#define Assembly_Automedic 0x424EE1 // Credits idk Updatet by Me :) & Your addys are rights ;)
//=================================================== //============== GigaByte AddieLogger =============== //=================================================== //=================================================== //==================== Pointers ===================== //=================================================== #define ADR_PLAYERPTR 0x00A3C498 #define ADR_SERVERPTR 0x00A3C428 #define ADR_WEAPONPTR 0x008FD6C8 #define ADR_DEVICEPTR 0x00****** #define OFS_DEVICEPTR 0x00***** #define ADR_REMOTEPTR 0x00B610A8 #define ADR_DWMATRIX 0x009CA000 #define ADR_HEALTHPTR 0x0031FB8 #define ADR_STATEPTR 0x00A3C4C0 #define ADR_VIEWANGLE 0x00A3BFD0 #define ADR_USERBASE 0x00A3D26C #define ADR_BASEPTR 0x00A93768 #define ADR_USERPTR 0x00A3C428 #define ADR_ROOMPTR 0x00A3CEA0 //=================================================== //======================= ADR ======================= //=================================================== #define ADR_DISTAMMOMEDIC 0x00896F70 #define ADR_DISTGUNPLAYER 0x00896BC0 #define ADR_UNLOXYGEN 0x00****** #define ADR_SUPEREXPLOSION 0x008969D0 #define ADR_STAMINAREFILL 0x009C4458 #define ADR_FASTLADDERUP 0x008962F0 #define ADR_WORLDINWATER 0x00A3C394 #define ADR_VIRTUALJUMP 0x00895FD4 #define ADR_RADARHIDEME 0x00A439FC #define ADR_IMEXPLOSION 0x00896110 #define ADR_DEADSPINNER 0x008F9FAC #define ADR_BREAKLIMIT 0x00895F20 #define ADR_ACCURACYAS 0x00A41254 #define ADR_CHANGEROLL 0x008632B4 #define ADR_PUSHMEAWAY 0x00862C7C #define ADR_SPEED 0x00896338 #define ADR_SPEEDROLL 0x00896168 #define ADR_NOBOUNDS1 0x00B80EE8 #define ADR_CROSSHAIR 0x00A411D8 #define ADR_GMWARNING 0x00****** #define ADR_WALLCLIMB 0x008F56F0 #define ADR_NEXONCASH 0x00A3C540 #define ADR_NOSPAWN1 0x00B70EB0 #define ADR_NOSPAWN2 0x00****** #define ADR_PRONECQC 0x008FD794 #define ADR_STAMINA1 0x008634FC #define ADR_STAMINA2 0x00863500 #define ADR_STAMINA3 0x00863504 #define ADR_STAMINA4 0x00863508 #define ADR_STAMINA5 0x0086350C #define ADR_NOWATER2 0x00A439C8 #define ADR_NOWATER1 0x00****** #define ADR_DEATHCAM 0x00B786D8 #define ADR_HIGHMODE 0x00896400 #define ADR_ANTIAFK 0x00B70774 //=================================================== //======================= OFS ======================= //=================================================== #define OFS_NADE 0x0010114 #define OFS_SLOT1 0x00C70C0 #define OFS_SLOT2 0x00C70C1 #define OFS_SLOT3 0x00C70C2 #define OFS_SLOT4 0x00C70C3 #define OFS_SLOT5 0x00C70C4 #define OFS_SLOT6 0x00C70C5 #define OFS_SLOT7 0x00C70C6 #define OFS_SLOT8 0x00C70C7 #define OFS_LEVEL 0x00DF320 #define OFS_DINAR 0x00DF330 #define OFS_NOFALL 0x00102E8 #define OFS_X 0x0010300 #define OFS_Y 0x0010310 #define OFS_Z 0x0010308 #define OFS_WEAPON1 0x00101EC #define OFS_WEAPON2 0x00101EE #define OFS_WEAPON3 0x00101F0 #define OFS_VIEWX 0x00101D4 #define OFS_VIEWY 0x00101D8 #define OFS_VIEWZ 0x00101DC #define OFS_YAW 0x00101C4 #define OFS_PITCH 0x00101A8 #define OFS_ROOMMASTER 0x00E0898 #define OFS_NOSPREAD 0x0010110 #define OFS_SPEED 0x001010C #define OFS_3DVIEW 0x00101A0 #define OFS_INVI 0x00DF344 #define OFS_IMMASTER 0x00C2068 #define OFS_MAP 0x00C1C1C #define OFS_NOSWITCH 0x001040D #define OFS_NORELOAD 0x001040D #define OFS_NODELAY 0x0010410 #define OFS_PACKET 0x00BE8D8 #define OFS_LOCALSIZE 0x00A40C #define OFS_GLOBALSIZE 0x001D10 #define OFS_NORECOIL1 0x00C444 #define OFS_NORECOIL2 