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WarRock - Pointer und Offsets
Discussion on WarRock - Pointer und Offsets within the WarRock forum part of the Shooter category.
10/08/2012, 02:08
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#316
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elite*gold: 0
Join Date: Feb 2012
Posts: 85
Received Thanks: 18
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#request
Unlimitated Ammo Please... MEM
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10/08/2012, 03:52
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#317
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elite*gold: 5
Join Date: Aug 2010
Posts: 642
Received Thanks: 500
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Quote:
Originally Posted by alfmkwndk
#request
Unlimitated Ammo Please... MEM
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Ok .
I Researched it ..
Code:
#define MEM_UnlimitedAmmo 0xA3C404
Müsste richtig sein .. ^^
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10/09/2012, 03:13
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#318
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elite*gold: 0
Join Date: Feb 2012
Posts: 85
Received Thanks: 18
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Quote:
//================================================== ==\
//================\Hepe2567 LOGGER//=====================\
//================================================== ==\
================POINTES ADDYS=================
#define ADR_PLAYERBASE 0x00A3C498
#define ADR_SERVERBASE 0x00A3C428
#define ADR_HealthPointer 0x0031FB8
#define ADR_BasePointer 0x00A93768
#define ADR_DevicePointer 0x00892FE4
#define ADR_UserPointer 0x00A3C428
#define ADR_WeaponPointer 0x008FD6C8
#define ADR_ViewAngels 0x00A3BFD0
================ADDYS=================
#define ADR_GLASS 0x00A3C0C4
#define ADR_SPEED 0x00896338
#define ADR_VirtualJump 0x00895FD4
#define ADR_ImDrunk 0x00A3C394
#define ADR_CQCPRONE 0x00B6934C
#define ADR_SCOPE 0x008FD7A0
#define ADR_SCOPESIDE 0x008FD7A8
#define ADR_NoSpawnwait1 0x00B7F6E0
#define ADR_NoSpawnwait2 0x00B7F6E4
#define ADR_NoSpawnwait3 0x00B7F6E8
#define ADR_FastMedic 0x00A411BC
#define ADR_FastAmmo 0x00A411B4
#define ADR_FASTFLAG 0x00A411C4
#define ADR_FREPAIR 0x00A3D2F0
#define ADR_AFK 0x00B70774
#define ADR_NOSPREAD 0x0010110
#define ADR_SuperNoSpread 0x00896008
#define ADR_NOBOUNDS1 0x00B707C0
#define ADR_NOBOUNDS2 0x00B707C4
#define ADR_NOBOUNDS3 0x00B707C8
#define ADR_PlantAnyWhere 0x00A3C012
#define ADR_DefuseAnyWhere 0x008FD7B4
#define ADR_Weapon1 0x00101EC
#define ADR_Weapon2 0x00101EE
#define ADR_Weapon3 0x00101F0
#define ADR_AntiAbnormal1 0x124
#define ADR_AntiAbnormal2 0x125
#define ADR_AntiAbnormal3 0x360
#define ADR_AntiAbnormal4 0x361
#define ADR_AntiAimbot_Stop1 //Private
#define ADR_AntiAimbot_Stop2 //Private
#define ADR_AntiAimbot_Stop3 //Private
#define ADR_AntiAimbot_Stop4 //Private
#define ADR_AntiAimbot_Stop5 //Private
#define ADR_AntiAimbot_Stop6 //Private
#define ADR_AntiAimbot_StopFull //Private
#define ADR_GmWarring-IP //Private
#define ADR_GmWarring-Server //Private
================ADDYS=================
#define MEM_BONESHOT 0x00896F78
#define MEM_Invisible 0x00DF344
#define MEM_STW 0x0085D6E4
#define MEM_WTW 0x00862C48
