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WarRock - Pointer und Offsets
Discussion on WarRock - Pointer und Offsets within the WarRock forum part of the Shooter category.
08/20/2012, 13:48
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#166
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Join Date: Sep 2011
Posts: 112
Received Thanks: 165
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This pattern is working.
Code:
DWORD dwWeaponPointer = FindPattern((PBYTE)"\x0F\xBF\x05\x00\x00\x00\x00\x00\x68\x00\x00\x00\x00" ,"xxx?????x????",3,true);
DWORD dwViewAngles = FindPattern((PBYTE)"\xA1\x00\x00\x00\x00\xD9\x40\x00};","x????xx?",1,true);
DWORD dwPremium = FindPattern((PBYTE)"\x89\x86\x00\x00\x00\x00\x8D\x86\x00\x00\x00\x00\x50\xE8\x00\x00\x00\x00};", "xx??xxxx???xxx??xx", 2, true);
DWORD dwNoRecoil1 = FindPattern((PBYTE)"\x89\x87\x00\x00\x00\x00\x8B\x06\x89\x87\x00\x00\x00\x00\x8B\x46\x00\x89\x87\x00 \x00\x00\x00};", "xx??xxxxxx??xxxx?xx??xx", 2, true);
DWORD dwNoSpread = FindPattern((PBYTE)"\xBE\x00\x00\x00\x00\x3B\xD8\x74\x00\x8B\x9F\x00\x00\x00\x00\xE8\x00\x00\x00\x00 };", "x???xxxx?xx??xxx???? ", 1, true);
DWORD dwSlot5 = FindPattern((PBYTE)"\xC6\x83\x00\x00\x00\x00\x00\x5F\xE9\x00\x00\x00\x00", "xx???x?xx?xxx", 2, true);
DWORD dwUnlAmmoASM = FindPattern((PBYTE)"\x56\x8B\xF0\x83\xBE\x00\x00\x00\x00\x00\x74\x00", "xxxxx??xxxx?", 0, 0);
DWORD dwImDrunk = FindPattern((PBYTE)"\x66\x83\x3D\x00\x00\x00\x00\x00\x00\x74\x00\x8B\x00\x00\x00};", "xxx??????x?x???",3,true);
DWORD dwGravity = FindPattern((PBYTE)"\xD9\x83\x00\x00\x00\x00\xD9\xC2\xDE\xF9", "xx??xxxxxx", 2, true);
DWORD dwAntiAFK = FindPattern((PBYTE)"\xD9\x05\x00\x00\x00\x00\xD8\x45\x00", "xx???xxx?", 2, true);
DWORD dwBoneShot = FindPattern((PBYTE)"\xDC\x05\x00\x00\x00\x00\xE8\x00\x00\x00\x00","xx???xx???x",2,true);
DWORD dwWTW = FindPattern((PBYTE)"\xD9\x05\x00\x00\x00\x00\xD8\x5E\x00","xx???xxx?",2,true);
DWORD dwSTW = FindPattern((PBYTE)"\xD8\x1D\x00\x00\x00\x00\xDF\xE0\xF6\xC4\x00\x7A\x02","xx???xxxxx?xx",2,true);
DWORD dwPlantAnyWhereX = FindPattern((PBYTE)"\x88\x1D\x00\00\x00\x00\x88\x1 D\x00\x00\x00\x00\x88\x1D","xx????xx????xx",2,true );
DWORD dwPlantAnyWhere = dwPlantAnyWhereX - 0x7;
DWORD dwDefuseAnyWhereX = FindPattern((PBYTE)"\x66\xA3\x00\x00\x00\x00\x66\xA3\x00\x00\x00\x00\x66\xA3\x00\x00\x00\x00\x66\xA3 ","xx????xx????xx????xx",2,true);
DWORD dwDefuseAnyWhere = dwDefuseAnyWhereX + 0x4;
DWORD dwWUW = FindPattern((PBYTE)"\x33\x05\x00\x00\x00\x00\x89\x45\xFC\xD9\x45\xFC\xA1\x00\x00\x00", "xx???xxxxxxxx???", 2, true );
DWORD dwFastMedic = FindPattern((PBYTE)"\xB8\x00\x00\x00\x00\xE8\x00\x00\x00\x00\xC6\x45\x00\x01\x8D\x75", "x???xx??xxxx?xxx", 1, true );
DWORD dwFastAmmo = FindPattern((PBYTE)"\xB8\x00\x00\x00\x00\xD9\x5D\x00\xE8\x00\x00\x00\x00", "x???xxx?x??xx", 1, true);
DWORD dwPlayerZ = FindPattern((PBYTE)"\x8D\x83\x00\x00\x00\x00\x8B\x48\x00\x33\x08\x8B\x83\x00\x00\x00\x00", "xx???xxx?xxxx???x", 2, true);
DWORD dwWTH = FindPattern((PBYTE)"\xD9\x05\x00\x00\x00\x00\x83\xC4\x00", "xx???xxx?", 2, true);
DWORD dwEngineText = FindPattern((PBYTE)"\x6A\x00\xB8\x00\x00\x00\x00\x E8\x00\x00\x00\x00", "x?x???xx???x", 0, 0);
DWORD dwMessageBox = FindPattern((PBYTE)"\x33\xC0\x50\x68\x00\x00\x00\x00", "xxxx???x", 0, 0);
DWORD dwHighMode = FindPattern((PBYTE)"\xDC\x3D\x00\x00\x00\x00\xD8\x8B\x00\x00\x00\x00\xDE\xD9", "xx???xxx?xxxxx", 2, true);
DWORD dwCQCProne = FindPattern((PBYTE)"\xA1\x00\x00\x00\x00\x53\x8B\x5D\x00", "x???xxxx?", 1, true);
DWORD dwPlayerPointer = FindPattern((PBYTE)"\x8B\x0D\x00\x00\x00\x00\x66\x83\xB9};", "xx????xxx", 2, true);
DWORD dwDevicePointer = FindPattern((PBYTE)"\xC7\x06\x00\x00\x00\x00\x89\x86\x00\x00\x00\x00\x89\x86};", "xx????xx???xxx", 2, true);
DWORD dwUserPointer = FindPattern((PBYTE)"\x0F\x8C\x00\x00\x00\x00\x8B\x0D\x00\x00\x00\x00" ,"xx????xx????",8,true);
DWORD dwInvisible = FindPattern((PBYTE)"\x8B\x88\x00\x00\x00\x00\x89\x0F","xx???xxx",2,true);
DWORD dwVirtualJump = FindPattern((PBYTE)"\xD9\x05\x00\x00\x00\x00\xC3\xD9" ,"xx???xxx",2,true);
DWORD dwOpkAsm = FindPattern((PBYTE)"\x55\x8B\xEC\x51\x51\x8B\x00\x14\x33\x00\x10", "xxxxxx?xx?x", 0, 0 );
DWORD dwSuperNoSpread = FindPattern((PBYTE)"\x00\x00\x00\x00\x00\x00\x14\x40","xxxxxxxx",0 ,0);
DWORD WeaponMainOffset = FindPattern((PBYTE)"\x66\x8B\x87\x00\x00\x00\x00\x66\x89\x87\x00\x00\x00\x00\x83\xC4\x18\x8B\xC7\xE8\x00\x00\x00\x00","xxx????xxx????xxxxxx????",3,true);
DWORD Weapon1Offset = WeaponMainOffset+0x0;
DWORD Weapon2Offset = WeaponMainOffset+0x2;
