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WarRock - Pointer und Offsets

Discussion on WarRock - Pointer und Offsets within the WarRock forum part of the Shooter category.

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Old 08/20/2012, 13:48   #166
 
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This pattern is working.
Code:
DWORD dwWeaponPointer = FindPattern((PBYTE)"\x0F\xBF\x05\x00\x00\x00\x00\x00\x68\x00\x00\x00\x00" ,"xxx?????x????",3,true);
DWORD dwViewAngles = FindPattern((PBYTE)"\xA1\x00\x00\x00\x00\xD9\x40\x00};","x????xx?",1,true);
DWORD dwPremium = FindPattern((PBYTE)"\x89\x86\x00\x00\x00\x00\x8D\x86\x00\x00\x00\x00\x50\xE8\x00\x00\x00\x00};", "xx??xxxx???xxx??xx", 2, true);
DWORD dwNoRecoil1 = FindPattern((PBYTE)"\x89\x87\x00\x00\x00\x00\x8B\x06\x89\x87\x00\x00\x00\x00\x8B\x46\x00\x89\x87\x00 \x00\x00\x00};", "xx??xxxxxx??xxxx?xx??xx", 2, true);
DWORD dwNoSpread = FindPattern((PBYTE)"\xBE\x00\x00\x00\x00\x3B\xD8\x74\x00\x8B\x9F\x00\x00\x00\x00\xE8\x00\x00\x00\x00 };", "x???xxxx?xx??xxx???? ", 1, true);
DWORD dwSlot5 = FindPattern((PBYTE)"\xC6\x83\x00\x00\x00\x00\x00\x5F\xE9\x00\x00\x00\x00", "xx???x?xx?xxx", 2, true);
DWORD dwUnlAmmoASM = FindPattern((PBYTE)"\x56\x8B\xF0\x83\xBE\x00\x00\x00\x00\x00\x74\x00", "xxxxx??xxxx?", 0, 0);
DWORD dwImDrunk = FindPattern((PBYTE)"\x66\x83\x3D\x00\x00\x00\x00\x00\x00\x74\x00\x8B\x00\x00\x00};", "xxx??????x?x???",3,true);
DWORD dwGravity = FindPattern((PBYTE)"\xD9\x83\x00\x00\x00\x00\xD9\xC2\xDE\xF9", "xx??xxxxxx", 2, true);
DWORD dwAntiAFK = FindPattern((PBYTE)"\xD9\x05\x00\x00\x00\x00\xD8\x45\x00", "xx???xxx?", 2, true);
DWORD dwBoneShot = FindPattern((PBYTE)"\xDC\x05\x00\x00\x00\x00\xE8\x00\x00\x00\x00","xx???xx???x",2,true);
DWORD dwWTW = FindPattern((PBYTE)"\xD9\x05\x00\x00\x00\x00\xD8\x5E\x00","xx???xxx?",2,true);
DWORD dwSTW = FindPattern((PBYTE)"\xD8\x1D\x00\x00\x00\x00\xDF\xE0\xF6\xC4\x00\x7A\x02","xx???xxxxx?xx",2,true);
DWORD dwPlantAnyWhereX = FindPattern((PBYTE)"\x88\x1D\x00\00\x00\x00\x88\x1 D\x00\x00\x00\x00\x88\x1D","xx????xx????xx",2,true );
DWORD dwPlantAnyWhere = dwPlantAnyWhereX - 0x7;
DWORD dwDefuseAnyWhereX = FindPattern((PBYTE)"\x66\xA3\x00\x00\x00\x00\x66\xA3\x00\x00\x00\x00\x66\xA3\x00\x00\x00\x00\x66\xA3 ","xx????xx????xx????xx",2,true);
DWORD dwDefuseAnyWhere = dwDefuseAnyWhereX + 0x4;
DWORD dwWUW = FindPattern((PBYTE)"\x33\x05\x00\x00\x00\x00\x89\x45\xFC\xD9\x45\xFC\xA1\x00\x00\x00", "xx???xxxxxxxx???", 2, true );
DWORD dwFastMedic = FindPattern((PBYTE)"\xB8\x00\x00\x00\x00\xE8\x00\x00\x00\x00\xC6\x45\x00\x01\x8D\x75", "x???xx??xxxx?xxx", 1, true );
DWORD dwFastAmmo = FindPattern((PBYTE)"\xB8\x00\x00\x00\x00\xD9\x5D\x00\xE8\x00\x00\x00\x00", "x???xxx?x??xx", 1, true);
DWORD dwPlayerZ = FindPattern((PBYTE)"\x8D\x83\x00\x00\x00\x00\x8B\x48\x00\x33\x08\x8B\x83\x00\x00\x00\x00", "xx???xxx?xxxx???x", 2, true);
DWORD dwWTH = FindPattern((PBYTE)"\xD9\x05\x00\x00\x00\x00\x83\xC4\x00", "xx???xxx?", 2, true);
DWORD dwEngineText = FindPattern((PBYTE)"\x6A\x00\xB8\x00\x00\x00\x00\x E8\x00\x00\x00\x00", "x?x???xx???x", 0, 0);
DWORD dwMessageBox = FindPattern((PBYTE)"\x33\xC0\x50\x68\x00\x00\x00\x00", "xxxx???x", 0, 0);
DWORD dwHighMode = FindPattern((PBYTE)"\xDC\x3D\x00\x00\x00\x00\xD8\x8B\x00\x00\x00\x00\xDE\xD9", "xx???xxx?xxxxx", 2, true);
DWORD dwCQCProne = FindPattern((PBYTE)"\xA1\x00\x00\x00\x00\x53\x8B\x5D\x00", "x???xxxx?", 1, true);
DWORD dwPlayerPointer	= FindPattern((PBYTE)"\x8B\x0D\x00\x00\x00\x00\x66\x83\xB9};", "xx????xxx", 2, true); 
DWORD dwDevicePointer	= FindPattern((PBYTE)"\xC7\x06\x00\x00\x00\x00\x89\x86\x00\x00\x00\x00\x89\x86};", "xx????xx???xxx", 2, true);
DWORD dwUserPointer	 = FindPattern((PBYTE)"\x0F\x8C\x00\x00\x00\x00\x8B\x0D\x00\x00\x00\x00" ,"xx????xx????",8,true);
DWORD dwInvisible  = FindPattern((PBYTE)"\x8B\x88\x00\x00\x00\x00\x89\x0F","xx???xxx",2,true);
DWORD dwVirtualJump = FindPattern((PBYTE)"\xD9\x05\x00\x00\x00\x00\xC3\xD9" ,"xx???xxx",2,true);
DWORD dwOpkAsm = FindPattern((PBYTE)"\x55\x8B\xEC\x51\x51\x8B\x00\x14\x33\x00\x10", "xxxxxx?xx?x", 0, 0 ); 
DWORD dwSuperNoSpread = FindPattern((PBYTE)"\x00\x00\x00\x00\x00\x00\x14\x40","xxxxxxxx",0 ,0);
DWORD WeaponMainOffset = FindPattern((PBYTE)"\x66\x8B\x87\x00\x00\x00\x00\x66\x89\x87\x00\x00\x00\x00\x83\xC4\x18\x8B\xC7\xE8\x00\x00\x00\x00","xxx????xxx????xxxxxx????",3,true);
DWORD Weapon1Offset = WeaponMainOffset+0x0;
DWORD Weapon2Offset = WeaponMainOffset+0x2;
DWORD Weapon3Offset = WeaponMainOffset+0x4;
DWORD dwNoBoundsMainOffset = FindPattern((PBYTE)"\xD9\x1D\x00\x00\x00\x00\xE9\x00\x00\x00\x00", "xx???xx??xx", 2, true);
DWORD dwNoBounds1 = dwNoBoundsMainOffset+0x0;
DWORD dwNoBounds2 = dwNoBoundsMainOffset+0x4;
DWORD dwNoBounds3 = dwNoBoundsMainOffset+0x8;
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Old 08/20/2012, 16:48   #167
 
