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WarRock - Pointer und Offsets

Discussion on WarRock - Pointer und Offsets within the WarRock forum part of the Shooter category.

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Old 11/21/2012, 16:54   #436
 
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Code:
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|***********************|#|AdrenalinaPL™ Address Logger|#|*********************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|****************************|#|Credits: hackerX|#|****************************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
																
~ Started...													
																
|#|*******************************************|#|
|#|*************|#|= Pointer =|#|*************|#|
|#|*******************************************|#|
#define ADR_PlayerPointer		0xA48E74
#define ADR_ServerPointer		0xA48E04
#define ADR_RemotePointer		0xB70A60
#define ADR_WeaponPointer		0x903CBC
#define ADR_DevicePointer		0x88C78C
#define ADR_HealthPointer		0xC4CC
#define ADR_WeaponState			0xC4D0
#define ADR_UserPointer			0xA48AA8
#define ADR_BasePointer 		0xAA2C58
#define ADR_UserBase			0xA49B34
#define ADR_ViewAngels			0xA489AC
#define ADR_PlayerSize			0x1D10
#define ADR_StructSize			0x1D10
#define ADR_RoomClass			0xA49B28
																
|#|*******************************************|#|
|#|*************|#|= Address =|#|*************|#|
|#|*******************************************|#|
#define ADR_ImDrunk			0xA48D70
#define ADR_CqCProne			0xA68008
#define ADR_NoSpawnWaitCqC		0xA48C40
#define ADR_VirtualJump			0x86722C
#define ADR_NoWater1			0xA50594
#define ADR_NoWater2			0xA50590
#define ADR_AntiAfk			0xB7FA64
#define ADR_Scope			0x903D98
#define ADR_Speed			0x88FAA0
#define ADR_SpeedRoll			0x88F884
#define ADR_GlassWall			0x867AAC
#define ADR_FullBright1			0xA49938
#define ADR_FullBright2			0xA49940
#define ADR_FullBright3			0xA49944
#define ADR_NoBounds1			0xB7FAB0
#define ADR_NoBounds2			0xB7FAB4
#define ADR_NoBounds3			0xB7FAB8
#define ADR_ColorShot1			0xA49938
#define ADR_ColorShot2			0xA49940
#define ADR_ColorShot3			0xA49944
#define ADR_Crosshair			0xA4DD20
#define ADR_NoSpread			0xA4DD9C
#define ADR_DeathCam			0xB880B8
#define ADR_ImmExplosion		0x88FB38
#define ADR_SuperExplosion		0x890128
#define ADR_CameraView			0x88F6F4
#define ADR_BreakLimit			0x88F650
#define ADR_FastLockOn			0xA48A1C
#define ADR_LadderQuickly		0x88F9A8
#define ADR_DeadSpinner			0x90038C
#define ADR_HideWeapon			0x8FBCA4
#define ADR_WeaponShot1			0xA48EB8
#define ADR_WeaponShot2			0xA48EE4
#define ADR_ChangeRoll			0x88F750
#define ADR_PlayerProne			0xA49B1C
#define ADR_CameraPosition1		0x9D430C
#define ADR_CameraPosition2		0x9D4310
#define ADR_QuickPlant			0xA489D0
#define ADR_AntiRadar			0xA505C8
#define ADR_StaminaRefill		0x9C6624
#define ADR_SuperNoSpread		0x88F738
																
|#|*******************************************|#|
|#|*************|#|= Offsets =|#|*************|#|
|#|*******************************************|#|
#define OFS_Weapon1			0x101EC
#define OFS_Weapon2			0x101EE
#define OFS_Weapon3			0x101F0
#define OFS_1thSlot			0xC70C0
#define OFS_2thSlot			0xC70C1
#define OFS_3thSlot			0xC70C2
#define OFS_4thSlot			0xC70C3
#define OFS_5thSlot			0xC70C4
#define OFS_6thSlot			0xC70C5
#define OFS_7thSlot			0xC70C6
#define OFS_8thSlot			0xC70C7
#define OFS_NoFallDamage		0x102E8
#define OFS_X				0x10300
#define OFS_Y				0x10310
#define OFS_Z				0x10308
#define OFS_GravityX			0xC4AC
#define OFS_GravityY			0xC4B0
#define OFS_GravityZ			0xC4B4
#define OFS_Level			0xDF320
#define OFS_Dinar			0xDF330
#define OFS_Premium1			0x58C
#define OFS_Premium2			0x590
#define OFS_RoomMaster			0xE0898
#define OFS_NoM134Idle			0x103F8
#define OFS_NoSpread			0x1011C
#define OFS_NoReload			0x1040D
#define OFS_NoDelay			0x10400
																
|#|*******************************************|#|
|#|*************|#|= MEMORY =|#|**************|#|
|#|*******************************************|#|
#define MEM_BoneShot			0x8904E0
#define MEM_WTW				0x867884
#define MEM_STW				0x867AA8
#define MEM_WUW				0xA50598
#define MEM_WTH				0x8650A8
#define MEM_UnlimitedAmmo		0xA48DE0
#define MEM_Invisible			0xDF344
#define MEM_PlantAnyWhere		0xA489EE
#define MEM_DefuseAnyWhere		0x9E2914
																
|#|*******************************************|#|
|#|****************|#|= PX =|#|***************|#|
|#|*******************************************|#|
#define PX_AssaultAmmo			0xA48A0A
#define PX_SniperAmmo			0xA48A08
																
|#|*******************************************|#|
|#|***************|#|= Fast =|#|**************|#|
|#|*******************************************|#|
#define ADR_FastFlag			0xA50598
#define ADR_FastRepair			0xA50620
																
