0x00A3C498
#define ADR_SERVERBASE      0x00A3C428
#define ADR_BasePointer     0x00893C7889
#define ADR_HealthPointer   0x00893C7889
#define ADR_DevicePointer   0x00892FE4
#define ADR_UserPointer     0x00A3C428
#define ADR_WeaponPointer   0x008FD6C8
#define ADR_ViewAngels      0x00A3BFD0

================ADDYS=================

#define ADR_SPEED           0x00896338
#define ADR_VirtualJump	  0x00895FD4
#define ADR_ImDrunk	      0x00A3C394
#define ADR_CQCPRONE        0x00B6934C
#define ADR_SCOPE           0x008FD7A0
#define ADR_SCOPESIDE       0x008FD7A8
#define ADR_NoSpawn1	    //Removed
#define ADR_NoSpawn2	      0x00B7F6E0
#define ADR_FastMedic	      0x00A411BC
#define ADR_FastAmmo	      0x00A411B4
#define ADR_FASTFLAG		//Removed
#define ADR_FREPAIR		  0x00A3D2F0
#define ADR_AFK			  0x00B70774
#define ADR_NOSPREAD		  0x0010110
#define ADR_SuperNoSpread   0x00896008
#define ADR_NOBOUNDS1		  0x00B707C0
#define ADR_NOBOUNDS2		  0x00B707C4
#define ADR_NOBOUNDS3		  0x00B707C8
#define ADR_DefuseAnyWhere  0x008FD7B0
#define ADR_PlantAnyWhere	  0x00FFFFFFF9

================ADDYS=================

#define ADR_Weapon1         0x00101EC
#define ADR_Weapon2         0x00101EE
#define ADR_Weapon3         0x00101F0
#define MEM_BONESHOT	      0x00896F78
#define MEM_UNLAMMO         0x004FAA96
#define MEM_Invisible	      0x00DF344
#define MEM_STW	          0x0085D6E4
#define MEM_WTW	          0x00862C48
#define MEM_WUW	          0x00A439CC
#define MEM_WTH	          0x00892AA0

================ADDYS=================

#define OFS_X		          0x0010300
#define OFS_Y		          0x00102F8
#define OFS_Z		          0x0010308
#define ViewX               0x00101D4
#define ViewY               0x00101D8
#define ViewZ               0x00101DC
#define AutoPlant           0x0010370
#define AutoDefuse          0x0010374
#define AutoShot            0x0010386
#define NoM134Idle          0x00103F4
#define NoFallDamage        0x00102E8
#define OFS_Premium	      0x000058C
#define OFS_Slot5		      0x00C70C4
#define OFS_NoRecoil1	      0x00C444
#define OFS_NoRecoil1	      0x00C448
#define OFS_NoRecoil1	      0x00C44C
#define GravityX            0x00C4AF
#define GravityY            0x00C4B3
#define GravityZ            0x00C4B7
#define OFS_Player_Z	      0x0010300
#define OFS_DINAR		      0x00C4CC

#define ASM_AlwaysCrosshair		0x5525AB
#define ASM_NoReload			0x5AC762
#define ASM_Bullets			0x4F6A45
#define ASM_OPK				0x407DBC
#define ASM_WTW				0x741562
#define ASM_STW				0x608A90
#define ASM_QuickPlant			0x4F574F
#define ASM_QuickDefuse			0x4391E6
#define ASM_Artillery1			0x408670
#define ASM_EngineText			0x401073
#define ASM_MessageBox			0x4B2C4A
#define ASM_SwitchTime			0x4FD111
#define ASM_CRCPatch			0x417EA7
#define ASM_AutoStart			0x530CD9
#define ASM_BackToLobby			0x4CB25D
#define ASM_BackToLobby			0x4CA926
#define ASM_SuperCarSound		0x424F76
#define ASM_UnlimitedAmmo		0x4FAA96