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Code:
/*============================================*/
/*=========[ TradEmArk™ Addylogger ]==========*/
/*============================================*/
/*================[ Pointer ]=================*/
#define ADR_PLAYERPOINTER           0xA352D8
#define ADR_SERVERPOINTER           0xA35268
#define ADR_BASEPOINTER             0xA8C178
#define ADR_WARROCKHWND             0xA34E0C
#define ADR_GPUPOINTER              0xA34E14
#define ADR_VEHICLEBASE             0x000000 //Private
#define ADR_DEVICEPOINTER           0xA34E14
#define OFS_DEVICEPOINTER           0x00000 //Private
#define ADR_ANGELS                  0xA34E10
#define ADR_WEAPONBASE              0xA530FC
#define ADR_REMOTEPOINTER           0xB596B8
#define OFS_VEHICLEPOINTER          0xC4BC
#define ADR_MATRIX                  0x9C2FF8
#define ADR_CLASSBASE               0xA8DD18
#define ADR_ROOM                    0xA35CC8
/*================[ Adresses ]================*/
#define ADR_SUPERNOSPREAD           0x88FE30
#define ADR_UNLAMMO                 0xA35244
#define ADR_VEHICLEJUMP             0x000000 //Private
#define ADR_PUSHMEAWAY              0x85CB54
#define ADR_ANTIFLASHM14            0x85CB54
#define ADR_ANTIAFK                 0xB68C68
#define ADR_ACCURACYAS              0xA39D34
#define ADR_DISTANCEGUNPLAYER       0x8909F0
#define ADR_WALLCLIMB               0x8EE7E8
#define ADR_SPEED                   0x890168
#define ADR_CQCPRONE                0x8F688C
#define ADR_FULLBRIGHT1             0xA35F60
#define ADR_FULLBRIGHT2             0xA35F68
#define ADR_FULLBRIGHT3             0xA35F6C
#define ADR_NEARFOG                 0xA3C4BC
#define ADR_FARFOG                  0xA3C4C0
#define ADR_GLASSWALLS              0xA34F04
#define ADR_CHANGEROLL              0x88FE48
#define ADR_HIDEWEAPON              0x8EE7A8
#define ADR_BONESHOT                0x890DA8
#define ADR_BONESHOT2               0x000000 //Private
#define ADR_NOWATER1                0xA3C4A4
#define ADR_NOWATER2                0xA3C4A8
#define ADR_ALLWAYSCROSSHAIR1       0xA39CB4
#define ADR_ALLWAYSCROSSHAIR2       0xA39CB8
#define ADR_VIRTUALJUMP             0x88FDFC
#define ADR_WTW                     0x85CB20
#define ADR_WTH                     0x8552BC
#define ADR_STW                     0x8575E4
#define ADR_NXCASH                  0xA35358
#define ADR_REMOTEVEHICLE           0x000000 //Private
#define ADR_WALKUNDERWATER          0xA3C4AC
#define ADR_USERREADY               0xA8DDA8
#define ADR_NOSPAWNWAIT             0xB77BA8
#define ADR_NOBOUNDS1               0xB68C90
#define ADR_NOBOUNDS2               0xB68C94
#define ADR_NOBOUNDS3               0xB68C98
#define ADR_FASTLOCKON              0xA34E80
#define ADR_SCOPE                   0x8F6898
#define ADR_SCOPESIZE               0x8F68A0
#define ADR_STAMINA1                0x85D3D4
#define ADR_STAMINA2                0x85D3D8
#define ADR_STAMINA3                0x85D3DC
#define ADR_STAMINA4                0x85D3E0
#define ADR_STAMINA5                0x85D3E4
#define ADR_STAMINAREFILL           0x9BD510
#define ADR_UNLOXIGEN               0x8FB180
#define ADR_NOWEAPONGRAVITY         0x88FE28
#define ADR_PLANTANYWHERE           0xA34E52
#define ADR_DEFUSEANYWHERE          0x8F68AC
#define ADR_FASTHEALTH              0xA39C9C
#define ADR_FASTAMMO                0xA39C94
#define ADR_FASTREPAIR              0xA3612C
#define ADR_FASTFLAG                0xA39CA4
#define ADR_GAMESPEED               0xA34E34
#define ADR_CRAZYCAR                0x88FD50
#define ADR_BIGCARNAME              0x88FFB0
#define ADR_SILENTWALK              0xB68C94
#define ADR_SILENTRELOAD            0xB68C94
#define ADR_ANTIRADAR               0xA3C4DC
#define ADR_AIWEAPONCQC             0x000000 //Private
#define ADR_ENABLEMOUSE             0x000000 //Private
/*=================[ Memory ]=================*/
#define ADR_NORELOAD1               0x000000 //Private
#define ADR_NORELOAD2               0x000000 //Private
#define ADR_NORELOAD3               0x000000 //Private
#define ADR_NODELAY1                0x000000 //Private
#define ADR_NODELAY2                0x000000 //Private
/*=================[ State ]==================*/
#define ADR_WEAPONRELOAD            0xA35330
#define ADR_WEAPONSHOT              0xA35324
#define ADR_PLAYERVEHICLE           0xA3531C
#define ADR_PLAYERPRONE             0xA35310
/*=================[ User ]===================*/
#define ADR_USERNAME                0xA8CB3C
#define ADR_USERIP                  0xA8C850
#define ADR_USERTEAM                0xA8DE54
#define ADR_USERHEALTH              0xA8DD0C
#define ADR_USERPING                0xA8C834
#define ADR_USERPOINTS              0xA8D190
/*================[ Offsets ]=================*/
#define OFS_INDEX                   0xC490
#define OFS_LOCALINDEX              0xA404
#define OFS_GLOBALINDEX             0x1D00
#define OFS_NOM134IDLE              0x103EC
#define OFS_SUPERMASTER             0xC1C48
#define OFS_ROOMMASTER              0xC2060
#define OFS_FORCEKICK               0xBE8D0
#define OFS_ROOMNUMBER              0xE087C
#define OFS_MYPLAYERSLOT            0xE0880
#define OFS_MYPLAYERTEAM            0xE0884
#define OFS_GAMETYPE                0xC17D8
#define OFS_PACKET                  0xBE8D0
#define OFS_3DPLAYERVIEW            0x10198
#define OFS_NOSERVERKICK            0x361
#define OFS_AUTORUN                 0x1037E
#define OFS_AUTOSPACEROLL           0x1018C
#define OFS_EARTHQUAKE              0x1037C
#define OFS_NODELAY                 0x10408