DWORD Weapon3Offset = WeaponMainOffset+0x4;
DWORD dwNoBoundsMainOffset = FindPattern((PBYTE)"\xD9\x1D\x00\x00\x00\x00\xE9\x00\x00\x00\x00", "xx???xx??xx", 2, true);
DWORD dwNoBounds1 = dwNoBoundsMainOffset+0x0;
DWORD dwNoBounds2 = dwNoBoundsMainOffset+0x4;
DWORD dwNoBounds3 = dwNoBoundsMainOffset+0x8;
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08/20/2012, 16:48
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#167
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elite*gold: 0
Join Date: Apr 2012
Posts: 1,510
Received Thanks: 3,014
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Code:
/*============================================*/
/*=========[ TradEmArk™ Addylogger ]==========*/
/*============================================*/
/*================[ Pointer ]=================*/
#define ADR_PLAYERPOINTER 0xA352D8
#define ADR_SERVERPOINTER 0xA35268
#define ADR_BASEPOINTER 0xA8C178
#define ADR_WARROCKHWND 0xA34E0C
#define ADR_GPUPOINTER 0xA34E14
#define ADR_VEHICLEBASE 0x000000 //Private
#define ADR_DEVICEPOINTER 0xA34E14
#define OFS_DEVICEPOINTER 0x00000 //Private
#define ADR_ANGELS 0xA34E10
#define ADR_WEAPONBASE 0xA530FC
#define ADR_REMOTEPOINTER 0xB596B8
#define OFS_VEHICLEPOINTER 0xC4BC
#define ADR_MATRIX 0x9C2FF8
#define ADR_CLASSBASE 0xA8DD18
#define ADR_ROOM 0xA35CC8
/*================[ Adresses ]================*/
#define ADR_SUPERNOSPREAD 0x88FE30
#define ADR_UNLAMMO 0xA35244
#define ADR_VEHICLEJUMP 0x000000 //Private
#define ADR_PUSHMEAWAY 0x85CB54
#define ADR_ANTIFLASHM14 0x85CB54
#define ADR_ANTIAFK 0xB68C68
#define ADR_ACCURACYAS 0xA39D34
#define ADR_DISTANCEGUNPLAYER 0x8909F0
#define ADR_WALLCLIMB 0x8EE7E8
#define ADR_SPEED 0x890168
#define ADR_CQCPRONE 0x8F688C
#define ADR_FULLBRIGHT1 0xA35F60
#define ADR_FULLBRIGHT2 0xA35F68
#define ADR_FULLBRIGHT3 0xA35F6C
#define ADR_NEARFOG 0xA3C4BC
#define ADR_FARFOG 0xA3C4C0
#define ADR_GLASSWALLS 0xA34F04
#define ADR_CHANGEROLL 0x88FE48
#define ADR_HIDEWEAPON 0x8EE7A8
#define ADR_BONESHOT 0x890DA8
#define ADR_BONESHOT2 0x000000 //Private
#define ADR_NOWATER1 0xA3C4A4
#define ADR_NOWATER2 0xA3C4A8
#define ADR_ALLWAYSCROSSHAIR1 0xA39CB4
#define ADR_ALLWAYSCROSSHAIR2 0xA39CB8
#define ADR_VIRTUALJUMP 0x88FDFC
#define ADR_WTW 0x85CB20
#define ADR_WTH 0x8552BC
#define ADR_STW 0x8575E4
#define ADR_NXCASH 0xA35358
#define ADR_REMOTEVEHICLE 0x000000 //Private
#define ADR_WALKUNDERWATER 0xA3C4AC
#define ADR_USERREADY 0xA8DDA8
#define ADR_NOSPAWNWAIT 0xB77BA8
#define ADR_NOBOUNDS1 0xB68C90
#define ADR_NOBOUNDS2 0xB68C94
#define ADR_NOBOUNDS3 0xB68C98
#define ADR_FASTLOCKON 0xA34E80
#define ADR_SCOPE 0x8F6898
#define ADR_SCOPESIZE 0x8F68A0
#define ADR_STAMINA1 0x85D3D4
#define ADR_STAMINA2 0x85D3D8
#define ADR_STAMINA3 0x85D3DC
#define ADR_STAMINA4 0x85D3E0
#define ADR_STAMINA5 0x85D3E4
#define ADR_STAMINAREFILL 0x9BD510
#define ADR_UNLOXIGEN 0x8FB180
#define ADR_NOWEAPONGRAVITY 0x88FE28
#define ADR_PLANTANYWHERE 0xA34E52
#define ADR_DEFUSEANYWHERE 0x8F68AC
#define ADR_FASTHEALTH 0xA39C9C
#define ADR_FASTAMMO 0xA39C94
#define ADR_FASTREPAIR 0xA3612C
#define ADR_FASTFLAG 0xA39CA4
#define ADR_GAMESPEED 0xA34E34
#define ADR_CRAZYCAR 0x88FD50
#define ADR_BIGCARNAME 0x88FFB0
#define ADR_SILENTWALK 0xB68C94
#define ADR_SILENTRELOAD 0xB68C94
#define ADR_ANTIRADAR 0xA3C4DC
#define ADR_AIWEAPONCQC 0x000000 //Private
#define ADR_ENABLEMOUSE 0x000000 //Private
/*=================[ Memory ]=================*/
#define ADR_NORELOAD1 0x000000 //Private
#define ADR_NORELOAD2 0x000000 //Private
#define ADR_NORELOAD3 0x000000 //Private
#define ADR_NODELAY1 0x000000 //Private
#define ADR_NODELAY2 0x000000 //Private
/*=================[ State ]==================*/
#define ADR_WEAPONRELOAD 0xA35330
#define ADR_WEAPONSHOT 0xA35324
#define ADR_PLAYERVEHICLE 0xA3531C
#define ADR_PLAYERPRONE 0xA35310
/*=================[ User ]===================*/
#define ADR_USERNAME 0xA8CB3C
#define ADR_USERIP 0xA8C850
#define ADR_USERTEAM 0xA8DE54
#define ADR_USERHEALTH 0xA8DD0C
#define ADR_USERPING 0xA8C834
#define ADR_USERPOINTS 0xA8D190
/*================[ Offsets ]=================*/
#define OFS_INDEX 0xC490
#define OFS_LOCALINDEX 0xA404
#define OFS_GLOBALINDEX 0x1D00
#define OFS_NOM134IDLE 0x103EC
#define OFS_SUPERMASTER 0xC1C48
#define OFS_ROOMMASTER 0xC2060
#define OFS_FORCEKICK 0xBE8D0
#define OFS_ROOMNUMBER 0xE087C
#define OFS_MYPLAYERSLOT 0xE0880
#define OFS_MYPLAYERTEAM 0xE0884
#define OFS_GAMETYPE 0xC17D8
#define OFS_PACKET 0xBE8D0
#define OFS_3DPLAYERVIEW 0x10198
