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WarRock - Pointer und Offsets
Discussion on WarRock - Pointer und Offsets within the WarRock forum part of the Shooter category.
05/27/2013, 23:49
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#706
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elite*gold: 0
Join Date: Nov 2012
Posts: 62
Received Thanks: 25
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#request
dwHSHandler
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05/28/2013, 17:53
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#707
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elite*gold: 1
Join Date: Apr 2013
Posts: 461
Received Thanks: 216
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Quote:
Originally Posted by _Marekiarox_
#request
dwHSHandler
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you can find it.. search for constant: 0x7A20, somewhere should be MOV EDX, 0720h
one earlier instruction is a push <address> (this is dwHSHandler)
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05/29/2013, 12:21
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#708
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elite*gold: 0
Join Date: Apr 2013
Posts: 80
Received Thanks: 159
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WarRock Dumped 29/05/2013
Download :
Virus Scan :
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05/29/2013, 18:27
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#709
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elite*gold: 0
Join Date: Apr 2010
Posts: 726
Received Thanks: 1,128
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Code:
/*------------------------------*/
/*-----------Pointers-----------*/
/*------------------------------*/
#define Adr_PlayerPTR 0x00A6F920
#define Adr_ServerPTR 0x00A707E4
#define Adr_BasePTR 0x00AA89D0
#define Adr_RoomPTR 0x00A76274
#define Adr_HealthPTR 0x0031FB8
#define Adr_StatePTR 0x00A76044
#define Adr_WeaponPTR 0x0093335C
#define Adr_DevicePTR 0x008C59A4
#define Adr_MatrixPTR 0x009FE298
#define Adr_UserPTR 0x00A707E4
#define Adr_UserBase 0x00A7663C
#define Adr_ViewAngels 0x00A6F890
#define Adr_ClassBase 0x00AA9378
#define Adr_WeaponBase 0x00A949C8
#define Adr_GlobalPTR 0x00B18
#define Ofs_PlayerID 0x00B18
#define Adr_LocalPTR 0x016104
/*------------------------------*/
/*-----------Memories-----------*/
/*------------------------------*/
#define Adr_Scope 0x00933448
#define Adr_ScopeSize (Adr_Scope+0x8)
#define Adr_LevelTable 0x00892CA8
#define Adr_ColorShot1 0x00A764E8
#define Adr_ColorShot2 0x00A764EC
#define Adr_ColorShot3 0x00A764F0
#define Adr_QuickSpawn1 0x00B08E2C
#define Adr_QuickSpawn2 0x00B119E4
#define Adr_QuickSpawn3 0x00B119E8
#define Adr_FfaSpawn1 0x00A7A618
#define Adr_FfaSpawn2 0x00A7A614
#define Adr_Stamina1 0x00893A30
#define Adr_Stamina2 0x00893A34
#define Adr_Stamina3 0x00893A38
#define Adr_Stamina4 0x00893A3C
#define Adr_Stamina5 0x00893A40
#define Adr_SNoSpread 0x008C8978
#define Adr_Wtw 0x008937FC
#define Adr_Stw 0x0088D61C
#define Adr_Wuw 0x00A7CE04
#define Adr_Wth 0x0088B304
#define Adr_BoneShot 0x008C9940
#define Adr_AntiAFK 0x00B076C8
#define Adr_QuickLadder 0x008C8CC8
#define Adr_BreakLimit 0x008C88E0
#define Adr_HideRadar 0x00A7CE34
#define Adr_DeathCam 0x00B106C4
#define Adr_ImExplosion 0x008C8AE8
#define Adr_GunDistance 0x008C9840
#define Adr_CqcProne 0x0093343C
