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WarRock - Pointer und Offsets

Discussion on WarRock - Pointer und Offsets within the WarRock forum part of the Shooter category.

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Old 10/14/2012, 05:45   #331
 
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#request
ASM_AUTOMEDIC

#anti
#define ASM_ENTERVEHICLEINPRONE 0x451BDB
#define ASM_SUICIDEINVEHICLE 0x45157F
Not tested but found by me in ida
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Old 10/14/2012, 08:22   #332
 
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Code:
 #define Assembly_Automedic              0x424EE1 // Credits idk Updatet by Me :) & Your addys are rights ;)
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Old 10/14/2012, 08:33   #333
 
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Request@ struck by BuRn... All CBase, CPlayer, CServer etc.
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Old 10/14/2012, 14:10   #334
 
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Code:
//===================================================
//============== GigaByte AddieLogger ===============
//===================================================
                                                     
                                                     
//===================================================
//==================== Pointers =====================
//===================================================
#define ADR_PLAYERPTR         0x00A3C498
#define ADR_SERVERPTR         0x00A3C428
#define ADR_WEAPONPTR         0x008FD6C8
#define ADR_DEVICEPTR         0x00******
#define OFS_DEVICEPTR         0x00*****
#define ADR_REMOTEPTR         0x00B610A8
#define ADR_DWMATRIX          0x009CA000
#define ADR_HEALTHPTR         0x0031FB8
#define ADR_STATEPTR          0x00A3C4C0
#define ADR_VIEWANGLE         0x00A3BFD0
#define ADR_USERBASE          0x00A3D26C
#define ADR_BASEPTR           0x00A93768
#define ADR_USERPTR           0x00A3C428
#define ADR_ROOMPTR           0x00A3CEA0
                                                     
                                                     
//===================================================
//======================= ADR =======================
//===================================================
#define ADR_DISTAMMOMEDIC         0x00896F70
#define ADR_DISTGUNPLAYER         0x00896BC0
#define ADR_UNLOXYGEN             0x00******
#define ADR_SUPEREXPLOSION        0x008969D0
#define ADR_STAMINAREFILL         0x009C4458
#define ADR_FASTLADDERUP          0x008962F0
#define ADR_WORLDINWATER          0x00A3C394
#define ADR_VIRTUALJUMP           0x00895FD4
#define ADR_RADARHIDEME           0x00A439FC
#define ADR_IMEXPLOSION           0x00896110
#define ADR_DEADSPINNER           0x008F9FAC
#define ADR_BREAKLIMIT            0x00895F20
#define ADR_ACCURACYAS            0x00A41254
#define ADR_CHANGEROLL            0x008632B4
#define ADR_PUSHMEAWAY            0x00862C7C
#define ADR_SPEED                 0x00896338
#define ADR_SPEEDROLL             0x00896168
#define ADR_NOBOUNDS1             0x00B80EE8
#define ADR_CROSSHAIR             0x00A411D8
#define ADR_GMWARNING             0x00******
#define ADR_WALLCLIMB             0x008F56F0
#define ADR_NEXONCASH             0x00A3C540
#define ADR_NOSPAWN1              0x00B70EB0
#define ADR_NOSPAWN2              0x00******	
#define ADR_PRONECQC              0x008FD794
#define ADR_STAMINA1              0x008634FC
#define ADR_STAMINA2              0x00863500
#define ADR_STAMINA3              0x00863504
#define ADR_STAMINA4              0x00863508
#define ADR_STAMINA5              0x0086350C
#define ADR_NOWATER2              0x00A439C8
#define ADR_NOWATER1              0x00******
#define ADR_DEATHCAM              0x00B786D8
#define ADR_HIGHMODE              0x00896400
#define ADR_ANTIAFK               0x00B70774
                                                     