#define MEM_WUW 0x00A439CC
#define MEM_WTH 0x00892AA0
================ADDYS=================
#define OFS_X 0x0010300
#define OFS_Y 0x0010310
#define OFS_Z 0x0010308
#define ViewX 0x00101D4
#define ViewY 0x00101D8
#define ViewZ 0x00101DC
#define OFS_PlayerState 0x00C4CC
#define AutoPlant 0x0010370
#define AutoDefuse 0x0010374
#define AutoShot 0x0010386
#define NoM134Idle 0x00103F4
#define NoFallDamage 0x00102E8
#define OFS_Premium 0x000058C
#define OFS_PLAYERSTATE 0x00C4CC
#define OFS_SLOT_1 0x00C70C0
#define OFS_SLOT_2 0x00C70C1
#define OFS_SLOT_3 0x00C70C2
#define OFS_SLOT_4 0x00C70C3
#define OFS_SLOT_5 0x00C70C4
#define OFS_SLOT_6 0x00C70C5
#define OFS_SLOT_7 0x00C70C6
#define OFS_SLOT_8 0x00C70C7
#define OFS_NoRecoil1 0x00C444
#define OFS_NoRecoil1 0x00C448
#define OFS_NoRecoil1 0x00C44C
#define GravityX Logger Failed
#define GravityY Logger Failed
#define GravityZ Logger Failed
#define OFS_Player_Z 0x0010300
#define OFS_Dinar Logger Failed
#define OFS_Level Logger Failed
#define Index 0x00C498
#define Pitch 0x00101A8
#define Yaw 0x00101C4
================WeaponBinder==============
#define ADR_CLASSBASE 0xA95308
#define OFS_SLOTBASE 0xC5F20
#define ADR_WEAPONBASE 0xA5A61C
================User Info==============
#define ADR_USERHEALTH 0xA952FC
#define ADR_USERNAME 0xA9412C
#define ADR_USERTEAM 0xA93768
#define ADR_USERPOINTS 0xA94780
#define ADR_USERPING 0xA93E24
================ASM=================
#define ASM_AlwaysCrosshair 0x5525AB
#define ASM_NoReload 0x5AC762
#define ASM_Bullets 0x4F6A45
#define ASM_OPK 0x407DBC
#define ASM_WTW 0x741562
#define ASM_STW 0x608A90
#define ASM_QuickPlant 0x4F574F
#define ASM_QuickDefuse 0x4391E6
#define ASM_Artillery1 0x408670
#define ASM_EngineText 0x401073
#define ASM_MessageBox 0x4B2C4A
#define ASM_SwitchTime 0x4FD111
#define ASM_CRCPatch 0x417EA7
#define ASM_AutoStart 0x530CD9
#define ASM_BackToLobby 0x4CB25D
#define ASM_BackToLobby 0x4CA926
#define ASM_SuperCarSound 0x424F76
#define ASM_UnlimitedAmmo 0x4FAA9
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~[Hepe2567]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~[Addy Logger SusesFull]-(77)~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~[Logger Failed]-(5)~~~~~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~[Logger Private]-(9)~~~~~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X
struct CPlayer
{
char Hepe1[50244];//0x00
float NoRecoil1;//0xC444
float NoRecoil2;//0xC448
float NoRecoil3;//0xC44C
char Hepe2[72];//0xC450
BYTE Index;//0xC498
char Hepe3[22];//0xC499
float GravityX;//0xC4AF
float GravityY;//0xC4B3
float GravityZ;//0xC4B7
char Hepe4[144];//0x10118
float Pitch;//0x101A8
char Hepe5[24];//0x101AC
float Yaw;//0x101C4
char Hepe6[12];//0x101C8
float ViewX;//0x101D4
float ViewY;//0x101D8
float ViewZ;//0x101DC
char Hepe7[15420];//0xC4D4
float NoSpread;//0x10110
float FastNadeBlast;//0x10114
char Hepe8[12];//0x101E0
WORD Weapon1;//0x101EC
WORD Weapon2;//0x101EE
WORD Weapon3;//0x101F0
char Hepe9[15899];//0xC4CD
float NoFallDamage;//0x102E8
char Hepe10[20];//0x102EC
float PosX;//0x10300
char Hepe11[4];//0x10304
float PosY;//0x10308
char Hepe12[4];//0x10304
float PosZ;//0x10308
char Hepe13[100];//0x1030C
DWORD AutoPlant;//0x10370
DWORD AutoDefuse;//0x10374
char Hepe14[14];//0x10378
DWORD AutoShot;//0x10386
char Hepe15[106];//0x1038A