|#|*******************************************|#|
|#|*************|#|= Vehicle =|#|*************|#|
|#|*******************************************|#|
#define ADR_BigCarName			0x88F898
#define ADR_CrazyCar			0x88F5F0
																
|#|*******************************************|#|
|#|***************|#|= D3D =|#|***************|#|
|#|*******************************************|#|
#define ADR_D3DName			0xAA361C
																
|#|*******************************************|#|
|#|**********|#|= Weapon Binder =|#|**********|#|
|#|*******************************************|#|
#define ADR_ServerBase			0xA48E04
#define ADR_ClassBase			0xAA47F8
#define ADR_WeaponBase			0xA69B0C
#define ADR_SlotBase			0xC5F20
																
|#|*******************************************|#|
|#|************|#|= Assembler =|#|************|#|
|#|*******************************************|#|
#define ASM_Bullets			0x4F9876
#define ASM_OPK				0x407FDE
#define ASM_QuickPlant			0x4F8560
#define ASM_QuickDefuse			0x439A88
#define ASM_Artillery1			0x408871
#define ASM_EngineText			0x401023
#define ASM_MessageBox			0x4B4E56
#define ASM_SwitchTime			0x5000C5
#define ASM_CRCPatch			0x4185A5
#define ASM_AutoStart			0x533B0A
#define ASM_BackToLobby			0x4CD7CF
#define ASM_BackToLobby			0x4CCE98
#define ASM_UnlimitedAmmo		0x4FD9D3
																
~ Stopped...													
																
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|******************************|#|Logged: 115|#|*******************************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|******************************|#|End Logging|#|*******************************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
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Old 11/21/2012, 18:23   #437
 
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/*================================================= */
/*=== [BuRn3R WarRock International Addy Logger] ==*/
/*================================================= */
/*=================== [Pointer] ===================*/
DWORD ADR_POINTER_PLAYER = 0x0;
DWORD ADR_POINTER_SERVER = 0xA48E04;
DWORD ADR_POINTER_REMOTE = 0xB70A60;
DWORD ADR_POINTER_MATRIX = 0x0;
DWORD ADR_POINTER_ANGELS = 0xA489AC;
DWORD ADR_POINTER_WEAPON = 0xA69B0C;
DWORD ADR_POINTER_CLASS = 0xAA47F8;
DWORD ADR_POINTER_BASE = 0xAA2C58;
DWORD ADR_POINTER_ROOM = 0x0;
DWORD ADR_POINTER_SLOT = 0xC5F20;
DWORD ADR_POINTER_DEVICE = 0xA489B0;
/*==================== [Memory] ===================*/
DWORD ADR_MEMORY_ACCURACY_AS = 0xA4DD9C;
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x867884;
DWORD ADR_MEMORY_DEFUSEANYWHERE = 0x9E2914;
DWORD ADR_MEMORY_PLANTANYWHERE = 0xA489EF;
DWORD ADR_MEMORY_SUPERNOSPREAD = 0x88F738;
DWORD ADR_MEMORY_QUICKPLANT = 0xA489D0;
