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WarRock - Pointer und Offsets

Discussion on WarRock - Pointer und Offsets within the WarRock forum part of the Shooter category.

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Old 10/16/2012, 12:10   #346
 
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request@ Struct!!


UP@ Struct faild
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Old 10/16/2012, 20:02   #347
 
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Request:

ADR_AIWeapon
ADR_NORESTRICTIONS
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Old 10/17/2012, 10:40   #348
 
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#define ADR_AIWeaponCQC 0x8FD794
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Old 10/18/2012, 03:19   #349
 
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Code:
//::============== Logger By RunDLL ============:://

//::=================Pointers=================:://
#define ADR_PlayerPointer               0xA027E8
#define ADR_ServerPointer               0xA02784
#define ADR_BasePointer           0xA58A20
#define ADR_AngelsPointer               0xA02330
#define ARD_RoomPointer           0xA031D4
#define ADR_PlayerSize             0x1CF8
//::=============== MapAdress =====================:://
#define ADR_FullBright1           0xA0346C
#define ADR_FullBright2           0xA03474
#define ADR_FullBright3           0xA03478
#define ADR_NearFog                       0xA0998C
#define ADR_FearFog                       0xA09994
#define ADR_GlassWalls             0xA02420
//::===============Address=====================:://
#define ADR_PlayerSpeed           0x8659E8
#define ADR_RollSpeed                   0x865810
#define ADR_VirtualJump           0x86568C
#define ADR_CQCProne                     0x8C6880
#define ADR_NoBounds1                   0xB2F878
#define ADR_NoBounds2                   0xB2F87C
#define ADR_NoBounds3                   0xB2F880
#define ADR_WalkTroughWalls       0x835E20
#define ADR_Stamina1                     0x8361E8
#define ADR_Stamina2                     0x8361EC
#define ADR_Stamina3                     0x8361F0
#define ADR_Stamina4                     0x8361F4
#define ADR_Stamina5                     0x8361F8
//::===============Offset=====================:://
#define OFS_NFD                           0x102D4
#define OFS_NoRecoil1                   0xC438
#define OFS_NoRecoil2                   0xC43C
#define OFS_NoRecoil3                   0xC440
#define OFS_NoReload                     0x103F5
#define OFS_NoDelay                       0x103F8
#define OFS_ImMaster                     0xFD160
#define OFS_Premium                       0x58C
#define OFS_Dinar                               0x11A2A8
#define OFS_level                               0x11A298
#define OFS_Slot5                               0x1021BC
#define OFS_Slot6                               0x1021BD
#define OFS_Slot7                               0x1021BE
#define OFS_Slot8                               0x1021BF
#define OFS_X_Pos                               0x102EC
#define OFS_Y_Pos                               0x102FC
#define OFS_Z_Pos                               0x102F4
//::===============FastAlle's=====================:://
#define ADR_FastAmmo                     0xA07164
#define ADR_FastHealth             0xA0716C
#define ADR_FastRepair             0xA02658
//::=============== Assembly =====================:://
#define ASM_AutoStart                   0x511A2D
#define ASM_MessageBox             0x418B8B
//::===============LoggerEND=====================:://
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Old 10/18/2012, 11:49   #350
 
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Quote:
Originally Posted by fas19o View Post
Code:
//::============== Logger By RunDLL ============:://

