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WarRock - Pointer und Offsets

Discussion on WarRock - Pointer und Offsets within the WarRock forum part of the Shooter category.

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Old 05/27/2013, 23:49   #706
 
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#request

dwHSHandler
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Old 05/28/2013, 17:53   #707
 
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Quote:
Originally Posted by _Marekiarox_ View Post
#request

dwHSHandler
you can find it.. search for constant: 0x7A20, somewhere should be MOV EDX, 0720h
one earlier instruction is a push <address> (this is dwHSHandler)
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Old 05/29/2013, 12:21   #708
 
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WarRock Dumped 29/05/2013

Download :

Virus Scan :
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Old 05/29/2013, 18:27   #709
 
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Code:
/*------------------------------*/
/*-----------Pointers-----------*/
/*------------------------------*/
#define Adr_PlayerPTR    0x00A6F920
#define Adr_ServerPTR    0x00A707E4
#define Adr_BasePTR      0x00AA89D0
#define Adr_RoomPTR      0x00A76274
#define Adr_HealthPTR    0x0031FB8
#define Adr_StatePTR     0x00A76044
#define Adr_WeaponPTR    0x0093335C
#define Adr_DevicePTR    0x008C59A4
#define Adr_MatrixPTR    0x009FE298
#define Adr_UserPTR      0x00A707E4
#define Adr_UserBase     0x00A7663C
#define Adr_ViewAngels   0x00A6F890
#define Adr_ClassBase    0x00AA9378
#define Adr_WeaponBase   0x00A949C8
#define Adr_GlobalPTR    0x00B18
#define Ofs_PlayerID     0x00B18
#define Adr_LocalPTR     0x016104

/*------------------------------*/
/*-----------Memories-----------*/
/*------------------------------*/
#define Adr_Scope        0x00933448
#define Adr_ScopeSize    (Adr_Scope+0x8)
#define Adr_LevelTable   0x00892CA8
#define Adr_ColorShot1   0x00A764E8
#define Adr_ColorShot2   0x00A764EC
#define Adr_ColorShot3   0x00A764F0
#define Adr_QuickSpawn1  0x00B08E2C
#define Adr_QuickSpawn2  0x00B119E4
#define Adr_QuickSpawn3  0x00B119E8
#define Adr_FfaSpawn1    0x00A7A618
#define Adr_FfaSpawn2    0x00A7A614
#define Adr_Stamina1     0x00893A30
#define Adr_Stamina2     0x00893A34
#define Adr_Stamina3     0x00893A38
#define Adr_Stamina4     0x00893A3C
#define Adr_Stamina5     0x00893A40
#define Adr_SNoSpread    0x008C8978
#define Adr_Wtw          0x008937FC
#define Adr_Stw          0x0088D61C
#define Adr_Wuw          0x00A7CE04
#define Adr_Wth          0x0088B304
#define Adr_BoneShot     0x008C9940
#define Adr_AntiAFK      0x00B076C8
#define Adr_QuickLadder  0x008C8CC8
#define Adr_BreakLimit   0x008C88E0
#define Adr_HideRadar    0x00A7CE34
#define Adr_DeathCam     0x00B106C4
#define Adr_ImExplosion  0x008C8AE8
#define Adr_GunDistance  0x008C9840
#define Adr_CqcProne     0x0093343C
#define Adr_QuickPlant   0x00A6F954
#define Adr_PlantAnyWhr  0x00A6F972
#define Adr_DefAnyWhr    0x00933464
#define Adr_ImDrunk      0x00A6FC58
#define Adr_InstantLock  0x00A6F908
#define Adr_Speed        0x008C8D10
#define Adr_SpeedRoll    0x008C8B38
#define Adr_SprintSpeed  0x008C8D10
#define Adr_NoWater1     0x00A7CDFC
#define Adr_NoWater2     0x00A7CE00
#define Adr_NoSpread     0x00B076B0
#define Adr_NoReload     0x00A76078
#define Adr_FastAmmo     0x00A7A5EC
#define Adr_FastHealth   0x00A7A5F4
#define Adr_FastRepair   0x00A7A5F4
#define Adr_FlagTime     0x00A7A5FC
#define Adr_FlagCounter  0x00A7A604
#define Adr_VehJump      0x0088D61C
#define Adr_VehPitch     0x00A6F8ED
#define Adr_VehYaw       0x00A6F8F1
#define Adr_BigCarName   0x008C8B58
#define Adr_CrazyCar     0x008C8810
#define Adr_PremCross    0x008AF604
#define Adr_Bandage      0x00A6F8E9
#define Adr_SniperPX1    0x00A6F8E5
#define Adr_SniperPX2    0x00A6F8E6
#define Adr_AssaultPX1   0x00A6F8E7
#define Adr_AssaultPX2   0x00A6F8E8
#define Adr_ExtraClip1   0x00A6F8DF
#define Adr_ExtraClip2   0x00A6F8E0