DWORD ADR_MEMORY_QUICKDEFUSE = 0xA489D0;
DWORD ADR_MEMORY_FASTLOCKON = 0xA48A1C;
DWORD ADR_MEMORY_NOWATER_1 = 0xA50594;
DWORD ADR_MEMORY_NOWATER_2 = 0xA50598;
DWORD ADR_MEMORY_NOBOUNDS1 = 0xB7FAB0;
DWORD ADR_MEMORY_NOBOUNDS2 = 0xB7FAB4;
DWORD ADR_MEMORY_NOBOUNDS3 = 0xB7FAB8;
DWORD ADR_MEMORY_SCOPE = 0x903D98;
DWORD ADR_MEMORY_BONE = 0x8904E0;
DWORD ADR_MEMORY_ANTIAFKKICK = 0xB7FAB0;
DWORD ADR_MEMORY_NOSPAWNWAIT = 0xB8F094;
DWORD ADR_MEMORY_SHOOTTROUGHWALLS = 0x0;
DWORD ADR_MEMORY_STAMINA1 = 0x867AAC;
DWORD ADR_MEMORY_STAMINA2 = 0x867AB0;
DWORD ADR_MEMORY_STAMINA3 = 0x867AB4;
DWORD ADR_MEMORY_STAMINA4 = 0x867AB8;
DWORD ADR_MEMORY_STAMINA5 = 0x867ABC;
DWORD ADR_MEMORY_AUTOREPAIR = 0xA489F6;
DWORD ADR_MEMORY_GLASSWALLS = 0x8678C8;
DWORD ADR_MEMORY_SILENTRELOAD = 0xB7FAB4;
/*==================== [User] ======================*/
DWORD ADR_USER_READY = 0xAA4898;
/*================== [Offsets] =====================*/
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1D10;
DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0xA40C;
DWORD ADR_OFFSET_DEVICE = 0x2B930;
DWORD ADR_OFFSET_NORECOIL_1 = 0x0;
DWORD ADR_OFFSET_NORECOIL_2 = 0x4;
DWORD ADR_OFFSET_NORECOIL_3 = 0x8;
DWORD ADR_OFFSET_INDEX = 0x54;
DWORD ADR_OFFSET_GRAVITY_X = 0x68;
DWORD ADR_OFFSET_GRAVITY_Y = 0x6C;
DWORD ADR_OFFSET_GRAVITY_Z = 0x70;
DWORD ADR_OFFSET_WEAPONSTATE = 0xC4D0;
DWORD ADR_OFFSET_PLAYERSTATE = 0xC4CC;
DWORD ADR_OFFSET_PLAYERSPEED = 0x1010C;
DWORD ADR_OFFSET_NOSPREAD = 0x10110;
DWORD ADR_OFFSET_FASTNADEBLAST = 0x10114;
DWORD ADR_OFFSET_PLAYERVIEW3D = 0x101A0;
DWORD ADR_OFFSET_YAW = 0x101C4;
DWORD ADR_OFFSET_PITCH = 0x0;
DWORD ADR_OFFSET_VIEW_X = 0x101D4;
DWORD ADR_OFFSET_VIEW_Y = 0x101D8;
DWORD ADR_OFFSET_VIEW_Z = 0x101DC;
DWORD ADR_OFFSET_WEAPON_1 = 0x101EC;
DWORD ADR_OFFSET_WEAPON_2 = 0x101EE;
DWORD ADR_OFFSET_WEAPON_3 = 0x101F0;
DWORD ADR_OFFSET_NOFALLDAMAGE = 0x0;
DWORD ADR_OFFSET_POS_X = 0x10300;
DWORD ADR_OFFSET_POS_Y = 0x10310;
DWORD ADR_OFFSET_POS_Z = 0x10308;
DWORD ADR_OFFSET_AUTOPLANT = 0x0;
DWORD ADR_OFFSET_AUTODEFUSE = 0x4;
DWORD ADR_OFFSET_AUTOSHOT = 0x16;
DWORD ADR_OFFSET_NOM134IDLE = 0x103F4;
DWORD ADR_OFFSET_SLOT1 = 0xC70C0;
DWORD ADR_OFFSET_SLOT2 = 0xC70C1;
DWORD ADR_OFFSET_SLOT3 = 0xC70C2;
DWORD ADR_OFFSET_SLOT4 = 0xC70C3;
DWORD ADR_OFFSET_SLOT5 = 0xC70C4;
DWORD ADR_OFFSET_SLOT6 = 0xC70C5;
DWORD ADR_OFFSET_SLOT7 = 0xC70C6;
DWORD ADR_OFFSET_SLOT8 = 0xC70C7;
DWORD ADR_OFFSET_ROOMNUMBER = 0x150;
DWORD ADR_OFFSET_MYPLAYERSLOT = 0x154;
DWORD ADR_OFFSET_MYTEAM = 0x158;
/*================================================= */
/*============== [Credits to BuRn3R] ==============*/
/*================== [Enjoy It!] ==================*/
/*================================================= */
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Old 11/21/2012, 19:55   #438
 