//::=================Pointers=================:://
#define ADR_PlayerPointer               0xA027E8
#define ADR_ServerPointer               0xA02784
#define ADR_BasePointer           0xA58A20
#define ADR_AngelsPointer               0xA02330
#define ARD_RoomPointer           0xA031D4
#define ADR_PlayerSize             0x1CF8
//::=============== MapAdress =====================:://
#define ADR_FullBright1           0xA0346C
#define ADR_FullBright2           0xA03474
#define ADR_FullBright3           0xA03478
#define ADR_NearFog                       0xA0998C
#define ADR_FearFog                       0xA09994
#define ADR_GlassWalls             0xA02420
//::===============Address=====================:://
#define ADR_PlayerSpeed           0x8659E8
#define ADR_RollSpeed                   0x865810
#define ADR_VirtualJump           0x86568C
#define ADR_CQCProne                     0x8C6880
#define ADR_NoBounds1                   0xB2F878
#define ADR_NoBounds2                   0xB2F87C
#define ADR_NoBounds3                   0xB2F880
#define ADR_WalkTroughWalls       0x835E20
#define ADR_Stamina1                     0x8361E8
#define ADR_Stamina2                     0x8361EC
#define ADR_Stamina3                     0x8361F0
#define ADR_Stamina4                     0x8361F4
#define ADR_Stamina5                     0x8361F8
//::===============Offset=====================:://
#define OFS_NFD                           0x102D4
#define OFS_NoRecoil1                   0xC438
#define OFS_NoRecoil2                   0xC43C
#define OFS_NoRecoil3                   0xC440
#define OFS_NoReload                     0x103F5
#define OFS_NoDelay                       0x103F8
#define OFS_ImMaster                     0xFD160
#define OFS_Premium                       0x58C
#define OFS_Dinar                               0x11A2A8
#define OFS_level                               0x11A298
#define OFS_Slot5                               0x1021BC
#define OFS_Slot6                               0x1021BD
#define OFS_Slot7                               0x1021BE
#define OFS_Slot8                               0x1021BF
#define OFS_X_Pos                               0x102EC
#define OFS_Y_Pos                               0x102FC
#define OFS_Z_Pos                               0x102F4
//::===============FastAlle's=====================:://
#define ADR_FastAmmo                     0xA07164
#define ADR_FastHealth             0xA0716C
#define ADR_FastRepair             0xA02658
//::=============== Assembly =====================:://
#define ASM_AutoStart                   0x511A2D
#define ASM_MessageBox             0x418B8B
//::===============LoggerEND=====================:://
LOL? die sind alle alt.... OLD...
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Old 10/18/2012, 22:06   #351
 
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Quote:
Originally Posted by ~ExoduS~* View Post
LOL? die sind alle alt.... OLD...
OMG i'm get them from RunDLL addy loger