float NoM134Idle;//0x103F4
};
struct CBase
{
CPlayer* local;
char* Hepe2567[1199116]
CPlayer** player;
};
CBase* pPlayer = (CBase*)(ADR_PLAYERPOINTER);
struct CServer
{
char Hepe1[292];//0x00
BYTE AntiAbnormal1;//0x124
BYTE AntiAbnormal2;//0x125
char Hepe2[570];//0x126
BYTE AntiAbnormal3;//0x360
BYTE AntiAbnormal4;//0x361
char Hepe3[554];//0x362
int Premium;//0x58C
long PremiumDays;//0x590
};
struct CVehicle
{
char* Hepe2567[10731572]
float Pitch;//0xA3C034
float Yaw;//0xA3C038
};
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~[Struct Logger SusesFull]~~~~~~~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~[CBase, CPlayer, CServer, CVehicle]~~~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~[Visit :]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~[Multi-Upload]: [Hepe2567.com.ar]~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~[Peliculas]: [Peliculas-Hepe2567.com.ar]~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~[Credit]: [Hepe2567] - [ExoduS]~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X
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#Request
Pattern:
#define GravityX 0x00
#define GravityY 0x00
#define GravityZ 0x00
#define OFS_DINAR 0x00
#define OFS_Level 0x00
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10/09/2012, 21:00
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#319
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elite*gold: 0
Join Date: Jul 2012
Posts: 1,426
Received Thanks: 1,370
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Code:
DWORD dwGravX = FindPattern ((PBYTE)"\x8D\x87\x00\x00\x00\x00\xD9\x55\x00\x50\xD9\x55\x00\x8D\x55\x00\x8D\x45\x00\xD9\x5D\x00\xE8\x00\x00\x00\x00", "xx????xx?***?xx?xx?xx?x????", 2, true);
AddLog("#define Offset_GRAVITY_X 0x%X",dwGravX);
DWORD dwGravY = dwGravX + 0x4;
AddLog("#define Offset_GRAVITY_Y 0x%X",dwGravY);
DWORD dwGravZ = dwGravY + 0x4;
AddLog("#define Offset_GRAVITY_Z 0x%X",dwGravZ);
DWORD LevelOffset = FindPattern((PBYTE)"\x8B\x89\x00\x00\x00\x00\x89\x88\x00\x00\x00\x00\xC3\x56\xE8\x00\x00\x00\x00\x8B\x70\x14","xx????xx????***????***",2,true);
AddLog("#define Offset_LEVEL 0x%X",LevelOffset);
DWORD DinarOffset = FindPattern((PBYTE)"\x89\x86\x00\x00\x00\x00\x89\x8E\x00\x00\x00\x00\xFF\x15\x00\x00\x00\x00\x50\x8D\x84\x24\x00\x00\x00\x00\x68\x00\x00\x00\x00","xx????xx????xx????xxxx????x????",2,true);
AddLog("#define Offset_DINAR 0x%X",DinarOffset); // Credits to Me !
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10/10/2012, 01:32
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#320
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elite*gold: 0
Join Date: Feb 2012
Posts: 85
Received Thanks: 18
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~ExoduS~*
Thank
News Addys Thank ~ExoduS~*
Quote:
//================================================== ==\
//================\Hepe2567 LOGGER//====================\
//================================================== ==\
============== POINTER ADDYS ============
#define ADR_PLAYERBASE 0x00A3C498
#define ADR_SERVERBASE 0x00A3C428
#define ADR_HealthPointer 0x0031FB8
#define ADR_BasePointer 0x00A93768
#define ADR_DevicePointer 0x00892FE4
#define ADR_UserPointer 0x00A3C428
#define ADR_WeaponPointer 0x008FD6C8
#define ADR_ViewAngels 0x00A3BFD0