0x00C448 #define OFS_NORECOIL3 0x00C44C #define OFS_PLAYERSTATE 0x00C4CC #define OFS_WEAPONSTATE 0x00C4D0 #define OFS_GRAVX 0x00C4AC #define OFS_GRAVY 0x00C4B0 #define OFS_GRAVZ 0x00C4B4 #define OFS_PREMIUM1 0x0058C #define OFS_PREMIUM2 0x00590 #define OFS_READYSIZE 0x008E0 #define OFS_STARTSIZE 0x00A8 //=================================================== //==================== Ambient ====================== //=================================================== #define ADR_NEARFOG 0x00A439DC #define ADR_FARFOG 0x00A439E0 #define ADR_GLASSWALLS 0x00A3C0C4 #define ADR_FULLBRIGHT1 0x00A3D118 #define ADR_FULLBRIGHT2 0x00A3D11C #define ADR_FULLBRIGHT3 0x00A3D11C //=================================================== //=================== Fast Hacks ==================== //=================================================== #define ADR_FASTAMMO 0x00A411B4 #define ADR_FASTHEALTH 0x00A411BC #define ADR_FASTREPAIR 0x00A411BC #define ADR_FASTFLAG 0x00A411C4 #define ADR_FASTLOCKON 0x00A3C040 //=================================================== //==================== Weapon ======================= //=================================================== #define ADR_HIDEWEAPON 0x008F56B0 #define ADR_WEAPONSHOT1 0x00A3C4E8 #define ADR_WEAPONSHOT2 0x00A3C508 #define ADR_SUPERNOSPREAD 0x00896008 #define ADR_SCOPE 0x008FD7A0 #define ADR_SCOPESIZE 0x008FD7A8 #define ADR_COLORSHOT1 0x00A3D118 #define ADR_COLORSHOT2 0x00A3D11C #define ADR_COLORSHOT3 0x00A3D120 #define ADR_NOWEPGRAV 0x00895F78 //=================================================== //======================== PX ======================= //=================================================== #define PX_SNIPER 0x00A3C02C #define PX_ASSAULT 0x00A3C02E #define PX_BANDAGE 0x00A3C030 #define PX_EXTRAAMMO1 0x00A3C02A #define PX_EXTRAAMMO2 0x00A3C02B //=================================================== //==================== Vehicle ====================== //=================================================== #define ADR_VEHBIGNAME 0x00896180 #define ADR_VEHCRAZY 0x00895E50 #define ADR_VEHICLEJ 0x00****** //=================================================== //==================== User Info ==================== //=================================================== #define ADR_USER_NAME 0x00A9412C #define ADR_USER_IP 0x00A93E40 #define ADR_USER_TEAM 0x00****** #define ADR_USER_PING 0x00****** #define ADR_USER_READY 0x00****** #define ADR_USER_POINTS 0x00****** #define ADR_USER_HEALTH 0x00****** //=================================================== //====================== Account ==================== //=================================================== #define OFS_USER_NAME 0x009C4 #define OFS_USER_HEALTH 0x001B94 #define OFS_USER_TEAM 0x001CF0 #define OFS_USER_POINTS 0x001018 #define OFS_USER_PING 0x006BC //=================================================== //=================== WeaponBinder ================== //=================================================== #define ADR_WEAPONBASE 0x00A5A61C #define OFS_SLOTBASE 0x00C5F20 #define OFS_CLASSBASE 0x00A95308 #define OFS_PLAYERSLOT 0x00E089C //=================================================== //====================== States ==================== //=================================================== #define ADR_WEPSTATE_SHOT 0x00A3C4E4 #define ADR_WEPSTATE_RELOAD 0x00A3C4F0 #define ADR_USERSTATE_VEH 0x00A3C4DC #define ADR_USERSTATE_PRONE 0x00A3C4D0 //=================================================== //====================== Memory ===================== //=================================================== #define MEM_BONESHOT 0x00896F78 #define MEM_WTW 0x00862C48 #define MEM_WTW2 0x00****** #define MEM_STW 0x0085D6E4 #define MEM_WUW 0x00A439CC #define MEM_WUW2 0x00****** #define MEM_WTH 0x00892AA0 #define MEM_QUICKPLANT 0x00A3BFF4 #define MEM_QUICKDEFUSE 0x00A3BFF4 #define MEM_UNLAMMO 0x00A3C400 #define MEM_PLANTANYWHR 0x00A3C012 #define MEM_DEFUSEANYWHR 0x008FD7B4 #define MEM_ARTILLERY 0x00896098 #define MEM_AUTOMEDIC 0x00****** #define MEM_AUTOAMMO 0x00****** #define MEM_AUTOREPAIR 0x00****** #define MEM_SILENTWALK 0x00****** #define MEM_SILENTRELOAD 0x00B707C4 #define MEM_NODELAY 0x00****** //=================================================== //======================== ASM ====================== //=================================================== NOT FOR YOU! //=================================================== //================ AddieLogger Ended ================ //================ Total Logged: 233 ================ //===================================================
|#|******************************************************************************|#| |#|******************************************************************************|#| |#|*********************|#|Adrenalina v3.2 Address Logger|#|*********************|#| |#|******************************************************************************|#| |#|******************************************************************************|#| |#|****************************|#|Credits: hackerX|#|****************************|#| |#|******************************************************************************|#| |#|******************************************************************************|#| ~ Started... |#|*************|#|= Pointer =|#|*************|#| #define ADR_PlayerPointer 0xA3C498 #define ADR_ServerPointer 0xA3C428 #define ADR_RemotePointer 0xB610A8 #define ADR_WeaponPointer 0x8FD6C8 #define ADR_DevicePointer 0x892FE4 #define ADR_HealthPointer 0x31FB8 #define ADR_WeaponState 0xC4D0 #define ADR_UserPointer 0xA3C428 #define ADR_BasePointer 0xA93768 #define ADR_UserBase 0xA3D26C #define ADR_ViewAngels 0xA3BFD0 #define ADR_PlayerSize 0x1D10 #define ADR_StructSize 0x1D10 #define ADR_RoomClass 0xA3D260 |#|*************|#|= Address =|#|*************|#| #define ADR_ImDrunk 0xA3C394 #define ADR_CqCProne 0xB6934C #define ADR_NoSpawnWaitCqC 0xA3C264 #define ADR_VirtualJump 0x895FD4 #define ADR_NearFog 0xA439DC #define ADR_FarFog 0xA439E4 #define ADR_NoWater1 0xA439C8 #define ADR_NoWater2 0xA439C4 #define ADR_AntiAfk 0xB70774 #define ADR_Scope 0x8FD7A0 #define ADR_Speed 0x896338 #define ADR_SpeedRoll 0x896168 #define ADR_GlassWall 0x8634FC #define ADR_FullBright1 0xA3D124 #define ADR_FullBright2 0xA3D12C #define ADR_FullBright3 0xA3D130 #define ADR_NoBounds1 0xB707C0 #define ADR_NoBounds2 0xB707C4 #define ADR_NoBounds3 0xB707C8 #define ADR_ColorShot1 0xA3D124 #define ADR_ColorShot2 0xA3D12C #define ADR_ColorShot3 0xA3D130 #define ADR_Crosshair 0xA411D8 #define ADR_NoSpread 0xA41254 #define ADR_DeathCam 0xB786D8 #define ADR_ImmExplosion 0x896110 #define ADR_SuperExplosion 0x8969D0 #define ADR_HighMode 0x896400 #define ADR_CameraView 0x895FD4 #define ADR_NoWeaponGravity 0x895F78 #define ADR_BreakLimit 0x895F20 #define ADR_FastLockOn 0xA3C040 #define ADR_LadderQuickly 0x8962F0 #define ADR_DeadSpinner 0x8F9FAC #define