Someone can tell me if its old too?
i get its with BuRn3R addy loger
Code:
/*=================================================*/
/*=== [BuRn3R WarRock International Addy Logger] ==*/
/*=================================================*/
/*=================== [Pointer] ===================*/
DWORD ADR_POINTER_PLAYER          = 0xA3C498;
DWORD ADR_POINTER_SERVER          = 0xA3C428;
DWORD ADR_POINTER_REMOTE          = 0xB610A8;
DWORD ADR_POINTER_MATRIX          = 0x9CA000;
DWORD ADR_POINTER_ANGELS          = 0xA3BFD0;
DWORD ADR_POINTER_WEAPON          = 0xA5A61C;
DWORD ADR_POINTER_CLASS           = 0xA95308;
DWORD ADR_POINTER_BASE            = 0xA93768;
DWORD ADR_POINTER_ROOM            = 0xA3CEA0;
DWORD ADR_POINTER_SLOT            = 0xC5F20;
DWORD ADR_POINTER_DEVICE          = 0xA3BFD4;
/*==================== [Memory] ===================*/
DWORD ADR_MEMORY_ACCURACY_AS      = 0xA41254;
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x862C48;
DWORD ADR_MEMORY_DEFUSEANYWHERE   = 0x8FD7B4;
DWORD ADR_MEMORY_PLANTANYWHERE    = 0xA3C013;
DWORD ADR_MEMORY_SUPERNOSPREAD    = 0x896008;
DWORD ADR_MEMORY_QUICKPLANT       = 0xA3BFF4;
DWORD ADR_MEMORY_QUICKDEFUSE      = 0xA3BFF4;
DWORD ADR_MEMORY_FASTLOCKON       = 0xA3C040;
DWORD ADR_MEMORY_NOWATER_1        = 0xA439C8;
DWORD ADR_MEMORY_NOWATER_2        = 0xA439CC;
DWORD ADR_MEMORY_NOBOUNDS1        = 0xB707C0;
DWORD ADR_MEMORY_NOBOUNDS2        = 0xB707C4;
DWORD ADR_MEMORY_NOBOUNDS3        = 0xB707C8;
DWORD ADR_MEMORY_SCOPE            = 0x8FD7A0;
DWORD ADR_MEMORY_BONE             = 0x896F78;
DWORD ADR_MEMORY_ANTIAFKKICK      = 0xB707C0;
DWORD ADR_MEMORY_NOSPAWNWAIT      = 0xB7F6E0;
DWORD ADR_MEMORY_SHOOTTROUGHWALLS = 0x85D6E4;
DWORD ADR_MEMORY_STAMINA1         = 0x8634FC;
DWORD ADR_MEMORY_STAMINA2         = 0x863500;
DWORD ADR_MEMORY_STAMINA3         = 0x863504;
DWORD ADR_MEMORY_STAMINA4         = 0x863508;
DWORD ADR_MEMORY_STAMINA5         = 0x86350C;
DWORD ADR_MEMORY_AUTOREPAIR       = 0xA3C01A;
DWORD ADR_MEMORY_GLASSWALLS       = 0x863318;
DWORD ADR_MEMORY_SILENTRELOAD     = 0xB707C4;
/*==================== [User] ======================*/
DWORD ADR_USER_READY              = 0xA953A8;
/*================== [Offsets] =====================*/
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1D10;
DWORD ADR_OFFSET_LOCALPLAYERSIZE  = 0xA40C;
DWORD ADR_OFFSET_DEVICE           = 0x2B930;
DWORD ADR_OFFSET_NORECOIL_1       = 0xC444;
DWORD ADR_OFFSET_NORECOIL_2       = 0xC448;
DWORD ADR_OFFSET_NORECOIL_3       = 0xC44C;
DWORD ADR_OFFSET_INDEX            = 0xC498;
DWORD ADR_OFFSET_GRAVITY_X        = 0xC4AC;
DWORD ADR_OFFSET_GRAVITY_Y        = 0xC4B0;
DWORD ADR_OFFSET_GRAVITY_Z        = 0xC4B4;
DWORD ADR_OFFSET_WEAPONSTATE      = 0xC4D0;
DWORD ADR_OFFSET_PLAYERSTATE      = 0xC4CC;
DWORD ADR_OFFSET_PLAYERSPEED      = 0x1010C;
DWORD ADR_OFFSET_NOSPREAD         = 0x10110;
DWORD ADR_OFFSET_FASTNADEBLAST    = 0x10114;
DWORD ADR_OFFSET_PLAYERVIEW3D     = 0x101A0;
DWORD ADR_OFFSET_YAW              = 0x101C4;
DWORD ADR_OFFSET_PITCH            = 0x101A8;
DWORD ADR_OFFSET_VIEW_X           = 0x101D4;
DWORD ADR_OFFSET_VIEW_Y           = 0x101D8;
DWORD ADR_OFFSET_VIEW_Z           = 0x101DC;
DWORD ADR_OFFSET_WEAPON_1         = 0x101EC;
DWORD ADR_OFFSET_WEAPON_2         = 0x101EE;
DWORD ADR_OFFSET_WEAPON_3         = 0x101F0;
DWORD ADR_OFFSET_NOFALLDAMAGE     = 0x102E8;
DWORD ADR_OFFSET_POS_X            = 0x10300;
DWORD ADR_OFFSET_POS_Y            = 0x10310;
DWORD ADR_OFFSET_POS_Z            = 0x10308;
DWORD ADR_OFFSET_AUTOPLANT        = 0x10370;
DWORD ADR_OFFSET_AUTODEFUSE       = 0x10374;
DWORD ADR_OFFSET_AUTOSHOT         = 0x10386;
DWORD ADR_OFFSET_NOM134IDLE       = 0x103F4;
DWORD ADR_OFFSET_SLOT1            = 0xC70C0;
DWORD ADR_OFFSET_SLOT2            = 0xC70C1;
DWORD ADR_OFFSET_SLOT3            = 0xC70C2;
DWORD ADR_OFFSET_SLOT4            = 0xC70C3;
DWORD ADR_OFFSET_SLOT5            = 0xC70C4;
DWORD ADR_OFFSET_SLOT6            = 0xC70C5;
DWORD ADR_OFFSET_SLOT7            = 0xC70C6;
DWORD ADR_OFFSET_SLOT8            = 0xC70C7;
DWORD ADR_OFFSET_ROOMNUMBER       = 0xE0898;
DWORD ADR_OFFSET_MYPLAYERSLOT     = 0xE089C;
DWORD ADR_OFFSET_MYTEAM           = 0xE08A0;
/*=================================================*/
/*============== [Credits to BuRn3R] ==============*/
/*================== [Enjoy It!] ==================*/
/*=================================================*/
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Old 10/19/2012, 09:13   #352
 
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Arrow

Quote:
Originally Posted by fas19o View Post
OMG i'm get them from RunDLL addy loger

