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WarRock - Pointer und Offsets

Discussion on WarRock - Pointer und Offsets within the WarRock forum part of the Shooter category.

Closed Thread
 
Old 10/03/2012, 17:26   #286
 
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weis nicht ob sie stimmen
Code:
//================ BYPASS =================//
#define EhsvcSelfCrC	        0x007B840
#define Detection	        0x0009FB0
#define NanoCheck1 	        0x003CEEE
#define NanoCheck2	        0x003A31F
//====================================//
mfg mathias1000
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Old 10/03/2012, 20:31   #287
 
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Help

DWORD dwBasePointer = FindPattern((PBYTE)"x8DxBBx00x00x00x00x57};", "xx????x", 2, true);
DWORD dwHealthPointer = FindPattern((PBYTE)"x8BxB0x00x00x00x00xE8};", "xx????x", 2, true);

#define ADR_BasePointer 0x00893C7889
#define ADR_HealthPointer 0x00893C7889


DWORD dwPlantAnyWhereX = FindPattern((PBYTE)"\x88\x1D\x00\00\x00\x00\x88\x1 D\x00\x00\x00\x00\x88\x1D","xx????xx????xx",2,true );
DWORD dwPlantAnyWhere = dwPlantAnyWhereX - 0x7;
DWORD dwDefuseAnyWhereX = FindPattern((PBYTE)"\x66\xA3\x00\x00\x00\x00\x66\x A3\x00\x00\x00\x00\x66\xA3\x00\x00\x00\x00\x66\xA3 ","xx????xx????xx????xx",2,true);
DWORD dwDefuseAnyWhere = dwDefuseAnyWhereX + 0x4;

#define ADR_DefuseAnyWhere 0x008F78A8
#define ADR_PlantAnyWhere 0x00FFFFFFF9




[Request]

hscallback1
hscallback2
nanoscan1
nanoscan2
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Old 10/04/2012, 07:46   #288
 
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Arrow

Quote:
Originally Posted by alfmkwndk View Post
Help

DWORD dwBasePointer = FindPattern((PBYTE)"x8DxBBx00x00x00x00x57};", "xx????x", 2, true);
DWORD dwHealthPointer = FindPattern((PBYTE)"x8BxB0x00x00x00x00xE8};", "xx????x", 2, true);

#define ADR_BasePointer 0x00893C7889
#define ADR_HealthPointer 0x00893C7889


DWORD dwPlantAnyWhereX = FindPattern((PBYTE)"\x88\x1D\x00\00\x00\x00\x88\x1 D\x00\x00\x00\x00\x88\x1D","xx????xx????xx",2,true );
DWORD dwPlantAnyWhere = dwPlantAnyWhereX - 0x7;
DWORD dwDefuseAnyWhereX = FindPattern((PBYTE)"\x66\xA3\x00\x00\x00\x00\x66\x A3\x00\x00\x00\x00\x66\xA3\x00\x00\x00\x00\x66\xA3 ","xx????xx????xx????xx",2,true);
DWORD dwDefuseAnyWhere = dwDefuseAnyWhereX + 0x4;

#define ADR_DefuseAnyWhere 0x008F78A8
#define ADR_PlantAnyWhere 0x00FFFFFFF9




[Request]

hscallback1
hscallback2
nanoscan1
nanoscan2
send me the addy and I will make a pattern for you



Code:
DWORD test12= FindPattern((PBYTE)"\x38\x1D\x00\x00\x00\x00\x74\x1C\x66\x39\x1D\x00\x00\x00\x00\x7C\x13\x8B\xBF\x00\x00\x00\x00\xE8\x00\x00\x00\x00", "xx????xxxxx????xxxx????x????", 2, true);
AddLog("#define ADR_PlantAnyWhere                   0x%X",test12);
DWORD test13= FindPattern((PBYTE)"\x0F\xBF\x35\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x8B\x00\xD9\xEE\xD9\x58\x18", "xxx????x????xxxxxxx",3, true);
AddLog("#define ADR_DefuseAnyWhere                  0x%X",test13);


DWORD commandeee= FindPattern((PBYTE)"\x81\xC6\x00\x00\x00\x00\xFF\x15\x00\x00\x00\x00\x89\x86\x00\x00\x00\x00\xEB\x00", "xx????xx????xx????x?", 2, true);
AddLog("#define ADR_BasePointer              0x%X",commandeee);