/*------------------------------*/
/*------------Offset------------*/
/*------------------------------*/
#define Ofs_Premium      0x0015089
#define Ofs_Premium2     0x001508D
#define Ofs_X            0x0010300
#define Ofs_Z            0x0010310
#define Ofs_Y            0x0010308
#define Ofs_Level        0x00B7970
#define Ofs_Dinar        0x00B7980
#define Ofs_Nfd          0x00102E8
#define Ofs_Weapon1      0x00101EC
#define Ofs_Weapon2      0x00101EE
#define Ofs_Weapon3      0x00101F0
#define Ofs_ViewX        0x00101D4
#define Ofs_ViewY        0x00101D8
#define Ofs_ViewZ        0x00101DC
#define Ofs_Yaw          0x00101C4
#define Ofs_Pitch        0x00101A8
#define Ofs_GravityX     0x00C4AC
#define Ofs_GravityY     0x00C4B0
#define Ofs_GravityZ     0x00C4B4
#define Ofs_RoomMaster   0x009C60C
#define Ofs_Invisible    0x00B79A4
#define Ofs_Slot1        0x009F1E0
#define Ofs_Slot2        0x009F1E1
#define Ofs_Slot3        0x009F1E2
#define Ofs_Slot4        0x009F1E3
#define Ofs_Slot5        0x009F1E4
#define Ofs_Slot6        0x009F1E5
#define Ofs_Slot7        0x009F1E6
#define Ofs_Slot8        0x009F1E7
#define Ofs_NoRecoil1    0x00C444
#define Ofs_NoRecoil2    0x00C448
#define Ofs_NoRecoil3    0x00C44C

/*------------------------------*/
/*----------Assemblies----------*/
/*------------------------------*/
#define Asm_QuickDefuse  0x0043A992
#define Asm_QuickPlant   0x00511A18
#define Asm_LeaveRoom    0x004E0452
#define Asm_Lobby        0x004E0374
#define Asm_EngineText   0x00401073
#define Asm_MsgBox       0x004BAF2A
#define Asm_EventNews    0x0040ED96
#define Asm_Bullets      0x0050EF4F
#define Asm_NoReload     0x0051AB74
#define Asm_AutoAmmo     0x00506CD4
#define Asm_AutoMedic    0x00506DD8
#define Asm_Wtw          0x0076E5A0
#define Asm_Stw          0x00634CD0
#define Asm_OnePosKill1  0x00407FC6
#define Asm_OnePosKill2  0x00407FCF
#define Asm_OnePosKill3  0x00407FDB

/*------------------------------*/
/*----------[Credits:]----------*/
/*-----------[N4n033]-----------*/
/*-----------[NoName]-----------*/
/*----------[GigaByte]----------*/
/*----------[R3d_L!n3]----------*/
/*----------[UnknownPK]---------*/
/*----------[D3m0ni4k]----------*/
/*----------[AeroMan.]----------*/
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Old 05/30/2013, 13:58   #710
 
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Code:
//------------------------------------------//
/*------//Adress Logger by xXRusSXx//-------*/
//------------------------------------------//