================  Otras  =================

#define EngineText        0x00401073
#define MessageBox        0x004B2C4A
#define HighMode          0x00896400
#define FastNadeBlast     0x00010114
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~Hepe2567 Struct Private~~~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
struct CPlayer
{
	char Hepe1[50244];//0x00
	float NoRecoil1;//0xC444
	float NoRecoil2;//0xC448
	float NoRecoil3;//0xC44C
	char Hepe2[72];//0xC450
	BYTE Index;//0xC498
	char Hepe3[22];//0xC499
	float GravityX;//0xC4AF
	float GravityY;//0xC4B3
	float GravityZ;//0xC4B7
	char Hepe4[21];//0xC4BB
	int WeaponState;//0xC4D0
	char Hepe5[15420];//0xC4D4
	float NoSpread;//0x10110
	float FastNadeBlast;//0x10114
	char Hepe6[144];//0x10118
	float Pitch;//0x101A8
	char Hepe7[24];//0x101AC
	float Yaw;//0x101C4
	char Hepe8[12];//0x101C8
	float ViewX;//0x101D4
	float ViewY;//0x101D8
	float ViewZ;//0x101DC
	char Hepe9[12];//0x101E0
	WORD Weapon1;//0x101EC
	WORD Weapon2;//0x101EE
	WORD Weapon3;//0x101F0
	char Hepe10[10666662];//0x101F2
	BYTE PlayerState;//0xA3C498
	char Hepe11[-10666417];//0xA3C499
	float NoFallDamage;//0x102E8
	char Hepe12[20];//0x102EC
	float PosX;//0x10300
	char Hepe13[-12];//0x10304
	float PosY;//0x102F8
	char Hepe14[12];//0x102FC
	float PosZ;//0x10308
	char Hepe15[100];//0x1030C
	DWORD AutoPlant;//0x10370
	DWORD AutoDefuse;//0x10374
	char Hepe16[14];//0x10378
	DWORD AutoShot;//0x10386
	char Hepe17[106];//0x1038A
	float NoM134Idle;//0x103F4
};

struct CBase
{
	CPlayer* local;
	char* Hepe2567[1199116]
	CPlayer** player;
};
CBase* pPlayer = (CBase*)(ADR_PLAYERPOINTER);

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~END...~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
alfmkwndk is offline  
Thanks
1 User
Old 09/29/2012, 15:37   #284
 