DWORD dwheal = FindPattern((PBYTE)"\xFF\xB0\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x6A\x00\x00\x00\x00", "xx????x????x????", 2, true);
AddLog("#define ADR_HealthPointer            0x%X",dwheal); // Not tested cause warrock update  and have fun :)

Edit it work
and all addys didnt changed

Credits:
~ExoduS~*
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Old 10/04/2012, 18:17   #289
 
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Smile

Code:
[->]****************************************************************************[<-]
[->]****************************************************************************[<-]
[->]*********************[->]KhaZix v1.0 Address Logger[<-]*********************[<-]
[->]****************************************************************************[<-]
[->]****************************************************************************[<-]
[->]**************************[->]Credits: SkillZz[<-]**************************[<-]
[->]****************************************************************************[<-]
[->]****************************************************************************[<-]

Starting Logger.. .. ..
Logger Started Successfully!

************************[-> Pointers <-]************************
#define ADR_PLAYERPTR                0xA3C498
#define ADR_SERVERPTR                0xA3C428
#define ADR_GLOBALPTR                0x1D10
#define OFS_DEVICEPTR                0xA3BFD4
#define ADR_DEVICEPTR                0x892FE4
#define ADR_WEAPONPTR                0xA5A61C
#define ADR_ANGELSPTR                0xA3BFD0
#define ADR_STATEPTR                 0xA3C4C0
#define ADR_BASEPTR                  0xA93768
#define ADR_ROOMPTR                  0xA3CEA0
#define ADR_HEALTHPTR                0x31FB8
#define ADR_USERPTR                  0xA3C428
#define ADR_USERBASE                 0xA3D26C
#define ADR_MATRIXPTR                0x9CA000
#define ADR_CBASE                    0xB610A8
#define ADR_MYSIZE                   Not Logged...
#define ADR_REMOTEPTR                0xB610A8
************************[-> Adresses <-]************************
#define ADR_NOSPAWN1                 0xB70948
#define ADR_NOSPAWN2                 0xB7094C
#define ADR_NOSPAWN3                 0xB70950
#define ADR_NOWATER1                 0xA439C4
#define ADR_NOWATER2                 0xA439C8
#define ADR_WALKTHROUGHWALLS         0x862C48
#define ADR_ANTIAFK                  0xB707C0
#define ADR_FASTLOCKON               0x9D2AB8
#define ADR_SUPERNOSPREAD            0x896008
#define ADR_PLANTANYWHERE            0xA3C012
#define ADR_DEFUSEANYWHERE           0x8FD7B4
#define ADR_NOBOUNDS                 0xB80EE8
#define ADR_NOBOUNDS2                0xB80EEC
#define ADR_NOBOUNDS3                0xB80EF0
#define ADR_AUTOREPAIR               0xA3C01B
#define ADR_SCOPE                    0xB6740000
#define ADR_ARTELLERY                0x896098
#define ADR_FASTMEDIC                0xA411BC
#define ADR_FASTAMMO                 0xA411B4
#define ADR_FASTREPAIR               0xA3D2F0
#define ADR_FASTFLAG                 0xA411C4
#define ADR_WALKUNDERWATER           0xA439CC
#define ADR_UNLIMITEDAMMO            0xA3C404
#define ADR_BONESHOT                 0x896F78
#define ADR_SHOOTTHROUGHWALLS        0x85D6E4
#define ADR_PLAYERSPEED              0x896338
#define ADR_DEATHCAM                 0xB786D8
#define ADR_IMMEXPLOSION             0x896110
#define ADR_HIGHMODE                 0x896400
#define ADR_CQCPRONE                 0xA3D254
#define ADR_STAMINAREFILL            0x9C4458
#define ADR_HIDEFROMRADAR            0xA439FC
#define ADR_QUICKPLANT               0xA3BFF4
#define ADR_BIGCARNAME               0x896180
#define ADR_AUTOSTART                0x530CD9
#define ADR_WEAPONSHOT               0xA3C4E8
#define ADR_WEAPONSHOT2              0xA3C508
#define ADR_BREAKLIMIT               0x895F20
#define ADR_FULLBRIGHT               0xA3D118
#define ADR_FULLBRIGHT2              0xA3D118
#define ADR_FULLBRIGHT3              0xA3D118
#define ADR_STAMINA1                 0x8634FC
#define ADR_STAMINA2                 0x863500
#define ADR_STAMINA3                 0x863504
#define ADR_STAMINA4                 0x863508
#define ADR_STAMINA5                 0x86350C
#define ADR_GLASSWALLS               0x8634FC
#define ADR_WEAPONGRAVITY            0x895F78
#define ADR_SILENTWALK               0xB707C4
#define ADR_LADDERQUICKLY            0x8962F0
#define ADR_CROSSHAIR                0xA411D8
#define ADR_SUPEREXPLOSION           0x8969D0
