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WarRock - Pointer und Offsets
Discussion on WarRock - Pointer und Offsets within the WarRock forum part of the Shooter category.
10/03/2012, 17:26
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#286
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elite*gold: 1
Join Date: Jul 2008
Posts: 78
Received Thanks: 93
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weis nicht ob sie stimmen
Code:
//================ BYPASS =================//
#define EhsvcSelfCrC 0x007B840
#define Detection 0x0009FB0
#define NanoCheck1 0x003CEEE
#define NanoCheck2 0x003A31F
//====================================//
mfg mathias1000
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10/03/2012, 20:31
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#287
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elite*gold: 0
Join Date: Feb 2012
Posts: 85
Received Thanks: 18
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Help
DWORD dwBasePointer = FindPattern((PBYTE)"x8DxBBx00x00x00x00x57};", "xx????x", 2, true);
DWORD dwHealthPointer = FindPattern((PBYTE)"x8BxB0x00x00x00x00xE8};", "xx????x", 2, true);
#define ADR_BasePointer 0x00893C7889
#define ADR_HealthPointer 0x00893C7889
DWORD dwPlantAnyWhereX = FindPattern((PBYTE)"\x88\x1D\x00\00\x00\x00\x88\x1 D\x00\x00\x00\x00\x88\x1D","xx????xx????xx",2,true );
DWORD dwPlantAnyWhere = dwPlantAnyWhereX - 0x7;
DWORD dwDefuseAnyWhereX = FindPattern((PBYTE)"\x66\xA3\x00\x00\x00\x00\x66\x A3\x00\x00\x00\x00\x66\xA3\x00\x00\x00\x00\x66\xA3 ","xx????xx????xx????xx",2,true);
DWORD dwDefuseAnyWhere = dwDefuseAnyWhereX + 0x4;
#define ADR_DefuseAnyWhere 0x008F78A8
#define ADR_PlantAnyWhere 0x00FFFFFFF9
[Request]
hscallback1
hscallback2
nanoscan1
nanoscan2
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10/04/2012, 07:46
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#288
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elite*gold: 0
Join Date: Jul 2012
Posts: 1,426
Received Thanks: 1,370
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Quote:
Originally Posted by alfmkwndk
Help
DWORD dwBasePointer = FindPattern((PBYTE)"x8DxBBx00x00x00x00x57};", "xx????x", 2, true);
DWORD dwHealthPointer = FindPattern((PBYTE)"x8BxB0x00x00x00x00xE8};", "xx????x", 2, true);
#define ADR_BasePointer 0x00893C7889
#define ADR_HealthPointer 0x00893C7889
DWORD dwPlantAnyWhereX = FindPattern((PBYTE)"\x88\x1D\x00\00\x00\x00\x88\x1 D\x00\x00\x00\x00\x88\x1D","xx????xx????xx",2,true );
DWORD dwPlantAnyWhere = dwPlantAnyWhereX - 0x7;
DWORD dwDefuseAnyWhereX = FindPattern((PBYTE)"\x66\xA3\x00\x00\x00\x00\x66\x A3\x00\x00\x00\x00\x66\xA3\x00\x00\x00\x00\x66\xA3 ","xx????xx????xx????xx",2,true);
DWORD dwDefuseAnyWhere = dwDefuseAnyWhereX + 0x4;
#define ADR_DefuseAnyWhere 0x008F78A8
#define ADR_PlantAnyWhere 0x00FFFFFFF9
[Request]
hscallback1
hscallback2
nanoscan1
nanoscan2
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send me the addy and I will make a pattern for you
Code:
DWORD test12= FindPattern((PBYTE)"\x38\x1D\x00\x00\x00\x00\x74\x1C\x66\x39\x1D\x00\x00\x00\x00\x7C\x13\x8B\xBF\x00\x00\x00\x00\xE8\x00\x00\x00\x00", "xx????xxxxx????xxxx????x????", 2, true);
AddLog("#define ADR_PlantAnyWhere 0x%X",test12);
DWORD test13= FindPattern((PBYTE)"\x0F\xBF\x35\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x8B\x00\xD9\xEE\xD9\x58\x18", "xxx????x????xxxxxxx",3, true);
AddLog("#define ADR_DefuseAnyWhere 0x%X",test13);
DWORD commandeee= FindPattern((PBYTE)"\x81\xC6\x00\x00\x00\x00\xFF\x15\x00\x00\x00\x00\x89\x86\x00\x00\x00\x00\xEB\x00", "xx????xx????xx????x?", 2, true);
AddLog("#define ADR_BasePointer 0x%X",commandeee);
DWORD dwheal = FindPattern((PBYTE)"\xFF\xB0\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x6A\x00\x00\x00\x00", "xx????x????x????", 2, true);
AddLog("#define ADR_HealthPointer 0x%X",dwheal); // Not tested cause warrock update and have fun :)
Edit it work 
and all addys didnt changed
Credits:
~ExoduS~*
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10/04/2012, 18:17
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#289
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elite*gold: 0
Join Date: Sep 2012
Posts: 44
Received Thanks: 58
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Code:
[->]****************************************************************************[<-]
[->]****************************************************************************[<-]
[->]*********************[->]KhaZix v1.0 Address Logger[<-]*********************[<-]
[->]****************************************************************************[<-]
[->]****************************************************************************[<-]
[->]**************************[->]Credits: SkillZz[<-]**************************[<-]
[->]****************************************************************************[<-]
[->]****************************************************************************[<-]
Starting Logger.. .. ..