#define Adr_QuickPlant 0x00A6F954
#define Adr_PlantAnyWhr 0x00A6F972
#define Adr_DefAnyWhr 0x00933464
#define Adr_ImDrunk 0x00A6FC58
#define Adr_InstantLock 0x00A6F908
#define Adr_Speed 0x008C8D10
#define Adr_SpeedRoll 0x008C8B38
#define Adr_SprintSpeed 0x008C8D10
#define Adr_NoWater1 0x00A7CDFC
#define Adr_NoWater2 0x00A7CE00
#define Adr_NoSpread 0x00B076B0
#define Adr_NoReload 0x00A76078
#define Adr_FastAmmo 0x00A7A5EC
#define Adr_FastHealth 0x00A7A5F4
#define Adr_FastRepair 0x00A7A5F4
#define Adr_FlagTime 0x00A7A5FC
#define Adr_FlagCounter 0x00A7A604
#define Adr_VehJump 0x0088D61C
#define Adr_VehPitch 0x00A6F8ED
#define Adr_VehYaw 0x00A6F8F1
#define Adr_BigCarName 0x008C8B58
#define Adr_CrazyCar 0x008C8810
#define Adr_PremCross 0x008AF604
#define Adr_Bandage 0x00A6F8E9
#define Adr_SniperPX1 0x00A6F8E5
#define Adr_SniperPX2 0x00A6F8E6
#define Adr_AssaultPX1 0x00A6F8E7
#define Adr_AssaultPX2 0x00A6F8E8
#define Adr_ExtraClip1 0x00A6F8DF
#define Adr_ExtraClip2 0x00A6F8E0
/*------------------------------*/
/*------------Offset------------*/
/*------------------------------*/
#define Ofs_Premium 0x0015089
#define Ofs_Premium2 0x001508D
#define Ofs_X 0x0010300
#define Ofs_Z 0x0010310
#define Ofs_Y 0x0010308
#define Ofs_Level 0x00B7970
#define Ofs_Dinar 0x00B7980
#define Ofs_Nfd 0x00102E8
#define Ofs_Weapon1 0x00101EC
#define Ofs_Weapon2 0x00101EE
#define Ofs_Weapon3 0x00101F0
#define Ofs_ViewX 0x00101D4
#define Ofs_ViewY 0x00101D8
#define Ofs_ViewZ 0x00101DC
#define Ofs_Yaw 0x00101C4
#define Ofs_Pitch 0x00101A8
#define Ofs_GravityX 0x00C4AC
#define Ofs_GravityY 0x00C4B0
#define Ofs_GravityZ 0x00C4B4
#define Ofs_RoomMaster 0x009C60C
#define Ofs_Invisible 0x00B79A4
#define Ofs_Slot1 0x009F1E0
#define Ofs_Slot2 0x009F1E1
#define Ofs_Slot3 0x009F1E2
#define Ofs_Slot4 0x009F1E3
#define Ofs_Slot5 0x009F1E4
#define Ofs_Slot6 0x009F1E5
#define Ofs_Slot7 0x009F1E6
#define Ofs_Slot8 0x009F1E7
#define Ofs_NoRecoil1 0x00C444
#define Ofs_NoRecoil2 0x00C448
#define Ofs_NoRecoil3 0x00C44C
/*------------------------------*/
/*----------Assemblies----------*/
/*------------------------------*/
#define Asm_QuickDefuse 0x0043A992
#define Asm_QuickPlant 0x00511A18
#define Asm_LeaveRoom 0x004E0452
#define Asm_Lobby 0x004E0374
#define Asm_EngineText 0x00401073
#define Asm_MsgBox 0x004BAF2A
#define Asm_EventNews 0x0040ED96
#define Asm_Bullets 0x0050EF4F
#define Asm_NoReload 0x0051AB74
#define Asm_AutoAmmo 0x00506CD4
#define Asm_AutoMedic 0x00506DD8
#define Asm_Wtw 0x0076E5A0
#define Asm_Stw 0x00634CD0
#define Asm_OnePosKill1 0x00407FC6
#define Asm_OnePosKill2 0x00407FCF
#define Asm_OnePosKill3 0x00407FDB
/*------------------------------*/
/*----------[Credits:]----------*/
/*-----------[N4n033]-----------*/
/*-----------[NoName]-----------*/
/*----------[GigaByte]----------*/
/*----------[R3d_L!n3]----------*/
/*----------[UnknownPK]---------*/
/*----------[D3m0ni4k]----------*/
/*----------[AeroMan.]----------*/
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05/30/2013, 13:58
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#710
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elite*gold: 0
Join Date: May 2012
Posts: 643
Received Thanks: 846
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Code:
//------------------------------------------//
/*------//Adress Logger by xXRusSXx//-------*/
//------------------------------------------//