                                                     
//===================================================
//======================= OFS =======================
//===================================================
#define OFS_NADE                  0x0010114
#define OFS_SLOT1                 0x00C70C0
#define OFS_SLOT2                 0x00C70C1
#define OFS_SLOT3                 0x00C70C2
#define OFS_SLOT4                 0x00C70C3
#define OFS_SLOT5                 0x00C70C4
#define OFS_SLOT6                 0x00C70C5
#define OFS_SLOT7                 0x00C70C6
#define OFS_SLOT8                 0x00C70C7
#define OFS_LEVEL                 0x00DF320
#define OFS_DINAR                 0x00DF330
#define OFS_NOFALL                0x00102E8
#define OFS_X                     0x0010300
#define OFS_Y                     0x0010310
#define OFS_Z                     0x0010308
#define OFS_WEAPON1               0x00101EC
#define OFS_WEAPON2               0x00101EE
#define OFS_WEAPON3               0x00101F0
#define OFS_VIEWX                 0x00101D4
#define OFS_VIEWY                 0x00101D8
#define OFS_VIEWZ                 0x00101DC
#define OFS_YAW                   0x00101C4
#define OFS_PITCH                 0x00101A8
#define OFS_ROOMMASTER            0x00E0898
#define OFS_NOSPREAD              0x0010110
#define OFS_SPEED                 0x001010C
#define OFS_3DVIEW                0x00101A0
#define OFS_INVI                  0x00DF344
#define OFS_IMMASTER              0x00C2068
#define OFS_MAP                   0x00C1C1C
#define OFS_NOSWITCH              0x001040D
#define OFS_NORELOAD              0x001040D
#define OFS_NODELAY               0x0010410
#define OFS_PACKET                0x00BE8D8
#define OFS_LOCALSIZE             0x00A40C
#define OFS_GLOBALSIZE            0x001D10
#define OFS_NORECOIL1             0x00C444
#define OFS_NORECOIL2             0x00C448
#define OFS_NORECOIL3             0x00C44C
#define OFS_PLAYERSTATE           0x00C4CC
#define OFS_WEAPONSTATE           0x00C4D0
#define OFS_GRAVX                 0x00C4AC
#define OFS_GRAVY                 0x00C4B0
#define OFS_GRAVZ                 0x00C4B4
#define OFS_PREMIUM1              0x0058C
#define OFS_PREMIUM2              0x00590
#define OFS_READYSIZE             0x008E0
#define OFS_STARTSIZE             0x00A8
                                                     
                                                     
//===================================================
//==================== Ambient ======================
//===================================================
#define ADR_NEARFOG               0x00A439DC
#define ADR_FARFOG                0x00A439E0
#define ADR_GLASSWALLS            0x00A3C0C4
#define ADR_FULLBRIGHT1           0x00A3D118
#define ADR_FULLBRIGHT2           0x00A3D11C
#define ADR_FULLBRIGHT3           0x00A3D11C
                                                     
                                                     
//===================================================
//=================== Fast Hacks ====================
//===================================================
#define ADR_FASTAMMO              0x00A411B4
#define ADR_FASTHEALTH            0x00A411BC
#define ADR_FASTREPAIR            0x00A411BC
#define ADR_FASTFLAG              0x00A411C4
#define ADR_FASTLOCKON            0x00A3C040
                                                     
                                                     
//===================================================
//==================== Weapon =======================
//===================================================
#define ADR_HIDEWEAPON            0x008F56B0
#define ADR_WEAPONSHOT1           0x00A3C4E8
#define ADR_WEAPONSHOT2           0x00A3C508
#define ADR_SUPERNOSPREAD         0x00896008
#define ADR_SCOPE                 0x008FD7A0
#define ADR_SCOPESIZE             0x008FD7A8
#define ADR_COLORSHOT1            0x00A3D118
#define ADR_COLORSHOT2            0x00A3D11C
#define ADR_COLORSHOT3            0x00A3D120
#define ADR_NOWEPGRAV             0x00895F78
                                                     
                                                     
//===================================================
//======================== PX =======================
//===================================================
#define PX_SNIPER                 0x00A3C02C
#define PX_ASSAULT                0x00A3C02E
#define PX_BANDAGE                0x00A3C030
#define PX_EXTRAAMMO1             0x00A3C02A
#define PX_EXTRAAMMO2             0x00A3C02B
                                                     
                                                     
//===================================================
//==================== Vehicle ======================
//===================================================
#define ADR_VEHBIGNAME            0x00896180
#define ADR_VEHCRAZY              0x00895E50
#define ADR_VEHICLEJ              0x00******
                                                     