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request
Matrixpointer
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Old 11/22/2012, 14:33   #439
 
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Quote:
Originally Posted by Sun-Rave View Post
request
Matrixpointer
#define ADR_MatrixPointer 0x8DF8D0
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Old 11/24/2012, 05:37   #440
 
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#request
ASM_NoDelay
ASM_RadarGPS
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Old 11/24/2012, 16:45   #441
 
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#request
ADR_MEMORY_GMWARNING
and updated source of ADR_MEMORY_GMWARNING

Cheers. Thanks in Advance.
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Old 11/24/2012, 16:53   #442
 
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Quote:
ADR_MEMORY_GMWARNING
and updated source of ADR_MEMORY_GMWARNING
Calculate it ^^

Anti
Code:
//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER          = 0xA48E74; // UD
DWORD ADR_POINTER_SERVER          = 0xA48E04; // UD
DWORD ADR_POINTER_ANGELS          = 0xA489AC; // UD
DWORD ADR_POINTER_BASE            = 0xAA2C58; // UD
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Old 11/24/2012, 18:32   #443
 
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Code:
/*============================================*/
/*===============[ iSkyLikeX  ]==============*/
/*============================================*/
/*================[ Pointer ]=================*/
#define ADR_PLAYERPOINTER           0x00A48E74
#define ADR_SERVERPOINTER           0x00A48E04
#define ADR_BASEPOINTER             0x00AA2C58
#define ADR_DEVICEPOINTER           0x00A489B0
#define OFS_DEVICEPOINTER           0x002B930
#define ADR_ANGELS                  0x00A489AC
#define ADR_WEAPONBASE              0x00A69B0C
#define ADR_REMOTEPOINTER           0x00B70A60
#define ADR_MATRIX                  0x009DF8D0
#define ADR_CLASSBASE               0x00AA47F8
#define ADR_ROOM                    0x00A49B28
/*================[ Adresses ]================*/
#define ADR_GMWARNING               0x00A9472C
#define ADR_GMWARNINGIP             0x*
#define ADR_SUPERNOSPREAD           0x0088F738
#define ADR_UNLAMMO                 0x00A48DE0
#define ADR_VEHICLEJUMP             0x00856874
#define ADR_PUSHMEAWAY              0x0086722C
#define ADR_ANTIFLASHM14            0x0086722C
#define ADR_SPEED                   0x0088FAA0
#define ADR_CQCPRONE                0x00903D8C
#define ADR_ANTIKICKCALL            0x*
#define ADR_FULLBRIGHT1             0x00A49938
#define ADR_FULLBRIGHT2             0x00A49940
#define ADR_FULLBRIGHT3             0x00A49944
#define ADR_CHANGEROLL              0x0088F750
#define ADR_BONESHOT                0x008904E0
#define ADR_BONESHOT2               0x00B918C0
#define ADR_NOWATER1                0x00A50590
#define ADR_NOWATER2                0x00A50594
#define ADR_VIRTUALJUMP             0x0088F6F4
#define ADR_NXCASH                  0x00A48EF4
#define ADR_WALKUNDERWATER          0x00A50598
#define ADR_USERREADY               0x00AA4898
#define ADR_NOSPAWNWAIT             0x00B8F094
#define ADR_NOBOUNDS1               0x00B7FAB0
#define ADR_NOBOUNDS2               0x00B7FAB4
#define ADR_NOBOUNDS3               0x00B7FAB8
#define ADR_FASTLOCKON              0x00A48A1C
#define ADR_SCOPE                   0x00903D98
#define ADR_SCOPESIZE               0x00903DA0
#define ADR_STAMINA1                0x00867AAC
#define ADR_STAMINA2                0x00867AB0
#define ADR_STAMINA3                0x00867AB4
#define ADR_STAMINA4                0x00867AB8
#define ADR_STAMINA5                0x00867ABC
#define ADR_STAMINAREFILL           0x009C6624
#define ADR_NOWEAPONGRAVITY         0x0088F730
#define ADR_PLANTANYWHERE           0x00A489EE
#define ADR_DEFUSEANYWHERE          0x00903DAC
#define ADR_FASTHEALTH              0x00A4DD04
#define ADR_FASTAMMO                0x00A4DCF4
#define ADR_FASTREPAIR              0x00A4DCFC
#define ADR_FASTFLAG                0x00A4DD0C
#define ADR_GAMESPEED               0x*
#define ADR_SILENTWALK              0x00B7FAB4
#define ADR_SILENTRELOAD            0x00B7FAB4
#define ADR_ANTIRADAR               0x00A505C8
#define ADR_AIWEAPONCQC             0x00903D8C
#define ADR_ENABLEMOUSE             0x00A489DC
#define ADR_SWIM1					  0x*
#define ADR_SWIM2					  0x*
/*=================[ State ]==================*/
#define ADR_WEAPONRELOAD            0x00A48ECC
#define ADR_WEAPONSHOT              0x00A48EC0
#define ADR_PLAYERVEHICLE           0x00A48EB8
#define ADR_PLAYERPRONE             0x00A48EAC
/*=================[ User ]===================*/
#define ADR_USERNAME                0x00AA361C
#define ADR_USERIP                  0x00AA3330
#define ADR_USERTEAM                0x00AA2C58
#define ADR_USERHEALTH              0x00AA47EC
#define ADR_USERPING                0x00AA2C58
#define ADR_USERPOINTS              0x00AA2C58
/*================[ Offsets ]=================*/
#define OFS_LOCALINDEX              0x00A40C
#define OFS_GLOBALINDEX             0x001D10
#define OFS_FORCEKICK               0x00BE8D8
#define OFS_ROOMNUMBER              0x00E0894
#define OFS_MYPLAYERSLOT            0x00E0898
#define OFS_MYPLAYERTEAM            0x00E089C