Someone can tell me if its old too?
i get its with BuRn3R addy loger
Code:
/*=================================================*/
/*=== [BuRn3R WarRock International Addy Logger] ==*/
/*=================================================*/
/*=================== [Pointer] ===================*/
DWORD ADR_POINTER_PLAYER          = 0xA3C498;
DWORD ADR_POINTER_SERVER          = 0xA3C428;
DWORD ADR_POINTER_REMOTE          = 0xB610A8;
DWORD ADR_POINTER_MATRIX          = 0x9CA000;
DWORD ADR_POINTER_ANGELS          = 0xA3BFD0;
DWORD ADR_POINTER_WEAPON          = 0xA5A61C;
DWORD ADR_POINTER_CLASS           = 0xA95308;
DWORD ADR_POINTER_BASE            = 0xA93768;
DWORD ADR_POINTER_ROOM            = 0xA3CEA0;
DWORD ADR_POINTER_SLOT            = 0xC5F20;
DWORD ADR_POINTER_DEVICE          = 0xA3BFD4;
/*==================== [Memory] ===================*/
DWORD ADR_MEMORY_ACCURACY_AS      = 0xA41254;
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x862C48;
DWORD ADR_MEMORY_DEFUSEANYWHERE   = 0x8FD7B4;
DWORD ADR_MEMORY_PLANTANYWHERE    = 0xA3C013;
DWORD ADR_MEMORY_SUPERNOSPREAD    = 0x896008;
DWORD ADR_MEMORY_QUICKPLANT       = 0xA3BFF4;
DWORD ADR_MEMORY_QUICKDEFUSE      = 0xA3BFF4;
DWORD ADR_MEMORY_FASTLOCKON       = 0xA3C040;
DWORD ADR_MEMORY_NOWATER_1        = 0xA439C8;
DWORD ADR_MEMORY_NOWATER_2        = 0xA439CC;
DWORD ADR_MEMORY_NOBOUNDS1        = 0xB707C0;
DWORD ADR_MEMORY_NOBOUNDS2        = 0xB707C4;
DWORD ADR_MEMORY_NOBOUNDS3        = 0xB707C8;
DWORD ADR_MEMORY_SCOPE            = 0x8FD7A0;
DWORD ADR_MEMORY_BONE             = 0x896F78;
DWORD ADR_MEMORY_ANTIAFKKICK      = 0xB707C0;
DWORD ADR_MEMORY_NOSPAWNWAIT      = 0xB7F6E0;
DWORD ADR_MEMORY_SHOOTTROUGHWALLS = 0x85D6E4;
DWORD ADR_MEMORY_STAMINA1         = 0x8634FC;
DWORD ADR_MEMORY_STAMINA2         = 0x863500;
DWORD ADR_MEMORY_STAMINA3         = 0x863504;
DWORD ADR_MEMORY_STAMINA4         = 0x863508;
DWORD ADR_MEMORY_STAMINA5         = 0x86350C;
DWORD ADR_MEMORY_AUTOREPAIR       = 0xA3C01A;
DWORD ADR_MEMORY_GLASSWALLS       = 0x863318;
DWORD ADR_MEMORY_SILENTRELOAD     = 0xB707C4;
/*==================== [User] ======================*/
DWORD ADR_USER_READY              = 0xA953A8;
/*================== [Offsets] =====================*/
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1D10;
DWORD ADR_OFFSET_LOCALPLAYERSIZE  = 0xA40C;
DWORD ADR_OFFSET_DEVICE           = 0x2B930;
DWORD ADR_OFFSET_NORECOIL_1       = 0xC444;
DWORD ADR_OFFSET_NORECOIL_2       = 0xC448;
DWORD ADR_OFFSET_NORECOIL_3       = 0xC44C;
DWORD ADR_OFFSET_INDEX            = 0xC498;
DWORD ADR_OFFSET_GRAVITY_X        = 0xC4AC;
DWORD ADR_OFFSET_GRAVITY_Y        = 0xC4B0;
DWORD ADR_OFFSET_GRAVITY_Z        = 0xC4B4;
DWORD ADR_OFFSET_WEAPONSTATE      = 0xC4D0;
DWORD ADR_OFFSET_PLAYERSTATE      = 0xC4CC;
DWORD ADR_OFFSET_PLAYERSPEED      = 0x1010C;
DWORD ADR_OFFSET_NOSPREAD         = 0x10110;
DWORD ADR_OFFSET_FASTNADEBLAST    = 0x10114;
DWORD ADR_OFFSET_PLAYERVIEW3D     = 0x101A0;
DWORD ADR_OFFSET_YAW              = 0x101C4;
DWORD ADR_OFFSET_PITCH            = 0x101A8;
DWORD ADR_OFFSET_VIEW_X           = 0x101D4;
DWORD ADR_OFFSET_VIEW_Y           = 0x101D8;
DWORD ADR_OFFSET_VIEW_Z           = 0x101DC;
DWORD ADR_OFFSET_WEAPON_1         = 0x101EC;
DWORD ADR_OFFSET_WEAPON_2         = 0x101EE;
DWORD ADR_OFFSET_WEAPON_3         = 0x101F0;
DWORD ADR_OFFSET_NOFALLDAMAGE     = 0x102E8;
DWORD ADR_OFFSET_POS_X            = 0x10300;
DWORD ADR_OFFSET_POS_Y            = 0x10310;
DWORD ADR_OFFSET_POS_Z            = 0x10308;
DWORD ADR_OFFSET_AUTOPLANT        = 0x10370;
DWORD ADR_OFFSET_AUTODEFUSE       = 0x10374;
DWORD ADR_OFFSET_AUTOSHOT         = 0x10386;
DWORD ADR_OFFSET_NOM134IDLE       = 0x103F4;
DWORD ADR_OFFSET_SLOT1            = 0xC70C0;
DWORD ADR_OFFSET_SLOT2            = 0xC70C1;
DWORD ADR_OFFSET_SLOT3            = 0xC70C2;
DWORD ADR_OFFSET_SLOT4            = 0xC70C3;
DWORD ADR_OFFSET_SLOT5            = 0xC70C4;
DWORD ADR_OFFSET_SLOT6            = 0xC70C5;
DWORD ADR_OFFSET_SLOT7            = 0xC70C6;
DWORD ADR_OFFSET_SLOT8            = 0xC70C7;
DWORD ADR_OFFSET_ROOMNUMBER       = 0xE0898;
DWORD ADR_OFFSET_MYPLAYERSLOT     = 0xE089C;
DWORD ADR_OFFSET_MYTEAM           = 0xE08A0;
/*=================================================*/
/*============== [Credits to BuRn3R] ==============*/
/*================== [Enjoy It!] ==================*/
/*=================================================*/