~ExoduS~*'s Avatar
 
elite*gold: 0
Join Date: Jul 2012
Posts: 1,426
Received Thanks: 1,370
Code:
//------------- AddyLogger Made By ~ExoduS~* VIP Addylogger  ------------
//-----------------------------------------------------------------------
//-------------------------------[POINTER]-------------------------------
//---------------------- Addys_Logged SuccesFully!-----------------------
//-----------------------------------------------------------------------
#define ADR_PlayerPointer            0xA3C498
#define ADR_ServerPointer            0xA3C428
#define ADR_BasePointer              0xA93768
#define ADR_AngelsPointer            0xA3BFD0
#define ADR_MatrixPointer            0x9CA000
#define ADR_RemotePointer            0xB610A8
//-------------------------------[Adressen]-------------------------------
//----------------------- Addys_Logged SuccesFully!-----------------------
//------------------------------------------------------------------------
#define ADR_QuickPlant                      0xA3BFF4
#define ADR_Speed                           0x896338
#define ADR_NoSpawnwait1                    0xB7F6E0
#define ADR_NoSpawnwait2                    0xB7F6E4
#define ADR_NoSpawnwait3                    0xB7F6E8
#define ADR_NoBounds1                       0xB707C0
#define ADR_NoBounds2                       0xB707C4
#define ADR_NoBounds3                       0xB707C8
#define ADR_Stamina1                        0x8634FC
#define ADR_Stamina2                        0x863500
#define ADR_Stamina3                        0x863504
#define ADR_Stamina4                        0x863508
#define ADR_Stamina5                        0x86350C
#define ADR_Scope                           0x8FD7A0
#define ADR_PlantAnyWhere                   0xA3C012
#define ADR_DefuseAnyWhere                  0x8FD7B4
#define ADR_BoneShot                        0x896F78
#define ADR_STW                             0x85D6E4
#define ADR_WTW                             0x862C48
#define ADR_LADDERQUICK                     0x8962F0
#define ADR_DeadSpinner                     0x8F9FAC
#define ADR_BreakLimit                      0x895F20
#define ADR_MEM_WEAPONGRAVITY               0x895F78
#define ADR_NoWater1                        0xA439C4
#define ADR_NoWater2                        0xA439C8
#define ADR_UNLAMMOMEMORY                   0xA3C404
#define ADR_DeathCam                        0xB786D8
#define ADR_MEMORY_FASTLOCKON               0x9D2AB8
#define ADR_SuperNoSpread                   0x896008
#define ADR_ImDrunk                         0xA3C394
#define ADR_FullBright1                     0xA3D124
#define ADR_FullBright2                     0xA3D128
#define ADR_FullBright3                     0xA3D12C
#define ADR_NoSpread                        0x1011C
#define ADR_Automedic_Ammo                  0x896F70
#define ADR_ADR_FarFog                      0xA439E4
#define ADR_ADR_NearFog                     0xA439DC
#define ADR_ADR_Premium                     0x58C
#define ADR_ADR_PremiumTime                 0x590
#define ADR_EnableIngameMouse               0xA3BF00
#define ADR_Packet                          0xBE8D8
#define ADR_Command                         0x14F1B5
#define ADR_WallClimb                       0x8F56F0
#define ADR_NxCash                          0xA3C3D8
#define ADR_RoomNumber                      0xE0898
#define ADR_PlayerSlot                      0xE089C
#define ADR_MyTeam                          0xE08A0
#define ADR_RoomMaster                      0x118
#define ADR_Master                          0xC2068
#define ADR_FrameLaggs                      0x8555D0
#define ADR_AntiAbnormal1                   0x124
#define ADR_AntiAbnormal2                   0x125
#define ADR_AntiAbnormal3                   0x360
#define ADR_AntiAbnormal4    0x361
#define ADR_Index                           0xC498
//-------------------------------[ Offest ]-------------------------------
//----------------------- Addys_Logged SuccesFully!-----------------------
//------------------------------------------------------------------------
#define Offset_NOSPREAD                     0x10110
#define Offset_GlobalSize                   0x1D10
#define Offset_LocalSize                    0xA40C
#define Offset_NORECOIL_1                   0xC444
#define Offset_NORECOIL_2                   0xC448
#define Offset_NORECOIL_3                   0xC44C
#define Offset_X                            0x10300
#define Offset_Y                            0x10310
#define Offset_Z                            0x10308
#define Offset_NFD                          0x102E8
#define Offset_VIEW_X                       0x101D4
#define Offset_VIEW_Z                       0x101D8
#define Offset_VIEW_Y                       0x101DC
#define Offset_SLOT_1                       0xC70C0
#define Offset_SLOT_2                       0xC70C1
#define Offset_SLOT_3                       0xC70C2
#define Offset_SLOT_4                       0xC70C3
#define Offset_SLOT_5                       0xC70C4
#define Offset_SLOT_6                       0xC70C5
#define Offset_SLOT_7                       0xC70C6
#define Offset_SLOT_8                       0xC70C7
#define Offset_PLAYERSTATE                  0xC4CC