//-------------[ Pointers / Bases ]------------//
#define ADR_PlayerPointer 0xA7601C
#define ADR_ServerPointer 0xA707E4
#define ADR_HEALTHPOINTER 0x31FB8
#define ADR_VIEWANGELS 0xA6F890
#define ADR_DevicePTR 0x8C59A4
#define ADR_GlobalPTR 0xB18C3
#define ADR_StatePTR 0xA76044
#define ADR_BasePTR 0xAA89D0
#define ADR_RoomPTR 0xA76274
#define ADR_HealthPTR 0x31FB8
#define ADR_UserPTR 0xF18C
#define ADR_UserBase 0xA7663C
#define ADR_MatrixPTR 0x9FE298
//----------------[ Offsets ]---------------//
#define ADR_Off_Speed 0x8C8D10
#define ADR_Off_Invisible 0xB79A4
#define ADR_Off_NoSpawntime 0xB119E8
#define ADR_OFS_LEVEL 0xB7970
#define ADR_OFS_DINAR 0xB7980
#define ADR_OFS_3DPLAYERVIEW 0x101A0
#define ADR_OFS_PLAYERSTATE 0xC4CC
#define ADR_OFS_WEAPONSTATE 0xC4D0
#define ADR_OFS_X 0x10300
#define ADR_OFS_Y 0x10310
#define ADR_OFS_Z 0x10308
#define ADR_OFS_NOSPREAD 0x10110
#define ADR_OFS_GRAVITY_Z 0xC4B4
#define ADR_OFS_GRAVITY_Y 0xC4B0
#define ADR_OFS_GRAVITY_X 0xC4B8
#define ADR_OFS_NODELAY 0x10410
#define ADR_OFS_NORELOAD 0x1040D
#define ADR_OFS_GlobalSize 0xB18
#define ADR_OFS_LocalSize 0xA1DC
#define ADR_OFS_NoReload 0x1040D
#define ADR_OFS_NoSwitch 0x1040D
#define ADR_OFS_NoRecoil1 0xC444
#define ADR_OFS_NoRecoil2 0xC448
#define ADR_OFS_NoRecoil3 0xC44C
#define ADR_OFS_NFD 0x102E8
#define ADR_OFS_ViewMain 0x101D4
#define ADR_OFS_ViewX 0x101D4
#define ADR_OFS_ViewZ 0x101D8
#define ADR_OFS_ViewY 0x101DC
#define ADR_OFS_SlotMain 0x9F1E0
#define ADR_OFS_Slot1 0x9F1E0
#define ADR_OFS_Slot2 0x9F1E1
#define ADR_OFS_Slot3 0x9F1E2
#define ADR_OFS_Slot4 0x9F1E3
#define ADR_OFS_Slot5 0x9F1E4
#define ADR_OFS_Slot6 0x9F1E5
#define ADR_OFS_Slot7 0x9F1E6
#define ADR_OFS_Slot8 0x9F1E7
#define ADR_OFS_PlayerState 0xC4CC
#define ADR_OFS_WeaponMain 0x101EC
#define ADR_OFS_Weapon1 0x101EC
#define ADR_OFS_Weapon2 0x101EE
#define ADR_OFS_Weapon3 0x101F0
#define ADR_OFS_UserName 0xB7A14
#define ADR_OFS_Invisible 0xB79A4
#define ADR_OFS_Pitch 0x101A8
#define ADR_OFS_Yaw 0x101C4
#define ADR_OFS_PlayerView 0x101A0
#define ADR_OFS_PlayerSpeed 0x1010C
#define ADR_OFS_NoSpread 0x10110
#define ADR_OFS_RoomMaster 0x9C60C
#define ADR_OFS_Premium1 0x15089
#define ADR_OFS_Premium2 0x1508D
//---------------[ Adresses ]---------------//
#define ADR_SpawnTime 0xB119E8
#define ADR_UnlAmmo 0xA6FC9C
#define ADR_NoSpawn1 0xB087C0
#define ADR_NoSpawn2 0xB087C4
#define ADR_NoSpawn3 0xB087C8
#define ADR_NoBounds1 0xB07714
#define ADR_NoBounds2 0xB07718
#define ADR_NoBounds3 0xB0771C
#define ADR_NoWater1 0xA7CDFC
#define ADR_NoWater2 0xA7CE00
#define ADR_MEM_WTW 0x8930F8
#define ADR_MEM_FastLockOn 0xA07B60
#define ADR_MEM_SuperNoSpread 0x8C8978
#define ADR_MEM_PlantAnyWhere 0xA6F8CE
#define ADR_MEM_DefuseAnyWhere 0x933464
#define ADR_MEM_AutoRepair 0xA6F8D7
#define ADR_MEM_Scope 0x933448
#define ADR_Artilery 0x8C8A70
#define ADR_MEM_FastHealth 0xA7A5F4
#define ADR_MEM_FastAmmo 0xA7A5EC
#define ADR_MEM_FastFlag 0xA7A5FC
#define ADR_MEM_WUW 0xA7CE04
#define ADR_MEM_UnlAmmo 0xA6FC9C
#define ADR_Boneshot 0x8C9940
#define ADR_STW 0x88D61C
#define ADR_Speed 0x8C8D10
#define ADR_DeathCam 0xB106C4
#define ADR_Explosion 0x8C8AE8
#define ADR_PlayerProne 0xA76624
#define ADR_StaminaRefill 0x9F8078
#define ADR_AntiRadar 0xA7CE34
#define ADR_QuickPlant 0xA6F8B4
#define ADR_BigCarName 0x8C8B58
#define ADR_AutoStart 0x54533F
#define ADR_WeaponShot1 0xA7606C
#define ADR_WeaponShot2 0xA7608C