#define OFS_NORELOAD                0x10405
#define OFS_NOSWITCHTIME            0x10405
#define OFS_NORECOIL1               0xC43C
#define OFS_NORECOIL2               0xC440
#define OFS_NORECOIL3               0xC444
#define OFS_MAP                     0xC1C14
#define OFS_POS_X                   0x102F8
#define OFS_POS_Y                   0x10308
#define OFS_POS_Z                   0x10300
#define OFS_PITCH                   0x101A0
#define OFS_YAW                     0x101BC
#define OFS_VIEW_X                  0x101CC
#define OFS_VIEW_Y                  0x101D4
#define OFS_VIEW_Z                  0x101D0
#define OFS_FASTNADEBLAST           0x1010C
#define OFS_STARTROOMSIZE           0xA8
#define OFS_READYROOMSIZE           0x8E0
#define OFS_NOFALLDAMAGE            0x102E0
#define OFS_AUTOSHOT                0x1037E
#define OFS_AUTOPLANT               0x10368
#define OFS_AUTODEFUSE              0x1036C
#define OFS_GRAVITY_X               0xC4A4
#define OFS_GRAVITY_Y               0xC4A8
#define OFS_GRAVITY_Z               0xC4AC
#define OFS_SLOT1                   0xC70B8
#define OFS_SLOT2                   0xC70B9
#define OFS_SLOT3                   0xC70BA
#define OFS_SLOT4                   0xC70BB
#define OFS_SLOT5                   0xC70BC
#define OFS_SLOT6                   0xC70BD
#define OFS_SLOT7                   0xC70BE
#define OFS_SLOT8                   0xC70BF
#define OFS_SPECTATE                0x00000 //Private
#define OFS_PLAYERSTATE             0xC4C4
#define OFS_WEAPONSTATE             0xC4C8
#define OFS_OPK_X                   0x10258
#define OFS_OPK_Y                   0x10260
#define OFS_OPK_Z                   0x10268
#define OFS_WEAPON1                 0x101E4
#define OFS_WEAPON2                 0x101E6
#define OFS_WEAPON3                 0x101E8
#define OFS_INVISIBLE               0xDF33C
#define OFS_LEVEL                   0xDF318
#define OFS_DINAR                   0xDF328
#define OFS_SLOTBASE                0xC5F18
#define OFS_SPEED                   0x10104
#define OFS_NOSPREAD                0x10108
#define OFS_MASTER                  0xE0880
#define OFS_PREMIUM1                0x58C
#define OFS_PREMIUM2                0x590
#define OFS_LOWGRAVITY              0xC4A8
/*================[ Assembly ]=================*/
#define ASM_AUTOMEDIC               0x000000 //Private
#define ASM_AUTOAMMO                0x000000 //Private
#define ASM_AUTOREPAIR              0x000000 //Private
#define ASM_TRIGGERBOT              0x000000 //Private
#define ASM_SUPERCAR                0x000000 //Private
#define ASM_MESSAGEBOX              0x418E6D
#define ASM_COMMAND                 0x4C8298
#define ASM_CHATCOMMAND             0x4D182D
#define ASM_ALLWAYSCROSSHAIR        0x54F6D2
#define ASM_OPK                     0x000000 //Private
#define ASM_UNLAMMO                 0x4F75BB
#define ASM_DESTROYVEHICLE          0x426481
#define ASM_QUICKPLANT              0x4F6A11
#define ASM_QUICKDEFUSE             0x4F22B0
#define ASM_VEHICLENFD              0x000000 //Private
#define ASM_VEHICLERADARGPS         0x000000 //Private
#define ASM_VEHICLERADARCOLOR       0x000000 //Private
#define ASM_ENGINETEXT              0x401073
#define ASM_BULLETS                 0x000000 //Private
#define ASM_WTW                     0x73D070
#define ASM_STW                     0x000000 //Private
#define ASM_VEHICLENOOVERHEAT       0x000000 //Private
#define ASM_RADARGPS                0x000000 //Private
#define ASM_FFAGPS                  0x000000 //Private
#define ASM_STAMINAUP1              0x4093CF
#define ASM_STAMINAUP2              0x409416
#define ASM_NORESTRICTIONS          0x000000 //Private
#define ASM_NORELOAD                0x000000 //Private
#define ASM_NODELAY                 0x000000 //Private
#define ASM_EVENTNEWS               0x000000 //Private
#define ASM_OPK1                    0x000000 //Private
#define ASM_OPK2                    0x000000 //Private
#define ASM_OPK3                    0x000000 //Private
#define ASM_ALLSERVER               0x000000 //Private
#define ASM_SERVERJUMP              0x000000 //Private
#define ASM_SERVER                  0x000000 //Private
#define ASM_ARTILLERY1              0x000000 //Private
#define ASM_ARTILLERY2              0x000000 //Private
#define ASM_ARTILLERY3              0x000000 //Private
#define ASM_ARTILLERY4              0x000000 //Private
#define ASM_ARTILLERY5              0x000000 //Private
#define ASM_ARTILLERY6              0x000000 //Private
#define ASM_ARTILLERY7              0x000000 //Private
#define ASM_ARTILLERY8              0x000000 //Private
#define ASM_AUTOSTART               0x52E30B
#define ASM_AUTOREADY               0x52E30B
#define ASM_WR_SELFCRC              0x4FFF81
#define ASM_WR_CHECK1               0x500665
#define ASM_WR_CHECK2               0x5C0ECA
/*===============[ HackShield ]===============*/
#define HS_CALLBACK1                0x7C139
#define HS_CALLBACK2                0x0A048
#define HS_NANOSCAN1                0x9A520
#define HS_NANOSCAN2                0x97F6F
/*================[ Structs ]=================*/
struct CBase
{
	CPlayer* pLocal;
	char xJumpToAdress1[1197020];
	CPlayer** pGlobal;
};
/*============================================*/
/*==============[ Version 0.7 ]===============*/
/*============================================*/
Edit:
Before you all start to spam where are the Credits??
Here are the Credits:
Me
xDuff
D3m0ni4k
R3d_L!ne
GigaByte
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Old 08/20/2012, 17:18   #168
 