#define OFS_NOSERVERKICK 0x361
#define OFS_AUTORUN 0x1037E
#define OFS_AUTOSPACEROLL 0x1018C
#define OFS_EARTHQUAKE 0x1037C
#define OFS_NODELAY 0x10408
#define OFS_NORELOAD 0x10405
#define OFS_NOSWITCHTIME 0x10405
#define OFS_NORECOIL1 0xC43C
#define OFS_NORECOIL2 0xC440
#define OFS_NORECOIL3 0xC444
#define OFS_MAP 0xC1C14
#define OFS_POS_X 0x102F8
#define OFS_POS_Y 0x10308
#define OFS_POS_Z 0x10300
#define OFS_PITCH 0x101A0
#define OFS_YAW 0x101BC
#define OFS_VIEW_X 0x101CC
#define OFS_VIEW_Y 0x101D4
#define OFS_VIEW_Z 0x101D0
#define OFS_FASTNADEBLAST 0x1010C
#define OFS_STARTROOMSIZE 0xA8
#define OFS_READYROOMSIZE 0x8E0
#define OFS_NOFALLDAMAGE 0x102E0
#define OFS_AUTOSHOT 0x1037E
#define OFS_AUTOPLANT 0x10368
#define OFS_AUTODEFUSE 0x1036C
#define OFS_GRAVITY_X 0xC4A4
#define OFS_GRAVITY_Y 0xC4A8
#define OFS_GRAVITY_Z 0xC4AC
#define OFS_SLOT1 0xC70B8
#define OFS_SLOT2 0xC70B9
#define OFS_SLOT3 0xC70BA
#define OFS_SLOT4 0xC70BB
#define OFS_SLOT5 0xC70BC
#define OFS_SLOT6 0xC70BD
#define OFS_SLOT7 0xC70BE
#define OFS_SLOT8 0xC70BF
#define OFS_SPECTATE 0x00000 //Private
#define OFS_PLAYERSTATE 0xC4C4
#define OFS_WEAPONSTATE 0xC4C8
#define OFS_OPK_X 0x10258
#define OFS_OPK_Y 0x10260
#define OFS_OPK_Z 0x10268
#define OFS_WEAPON1 0x101E4
#define OFS_WEAPON2 0x101E6
#define OFS_WEAPON3 0x101E8
#define OFS_INVISIBLE 0xDF33C
#define OFS_LEVEL 0xDF318
#define OFS_DINAR 0xDF328
#define OFS_SLOTBASE 0xC5F18
#define OFS_SPEED 0x10104
#define OFS_NOSPREAD 0x10108
#define OFS_MASTER 0xE0880
#define OFS_PREMIUM1 0x58C
#define OFS_PREMIUM2 0x590
#define OFS_LOWGRAVITY 0xC4A8
/*================[ Assembly ]=================*/
#define ASM_AUTOMEDIC 0x000000 //Private
#define ASM_AUTOAMMO 0x000000 //Private
#define ASM_AUTOREPAIR 0x000000 //Private
#define ASM_TRIGGERBOT 0x000000 //Private
#define ASM_SUPERCAR 0x000000 //Private
#define ASM_MESSAGEBOX 0x418E6D
#define ASM_COMMAND 0x4C8298
#define ASM_CHATCOMMAND 0x4D182D
#define ASM_ALLWAYSCROSSHAIR 0x54F6D2
#define ASM_OPK 0x000000 //Private
#define ASM_UNLAMMO 0x4F75BB
#define ASM_DESTROYVEHICLE 0x426481
#define ASM_QUICKPLANT 0x4F6A11
#define ASM_QUICKDEFUSE 0x4F22B0
#define ASM_VEHICLENFD 0x000000 //Private
#define ASM_VEHICLERADARGPS 0x000000 //Private
#define ASM_VEHICLERADARCOLOR 0x000000 //Private
#define ASM_ENGINETEXT 0x401073
#define ASM_BULLETS 0x000000 //Private
#define ASM_WTW 0x73D070
#define ASM_STW 0x000000 //Private
#define ASM_VEHICLENOOVERHEAT 0x000000 //Private
#define ASM_RADARGPS 0x000000 //Private
#define ASM_FFAGPS 0x000000 //Private
#define ASM_STAMINAUP1 0x4093CF
#define ASM_STAMINAUP2 0x409416
#define ASM_NORESTRICTIONS 0x000000 //Private
#define ASM_NORELOAD 0x000000 //Private
#define ASM_NODELAY 0x000000 //Private
#define ASM_EVENTNEWS 0x000000 //Private
#define ASM_OPK1 0x000000 //Private
#define ASM_OPK2 0x000000 //Private
#define ASM_OPK3 0x000000 //Private
#define ASM_ALLSERVER 0x000000 //Private
#define ASM_SERVERJUMP 0x000000 //Private
#define ASM_SERVER 0x000000 //Private
#define ASM_ARTILLERY1 0x000000 //Private
#define ASM_ARTILLERY2 0x000000 //Private
#define ASM_ARTILLERY3 0x000000 //Private
#define ASM_ARTILLERY4 0x000000 //Private
#define ASM_ARTILLERY5 0x000000 //Private
#define ASM_ARTILLERY6 0x000000 //Private
#define ASM_ARTILLERY7 0x000000 //Private
#define ASM_ARTILLERY8 0x000000 //Private
#define ASM_AUTOSTART 0x52E30B
#define ASM_AUTOREADY 0x52E30B
#define ASM_WR_SELFCRC 0x4FFF81
#define ASM_WR_CHECK1 0x500665
#define ASM_WR_CHECK2 0x5C0ECA
/*===============[ HackShield ]===============*/
#define HS_CALLBACK1 0x7C139
#define HS_CALLBACK2 0x0A048
#define HS_NANOSCAN1 0x9A520
#define HS_NANOSCAN2 0x97F6F
/*================[ Structs ]=================*/
struct CBase
{
CPlayer* pLocal;
char xJumpToAdress1[1197020];
CPlayer** pGlobal;
};
/*============================================*/
/*==============[ Version 0.7 ]===============*/
/*============================================*/
Edit:
Before you all start to spam where are the Credits??
Here are the Credits:
Me
xDuff
D3m0ni4k
R3d_L!ne
GigaByte
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08/20/2012, 17:18
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#168
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elite*gold: 9
Join Date: Oct 2010
Posts: 395
Received Thanks: 812
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Quote:
Originally Posted by AdrenalinaPL
This pattern is working.
Code:
DWORD dwWeaponPointer = FindPattern((PBYTE)"\x0F\xBF\x05\x00\x00
... blablabla ....