#define ADR_COLORSHOT                0xA3D118
#define ADR_SUPERCARSOUND            0x424F76
#define ADR_DEADSPINNER              0x8F9FAC
#define ADR_HIDEWEAPON               0x8F56B0
#define ADR_CHANGEROLLSTYLE          0x896020
#define ADR_CRAZYCAR                 0x895E50
#define ADR_WTH                      0x892AA0
#define ADR_NEARFOG                  0xA439DC
#define ADR_FARFOG                   0xA439E0
#define ADR_ROLLSPEED                0x896168
#define ADR_VIRTUALJUMP              0x895FD4
#define ADR_WORLDINWATER             0xA3C394
#define ADR_SNIPERAMMO               0xA3C02C
#define ADR_EXTRAMMO1                0xA3C02A
#define ADR_EXTRAMMO2                0xA3C02B
#define ADR_ASSAULTAMMO              0xA3C02E
#define ADR_BANDAGE                  0xA3C030
************************[-> Offsets <-]************************
#define OFS_GLOBALSIZE                0x1D10
#define OFS_LOCALSIZE                 0xA40C
#define OFS_NODELAY                   0x10410
#define OFS_NORELOAD                  0x1040D
#define OFS_NOSWITCH                  0x1040D
#define OFS_NORECOIL1                 0xC444
#define OFS_NORECOIL2                 0xC448
#define OFS_NORECOIL3                 0xC44C
#define OFS_X                         0x10300
#define OFS_Y                         0x10310
#define OFS_Z                         0x10308
#define OFS_NOFALLDAMAGE              0x102E8
#define OFS_VIEW_X                    0x101D4
#define OFS_VIEW_Z                    0x101D8
#define OFS_VIEW_Y                    0x101DC
#define OFS_SLOT1                     0xC70C0
#define OFS_SLOT2                     0xC70C1
#define OFS_SLOT3                     0xC70C2
#define OFS_SLOT4                     0xC70C3
#define OFS_SLOT5                     0xC70C4
#define OFS_SLOT6                     0xC70C5
#define OFS_SLOT7                     0xC70C6
#define OFS_SLOT8                     0xC70C7
#define OFS_PLAYERSTATE               0xC4CC
#define OFS_MAP                       Not Logged...
#define OFS_SUPERMASTER               Not Logged...
#define OFS_WEAPON1                   0x101EC
#define OFS_WEAPON2                   0x101EE
#define OFS_WEAPON3                   0x101F0
#define OFS_PREMIUM                   0x58C
#define OFS_USERNAME                  0xDF574
#define OFS_GRAVITY_Z                 0xE0
#define OFS_GRAVITY_Y                 0xE4
#define OFS_GRAVITY_X                 0xDC
#define OFS_INVISIBLE                 0xDF344
#define OFS_READYROOMSIZE             Not Logged...
#define OFS_STARTROOMSIZE             0xA8
#define OFS_LEVEL                     0xDF320
#define OFS_DINAR                     0xDF330
#define OFS_SLOTBASE                  0xC5F20
#define OFS_PITCH                     0x101A8
#define OFS_YAW                       0x101C4
#define OFS_NOSERVERKICK              0x361
#define OFS_3DPLAYERVIEW              0x101A0
#define OFS_PLAYERSPEED               0x1010C
#define OFS_NOSPREAD                  0x10110
#define OFS_ROOMMASTER                0xE0898
#define OFS_PREMIUM1                  0x150
#define OFS_PREMIUM2                  0x154
#define OFS_NADE                      Not Logged...
************************[-> Weapon Binder <-]************************
#define OFS_PLAYERSLOT                Not Logged...
#define ADR_CLASSBASE                 0xA95308
#define OFS_SLOTBASE                  0xC5F20
#define ADR_WEAPONBASE                0xA5A61C
************************[-> Users <-]************************
#define ADR_USERHEALTH                0xA952FC
#define ADR_USERNAME                  0xA9412C
#define ADR_USERTEAM                  0xA93768
#define ADR_USERPOINTS                0xA94780
#define ADR_USERPING                  0xA93E24
************************[-> Assembler<-]************************
#define ASM_ARTELLRY                  0x******
#define ASM_QUICKPLANT                0x4F574F
#define ASM_QUICKDEFUSE               0x4391E6
#define ASM_BULLETS                   0x4F6A45
#define ASM_NORELOAD                  0x5AC762
#define ASM_WALKTHROUGHWALLS          0x741562
#define ASM_SHOOTTHROUGHWALLS         0x608A90
#define ASM_CRCPATCH                  0x417EA7
#define ASM_BACKTOLOBBY               0x4CB25D
#define ASM_ALWAYSCROSS               0x5525AB
#define ASM_ENGINETEXT                0x401073
#define ASM_MESSAGEBOX                0x4B2C4A
#define ASM_UNLAMMO                   0x4FAA96
#define ASM_SWITCHTIME                0x4FD111
#define ASM_OPK                       0x407DBC
 