================ ADR ====================
#define ADR_GLASS 0x00A3C0C4
#define ADR_SPEED 0x00896338
#define ADR_NearFog Logger Failed
#define ADR_FarFog Logger Failed
#define ADR_NoWater1 Logger Failed
#define ADR_NoWater2 Logger Failed
#define ADR_BreakLimit Logger Failed
#define ADR_VirtualJump 0x00895FD4
#define ADR_ImDrunk 0x00A3C394
#define ADR_CQCPRONE 0x00B6934C
#define ADR_SCOPE 0x008FD7A0
#define ADR_SCOPESIDE 0x008FD7A8
#define ADR_NoSpawnwait1 0x00B7F6E0
#define ADR_NoSpawnwait2 0x00B7F6E4
#define ADR_NoSpawnwait3 0x00B7F6E8
#define ADR_FastMedic 0x00A411BC
#define ADR_FastAmmo 0x00A411B4
#define ADR_FASTFLAG 0x00A411C4
#define ADR_FREPAIR 0x00A3D2F0
#define ADR_AFK 0x00B70774
#define ADR_NOSPREAD 0x0010110
#define ADR_SuperNoSpread 0x00896008
#define ADR_NOBOUNDS1 0x00B707C0
#define ADR_NOBOUNDS2 0x00B707C4
#define ADR_NOBOUNDS3 0x00B707C8
#define ADR_PlantAnyWhere 0x00A3C012
#define ADR_DefuseAnyWhere 0x008FD7B4
#define ADR_Weapon1 0x00101EC
#define ADR_Weapon2 0x00101EE
#define ADR_Weapon3 0x00101F0
#define ADR_AntiAbnormal1 0x124
#define ADR_AntiAbnormal2 0x125
#define ADR_AntiAbnormal3 0x360
#define ADR_AntiAbnormal4 0x361
================ Private =================
#define ADR_AntiAimbot_Stop1 //Private
#define ADR_AntiAimbot_Stop2 //Private
#define ADR_AntiAimbot_Stop3 //Private
#define ADR_AntiAimbot_Stop4 //Private
#define ADR_AntiAimbot_Stop5 //Private
#define ADR_AntiAimbot_Stop6 //Private
#define ADR_AntiAimbot_StopFull //Private
#define ADR_GmWarring-IP //Private
#define ADR_GmWarring-Server //Private
================ MEM ======================
#define MEM_BONESHOT 0x00896F78
#define MEM_Invisible 0x00DF344
#define MEM_STW 0x0085D6E4
#define MEM_WTW 0x00862C48
#define MEM_WUW 0x00A439CC
#define MEM_WTH 0x00892AA0
================ ADDYS ====================
#define OFS_X 0x0010300
#define OFS_Y 0x0010310
#define OFS_Z 0x0010308
#define OFS_ViewX 0x00101D4
#define OFS_ViewY 0x00101D8
#define OFS_ViewZ 0x00101DC
#define OFS_PlayerState 0x00C4CC
#define AutoPlant 0x0010370
#define AutoDefuse 0x0010374
#define AutoShot 0x0010386
#define NoM134Idle 0x00103F4
#define OFS_NoFallDamage 0x00102E8
#define OFS_Premium 0x000058C
#define OFS_PLAYERSTATE 0x00C4CC
#define OFS_SLOT_1 0x00C70C0
#define OFS_SLOT_2 0x00C70C1
#define OFS_SLOT_3 0x00C70C2
#define OFS_SLOT_4 0x00C70C3
#define OFS_SLOT_5 0x00C70C4
#define OFS_SLOT_6 0x00C70C5
#define OFS_SLOT_7 0x00C70C6
#define OFS_SLOT_8 0x00C70C7
#define OFS_NoRecoil1 0x00C444
#define OFS_NoRecoil1 0x00C448
#define OFS_NoRecoil1 0x00C44C
#define OFS_GRAVITY_X 0x00C4AC
#define OFS_GRAVITY_Y 0x00C4B0
#define OFS_GRAVITY_Z 0x00C4B4
#define OFS_Player_Z 0x0010300
#define OFS_DINAR 0x00DF330
#define OFS_LEVEL 0x00DF320
#define Index 0x00C498
#define OFS_Pitch 0x00101A8
#define OFS_Yaw 0x00101C4
================WeaponBinder==============
#define ADR_CLASSBASE 0xA95308
#define OFS_SLOTBASE 0xC5F20
#define ADR_WEAPONBASE 0xA5A61C
================User Info==============
#define ADR_USERHEALTH 0xA952FC
#define ADR_USERNAME 0xA9412C
#define ADR_USERTEAM 0xA93768
#define ADR_USERPOINTS 0xA94780
#define ADR_USERPING 0xA93E24
================ASM=================
#define ASM_AlwaysCrosshair 0x5525AB
#define ASM_NoReload 0x5AC762
#define ASM_Bullets 0x4F6A45
#define ASM_OPK 0x407DBC
#define ASM_WTW 0x741562