Logger Started Successfully!
************************[-> Pointers <-]************************
#define ADR_PLAYERPTR 0xA3C498
#define ADR_SERVERPTR 0xA3C428
#define ADR_GLOBALPTR 0x1D10
#define OFS_DEVICEPTR 0xA3BFD4
#define ADR_DEVICEPTR 0x892FE4
#define ADR_WEAPONPTR 0xA5A61C
#define ADR_ANGELSPTR 0xA3BFD0
#define ADR_STATEPTR 0xA3C4C0
#define ADR_BASEPTR 0xA93768
#define ADR_ROOMPTR 0xA3CEA0
#define ADR_HEALTHPTR 0x31FB8
#define ADR_USERPTR 0xA3C428
#define ADR_USERBASE 0xA3D26C
#define ADR_MATRIXPTR 0x9CA000
#define ADR_CBASE 0xB610A8
#define ADR_MYSIZE Not Logged...
#define ADR_REMOTEPTR 0xB610A8
************************[-> Adresses <-]************************
#define ADR_NOSPAWN1 0xB70948
#define ADR_NOSPAWN2 0xB7094C
#define ADR_NOSPAWN3 0xB70950
#define ADR_NOWATER1 0xA439C4
#define ADR_NOWATER2 0xA439C8
#define ADR_WALKTHROUGHWALLS 0x862C48
#define ADR_ANTIAFK 0xB707C0
#define ADR_FASTLOCKON 0x9D2AB8
#define ADR_SUPERNOSPREAD 0x896008
#define ADR_PLANTANYWHERE 0xA3C012
#define ADR_DEFUSEANYWHERE 0x8FD7B4
#define ADR_NOBOUNDS 0xB80EE8
#define ADR_NOBOUNDS2 0xB80EEC
#define ADR_NOBOUNDS3 0xB80EF0
#define ADR_AUTOREPAIR 0xA3C01B
#define ADR_SCOPE 0xB6740000
#define ADR_ARTELLERY 0x896098
#define ADR_FASTMEDIC 0xA411BC
#define ADR_FASTAMMO 0xA411B4
#define ADR_FASTREPAIR 0xA3D2F0
#define ADR_FASTFLAG 0xA411C4
#define ADR_WALKUNDERWATER 0xA439CC
#define ADR_UNLIMITEDAMMO 0xA3C404
#define ADR_BONESHOT 0x896F78
#define ADR_SHOOTTHROUGHWALLS 0x85D6E4
#define ADR_PLAYERSPEED 0x896338
#define ADR_DEATHCAM 0xB786D8
#define ADR_IMMEXPLOSION 0x896110
#define ADR_HIGHMODE 0x896400
#define ADR_CQCPRONE 0xA3D254
#define ADR_STAMINAREFILL 0x9C4458
#define ADR_HIDEFROMRADAR 0xA439FC
#define ADR_QUICKPLANT 0xA3BFF4
#define ADR_BIGCARNAME 0x896180
#define ADR_AUTOSTART 0x530CD9
#define ADR_WEAPONSHOT 0xA3C4E8
#define ADR_WEAPONSHOT2 0xA3C508
#define ADR_BREAKLIMIT 0x895F20
#define ADR_FULLBRIGHT 0xA3D118
#define ADR_FULLBRIGHT2 0xA3D118
#define ADR_FULLBRIGHT3 0xA3D118
#define ADR_STAMINA1 0x8634FC
#define ADR_STAMINA2 0x863500
#define ADR_STAMINA3 0x863504
#define ADR_STAMINA4 0x863508
#define ADR_STAMINA5 0x86350C
#define ADR_GLASSWALLS 0x8634FC
#define ADR_WEAPONGRAVITY 0x895F78
#define ADR_SILENTWALK 0xB707C4