Starting Structs Logger.. .. ..
Structs Logger Started Successfully!

struct CPlayer
{
CHAR KhaZix1[0xC4CC];//0x00
BYTE PlayerState;//0xC4CC
CHAR KhaZix2[0x3CDD];//0xC4CD
FLOAT Pitch;//0x101A8
CHAR KhaZix3[0x18];//0x101AC
FLOAT Yaw;//0x101C4
CHAR KhaZix4[0xC];//0x101C8
FLOAT ViewX;//0x101D4
FLOAT ViewY;//0x101DC
FLOAT ViewZ;//0x101D8
CHAR KhaZix6[0x124];//0x101DC
FLOAT PosX;//0x10300
CHAR KhaZix7[0x4];//0x10304
FLOAT PosY;//0x10308
CHAR KhaZix8[0x4];//0x1030C
FLOAT PosZ;//0x10310
};
struct CBase
{
	CPlayer* pLocal; 
	char* KhaZix[0x124C0C];
	CPlayer** pGlobal;
};
CBase* p_Player = (CBase*)(0x0A3C498);


[->]****************************************************************************[<-]
[->]*************************[->] First Addylogger [<-]*************************[<-]
[->]****************************[->] Have Fun! [<-]*****************************[<-]
[->]*************************[->] and Give Credits [<-]*************************[<-]
[->]****************************************************************************[<-]
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Old 10/04/2012, 19:34   #290
 
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[Request]

Pattern :
Slot6
Slot7
Slot8
FASTFLAG
NoSpawn1
NoSpawn2
NoSpawn3
PlayerState


AntiSpam:

struct CPlayer
{
char Hepe2[72];//0xC450
BYTE Index;//0xC498
char Hepe3[22];//0xC499
float GravityX;//0xC4AF
float GravityY;//0xC4B3
float GravityZ;//0xC4B7
char Hepe6[144];//0x10118
float Pitch;//0x101A8
char Hepe7[24];//0x101AC
float Yaw;//0x101C4
char Hepe8[12];//0x101C8
float ViewX;//0x101D4
float ViewY;//0x101D8
float ViewZ;//0x101DC
char Hepe10[20];//0x102EC
float PosX;//0x10300
char Hepe11[4];//0x10304
float PosY;//0x10308
char Hepe12[4];//0x10304
float PosZ;//0x10308
char Hepe13[100];//0x1030C
DWORD AutoPlant;//0x10370
DWORD AutoDefuse;//0x10374
char Hepe14[14];//0x10378
DWORD AutoShot;//0x10386
char Hepe15[106];//0x1038A
float NoM134Idle;//0x103F4
};

struct CBase
{
CPlayer* local;
char* Hepe2567[1199116]
CPlayer** player;
};
CBase* pPlayer = (CBase*)(ADR_PLAYERPOINTER);
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Old 10/04/2012, 19:38   #291
 
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Hier ist mein Log, ist zwar nicht der ganze, aber egal.