ao this right and work xD
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Old 10/22/2012, 04:40   #353
 
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Code:
#define ASM_NoMapRestrictions 0x530D8F //You can choose any maps 
#define ASM_AnyRoomName 0x54C0D3 //You can make any room name
Credits: scraprecon

Code:
#define ADR_JavelinAlarm    0xA3C040 //Makes the sound of the javelin
Credits: scraprecon & ExoduS

Code:
#define ASM_SmileyCrosshair 0x50C472 //Makes your crosshair a smiley face 
#define ASM_GreenXCrosshair 0x50C4CC //Makes your crosshair a green x
Credits: scraprecon and ExoduS

#request
Any ASM addresses that you know are working
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Old 10/23/2012, 08:43   #354
 
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unpacked warrock..anyone?
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Old 10/23/2012, 10:40   #355
 
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Quote:
Originally Posted by Mr. Muscle View Post
unpacked warrock..anyone?
what you mean? new addy's?
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Old 10/23/2012, 11:01   #356
 
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Quote:
Originally Posted by fas19o View Post
what you mean? new addy's?

No, I need unpacked warrock exe
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Old 10/23/2012, 20:06   #357
 
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Ist die Adresse hier richtig? #define ADR_OFFSET_PLAYERSPEED 0x1010C
Wenn nicht bitte ich um die aktuelle
Wenn die addy doch richtig ist frage ich mich ob Speed patched wurde?
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Old 10/24/2012, 15:13   #358
 
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New Dumped wr.exe...