#define Offset_WEAPON1                      0x101EC
#define Offset_WEAPON2                      0x101EE
#define Offset_WEAPON3                      0x101F0
#define Offset_INVISIBLE                    0xDF344
#define Offset_STARTROOMSIZE                0xA8
#define Offset_LEVEL                        0xDF320
#define Offset_DINAR                        0xDF330
#define Offset_SLOTBASE                     0xC5F20
#define Offset_PITCH                        0x101A8
#define Offset_YAW                          0x101C4
#define Offset_NOSERVERKICK                 0x361
#define Offset_3DPLAYERVIEW                 0x101A0
#define Offset_PLAYERSPEED                  0x1010C
#define Offset_ROOMMASTER                   0xE0898
#define Offset_NODELAY                      0x10410
#define Offset_NOM134IDLE                   0x103F8
#define Offset_Weaponstate                  0xC4D0
#define Offset_AutoPlant                    0x10370
#define Offset_AutoDefuse                   0x10374
#define Offset_AutoShot                     0x10386
#define Offset_WeaponStateShot              0xA3C4E4
#define Offset_FastNadeBlast                0x10114
#define Offset_GRAVITY_X                    0xC4AC
#define Offset_GRAVITY_Y                    0xC4B0
#define Offset_GRAVITY_Z                    0xC4B4
//-----------------------------------------------------------------------
//----------------------------[WeaponBinder]-----------------------------
//-----------------------------------------------------------------------
#define ADR_CLASSBASE                       0xA95308
#define ADR_SLOTBASE                        0xC5F20
#define ADR_WEAPONBASE                      0xA5A61C
#define ADR_PlayerSlot                      0xE089C
//-----------------------------------------------------------------------
//-------------------------------[PX_Items]------------------------------
//-----------------------------------------------------------------------
#define PX_SNIPERAMMO                   0xA3C02C
#define PX_EXTRAAMMO1                   0xA3C02A
#define PX_EXTRAAMMO2                   0xA3C02B
#define PX_ASSAULTAMMO                  0xA3C02E
#define PX_Bandage                      0xA3C030
//-----------------------------------------------------------------------
//------------------------------[Fast_Stuff]-----------------------------
//-----------------------------------------------------------------------
#define ADR_FASTMEDIC                   0xA411BC
#define ADR_FASTAMMO                    0xA411B4
#define ADR_FASTREPAIR                  0xA3D2F0
#define ADR_FASTFLAG                    0xA411C4
//-----------------------------------------------------------------------
//--------------------------------[ Users ]------------------------------
//-----------------------------------------------------------------------
#define ADR_UserName                     0xA9412C
#define ADR_UserIP                       0xA93E40
#define ADR_UserReady                    0xA953A8
#define ADR_UserTeam                     0xA95454
#define ADR_UserHealth                   0xA952FC
#define ADR_UserPing                     0xA93E24
#define ADR_UserPoints                   0xA94780
//-----------------------------------------------------------------------
//--------------------------------[  ASM  ]------------------------------
//-----------------------------------------------------------------------
#define Assembly_AlwaysCrosshair	    0x5525AB
#define Assembly_NoReload	             0x5AC762
#define Assembly_Bullets	             0x4F6A45
#define Assembly_OPK	             0x407DBC
#define Assembly_WTW                    0x741562
#define Assembly_STW                    0x608A90
#define Assembly_UNLAMMO                0x4FAA96
#define Assembly_Artillery1             *BluBB
#define Assembly_Artillery2             0x4DF8DC
#define Assembly_Artillery3             *BluBB
#define Assembly_Artillery4             *BluBB
#define Assembly_Artillery5             0x56E53B
#define Assembly_Artillery6             *BluBB
#define Assembly_Artillery7             0x56E6DA
#define Assembly_Artillery8             *BluBB
#define Assembly_VehicleNoOverheat      *BluBB
#define Assembly_Automedic              *BluBB
#define Assembly_AutoAmmo               *BluBB
#define Assembly_TiggerBot              *BluBB
#define Assembly_CQCPatch               0x417EA7
#define Assembly_AllServers             *BluBB
#define Assembly_ServerJump             *BluBB
#define Assembly_FFAGPS                 *BluBB
#define Assembly_MoveToLobby            *BluBB
#define Assembly_NoRestriction          *BluBB
//-------------------------------------------------------------------------------
//~ExoduS~* VIP Addylogger v 0.1 First AddyLogger Ended Have fun and Give Credits!
//-------------------------------------------------------------------------------
//-------------------------------------------------------------------------------
//--- Credits: ~ExoduS~*,GigaByte,xMedix14,Kazbah,BlackLegend,UnitedHacks Team,KingDevil--
//-------------------------------------------------------------------------------
~ExoduS~* is offline  
Thanks
7 Users
Old 09/30/2012, 19:30   #285
 