Code:
/*=====================================================*/
/*=== [BuRn3R WarRock International Address Logger] ===*/
/*=====================================================*/
/*===================== [Pointer] =====================*/
DWORD ADR_POINTER_PLAYER          = 0xA3C498;
DWORD ADR_POINTER_SERVER          = 0xA3C428;
DWORD ADR_POINTER_REMOTE          = 0xB610A8;
DWORD ADR_POINTER_MATRIX          = 0x9CA000;
DWORD ADR_POINTER_ANGELS          = 0xA3BFD0;
DWORD ADR_POINTER_WEAPON          = 0xA5A61C;
DWORD ADR_POINTER_CLASS           = 0xA95308;
DWORD ADR_POINTER_BASE            = 0xA93768;
DWORD ADR_POINTER_ROOM            = 0xA3CEA0;
DWORD ADR_POINTER_SLOT            = 0xC5F20;
DWORD ADR_POINTER_DEVICE          = 0xA3BFD4;
DWORD ADR_POINTER_VEHICLE         = ********; /* Private */
DWORD ADR_POINTER_TEAM            = ********; /* Private */
/*====================== [Memory] =====================*/
DWORD ADR_MEMORY_ACCURACY_AS      = 0xA41254;
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x862C48;
DWORD ADR_MEMORY_DEFUSEANYWHERE   = 0x8FD7B4;
DWORD ADR_MEMORY_PLANTANYWHERE    = 0xA3C013;
DWORD ADR_MEMORY_SUPERNOSPREAD    = 0x896008;
DWORD ADR_MEMORY_QUICKPLANT       = 0xA3BFF4;
DWORD ADR_MEMORY_QUICKDEFUSE      = 0xA3BFF4;
DWORD ADR_MEMORY_FASTLOCKON       = 0xA3C040;
DWORD ADR_MEMORY_NOWATER_1        = 0xA439C8;
DWORD ADR_MEMORY_NOWATER_2        = 0xA439CC;
DWORD ADR_MEMORY_NOBOUNDS1        = 0xB707C0;
DWORD ADR_MEMORY_NOBOUNDS2        = 0xB707C4;
DWORD ADR_MEMORY_NOBOUNDS3        = 0xB707C8;
DWORD ADR_MEMORY_SCOPE            = 0x8FD7A0;
DWORD ADR_MEMORY_BONE             = 0x896F78;
DWORD ADR_MEMORY_ANTIAFKKICK      = 0xB707C0;
DWORD ADR_MEMORY_NOSPAWNWAIT      = 0xB7F6E0;
DWORD ADR_MEMORY_SHOOTTROUGHWALLS = 0x85D6E4;
DWORD ADR_MEMORY_STAMINA1         = 0x8634FC;
DWORD ADR_MEMORY_STAMINA2         = 0x863500;
DWORD ADR_MEMORY_STAMINA3         = 0x863504;
DWORD ADR_MEMORY_STAMINA4         = 0x863508;
DWORD ADR_MEMORY_STAMINA5         = 0x86350C;
DWORD ADR_MEMORY_AUTOREPAIR       = 0xA3C01A;
DWORD ADR_MEMORY_GLASSWALLS       = 0x863318;
DWORD ADR_MEMORY_SILENTRELOAD     = 0xB707C4;
DWORD ADR_MEMORY_SILENTWALK       = ********; /* Private */
DWORD ADR_MEMORY_GMWARNING        = ********; /* Private */
DWORD ADR_MEMORY_GMIP             = ********; /* Private */
/*====================== [User] ========================*/
DWORD ADR_USER_READY              = 0xA953A8;
/*==================== [Offsets] =======================*/
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1D10;
DWORD ADR_OFFSET_LOCALPLAYERSIZE  = 0xA40C;
DWORD ADR_OFFSET_DEVICE           = 0x2B930;
DWORD ADR_OFFSET_PREMIUM_1        = 0x58C;
DWORD ADR_OFFSET_PREMIUM_2        = 0x590;
DWORD ADR_OFFSET_PACKET           = 0xBE8D8;
DWORD ADR_OFFSET_NORECOIL1        = 0xC444;
DWORD ADR_OFFSET_NORECOIL2        = 0xC448;
DWORD ADR_OFFSET_NORECOIL3        = 0xC44C;
DWORD ADR_OFFSET_INDEX            = 0xC498;
DWORD ADR_OFFSET_GRAVITY_X        = 0xC4AC;