#define ASM_STW 0x608A90
#define ASM_QuickPlant 0x4F574F
#define ASM_QuickDefuse 0x4391E6
#define ASM_Artillery1 0x408670
#define ASM_EngineText 0x401073
#define ASM_MessageBox 0x4B2C4A
#define ASM_SwitchTime 0x4FD111
#define ASM_CRCPatch 0x417EA7
#define ASM_AutoStart 0x530CD9
#define ASM_BackToLobby 0x4CB25D
#define ASM_BackToLobby 0x4CA926
#define ASM_SuperCarSound 0x424F76
#define ASM_UnlimitedAmmo 0x4FAA9
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~[Hepe2567]~~~~~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~[Addy Logger SusesFull]-(82)~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~[Logger Failed]-(5)~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~[Logger Private]-(9)~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X
struct CPlayer
{
char Hepe1[50244];//0x00
float NoRecoil1;//0xC444
float NoRecoil2;//0xC448
float NoRecoil3;//0xC44C
char Hepe2[72];//0xC450
BYTE Index;//0xC498
char Hepe3[19];//0xC499
float GravityX;//0xC4AC
float GravityY;//0xC4B0
float GravityZ;//0xC4B4
char Hepe4[144];//0x10118
float Pitch;//0x101A8
char Hepe5[24];//0x101AC
float Yaw;//0x101C4
char Hepe6[12];//0x101C8
float ViewX;//0x101D4
float ViewY;//0x101D8
float ViewZ;//0x101DC
char Hepe7[15420];//0xC4D4
float NoSpread;//0x10110
float FastNadeBlast;//0x10114
char Hepe8[12];//0x101E0
WORD Weapon1;//0x101EC
WORD Weapon2;//0x101EE
WORD Weapon3;//0x101F0
char Hepe9[15899];//0xC4CD
float NoFallDamage;//0x102E8
char Hepe10[20];//0x102EC
float PosX;//0x10300
char Hepe11[4];//0x10304
float PosY;//0x10308
char Hepe12[4];//0x10304
float PosZ;//0x10308
char Hepe13[100];//0x1030C
DWORD AutoPlant;//0x10370
DWORD AutoDefuse;//0x10374
char Hepe14[14];//0x10378
DWORD AutoShot;//0x10386
char Hepe15[106];//0x1038A
float NoM134Idle;//0x103F4
};
struct CBase
{
CPlayer* local;
char* Hepe2567[1199116]
CPlayer** player;
};
CBase* pPlayer = (CBase*)(ADR_PLAYERPOINTER);
struct CServer
{
char Hepe1[292];//0x00
BYTE AntiAbnormal1;//0x124
BYTE AntiAbnormal2;//0x125
char Hepe2[570];//0x126
BYTE AntiAbnormal3;//0x360
BYTE AntiAbnormal4;//0x361
char Hepe3[554];//0x362
int Premium;//0x58C
long PremiumDays;//0x590
};
struct CVehicle
{
char* Hepe2567[10731572]
float Pitch;//0xA3C034
float Yaw;//0xA3C038
};
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~[Struct Logger SusesFull]~~~~~~~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~[CBase, CPlayer, CServer, CVehicle]~~~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~[Visit :]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~[Multi-Upload]: [Hepe2567.com.ar]~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~[Peliculas]: [Peliculas-Hepe2567.com.ar]~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~[Credit]: [Hepe2567] - [ExoduS]~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X
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#Request
Pattern:
#define ADR_NearFog
#define ADR_FarFog
#define ADR_NoWater1
#define ADR_NoWater2
#define ADR_BreakLimit
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10/10/2012, 14:27
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#321
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elite*gold: 0
Join Date: Mar 2012
Posts: 281
Received Thanks: 158
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#request
New Dump !