                                                     
//===================================================
//==================== User Info ====================
//===================================================
#define ADR_USER_NAME               0x00A9412C
#define ADR_USER_IP                 0x00A93E40
#define ADR_USER_TEAM               0x00******
#define ADR_USER_PING               0x00******
#define ADR_USER_READY              0x00******
#define ADR_USER_POINTS             0x00******
#define ADR_USER_HEALTH             0x00******
                                                     
                                                     
//===================================================
//====================== Account ====================
//===================================================
#define OFS_USER_NAME               0x009C4
#define OFS_USER_HEALTH             0x001B94
#define OFS_USER_TEAM               0x001CF0
#define OFS_USER_POINTS             0x001018
#define OFS_USER_PING               0x006BC
                                                     
                                                     
//===================================================
//=================== WeaponBinder ==================
//===================================================
#define ADR_WEAPONBASE            0x00A5A61C
#define OFS_SLOTBASE              0x00C5F20
#define OFS_CLASSBASE             0x00A95308
#define OFS_PLAYERSLOT            0x00E089C
                                                     
                                                     
//===================================================
//====================== States  ====================
//===================================================
#define ADR_WEPSTATE_SHOT         0x00A3C4E4
#define ADR_WEPSTATE_RELOAD       0x00A3C4F0
#define ADR_USERSTATE_VEH         0x00A3C4DC
#define ADR_USERSTATE_PRONE       0x00A3C4D0
                                                     
                                                     
//===================================================
//====================== Memory =====================
//===================================================
#define MEM_BONESHOT              0x00896F78
#define MEM_WTW                   0x00862C48
#define MEM_WTW2                  0x00******
#define MEM_STW                   0x0085D6E4
#define MEM_WUW                   0x00A439CC
#define MEM_WUW2                  0x00******
#define MEM_WTH                   0x00892AA0
#define MEM_QUICKPLANT            0x00A3BFF4
#define MEM_QUICKDEFUSE           0x00A3BFF4
#define MEM_UNLAMMO               0x00A3C400
#define MEM_PLANTANYWHR           0x00A3C012
#define MEM_DEFUSEANYWHR          0x008FD7B4
#define MEM_ARTILLERY             0x00896098
#define MEM_AUTOMEDIC             0x00******
#define MEM_AUTOAMMO              0x00******
#define MEM_AUTOREPAIR            0x00******
#define MEM_SILENTWALK            0x00******
#define MEM_SILENTRELOAD          0x00B707C4
#define MEM_NODELAY               0x00******
                                                     
                                                     
//===================================================
//======================== ASM ======================
//===================================================
NOT FOR YOU!
                                                     
                                                     
//===================================================
//================ AddieLogger Ended ================
//================ Total Logged: 233 ================
//===================================================
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Old 10/14/2012, 14:27   #335
 
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Code:
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|*********************|#|Adrenalina v3.2 Address Logger|#|*********************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|****************************|#|Credits: hackerX|#|****************************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
																
~ Started...													
																
|#|*************|#|= Pointer =|#|*************|#|
#define ADR_PlayerPointer		0xA3C498
#define ADR_ServerPointer		0xA3C428
#define ADR_RemotePointer		0xB610A8
#define ADR_WeaponPointer		0x8FD6C8
#define ADR_DevicePointer		0x892FE4
#define ADR_HealthPointer		0x31FB8
#define ADR_WeaponState			0xC4D0
#define ADR_UserPointer			0xA3C428
#define ADR_BasePointer 		0xA93768
#define ADR_UserBase			0xA3D26C
#define ADR_ViewAngels			0xA3BFD0
#define ADR_PlayerSize			0x1D10
#define ADR_StructSize			0x1D10
#define ADR_RoomClass			0xA3D260
																