DWORD dwNoBounds1 = dwNoBoundsMainOffset+0x0;
DWORD dwNoBounds2 = dwNoBoundsMainOffset+0x4;
DWORD dwNoBounds3 = dwNoBoundsMainOffset+0x8;
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Fail. Die meisten Bytes sind dynamisch.
Quote:
typedef bool (WINAPI* realHandleChatCommand)(char* pText);
realHandleChatCommand oHandleChatCommand;
DWORD dwHandleChatCommand = (DWORD)0x0050173C;
oHandleChatCommand = (realHandleChatCommand)DetourFunction((byte*)dwHan dleChatCommand, (byte*)nHandleChatCommand);
bool __stdcall nHandleChatCommand(char* pText)
{
if(!strcmp(pText, "/trolling"))
{
WRMessage("Hey idiot! ... Yes, you! Dumbass ... \nTROLLD!");
return false;
}
else if(!strcmp(pText, "/help"))
{
WRMessage("These features are at work yet!");
return false;
}
else
{
return oHandleChatCommand(pText);
}
}
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Für meinen Mülleimer....
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08/21/2012, 01:37
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#169
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elite*gold: 0
Join Date: Feb 2012
Posts: 85
Received Thanks: 18
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help
detected:
#define ADR_????????? 0x000
#define ADR_????????? 0x000
DWORD dwOFS_X = FindPattern((PBYTE)"\x8D\x83\xE0\x02\x01\x00\x8B\x 48\x04\x33\x08\x8B\x83\xAC\x02\x01\x00","xxxxxxxxx xxxxxxxx",2,true); //OFS_X
DWORD dwOFS_Y = FindPattern((PBYTE)"\x8D\x83\xF0\x02\x01\x00\x8B\x 48\x04\x33\x08\x8B\x83\xAC\x02\x01\x00","xxxxxxxxx xxxxxxxx",2,true); //OFS_Y
DWORD dwOFS_Z = FindPattern((PBYTE)"\x8D\x83\xE8\x02\x01\x00\x8B\x 48\x04\x33\x08\x8B\x83\xAC\x02\x01\x00","xxxxxxxxx xxxxxxxx",2,true); //OFS_Z
DWORD dwOFS_NFD = FindPattern((PBYTE)"\x81\xC6\x00\x00\x00\x00\xD9\x 45\xFC\xD9\x1C\x24\xE8\x00\x00\x00\x00","xx????*** xxxx????",2,true); //OFS_NFD
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08/21/2012, 02:43
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#170
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elite*gold: 0
Join Date: Jul 2011
Posts: 53
Received Thanks: 11
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OFS_X = LOOK AT YOUR MASK , x00 AT THE END 
OFS_Y = LOOK AT YOUR MASK , x00 AT THE END 
OFS_Z = LOOK AT YOUR MASK , x00 AT THE END 
OFS_NFD = LOOKS CORRECT
Stop Copying and pasting and actually look over your work and learn what you are doing!
#request ASM_NODELAY
#request AW50F Sniper Rifle Weapon Value  ( Like artillery is 104 , what is the aw50f? )
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08/21/2012, 07:08
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#171
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elite*gold: 0
Join Date: Jul 2012
Posts: 26
Received Thanks: 21
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@scraprecon Aw50F value = 60
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08/21/2012, 18:25
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#172
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elite*gold: LOCKED
Join Date: Aug 2012
Posts: 130
Received Thanks: 37
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Code:
/*****************************************************/
/************* SiroSkill Addy Logger 0.1 *************/
/*****************************************************/
/********************* Pointer *********************/
#define ADR_POINTER_PLAYER 0xA352D8
#define ADR_POINTER_SERVER 0xA35268
#define ADR_POINTER_REMOTE 0xB596B8
#define ADR_POINTER_MATRIX 0x9C2FF8
#define ADR_POINTER_ANGELS 0xA34E10
#define ADR_POINTER_WEAPON 0xA530FC
#define ADR_POINTER_CLASS 0xA8DD18
#define ADR_POINTER_BASE 0xA8C178
#define ADR_POINTER_ROOM 0xA35CC8
#define ADR_POINTER_SLOT 0xC5F18
#define ADR_POINTER_DEVICE 0xA34E14
/********************* Memory *********************/
#define ADR_MEMORY_ACCURACY_AS 0xA39D34
#define ADR_MEMORY_WALKTHROUGHWALLS 0x85CB20
#define ADR_MEMORY_DEFUSEANYWHERE 0x8F68AC
#define ADR_MEMORY_PLANTANYWHERE 0xA34E53
#define ADR_MEMORY_SUPERNOSPREAD 0x88FE30
#define ADR_MEMORY_QUICKPLANT 0xA34E34
#define ADR_MEMORY_QUICKDEFUSE 0xA34E34
#define ADR_MEMORY_FASTLOCKON 0xA34E80
#define ADR_MEMORY_NOWATER_1 0xA3C4A8
#define ADR_MEMORY_NOWATER_2 0xA3C4AC
#define ADR_MEMORY_NOBOUNDS1 0xB68C90
#define ADR_MEMORY_NOBOUNDS2 0xB68C94
#define ADR_MEMORY_NOBOUNDS3 0xB68C98
#define ADR_MEMORY_SCOPE 0x8F6898
#define ADR_MEMORY_BONE 0x890DA8
#define ADR_MEMORY_ANTIAFKKICK 0xB68C90
#define ADR_MEMORY_NOSPAWNWAIT 0xB77BA8
#define ADR_MEMORY_SHOOTTROUGHWALLS 0x8575E4
#define ADR_MEMORY_STAMINA1 0x85D3D4
#define ADR_MEMORY_STAMINA2 0x85D3D8
#define ADR_MEMORY_STAMINA3 0x85D3DC
#define ADR_MEMORY_STAMINA4 0x85D3E0
#define ADR_MEMORY_STAMINA5 0x85D3E4
#define ADR_MEMORY_AUTOREPAIR 0xA34E5A
#define ADR_MEMORY_GLASSWALLS 0x85D1F0
#define ADR_MEMORY_SILENTRELOAD 0xB68C94
/********************* User *********************/
#define ADR_USER_READY 0xA8DDA8
/********************* Offsets *********************/
#define ADR_OFFSET_GLOBALPLAYERSIZE 0x1D00
#define ADR_OFFSET_LOCALPLAYERSIZE 0xA404