ADR_HideWeapon 0x8F56B0 #define ADR_WeaponShot1 0xA3C4E8 #define ADR_WeaponShot2 0xA3C508 #define ADR_ChangeRoll 0x896020 #define ADR_SilentWalk 0x8500B707 #define ADR_PlayerProne 0xA3D254 #define ADR_CameraPosition1 0xA35E9C #define ADR_CameraPosition2 0xA35EA0 #define ADR_QuickPlant 0xA3BFF4 #define ADR_AntiRadar 0xA439FC #define ADR_StaminaRefill 0x9C4458 #define ADR_SuperNoSpread 0x896008 |#|*************|#|= Offsets =|#|*************|#| #define OFS_Weapon1 0x101EC #define OFS_Weapon2 0x101EE #define OFS_Weapon3 0x101F0 #define OFS_1thSlot 0xC70C0 #define OFS_2thSlot 0xC70C1 #define OFS_3thSlot 0xC70C2 #define OFS_4thSlot 0xC70C3 #define OFS_5thSlot 0xC70C4 #define OFS_6thSlot 0xC70C5 #define OFS_7thSlot 0xC70C6 #define OFS_8thSlot 0xC70C7 #define OFS_NoRecoil1 0xC444 #define OFS_NoRecoil2 0xC448 #define OFS_NoRecoil3 0xC44C #define OFS_NoFallDamage 0x102E8 #define OFS_X 0x10300 #define OFS_Y 0x10310 #define OFS_Z 0x10308 #define OFS_GravityX 0xC4AC #define OFS_GravityY 0xC4B0 #define OFS_GravityZ 0xC4B4 #define OFS_OPK_X 0x10260 #define OFS_Level 0xDF320 #define OFS_Dinar 0xDF330 #define OFS_Premium1 0x58C #define OFS_Premium2 0x590 #define OFS_Master 0xC2068 #define OFS_RoomMaster 0xE0898 #define OFS_NoM134Idle 0x103F8 #define OFS_NoSpread 0x1011C #define OFS_NoReload 0x1040D #define OFS_NoDelay 0x10410 |#|*************|#|= MEMORY =|#|*************|#| #define MEM_BoneShot 0x896F78 #define MEM_WTW 0x862C48 #define MEM_STW 0x85D6E4 #define MEM_WUW 0xA439CC #define MEM_WTH 0x892AA0 #define MEM_UnlimitedAmmo 0xA3C404 #define MEM_Invisible 0xDF344 #define MEM_PlantAnyWhere 0xA3C012 #define MEM_DefuseAnyWhere 0x8FD7B4 #define MEM_Stamina1 0x8634FC #define MEM_Stamina2 0x863500 #define MEM_Stamina3 0x863504 #define MEM_Stamina4 0x863508 #define MEM_Stamina5 0x86350C |#|*************|#|= PX =|#|*************|#| #define PX_AssaultAmmo 0xA3C02E #define PX_SniperAmmo 0xA3C02C #define PX_Bandage 0xA3C030 |#|*************|#|= Fast =|#|*************|#| #define ADR_FastMedic 0xA411BC #define ADR_FastAmmo 0xA411B4 #define ADR_FastFlag 0xA411C4 #define ADR_FastRepair 0xA3D2F0 |#|*************|#|= Vehicle =|#|*************|#| #define ADR_BigCarName 0x896180 #define ADR_CrazyCar 0x895E50 |#|*************|#|= D3D =|#|*************|#| #define ADR_D3DName 0xA9412C |#|*************|#|= Weapon Binder =|#|*************|#| #define ADR_ServerBase 0xA3C428 #define ADR_ClassBase 0xA95308 #define ADR_WeaponBase 0xA5A61C #define ADR_SlotBase 0xC5F20 |#|*************|#|= Assembler =|#|*************|#| #define ASM_AlwaysCrosshair 0x5525AB #define ASM_NoReload 0x5AC762 #define ASM_Bullets 0x4F6A45 #define ASM_OPK 0x407DBC #define ASM_WTW 0x741562 #define ASM_STW 0x608A90 #define ASM_QuickPlant 0x4F574F #define ASM_QuickDefuse 0x4391E6 #define ASM_Artillery1 0x408670 #define ASM_EngineText 0x401073 #define ASM_MessageBox 0x4B2C4A #define ASM_SwitchTime 0x4FD111 #define ASM_CRCPatch 0x417EA7 #define ASM_AutoStart 0x530CD9 #define ASM_BackToLobby 0x4CB25D #define ASM_BackToLobby 0x4CA926 #define ASM_SuperCarSound 0x424F76 #define ASM_UnlimitedAmmo 0x4FAA96 ~ Stopped... |#|******************************************************************************|#|
#define Assembly_CQCPatch 0x417EA7
Quote: Originally Posted by scraprecon Dont think that is correct automedic exodus. But thanks anyways #define OFS_VoteKickDisabled 0xC4D23 Credits to me : Can be used for antikick BTW: Pointer to use with this is 0xA3C428 Enjoy!