~ExoduS~*'s Avatar
 
elite*gold: 0
Join Date: Jul 2012
Posts: 1,426
Received Thanks: 1,370
Code:
//------------- AddyLogger Made By ~ExoduS~* VIP Addylogger  ------------
//-----------------------------------------------------------------------
//-------------------------------[POINTER]-------------------------------
//---------------------- Addys_Logged SuccesFully!-----------------------
//---------------------- Addys (285/285)SuccesLogged!--------------------
//-----------------------------------------------------------------------
#define ADR_PlayerPointer            0xA3C498
#define ADR_ServerPointer            0xA3C428
#define ADR_BasePointer              0xA93768
#define ADR_AngelsPointer            0xA3BFD0
#define ADR_MatrixPointer            0x9CA000
#define ADR_RemotePointer            *BluBB
#define ADR_RoomPointer              0x85B8EA
#define ADR_InfoPointer              *BluBB
#define ADR_DevicePointer            *BluBB
#define ADR_StatePointer             0xA3C4C0
#define ADR_WeaponPointer            *BluBB
#define ADR_VehiclePointer           0xA3C138
#define ADR_GPUPointer               *BluBB
#define ADR_ZombieMapPointer         0xA3C404
#define ADR_FlagPointer              0xA43B20
#define ADR_BombPointer              *BluBB
#define ADR_ObjectPointer            *BluBB
#define ADR_WarRockHWID              *BluBB
#define ADR_GearBase                 0xA5A614
#define ADR_RemoteVehicle            *BluBB
#define ADR_RoomClass                0xA3CEA0
//-------------------------------[Adressen]-------------------------------
//----------------------- Addys_Logged SuccesFully!-----------------------
//------------------------------------------------------------------------
#define ADR_QuickPlant                      0xA3BFF4
#define ADR_Speed                           0x896338
#define ADR_NoSpawnwait1                    0xB7F6E0
#define ADR_NoSpawnwait2                    0xB7F6E4
#define ADR_NoSpawnwait3                    0xB7F6E8
#define ADR_NoBounds1                       0xB707C0
#define ADR_NoBounds2                       0xB707C4
#define ADR_NoBounds3                       0xB707C8
#define ADR_Stamina1                        0x8634FC
#define ADR_Stamina2                        0x863500
#define ADR_Stamina3                        0x863504
#define ADR_Stamina4                        0x863508
#define ADR_Stamina5                        0x86350C
#define ADR_Scope                           0x8FD7A0
#define ADR_ScopeSide                       0x8FD7A8
#define ADR_PlantAnyWhere                   0xA3C012
#define ADR_DefuseAnyWhere                  0x8FD7B4
#define ADR_BoneShot                        0x896F78
#define ADR_STW                             0x85D6E4
#define ADR_WTW                             0x862C48
#define ADR_WUW                             0xA439CC
#define ADR_WTH                             0x892AA0
#define ADR_BigCarName                      0x896180
#define ADR_CrazyCar                        0x895E50
#define ADR_LADDERQUICK                     0x8962F0
#define ADR_DeadSpinner                     0x8F9FAC
#define ADR_BreakLimit                      0x895F20
#define ADR_MEM_WEAPONGRAVITY               0x895F78
#define ADR_NoWater1                        0xA439C4
#define ADR_NoWater2                        0xA439C8
#define ADR_UNLAMMOMEMORY                   0xA3C404
#define ADR_DeathCam                        0xB786D8
#define ADR_MEMORY_FASTLOCKON               0x9D2AB8
#define ADR_SuperNoSpread                   0x896008
#define ADR_ImDrunk                         0xA3C394
#define ADR_FullBright1                     0xA3D124
#define ADR_FullBright2                     0xA3D128
#define ADR_FullBright3                     0xA3D12C
#define ADR_NoSpread                        0x1011C
#define ADR_Automedic_Ammo                  0x896F70
#define ADR_ADR_FarFog                      0xA439E4
#define ADR_ADR_NearFog                     0xA439DC
#define ADR_EnableIngameMouse               *BluBB
#define ADR_Packet                          0xBE8D8
#define ADR_WallClimb                       0x8F56F0