#define ADR_OFFSET_DEVICE 0x2B930
#define ADR_OFFSET_NORECOIL_1 0xC43C
#define ADR_OFFSET_NORECOIL_2 0xC440
#define ADR_OFFSET_NORECOIL_3 0xC444
#define ADR_OFFSET_INDEX 0xC490
#define ADR_OFFSET_GRAVITY_X 0xC4A4
#define ADR_OFFSET_GRAVITY_Y 0xC4A8
#define ADR_OFFSET_GRAVITY_Z 0xC4AC
#define ADR_OFFSET_WEAPONSTATE 0xC4C8
#define ADR_OFFSET_PLAYERSTATE 0xC4C4
#define ADR_OFFSET_PLAYERSPEED 0x10104
#define ADR_OFFSET_NOSPREAD 0x10108
#define ADR_OFFSET_FASTNADEBLAST 0x1010C
#define ADR_OFFSET_PLAYERVIEW3D 0x10198
#define ADR_OFFSET_YAW 0x101BC
#define ADR_OFFSET_PITCH 0x101A0
#define ADR_OFFSET_VIEW_X 0x101CC
#define ADR_OFFSET_VIEW_Y 0x101D0
#define ADR_OFFSET_VIEW_Z 0x101D4
#define ADR_OFFSET_WEAPON_1 0x101E4
#define ADR_OFFSET_WEAPON_2 0x101E6
#define ADR_OFFSET_WEAPON_3 0x101E8
#define ADR_OFFSET_NOFALLDAMAGE 0x102E0
#define ADR_OFFSET_POS_X 0x102F8
#define ADR_OFFSET_POS_Y 0x10308
#define ADR_OFFSET_POS_Z 0x10300
#define ADR_OFFSET_AUTOPLANT 0x10368
#define ADR_OFFSET_AUTODEFUSE 0x1036C
#define ADR_OFFSET_AUTOSHOT 0x1037E
#define ADR_OFFSET_NOM134IDLE 0x103EC
#define ADR_OFFSET_SLOT1 0xC70B8
#define ADR_OFFSET_SLOT2 0xC70B9
#define ADR_OFFSET_SLOT3 0xC70BA
#define ADR_OFFSET_SLOT4 0xC70BB
#define ADR_OFFSET_SLOT5 0xC70BC
#define ADR_OFFSET_SLOT6 0xC70BD
#define ADR_OFFSET_SLOT7 0xC70BE
#define ADR_OFFSET_SLOT8 0xC70BF
#define ADR_OFFSET_ROOMNUMBER 0xE0880
#define ADR_OFFSET_MYPLAYERSLOT 0xE0884
#define ADR_OFFSET_MYTEAM 0xE0888
/***************************************************/
/********************** Log 1 **********************/
/******************** Have Fun *********************/
/***************************************************/
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08/22/2012, 13:52
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#173
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elite*gold: 0
Join Date: Sep 2011
Posts: 112
Received Thanks: 165
|
Code:
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|*********************|#|Adrenalina v3.1 Address Logger|#|*********************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|****************************|#|Credits: hackerX|#|****************************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
~ Started...
|#|*************|#|= Pointer =|#|*************|#|
#define ADR_PlayerPointer 0xA363B8
#define ADR_ServerPointer 0xA36348
#define ADR_RemotePointer 0xB5A798
#define ADR_WeaponPointer 0x8F77C0
#define ADR_DevicePointer 0x88E01C
#define ADR_HealthPointer 0x31FB8
#define ADR_UserPointer 0xA36348
#define ADR_BasePointer 0xA8D258
#define ADR_UserBase 0xA37188
#define ADR_ViewAngles 0xA35EF0
#define ADR_PlayerSize 0x1D00
#define ADR_StructSize 0x1D00
#define ADR_RoomClass 0xA3717C
|#|*************|#|= Address =|#|*************|#|
#define ADR_ImDrunk 0xA362B4
#define ADR_CqCProne 0xB62A3C
#define ADR_NoSpawnWaitCqC 0xA36184
#define ADR_VirtualJump 0x85DBBC
#define ADR_NearFog 0xA3D59C
#define ADR_FarFog 0xA3D5A4
#define ADR_NoWater1 0xA3D588
#define ADR_NoWater2 0xA3D584
#define ADR_AntiAfk 0xB69E58
#define ADR_Scope 0x8F7898
#define ADR_Speed 0x891368
#define ADR_SpeedRoll 0x891190
#define ADR_GlassWall 0x85E43C
#define ADR_NoBounds1 0xB69E80
#define ADR_NoBounds2 0xB69E84
#define ADR_NoBounds3 0xB69E88
#define ADR_FullBright1 0xA37034
#define ADR_FullBright2 0xA37038
#define ADR_FullBright3 0xA37038
#define ADR_ColorShot1 0xA37034
#define ADR_ColorShot2 0xA37038
#define ADR_ColorShot3 0xA3703C
#define ADR_Crosshair 0xA3AD98
#define ADR_NoSpread 0xA3AE14
#define ADR_DeathCam 0xB71D98
#define ADR_ImmExplosion 0x891140
#define ADR_SuperExplosion 0x8919F8
#define ADR_HighMode 0x891430
#define ADR_CameraView 0x890FFC
#define ADR_NoWeaponGravity 0x890FA8
#define ADR_BreakLimit 0x890F50
#define ADR_FastLockOn 0xA35F60
#define ADR_LadderQuickly 0x891328
#define ADR_DeadSpinner 0x8F40A4
#define ADR_HideWeapon 0x8EF7A8
#define ADR_WeaponShot1 0xA36408
#define ADR_WeaponShot2 0xA36428
#define ADR_ChangeRoll 0x891048
#define ADR_SilentWalk 0x8500B69E
#define ADR_PlayerProne 0xA37170
#define ADR_CameraPosition1 0xA2FDBC
#define ADR_CameraPosition2 0xA2FDC0
#define ADR_QuickPlant 0xA35F14
#define ADR_AntiRadar 0xA3D5BC
#define ADR_StaminaRefill 0x9BE550
#define ADR_SuperNoSpread 0x891030
|#|*************|#|= Offsets =|#|*************|#|
#define OFS_Weapon1 0x101E4
#define OFS_Weapon2 0x101E6
#define OFS_Weapon3 0x101E8
#define OFS_1thSlot 0xC70B8
#define OFS_2thSlot 0xC70B9
#define OFS_3thSlot 0xC70BA
#define OFS_4thSlot 0xC70BB
#define OFS_5thSlot 0xC70BC
#define OFS_6thSlot 0xC70BD
#define OFS_7thSlot 0xC70BE
#define OFS_8thSlot 0xC70BF
#define OFS_NoRecoil1 0xC43C
#define OFS_NoRecoil2 0xC440
#define OFS_NoRecoil3 0xC444
#define OFS_NoFallDamage 0x102E0
#define OFS_X 0x102F8
#define OFS_Y 0x10308
#define OFS_Z 0x10300
#define OFS_GravityX 0xC4A4
#define OFS_GravityY 0xC4A8
#define OFS_GravityZ 0xC4AC
#define OFS_OPK_X 0x10258
#define OFS_Level 0xDF318
#define OFS_Dinar 0xDF328
#define OFS_Premium1 0x58C
#define OFS_Premium2 0x590
#define OFS_Master 0xC2060