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Quote:
Originally Posted by AdrenalinaPL View Post
This pattern is working.
Code:
DWORD dwWeaponPointer = FindPattern((PBYTE)"\x0F\xBF\x05\x00\x00

... blablabla ....

DWORD dwNoBounds1 = dwNoBoundsMainOffset+0x0;
DWORD dwNoBounds2 = dwNoBoundsMainOffset+0x4;
DWORD dwNoBounds3 = dwNoBoundsMainOffset+0x8;
Fail. Die meisten Bytes sind dynamisch.

Quote:
typedef bool (WINAPI* realHandleChatCommand)(char* pText);
realHandleChatCommand oHandleChatCommand;

DWORD dwHandleChatCommand = (DWORD)0x0050173C;
oHandleChatCommand = (realHandleChatCommand)DetourFunction((byte*)dwHan dleChatCommand, (byte*)nHandleChatCommand);

bool __stdcall nHandleChatCommand(char* pText)
{
if(!strcmp(pText, "/trolling"))
{
WRMessage("Hey idiot! ... Yes, you! Dumbass ... \nTROLLD!");
return false;
}
else if(!strcmp(pText, "/help"))
{
WRMessage("These features are at work yet!");
return false;
}
else
{
return oHandleChatCommand(pText);
}
}
Für meinen Mülleimer....
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Old 08/21/2012, 01:37   #169
 
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help
detected:

#define ADR_????????? 0x000
#define ADR_????????? 0x000

DWORD dwOFS_X = FindPattern((PBYTE)"\x8D\x83\xE0\x02\x01\x00\x8B\x 48\x04\x33\x08\x8B\x83\xAC\x02\x01\x00","xxxxxxxxx xxxxxxxx",2,true); //OFS_X
DWORD dwOFS_Y = FindPattern((PBYTE)"\x8D\x83\xF0\x02\x01\x00\x8B\x 48\x04\x33\x08\x8B\x83\xAC\x02\x01\x00","xxxxxxxxx xxxxxxxx",2,true); //OFS_Y
DWORD dwOFS_Z = FindPattern((PBYTE)"\x8D\x83\xE8\x02\x01\x00\x8B\x 48\x04\x33\x08\x8B\x83\xAC\x02\x01\x00","xxxxxxxxx xxxxxxxx",2,true); //OFS_Z
DWORD dwOFS_NFD = FindPattern((PBYTE)"\x81\xC6\x00\x00\x00\x00\xD9\x 45\xFC\xD9\x1C\x24\xE8\x00\x00\x00\x00","xx????*** xxxx????",2,true); //OFS_NFD
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Old 08/21/2012, 02:43   #170
 
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OFS_X = LOOK AT YOUR MASK , x00 AT THE END
OFS_Y = LOOK AT YOUR MASK , x00 AT THE END
OFS_Z = LOOK AT YOUR MASK , x00 AT THE END
OFS_NFD = LOOKS CORRECT

Stop Copying and pasting and actually look over your work and learn what you are doing!

#request ASM_NODELAY
#request AW50F Sniper Rifle Weapon Value ( Like artillery is 104 , what is the aw50f? )
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Old 08/21/2012, 07:08   #171
 
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@scraprecon Aw50F value = 60
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Old 08/21/2012, 18:25   #172
 
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Code:
/*****************************************************/
/************* SiroSkill Addy Logger 0.1 *************/
/*****************************************************/
/********************* Pointer *********************/
#define ADR_POINTER_PLAYER            0xA352D8 
#define ADR_POINTER_SERVER            0xA35268 
#define ADR_POINTER_REMOTE            0xB596B8 
#define ADR_POINTER_MATRIX            0x9C2FF8 
#define ADR_POINTER_ANGELS            0xA34E10 
#define ADR_POINTER_WEAPON            0xA530FC 
#define ADR_POINTER_CLASS             0xA8DD18 
#define ADR_POINTER_BASE              0xA8C178 
#define ADR_POINTER_ROOM              0xA35CC8 
#define ADR_POINTER_SLOT              0xC5F18 
#define ADR_POINTER_DEVICE            0xA34E14 
/********************* Memory *********************/
#define ADR_MEMORY_ACCURACY_AS        0xA39D34 
#define ADR_MEMORY_WALKTHROUGHWALLS   0x85CB20 
#define ADR_MEMORY_DEFUSEANYWHERE     0x8F68AC 
#define ADR_MEMORY_PLANTANYWHERE      0xA34E53 
#define ADR_MEMORY_SUPERNOSPREAD      0x88FE30 
#define ADR_MEMORY_QUICKPLANT         0xA34E34 
#define ADR_MEMORY_QUICKDEFUSE        0xA34E34 
#define ADR_MEMORY_FASTLOCKON         0xA34E80 
#define ADR_MEMORY_NOWATER_1          0xA3C4A8 
#define ADR_MEMORY_NOWATER_2          0xA3C4AC 
#define ADR_MEMORY_NOBOUNDS1          0xB68C90 
#define ADR_MEMORY_NOBOUNDS2          0xB68C94 
#define ADR_MEMORY_NOBOUNDS3          0xB68C98 
#define ADR_MEMORY_SCOPE              0x8F6898 
#define ADR_MEMORY_BONE               0x890DA8 
#define ADR_MEMORY_ANTIAFKKICK        0xB68C90 
#define ADR_MEMORY_NOSPAWNWAIT        0xB77BA8 
#define ADR_MEMORY_SHOOTTROUGHWALLS   0x8575E4 
#define ADR_MEMORY_STAMINA1           0x85D3D4 
#define ADR_MEMORY_STAMINA2           0x85D3D8 
#define ADR_MEMORY_STAMINA3           0x85D3DC 
#define ADR_MEMORY_STAMINA4           0x85D3E0 
#define ADR_MEMORY_STAMINA5           0x85D3E4 
#define ADR_MEMORY_AUTOREPAIR         0xA34E5A 
#define ADR_MEMORY_GLASSWALLS         0x85D1F0 
#define ADR_MEMORY_SILENTRELOAD       0xB68C94 
/********************* User *********************/
#define ADR_USER_READY                0xA8DDA8 
/********************* Offsets *********************/
#define ADR_OFFSET_GLOBALPLAYERSIZE   0x1D00 
#define ADR_OFFSET_LOCALPLAYERSIZE    0xA404 
#define ADR_OFFSET_DEVICE             0x2B930 
#define ADR_OFFSET_NORECOIL_1         0xC43C 
#define ADR_OFFSET_NORECOIL_2         0xC440 
#define ADR_OFFSET_NORECOIL_3         0xC444 
#define ADR_OFFSET_INDEX              0xC490 
#define ADR_OFFSET_GRAVITY_X          0xC4A4 
#define ADR_OFFSET_GRAVITY_Y          0xC4A8 
#define ADR_OFFSET_GRAVITY_Z          0xC4AC 
#define ADR_OFFSET_WEAPONSTATE        0xC4C8 
#define ADR_OFFSET_PLAYERSTATE        0xC4C4 
#define ADR_OFFSET_PLAYERSPEED        0x10104 
#define ADR_OFFSET_NOSPREAD           0x10108 
#define ADR_OFFSET_FASTNADEBLAST      0x1010C 
#define ADR_OFFSET_PLAYERVIEW3D       0x10198 
#define ADR_OFFSET_YAW                0x101BC 
#define ADR_OFFSET_PITCH              0x101A0 
#define ADR_OFFSET_VIEW_X             0x101CC 
#define ADR_OFFSET_VIEW_Y             0x101D0 
#define ADR_OFFSET_VIEW_Z             0x101D4 
#define ADR_OFFSET_WEAPON_1           0x101E4 
#define ADR_OFFSET_WEAPON_2           0x101E6 
#define ADR_OFFSET_WEAPON_3           0x101E8 
#define ADR_OFFSET_NOFALLDAMAGE       0x102E0 
#define ADR_OFFSET_POS_X              0x102F8 
#define ADR_OFFSET_POS_Y              0x10308 
#define ADR_OFFSET_POS_Z              0x10300 
#define ADR_OFFSET_AUTOPLANT          0x10368 
#define ADR_OFFSET_AUTODEFUSE         0x1036C 
#define ADR_OFFSET_AUTOSHOT           0x1037E 
#define ADR_OFFSET_NOM134IDLE         0x103EC 
#define ADR_OFFSET_SLOT1              0xC70B8 
#define ADR_OFFSET_SLOT2              0xC70B9 
#define ADR_OFFSET_SLOT3              0xC70BA 
#define ADR_OFFSET_SLOT4              0xC70BB 
#define ADR_OFFSET_SLOT5              0xC70BC 
#define ADR_OFFSET_SLOT6              0xC70BD 
#define ADR_OFFSET_SLOT7              0xC70BE 
#define ADR_OFFSET_SLOT8              0xC70BF 
#define ADR_OFFSET_ROOMNUMBER         0xE0880 
#define ADR_OFFSET_MYPLAYERSLOT       0xE0884 
#define ADR_OFFSET_MYTEAM             0xE0888 
/***************************************************/
/********************** Log 1 **********************/
/******************** Have Fun *********************/
/***************************************************/
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Old 08/22/2012, 13:52   #173
 