#define ADR_LADDERQUICKLY 0x8962F0
#define ADR_CROSSHAIR 0xA411D8
#define ADR_SUPEREXPLOSION 0x8969D0
#define ADR_COLORSHOT 0xA3D118
#define ADR_SUPERCARSOUND 0x424F76
#define ADR_DEADSPINNER 0x8F9FAC
#define ADR_HIDEWEAPON 0x8F56B0
#define ADR_CHANGEROLLSTYLE 0x896020
#define ADR_CRAZYCAR 0x895E50
#define ADR_WTH 0x892AA0
#define ADR_NEARFOG 0xA439DC
#define ADR_FARFOG 0xA439E0
#define ADR_ROLLSPEED 0x896168
#define ADR_VIRTUALJUMP 0x895FD4
#define ADR_WORLDINWATER 0xA3C394
#define ADR_SNIPERAMMO 0xA3C02C
#define ADR_EXTRAMMO1 0xA3C02A
#define ADR_EXTRAMMO2 0xA3C02B
#define ADR_ASSAULTAMMO 0xA3C02E
#define ADR_BANDAGE 0xA3C030
************************[-> Offsets <-]************************
#define OFS_GLOBALSIZE 0x1D10
#define OFS_LOCALSIZE 0xA40C
#define OFS_NODELAY 0x10410
#define OFS_NORELOAD 0x1040D
#define OFS_NOSWITCH 0x1040D
#define OFS_NORECOIL1 0xC444
#define OFS_NORECOIL2 0xC448
#define OFS_NORECOIL3 0xC44C
#define OFS_X 0x10300
#define OFS_Y 0x10310
#define OFS_Z 0x10308
#define OFS_NOFALLDAMAGE 0x102E8
#define OFS_VIEW_X 0x101D4
#define OFS_VIEW_Z 0x101D8
#define OFS_VIEW_Y 0x101DC
#define OFS_SLOT1 0xC70C0
#define OFS_SLOT2 0xC70C1
#define OFS_SLOT3 0xC70C2
#define OFS_SLOT4 0xC70C3
#define OFS_SLOT5 0xC70C4
#define OFS_SLOT6 0xC70C5
#define OFS_SLOT7 0xC70C6
#define OFS_SLOT8 0xC70C7
#define OFS_PLAYERSTATE 0xC4CC
#define OFS_MAP Not Logged...
#define OFS_SUPERMASTER Not Logged...
#define OFS_WEAPON1 0x101EC
#define OFS_WEAPON2 0x101EE
#define OFS_WEAPON3 0x101F0
#define OFS_PREMIUM 0x58C
#define OFS_USERNAME 0xDF574
#define OFS_GRAVITY_Z 0xE0
#define OFS_GRAVITY_Y 0xE4
#define OFS_GRAVITY_X 0xDC
#define OFS_INVISIBLE 0xDF344
#define OFS_READYROOMSIZE Not Logged...
#define OFS_STARTROOMSIZE 0xA8
#define OFS_LEVEL 0xDF320
#define OFS_DINAR 0xDF330
#define OFS_SLOTBASE 0xC5F20
#define OFS_PITCH 0x101A8
#define OFS_YAW 0x101C4
#define OFS_NOSERVERKICK 0x361
#define OFS_3DPLAYERVIEW 0x101A0
#define OFS_PLAYERSPEED 0x1010C
#define OFS_NOSPREAD 0x10110
#define OFS_ROOMMASTER 0xE0898
#define OFS_PREMIUM1 0x150
#define OFS_PREMIUM2 0x154
#define OFS_NADE Not Logged...
************************[-> Weapon Binder <-]************************
#define OFS_PLAYERSLOT Not Logged...