#define ADR_NxCash                          0xA3C3D8
#define ADR_RoomNumber                      0xE0898
#define ADR_PlayerSlot                      0xE089C
#define ADR_MyTeam                          0xE08A0
#define ADR_RoomMaster                      0x118
#define ADR_Master                          0xC2068
#define ADR_FrameLaggs                      0x8555D0
#define ADR_AntiAbnormal1                   0x124
#define ADR_AntiAbnormal2                   0x125
#define ADR_AntiAbnormal3                   0x360
#define ADR_AntiAbnormal4                   0x361
#define ADR_Index                           0xC498
#define ADR_CQCProne                        0xB6934C
#define ADR_VirtualJump                     0x895FD4
#define ADR_AntiAfk                         0xB70774
#define ADR_RollSpeed                       0x896168
#define ADR_ColorShot1                      0xA3D124
#define ADR_ColorShot2                      0xA3D12C
#define ADR_ColorShot3                      0xA3D130
#define ADR_ImmExplosion                    0x896110
#define ADR_HideWeapon			            0x895FD4
#define ADR_CameraView	                    0x8F56B0
#define ADR_AntiRadar	                    0xA3C0A0
#define ADR_RollMetohd	                    0x896020
#define ADR_SlientReload	                0xA3C4E8
#define ADR_AlwaysCross1	                0xA411D4
#define ADR_AlwaysCross2	                0xA411D8
#define ADR_AccuracyAs	                    0xA41254
#define ADR_HighMode	                    0x896400
#define ADR_AIWeaponCQC	                    0x9E0AA0
#define ADR_GlassWalls	                    0xA3C0C4
#define ADR_SuperExplosion	                0x8969D0
#define ADR_PlayerStateProne	            0xA3C4DC
#define ADR_StateRoll	                    0xA3C500
#define ADR_StateWeaponReload	            0xA3C4FC
#define ADR_StateWEAPONCHANGE	            0xA31710
#define ADR_Accuracy	                    *BluBB
#define ADR_FastStuff	                    0xA3BFF4
//-------------------------------[ Offest ]-------------------------------
//----------------------- Addys_Logged SuccesFully!-----------------------
//------------------------------------------------------------------------
#define Offset_NOSPREAD                     0x10110
#define Offset_GlobalSize                   0x1D10
#define Offset_LocalSize                    0xA40C
#define Offset_NORECOIL_1                   0xC444
#define Offset_NORECOIL_2                   0xC448
#define Offset_NORECOIL_3                   0xC44C
#define Offset_X                            0x10300
#define Offset_Y                            0x10310
#define Offset_Z                            0x10308
#define Offset_NFD                          0x102E8
#define Offset_VIEW_X                       0x101D4
#define Offset_VIEW_Z                       0x101D8
#define Offset_VIEW_Y                       0x101DC
#define Offset_SLOT_1                       0xC70C0
#define Offset_SLOT_2                       0xC70C1
#define Offset_SLOT_3                       0xC70C2
#define Offset_SLOT_4                       0xC70C3
#define Offset_SLOT_5                       0xC70C4
#define Offset_SLOT_6                       0xC70C5
#define Offset_SLOT_7                       0xC70C6
#define Offset_SLOT_8                       0xC70C7
#define Offset_PLAYERSTATE                  0xC4CC
#define Offset_WEAPON1                      0x101EC
#define Offset_WEAPON2                      0x101EE
#define Offset_WEAPON3                      0x101F0
#define Offset_INVISIBLE                    0xDF344
#define Offset_STARTROOMSIZE                0xA8
#define Offset_LEVEL                        0xDF320
#define Offset_DINAR                        0xDF330
#define Offset_SLOTBASE                     0xC5F20
#define Offset_PITCH                        0x101A8
#define Offset_YAW                          0x101C4
#define Offset_NOSERVERKICK                 0x361
#define Offset_3DPLAYERVIEW                 0x101A0
#define Offset_PLAYERSPEED                  0x1010C
#define Offset_ROOMMASTER                   0xE0898
#define Offset_NODELAY                      0x10410
#define Offset_NOM134IDLE                   0x103F8