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Code:
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|*********************|#|Adrenalina v3.1 Address Logger|#|*********************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|****************************|#|Credits: hackerX|#|****************************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
																
~ Started...													
																
|#|*************|#|= Pointer =|#|*************|#|
#define ADR_PlayerPointer		0xA363B8
#define ADR_ServerPointer		0xA36348
#define ADR_RemotePointer		0xB5A798
#define ADR_WeaponPointer		0x8F77C0
#define ADR_DevicePointer		0x88E01C
#define ADR_HealthPointer		0x31FB8
#define ADR_UserPointer			0xA36348
#define ADR_BasePointer 		0xA8D258
#define ADR_UserBase			0xA37188
#define ADR_ViewAngles			0xA35EF0
#define ADR_PlayerSize			0x1D00
#define ADR_StructSize			0x1D00
#define ADR_RoomClass			0xA3717C
																
|#|*************|#|= Address =|#|*************|#|
#define ADR_ImDrunk			0xA362B4
#define ADR_CqCProne			0xB62A3C
#define ADR_NoSpawnWaitCqC		0xA36184
#define ADR_VirtualJump			0x85DBBC
#define ADR_NearFog			0xA3D59C
#define ADR_FarFog			0xA3D5A4
#define ADR_NoWater1			0xA3D588
#define ADR_NoWater2			0xA3D584
#define ADR_AntiAfk			0xB69E58
#define ADR_Scope			0x8F7898
#define ADR_Speed			0x891368
#define ADR_SpeedRoll			0x891190
#define ADR_GlassWall			0x85E43C
#define ADR_NoBounds1			0xB69E80
#define ADR_NoBounds2			0xB69E84
#define ADR_NoBounds3			0xB69E88
#define ADR_FullBright1			0xA37034
#define ADR_FullBright2			0xA37038
#define ADR_FullBright3			0xA37038
#define ADR_ColorShot1			0xA37034
#define ADR_ColorShot2			0xA37038
#define ADR_ColorShot3			0xA3703C
#define ADR_Crosshair			0xA3AD98
#define ADR_NoSpread			0xA3AE14
#define ADR_DeathCam			0xB71D98
#define ADR_ImmExplosion		0x891140
#define ADR_SuperExplosion		0x8919F8
#define ADR_HighMode			0x891430
#define ADR_CameraView			0x890FFC
#define ADR_NoWeaponGravity		0x890FA8
#define ADR_BreakLimit			0x890F50
#define ADR_FastLockOn			0xA35F60
#define ADR_LadderQuickly		0x891328
#define ADR_DeadSpinner			0x8F40A4
#define ADR_HideWeapon			0x8EF7A8
#define ADR_WeaponShot1			0xA36408
#define ADR_WeaponShot2			0xA36428
#define ADR_ChangeRoll			0x891048
#define ADR_SilentWalk			0x8500B69E
#define ADR_PlayerProne			0xA37170
#define ADR_CameraPosition1		0xA2FDBC
#define ADR_CameraPosition2		0xA2FDC0
#define ADR_QuickPlant			0xA35F14
#define ADR_AntiRadar			0xA3D5BC
#define ADR_StaminaRefill		0x9BE550
#define ADR_SuperNoSpread		0x891030
																
|#|*************|#|= Offsets =|#|*************|#|
#define OFS_Weapon1			0x101E4
#define OFS_Weapon2			0x101E6
#define OFS_Weapon3			0x101E8
#define OFS_1thSlot			0xC70B8
#define OFS_2thSlot			0xC70B9
#define OFS_3thSlot			0xC70BA
#define OFS_4thSlot			0xC70BB
#define OFS_5thSlot			0xC70BC
#define OFS_6thSlot			0xC70BD
#define OFS_7thSlot			0xC70BE
#define OFS_8thSlot			0xC70BF
#define OFS_NoRecoil1			0xC43C
#define OFS_NoRecoil2			0xC440
#define OFS_NoRecoil3			0xC444
#define OFS_NoFallDamage		0x102E0
#define OFS_X				0x102F8
#define OFS_Y				0x10308
#define OFS_Z				0x10300
#define OFS_GravityX			0xC4A4
#define OFS_GravityY			0xC4A8
#define OFS_GravityZ			0xC4AC
#define OFS_OPK_X			0x10258
#define OFS_Level			0xDF318
#define OFS_Dinar			0xDF328
#define OFS_Premium1			0x58C
#define OFS_Premium2			0x590
#define OFS_Master			0xC2060
#define OFS_RoomMaster			0xE0880
#define OFS_NoM134Idle			0x103F0
#define OFS_NoSpread			0x10114
#define OFS_NoReload			0x10405
#define OFS_NoDelay			0x10408
																