#define OFS_RoomMaster 0xE0880
#define OFS_NoM134Idle 0x103F0
#define OFS_NoSpread 0x10114
#define OFS_NoReload 0x10405
#define OFS_NoDelay 0x10408
|#|*************|#|= MEMORY =|#|*************|#|
#define MEM_BoneShot 0x891FA8
#define MEM_WTW 0x85DB88
#define MEM_STW 0x858644
#define MEM_WUW 0xA3D58C
#define MEM_WTH 0x88DAD8
#define MEM_UnlimitedAmmo 0xA36324
#define MEM_Invisible 0xDF33C
#define MEM_PlantAnyWhere 0xA35F32
#define MEM_DefuseAnyWhere 0x8F78AC
#define MEM_Stamina1 0x85E43C
#define MEM_Stamina2 0x85E440
#define MEM_Stamina3 0x85E444
#define MEM_Stamina4 0x85E448
#define MEM_Stamina5 0x85E44C
|#|*************|#|= PX =|#|*************|#|
#define PX_AssaultAmmo 0xA35F4E
#define PX_SniperAmmo 0xA35F4C
#define PX_Bandage 0xA35F50
|#|*************|#|= Fast =|#|*************|#|
#define ADR_FastMedic 0xA3AD7C
#define ADR_FastAmmo 0xA3AD74
#define ADR_FastFlag 0xA3AD84
#define ADR_FastRepair 0xA3720C
|#|*************|#|= Vehicle =|#|*************|#|
#define ADR_BigCarName 0x8911B0
#define ADR_CrazyCar 0x890E88
|#|*************|#|= D3D =|#|*************|#|
#define ADR_D3DName 0xA8DC1C
|#|*************|#|= Weapon Binder =|#|*************|#|
#define ADR_ServerBase 0xA36348
#define ADR_ClassBase 0xA8EDF8
#define ADR_WeaponBase 0xA541DC
#define ADR_SlotBase 0xC5F18
|#|*************|#|= Assembler =|#|*************|#|
#define ASM_AlwaysCrosshair 0x54FF0C
#define ASM_NoReload 0x5A9D32
#define ASM_Bullets 0x4F33E7
#define ASM_OPK 0x407E14
#define ASM_WTW 0x73DF62
#define ASM_STW 0x6054E0
#define ASM_QuickPlant 0x4F210B
#define ASM_QuickDefuse 0x43653C
#define ASM_Artillery1 0x4086C8
#define ASM_EngineText 0x401073
#define ASM_MessageBox 0x4AFC37
#define ASM_SwitchTime 0x4F9A1B
#define ASM_CRCPatch 0x417DF2
#define ASM_AutoStart 0x52EBAD
#define ASM_BackToLobby 0x4C820D
#define ASM_BackToLobby 0x4C78D6
#define ASM_SuperCarSound 0x422313
#define ASM_UnlimitedAmmo 0x4F7430
~ Stopped...
|#|******************************************************************************|#|
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08/22/2012, 14:46
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#174
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elite*gold: 0
Join Date: Aug 2012
Posts: 9
Received Thanks: 6
|
Code:
//=========================================\
//========= Chet Ubetcha Addy Logger =========\
//=========== Addylogger Source ===========\
/*###############[ Pointers ]###############*/
#define ADR_PLAYERPOINTER 0x00A363B8
#define ADR_SERVERPOINTER 0x00A36348
#define ADR_BASEPOINTER 0x00A8D258
#define ADR_DEVICEPOINTER 0x0088E01C
#define OFS_DEVICEPTR 0x00A35EF4
#define ADR_VIEWANGLESPOINTER 0x00A35EF0
#define ADR_ROOMPOINTER 0x000
#define ADR_STATEPOINTER 0x00A363E0
#define ADR_REMOTEPOINTER 0x00B5A798
#define ADR_USERBASE 0x00A37188
#define ADR_HEALTHPOINTER 0x0031FB8
#define ADR_WEAPONPOINTER 0x00A541DC
/*###############[ Ambient ]###############*/
#define ADR_FULLBRIGHT 0x00A37034
#define ADR_GLASSWALLS 0x00A35FE4
#define ADR_NEARFOG 0x00A3D59C
#define ADR_FARFOG 0x00A3D5A4
/*###############[ Adress ]###############*/
#define ADR_SCOPE 0x008F7898
#define ADR_SCOPESIZE 0x008F78A0
#define ADR_ANTIAFK 0x00B69E80
#define ADR_NOWATER1 0x00A3D584
#define ADR_NOWATER2 0x00A3D588
#define ADR_PLANTANYWHERE 0x00A35F32
#define ADR_DEFUSEANYWHERE 0x008F78AC
#define ADR_NOBOUNDS1 0x00B69E80
#define ADR_NOBOUNDS2 0x00B69E84
#define ADR_NOBOUNDS3 0x00B69E88
#define ADR_NOSPAWNCQC 0x00A36184
#define ADR_NOSPAWN1 0x00B6A008
#define ADR_NOSPAWN2 0x00B6A00C
#define ADR_NOSPAWN3 0x00B6A010
#define ADR_CQCPRONE 0x008F788C
#define ADR_ARTELLERY 0x008910C8
#define ADR_WALKUNDERWATER 0x00A3D58C
#define ADR_SPEED 0x00891368
#define ADR_SPEEDROLL 0x00891190
#define ADR_QUICKPLANT 0x00A35F14
#define ADR_QUICKDEFUSE 0x00A35F14
#define ADR_WEAPONGRAVITY 0x00890FA8
#define ADR_IMDRUNK 0x00A362B4
#define ADR_DEADSPINNER 0x008F40A4
#define ADR_WORLDINWATER 0x00A362B4
#define ADR_DEATHCAM 0x00B71D98
#define ADR_IMMEXPLOSION 0x00891140
#define ADR_HIGHMODE 0x00891430
#define ADR_STAMINAREFILL 0x009BE550
#define ADR_HIDEFROMRADAR 0x00A3D5BC
#define ADR_BIGCARNAME 0x008911B0
#define ADR_SILENTWALK 0x00B69E84
#define ADR_CROSSHAIR 0x00A3AD98
#define ADR_COLORSHOT 0x00A37034
#define ADR_HIDEWEAPON 0x008EF7A8
#define ADR_CHANGEROLLSTYLE 0x00891048
#define ADR_CRAZYCAR 0x00890E88
#define ADR_VIRTUALJUMP 0x0085DBBC
#define ADR_COMMAND 0x004C8561
#define ADR_PACKET 0x00BE8D0
/*###############[ FAST ]###############*/
#define ADR_FASTLOCKON 0x009CC9E0
#define ADR_FASTFLAG 0x00A3AD84
#define ADR_FASTAMMO 0x00A3AD74
#define ADR_FASTHEALTH 0x00A3AD74
#define ADR_FASTREPAIR 0x00A3720C
/*###############[ MEMORY ADDRESS ]###############*/
#define MEM_STAMINA1 0x0085E43C
#define MEM_STAMINA2 0x0085E440
#define MEM_STAMINA3 0x0085E444
#define MEM_STAMINA4 0x0085E448
#define MEM_STAMINA5 0x0085E44C
#define MEM_WTW 0x0085DB88
#define MEM_STW 0x00858644
#define MEM_WTH 0x0088DAD8
#define MEM_UNLIMAMMO 0x00A36324
#define MEM_SUPERNOSPREAD 0x00891030
#define MEM_BONESHOT 0x00891FA8
#define MEM_BREAKLIMIT 0x00890F50