#define Offset_Weaponstate                  0xC4D0
#define Offset_AutoPlant                    0x10370
#define Offset_AutoDefuse                   0x10374
#define Offset_AutoShot                     0x10386
#define Offset_WeaponStateShot              0xA3C4E4
#define Offset_FastNadeBlast                0x10114
#define Offset_GRAVITY_X                    0xC4AC
#define Offset_GRAVITY_Y                    0xC4B0
#define Offset_GRAVITY_Z                    0xC4B4
#define Offset_Vehicle_Jump                 0x85D6E4
#define Offset_SuperMaster	                0xC2068
#define Offset_3DPlayerView	                0x101A0
#define Offset_NOSERVERKICK	                0x361
#define Offset_FastReload	                0xA3BFF4
#define ADR_Premium                         0x58C
#define ADR_PremiumTime                     0x590
//-----------------------------------------------------------------------
//----------------------------[WeaponBinder]-----------------------------
//-----------------------------------------------------------------------
#define ADR_CLASSBASE                       0xA95308
#define ADR_SLOTBASE                        0xC5F20
#define ADR_WEAPONBASE                      0xA5A61C
#define ADR_PlayerSlot                      0xE089C
#define ADR_PlayerID	                    0x1CF8
//-----------------------------------------------------------------------
//-------------------------------[PX_Items]------------------------------
//-----------------------------------------------------------------------
#define PX_SNIPERAMMO                   0xA3C02C
#define PX_EXTRAAMMO1                   0xA3C02A
#define PX_EXTRAAMMO2                   0xA3C02B
#define PX_ASSAULTAMMO                  0xA3C02E
#define PX_Bandage                      0xA3C030
//-----------------------------------------------------------------------
//------------------------------[Fast_Stuff]-----------------------------
//-----------------------------------------------------------------------
#define ADR_FASTMEDIC                   0xA411BC
#define ADR_FASTAMMO                    0xA411B4
#define ADR_FASTREPAIR                  0xA3D2F0
#define ADR_FASTFLAG                    0xA411C4
//-----------------------------------------------------------------------
//--------------------------------[ Users ]------------------------------
//-----------------------------------------------------------------------
#define ADR_UserName                     0xA9412C
#define ADR_UserIP                       0xA93E40
#define ADR_UserReady                    0xA953A8
#define ADR_UserTeam                     0xA95454
#define ADR_UserHealth                   0xA952FC
#define ADR_UserPing                     0xA93E24
#define ADR_UserPoints                   0xA94780
//-----------------------------------------------------------------------7/
//--------------------------------[  ASM  ]------------------------------//
//-----------------------------------------------------------------------//
#define Assembly_AlwaysCrosshair	    0x5525AB
#define Assembly_NoReload	            0x5AC762
#define Assembly_Bullets	            0x4F6A45
#define Assembly_OPK	                0x407DBC
#define Assembly_WTW                    0x741562
#define Assembly_STW                    0x608A90
#define Assembly_UNLAMMO                0x4FAA96
#define Assembly_Artillery1             0x4DF696
#define Assembly_Artillery2             0x4DF8DC
#define Assembly_Artillery3             *BluBB
#define Assembly_Artillery4             0x56E7F3
#define Assembly_Artillery5             0x56E53B
#define Assembly_Artillery6             *BluBB
#define Assembly_Artillery7             0x56E6DA
#define Assembly_Artillery8             *BluBB
#define Assembly_VehicleNoOverheat      *BluBB
#define Assembly_Automedic              *BluBB
#define Assembly_AutoAmmo               *BluBB
#define Assembly_TiggerBot              *BluBB
#define Assembly_CQCPatch               *BluBB
#define Assembly_AllServers             *BluBB
#define Assembly_ServerJump             *BluBB
#define Assembly_FFAGPS                 *BluBB
#define Assembly_MoveToLobby            *BluBB