#define OFS_GAMETYPE                0x00C17E0
#define OFS_PACKET                  0x00BE8D8
#define OFS_3DPLAYERVIEW            0x00101A0
#define OFS_NOSERVERKICK            0x00361
#define OFS_EARTHQUAKE              0x0010384
#define OFS_NODELAY                 0x0010410
#define OFS_NORELOAD                0x001040D
#define OFS_NOSWITCHTIME            0x001040D
#define OFS_NORECOIL1               0x00C444
#define OFS_NORECOIL2               0x00C448
#define OFS_NORECOIL3               0x00C44C
#define OFS_MAP                     0x00C1C1C
#define OFS_POS_X                   0x0010300
#define OFS_POS_Y                   0x0010310
#define OFS_POS_Z                   0x0010308
#define OFS_FASTNADEBLAST           0x0010114
#define OFS_STARTROOMSIZE           0xA8
#define OFS_READYROOMSIZE           0x8E0
#define OFS_NOFALLDAMAGE            0x00102E8
#define OFS_AUTOSHOT                0x00103868F
#define OFS_AUTOPLANT               0x0010370
#define OFS_AUTODEFUSE              0x0010374
#define OFS_SLOT1                   0x00C70C039
#define OFS_SLOT2                   0x00C70C03A
#define OFS_SLOT3                   0x00C70C03B
#define OFS_SLOT4                   0x00C70C03C
#define OFS_SLOT5                   0x00C70C03D
#define OFS_SLOT6                   0x00C70C03E
#define OFS_SLOT7                   0x00C70C03F
#define OFS_SLOT8                   0x00C70C040
#define OFS_SPECTATE                0x000
#define OFS_FASTRELOAD              0x000
#define OFS_STW                     0x001380
#define OFS_PLAYERSTATE             0x00C4CC
#define OFS_WEAPONSTATE             0x00C4D0
#define OFS_WEAPON1                 0x00101EC
#define OFS_WEAPON2                 0x00101EE
#define OFS_WEAPON3                 0x00101F0
#define OFS_INVISIBLE               0x00DF344
#define OFS_LEVEL                   0x00DF320
#define OFS_DINAR                   0x00DF330
#define OFS_SLOTBASE                0x00C5F20
#define OFS_SPEED                   0x001010C
#define OFS_NOSPREAD                0x0010110
#define OFS_MASTER                  0x00E0898
#define OFS_PREMIUM1                0x0058C
#define OFS_PREMIUM2                0x00590
#define OFS_LOWGRAVITY              0x00C4B0
/*================[ Assembly ]=================*/
#define ASM_AUTOMEDIC               0x*
#define ASM_AUTOAMMO                0x*
#define ASM_AUTOREPAIR1             0x*
#define ASM_AUTOREPAIR2             0x*
#define ASM_MINEVIEW1               0x*
#define ASM_MINEVIEW2               0x*
#define ASM_BACKTOLOBBY             0x*
#define ASM_MESSAGEBOX              0x00419132
#define ASM_COMMAND                 0x*
#define ASM_CHATCOMMAND             0x*
#define ASM_ALLWAYSCROSSHAIR        0x0055B9D7
#define ASM_UNLAMMO                 0x004FD9D3
#define ASM_QUICKPLANT              0x004F8560
#define ASM_QUICKDEFUSE             0x004FCE32
#define ASM_VEHICLENFD              0x*
#define ASM_VEHICLERADARGPS         0x*
#define ASM_VEHICLENOOVERHEAT       0x*
#define ASM_SUPERCAR1               0x*
#define ASM_SUPERCAR2               0x*
#define ASM_SUPERNOSPREAD           0x004580CA
#define ASM_ROOMFILTER1             0x*
#define ASM_ROOMFILTER2             0x*
#define ASM_ROOMFILTER3             0x*
#define ASM_ROOMFILTER4             0x*
#define ASM_PREMCROSSHAIR1          0x*
#define ASM_PREMCROSSHAIR2          0x*
#define ASM_DEATHCAM                0x*
#define ASM_CQCPRONE                0x*
#define ASM_KICKAS                  0x*
#define ASM_BULLETS                 0x*
#define ASM_WTW                     0x*
#define ASM_RADARGPS                0x*
#define ASM_FFAGPS                  0x*
#define ASM_STAMINAUP5              0x*
#define ASM_STAMINAUP10             0x*
#define ASM_NORELOAD                0x*
#define ASM_NODELAY                 0x*
#define ASM_EVENTNEWS               0x0040EEF9
#define ASM_OPK1                    0x*
#define ASM_OPK2                    0x*
#define ASM_OPK3                    0x*
#define ASM_INVISIBLECHECK          0x*
#define ASM_ARTILLERY1              0x*
#define ASM_ARTILLERY2              0x*
#define ASM_ARTILLERY3              0x*
#define ASM_ARTILLERY4              0x*
#define ASM_ARTILLERY5              0x*
#define ASM_ARTILLERY6              0x*
#define ASM_ARTILLERY7              0x*
#define ASM_ARTILLERY8              0x*
#define ASM_AUTOSTART               0x*
#define ASM_AUTOREADY               0x*
/*================[ Bypass ]==================*/
===================> WarRock.exe
#define ASM_WARROCK_NODETECTION     0x*
#define ASM_WARROCK_SELFCRC         0x*
#define ASM_WARROCK_CHECK_1         0x*
#define ASM_WARROCK_CHECK_2         0x*
===================> EHSvc.dll
#define ASM_EHSVC_SELFCRC           0x*
#define ASM_EHSVC_DETECTION         0x*
#define ASM_EHSVC_ASM_DETECTION     0x*
#define ASM_EHSVC_ANTICRASH         0x*
#define ASM_EHSVC_NANO_CHECK_1      0x*
#define ASM_EHSVC_NANO_CHECK_2      0x*
#define ASM_EHSVC_NANO_CHECK_3      0x*
/*================[ Structs ]=================*/
struct CBase
{
	CPlayer* pLocal;
	char xJumpToAdress1[1211368];
	CPlayer** pGlobal;
};
/*============================================*/
/*==============[ Version 0.2 ]===============*/
/*============================================*/
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Old 11/24/2012, 20:03   #444
 