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10/10/2012, 22:29
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#322
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elite*gold: 0
Join Date: Sep 2012
Posts: 167
Received Thanks: 284
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Quote:
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10/11/2012, 18:44
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#323
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elite*gold: 0
Join Date: Feb 2012
Posts: 85
Received Thanks: 18
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#Request
Pattern:
#define ADR_NearFog
#define ADR_FarFog
#define ADR_NoWater1
#define ADR_NoWater2
#define ADR_BreakLimit
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10/11/2012, 19:28
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#324
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elite*gold: 0
Join Date: Mar 2012
Posts: 281
Received Thanks: 158
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#define ADR_NEARFOG 0xA439DC
#define ADR_FARFOG 0xA439E0
#define ADR_NOWATER1 0xA439C4
#define ADR_NoWater2 0xA439C8
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10/11/2012, 20:13
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#325
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elite*gold: 0
Join Date: Oct 2012
Posts: 84
Received Thanks: 91
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Quote:
Originally Posted by -Marekiarox-
#define ADR_NEARFOG 0xA439DC
#define ADR_FARFOG 0xA439E0
#define ADR_NOWATER1 0xA439C4
#define ADR_NoWater2 0xA439C8
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He dont wants the addys he wantw the pattern -.-
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10/12/2012, 05:26
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#326
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elite*gold: 0
Join Date: Feb 2010
Posts: 769
Received Thanks: 499
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Code:
/*=================================================*/
/*=== [BuRn3R WarRock International Addy Logger] ==*/
/*=================================================*/
/*=================== [Pointer] ===================*/
DWORD ADR_POINTER_PLAYER = 0xA3C498;
DWORD ADR_POINTER_SERVER = 0xA3C428;
DWORD ADR_POINTER_REMOTE = 0xB610A8;
DWORD ADR_POINTER_MATRIX = 0x9CA000;
DWORD ADR_POINTER_ANGELS = 0xA3BFD0;
DWORD ADR_POINTER_WEAPON = 0xA5A61C;
DWORD ADR_POINTER_CLASS = 0xA95308;
DWORD ADR_POINTER_BASE = 0xA93768;
DWORD ADR_POINTER_ROOM = 0xA3CEA0;
DWORD ADR_POINTER_SLOT = 0xC5F20;
DWORD ADR_POINTER_DEVICE = 0xA3BFD4;
/*==================== [Memory] ===================*/
DWORD ADR_MEMORY_ACCURACY_AS = 0xA41254;
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x862C48;
DWORD ADR_MEMORY_DEFUSEANYWHERE = 0x8FD7B4;
DWORD ADR_MEMORY_PLANTANYWHERE = 0xA3C013;
DWORD ADR_MEMORY_SUPERNOSPREAD = 0x896008;
DWORD ADR_MEMORY_QUICKPLANT = 0xA3BFF4;
DWORD ADR_MEMORY_QUICKDEFUSE = 0xA3BFF4;
DWORD ADR_MEMORY_FASTLOCKON = 0xA3C040;
DWORD ADR_MEMORY_NOWATER_1 = 0xA439C8;
DWORD ADR_MEMORY_NOWATER_2 = 0xA439CC;
DWORD ADR_MEMORY_NOBOUNDS1 = 0xB707C0;
DWORD ADR_MEMORY_NOBOUNDS2 = 0xB707C4;
DWORD ADR_MEMORY_NOBOUNDS3 = 0xB707C8;
DWORD ADR_MEMORY_SCOPE = 0x8FD7A0;
DWORD ADR_MEMORY_BONE = 0x896F78;
DWORD ADR_MEMORY_ANTIAFKKICK = 0xB707C0;
DWORD ADR_MEMORY_NOSPAWNWAIT = 0xB7F6E0;
DWORD ADR_MEMORY_SHOOTTROUGHWALLS = 0x85D6E4;
DWORD ADR_MEMORY_STAMINA1 = 0x8634FC;
DWORD ADR_MEMORY_STAMINA2 = 0x863500;
DWORD ADR_MEMORY_STAMINA3 = 0x863504;
DWORD ADR_MEMORY_STAMINA4 = 0x863508;
DWORD ADR_MEMORY_STAMINA5 = 0x86350C;
DWORD ADR_MEMORY_AUTOREPAIR = 0xA3C01A;
DWORD ADR_MEMORY_GLASSWALLS = 0x863318;
DWORD ADR_MEMORY_SILENTRELOAD = 0xB707C4;
/*==================== [User] ======================*/
DWORD ADR_USER_READY = 0xA953A8;
/*================== [Offsets] =====================*/
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1D10;
DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0xA40C;
DWORD ADR_OFFSET_DEVICE = 0x2B930;
DWORD ADR_OFFSET_NORECOIL_1 = 0xC444;