|#|*************|#|= MEMORY =|#|*************|#|
#define MEM_BoneShot			0x891FA8
#define MEM_WTW				0x85DB88
#define MEM_STW				0x858644
#define MEM_WUW				0xA3D58C
#define MEM_WTH				0x88DAD8
#define MEM_UnlimitedAmmo		0xA36324
#define MEM_Invisible			0xDF33C
#define MEM_PlantAnyWhere		0xA35F32
#define MEM_DefuseAnyWhere		0x8F78AC
#define MEM_Stamina1			0x85E43C
#define MEM_Stamina2			0x85E440
#define MEM_Stamina3			0x85E444
#define MEM_Stamina4			0x85E448
#define MEM_Stamina5			0x85E44C
																
|#|*************|#|= PX =|#|*************|#|
#define PX_AssaultAmmo			0xA35F4E
#define PX_SniperAmmo			0xA35F4C
#define PX_Bandage			0xA35F50
																
|#|*************|#|= Fast =|#|*************|#|
#define ADR_FastMedic			0xA3AD7C
#define ADR_FastAmmo			0xA3AD74
#define ADR_FastFlag			0xA3AD84
#define ADR_FastRepair			0xA3720C
																
|#|*************|#|= Vehicle =|#|*************|#|
#define ADR_BigCarName			0x8911B0
#define ADR_CrazyCar			0x890E88
																
|#|*************|#|= D3D =|#|*************|#|
#define ADR_D3DName			0xA8DC1C
																
|#|*************|#|= Weapon Binder =|#|*************|#|
#define ADR_ServerBase			0xA36348
#define ADR_ClassBase			0xA8EDF8
#define ADR_WeaponBase			0xA541DC
#define ADR_SlotBase			0xC5F18
																
|#|*************|#|= Assembler =|#|*************|#|
#define ASM_AlwaysCrosshair		0x54FF0C
#define ASM_NoReload			0x5A9D32
#define ASM_Bullets			0x4F33E7
#define ASM_OPK				0x407E14
#define ASM_WTW				0x73DF62
#define ASM_STW				0x6054E0
#define ASM_QuickPlant			0x4F210B
#define ASM_QuickDefuse			0x43653C
#define ASM_Artillery1			0x4086C8
#define ASM_EngineText			0x401073
#define ASM_MessageBox			0x4AFC37
#define ASM_SwitchTime			0x4F9A1B
#define ASM_CRCPatch			0x417DF2
#define ASM_AutoStart			0x52EBAD
#define ASM_BackToLobby			0x4C820D
#define ASM_BackToLobby			0x4C78D6
#define ASM_SuperCarSound		0x422313
#define ASM_UnlimitedAmmo		0x4F7430
																
~ Stopped...													
																
|#|******************************************************************************|#|
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Old 08/22/2012, 14:46   #174
 
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Code:
//=========================================\
//========= Chet Ubetcha Addy Logger =========\
//=========== Addylogger Source  ===========\