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#Request

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Old 11/24/2012, 23:48   #445
 
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#Request

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Fresh Dump 24.11.12

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Old 11/25/2012, 15:59   #446
 
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#request Hackshield addys
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Old 11/28/2012, 06:13   #447
 
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#req
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Old 11/28/2012, 14:26   #448
 
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/*================================================= */
/*=== [BuRn3R WarRock International Addy Logger] ==*/
/*================================================= */
/*=================== [Pointer] ===================*/
DWORD ADR_POINTER_PLAYER = 0x0;
DWORD ADR_POINTER_SERVER = 0xA48E04;
DWORD ADR_POINTER_REMOTE = 0xB70A60;
DWORD ADR_POINTER_MATRIX = 0x0;
DWORD ADR_POINTER_ANGELS = 0xA489AC;
DWORD ADR_POINTER_WEAPON = 0xA69B0C;
DWORD ADR_POINTER_CLASS = 0xAA47F8;
DWORD ADR_POINTER_BASE = 0xAA2C58;
DWORD ADR_POINTER_ROOM = 0x0;
DWORD ADR_POINTER_SLOT = 0xC5F20;
DWORD ADR_POINTER_DEVICE = 0xA489B0;
/*==================== [Memory] ===================*/
DWORD ADR_MEMORY_ACCURACY_AS = 0xA4DD9C;
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x867884;
DWORD ADR_MEMORY_DEFUSEANYWHERE = 0x9E2914;
DWORD ADR_MEMORY_PLANTANYWHERE = 0xA489EF;
DWORD ADR_MEMORY_SUPERNOSPREAD = 0x88F738;
DWORD ADR_MEMORY_QUICKPLANT = 0xA489D0;
DWORD ADR_MEMORY_QUICKDEFUSE = 0xA489D0;
DWORD ADR_MEMORY_FASTLOCKON = 0xA48A1C;
DWORD ADR_MEMORY_NOWATER_1 = 0xA50594;
DWORD ADR_MEMORY_NOWATER_2 = 0xA50598;
DWORD ADR_MEMORY_NOBOUNDS1 = 0xB7FAB0;
DWORD ADR_MEMORY_NOBOUNDS2 = 0xB7FAB4;
DWORD ADR_MEMORY_NOBOUNDS3 = 0xB7FAB8;
DWORD ADR_MEMORY_SCOPE = 0x903D98;
DWORD ADR_MEMORY_BONE = 0x8904E0;
DWORD ADR_MEMORY_ANTIAFKKICK = 0xB7FAB0;
DWORD ADR_MEMORY_NOSPAWNWAIT = 0xB8F094;
DWORD ADR_MEMORY_SHOOTTROUGHWALLS = 0x0;
DWORD ADR_MEMORY_STAMINA1 = 0x867AAC;
DWORD ADR_MEMORY_STAMINA2 = 0x867AB0;
DWORD ADR_MEMORY_STAMINA3 = 0x867AB4;
DWORD ADR_MEMORY_STAMINA4 = 0x867AB8;
DWORD ADR_MEMORY_STAMINA5 = 0x867ABC;
DWORD ADR_MEMORY_AUTOREPAIR = 0xA489F6;
DWORD ADR_MEMORY_GLASSWALLS = 0x8678C8;
DWORD ADR_MEMORY_SILENTRELOAD = 0xB7FAB4;
/*==================== [User] ======================*/
DWORD ADR_USER_READY = 0xAA4898;
/*================== [Offsets] =====================*/
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1D10;
DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0xA40C;
DWORD ADR_OFFSET_DEVICE = 0x2B930;
DWORD ADR_OFFSET_NORECOIL_1 = 0x0;
DWORD ADR_OFFSET_NORECOIL_2 = 0x4;
DWORD ADR_OFFSET_NORECOIL_3 = 0x8;
DWORD ADR_OFFSET_INDEX = 0x54;
DWORD ADR_OFFSET_GRAVITY_X = 0x68;
DWORD ADR_OFFSET_GRAVITY_Y = 0x6C;
DWORD ADR_OFFSET_GRAVITY_Z = 0x70;
DWORD ADR_OFFSET_WEAPONSTATE = 0xC4D0;
DWORD ADR_OFFSET_PLAYERSTATE = 0xC4CC;
DWORD ADR_OFFSET_PLAYERSPEED = 0x1010C;
DWORD ADR_OFFSET_NOSPREAD = 0x10110;
DWORD ADR_OFFSET_FASTNADEBLAST = 0x10114;
DWORD ADR_OFFSET_PLAYERVIEW3D = 0x101A0;
DWORD ADR_OFFSET_YAW = 0x101C4;
DWORD ADR_OFFSET_PITCH = 0x0;
DWORD ADR_OFFSET_VIEW_X = 0x101D4;
DWORD ADR_OFFSET_VIEW_Y = 0x101D8;
DWORD ADR_OFFSET_VIEW_Z = 0x101DC;
DWORD ADR_OFFSET_WEAPON_1 = 0x101EC;
DWORD ADR_OFFSET_WEAPON_2 = 0x101EE;
DWORD ADR_OFFSET_WEAPON_3 = 0x101F0;
DWORD ADR_OFFSET_NOFALLDAMAGE = 0x0;
DWORD ADR_OFFSET_POS_X = 0x10300;
DWORD ADR_OFFSET_POS_Y = 0x10310;
DWORD ADR_OFFSET_POS_Z = 0x10308;
DWORD ADR_OFFSET_AUTOPLANT = 0x0;
DWORD ADR_OFFSET_AUTODEFUSE = 0x4;
DWORD ADR_OFFSET_AUTOSHOT = 0x16;
DWORD ADR_OFFSET_NOM134IDLE = 0x103F4;
DWORD ADR_OFFSET_SLOT1 = 0xC70C0;
DWORD ADR_OFFSET_SLOT2 = 0xC70C1;
DWORD ADR_OFFSET_SLOT3 = 0xC70C2;
DWORD ADR_OFFSET_SLOT4 = 0xC70C3;
DWORD ADR_OFFSET_SLOT5 = 0xC70C4;
DWORD ADR_OFFSET_SLOT6 = 0xC70C5;
DWORD ADR_OFFSET_SLOT7 = 0xC70C6;
DWORD ADR_OFFSET_SLOT8 = 0xC70C7;
DWORD ADR_OFFSET_ROOMNUMBER = 0x150;
DWORD ADR_OFFSET_MYPLAYERSLOT = 0x154;
DWORD ADR_OFFSET_MYTEAM = 0x158;
/*================================================= */
/*============== [Credits to BuRn3R] ==============*/
/*================== [Enjoy It!] ==================*/
/*================================================= */