DWORD ADR_OFFSET_GRAVITY_Y        = 0xC4B0;
DWORD ADR_OFFSET_GRAVITY_Z        = 0xC4B4;
DWORD ADR_OFFSET_WEAPONSTATE      = 0xC4D0;
DWORD ADR_OFFSET_PLAYERSTATE      = 0xC4CC;
DWORD ADR_OFFSET_PLAYERSPEED      = 0x1010C;
DWORD ADR_OFFSET_NOSPREAD         = 0x10110;
DWORD ADR_OFFSET_FASTNADEBLAST    = 0x10114;
DWORD ADR_OFFSET_PLAYERVIEW3D     = 0x101A0;
DWORD ADR_OFFSET_YAW              = 0x101C4;
DWORD ADR_OFFSET_PITCH            = 0x101A8;
DWORD ADR_OFFSET_VIEW_X           = 0x101D4;
DWORD ADR_OFFSET_VIEW_Y           = 0x101D8;
DWORD ADR_OFFSET_VIEW_Z           = 0x101DC;
DWORD ADR_OFFSET_WEAPON_1         = 0x101EC;
DWORD ADR_OFFSET_WEAPON_2         = 0x101EE;
DWORD ADR_OFFSET_WEAPON_3         = 0x101F0;
DWORD ADR_OFFSET_NOFALLDAMAGE     = 0x102E8;
DWORD ADR_OFFSET_POS_X            = 0x10300;
DWORD ADR_OFFSET_POS_Y            = 0x10310;
DWORD ADR_OFFSET_POS_Z            = 0x10308;
DWORD ADR_OFFSET_AUTOPLANT        = 0x10370;
DWORD ADR_OFFSET_AUTODEFUSE       = 0x10374;
DWORD ADR_OFFSET_AUTOSHOT         = 0x10386;
DWORD ADR_OFFSET_NOM134IDLE       = 0x103F4;
DWORD ADR_OFFSET_SLOT1            = 0xC70C0;
DWORD ADR_OFFSET_SLOT2            = 0xC70C1;
DWORD ADR_OFFSET_SLOT3            = 0xC70C2;
DWORD ADR_OFFSET_SLOT4            = 0xC70C3;
DWORD ADR_OFFSET_SLOT5            = 0xC70C4;
DWORD ADR_OFFSET_SLOT6            = 0xC70C5;
DWORD ADR_OFFSET_SLOT7            = 0xC70C6;
DWORD ADR_OFFSET_SLOT8            = 0xC70C7;
DWORD ADR_OFFSET_ROOMNUMBER       = 0xE0898;
DWORD ADR_OFFSET_MYPLAYERSLOT     = 0xE089C;
DWORD ADR_OFFSET_MYTEAM           = 0xE08A0;
DWORD ADR_OFFSET_HEADPOS          = 0x10140;
/*===================== [Structs] ======================*/
struct CPlayer
{
	char BuRn3R1[50244];//0x00
	float NoRecoil1;//0xC444
	float NoRecoil2;//0xC448
	float NoRecoil3;//0xC44C
	char BuRn3R2[72];//0xC450
	BYTE Index;//0xC498
	char BuRn3R3[19];//0xC499
	float GravityX;//0xC4AC
	float GravityY;//0xC4B0
	float GravityZ;//0xC4B4
	char BuRn3R4[24];//0xC4B8
	int WeaponState;//0xC4D0
	char BuRn3R5[15416];//0xC4D4
	float PlayerSpeed;//0x1010C
	float NoSpread;//0x10110
	float FastNadeBlast;//0x10114
	char BuRn3R6[136];//0x10118
	int PlayerView3D;//0x101A0
	char BuRn3R7[4];//0x101A4
	float Pitch;//0x101A8
	char BuRn3R8[24];//0x101AC
	float Yaw;//0x101C4
	char BuRn3R9[12];//0x101C8
	float ViewX;//0x101D4
	float ViewY;//0x101D8
	float ViewZ;//0x101DC
	char BuRn3R10[12];//0x101E0
	WORD Weapon1;//0x101EC
	WORD Weapon2;//0x101EE
	WORD Weapon3;//0x101F0
	char BuRn3R11[90];//0x101F2
	BYTE PlayerState;//0x1024C
	char BuRn3R12[155];//0x1024D
	float NoFallDamage;//0x102E8
	char BuRn3R13[20];//0x102EC
	float PosX;//0x10300
	char BuRn3R14[4];//0x10304
	float PosY;//0x10310
	char BuRn3R15[4];//0x10314
	float PosZ;//0x10308
	char BuRn3R16[100];//0x1030C
	DWORD AutoPlant;//0x10370
	DWORD AutoDefuse;//0x10374
	char BuRn3R17[14];//0x10378
	DWORD AutoShot;//0x10386
	char BuRn3R18[106];//0x1038A
	float NoM134Idle;//0x103F4
};