#define ADR_CLASSBASE 0xA95308
#define OFS_SLOTBASE 0xC5F20
#define ADR_WEAPONBASE 0xA5A61C
************************[-> Users <-]************************
#define ADR_USERHEALTH 0xA952FC
#define ADR_USERNAME 0xA9412C
#define ADR_USERTEAM 0xA93768
#define ADR_USERPOINTS 0xA94780
#define ADR_USERPING 0xA93E24
************************[-> Assembler<-]************************
#define ASM_ARTELLRY 0x******
#define ASM_QUICKPLANT 0x4F574F
#define ASM_QUICKDEFUSE 0x4391E6
#define ASM_BULLETS 0x4F6A45
#define ASM_NORELOAD 0x5AC762
#define ASM_WALKTHROUGHWALLS 0x741562
#define ASM_SHOOTTHROUGHWALLS 0x608A90
#define ASM_CRCPATCH 0x417EA7
#define ASM_BACKTOLOBBY 0x4CB25D
#define ASM_ALWAYSCROSS 0x5525AB
#define ASM_ENGINETEXT 0x401073
#define ASM_MESSAGEBOX 0x4B2C4A
#define ASM_UNLAMMO 0x4FAA96
#define ASM_SWITCHTIME 0x4FD111
#define ASM_OPK 0x407DBC
Starting Structs Logger.. .. ..
Structs Logger Started Successfully!
struct CPlayer
{
CHAR KhaZix1[0xC4CC];//0x00
BYTE PlayerState;//0xC4CC
CHAR KhaZix2[0x3CDD];//0xC4CD
FLOAT Pitch;//0x101A8
CHAR KhaZix3[0x18];//0x101AC
FLOAT Yaw;//0x101C4
CHAR KhaZix4[0xC];//0x101C8
FLOAT ViewX;//0x101D4
FLOAT ViewY;//0x101DC
FLOAT ViewZ;//0x101D8
CHAR KhaZix6[0x124];//0x101DC
FLOAT PosX;//0x10300
CHAR KhaZix7[0x4];//0x10304
FLOAT PosY;//0x10308
CHAR KhaZix8[0x4];//0x1030C
FLOAT PosZ;//0x10310
};
struct CBase
{
CPlayer* pLocal;
char* KhaZix[0x124C0C];
CPlayer** pGlobal;
};
CBase* p_Player = (CBase*)(0x0A3C498);
[->]****************************************************************************[<-]
[->]*************************[->] First Addylogger [<-]*************************[<-]
[->]****************************[->] Have Fun! [<-]*****************************[<-]
[->]*************************[->] and Give Credits [<-]*************************[<-]
[->]****************************************************************************[<-]
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10/04/2012, 19:34
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#290
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elite*gold: 0
Join Date: Feb 2012
Posts: 85
Received Thanks: 18
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[Request]
Pattern :
Slot6
Slot7
Slot8
FASTFLAG
NoSpawn1
NoSpawn2
NoSpawn3
PlayerState
AntiSpam:
struct CPlayer
{
char Hepe2[72];//0xC450
BYTE Index;//0xC498
char Hepe3[22];//0xC499
float GravityX;//0xC4AF
float GravityY;//0xC4B3
float GravityZ;//0xC4B7
char Hepe6[144];//0x10118
float Pitch;//0x101A8
char Hepe7[24];//0x101AC
float Yaw;//0x101C4
char Hepe8[12];//0x101C8
float ViewX;//0x101D4
float ViewY;//0x101D8
float ViewZ;//0x101DC
char Hepe10[20];//0x102EC
float PosX;//0x10300
char Hepe11[4];//0x10304
float PosY;//0x10308
char Hepe12[4];//0x10304
float PosZ;//0x10308
char Hepe13[100];//0x1030C
DWORD AutoPlant;//0x10370
DWORD AutoDefuse;//0x10374
char Hepe14[14];//0x10378
DWORD AutoShot;//0x10386
char Hepe15[106];//0x1038A
float NoM134Idle;//0x103F4
};
struct CBase
{
CPlayer* local;
char* Hepe2567[1199116]
CPlayer** player;
};
CBase* pPlayer = (CBase*)(ADR_PLAYERPOINTER);
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10/04/2012, 19:38
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#291
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elite*gold: 31
Join Date: Oct 2011
Posts: 2,276
Received Thanks: 2,029
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Hier ist mein Log, ist zwar nicht der ganze, aber egal.