DWORD ADR_OFFSET_NORECOIL_2 = 0xC448;
DWORD ADR_OFFSET_NORECOIL_3 = 0xC44C;
DWORD ADR_OFFSET_INDEX = 0xC498;
DWORD ADR_OFFSET_GRAVITY_X = 0xC4AC;
DWORD ADR_OFFSET_GRAVITY_Y = 0xC4B0;
DWORD ADR_OFFSET_GRAVITY_Z = 0xC4B4;
DWORD ADR_OFFSET_WEAPONSTATE = 0xC4D0;
DWORD ADR_OFFSET_PLAYERSTATE = 0xC4CC;
DWORD ADR_OFFSET_PLAYERSPEED = 0x1010C;
DWORD ADR_OFFSET_NOSPREAD = 0x10110;
DWORD ADR_OFFSET_FASTNADEBLAST = 0x10114;
DWORD ADR_OFFSET_PLAYERVIEW3D = 0x101A0;
DWORD ADR_OFFSET_YAW = 0x101C4;
DWORD ADR_OFFSET_PITCH = 0x101A8;
DWORD ADR_OFFSET_VIEW_X = 0x101D4;
DWORD ADR_OFFSET_VIEW_Y = 0x101D8;
DWORD ADR_OFFSET_VIEW_Z = 0x101DC;
DWORD ADR_OFFSET_WEAPON_1 = 0x101EC;
DWORD ADR_OFFSET_WEAPON_2 = 0x101EE;
DWORD ADR_OFFSET_WEAPON_3 = 0x101F0;
DWORD ADR_OFFSET_NOFALLDAMAGE = 0x102E8;
DWORD ADR_OFFSET_POS_X = 0x10300;
DWORD ADR_OFFSET_POS_Y = 0x10310;
DWORD ADR_OFFSET_POS_Z = 0x10308;
DWORD ADR_OFFSET_AUTOPLANT = 0x10370;
DWORD ADR_OFFSET_AUTODEFUSE = 0x10374;
DWORD ADR_OFFSET_AUTOSHOT = 0x10386;
DWORD ADR_OFFSET_NOM134IDLE = 0x103F4;
DWORD ADR_OFFSET_SLOT1 = 0xC70C0;
DWORD ADR_OFFSET_SLOT2 = 0xC70C1;
DWORD ADR_OFFSET_SLOT3 = 0xC70C2;
DWORD ADR_OFFSET_SLOT4 = 0xC70C3;
DWORD ADR_OFFSET_SLOT5 = 0xC70C4;
DWORD ADR_OFFSET_SLOT6 = 0xC70C5;
DWORD ADR_OFFSET_SLOT7 = 0xC70C6;
DWORD ADR_OFFSET_SLOT8 = 0xC70C7;
DWORD ADR_OFFSET_ROOMNUMBER = 0xE0898;
DWORD ADR_OFFSET_MYPLAYERSLOT = 0xE089C;
DWORD ADR_OFFSET_MYTEAM = 0xE08A0;
/*=================================================*/
/*============== [Credits to BuRn3R] ==============*/
/*================== [Enjoy It!] ==================*/
/*=================================================*/
Code:
//================= EHSVC =================//
//================ BYPASS1 =================//
#define ADR_HSCallBack1 0x00FD470000
#define ADR_HSCallBack2 0x000A048
#define ADR_HSNanoScan1 0x009A860
#define ADR_HSNanoScan2 0x00982AF
//================ BYPASS2 =================//
#define EhsvcSelfCrC 0x007B840
#define Detection 0x0009FB0
#define NanoCheck1 0x003CEEE
#define NanoCheck2 0x003A31F
//================= Other =================//
#define HSAntiCrash 0x003CF64
#define Asm Detection 0x002C2F1
#define NanoCheck3 0x003C3A6
//================= LOGGED =================//
//================== 11 ==================//
//======= Made By BlackLegend & NikM =======//
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10/12/2012, 15:01
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#327
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elite*gold: 0
Join Date: Sep 2012
Posts: 35
Received Thanks: 0
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request@
Struct OPK ;D
And
Tell me what it is GetGlobalInfo and team in this line:
Code:
CPlayerInfo *pInfo = GetGlobalInfo(i);
Code:
if (pInfo->team != pLocalInfo->team){
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10/12/2012, 17:46
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#328
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elite*gold: 0
Join Date: Apr 2009
Posts: 36
Received Thanks: 13
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#define ADR_HSCallBack1 0x00FD47000
good addys ?
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10/12/2012, 20:52
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#329
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elite*gold: 0
Join Date: Sep 2012
Posts: 169
Received Thanks: 130
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WRONG
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10/13/2012, 16:34
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#330
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elite*gold: LOCKED
Join Date: Dec 2009
Posts: 4,650
Received Thanks: 5,731
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Quote:
Originally Posted by Pu3Mi2o
#request
MEM_QuickPlantTim
MEM_QuickDefuseTime
Keine GameSpeed Addy!
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#define ADR_MQUICKPLANT 0x00896020
#define ADR_MQUICKDEFUSE 0x00896314
Credits:
UPK(Orignal Addy)
Me(Updateing It)
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