Hier mal meine:
Hier mal meine Addys (Paar Pattern leider updated)
PHP Code:
//Mizuki Logger
// [ Pointers ] //
#define ADR_POINTER_PLAYER 0xA47DD4
#define ADR_POINTER_SERVER 0xA47D64
#define ADR_POINTER_WEAPON 0xA68A6C
#define ADR_POINTER_DEVICE 0xA47910
#define ADR_POINTER_MATRIX 0x0
#define ADR_POINTER_ANGELS 0xA4790C
#define ADR_POINTER_STATE 0xA47DFC
#define ADR_POINTER_BASE 0xAA1BB8
#define ADR_POINTER_ROOM 0x0
// [ Memorys ] //
#define ADR_MEMORY_WALKTHROUGHWALLS 0x8661D0
#define ADR_MEMORY_DEFUSEANYWHERE 0x902DAC
#define ADR_MEMORY_PLANTANYWHERE 0xA4794E
#define ADR_MEMORY_SUPERNOSPREAD 0x0
#define ADR_MEMORY_ANTIAFKKICK 0x0
#define ADR_MEMORY_NOSPAWNWAIT 0x0
#define ADR_MEMORY_QUICKDEFUSE 0xA47930
#define ADR_MEMORY_QUICKPLANT 0xA47930
#define ADR_MEMORY_FASTLOCKON 0x9CE7E0
#define ADR_MEMORY_AUTOREPAIR 0x0
#define ADR_MEMORY_FASTREPAIR 0x0
#define ADR_MEMORY_FASTHEALTH 0x0
#define ADR_MEMORY_NOWATER_1 0x0
#define ADR_MEMORY_NOWATER_2 0x0
#define ADR_MEMORY_AUTOMEDIC 0x88F338
#define ADR_MEMORY_AUTOAMMO 0x88F338
#define ADR_MEMORY_FASTAMMO 0x0
#define ADR_MEMORY_FASTFLAG 0x0
#define ADR_MEMORY_NOBOUNDS 0x0
#define ADR_MEMORY_NODELAY 0xA52E18
#define ADR_MEMORY_UNLAMMO 0xA47D40
#define ADR_MEMORY_SCOPE 0x902D98
// [ Offsets ] //
#define ADR_OFFSET_GLOBALPLAYERSIZE 0x1D10
#define ADR_OFFSET_LOCALPLAYERSIZE 0xA40C
#define ADR_OFFSET_READYROOMSIZE 0x0
#define ADR_OFFSET_STARTROOMSIZE 0x0
#define ADR_OFFSET_FASTNADEBLAST 0x10114
#define ADR_OFFSET_NOFALLDAMAGE 0x0
#define ADR_OFFSET_3DPLAYERVIEW 0x101A0
#define ADR_OFFSET_NOSERVERKICK 0x361
#define ADR_OFFSET_PLAYERSPEED 0x1010C
#define ADR_OFFSET_PLAYERSTATE 0xC4CC
#define ADR_OFFSET_WEAPONSTATE 0x0
#define ADR_OFFSET_POSITION_X 0x10300
#define ADR_OFFSET_POSITION_Y 0x10310
#define ADR_OFFSET_POSITION_Z 0x0
#define ADR_OFFSET_NORECOIL_1 0x0
#define ADR_OFFSET_NORECOIL_2 0x0
#define ADR_OFFSET_NORECOIL_3 0x0
#define ADR_OFFSET_AUTODEFUSE 0x10374
#define ADR_OFFSET_AUTOPLANT 0x10370
#define ADR_OFFSET_INVISIBLE 0xDF344
#define ADR_OFFSET_GRAVITY_Y 0xC4B0
#define ADR_OFFSET_AUTOSHOT 0x10386
#define ADR_OFFSET_WEAPON_1 0x101EC
#define ADR_OFFSET_WEAPON_2 0x101EE
#define ADR_OFFSET_WEAPON_3 0x101F0
#define ADR_OFFSET_SLOTBASE 0xC5F20
#define ADR_OFFSET_NOSWITCH 0x1040D
#define ADR_OFFSET_NORELOAD 0x1040D
#define ADR_OFFSET_NOSPREAD 0x0
#define ADR_OFFSET_USERNAME 0xDF574
#define ADR_OFFSET_PREMIUM 0x58C
#define ADR_OFFSET_NODELAY 0x0
#define ADR_OFFSET_VIEW_X 0x0
#define ADR_OFFSET_VIEW_Y 0x8
#define ADR_OFFSET_VIEW_Z 0x4
#define ADR_OFFSET_SLOT_1 0x0
#define ADR_OFFSET_SLOT_2 0x1
#define ADR_OFFSET_SLOT_3 0x2
#define ADR_OFFSET_SLOT_4 0x3
#define ADR_OFFSET_SLOT_5 0x4
#define ADR_OFFSET_SLOT_6 0x5
#define ADR_OFFSET_SLOT_7 0x6
#define ADR_OFFSET_SLOT_8 0x7
#define ADR_OFFSET_MASTER 0x0
#define ADR_OFFSET_LEVEL 0xDF320
#define ADR_OFFSET_DINAR 0x0
#define ADR_OFFSET_PITCH 0x0
#define ADR_OFFSET_YAW 0x101C4
#define ADR_OFFSET_MAP 0x0
// [ States ] //
#define ADR_STATE_WEAPON_RELOAD 0xA47E2C
#define ADR_STATE_WEAPON_SHOT 0xA47E20
#define ADR_STATE_PLAYER_VEHICLE 0xA47E18
#define ADR_STATE_PLAYER_PRONE 0xA47E0C
// [ User Infos ] //
#define ADR_USER_HEALTH 0xAA374C
#define ADR_USER_POINTS 0xAA1BB8
#define ADR_USER_READY 0xAA37F8
#define ADR_USER_PING 0xAA1BB8
#define ADR_USER_NAME 0xAA257C
#define ADR_USER_TEAM 0xAA1BB8
// [ Assembly ] //
#define ADR_ASSEMBLY_MESSAGEBOX 0x0
#define ADR_ASSEMBLY_AUTOREADY 0x53387F
#define ADR_ASSEMBLY_AUTOSTART 0x53387F
#define ADR_ASSEMBLY_UNLAMMO 0x4FE08B
// End Logging //