Code:
/*=====================================================*/
/*=== [BuRn3R WarRock International Address Logger] ===*/
/*=====================================================*/
/*===================== [Pointer] =====================*/
DWORD ADR_POINTER_PLAYER = 0xA3C498;
DWORD ADR_POINTER_SERVER = 0xA3C428;
DWORD ADR_POINTER_REMOTE = 0xB610A8;
DWORD ADR_POINTER_MATRIX = 0x9CA000;
DWORD ADR_POINTER_ANGELS = 0xA3BFD0;
DWORD ADR_POINTER_WEAPON = 0xA5A61C;
DWORD ADR_POINTER_CLASS = 0xA95308;
DWORD ADR_POINTER_BASE = 0xA93768;
DWORD ADR_POINTER_ROOM = 0xA3CEA0;
DWORD ADR_POINTER_SLOT = 0xC5F20;
DWORD ADR_POINTER_DEVICE = 0xA3BFD4;
DWORD ADR_POINTER_VEHICLE = ********; /* Private */
DWORD ADR_POINTER_TEAM = ********; /* Private */
/*====================== [Memory] =====================*/
DWORD ADR_MEMORY_ACCURACY_AS = 0xA41254;
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x862C48;
DWORD ADR_MEMORY_DEFUSEANYWHERE = 0x8FD7B4;
DWORD ADR_MEMORY_PLANTANYWHERE = 0xA3C013;
DWORD ADR_MEMORY_SUPERNOSPREAD = 0x896008;
DWORD ADR_MEMORY_QUICKPLANT = 0xA3BFF4;
DWORD ADR_MEMORY_QUICKDEFUSE = 0xA3BFF4;
DWORD ADR_MEMORY_FASTLOCKON = 0xA3C040;
DWORD ADR_MEMORY_NOWATER_1 = 0xA439C8;
DWORD ADR_MEMORY_NOWATER_2 = 0xA439CC;
DWORD ADR_MEMORY_NOBOUNDS1 = 0xB707C0;
DWORD ADR_MEMORY_NOBOUNDS2 = 0xB707C4;
DWORD ADR_MEMORY_NOBOUNDS3 = 0xB707C8;
DWORD ADR_MEMORY_SCOPE = 0x8FD7A0;
DWORD ADR_MEMORY_BONE = 0x896F78;
DWORD ADR_MEMORY_ANTIAFKKICK = 0xB707C0;
DWORD ADR_MEMORY_NOSPAWNWAIT = 0xB7F6E0;
DWORD ADR_MEMORY_SHOOTTROUGHWALLS = 0x85D6E4;
DWORD ADR_MEMORY_STAMINA1 = 0x8634FC;
DWORD ADR_MEMORY_STAMINA2 = 0x863500;
DWORD ADR_MEMORY_STAMINA3 = 0x863504;
DWORD ADR_MEMORY_STAMINA4 = 0x863508;
DWORD ADR_MEMORY_STAMINA5 = 0x86350C;
DWORD ADR_MEMORY_AUTOREPAIR = 0xA3C01A;
DWORD ADR_MEMORY_GLASSWALLS = 0x863318;
DWORD ADR_MEMORY_SILENTRELOAD = 0xB707C4;
DWORD ADR_MEMORY_SILENTWALK = ********; /* Private */
DWORD ADR_MEMORY_GMWARNING = ********; /* Private */
DWORD ADR_MEMORY_GMIP = ********; /* Private */
/*====================== [User] ========================*/
DWORD ADR_USER_READY = 0xA953A8;
/*==================== [Offsets] =======================*/
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1D10;
DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0xA40C;
DWORD ADR_OFFSET_DEVICE = 0x2B930;
DWORD ADR_OFFSET_PREMIUM_1 = 0x58C;
DWORD ADR_OFFSET_PREMIUM_2 = 0x590;
DWORD ADR_OFFSET_PACKET = 0xBE8D8;
DWORD ADR_OFFSET_NORECOIL1 = 0xC444;
DWORD ADR_OFFSET_NORECOIL2 = 0xC448;
DWORD ADR_OFFSET_NORECOIL3 = 0xC44C;
DWORD ADR_OFFSET_INDEX = 0xC498;
DWORD ADR_OFFSET_GRAVITY_X = 0xC4AC;
DWORD ADR_OFFSET_GRAVITY_Y = 0xC4B0;
DWORD ADR_OFFSET_GRAVITY_Z = 0xC4B4;
DWORD ADR_OFFSET_WEAPONSTATE = 0xC4D0;
DWORD ADR_OFFSET_PLAYERSTATE = 0xC4CC;
DWORD ADR_OFFSET_PLAYERSPEED = 0x1010C;
DWORD ADR_OFFSET_NOSPREAD = 0x10110;
DWORD ADR_OFFSET_FASTNADEBLAST = 0x10114;