//-------------[ Pointers / Bases ]------------//
#define ADR_PlayerPointer                0xA7601C
#define ADR_ServerPointer                0xA707E4
#define ADR_HEALTHPOINTER                0x31FB8
#define ADR_VIEWANGELS                   0xA6F890
#define ADR_DevicePTR                    0x8C59A4
#define ADR_GlobalPTR                    0xB18C3
#define ADR_StatePTR                     0xA76044
#define ADR_BasePTR                      0xAA89D0
#define ADR_RoomPTR                      0xA76274
#define ADR_HealthPTR                    0x31FB8
#define ADR_UserPTR                      0xF18C
#define ADR_UserBase                     0xA7663C
#define ADR_MatrixPTR                    0x9FE298

//----------------[ Offsets ]---------------//
#define ADR_Off_Speed                    0x8C8D10
#define ADR_Off_Invisible                0xB79A4
#define ADR_Off_NoSpawntime              0xB119E8
#define ADR_OFS_LEVEL                    0xB7970
#define ADR_OFS_DINAR                    0xB7980
#define ADR_OFS_3DPLAYERVIEW             0x101A0
#define ADR_OFS_PLAYERSTATE              0xC4CC
#define ADR_OFS_WEAPONSTATE              0xC4D0
#define ADR_OFS_X                        0x10300
#define ADR_OFS_Y                        0x10310
#define ADR_OFS_Z                        0x10308
#define ADR_OFS_NOSPREAD                 0x10110
#define ADR_OFS_GRAVITY_Z                0xC4B4
#define ADR_OFS_GRAVITY_Y                0xC4B0
#define ADR_OFS_GRAVITY_X                0xC4B8
#define ADR_OFS_NODELAY                  0x10410
#define ADR_OFS_NORELOAD                 0x1040D
#define ADR_OFS_GlobalSize               0xB18
#define ADR_OFS_LocalSize                0xA1DC
#define ADR_OFS_NoReload                 0x1040D
#define ADR_OFS_NoSwitch                 0x1040D
#define ADR_OFS_NoRecoil1                0xC444
#define ADR_OFS_NoRecoil2                0xC448
#define ADR_OFS_NoRecoil3                0xC44C
#define ADR_OFS_NFD                      0x102E8
#define ADR_OFS_ViewMain                 0x101D4
#define ADR_OFS_ViewX                    0x101D4
#define ADR_OFS_ViewZ                    0x101D8
#define ADR_OFS_ViewY                    0x101DC
#define ADR_OFS_SlotMain                 0x9F1E0
#define ADR_OFS_Slot1                    0x9F1E0
#define ADR_OFS_Slot2                    0x9F1E1
#define ADR_OFS_Slot3                    0x9F1E2
#define ADR_OFS_Slot4                    0x9F1E3
#define ADR_OFS_Slot5                    0x9F1E4
#define ADR_OFS_Slot6                    0x9F1E5
#define ADR_OFS_Slot7                    0x9F1E6
#define ADR_OFS_Slot8                    0x9F1E7
#define ADR_OFS_PlayerState              0xC4CC
#define ADR_OFS_WeaponMain               0x101EC
#define ADR_OFS_Weapon1                  0x101EC
#define ADR_OFS_Weapon2                  0x101EE
#define ADR_OFS_Weapon3                  0x101F0
#define ADR_OFS_UserName                 0xB7A14
#define ADR_OFS_Invisible                0xB79A4
#define ADR_OFS_Pitch                    0x101A8
#define ADR_OFS_Yaw                      0x101C4
#define ADR_OFS_PlayerView               0x101A0
#define ADR_OFS_PlayerSpeed              0x1010C
#define ADR_OFS_NoSpread                 0x10110
#define ADR_OFS_RoomMaster               0x9C60C
#define ADR_OFS_Premium1                 0x15089
#define ADR_OFS_Premium2                 0x1508D