#define ADR_Breaklimit 0x8C88E0
#define ADR_FullBright1 0xA764E8
#define ADR_FullBright2 0xA764EC
#define ADR_FullBright3 0xA764F0
#define ADR_GlassWalls 0xA6F988
#define ADR_WeaponGravity 0x8C8938
#define ADR_SilentWalk 0xB07818
#define ADR_LadderSpeed 0x8C8CC8
#define ADR_CrossHair 0xA7A610
#define ADR_ColorShot 0xA764E8
#define ADR_DeadSpinner 0x93026C
#define ADR_HideWeapon 0x8C89BC
#define ADR_ChangeRoll 0x8C89F0
#define ADR_CrazyCar 0x8C8810
#define ADR_WTH 0x88B304
#define ADR_RollSpeed 0x8C8B38
#define ADR_VirtualJump 0x89312C
#define ADR_Drunk 0xA6FC58
#define ADR_SniperAmmo 0xA6F8F5
#define ADR_ExtraAmmo1 0xA6F8F3
#define ADR_ExtraAmmo2 0xA6F8F4
#define ADR_AssaultAmmo 0xA6F8F7
#define ADR_Bandage 0xA6F8F9
//----------------[ User ]-----------------//
#define ADR_User_Health 0x99CBE
#define ADR_User_Name 0x644C6
#define ADR_User_Points 0x18A4
#define ADR_User_Ping 0x6E883
//-----------------[ D3D ]------------------//
#define ADR_D3DUserName 0xAA9014
//--------------[ WeaponBinder ]-------------//
#define ADR_ClassBase 0xAA937880
#define ADR_WeaponBase 0xA949C8
#define ADR_OFS_SlotBase 0x9E040
//-----------------[ ASM ]-----------------//
#define ADR_ASM_Artilery1 0x437B03
#define ADR_ASM_QuickDefuse 0x43A992
#define ADR_ASM_Bullets 0x50EF4F
#define ADR_ASM_WTW 0x76E5A2
#define ADR_ASM_STW 0x634CD0
#define ADR_ASM_BackToLobby 0x4E0374
#define ADR_ASM_AlwaysCrossHair 0x57559B
#define ADR_ASM_EngineText 0x401073
#define ADR_ASM_MessageBox 0x4BAF2A
#define ADR_ASM_UnlAmmo 0x5125F9
#define ADR_ASM_SwitchTime 0x514C30
#define ADR_ASM_OPK 0x407FBE
#define ADR_ASM_AutoStart 0x54533F
#define ADR_ASM_SuperCarSound 0x426D30
//---------------[ BypassWR ]---------------//
#define ADR_MainPacket 0x5DA1BC
#define ADR_CRCPatch 0x418E4D
//Addresses Logged: 150 >< Addresses Failed: 0//
//---Special Thanks to: CyberRazzer, Xave, Exodus---//
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05/30/2013, 16:50
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#711
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elite*gold: 0
Join Date: Sep 2012
Posts: 169
Received Thanks: 130
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Fix and Update WarRock ByPass 30.05.2013
Code:
void CzytajFunkcjeMemory(void *adr, void *ptr, int size)
{
DWORD dwback;
VirtualProtect(adr,size,PAGE_EXECUTE_READWRITE, &dwback);
memcpy(adr,ptr,size);
VirtualProtect(adr,size,dwback, &dwback);
}
template <typename T>void WriteMEM(void* adr,T Vaule,T *Input = NULL)
{
if(Input == 0)
CzytajFunkcjeMemory((void*)adr,(void*)&Vaule,sizeof(T));
else
CzytajFunkcjeMemory((void*)Input,(void*)adr,sizeof(T));
}
void ObejsciePrzeciwAntyCheata (void)
{
int CzytajEhSvc;
do
{
CzytajEhSvc = (int)GetModuleHandle("EhSvc.dll");
Sleep(1000);
}
while(!CzytajEhSvc);
CzytajFunkcjeMemory((void*)(CzytajEhSvc+0x008518E),(void *)"\xC2\x04\x00", 3);
CzytajFunkcjeMemory((void*)(CzytajEhSvc+0x00A1A0),(void *)"\xC2\x04\x00", 3);
CzytajFunkcjeMemory((void*)0x5DA1BC, (void*)"\xC3", 1);
}
Credits:
Fix and Update: Speaker
Source: Xave
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05/30/2013, 17:06
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#712
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elite*gold: 73
Join Date: Mar 2011
Posts: 2,908
Received Thanks: 8,548
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this will block hackshield only for 58 minutes its not a full bypass ...