DWORD ADR_OFFSET_PLAYERVIEW3D = 0x101A0;
DWORD ADR_OFFSET_YAW = 0x101C4;
DWORD ADR_OFFSET_PITCH = 0x101A8;
DWORD ADR_OFFSET_VIEW_X = 0x101D4;
DWORD ADR_OFFSET_VIEW_Y = 0x101D8;
DWORD ADR_OFFSET_VIEW_Z = 0x101DC;
DWORD ADR_OFFSET_WEAPON_1 = 0x101EC;
DWORD ADR_OFFSET_WEAPON_2 = 0x101EE;
DWORD ADR_OFFSET_WEAPON_3 = 0x101F0;
DWORD ADR_OFFSET_NOFALLDAMAGE = 0x102E8;
DWORD ADR_OFFSET_POS_X = 0x10300;
DWORD ADR_OFFSET_POS_Y = 0x10310;
DWORD ADR_OFFSET_POS_Z = 0x10308;
DWORD ADR_OFFSET_AUTOPLANT = 0x10370;
DWORD ADR_OFFSET_AUTODEFUSE = 0x10374;
DWORD ADR_OFFSET_AUTOSHOT = 0x10386;
DWORD ADR_OFFSET_NOM134IDLE = 0x103F4;
DWORD ADR_OFFSET_SLOT1 = 0xC70C0;
DWORD ADR_OFFSET_SLOT2 = 0xC70C1;
DWORD ADR_OFFSET_SLOT3 = 0xC70C2;
DWORD ADR_OFFSET_SLOT4 = 0xC70C3;
DWORD ADR_OFFSET_SLOT5 = 0xC70C4;
DWORD ADR_OFFSET_SLOT6 = 0xC70C5;
DWORD ADR_OFFSET_SLOT7 = 0xC70C6;
DWORD ADR_OFFSET_SLOT8 = 0xC70C7;
DWORD ADR_OFFSET_ROOMNUMBER = 0xE0898;
DWORD ADR_OFFSET_MYPLAYERSLOT = 0xE089C;
DWORD ADR_OFFSET_MYTEAM = 0xE08A0;
DWORD ADR_OFFSET_HEADPOS = 0x10140;
/*===================== [Structs] ======================*/
struct CPlayer
{
char BuRn3R1[50244];//0x00
float NoRecoil1;//0xC444
float NoRecoil2;//0xC448
float NoRecoil3;//0xC44C
char BuRn3R2[72];//0xC450
BYTE Index;//0xC498
char BuRn3R3[19];//0xC499
float GravityX;//0xC4AC
float GravityY;//0xC4B0
float GravityZ;//0xC4B4
char BuRn3R4[24];//0xC4B8
int WeaponState;//0xC4D0
char BuRn3R5[15416];//0xC4D4
float PlayerSpeed;//0x1010C
float NoSpread;//0x10110
float FastNadeBlast;//0x10114
char BuRn3R6[136];//0x10118
int PlayerView3D;//0x101A0
char BuRn3R7[4];//0x101A4
float Pitch;//0x101A8
char BuRn3R8[24];//0x101AC
float Yaw;//0x101C4
char BuRn3R9[12];//0x101C8
float ViewX;//0x101D4
float ViewY;//0x101D8
float ViewZ;//0x101DC
char BuRn3R10[12];//0x101E0
WORD Weapon1;//0x101EC
WORD Weapon2;//0x101EE
WORD Weapon3;//0x101F0
char BuRn3R11[90];//0x101F2
BYTE PlayerState;//0x1024C
char BuRn3R12[155];//0x1024D
float NoFallDamage;//0x102E8
char BuRn3R13[20];//0x102EC
float PosX;//0x10300
char BuRn3R14[4];//0x10304
float PosY;//0x10310
char BuRn3R15[4];//0x10314
float PosZ;//0x10308
char BuRn3R16[100];//0x1030C
DWORD AutoPlant;//0x10370
DWORD AutoDefuse;//0x10374
char BuRn3R17[14];//0x10378
DWORD AutoShot;//0x10386
char BuRn3R18[106];//0x1038A
float NoM134Idle;//0x103F4
};
struct CServer
{
char BuRn3R1[292];//0x00
BYTE AntiAbnormal1;//0x124
BYTE AntiAbnormal2;//0x125
char BuRn3R2[570];//0x126
BYTE AntiAbnormal3;//0x360
BYTE AntiAbnormal4;//0x361
char BuRn3R3[554];//0x362
int Premium;//0x58C
long PremiumDays;//0x590
char BuRn3R4[793303];//0x594
int SuperMaster;//0xC206B
char BuRn3R5[20561];//0xC206F
BYTE Slot1;//0xC70C0
BYTE Slot2;//0xC70C1
BYTE Slot3;//0xC70C2
BYTE Slot4;//0xC70C3
BYTE Slot5;//0xC70C4
BYTE Slot6;//0xC70C5
BYTE Slot7;//0xC70C6
BYTE Slot8;//0xC70C7
};
struct CVehicle
{