|#|*************|#|= Address =|#|*************|#|
#define ADR_ImDrunk			0xA3C394
#define ADR_CqCProne			0xB6934C
#define ADR_NoSpawnWaitCqC		0xA3C264
#define ADR_VirtualJump			0x895FD4
#define ADR_NearFog			0xA439DC
#define ADR_FarFog			0xA439E4
#define ADR_NoWater1			0xA439C8
#define ADR_NoWater2			0xA439C4
#define ADR_AntiAfk			0xB70774
#define ADR_Scope			0x8FD7A0
#define ADR_Speed			0x896338
#define ADR_SpeedRoll			0x896168
#define ADR_GlassWall			0x8634FC
#define ADR_FullBright1			0xA3D124
#define ADR_FullBright2			0xA3D12C
#define ADR_FullBright3			0xA3D130
#define ADR_NoBounds1			0xB707C0
#define ADR_NoBounds2			0xB707C4
#define ADR_NoBounds3			0xB707C8
#define ADR_ColorShot1			0xA3D124
#define ADR_ColorShot2			0xA3D12C
#define ADR_ColorShot3			0xA3D130
#define ADR_Crosshair			0xA411D8
#define ADR_NoSpread			0xA41254
#define ADR_DeathCam			0xB786D8
#define ADR_ImmExplosion		0x896110
#define ADR_SuperExplosion		0x8969D0
#define ADR_HighMode			0x896400
#define ADR_CameraView			0x895FD4
#define ADR_NoWeaponGravity		0x895F78
#define ADR_BreakLimit			0x895F20
#define ADR_FastLockOn			0xA3C040
#define ADR_LadderQuickly		0x8962F0
#define ADR_DeadSpinner			0x8F9FAC
#define ADR_HideWeapon			0x8F56B0
#define ADR_WeaponShot1			0xA3C4E8
#define ADR_WeaponShot2			0xA3C508
#define ADR_ChangeRoll			0x896020
#define ADR_SilentWalk			0x8500B707
#define ADR_PlayerProne			0xA3D254
#define ADR_CameraPosition1		0xA35E9C
#define ADR_CameraPosition2		0xA35EA0
#define ADR_QuickPlant			0xA3BFF4
#define ADR_AntiRadar			0xA439FC
#define ADR_StaminaRefill		0x9C4458
#define ADR_SuperNoSpread		0x896008
																
|#|*************|#|= Offsets =|#|*************|#|
#define OFS_Weapon1			0x101EC
#define OFS_Weapon2			0x101EE
#define OFS_Weapon3			0x101F0
#define OFS_1thSlot			0xC70C0
#define OFS_2thSlot			0xC70C1
#define OFS_3thSlot			0xC70C2
#define OFS_4thSlot			0xC70C3
#define OFS_5thSlot			0xC70C4
#define OFS_6thSlot			0xC70C5
#define OFS_7thSlot			0xC70C6
#define OFS_8thSlot			0xC70C7
#define OFS_NoRecoil1			0xC444
#define OFS_NoRecoil2			0xC448
#define OFS_NoRecoil3			0xC44C
#define OFS_NoFallDamage		0x102E8
#define OFS_X				0x10300
#define OFS_Y				0x10310
#define OFS_Z				0x10308
#define OFS_GravityX			0xC4AC
#define OFS_GravityY			0xC4B0
#define OFS_GravityZ			0xC4B4
#define OFS_OPK_X			0x10260
#define OFS_Level			0xDF320
#define OFS_Dinar			0xDF330
#define OFS_Premium1			0x58C
#define OFS_Premium2			0x590
#define OFS_Master			0xC2068
#define OFS_RoomMaster			0xE0898
#define OFS_NoM134Idle			0x103F8
#define OFS_NoSpread			0x1011C
#define OFS_NoReload			0x1040D
#define OFS_NoDelay			0x10410
																
|#|*************|#|= MEMORY =|#|*************|#|
#define MEM_BoneShot			0x896F78
#define MEM_WTW				0x862C48
#define MEM_STW				0x85D6E4
#define MEM_WUW				0xA439CC
#define MEM_WTH				0x892AA0
#define MEM_UnlimitedAmmo		0xA3C404
#define MEM_Invisible			0xDF344
#define MEM_PlantAnyWhere		0xA3C012
#define MEM_DefuseAnyWhere		0x8FD7B4
#define MEM_Stamina1			0x8634FC
#define MEM_Stamina2			0x863500
#define MEM_Stamina3			0x863504
#define MEM_Stamina4			0x863508
#define MEM_Stamina5			0x86350C
																