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05/30/2013, 17:38
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#713
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elite*gold: 200
Join Date: Sep 2010
Posts: 34
Received Thanks: 37
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Quote:
#include <windows.h>
#include <stdio.h>
#define ADR_SERVERPOINTER 0x00C9A860
#define OFS_Slot5 0x000D147C
void Slots5 ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER ;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_Slot5) = 1;
}
}
void Hacks()
{
for(;; )
{
Slots5();
Sleep(20);
}
}
BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:
ShellExecuteA(NULL,"Open","www.http://***************/.com",NULL,NULL,1);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)Hacks , 0, 0, 0);
break;
case 2:
break;
}
return TRUE;
}
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wieso hält dieser no menü hack nur 1-3 minuten? Funken tut er.
Addys sind in diesem code nicht geupdated aber in meinen c++ schon
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05/30/2013, 17:41
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#714
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elite*gold: 73
Join Date: Mar 2011
Posts: 2,908
Received Thanks: 8,548
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Quote:
wieso hält dieser no menü hack nur 1-3 minuten? Funken tut er.
Addys sind in diesem code nicht geupdated aber in meinen c++ schon
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hackshield detected dll injections
Quote:
wtf xD
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05/30/2013, 17:44
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#715
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elite*gold: 200
Join Date: Sep 2010
Posts: 34
Received Thanks: 37
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aso ... danke ... ist mir total entglitten
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05/31/2013, 18:25
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#716
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elite*gold: 0
Join Date: Dec 2012
Posts: 375
Received Thanks: 221
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#Request:
Viele ASM Adressen, weil wegen langeweile THX
ADR_PLAYERPOINTER 0xA7601C unzo
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05/31/2013, 19:33
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#717
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elite*gold: 40
Join Date: Mar 2013
Posts: 1,396
Received Thanks: 778
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Quote:
Originally Posted by ProZeroX
#Request:
Viele ASM Adressen, weil wegen langeweile THX
ADR_PLAYERPOINTER 0xA7601C unzo
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Hier :
Quote:
Originally Posted by xXrussXx
Code:
//------------------------------------------//
/*------//Adress Logger by xXRusSXx//-------*/
//------------------------------------------//
//-------------[ Pointers / Bases ]------------//
#define ADR_PlayerPointer 0xA7601C
#define ADR_ServerPointer 0xA707E4
#define ADR_HEALTHPOINTER 0x31FB8
#define ADR_VIEWANGELS 0xA6F890
#define ADR_DevicePTR 0x8C59A4
#define ADR_GlobalPTR 0xB18C3