Download:



VT:

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Old 10/24/2012, 15:17   #359
 
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//================================================== ==\
//================\Hepe2567 LOGGER//=================\
//================================================== ==\

==============[ POINTER ADDYS ]============

#define ADR_PLAYERBASE 0x00A47DD4
#define ADR_SERVERBASE 0x00A47D64
#define ADR_HealthPointer 0x0031FB8
#define ADR_BasePointer 0x00AA1BB8
#define ADR_DevicePointer 0x0088B5EC
#define ADR_UserPointer 0x00A47A08
#define ADR_WeaponPointer 0x00902CBC
#define ADR_ViewAngels 0x00A4790C

================[ ADR ]====================

#define ADR_GLASS 0x00A47A00
#define ADR_SPEED 0x0088E900
#define ADR_VirtualJump 0x0088E554
#define ADR_ImDrunk 0x00A47CD0
#define ADR_CQCPRONE 0x00A66F68
#define ADR_SCOPE 0x00902D98
#define ADR_SCOPESIDE 0x00902DA0
#define ADR_NoSpawnwait1 0x00B8DFB4
#define ADR_NoSpawnwait2 0x00B8DFB8
#define ADR_NoSpawnwait3 0x00B8DFBC
#define ADR_FREPAIR 0x00A4F5B0
#define ADR_AFK 0x00B7E984
#define ADR_NOSPREAD 0x0010110
#define ADR_NOBOUNDS1 0x00B7E9D0
#define ADR_NOBOUNDS2 0x00B7E9D4
#define ADR_NOBOUNDS3 0x00B7E9D8
#define ADR_PlantAnyWhere 0x00A4794E
#define ADR_DefuseAnyWhere 0x00902DAC
#define ADR_FastNadeBlast 0x0010114
#define ADR_Weapon1 0x00101EC
#define ADR_Weapon2 0x00101EE
#define ADR_Weapon3 0x00101F0
#define ADR_AntiAbnormal1 0x124
#define ADR_AntiAbnormal2 0x125
#define ADR_AntiAbnormal3 0x360
#define ADR_AntiAbnormal4 0x361
#define ADR_ServKick1 0x104
#define ADR_ServKick2 0x105
#define ADR_ServKick3 0x340
#define ADR_ServKick4 0x341

================[ Private ]=================

#define ADR_AntiAimbot_Stop1 //Private
#define ADR_AntiAimbot_Stop2 //Private
#define ADR_AntiAimbot_Stop3 //Private
#define ADR_AntiAimbot_Stop4 //Private
#define ADR_AntiAimbot_Stop5 //Private
#define ADR_AntiAimbot_Stop6 //Private
#define ADR_AntiAimbot_StopFull //Private
#define ADR_GmWarring-IP //Private
#define ADR_GmWarring-Server //Private

================[ MEM ]====================

#define MEM_BONESHOT 0x0088F340
#define MEM_Invisible 0x00DF344
#define MEM_STW 0x00866A80
#define MEM_WTW 0x0086685C
#define MEM_WUW 0x00A4F4F8
#define MEM_WTH 0x00864088

================[ OFS ]====================

#define OFS_X 0x0010300
#define OFS_Y 0x0010310
#define OFS_Z 0x0010308
#define OFS_ViewX 0x00101D4
#define OFS_ViewY 0x00101D8
#define OFS_ViewZ 0x00101DC
#define OFS_VoteOff 0x00C4D23
#define OFS_PlayerState 0x001024C
#define OFS_Premium 0x000058C
#define OFS_Premium 0x0000590
#define OFS_PlayerState 0x001024C
#define OFS_Player_Z 0x0010300
#define OFS_LEVEL 0x00DF320
#define OFS_Yaw 0x00101C4
#define OFS_NoM134Idle 0x00103F4

==============[WeaponBinder]=================

#define ADR_PlayerSlot 0x00E089C

================[ ASM ]====================

#define ASM_OPK 0x00408077
#define ASM_UnlAmmo 0x004FE08B
#define ASM_EngineText 0x00401023
#define ASM_MessageBox 0x004B50B7

X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~[Hepe2567]~~~~~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~[Addy Logger SusesFull]-(Failed)~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~[Logger Failed]-(0)~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~[Logger Private]-(9)~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X

struct CPlayer
{
char Hepe5[65984];//0x4
float Yaw;//0x101C4
char Hepe6[12];//0x101C8
float ViewX;//0x101D4
float ViewY;//0x101D8
float ViewZ;//0x101DC
char Hepe8[15420];//0xC4D4
float NoSpread;//0x10110
float FastNadeBlast;//0x10114
char Hepe9[12];//0x101E0
WORD Weapon1;//0x101EC
WORD Weapon2;//0x101EE
WORD Weapon3;//0x101F0
char Hepe10[90];//0x101F2
BYTE PlayerState;//0x1024C
char Hepe12[4];//0x10304
float PosY;//0x10308
char Hepe13[4];//0x10304
float PosZ;//0x10308
char Hepe16[66522];//0x1A
float NoM134Idle;//0x103F4
};