char BuRn3R1[10731572];//0x00
float Pitch;//0xA3C034
float Yaw;//0xA3C038
};
/*=====================================================*/
/*================ [Credits to BuRn3R] ================*/
/*==================== [Enjoy It!] ====================*/
/*=====================================================*/
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10/04/2012, 22:14
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#292
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elite*gold: 0
Join Date: Oct 2007
Posts: 7
Received Thanks: 1
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Request: ADR_HSCallBack1 ADR_HSCallBack2 ADR_HSNanoScan1 ADR_HSNanoScan2
Ty
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10/04/2012, 23:00
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#293
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elite*gold: 0
Join Date: Feb 2012
Posts: 85
Received Thanks: 18
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[Request]
not working
@~ExoduS~*
give me those serving
Please
DWORD dwSlot6 = FindPattern((PBYTE)"\x00\x00\x00\x00\x00\x00\x00\x 5F\xE9\x00\x00\x00\x00", "xx???x?xx?***", 2, true);
#define Slot6 0x00
DWORD dwSlot7 = FindPattern((PBYTE)"\x00\x00\x00\x00\x00\x00\x00\x 5F\xE9\x00\x00\x00\x00", "xx???x?xx?***", 2, true);
#define Slot7 0x00
DWORD dwSlot8 = FindPattern((PBYTE)"\x00\x00\x00\x00\x00\x00\x00\x 5F\xE9\x00\x00\x00\x00", "xx???x?xx?***", 2, true);
#define Slot8 0x00
DWORD dwSlot8 = FindPattern((PBYTE)"\x00\x00\x00\x00\x00\x00\x00\x 5F\xE9\x00\x00\x00\x00", "xx???x?xx?***", 2, true);
#define FASTFLAG 0x00
DWORD dwSlot8 = FindPattern((PBYTE)"\x00\x00\x00\x00\x00\x00\x00\x 5F\xE9\x00\x00\x00\x00", "xx???x?xx?***", 2, true);
#define NoSpawn1 0x00
DWORD dwSlot8 = FindPattern((PBYTE)"\x00\x00\x00\x00\x00\x00\x00\x 5F\xE9\x00\x00\x00\x00", "xx???x?xx?***", 2, true);
#define NoSpawn2 0x00
DWORD dwSlot8 = FindPattern((PBYTE)"\x00\x00\x00\x00\x00\x00\x00\x 5F\xE9\x00\x00\x00\x00", "xx???x?xx?***", 2, true);
#define NoSpawn3 0x00
DWORD dwSlot8 = FindPattern((PBYTE)"\x00\x00\x00\x00\x00\x00\x00\x 5F\xE9\x00\x00\x00\x00", "xx???x?xx?***", 2, true);
#define PlayerState 0x00
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10/05/2012, 23:56
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#294
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elite*gold: 0
Join Date: Mar 2012
Posts: 281
Received Thanks: 158
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#Request
ADR_VirtualJump !
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10/06/2012, 08:29
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#295
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elite*gold: 0
Join Date: Oct 2012
Posts: 84
Received Thanks: 91
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Quote:
Originally Posted by -Marekiarox-
#Request
ADR_VirtualJump !