//---------------[ Adresses ]---------------//
#define ADR_SpawnTime                    0xB119E8
#define ADR_UnlAmmo                      0xA6FC9C
#define ADR_NoSpawn1                     0xB087C0
#define ADR_NoSpawn2                     0xB087C4
#define ADR_NoSpawn3                     0xB087C8
#define ADR_NoBounds1                    0xB07714
#define ADR_NoBounds2                    0xB07718
#define ADR_NoBounds3                    0xB0771C
#define ADR_NoWater1                     0xA7CDFC
#define ADR_NoWater2                     0xA7CE00
#define ADR_MEM_WTW                      0x8930F8
#define ADR_MEM_FastLockOn               0xA07B60
#define ADR_MEM_SuperNoSpread            0x8C8978
#define ADR_MEM_PlantAnyWhere            0xA6F8CE
#define ADR_MEM_DefuseAnyWhere           0x933464
#define ADR_MEM_AutoRepair               0xA6F8D7
#define ADR_MEM_Scope                    0x933448
#define ADR_Artilery                     0x8C8A70
#define ADR_MEM_FastHealth               0xA7A5F4
#define ADR_MEM_FastAmmo                 0xA7A5EC
#define ADR_MEM_FastFlag                 0xA7A5FC
#define ADR_MEM_WUW                      0xA7CE04
#define ADR_MEM_UnlAmmo                  0xA6FC9C
#define ADR_Boneshot                     0x8C9940
#define ADR_STW                          0x88D61C
#define ADR_Speed                        0x8C8D10
#define ADR_DeathCam                     0xB106C4
#define ADR_Explosion                    0x8C8AE8
#define ADR_PlayerProne                  0xA76624
#define ADR_StaminaRefill                0x9F8078
#define ADR_AntiRadar                    0xA7CE34
#define ADR_QuickPlant                   0xA6F8B4
#define ADR_BigCarName                   0x8C8B58
#define ADR_AutoStart                    0x54533F
#define ADR_WeaponShot1                  0xA7606C
#define ADR_WeaponShot2                  0xA7608C
#define ADR_Breaklimit                   0x8C88E0
#define ADR_FullBright1                  0xA764E8
#define ADR_FullBright2                  0xA764EC
#define ADR_FullBright3                  0xA764F0
#define ADR_GlassWalls                   0xA6F988
#define ADR_WeaponGravity                0x8C8938
#define ADR_SilentWalk                   0xB07818
#define ADR_LadderSpeed                  0x8C8CC8
#define ADR_CrossHair                    0xA7A610
#define ADR_ColorShot                    0xA764E8
#define ADR_DeadSpinner                  0x93026C
#define ADR_HideWeapon                   0x8C89BC
#define ADR_ChangeRoll                   0x8C89F0
#define ADR_CrazyCar                     0x8C8810
#define ADR_WTH                          0x88B304
#define ADR_RollSpeed                    0x8C8B38
#define ADR_VirtualJump                  0x89312C
#define ADR_Drunk                        0xA6FC58
#define ADR_SniperAmmo                   0xA6F8F5
#define ADR_ExtraAmmo1                   0xA6F8F3
#define ADR_ExtraAmmo2                   0xA6F8F4
#define ADR_AssaultAmmo                  0xA6F8F7
#define ADR_Bandage                      0xA6F8F9

//----------------[ User ]-----------------//

#define ADR_User_Health                  0x99CBE
#define ADR_User_Name                    0x644C6
#define ADR_User_Points                  0x18A4
#define ADR_User_Ping                    0x6E883

//-----------------[ D3D ]------------------//
#define ADR_D3DUserName                  0xAA9014

//--------------[ WeaponBinder ]-------------//

#define ADR_ClassBase                    0xAA937880
#define ADR_WeaponBase                   0xA949C8
#define ADR_OFS_SlotBase                 0x9E040

//-----------------[ ASM ]-----------------//

#define ADR_ASM_Artilery1                0x437B03
#define ADR_ASM_QuickDefuse              0x43A992
#define ADR_ASM_Bullets                  0x50EF4F
#define ADR_ASM_WTW                      0x76E5A2
#define ADR_ASM_STW                      0x634CD0
#define ADR_ASM_BackToLobby              0x4E0374
#define ADR_ASM_AlwaysCrossHair          0x57559B
#define ADR_ASM_EngineText               0x401073
#define ADR_ASM_MessageBox               0x4BAF2A
#define ADR_ASM_UnlAmmo                  0x5125F9
#define ADR_ASM_SwitchTime               0x514C30
#define ADR_ASM_OPK                      0x407FBE
#define ADR_ASM_AutoStart                0x54533F
#define ADR_ASM_SuperCarSound            0x426D30