/*================================================= */
/*=== [BuRn3R WarRock International Addy Logger] ==*/
/*================================================= */
/*=================== [Pointer] ===================*/
DWORD ADR_POINTER_PLAYER = 0x0;
DWORD ADR_POINTER_SERVER = 0xA48E04;
DWORD ADR_POINTER_REMOTE = 0xB70A60;
DWORD ADR_POINTER_MATRIX = 0x0;
DWORD ADR_POINTER_ANGELS = 0xA489AC;
DWORD ADR_POINTER_WEAPON = 0xA69B0C;
DWORD ADR_POINTER_CLASS = 0xAA47F8;
DWORD ADR_POINTER_BASE = 0xAA2C58;
DWORD ADR_POINTER_ROOM = 0x0;
DWORD ADR_POINTER_SLOT = 0xC5F20;
DWORD ADR_POINTER_DEVICE = 0xA489B0;
/*==================== [Memory] ===================*/
DWORD ADR_MEMORY_ACCURACY_AS = 0xA4DD9C;
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x867884;
DWORD ADR_MEMORY_DEFUSEANYWHERE = 0x9E2914;
DWORD ADR_MEMORY_PLANTANYWHERE = 0xA489EF;
DWORD ADR_MEMORY_SUPERNOSPREAD = 0x88F738;
DWORD ADR_MEMORY_QUICKPLANT = 0xA489D0;
DWORD ADR_MEMORY_QUICKDEFUSE = 0xA489D0;
DWORD ADR_MEMORY_FASTLOCKON = 0xA48A1C;
DWORD ADR_MEMORY_NOWATER_1 = 0xA50594;
DWORD ADR_MEMORY_NOWATER_2 = 0xA50598;
DWORD ADR_MEMORY_NOBOUNDS1 = 0xB7FAB0;
DWORD ADR_MEMORY_NOBOUNDS2 = 0xB7FAB4;
DWORD ADR_MEMORY_NOBOUNDS3 = 0xB7FAB8;
DWORD ADR_MEMORY_SCOPE = 0x903D98;
DWORD ADR_MEMORY_BONE = 0x8904E0;
DWORD ADR_MEMORY_ANTIAFKKICK = 0xB7FAB0;
DWORD ADR_MEMORY_NOSPAWNWAIT = 0xB8F094;
DWORD ADR_MEMORY_SHOOTTROUGHWALLS = 0x0;
DWORD ADR_MEMORY_STAMINA1 = 0x867AAC;
DWORD ADR_MEMORY_STAMINA2 = 0x867AB0;
DWORD ADR_MEMORY_STAMINA3 = 0x867AB4;
DWORD ADR_MEMORY_STAMINA4 = 0x867AB8;
DWORD ADR_MEMORY_STAMINA5 = 0x867ABC;
DWORD ADR_MEMORY_AUTOREPAIR = 0xA489F6;
DWORD ADR_MEMORY_GLASSWALLS = 0x8678C8;
DWORD ADR_MEMORY_SILENTRELOAD = 0xB7FAB4;
/*==================== [User] ======================*/
DWORD ADR_USER_READY = 0xAA4898;
/*================== [Offsets] =====================*/
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1D10;
DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0xA40C;
DWORD ADR_OFFSET_DEVICE = 0x2B930;
DWORD ADR_OFFSET_NORECOIL_1 = 0x0;
DWORD ADR_OFFSET_NORECOIL_2 = 0x4;
DWORD ADR_OFFSET_NORECOIL_3 = 0x8;
DWORD ADR_OFFSET_INDEX = 0x54;
DWORD ADR_OFFSET_GRAVITY_X = 0x68;
DWORD ADR_OFFSET_GRAVITY_Y = 0x6C;
DWORD ADR_OFFSET_GRAVITY_Z = 0x70;
DWORD ADR_OFFSET_WEAPONSTATE = 0xC4D0;
DWORD ADR_OFFSET_PLAYERSTATE = 0xC4CC;
DWORD ADR_OFFSET_PLAYERSPEED = 0x1010C;
DWORD ADR_OFFSET_NOSPREAD = 0x10110;
DWORD ADR_OFFSET_FASTNADEBLAST = 0x10114;
DWORD ADR_OFFSET_PLAYERVIEW3D = 0x101A0;
DWORD ADR_OFFSET_YAW = 0x101C4;
DWORD ADR_OFFSET_PITCH = 0x0;
DWORD ADR_OFFSET_VIEW_X = 0x101D4;
DWORD ADR_OFFSET_VIEW_Y = 0x101D8;
DWORD ADR_OFFSET_VIEW_Z = 0x101DC;
DWORD ADR_OFFSET_WEAPON_1 = 0x101EC;
DWORD ADR_OFFSET_WEAPON_2 = 0x101EE;
DWORD ADR_OFFSET_WEAPON_3 = 0x101F0;
DWORD ADR_OFFSET_NOFALLDAMAGE = 0x0;
DWORD ADR_OFFSET_POS_X = 0x10300;
DWORD ADR_OFFSET_POS_Y = 0x10310;
DWORD ADR_OFFSET_POS_Z = 0x10308;
DWORD ADR_OFFSET_AUTOPLANT = 0x0;
DWORD ADR_OFFSET_AUTODEFUSE = 0x4;
DWORD ADR_OFFSET_AUTOSHOT = 0x16;
DWORD ADR_OFFSET_NOM134IDLE = 0x103F4;
DWORD ADR_OFFSET_SLOT1 = 0xC70C0;
DWORD ADR_OFFSET_SLOT2 = 0xC70C1;
DWORD ADR_OFFSET_SLOT3 = 0xC70C2;
DWORD ADR_OFFSET_SLOT4 = 0xC70C3;
DWORD ADR_OFFSET_SLOT5 = 0xC70C4;
DWORD ADR_OFFSET_SLOT6 = 0xC70C5;
DWORD ADR_OFFSET_SLOT7 = 0xC70C6;
DWORD ADR_OFFSET_SLOT8 = 0xC70C7;
DWORD ADR_OFFSET_ROOMNUMBER = 0x150;
DWORD ADR_OFFSET_MYPLAYERSLOT = 0x154;
DWORD ADR_OFFSET_MYTEAM = 0x158;
/*================================================= */
/*============== [Credits to BuRn3R] ==============*/
/*================== [Enjoy It!] ==================*/
/*================================================= */
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Old 11/28/2012, 18:02   #449
 