#define MEM_SUPEREXPLOSION 0x008919F8
#define MEM_AUTOREPAIR 0x00A35F3B
#define MEM_INVISIBLE 0x00DF33C
#define MEM_PLANTANYWHERE 0x00A3607E
#define MEM_AUTOMEDIC 0x00891FA0
#define MEM_NOBOUNDS 0x00B7A5A0
#define MEM_NODELAY 0x00A40860
#define MEM_LADDERQUICK 0x00891328
/*###############[ OFFSET ]###############*/
#define OFS_GLOBALSIZE 0x001D00
#define OFS_LOCALSIZE 0x00A404
#define OFS_STARTROOMSIZE 0x00A8
#define OFS_3DPLAYERVIEW 0x0010198
#define OFS_PLAYERSPEED 0x0010104
#define OFS_PLAYERSTATE 0x00C4C4
#define OFS_AUTODEFUSE 0x001036C
#define OFS_AUTOPLANT 0x0010368
#define OFS_AUTOSHOT 0x001037E
#define OFS_INVISIBLE 0x00DF33C
#define OFS_Premium1 0x0058C
#define OFS_Premium2 0x00590
#define OFS_NFD 0x00102E0
#define OFS_X 0x00102F8
#define OFS_Y 0x0010308
#define OFS_Z 0x0010300
#define OFS_SLOT1 0x00C70B8
#define OFS_SLOT2 0x00C70B9
#define OFS_SLOT3 0x00C70BA
#define OFS_SLOT4 0x00C70BB
#define OFS_SLOT5 0x00C70BC
#define OFS_SLOT6 0x00C70BD
#define OFS_SLOT7 0x00C70BE
#define OFS_SLOT8 0x00C70BF
#define OFS_ROOMMASTER 0x00E0880
#define OFS_NOSERVERKICK 0x00361
#define OFS_USERNAME 0x00DF56C
#define OFS_YAW 0x00101BC
#define OFS_PITCH 0x00101A0
#define OFS_LEVEL 0x00DF318
#define OFS_DINAR 0x00DF328
#define OFS_VIEWX 0x00101CC
#define OFS_VIEWY 0x00101D4
#define OFS_VIEWZ 0x00101D0
#define OFS_WEAPON1 0x00101E4
#define OFS_WEAPON2 0x00101E6
#define OFS_WEAPON3 0x00101E8
#define OFS_NOSPREAD 0x0010108
#define OFS_NORECOIL1 0x00C43C
#define OFS_NORECOIL2 0x00C440
#define OFS_NORECOIL3 0x00C444
#define OFS_NODELAY 0x0010408
#define OFS_NOSWITCH 0x0010405
#define OFS_FASTNADEBLAST 0x001010C
#define OFS_GRAVITYX 0x00C4A4
#define OFS_GRAVITYY 0x00C4A8
#define OFS_GRAVITYZ 0x00C4AC
/*###############[ PX ]###############*/
#define ADR_SNIPERAMMO 0x00A35F4C
#define ADR_ASSAULTAMMO 0x00A35F4E
#define ADR_EXTRAAMMO1 0x00A35F4A
#define ADR_EXTRAAMMO2 0x00A35F4B
#define ADR_BANDAGE 0x00A35F50
/*###############[ Weapon Binder ]###############*/
#define ADR_CLASSBASE 0x00A8EDF8
#define ADR_WEAPONBASE 0x00A541DC
#define ADR_SLOTBASE 0x00C5F18
#define OFS_PLAYERID 0x001CE8
/*###############[ User Infos ]###############*/
#define ADR_USER_HEALTH 0x00A8EDEC
#define ADR_USER_READY 0x00A8EE88
#define ADR_USER_NAME 0x00A8DC1C
#define ADR_USER_TEAM 0x00A8EF34
/*###############[ States ]###############*/
#define ADR_STATE_WEAPON_SHOT 0x00A36404
#define ADR_STATE_WEAPON_RELOAD 0x00A363FC
#define ADR_OFFSET_NORELOAD 0x0102EC
#define OFS_WEAPONSTATE 0x00C4C8
#define ADR_STATE_PLAYER_VEHICLE 0x00A363FC
#define ADR_STATE_PLAYER_PRONE 0x00A363F0
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08/22/2012, 16:05
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#175
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elite*gold: 0
Join Date: Jul 2012
Posts: 1,426
Received Thanks: 1,370
|
Quote:
Originally Posted by .SiroSkill''
Code:
/*****************************************************/
/************* SiroSkill Addy Logger 0.1 *************/
/*****************************************************/
/********************* Pointer *********************/
#define ADR_POINTER_PLAYER 0xA352D8
#define ADR_POINTER_SERVER 0xA35268
#define ADR_POINTER_REMOTE 0xB596B8
#define ADR_POINTER_MATRIX 0x9C2FF8
#define ADR_POINTER_ANGELS 0xA34E10
#define ADR_POINTER_WEAPON 0xA530FC
#define ADR_POINTER_CLASS 0xA8DD18
#define ADR_POINTER_BASE 0xA8C178
#define ADR_POINTER_ROOM 0xA35CC8
#define ADR_POINTER_SLOT 0xC5F18
#define ADR_POINTER_DEVICE 0xA34E14
/********************* Memory *********************/
#define ADR_MEMORY_ACCURACY_AS 0xA39D34
#define ADR_MEMORY_WALKTHROUGHWALLS 0x85CB20
#define ADR_MEMORY_DEFUSEANYWHERE 0x8F68AC
#define ADR_MEMORY_PLANTANYWHERE 0xA34E53
#define ADR_MEMORY_SUPERNOSPREAD 0x88FE30
#define ADR_MEMORY_QUICKPLANT 0xA34E34
#define ADR_MEMORY_QUICKDEFUSE 0xA34E34
#define ADR_MEMORY_FASTLOCKON 0xA34E80
#define ADR_MEMORY_NOWATER_1 0xA3C4A8
#define ADR_MEMORY_NOWATER_2 0xA3C4AC
#define ADR_MEMORY_NOBOUNDS1 0xB68C90
#define ADR_MEMORY_NOBOUNDS2 0xB68C94
#define ADR_MEMORY_NOBOUNDS3 0xB68C98
#define ADR_MEMORY_SCOPE 0x8F6898
#define ADR_MEMORY_BONE 0x890DA8
#define ADR_MEMORY_ANTIAFKKICK 0xB68C90
#define ADR_MEMORY_NOSPAWNWAIT 0xB77BA8
#define ADR_MEMORY_SHOOTTROUGHWALLS 0x8575E4
#define ADR_MEMORY_STAMINA1 0x85D3D4
#define ADR_MEMORY_STAMINA2 0x85D3D8
#define ADR_MEMORY_STAMINA3 0x85D3DC
#define ADR_MEMORY_STAMINA4 0x85D3E0
#define ADR_MEMORY_STAMINA5 0x85D3E4
#define ADR_MEMORY_AUTOREPAIR 0xA34E5A
#define ADR_MEMORY_GLASSWALLS 0x85D1F0
#define ADR_MEMORY_SILENTRELOAD 0xB68C94
/********************* User *********************/
#define ADR_USER_READY 0xA8DDA8
/********************* Offsets *********************/
#define ADR_OFFSET_GLOBALPLAYERSIZE 0x1D00
#define ADR_OFFSET_LOCALPLAYERSIZE 0xA404
#define ADR_OFFSET_DEVICE 0x2B930
#define ADR_OFFSET_NORECOIL_1 0xC43C
#define ADR_OFFSET_NORECOIL_2 0xC440
#define ADR_OFFSET_NORECOIL_3 0xC444
#define ADR_OFFSET_INDEX 0xC490
#define ADR_OFFSET_GRAVITY_X 0xC4A4
#define ADR_OFFSET_GRAVITY_Y 0xC4A8
#define ADR_OFFSET_GRAVITY_Z 0xC4AC