//---------------[ BypassWR ]---------------//
#define ADR_MainPacket                   0x5DA1BC
#define ADR_CRCPatch                     0x418E4D


//Addresses Logged: 150 >< Addresses Failed: 0//
//---Special Thanks to:  CyberRazzer, Xave, Exodus---//
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Old 05/30/2013, 16:50   #711
 
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Fix and Update WarRock ByPass 30.05.2013
Code:
void CzytajFunkcjeMemory(void *adr, void *ptr, int size)
{
        DWORD dwback;
        VirtualProtect(adr,size,PAGE_EXECUTE_READWRITE, &dwback);
        memcpy(adr,ptr,size);
        VirtualProtect(adr,size,dwback, &dwback);
}
template <typename T>void WriteMEM(void* adr,T Vaule,T *Input = NULL)
{
        if(Input == 0)
                CzytajFunkcjeMemory((void*)adr,(void*)&Vaule,sizeof(T));
        else
                CzytajFunkcjeMemory((void*)Input,(void*)adr,sizeof(T));
}
void ObejsciePrzeciwAntyCheata (void)
{   
		int CzytajEhSvc;
		do
		{
			CzytajEhSvc = (int)GetModuleHandle("EhSvc.dll");
			Sleep(1000);
		}
		while(!CzytajEhSvc);
			CzytajFunkcjeMemory((void*)(CzytajEhSvc+0x008518E),(void *)"\xC2\x04\x00", 3);
			CzytajFunkcjeMemory((void*)(CzytajEhSvc+0x00A1A0),(void *)"\xC2\x04\x00", 3); 
			CzytajFunkcjeMemory((void*)0x5DA1BC, (void*)"\xC3", 1);
}
Credits:
Fix and Update: Speaker
Source: Xave
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Old 05/30/2013, 17:06   #712
 
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this will block hackshield only for 58 minutes its not a full bypass ...
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Old 05/30/2013, 17:38   #713
 
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Quote:
#include <windows.h>
#include <stdio.h>
#define ADR_SERVERPOINTER 0x00C9A860
#define OFS_Slot5 0x000D147C

void Slots5 ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER ;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_Slot5) = 1;
}
}
void Hacks()
{
for(;; )
{
Slots5();
Sleep(20);
}
}

BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:

ShellExecuteA(NULL,"Open","www.http://***************/.com",NULL,NULL,1);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)Hacks , 0, 0, 0);
break;
case 2:
break;
}
return TRUE;
}
wieso hält dieser no menü hack nur 1-3 minuten? Funken tut er.
Addys sind in diesem code nicht geupdated aber in meinen c++ schon
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Old 05/30/2013, 17:41   #714
 
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Quote:
wieso hält dieser no menü hack nur 1-3 minuten? Funken tut er.
Addys sind in diesem code nicht geupdated aber in meinen c++ schon
hackshield detected dll injections

Quote:
wtf xD
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Old 05/30/2013, 17:44   #715
 
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aso ... danke ... ist mir total entglitten
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Old 05/31/2013, 18:25   #716
 
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#Request:

Viele ASM Adressen, weil wegen langeweile THX

ADR_PLAYERPOINTER 0xA7601C unzo
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Old 05/31/2013, 19:33   #717
 
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Quote:
Originally Posted by ProZeroX View Post
#Request:

Viele ASM Adressen, weil wegen langeweile THX

ADR_PLAYERPOINTER 0xA7601C unzo
Hier :

Quote:
Originally Posted by xXrussXx View Post
Code:
//------------------------------------------//
/*------//Adress Logger by xXRusSXx//-------*/
//------------------------------------------//

//-------------[ Pointers / Bases ]------------//
#define ADR_PlayerPointer                0xA7601C
#define ADR_ServerPointer                0xA707E4
#define ADR_HEALTHPOINTER                0x31FB8
#define ADR_VIEWANGELS                   0xA6F890
#define ADR_DevicePTR                    0x8C59A4
#define ADR_GlobalPTR                    0xB18C3
#define ADR_StatePTR                     0xA76044
#define ADR_BasePTR                      0xAA89D0
#define ADR_RoomPTR                      0xA76274
#define ADR_HealthPTR                    0x31FB8
#define ADR_UserPTR                      0xF18C
#define ADR_UserBase                     0xA7663C
#define ADR_MatrixPTR                    0x9FE298