|#|*************|#|= PX =|#|*************|#|
#define PX_AssaultAmmo			0xA3C02E
#define PX_SniperAmmo			0xA3C02C
#define PX_Bandage			0xA3C030
																
|#|*************|#|= Fast =|#|*************|#|
#define ADR_FastMedic			0xA411BC
#define ADR_FastAmmo			0xA411B4
#define ADR_FastFlag			0xA411C4
#define ADR_FastRepair			0xA3D2F0
																
|#|*************|#|= Vehicle =|#|*************|#|
#define ADR_BigCarName			0x896180
#define ADR_CrazyCar			0x895E50
																
|#|*************|#|= D3D =|#|*************|#|
#define ADR_D3DName			0xA9412C
																
|#|*************|#|= Weapon Binder =|#|*************|#|
#define ADR_ServerBase			0xA3C428
#define ADR_ClassBase			0xA95308
#define ADR_WeaponBase			0xA5A61C
#define ADR_SlotBase			0xC5F20
																
|#|*************|#|= Assembler =|#|*************|#|
#define ASM_AlwaysCrosshair		0x5525AB
#define ASM_NoReload			0x5AC762
#define ASM_Bullets			0x4F6A45
#define ASM_OPK				0x407DBC
#define ASM_WTW				0x741562
#define ASM_STW				0x608A90
#define ASM_QuickPlant			0x4F574F
#define ASM_QuickDefuse			0x4391E6
#define ASM_Artillery1			0x408670
#define ASM_EngineText			0x401073
#define ASM_MessageBox			0x4B2C4A
#define ASM_SwitchTime			0x4FD111
#define ASM_CRCPatch			0x417EA7
#define ASM_AutoStart			0x530CD9
#define ASM_BackToLobby			0x4CB25D
#define ASM_BackToLobby			0x4CA926
#define ASM_SuperCarSound		0x424F76
#define ASM_UnlimitedAmmo		0x4FAA96
																
~ Stopped...													
																
|#|******************************************************************************|#|
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Old 10/14/2012, 14:57   #336
 
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Request - Partten :

ASM_CRCPatch


Send Me for Message Private
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Old 10/14/2012, 15:15   #337
 
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@AdrenalinaPL CRAZY TO RELEASE THAT ADDY (CRCPatch) ?
Lmao...
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Old 10/14/2012, 15:58   #338
 
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#request Struct ZombieOPK,OPK
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Old 10/14/2012, 16:25   #339
 
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Code:
#define Assembly_CQCPatch               0x417EA7
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Old 10/14/2012, 17:37   #340
 
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#request Addy's WUW
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Old 10/14/2012, 22:23   #341
 
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Dont think that is correct automedic exodus. But thanks anyways

#define OFS_VoteKickDisabled 0xC4D23
Credits to me : Can be used for antikick
BTW: Pointer to use with this is 0xA3C428
Enjoy!
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Old 10/15/2012, 08:35   #342
 
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Arrow

Quote:
Originally Posted by scraprecon View Post
Dont think that is correct automedic exodus. But thanks anyways

#define OFS_VoteKickDisabled 0xC4D23
Credits to me : Can be used for antikick
BTW: Pointer to use with this is 0xA3C428
Enjoy!
100% the correct addy by my all friend the same addy
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Old 10/15/2012, 18:02   #343
 
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how use this addys?
value=0?
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Old 10/15/2012, 22:13   #344
 
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Add Adys
Quick ASM


Quote:
//================================================== ==\
//================\\Hepe2567 LOGGER//====================\
//================================================== ===\

==============[ POINTER ADDYS ]============

#define ADR_PLAYERBASE 0x00A3C498
#define ADR_SERVERBASE 0x00A3C428
#define ADR_HealthPointer 0x0031FB8
#define ADR_BasePointer 0x00A93768
#define ADR_DevicePointer 0x00892FE4
#define ADR_UserPointer 0x00A3C428
#define ADR_WeaponPointer 0x008FD6C8
#define ADR_ViewAngels 0x00A3BFD0
#define ADR_RemotePointer 0x00B610A8