#define ADR_OFFSET_WEAPONSTATE 0xC4C8
#define ADR_OFFSET_PLAYERSTATE 0xC4C4
#define ADR_OFFSET_PLAYERSPEED 0x10104
#define ADR_OFFSET_NOSPREAD 0x10108
#define ADR_OFFSET_FASTNADEBLAST 0x1010C
#define ADR_OFFSET_PLAYERVIEW3D 0x10198
#define ADR_OFFSET_YAW 0x101BC
#define ADR_OFFSET_PITCH 0x101A0
#define ADR_OFFSET_VIEW_X 0x101CC
#define ADR_OFFSET_VIEW_Y 0x101D0
#define ADR_OFFSET_VIEW_Z 0x101D4
#define ADR_OFFSET_WEAPON_1 0x101E4
#define ADR_OFFSET_WEAPON_2 0x101E6
#define ADR_OFFSET_WEAPON_3 0x101E8
#define ADR_OFFSET_NOFALLDAMAGE 0x102E0
#define ADR_OFFSET_POS_X 0x102F8
#define ADR_OFFSET_POS_Y 0x10308
#define ADR_OFFSET_POS_Z 0x10300
#define ADR_OFFSET_AUTOPLANT 0x10368
#define ADR_OFFSET_AUTODEFUSE 0x1036C
#define ADR_OFFSET_AUTOSHOT 0x1037E
#define ADR_OFFSET_NOM134IDLE 0x103EC
#define ADR_OFFSET_SLOT1 0xC70B8
#define ADR_OFFSET_SLOT2 0xC70B9
#define ADR_OFFSET_SLOT3 0xC70BA
#define ADR_OFFSET_SLOT4 0xC70BB
#define ADR_OFFSET_SLOT5 0xC70BC
#define ADR_OFFSET_SLOT6 0xC70BD
#define ADR_OFFSET_SLOT7 0xC70BE
#define ADR_OFFSET_SLOT8 0xC70BF
#define ADR_OFFSET_ROOMNUMBER 0xE0880
#define ADR_OFFSET_MYPLAYERSLOT 0xE0884
#define ADR_OFFSET_MYTEAM 0xE0888
/***************************************************/
/********************** Log 1 **********************/
/******************** Have Fun *********************/
/***************************************************/
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BuRn3R Addylogger! !!!!!!!! Give credits this is not your own addylogger
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08/22/2012, 16:13
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#176
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elite*gold: 0
Join Date: Jun 2012
Posts: 185
Received Thanks: 377
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WarRock Dumped by me 22.08.2012:
Paar Bypass Addys (Nix gechangt)
Code:
#define ADR_HSCallBack1 0x007C139
#define ADR_HSCallBack2 0x000A048
#define ADR_HSNanoScan1 0x009A520
#define ADR_HSNanoScan2 0x0097F6F
Offsets gleichgeblieben, Rest eh schon gepostet/ suchts euch selbst
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08/22/2012, 16:18
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#177
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elite*gold: 0
Join Date: Jul 2012
Posts: 1,426
Received Thanks: 1,370
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need after update
#define ASM_AutoAmmo 0x4EBA49//
#define ASM_VehicleNoOverheat 0x6F15A6//
#define ADR_Artillery1 0x4DC514//
#define ADR_Artillery2 0x4DC750//
#define ADR_Artillery3 0x56BC0F//
#define ADR_Artillery4 0x56BCA2//
#define ADR_Artillery5 0x56B9EA//
#define ADR_Artillery6 0x54FD48//
#define ADR_Artillery7 0x56BB89///
#define ADR_Artillery8 0x579D1F//
#define ADR_Artillery9 0x54FD0A//
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08/22/2012, 17:48
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#178
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elite*gold: LOCKED
Join Date: Dec 2009
Posts: 4,650
Received Thanks: 5,731
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Quote:
Originally Posted by scraprecon
[...]
OFS_Z = LOOK AT YOUR MASK , x00 AT THE END 
[...]
Stop Copying and pasting and actually look over your work and learn what you are doing!
[...]
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Nur mal so zur info 00 bedeutet nicht immer das diese bytes sich changen es könnte auch sein das diese stelle dauerhaft den byte 00 hat....
Quote:
Originally Posted by ~ExoduS~*
need after update
#define ASM_AutoAmmo 0x4EBA49//
#define ASM_VehicleNoOverheat 0x6F15A6//
#define ADR_Artillery1 0x4DC514//
#define ADR_Artillery2 0x4DC750//
#define ADR_Artillery3 0x56BC0F//
#define ADR_Artillery4 0x56BCA2//
#define ADR_Artillery5 0x56B9EA//
#define ADR_Artillery6 0x54FD48//
#define ADR_Artillery7 0x56BB89///
#define ADR_Artillery8 0x579D1F//
#define ADR_Artillery9 0x54FD0A//
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wenn du diese brauchst warum updatest du sie nicht einfach du hast die doch vom letzten update o.0 wenn ich etwas falsch verstanden habe sry
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08/22/2012, 20:19
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#179
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elite*gold: 0
Join Date: Apr 2010
Posts: 41
Received Thanks: 3
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request ##
#define ADR_PLAYERPOINTER
#define ADR_SERVERPOINTER
#define ADR_BASEPOINTER
#define ADR_DEVICEPOINTER
#define ADR_MATRIXPOINTER
#define ADR_VIEWANGLES
#define ADR_ROOMPOINTER
#define ADR_STATEPOINTER
#define ADR_VEHICLEPOINTER
please
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08/23/2012, 01:21
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#180
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elite*gold: 0
Join Date: Jul 2012
Posts: 26
Received Thanks: 21
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#REQUEST#
STOP C&P
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