//----------------[ Offsets ]---------------//
#define ADR_Off_Speed                    0x8C8D10
#define ADR_Off_Invisible                0xB79A4
#define ADR_Off_NoSpawntime              0xB119E8
#define ADR_OFS_LEVEL                    0xB7970
#define ADR_OFS_DINAR                    0xB7980
#define ADR_OFS_3DPLAYERVIEW             0x101A0
#define ADR_OFS_PLAYERSTATE              0xC4CC
#define ADR_OFS_WEAPONSTATE              0xC4D0
#define ADR_OFS_X                        0x10300
#define ADR_OFS_Y                        0x10310
#define ADR_OFS_Z                        0x10308
#define ADR_OFS_NOSPREAD                 0x10110
#define ADR_OFS_GRAVITY_Z                0xC4B4
#define ADR_OFS_GRAVITY_Y                0xC4B0
#define ADR_OFS_GRAVITY_X                0xC4B8
#define ADR_OFS_NODELAY                  0x10410
#define ADR_OFS_NORELOAD                 0x1040D
#define ADR_OFS_GlobalSize               0xB18
#define ADR_OFS_LocalSize                0xA1DC
#define ADR_OFS_NoReload                 0x1040D
#define ADR_OFS_NoSwitch                 0x1040D
#define ADR_OFS_NoRecoil1                0xC444
#define ADR_OFS_NoRecoil2                0xC448
#define ADR_OFS_NoRecoil3                0xC44C
#define ADR_OFS_NFD                      0x102E8
#define ADR_OFS_ViewMain                 0x101D4
#define ADR_OFS_ViewX                    0x101D4
#define ADR_OFS_ViewZ                    0x101D8
#define ADR_OFS_ViewY                    0x101DC
#define ADR_OFS_SlotMain                 0x9F1E0
#define ADR_OFS_Slot1                    0x9F1E0
#define ADR_OFS_Slot2                    0x9F1E1
#define ADR_OFS_Slot3                    0x9F1E2
#define ADR_OFS_Slot4                    0x9F1E3
#define ADR_OFS_Slot5                    0x9F1E4
#define ADR_OFS_Slot6                    0x9F1E5
#define ADR_OFS_Slot7                    0x9F1E6
#define ADR_OFS_Slot8                    0x9F1E7
#define ADR_OFS_PlayerState              0xC4CC
#define ADR_OFS_WeaponMain               0x101EC
#define ADR_OFS_Weapon1                  0x101EC
#define ADR_OFS_Weapon2                  0x101EE
#define ADR_OFS_Weapon3                  0x101F0
#define ADR_OFS_UserName                 0xB7A14
#define ADR_OFS_Invisible                0xB79A4
#define ADR_OFS_Pitch                    0x101A8
#define ADR_OFS_Yaw                      0x101C4
#define ADR_OFS_PlayerView               0x101A0
#define ADR_OFS_PlayerSpeed              0x1010C
#define ADR_OFS_NoSpread                 0x10110
#define ADR_OFS_RoomMaster               0x9C60C
#define ADR_OFS_Premium1                 0x15089
#define ADR_OFS_Premium2                 0x1508D