struct CServer
{
	char BuRn3R1[292];//0x00
	BYTE AntiAbnormal1;//0x124
	BYTE AntiAbnormal2;//0x125
	char BuRn3R2[570];//0x126
	BYTE AntiAbnormal3;//0x360
	BYTE AntiAbnormal4;//0x361
	char BuRn3R3[554];//0x362
	int Premium;//0x58C
	long PremiumDays;//0x590
	char BuRn3R4[793303];//0x594
	int SuperMaster;//0xC206B
	char BuRn3R5[20561];//0xC206F
	BYTE Slot1;//0xC70C0
	BYTE Slot2;//0xC70C1
	BYTE Slot3;//0xC70C2
	BYTE Slot4;//0xC70C3
	BYTE Slot5;//0xC70C4
	BYTE Slot6;//0xC70C5
	BYTE Slot7;//0xC70C6
	BYTE Slot8;//0xC70C7
};

struct CVehicle
{
	char BuRn3R1[10731572];//0x00
	float Pitch;//0xA3C034
	float Yaw;//0xA3C038
};
/*=====================================================*/
/*================ [Credits to BuRn3R] ================*/
/*==================== [Enjoy It!] ====================*/
/*=====================================================*/
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Old 10/04/2012, 22:14   #292
 
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Request: ADR_HSCallBack1 ADR_HSCallBack2 ADR_HSNanoScan1 ADR_HSNanoScan2
Ty
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Old 10/04/2012, 23:00   #293
 
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[Request]

not working

@~ExoduS~*

give me those serving
Please

DWORD dwSlot6 = FindPattern((PBYTE)"\x00\x00\x00\x00\x00\x00\x00\x 5F\xE9\x00\x00\x00\x00", "xx???x?xx?***", 2, true);
#define Slot6 0x00


DWORD dwSlot7 = FindPattern((PBYTE)"\x00\x00\x00\x00\x00\x00\x00\x 5F\xE9\x00\x00\x00\x00", "xx???x?xx?***", 2, true);
#define Slot7 0x00



DWORD dwSlot8 = FindPattern((PBYTE)"\x00\x00\x00\x00\x00\x00\x00\x 5F\xE9\x00\x00\x00\x00", "xx???x?xx?***", 2, true);
#define Slot8 0x00



DWORD dwSlot8 = FindPattern((PBYTE)"\x00\x00\x00\x00\x00\x00\x00\x 5F\xE9\x00\x00\x00\x00", "xx???x?xx?***", 2, true);
#define FASTFLAG 0x00


DWORD dwSlot8 = FindPattern((PBYTE)"\x00\x00\x00\x00\x00\x00\x00\x 5F\xE9\x00\x00\x00\x00", "xx???x?xx?***", 2, true);
#define NoSpawn1 0x00


DWORD dwSlot8 = FindPattern((PBYTE)"\x00\x00\x00\x00\x00\x00\x00\x 5F\xE9\x00\x00\x00\x00", "xx???x?xx?***", 2, true);
#define NoSpawn2 0x00


DWORD dwSlot8 = FindPattern((PBYTE)"\x00\x00\x00\x00\x00\x00\x00\x 5F\xE9\x00\x00\x00\x00", "xx???x?xx?***", 2, true);
#define NoSpawn3 0x00


DWORD dwSlot8 = FindPattern((PBYTE)"\x00\x00\x00\x00\x00\x00\x00\x 5F\xE9\x00\x00\x00\x00", "xx???x?xx?***", 2, true);
#define PlayerState 0x00
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Old 10/05/2012, 23:56   #294
 
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#Request
ADR_VirtualJump !
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Old 10/06/2012, 08:29   #295
 
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Quote:
Originally Posted by -Marekiarox- View Post
#Request
ADR_VirtualJump !
#define ADR_VIRTUALJUMP 0x00895FD4

Credits to me
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Old 10/06/2012, 12:48   #296
 