struct CBase
{
CPlayer* local;
char* Hepe2567[1211368]
CPlayer** player;
};
CBase* pPlayer = (CBase*)(ADR_PLAYERPOINTER);


struct CServer
{
char Hepe1[292];//0x00
BYTE AntiAbnormal1;//0x124
BYTE AntiAbnormal2;//0x125
char Hepe2[570];//0x126
BYTE AntiAbnormal3;//0x360
BYTE AntiAbnormal4;//0x361
char Hepe3[554];//0x362
int Premium;//0x58C
long PremiumDays;//0x590
};

X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~[Struct Logger SusesFull]~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~[CBase, CPlayer, CServer, CVehicle]~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X
X~~~~~~~~[Credit]: [Hepe2567] - [ExoduS] - [Tequila]~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X
alfmkwndk is offline  
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Old 10/24/2012, 15:30   #360
 
CyberVeezy :)'s Avatar
 
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Join Date: Oct 2011
Posts: 1,117
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Code:
//**********************************************//
//*********** CyberRazzer AddyLogger ***********//
//*********** War Rock International ***********//
//************** Version Private ***************//
//**********************************************//
//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER          = 0xA47DD4;
DWORD ADR_POINTER_SERVER          = 0xA47D64;
DWORD ADR_POINTER_WEAPON          = 0xA68A6C;
DWORD ADR_POINTER_DEVICE          = 0xA47910;
DWORD ADR_POINTER_MATRIX          = 0x0;
DWORD ADR_POINTER_ANGELS          = 0xA4790C;
DWORD ADR_POINTER_STATE           = 0xA47DFC;
DWORD ADR_POINTER_BASE            = 0xAA1BB8;
DWORD ADR_POINTER_ROOM            = 0x0;
//================ [ Memorys ] =================//
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x8661D0;
DWORD ADR_MEMORY_DEFUSEANYWHERE   = 0x902DAC;
DWORD ADR_MEMORY_PLANTANYWHERE    = 0xA4794E;
DWORD ADR_MEMORY_SUPERNOSPREAD    = 0x0;
DWORD ADR_MEMORY_ANTIAFKKICK      = 0x0;
DWORD ADR_MEMORY_NOSPAWNWAIT      = 0x0;
DWORD ADR_MEMORY_QUICKDEFUSE      = 0xA47930;
DWORD ADR_MEMORY_QUICKPLANT       = 0xA47930;
DWORD ADR_MEMORY_FASTLOCKON       = 0x9CE7E0;
DWORD ADR_MEMORY_AUTOREPAIR       = 0x0;
DWORD ADR_MEMORY_FASTREPAIR       = 0x0;
DWORD ADR_MEMORY_FASTHEALTH       = 0x0;
DWORD ADR_MEMORY_NOWATER_1        = 0x0;
DWORD ADR_MEMORY_NOWATER_2        = 0x0;
DWORD ADR_MEMORY_AUTOMEDIC        = 0x88F338;
DWORD ADR_MEMORY_AUTOAMMO         = 0x88F338;
DWORD ADR_MEMORY_FASTAMMO         = 0x0;
DWORD ADR_MEMORY_FASTFLAG         = 0x0;
DWORD ADR_MEMORY_NOBOUNDS         = 0x0;
DWORD ADR_MEMORY_NODELAY          = 0xA52E18;
DWORD ADR_MEMORY_UNLAMMO          = 0xA47D40;
DWORD ADR_MEMORY_SCOPE            = 0x902D98;
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1D10;
DWORD ADR_OFFSET_LOCALPLAYERSIZE  = 0xA40C;
DWORD ADR_OFFSET_READYROOMSIZE    = 0x0;
DWORD ADR_OFFSET_STARTROOMSIZE    = 0x0;
DWORD ADR_OFFSET_FASTNADEBLAST    = 0x10114;
DWORD ADR_OFFSET_NOFALLDAMAGE     = 0x0;
DWORD ADR_OFFSET_3DPLAYERVIEW     = 0x101A0;