//---------------[ Adresses ]---------------//
#define ADR_SpawnTime                    0xB119E8
#define ADR_UnlAmmo                      0xA6FC9C
#define ADR_NoSpawn1                     0xB087C0
#define ADR_NoSpawn2                     0xB087C4
#define ADR_NoSpawn3                     0xB087C8
#define ADR_NoBounds1                    0xB07714
#define ADR_NoBounds2                    0xB07718
#define ADR_NoBounds3                    0xB0771C
#define ADR_NoWater1                     0xA7CDFC
#define ADR_NoWater2                     0xA7CE00
#define ADR_MEM_WTW                      0x8930F8
#define ADR_MEM_FastLockOn               0xA07B60
#define ADR_MEM_SuperNoSpread            0x8C8978
#define ADR_MEM_PlantAnyWhere            0xA6F8CE
#define ADR_MEM_DefuseAnyWhere           0x933464
#define ADR_MEM_AutoRepair               0xA6F8D7
#define ADR_MEM_Scope                    0x933448
#define ADR_Artilery                     0x8C8A70
#define ADR_MEM_FastHealth               0xA7A5F4
#define ADR_MEM_FastAmmo                 0xA7A5EC
#define ADR_MEM_FastFlag                 0xA7A5FC
#define ADR_MEM_WUW                      0xA7CE04
#define ADR_MEM_UnlAmmo                  0xA6FC9C
#define ADR_Boneshot                     0x8C9940
#define ADR_STW                          0x88D61C
#define ADR_Speed                        0x8C8D10
#define ADR_DeathCam                     0xB106C4
#define ADR_Explosion                    0x8C8AE8
#define ADR_PlayerProne                  0xA76624
#define ADR_StaminaRefill                0x9F8078
#define ADR_AntiRadar                    0xA7CE34
#define ADR_QuickPlant                   0xA6F8B4
#define ADR_BigCarName                   0x8C8B58
#define ADR_AutoStart                    0x54533F
#define ADR_WeaponShot1                  0xA7606C
#define ADR_WeaponShot2                  0xA7608C
#define ADR_Breaklimit                   0x8C88E0
#define ADR_FullBright1                  0xA764E8
#define ADR_FullBright2                  0xA764EC
#define ADR_FullBright3                  0xA764F0
#define ADR_GlassWalls                   0xA6F988
#define ADR_WeaponGravity                0x8C8938
#define ADR_SilentWalk                   0xB07818
#define ADR_LadderSpeed                  0x8C8CC8
#define ADR_CrossHair                    0xA7A610
#define ADR_ColorShot                    0xA764E8
#define ADR_DeadSpinner                  0x93026C
#define ADR_HideWeapon                   0x8C89BC
#define ADR_ChangeRoll                   0x8C89F0
#define ADR_CrazyCar                     0x8C8810
#define ADR_WTH                          0x88B304
#define ADR_RollSpeed                    0x8C8B38
#define ADR_VirtualJump                  0x89312C
#define ADR_Drunk                        0xA6FC58
#define ADR_SniperAmmo                   0xA6F8F5
#define ADR_ExtraAmmo1                   0xA6F8F3
#define ADR_ExtraAmmo2                   0xA6F8F4
#define ADR_AssaultAmmo                  0xA6F8F7
#define ADR_Bandage                      0xA6F8F9

//----------------[ User ]-----------------//

#define ADR_User_Health                  0x99CBE
#define ADR_User_Name                    0x644C6
#define ADR_User_Points                  0x18A4
#define ADR_User_Ping                    0x6E883

//-----------------[ D3D ]------------------//
#define ADR_D3DUserName                  0xAA9014

//--------------[ WeaponBinder ]-------------//

#define ADR_ClassBase                    0xAA937880
#define ADR_WeaponBase                   0xA949C8
#define ADR_OFS_SlotBase                 0x9E040

//-----------------[ ASM ]-----------------//

#define ADR_ASM_Artilery1                0x437B03
#define ADR_ASM_QuickDefuse              0x43A992
#define ADR_ASM_Bullets                  0x50EF4F
#define ADR_ASM_WTW                      0x76E5A2
#define ADR_ASM_STW                      0x634CD0
#define ADR_ASM_BackToLobby              0x4E0374
#define ADR_ASM_AlwaysCrossHair          0x57559B
#define ADR_ASM_EngineText               0x401073
#define ADR_ASM_MessageBox               0x4BAF2A
#define ADR_ASM_UnlAmmo                  0x5125F9
#define ADR_ASM_SwitchTime               0x514C30
#define ADR_ASM_OPK                      0x407FBE
#define ADR_ASM_AutoStart                0x54533F
#define ADR_ASM_SuperCarSound            0x426D30

//---------------[ BypassWR ]---------------//
#define ADR_MainPacket                   0x5DA1BC
#define ADR_CRCPatch                     0x418E4D