/*###############[ Pointers ]###############*/
#define ADR_PLAYERPOINTER		0x00A363B8
#define ADR_SERVERPOINTER		0x00A36348
#define ADR_BASEPOINTER			0x00A8D258
#define ADR_DEVICEPOINTER		0x0088E01C
#define OFS_DEVICEPTR			0x00A35EF4
#define ADR_VIEWANGLESPOINTER	        0x00A35EF0
#define ADR_ROOMPOINTER			0x000
#define ADR_STATEPOINTER		0x00A363E0
#define ADR_REMOTEPOINTER		0x00B5A798
#define ADR_USERBASE			0x00A37188
#define ADR_HEALTHPOINTER		0x0031FB8
#define ADR_WEAPONPOINTER		0x00A541DC
/*###############[ Ambient ]###############*/
#define ADR_FULLBRIGHT			0x00A37034
#define ADR_GLASSWALLS			0x00A35FE4
#define ADR_NEARFOG	                0x00A3D59C
#define ADR_FARFOG			0x00A3D5A4
/*###############[ Adress ]###############*/
#define ADR_SCOPE			0x008F7898
#define ADR_SCOPESIZE			0x008F78A0
#define ADR_ANTIAFK			0x00B69E80
#define ADR_NOWATER1			0x00A3D584
#define ADR_NOWATER2			0x00A3D588
#define ADR_PLANTANYWHERE		0x00A35F32
#define ADR_DEFUSEANYWHERE		0x008F78AC
#define ADR_NOBOUNDS1			0x00B69E80
#define ADR_NOBOUNDS2			0x00B69E84
#define ADR_NOBOUNDS3			0x00B69E88
#define ADR_NOSPAWNCQC			0x00A36184
#define ADR_NOSPAWN1			0x00B6A008
#define ADR_NOSPAWN2			0x00B6A00C
#define ADR_NOSPAWN3			0x00B6A010
#define ADR_CQCPRONE			0x008F788C
#define ADR_ARTELLERY			0x008910C8
#define ADR_WALKUNDERWATER		0x00A3D58C
#define ADR_SPEED			0x00891368
#define ADR_SPEEDROLL			0x00891190
#define ADR_QUICKPLANT			0x00A35F14
#define ADR_QUICKDEFUSE			0x00A35F14
#define ADR_WEAPONGRAVITY		0x00890FA8
#define ADR_IMDRUNK			0x00A362B4
#define ADR_DEADSPINNER			0x008F40A4
#define ADR_WORLDINWATER		0x00A362B4
#define ADR_DEATHCAM			0x00B71D98
#define ADR_IMMEXPLOSION		0x00891140
#define ADR_HIGHMODE			0x00891430
#define ADR_STAMINAREFILL		0x009BE550
#define ADR_HIDEFROMRADAR		0x00A3D5BC
#define ADR_BIGCARNAME			0x008911B0
#define ADR_SILENTWALK			0x00B69E84
#define ADR_CROSSHAIR			0x00A3AD98
#define ADR_COLORSHOT			0x00A37034
#define ADR_HIDEWEAPON			0x008EF7A8
#define ADR_CHANGEROLLSTYLE		0x00891048
#define ADR_CRAZYCAR			0x00890E88
#define ADR_VIRTUALJUMP			0x0085DBBC
#define ADR_COMMAND			0x004C8561
#define ADR_PACKET			0x00BE8D0
/*###############[ FAST ]###############*/
#define ADR_FASTLOCKON			0x009CC9E0
#define ADR_FASTFLAG		        0x00A3AD84
#define ADR_FASTAMMO			0x00A3AD74
#define ADR_FASTHEALTH			0x00A3AD74
#define ADR_FASTREPAIR			0x00A3720C
/*###############[ MEMORY ADDRESS ]###############*/
#define MEM_STAMINA1			0x0085E43C
#define MEM_STAMINA2			0x0085E440
#define MEM_STAMINA3			0x0085E444
#define MEM_STAMINA4			0x0085E448
#define MEM_STAMINA5			0x0085E44C
#define MEM_WTW				0x0085DB88
#define MEM_STW				0x00858644
#define MEM_WTH				0x0088DAD8
#define MEM_UNLIMAMMO			0x00A36324
#define MEM_SUPERNOSPREAD		0x00891030
#define MEM_BONESHOT			0x00891FA8
#define MEM_BREAKLIMIT			0x00890F50
#define MEM_SUPEREXPLOSION		0x008919F8
#define MEM_AUTOREPAIR			0x00A35F3B
#define MEM_INVISIBLE		        0x00DF33C
#define MEM_PLANTANYWHERE		0x00A3607E
#define MEM_AUTOMEDIC			0x00891FA0
#define MEM_NOBOUNDS			0x00B7A5A0
#define MEM_NODELAY		        0x00A40860
#define MEM_LADDERQUICK			0x00891328
/*###############[ OFFSET ]###############*/
#define OFS_GLOBALSIZE			0x001D00
#define OFS_LOCALSIZE			0x00A404
#define OFS_STARTROOMSIZE		0x00A8
#define OFS_3DPLAYERVIEW		0x0010198
#define OFS_PLAYERSPEED			0x0010104
#define OFS_PLAYERSTATE			0x00C4C4
#define OFS_AUTODEFUSE			0x001036C
#define OFS_AUTOPLANT			0x0010368
#define OFS_AUTOSHOT			0x001037E
#define OFS_INVISIBLE		        0x00DF33C
#define OFS_Premium1			0x0058C
#define OFS_Premium2			0x00590
#define OFS_NFD			        0x00102E0
#define OFS_X				0x00102F8
#define OFS_Y				0x0010308
#define OFS_Z				0x0010300
#define OFS_SLOT1			0x00C70B8
#define OFS_SLOT2			0x00C70B9
#define OFS_SLOT3			0x00C70BA
#define OFS_SLOT4			0x00C70BB
#define OFS_SLOT5			0x00C70BC
#define OFS_SLOT6			0x00C70BD
#define OFS_SLOT7			0x00C70BE
#define OFS_SLOT8			0x00C70BF
#define OFS_ROOMMASTER			0x00E0880
#define OFS_NOSERVERKICK		0x00361
#define OFS_USERNAME			0x00DF56C
#define OFS_YAW				0x00101BC
#define OFS_PITCH			0x00101A0
#define OFS_LEVEL			0x00DF318
#define OFS_DINAR			0x00DF328
#define OFS_VIEWX			0x00101CC
#define OFS_VIEWY			0x00101D4
#define OFS_VIEWZ			0x00101D0
#define OFS_WEAPON1			0x00101E4
#define OFS_WEAPON2			0x00101E6
#define OFS_WEAPON3			0x00101E8
#define OFS_NOSPREAD		        0x0010108
#define OFS_NORECOIL1			0x00C43C
#define OFS_NORECOIL2			0x00C440
#define OFS_NORECOIL3			0x00C444
#define OFS_NODELAY			0x0010408
#define OFS_NOSWITCH			0x0010405
#define OFS_FASTNADEBLAST		0x001010C
#define OFS_GRAVITYX			0x00C4A4
#define OFS_GRAVITYY			0x00C4A8
#define OFS_GRAVITYZ			0x00C4AC
/*###############[ PX ]###############*/
#define ADR_SNIPERAMMO			0x00A35F4C
#define ADR_ASSAULTAMMO			0x00A35F4E
#define ADR_EXTRAAMMO1			0x00A35F4A
#define ADR_EXTRAAMMO2			0x00A35F4B
#define ADR_BANDAGE			0x00A35F50
/*###############[ Weapon Binder ]###############*/
#define ADR_CLASSBASE			0x00A8EDF8
#define ADR_WEAPONBASE			0x00A541DC
#define ADR_SLOTBASE			0x00C5F18
#define OFS_PLAYERID			0x001CE8
/*###############[ User Infos ]###############*/
#define ADR_USER_HEALTH			0x00A8EDEC
#define ADR_USER_READY			0x00A8EE88
#define ADR_USER_NAME			0x00A8DC1C
#define ADR_USER_TEAM			0x00A8EF34
/*###############[ States ]###############*/
#define ADR_STATE_WEAPON_SHOT           0x00A36404
#define ADR_STATE_WEAPON_RELOAD	        0x00A363FC
#define ADR_OFFSET_NORELOAD		0x0102EC
#define OFS_WEAPONSTATE			0x00C4C8
#define ADR_STATE_PLAYER_VEHICLE	0x00A363FC
#define ADR_STATE_PLAYER_PRONE	        0x00A363F0
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Old 08/22/2012, 16:05   #175
 