DWORD ADR_OFFSET_NOSERVERKICK     = 0x361;
DWORD ADR_OFFSET_PLAYERSPEED      = 0x1010C;
DWORD ADR_OFFSET_PLAYERSTATE      = 0xC4CC;
DWORD ADR_OFFSET_WEAPONSTATE      = 0x0;
DWORD ADR_OFFSET_POSITION_X       = 0x10300;
DWORD ADR_OFFSET_POSITION_Y       = 0x10310;
DWORD ADR_OFFSET_POSITION_Z       = 0x0;
DWORD ADR_OFFSET_NORECOIL_1       = 0x0;
DWORD ADR_OFFSET_NORECOIL_2       = 0x0;
DWORD ADR_OFFSET_NORECOIL_3       = 0x0;
DWORD ADR_OFFSET_AUTODEFUSE       = 0x10374;
DWORD ADR_OFFSET_AUTOPLANT        = 0x10370;
DWORD ADR_OFFSET_INVISIBLE        = 0xDF344;
DWORD ADR_OFFSET_GRAVITY_Y        = 0xC4B0;
DWORD ADR_OFFSET_AUTOSHOT         = 0x10386;
DWORD ADR_OFFSET_WEAPON_1         = 0x101EC;
DWORD ADR_OFFSET_WEAPON_2         = 0x101EE;
DWORD ADR_OFFSET_WEAPON_3         = 0x101F0;
DWORD ADR_OFFSET_SLOTBASE         = 0xC5F20;
DWORD ADR_OFFSET_NOSWITCH         = 0x1040D;
DWORD ADR_OFFSET_NORELOAD         = 0x1040D;
DWORD ADR_OFFSET_NOSPREAD         = 0x0;
DWORD ADR_OFFSET_USERNAME         = 0xDF574;
DWORD ADR_OFFSET_PREMIUM          = 0x58C;
DWORD ADR_OFFSET_NODELAY          = 0x0;
DWORD ADR_OFFSET_VIEW_X           = 0x0;
DWORD ADR_OFFSET_VIEW_Y           = 0x8;
DWORD ADR_OFFSET_VIEW_Z           = 0x4;
DWORD ADR_OFFSET_SLOT_1           = 0x0;
DWORD ADR_OFFSET_SLOT_2           = 0x1;
DWORD ADR_OFFSET_SLOT_3           = 0x2;
DWORD ADR_OFFSET_SLOT_4           = 0x3;
DWORD ADR_OFFSET_SLOT_5           = 0x4;
DWORD ADR_OFFSET_SLOT_6           = 0x5;
DWORD ADR_OFFSET_SLOT_7           = 0x6;
DWORD ADR_OFFSET_SLOT_8           = 0x7;
DWORD ADR_OFFSET_MASTER           = 0x0;
DWORD ADR_OFFSET_LEVEL            = 0xDF320;
DWORD ADR_OFFSET_DINAR            = 0x0;
DWORD ADR_OFFSET_PITCH            = 0x0;
DWORD ADR_OFFSET_YAW              = 0x101C4;
DWORD ADR_OFFSET_MAP              = 0x0;
//================= [ States ] =================//
DWORD ADR_STATE_WEAPON_RELOAD     = 0xA47E2C;
DWORD ADR_STATE_WEAPON_SHOT       = 0xA47E20;
DWORD ADR_STATE_PLAYER_VEHICLE    = 0xA47E18;
DWORD ADR_STATE_PLAYER_PRONE      = 0xA47E0C;
//=============== [ User Infos ] ===============//
DWORD ADR_USER_HEALTH             = 0xAA374C;
DWORD ADR_USER_POINTS             = 0xAA1BB8;
DWORD ADR_USER_READY              = 0xAA37F8;
DWORD ADR_USER_PING               = 0xAA1BB8;
DWORD ADR_USER_NAME               = 0xAA257C;
DWORD ADR_USER_TEAM               = 0xAA1BB8;
//================ [ Assembly ] ================//
DWORD ADR_ASSEMBLY_MESSAGEBOX     = 0x0;
DWORD ADR_ASSEMBLY_AUTOREADY      = 0x53387F;
DWORD ADR_ASSEMBLY_AUTOSTART      = 0x53387F;
DWORD ADR_ASSEMBLY_UNLAMMO        = 0x4FE08B;
//**********************************************//
//***************** Logged: 46 *****************//
//***************** End Logging ****************//
//**********************************************//
Tipp: Die meisten Offsets haben sich nicht geändert, nur die Pattern!
Danke an Exodus für den Tipp.
CyberVeezy :) is offline  
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