Quote: //================================================== ==\ //================\\Hepe2567 LOGGER//====================\ //================================================== ===\ ==============[ POINTER ADDYS ]============ #define ADR_PLAYERBASE 0x00A3C498 #define ADR_SERVERBASE 0x00A3C428 #define ADR_HealthPointer 0x0031FB8 #define ADR_BasePointer 0x00A93768 #define ADR_DevicePointer 0x00892FE4 #define ADR_UserPointer 0x00A3C428 #define ADR_WeaponPointer 0x008FD6C8 #define ADR_ViewAngels 0x00A3BFD0 #define ADR_RemotePointer 0x00B610A8 ================[ ADR ]==================== #define ADR_GLASS 0x00A3C0C4 #define ADR_SPEED 0x00896338 #define ADR_NearFog 0x00A439DC #define ADR_FarFog 0x00A439E4 #define ADR_NoWater1 [Logger Failed] #define ADR_NoWater2 [Logger Failed] #define ADR_BreakLimit [Logger Failed] #define ADR_VirtualJump 0x00895FD4 #define ADR_ImDrunk 0x00A3C394 #define ADR_CQCPRONE 0x00B6934C #define ADR_SCOPE 0x008FD7A0 #define ADR_SCOPESIDE 0x008FD7A8 #define ADR_NoSpawnwait1 0x00B7F6E0 #define ADR_NoSpawnwait2 0x00B7F6E4 #define ADR_NoSpawnwait3 0x00B7F6E8 #define ADR_FastMedic 0x00A411BC #define ADR_FastAmmo 0x00A411B4 #define ADR_FASTFLAG 0x00A411C4 #define ADR_FREPAIR 0x00A3D2F0 #define ADR_AFK 0x00B70774 #define ADR_NOSPREAD 0x0010110 #define ADR_SuperNoSpread 0x00896008 #define ADR_NOBOUNDS1 0x00B707C0 #define ADR_NOBOUNDS2 0x00B707C4 #define ADR_NOBOUNDS3 0x00B707C8 #define ADR_FullBright1 0x00A3D124 #define ADR_FullBright2 0x00A3D12C #define ADR_FullBright3 0x00A3D130 #define ADR_PlantAnyWhere 0x00A3C012 #define ADR_DefuseAnyWhere 0x008FD7B4 #define ADR_FastNadeBlast 0x0010114 #define ADR_Weapon1 0x00101EC #define ADR_Weapon2 0x00101EE #define ADR_Weapon3 0x00101F0 #define ADR_Index 0x00C498 #define ADR_AntiAbnormal1 0x124 #define ADR_AntiAbnormal2 0x125 #define ADR_AntiAbnormal3 0x360 #define ADR_AntiAbnormal4 0x361 ================[ Private ]================= #define ADR_AntiAimbot_Stop1 //Private #define ADR_AntiAimbot_Stop2 //Private #define ADR_AntiAimbot_Stop3 //Private #define ADR_AntiAimbot_Stop4 //Private #define ADR_AntiAimbot_Stop5 //Private #define ADR_AntiAimbot_Stop6 //Private #define ADR_AntiAimbot_StopFull //Private #define ADR_GmWarring-IP //Private #define ADR_GmWarring-Server //Private ================[ MEM ]==================== #define MEM_BONESHOT 0x00896F78 #define MEM_Invisible 0x00DF344 #define MEM_STW 0x0085D6E4 #define MEM_WTW 0x00862C48 #define MEM_WUW 0x00A439CC #define MEM_WTH 0x00892AA0 ================[ OFS ]==================== #define OFS_X 0x0010300 #define OFS_Y 0x0010310 #define OFS_Z 0x0010308 #define OFS_ViewX 0x00101D4 #define OFS_ViewY 0x00101D8 #define OFS_ViewZ 0x00101DC #define OFS_PlayerState 0x001024C #define OFS_NoFallDamage 0x00102E8 #define OFS_Premium 0x000058C #define OFS_Premium 0x0000590 #define OFS_PlayerState 0x001024C #define OFS_SLOT_1 0x00C70C0 #define OFS_SLOT_2 0x00C70C1 #define OFS_SLOT_3 0x00C70C2 #define OFS_SLOT_4 0x00C70C3 #define OFS_SLOT_5 0x00C70C4 #define OFS_SLOT_6 0x00C70C5 #define OFS_SLOT_7 0x00C70C6 #define OFS_SLOT_8 0x00C70C7 #define OFS_NoRecoil1 0x00C444 #define OFS_NoRecoil2 