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Quote:
Originally Posted by .SiroSkill'' View Post
Code:
/*****************************************************/
/************* SiroSkill Addy Logger 0.1 *************/
/*****************************************************/
/********************* Pointer *********************/
#define ADR_POINTER_PLAYER            0xA352D8 
#define ADR_POINTER_SERVER            0xA35268 
#define ADR_POINTER_REMOTE            0xB596B8 
#define ADR_POINTER_MATRIX            0x9C2FF8 
#define ADR_POINTER_ANGELS            0xA34E10 
#define ADR_POINTER_WEAPON            0xA530FC 
#define ADR_POINTER_CLASS             0xA8DD18 
#define ADR_POINTER_BASE              0xA8C178 
#define ADR_POINTER_ROOM              0xA35CC8 
#define ADR_POINTER_SLOT              0xC5F18 
#define ADR_POINTER_DEVICE            0xA34E14 
/********************* Memory *********************/
#define ADR_MEMORY_ACCURACY_AS        0xA39D34 
#define ADR_MEMORY_WALKTHROUGHWALLS   0x85CB20 
#define ADR_MEMORY_DEFUSEANYWHERE     0x8F68AC 
#define ADR_MEMORY_PLANTANYWHERE      0xA34E53 
#define ADR_MEMORY_SUPERNOSPREAD      0x88FE30 
#define ADR_MEMORY_QUICKPLANT         0xA34E34 
#define ADR_MEMORY_QUICKDEFUSE        0xA34E34 
#define ADR_MEMORY_FASTLOCKON         0xA34E80 
#define ADR_MEMORY_NOWATER_1          0xA3C4A8 
#define ADR_MEMORY_NOWATER_2          0xA3C4AC 
#define ADR_MEMORY_NOBOUNDS1          0xB68C90 
#define ADR_MEMORY_NOBOUNDS2          0xB68C94 
#define ADR_MEMORY_NOBOUNDS3          0xB68C98 
#define ADR_MEMORY_SCOPE              0x8F6898 
#define ADR_MEMORY_BONE               0x890DA8 
#define ADR_MEMORY_ANTIAFKKICK        0xB68C90 
#define ADR_MEMORY_NOSPAWNWAIT        0xB77BA8 
#define ADR_MEMORY_SHOOTTROUGHWALLS   0x8575E4 
#define ADR_MEMORY_STAMINA1           0x85D3D4 
#define ADR_MEMORY_STAMINA2           0x85D3D8 
#define ADR_MEMORY_STAMINA3           0x85D3DC 
#define ADR_MEMORY_STAMINA4           0x85D3E0 
#define ADR_MEMORY_STAMINA5           0x85D3E4 
#define ADR_MEMORY_AUTOREPAIR         0xA34E5A 
#define ADR_MEMORY_GLASSWALLS         0x85D1F0 
#define ADR_MEMORY_SILENTRELOAD       0xB68C94 
/********************* User *********************/
#define ADR_USER_READY                0xA8DDA8 
/********************* Offsets *********************/
#define ADR_OFFSET_GLOBALPLAYERSIZE   0x1D00 
#define ADR_OFFSET_LOCALPLAYERSIZE    0xA404 
#define ADR_OFFSET_DEVICE             0x2B930 
#define ADR_OFFSET_NORECOIL_1         0xC43C 
#define ADR_OFFSET_NORECOIL_2         0xC440 
#define ADR_OFFSET_NORECOIL_3         0xC444 
#define ADR_OFFSET_INDEX              0xC490 
#define ADR_OFFSET_GRAVITY_X          0xC4A4 
#define ADR_OFFSET_GRAVITY_Y          0xC4A8 
#define ADR_OFFSET_GRAVITY_Z          0xC4AC 
#define ADR_OFFSET_WEAPONSTATE        0xC4C8 
#define ADR_OFFSET_PLAYERSTATE        0xC4C4 
#define ADR_OFFSET_PLAYERSPEED        0x10104 
#define ADR_OFFSET_NOSPREAD           0x10108 
#define ADR_OFFSET_FASTNADEBLAST      0x1010C 
#define ADR_OFFSET_PLAYERVIEW3D       0x10198 
#define ADR_OFFSET_YAW                0x101BC 
#define ADR_OFFSET_PITCH              0x101A0 
#define ADR_OFFSET_VIEW_X             0x101CC 
#define ADR_OFFSET_VIEW_Y             0x101D0 
#define ADR_OFFSET_VIEW_Z             0x101D4 
#define ADR_OFFSET_WEAPON_1           0x101E4 
#define ADR_OFFSET_WEAPON_2           0x101E6 
#define ADR_OFFSET_WEAPON_3           0x101E8 
#define ADR_OFFSET_NOFALLDAMAGE       0x102E0 
#define ADR_OFFSET_POS_X              0x102F8 
#define ADR_OFFSET_POS_Y              0x10308 
#define ADR_OFFSET_POS_Z              0x10300 
#define ADR_OFFSET_AUTOPLANT          0x10368 
#define ADR_OFFSET_AUTODEFUSE         0x1036C 
#define ADR_OFFSET_AUTOSHOT           0x1037E 
#define ADR_OFFSET_NOM134IDLE         0x103EC 
#define ADR_OFFSET_SLOT1              0xC70B8 
#define ADR_OFFSET_SLOT2              0xC70B9 
#define ADR_OFFSET_SLOT3              0xC70BA 
#define ADR_OFFSET_SLOT4              0xC70BB 
#define ADR_OFFSET_SLOT5              0xC70BC 
#define ADR_OFFSET_SLOT6              0xC70BD 
#define ADR_OFFSET_SLOT7              0xC70BE 
#define ADR_OFFSET_SLOT8              0xC70BF 
#define ADR_OFFSET_ROOMNUMBER         0xE0880 
#define ADR_OFFSET_MYPLAYERSLOT       0xE0884 
#define ADR_OFFSET_MYTEAM             0xE0888 
/***************************************************/
/********************** Log 1 **********************/
/******************** Have Fun *********************/
/***************************************************/
BuRn3R Addylogger! !!!!!!!! Give credits this is not your own addylogger
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Old 08/22/2012, 16:13   #176
 
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WarRock Dumped by me 22.08.2012:



Paar Bypass Addys (Nix gechangt)



Code:
#define ADR_HSCallBack1	        0x007C139
#define ADR_HSCallBack2	        0x000A048
#define ADR_HSNanoScan1 	0x009A520
#define ADR_HSNanoScan2	        0x0097F6F
Offsets gleichgeblieben, Rest eh schon gepostet/ suchts euch selbst
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Old 08/22/2012, 16:18   #177
 
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need after update


#define ASM_AutoAmmo 0x4EBA49//
#define ASM_VehicleNoOverheat 0x6F15A6//
#define ADR_Artillery1 0x4DC514//
#define ADR_Artillery2 0x4DC750//
#define ADR_Artillery3 0x56BC0F//
#define ADR_Artillery4 0x56BCA2//
#define ADR_Artillery5 0x56B9EA//
#define ADR_Artillery6 0x54FD48//
#define ADR_Artillery7 0x56BB89///
#define ADR_Artillery8 0x579D1F//
#define ADR_Artillery9 0x54FD0A//
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Old 08/22/2012, 17:48   #178
 
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Quote:
Originally Posted by scraprecon View Post
[...]
OFS_Z = LOOK AT YOUR MASK , x00 AT THE END
[...]
Stop Copying and pasting and actually look over your work and learn what you are doing!
[...]
Nur mal so zur info 00 bedeutet nicht immer das diese bytes sich changen es könnte auch sein das diese stelle dauerhaft den byte 00 hat....


Quote:
Originally Posted by ~ExoduS~* View Post
need after update


#define ASM_AutoAmmo 0x4EBA49//
#define ASM_VehicleNoOverheat 0x6F15A6//
#define ADR_Artillery1 0x4DC514//
#define ADR_Artillery2 0x4DC750//
#define ADR_Artillery3 0x56BC0F//
#define ADR_Artillery4 0x56BCA2//
#define ADR_Artillery5 0x56B9EA//
#define ADR_Artillery6 0x54FD48//
#define ADR_Artillery7 0x56BB89///
#define ADR_Artillery8 0x579D1F//
#define ADR_Artillery9 0x54FD0A//

wenn du diese brauchst warum updatest du sie nicht einfach du hast die doch vom letzten update o.0 wenn ich etwas falsch verstanden habe sry
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Old 08/22/2012, 20:19   #179
 
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request ##

#define ADR_PLAYERPOINTER
#define ADR_SERVERPOINTER
#define ADR_BASEPOINTER
#define ADR_DEVICEPOINTER
#define ADR_MATRIXPOINTER
#define ADR_VIEWANGLES
#define ADR_ROOMPOINTER
#define ADR_STATEPOINTER
#define ADR_VEHICLEPOINTER

please
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Old 08/23/2012, 01:21   #180
 
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#REQUEST#
STOP C&P
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