#define Assembly_NoRestriction          0x4DE0E1
#define Assembly_SniperAmmo             *BluBB
#define Assembly_AssaultAmmo            *BluBB
#define Assembly_BackToLobby            *BluBB
#define Assembly_VehicleGPSColor        *BluBB
#define Assembly_ESP Health             *BluBB
#define Assembly_ESP Name               *BluBB
#define Assembly_SENDMESSAGEBOX         *BluBB
#define Assembly_GameText               *BluBB
#define Assembly_SWITCHTIME             *BluBB
#define Assembly_MAPPING                0x4A83C4
#define Assembly_NODELAY                *BluBB
#define Assembly_MINEVIEW1              *BluBB
#define Assembly_MINEVIEW2              0x447F0C
#define Assembly_ANTI_M14_1             *BluBB
#define Assembly_ANTI_M14_2             *BluBB
#define Assembly_ASSZOOM                *BluBB
#define Assembly_Command                *BluBB
#define Assembly_Deatchcam              *BluBB
#define Assembly_TigerBot               *BluBB
#define Assembly_STAMINAUP1             *BluBB
#define Assembly_EventMessage           *BluBB
#define Assembly_FakeKik                *BluBB
#define Assembly_ForeceKick             *BluBB
#define Assembly_EXTRAAMMO              *BluBB
#define Assembly_EXTRsAAMMO             *BluBB
#define Assembly_NEXONCASH              0x537716
#define Assembly_ANTI_FLASH             *BluBB
#define Assembly_CROSSHAIR              *BluBB
#define Assembly_Unl_Dinar1             *BluBB
#define Assembly_Unl_Dinar2             0x41B8D1
#define Assembly_Unl_Dinar3             *BluBB
#define Assembly_AUTOREPAIR             *BluBB
#define Assembly_AUTOREPAIR2            *BluBB
#define Assembly_RadarGps               *BluBB
#define Assembly_SuperNoSpread          *BluBB
#define Assembly_AutoStart_Ready        0x530CD9
#define Assembly_UnlOxygen              *BluBB
#define Assembly_MessageBox             0x4B2C4A
#define Assembly_VisibleCheck           *BluBB
#define Assembly_VehicleNFD             0x4286EB
#define Assembly_EngineText             *BluBB
#define Assembly_CQCProne               0x4D3166
#define Assembly_BANDAGE                *BluBB
#define Assembly_NoReload               *BluBB
#define Assembly_SuperCar               *BluBB
#define Assembly_QuickPlant             *0x4F574F
#define Assembly_QuickDefuse            *BluBB
#define Assembly_RegBone                *BluBB
#define Assembly_TakeBase               *BluBB
#define Assembly_TakeBase2              0x4546BD
#define Assembly_VehicleRadarGPS        *BluBB
#define Assembly_SPUP                   0x40901E
#define Assembly_OPK1                   *BluBB
#define Assembly_OPK2                   *BluBB
#define Assembly_OPK3                   *BluBB
#define Assembly_ROOMFILTER1            *BluBB
#define Assembly_ROOMFILTER2            *BluBB
#define Assembly_ROOMFILTERPW           *BluBB
#define Assembly_CLANSERVER             *BluBB
#define Assembly_ENTERVEHINPRONE        *BluBB
#define Assembly_VehicleSucide          *BluBB
#define Assembly_LandEveyHeigh          *BluBB
#define Assembly_EjectInPlane           *BluBB
#define Assembly_NORECOIL               *BluBB
//-----------------------------------------------------------------------
//-----------------------[ Privat Logger Started ]-----------------------
//-----------------------------------------------------------------------

#define ExoduS_ChatHandler              *BluBB


//----------------------------------------------------------------------------------------
//~ExoduS~* VIP Addylogger v 0.2 First AddyLogger Ended Have fun and Give Credits!
//----------------------------------------------------------------------------------------


//----------------------------------------------------------------------------------------
//--- Credits: ~ExoduS~*,GigaByte,KingDevil,xMedix14,Kazbah,BlackLegend,UnitedHacks Team&Hacksmania,Pumio--
//----------------------------------------------------------------------------------------
~ExoduS~* is offline  
Thanks
3 Users
Closed Thread




All times are GMT +1. The time now is 17:21.


Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2025 elitepvpers All Rights Reserved.