0x00C448 #define OFS_NoRecoil3 0x00C44C #define OFS_GRAVITY_X 0x00C4AC #define OFS_GRAVITY_Y 0x00C4B0 #define OFS_GRAVITY_Z 0x00C4B4 #define OFS_Player_Z 0x0010300 #define OFS_DINAR 0x00DF330 #define OFS_LEVEL 0x00DF320 #define OFS_Pitch 0x00101A8 #define OFS_Yaw 0x00101C4 #define OFS_AutoPlant 0x0010370 #define OFS_AutoDefuse 0x0010374 #define OFS_AutoShot 0x0010386 #define OFS_NoM134Idle 0x00103F4 ==============[WeaponBinder]================= #define ADR_CLASSBASE 0x00A95308 #define ADR_PlayerSlot 0x00E089C ================[ Users ]=================== #define ADR_UserHealth 0x00A952FC #define ADR_UserName 0x00A9412C #define ADR_UserReady 0x00A953A8 #define ADR_UserTeam 0x00A95454 ================[ ASM ]==================== #define ASM_OPK 0x00407DBC #define ASM_UnlAmmo 0x004FAA96 #define ASM_EngineText 0x00401073 #define ASM_MessageBox 0x004B2C4A #define ASM_HighMode 0x00896400 X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X X~~~~~~~~~~~~~~~~~~~[Hepe2567]~~~~~~~~~~~~~~~~~~~X X~~~~~~~~~~~~~~[Addy Logger SusesFull]-(106)~~~~~~~~~~~~~X X~~~~~~~~~~~~~~~~~~[Logger Failed]-(3)~~~~~~~~~~~~~~~~X X~~~~~~~~~~~~~~~~~~[Logger Private]-(9)~~~~~~~~~~~~~~~X X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X struct CPlayer { char Hepe1[50244];//0x00 float NoRecoil1;//0xC444 float NoRecoil2;//0xC448 float NoRecoil3;//0xC44C char Hepe2[72];//0xC450 BYTE Index;//0xC498 char Hepe3[19];//0xC499 float GravityX;//0xC4AC float GravityY;//0xC4B0 float GravityZ;//0xC4B4 char Hepe4[144];//0x10118 float Pitch;//0x101A8 char Hepe5[24];//0x101AC float Yaw;//0x101C4 char Hepe6[12];//0x101C8 float ViewX;//0x101D4 float ViewY;//0x101D8 float ViewZ;//0x101DC char Hepe7[24];//0xC4B8 int WeaponState;//0xC4D0 char Hepe8[15420];//0xC4D4 float NoSpread;//0x10110 float FastNadeBlast;//0x10114 char Hepe9[12];//0x101E0 WORD Weapon1;//0x101EC WORD Weapon2;//0x101EE WORD Weapon3;//0x101F0 char Hepe10[90];//0x101F2 BYTE PlayerState;//0x1024C char Hepe9[155];//0x1024D float NoFallDamage;//0x102E8 char Hepe11[20];//0x102EC float PosX;//0x10300 char Hepe12[4];//0x10304 float PosY;//0x10308 char Hepe13[4];//0x10304 float PosZ;//0x10308 char Hepe14[100];//0x1030C DWORD AutoPlant;//0x10370 DWORD AutoDefuse;//0x10374 char Hepe15[14];//0x10378 DWORD AutoShot;//0x10386 char Hepe16[106];//0x1038A float NoM134Idle;//0x103F4 }; struct CBase { CPlayer* local; char* Hepe2567[1199116] CPlayer** player; }; CBase* pPlayer = (CBase*)(ADR_PLAYERPOINTER); struct CServer { char Hepe1[292];//0x00 BYTE AntiAbnormal1;//0x124 BYTE AntiAbnormal2;//0x125 char Hepe2[570];//0x126 BYTE AntiAbnormal3;//0x360 BYTE AntiAbnormal4;//0x361 char Hepe3[554];//0x362 int Premium;//0x58C long PremiumDays;//0x590 }; struct CVehicle { char* Hepe2567[10731572] float Pitch;//0xA3C034 float Yaw;//0xA3C038 }; X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X X~~~~~~~~~~~~~~~[Struct Logger SusesFull]~~~~~~~~~~~~~~~X X~~~~~~~~~~~[CBase, CPlayer, CServer, CVehicle]~~~~~~~~~~~~X X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X X~~~~~~~~[Credit]: [Hepe2567] - [ExoduS] - [Tequila]~~~~~~~~~~~X X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X