================[ ADR ]====================

#define ADR_GLASS 0x00A3C0C4
#define ADR_SPEED 0x00896338
#define ADR_NearFog 0x00A439DC
#define ADR_FarFog 0x00A439E4
#define ADR_NoWater1 [Logger Failed]
#define ADR_NoWater2 [Logger Failed]
#define ADR_BreakLimit [Logger Failed]
#define ADR_VirtualJump 0x00895FD4
#define ADR_ImDrunk 0x00A3C394
#define ADR_CQCPRONE 0x00B6934C
#define ADR_SCOPE 0x008FD7A0
#define ADR_SCOPESIDE 0x008FD7A8
#define ADR_NoSpawnwait1 0x00B7F6E0
#define ADR_NoSpawnwait2 0x00B7F6E4
#define ADR_NoSpawnwait3 0x00B7F6E8
#define ADR_FastMedic 0x00A411BC
#define ADR_FastAmmo 0x00A411B4
#define ADR_FASTFLAG 0x00A411C4
#define ADR_FREPAIR 0x00A3D2F0
#define ADR_AFK 0x00B70774
#define ADR_NOSPREAD 0x0010110
#define ADR_SuperNoSpread 0x00896008
#define ADR_NOBOUNDS1 0x00B707C0
#define ADR_NOBOUNDS2 0x00B707C4
#define ADR_NOBOUNDS3 0x00B707C8
#define ADR_FullBright1 0x00A3D124
#define ADR_FullBright2 0x00A3D12C
#define ADR_FullBright3 0x00A3D130
#define ADR_PlantAnyWhere 0x00A3C012
#define ADR_DefuseAnyWhere 0x008FD7B4
#define ADR_FastNadeBlast 0x0010114
#define ADR_Weapon1 0x00101EC
#define ADR_Weapon2 0x00101EE
#define ADR_Weapon3 0x00101F0
#define ADR_Index 0x00C498
#define ADR_AntiAbnormal1 0x124
#define ADR_AntiAbnormal2 0x125
#define ADR_AntiAbnormal3 0x360
#define ADR_AntiAbnormal4 0x361

================[ Private ]=================

#define ADR_AntiAimbot_Stop1 //Private
#define ADR_AntiAimbot_Stop2 //Private
#define ADR_AntiAimbot_Stop3 //Private
#define ADR_AntiAimbot_Stop4 //Private
#define ADR_AntiAimbot_Stop5 //Private
#define ADR_AntiAimbot_Stop6 //Private
#define ADR_AntiAimbot_StopFull //Private
#define ADR_GmWarring-IP //Private
#define ADR_GmWarring-Server //Private

================[ MEM ]====================

#define MEM_BONESHOT 0x00896F78
#define MEM_Invisible 0x00DF344
#define MEM_STW 0x0085D6E4
#define MEM_WTW 0x00862C48
#define MEM_WUW 0x00A439CC
#define MEM_WTH 0x00892AA0

================[ OFS ]====================

#define OFS_X 0x0010300
#define OFS_Y 0x0010310
#define OFS_Z 0x0010308
#define OFS_ViewX 0x00101D4
#define OFS_ViewY 0x00101D8
#define OFS_ViewZ 0x00101DC
#define OFS_PlayerState 0x001024C
#define OFS_NoFallDamage 0x00102E8
#define OFS_Premium 0x000058C
#define OFS_Premium 0x0000590
#define OFS_PlayerState 0x001024C
#define OFS_SLOT_1 0x00C70C0
#define OFS_SLOT_2 0x00C70C1
#define OFS_SLOT_3 0x00C70C2
#define OFS_SLOT_4 0x00C70C3
#define OFS_SLOT_5 0x00C70C4
#define OFS_SLOT_6 0x00C70C5
#define OFS_SLOT_7 0x00C70C6
#define OFS_SLOT_8 0x00C70C7
#define OFS_NoRecoil1 0x00C444
#define OFS_NoRecoil2 0x00C448
#define OFS_NoRecoil3 0x00C44C
#define OFS_GRAVITY_X 0x00C4AC
#define OFS_GRAVITY_Y 0x00C4B0
#define OFS_GRAVITY_Z 0x00C4B4
#define OFS_Player_Z 0x0010300
#define OFS_DINAR 0x00DF330
#define OFS_LEVEL 0x00DF320
#define OFS_Pitch 0x00101A8
#define OFS_Yaw 0x00101C4
#define OFS_AutoPlant 0x0010370
#define OFS_AutoDefuse 0x0010374
#define OFS_AutoShot 0x0010386
#define OFS_NoM134Idle 0x00103F4