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DWORD ADR_POINTER_PLAYER = 0xA48E74
DWORD ADR_POINTER_SERVER = 0xA48E04;
DWORD ADR_POINTER_REMOTE = 0xB70A60;
DWORD ADR_POINTER_MATRIX = 0x0;
DWORD ADR_POINTER_ANGELS = 0xA489AC;
DWORD ADR_POINTER_WEAPON = 0xA69B0C;
DWORD ADR_POINTER_CLASS = 0xAA47F8;
DWORD ADR_POINTER_BASE = 0xAA2C58;
DWORD ADR_POINTER_ROOM = 0x0;
DWORD ADR_POINTER_SLOT = 0xC5F20;
DWORD ADR_POINTER_DEVICE = 0xA489B0;
/*==================== [Memory] ===================*/
DWORD ADR_MEMORY_ACCURACY_AS = 0xA4DD9C;
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x867884;
DWORD ADR_MEMORY_DEFUSEANYWHERE = 0x9E2914;
DWORD ADR_MEMORY_PLANTANYWHERE = 0xA489EF;
DWORD ADR_MEMORY_SUPERNOSPREAD = 0x88F738;
DWORD ADR_MEMORY_QUICKPLANT = 0xA489D0;
DWORD ADR_MEMORY_QUICKDEFUSE = 0xA489D0;
DWORD ADR_MEMORY_FASTLOCKON = 0xA48A1C;
DWORD ADR_MEMORY_NOWATER_1 = 0xA50594;
DWORD ADR_MEMORY_NOWATER_2 = 0xA50598;
DWORD ADR_MEMORY_NOBOUNDS1 = 0xB7FAB0;
DWORD ADR_MEMORY_NOBOUNDS2 = 0xB7FAB4;
DWORD ADR_MEMORY_NOBOUNDS3 = 0xB7FAB8;
DWORD ADR_MEMORY_SCOPE = 0x903D98;
DWORD ADR_MEMORY_BONE = 0x8904E0;
DWORD ADR_MEMORY_ANTIAFKKICK = 0xB7FAB0;
DWORD ADR_MEMORY_NOSPAWNWAIT = 0xB8F094;
DWORD ADR_MEMORY_SHOOTTROUGHWALLS = 0x0;
DWORD ADR_MEMORY_STAMINA1 = 0x867AAC;
DWORD ADR_MEMORY_STAMINA2 = 0x867AB0;
DWORD ADR_MEMORY_STAMINA3 = 0x867AB4;
DWORD ADR_MEMORY_STAMINA4 = 0x867AB8;
DWORD ADR_MEMORY_STAMINA5 = 0x867ABC;
DWORD ADR_MEMORY_AUTOREPAIR = 0xA489F6;
DWORD ADR_MEMORY_GLASSWALLS = 0x8678C8;
DWORD ADR_MEMORY_SILENTRELOAD = 0xB7FAB4;
/*==================== [User] ======================*/
DWORD ADR_USER_READY = 0xAA4898;
/*================== [Offsets] =====================*/
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1D10;
DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0xA40C;
DWORD ADR_OFFSET_DEVICE = 0x2B930;
DWORD ADR_OFFSET_NORECOIL_1 = 0x0;
DWORD ADR_OFFSET_NORECOIL_2 = 0x4;
DWORD ADR_OFFSET_NORECOIL_3 = 0x8;
DWORD ADR_OFFSET_INDEX = 0x54;
DWORD ADR_OFFSET_GRAVITY_X = 0x68;
DWORD ADR_OFFSET_GRAVITY_Y = 0x6C;
DWORD ADR_OFFSET_GRAVITY_Z = 0x70;
DWORD ADR_OFFSET_WEAPONSTATE = 0xC4D0;
DWORD ADR_OFFSET_PLAYERSTATE = 0xC4CC;
DWORD ADR_OFFSET_PLAYERSPEED = 0x1010C;
DWORD ADR_OFFSET_NOSPREAD = 0x10110;
DWORD ADR_OFFSET_FASTNADEBLAST = 0x10114;
DWORD ADR_OFFSET_PLAYERVIEW3D = 0x101A0;
DWORD ADR_OFFSET_YAW = 0x101C4;
DWORD ADR_OFFSET_PITCH = 0x0;
DWORD ADR_OFFSET_VIEW_X = 0x101D4;
DWORD ADR_OFFSET_VIEW_Y = 0x101D8;
DWORD ADR_OFFSET_VIEW_Z = 0x101DC;
DWORD ADR_OFFSET_WEAPON_1 = 0x101EC;
DWORD ADR_OFFSET_WEAPON_2 = 0x101EE;
DWORD ADR_OFFSET_WEAPON_3 = 0x101F0;
DWORD ADR_OFFSET_NOFALLDAMAGE = 0x0;
DWORD ADR_OFFSET_POS_X = 0x10300;
DWORD ADR_OFFSET_POS_Y = 0x10310;
DWORD ADR_OFFSET_POS_Z = 0x10308;
DWORD ADR_OFFSET_AUTOPLANT = 0x0;
DWORD ADR_OFFSET_AUTODEFUSE = 0x4;
DWORD ADR_OFFSET_AUTOSHOT = 0x16;
DWORD ADR_OFFSET_NOM134IDLE = 0x103F4;
DWORD ADR_OFFSET_SLOT1 = 0xC70C0;
DWORD ADR_OFFSET_SLOT2 = 0xC70C1;
DWORD ADR_OFFSET_SLOT3 = 0xC70C2;
DWORD ADR_OFFSET_SLOT4 = 0xC70C3;
DWORD ADR_OFFSET_SLOT5 = 0xC70C4;
DWORD ADR_OFFSET_SLOT6 = 0xC70C5;
DWORD ADR_OFFSET_SLOT7 = 0xC70C6;
DWORD ADR_OFFSET_SLOT8 = 0xC70C7;
DWORD ADR_OFFSET_ROOMNUMBER = 0x150;
DWORD ADR_OFFSET_MYPLAYERSLOT = 0x154;
DWORD ADR_OFFSET_MYTEAM = 0x158;
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Old 11/29/2012, 13:23   #450
 
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#request Addy
ADR_NadeSize
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