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#define ADR_VIRTUALJUMP 0x00895FD4
Credits to me
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10/06/2012, 12:48
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#296
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elite*gold: 0
Join Date: Jul 2012
Posts: 1,426
Received Thanks: 1,370
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Code:
struct CPlayer
{
CHAR xJumpToAdress1[0x48];//0x00
BYTE index;//0xC498
CHAR xJumpToAdress2[0x3CDB];//0xC4CD
FLOAT Pitch;//0x101A8
CHAR xJumpToAdress3[0x18];//0x101AC
FLOAT Yaw;//0x101C4
CHAR xJumpToAdress4[0xC];//0x101C8
FLOAT ViewX;//0x101D4
FLOAT ViewY;//0x101D8
FLOAT ViewZ;//0x101DC
CHAR xJumpToAdress5[0xFFFFC2EC];//0x101E0
BYTE PlayerState;//0xC4CC
CHAR xJumpToAdress6[0x14];//0x102EC
FLOAT PosX;//0x10300
CHAR xJumpToAdress7[0x4];//0x10314
FLOAT PosZ;//0x10310
CHAR xJumpToAdress8[0x4];//0x10304
FLOAT PosY;//0x10310
};
kann mir jemand sagen was da failt und mir helfen? will mein structs logger fertg machen
wenn ja Pn  skype per pn  ich also bei BuRner geht alles perfect  wollte nur kleinen structslogger mache weil ich nur die nutze  aber dann geht z.b esp und aimbot aber opk nicht das ist mein ganze problem
Code:
Anti! Credits to Nikm! Updatet By Exo ;) #define ADR_EnableIngameMouse 0xA3BF00
MFG
Exo
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10/06/2012, 13:57
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#297
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elite*gold: 0
Join Date: Oct 2007
Posts: 7
Received Thanks: 1
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Request: ADR_HSCallBack1 ADR_HSCallBack2 ADR_HSNanoScan1 ADR_HSNanoScan2
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10/06/2012, 15:36
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#298
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elite*gold: 0
Join Date: Jul 2012
Posts: 1,426
Received Thanks: 1,370
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Code:
&alfmkwndk DWORD SlotMainOffset = FindPattern((PBYTE)"\x8A\x84\x38\x00\x00\x00\x00\x8B\x0E\xE8\x00\x00\x00\x00\x47","xxx????xxx????x",3,true);
DWORD Slot1Offset = SlotMainOffset+0x0;
AddLog("#define Offset_SLOT_1 0x%X",Slot1Offset);
DWORD Slot2Offset = SlotMainOffset+0x1;
AddLog("#define Offset_SLOT_2 0x%X",Slot2Offset);
DWORD Slot3Offset = SlotMainOffset+0x2;
AddLog("#define Offset_SLOT_3 0x%X",Slot3Offset);
DWORD Slot4Offset = SlotMainOffset+0x3;
AddLog("#define Offset_SLOT_4 0x%X",Slot4Offset);
DWORD Slot5Offset = SlotMainOffset+0x4;
AddLog("#define Offset_SLOT_5 0x%X",Slot5Offset);
DWORD Slot6Offset = SlotMainOffset+0x5;
AddLog("#define Offset_SLOT_6 0x%X",Slot6Offset);
DWORD Slot7Offset = SlotMainOffset+0x6;
AddLog("#define Offset_SLOT_7 0x%X",Slot7Offset);
DWORD Slot8Offset = SlotMainOffset+0x7;
AddLog("#define Offset_SLOT_8 0x%X",Slot8Offset);
DWORD test2= FindPattern((PBYTE)"\x2B\x05\x00\x00\x00\x00\x3B\xC1\x0F\x86\x00\x00\x00\x00\xB3\x00", "xx????xxxx????x?", 2, true);
AddLog("#define ADR_NoSpawnwait1 0x%X",test2);
DWORD dwNoSpawnwait2 = test2 + 0x4;
AddLog("#define ADR_NoSpawnwait2 0x%X",dwNoSpawnwait2);
DWORD dwNoSpawnwait3 = dwNoSpawnwait2 + 0x4;
AddLog("#define ADR_NoSpawnwait3 0x%X",dwNoSpawnwait3);
DWORD FastFlagMemory = FindPattern((PBYTE)"\xBE\x00\x00\x00\x00\x66\xA3\x00\x00\x00\x00\xE8\x00\x00\x00\x00\xD9\xEE\x51","x????xx????x????xxx",1,true);
AddLog("#define ADR_FASTFLAG 0x%X",FastFlagMemory);
DWORD PlayerStateOffset = FindPattern((PBYTE)"\x89\x83\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x8B\xF0\x8B\xFB\xE8\x00\x00\x00\x00\x8B\x35\x00\x00\x00\x00","xx????x????xxxxx????xx????",2,true);
AddLog("#define Offset_PLAYERSTATE 0x%X",PlayerStateOffset);
Fully Credits to Me!
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10/06/2012, 16:06
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#299
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elite*gold: 0
Join Date: Mar 2012
Posts: 281
Received Thanks: 158
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#Request
MEM_GMWarning
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10/06/2012, 16:12
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#300
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elite*gold: 0
Join Date: Jul 2012
Posts: 1,426
Received Thanks: 1,370
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Code:
#define ADR_Gmwarning 0xAA1C54 / idk if it work updatet by Exo :)
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