==============[WeaponBinder]=================

#define ADR_CLASSBASE 0x00A95308
#define ADR_PlayerSlot 0x00E089C

================[ Users ]===================

#define ADR_UserHealth 0x00A952FC
#define ADR_UserName 0x00A9412C
#define ADR_UserReady 0x00A953A8
#define ADR_UserTeam 0x00A95454

================[ ASM ]====================

#define ASM_OPK 0x00407DBC
#define ASM_UnlAmmo 0x004FAA96
#define ASM_EngineText 0x00401073
#define ASM_MessageBox 0x004B2C4A
#define ASM_HighMode 0x00896400

X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~[Hepe2567]~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~[Addy Logger SusesFull]-(106)~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~[Logger Failed]-(3)~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~[Logger Private]-(9)~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X

struct CPlayer
{
char Hepe1[50244];//0x00
float NoRecoil1;//0xC444
float NoRecoil2;//0xC448
float NoRecoil3;//0xC44C
char Hepe2[72];//0xC450
BYTE Index;//0xC498
char Hepe3[19];//0xC499
float GravityX;//0xC4AC
float GravityY;//0xC4B0
float GravityZ;//0xC4B4
char Hepe4[144];//0x10118
float Pitch;//0x101A8
char Hepe5[24];//0x101AC
float Yaw;//0x101C4
char Hepe6[12];//0x101C8
float ViewX;//0x101D4
float ViewY;//0x101D8
float ViewZ;//0x101DC
char Hepe7[24];//0xC4B8
int WeaponState;//0xC4D0
char Hepe8[15420];//0xC4D4
float NoSpread;//0x10110
float FastNadeBlast;//0x10114
char Hepe9[12];//0x101E0
WORD Weapon1;//0x101EC
WORD Weapon2;//0x101EE
WORD Weapon3;//0x101F0
char Hepe10[90];//0x101F2
BYTE PlayerState;//0x1024C
char Hepe9[155];//0x1024D
float NoFallDamage;//0x102E8
char Hepe11[20];//0x102EC
float PosX;//0x10300
char Hepe12[4];//0x10304
float PosY;//0x10308
char Hepe13[4];//0x10304
float PosZ;//0x10308
char Hepe14[100];//0x1030C
DWORD AutoPlant;//0x10370
DWORD AutoDefuse;//0x10374
char Hepe15[14];//0x10378
DWORD AutoShot;//0x10386
char Hepe16[106];//0x1038A
float NoM134Idle;//0x103F4
};


struct CBase
{
CPlayer* local;
char* Hepe2567[1199116]
CPlayer** player;
};
CBase* pPlayer = (CBase*)(ADR_PLAYERPOINTER);


struct CServer
{
char Hepe1[292];//0x00
BYTE AntiAbnormal1;//0x124
BYTE AntiAbnormal2;//0x125
char Hepe2[570];//0x126
BYTE AntiAbnormal3;//0x360
BYTE AntiAbnormal4;//0x361
char Hepe3[554];//0x362
int Premium;//0x58C
long PremiumDays;//0x590
};


struct CVehicle
{
char* Hepe2567[10731572]
float Pitch;//0xA3C034
float Yaw;//0xA3C038
};

X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~[Struct Logger SusesFull]~~~~~~~~~~~~~~~X
X~~~~~~~~~~~[CBase, CPlayer, CServer, CVehicle]~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~[Credit]: [Hepe2567] - [ExoduS] - [Tequila]~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X
alfmkwndk is offline  
Thanks
1 User
Old 10/16/2012, 03:52   #345
 
elite*gold: 0
Join Date: Jul 2011
Posts: 53
Received Thanks: 11
#request
Any ASM addy you want Memory
I can find the memory addy for anyone just post the ASM one here and Ill find mem
scraprecon is offline  
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