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Code:
 struct CPlayer
{
CHAR xJumpToAdress1[0x48];//0x00
BYTE     index;//0xC498
CHAR xJumpToAdress2[0x3CDB];//0xC4CD
FLOAT    Pitch;//0x101A8
CHAR xJumpToAdress3[0x18];//0x101AC
FLOAT    Yaw;//0x101C4
CHAR xJumpToAdress4[0xC];//0x101C8
FLOAT    ViewX;//0x101D4
FLOAT    ViewY;//0x101D8
FLOAT    ViewZ;//0x101DC
CHAR xJumpToAdress5[0xFFFFC2EC];//0x101E0
BYTE     PlayerState;//0xC4CC
CHAR xJumpToAdress6[0x14];//0x102EC
FLOAT    PosX;//0x10300
CHAR xJumpToAdress7[0x4];//0x10314
FLOAT    PosZ;//0x10310
CHAR xJumpToAdress8[0x4];//0x10304
FLOAT    PosY;//0x10310
};
kann mir jemand sagen was da failt und mir helfen? will mein structs logger fertg machen


wenn ja Pn skype per pn ich also bei BuRner geht alles perfect wollte nur kleinen structslogger mache weil ich nur die nutze aber dann geht z.b esp und aimbot aber opk nicht das ist mein ganze problem


Code:
 Anti! Credits to Nikm! Updatet By Exo ;) #define ADR_EnableIngameMouse               0xA3BF00

MFG

Exo
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Old 10/06/2012, 13:57   #297
 
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Request: ADR_HSCallBack1 ADR_HSCallBack2 ADR_HSNanoScan1 ADR_HSNanoScan2
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Old 10/06/2012, 15:36   #298
 
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Code:
 &alfmkwndk DWORD SlotMainOffset = FindPattern((PBYTE)"\x8A\x84\x38\x00\x00\x00\x00\x8B\x0E\xE8\x00\x00\x00\x00\x47","xxx????xxx????x",3,true);
DWORD Slot1Offset = SlotMainOffset+0x0;
AddLog("#define Offset_SLOT_1                       0x%X",Slot1Offset);
DWORD Slot2Offset = SlotMainOffset+0x1;
AddLog("#define Offset_SLOT_2                       0x%X",Slot2Offset);
DWORD Slot3Offset = SlotMainOffset+0x2;
AddLog("#define Offset_SLOT_3                       0x%X",Slot3Offset);
DWORD Slot4Offset = SlotMainOffset+0x3;
AddLog("#define Offset_SLOT_4                       0x%X",Slot4Offset);
DWORD Slot5Offset = SlotMainOffset+0x4;
AddLog("#define Offset_SLOT_5                       0x%X",Slot5Offset);
DWORD Slot6Offset = SlotMainOffset+0x5;
AddLog("#define Offset_SLOT_6                       0x%X",Slot6Offset);
DWORD Slot7Offset = SlotMainOffset+0x6;
AddLog("#define Offset_SLOT_7                       0x%X",Slot7Offset);
DWORD Slot8Offset = SlotMainOffset+0x7;
AddLog("#define Offset_SLOT_8                       0x%X",Slot8Offset);
DWORD test2= FindPattern((PBYTE)"\x2B\x05\x00\x00\x00\x00\x3B\xC1\x0F\x86\x00\x00\x00\x00\xB3\x00", "xx????xxxx????x?", 2, true);
AddLog("#define ADR_NoSpawnwait1                    0x%X",test2);
DWORD dwNoSpawnwait2 = test2 + 0x4;
AddLog("#define ADR_NoSpawnwait2                    0x%X",dwNoSpawnwait2);
DWORD dwNoSpawnwait3 = dwNoSpawnwait2 + 0x4;
AddLog("#define ADR_NoSpawnwait3                    0x%X",dwNoSpawnwait3);
DWORD FastFlagMemory = FindPattern((PBYTE)"\xBE\x00\x00\x00\x00\x66\xA3\x00\x00\x00\x00\xE8\x00\x00\x00\x00\xD9\xEE\x51","x????xx????x????xxx",1,true);
AddLog("#define ADR_FASTFLAG                    0x%X",FastFlagMemory);
DWORD PlayerStateOffset = FindPattern((PBYTE)"\x89\x83\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x8B\xF0\x8B\xFB\xE8\x00\x00\x00\x00\x8B\x35\x00\x00\x00\x00","xx????x????xxxxx????xx????",2,true);
AddLog("#define Offset_PLAYERSTATE                  0x%X",PlayerStateOffset);


Fully Credits to Me!
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Old 10/06/2012, 16:06   #299
 
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#Request
MEM_GMWarning
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Old 10/06/2012, 16:12   #300
 
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Code:
 #define ADR_Gmwarning                       0xAA1C54 / idk if it work updatet by Exo :)
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