//Addresses Logged: 150 >< Addresses Failed: 0//
//---Special Thanks to:  CyberRazzer, Xave, Exodus---//
C0RE' is offline  
Old 06/02/2013, 14:34   #718
 
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Quote:
//**********************************************//
//*********** Marekiarox™ AddyLogger ***********//
//*********** War Rock International ***********//
//************** Version Private ***************//
//**********************************************//
//================ [ Pointers ] ================//
#define ADR_PLAYERPOINTER 0x00A7601C
#define ADR_SERVERPOINTER 0x00A707E4
#define ADR_HEALTHPOINTER 0x0031FB8
#define ADR_VIEWANGELS 0x00A6F890
#define ADR_MATRIXPOINTER 0x009FE298
//================ [ ADR ] ================//
#define ADR_WeaponState 0X00C4D0
#define ADR_AutoPlant 0X0010370
#define ADR_AutoDefuse 0X0010374
#define ADR_AutoShot 0X0010386
#define ADR_Pitch 0X00101A8
#define ADR_Weapon1 0x00101EC
#define ADR_Weapon2 0x00101EE
#define ADR_Weapon3 0x00101F0
#define ADR_NoM134Idle 0x00103F4
#define OFS_NoSpread 0X0010110
#define OFS_NoFallDamage 0X00102E8
#define ADR_NoSuperSpread 0X008C8978
#define ADR_RollSpeed 0X008C8B38
#define ADR_VirtualJump 0x0089312C
#define ADR_ImDrunk 0x00A6FC58
#define ADR_AntiAfk 0x00B076C8
#define ADR_NoSpawnWait 0x00B119E4
#define ADR_FastAmmo 0x00A7A5EC
#define ADR_FastMedic 0x00A7A5F4
#define ADR_FastRepair 0x00A766C0
#define ADR_FastFlag 0x00A7CE04
#define ADR_FullBright 0X00A764E8
#define ADR_FullBright2 0X00A764EC
#define ADR_FullBright3 0X00A764F0
#define ADR_ANTIAFKKICK 0x00B076C8
#define ADR_SPEED 0x008C8D10
//================ [ Offsets ] ================//
#define OFS_LEVEL 0x00B7970
#define OFS_DINAR 0x00B7980
#define OFS_WEAPON1 0x00101EC
#define OFS_WEAPON2 0x00101EE
#define OFS_WEAPON3 0x00101F0
#define OFS_3DPLAYERVIEW 0x00101A0
#define OFS_PLAYERSTATE 0x00C4CC
#define OFS_WEAPONSTATE 0x00C4D0
#define OFS_X 0x00101D4
#define OFS_Y 0x00101D8
#define OFS_Z 0x00101DC
#define OFS_NOSPREAD 0x0010110
#define OFS_NORELOAD 0x001040D
~~~~~~~~~~~~~ [HackShield] ~~~~~~~~~~~~~
HS1: 0x8518E
HS2: 0xA1A0
//================ [ Start Structs ] ================//
int WeaponState;//0xC4D0
char xUnknown5[15420];//0xC4D4
float NoSpread;//0x10110
float Pitch;//0x101A8
char xUnknown7[24];//0x101AC
float Yaw;//0x101C4
char xUnknown8[12];//0x101C8
float ViewX;//0x101D4
float ViewY;//0x101D8
float ViewZ;//0x101DC
char xUnknown9[12];//0x101E0
WORD Weapon1;//0x101EC
WORD Weapon2;//0x101EE
WORD Weapon3;//0x101F0
char xUnknown12[20];//0x102EC
float PosX;//0x10300
char xUnknown13[12];//0x10304
float PosY;//0x102F8
char xUnknown14[12];//0x102FC
float PosZ;//0x10308
char xUnknown15[100];//0x1030C
DWORD AutoPlant;//0x10370
DWORD AutoDefuse;//0x10374
char xUnknown16[14];//0x10378
DWORD AutoShot;//0x10386
char xUnknown17[106];//0x1038A
float NoM134Idle;//0x103F4
...
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Old 06/03/2013, 16:17   #719
 
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Request CBASE and Remote Pointer
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Old 06/03/2013, 16:32   #720
 
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#request

OFS_X
OFS_Z
OFS_Y
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