#define ADR_StatePTR 0xA76044
#define ADR_BasePTR 0xAA89D0
#define ADR_RoomPTR 0xA76274
#define ADR_HealthPTR 0x31FB8
#define ADR_UserPTR 0xF18C
#define ADR_UserBase 0xA7663C
#define ADR_MatrixPTR 0x9FE298
//----------------[ Offsets ]---------------//
#define ADR_Off_Speed 0x8C8D10
#define ADR_Off_Invisible 0xB79A4
#define ADR_Off_NoSpawntime 0xB119E8
#define ADR_OFS_LEVEL 0xB7970
#define ADR_OFS_DINAR 0xB7980
#define ADR_OFS_3DPLAYERVIEW 0x101A0
#define ADR_OFS_PLAYERSTATE 0xC4CC
#define ADR_OFS_WEAPONSTATE 0xC4D0
#define ADR_OFS_X 0x10300
#define ADR_OFS_Y 0x10310
#define ADR_OFS_Z 0x10308
#define ADR_OFS_NOSPREAD 0x10110
#define ADR_OFS_GRAVITY_Z 0xC4B4
#define ADR_OFS_GRAVITY_Y 0xC4B0
#define ADR_OFS_GRAVITY_X 0xC4B8
#define ADR_OFS_NODELAY 0x10410
#define ADR_OFS_NORELOAD 0x1040D
#define ADR_OFS_GlobalSize 0xB18
#define ADR_OFS_LocalSize 0xA1DC
#define ADR_OFS_NoReload 0x1040D
#define ADR_OFS_NoSwitch 0x1040D
#define ADR_OFS_NoRecoil1 0xC444
#define ADR_OFS_NoRecoil2 0xC448
#define ADR_OFS_NoRecoil3 0xC44C
#define ADR_OFS_NFD 0x102E8
#define ADR_OFS_ViewMain 0x101D4
#define ADR_OFS_ViewX 0x101D4
#define ADR_OFS_ViewZ 0x101D8
#define ADR_OFS_ViewY 0x101DC
#define ADR_OFS_SlotMain 0x9F1E0
#define ADR_OFS_Slot1 0x9F1E0
#define ADR_OFS_Slot2 0x9F1E1
#define ADR_OFS_Slot3 0x9F1E2
#define ADR_OFS_Slot4 0x9F1E3
#define ADR_OFS_Slot5 0x9F1E4
#define ADR_OFS_Slot6 0x9F1E5
#define ADR_OFS_Slot7 0x9F1E6
#define ADR_OFS_Slot8 0x9F1E7
#define ADR_OFS_PlayerState 0xC4CC
#define ADR_OFS_WeaponMain 0x101EC
#define ADR_OFS_Weapon1 0x101EC
#define ADR_OFS_Weapon2 0x101EE
#define ADR_OFS_Weapon3 0x101F0
#define ADR_OFS_UserName 0xB7A14
#define ADR_OFS_Invisible 0xB79A4
#define ADR_OFS_Pitch 0x101A8
#define ADR_OFS_Yaw 0x101C4
#define ADR_OFS_PlayerView 0x101A0
#define ADR_OFS_PlayerSpeed 0x1010C
#define ADR_OFS_NoSpread 0x10110
#define ADR_OFS_RoomMaster 0x9C60C
#define ADR_OFS_Premium1 0x15089
#define ADR_OFS_Premium2 0x1508D
//---------------[ Adresses ]---------------//
#define ADR_SpawnTime 0xB119E8
#define ADR_UnlAmmo 0xA6FC9C
#define ADR_NoSpawn1 0xB087C0
#define ADR_NoSpawn2 0xB087C4
#define ADR_NoSpawn3 0xB087C8
#define ADR_NoBounds1 0xB07714
#define ADR_NoBounds2 0xB07718
#define ADR_NoBounds3 0xB0771C
#define ADR_NoWater1 0xA7CDFC
#define ADR_NoWater2 0xA7CE00
#define ADR_MEM_WTW 0x8930F8
#define ADR_MEM_FastLockOn 0xA07B60
#define ADR_MEM_SuperNoSpread 0x8C8978
#define ADR_MEM_PlantAnyWhere 0xA6F8CE
#define ADR_MEM_DefuseAnyWhere 0x933464
#define ADR_MEM_AutoRepair 0xA6F8D7
#define ADR_MEM_Scope 0x933448
#define ADR_Artilery 0x8C8A70
#define ADR_MEM_FastHealth 0xA7A5F4
#define ADR_MEM_FastAmmo 0xA7A5EC
#define ADR_MEM_FastFlag 0xA7A5FC
#define ADR_MEM_WUW 0xA7CE04
#define ADR_MEM_UnlAmmo 0xA6FC9C
#define ADR_Boneshot 0x8C9940
#define ADR_STW 0x88D61C
#define ADR_Speed 0x8C8D10
#define ADR_DeathCam 0xB106C4
#define ADR_Explosion 0x8C8AE8
#define ADR_PlayerProne 0xA76624
#define ADR_StaminaRefill 0x9F8078
#define ADR_AntiRadar 0xA7CE34
#define ADR_QuickPlant 0xA6F8B4
#define ADR_BigCarName 0x8C8B58
#define ADR_AutoStart 0x54533F
#define ADR_WeaponShot1 0xA7606C
#define ADR_WeaponShot2 0xA7608C
#define ADR_Breaklimit 0x8C88E0
#define ADR_FullBright1 0xA764E8
#define ADR_FullBright2 0xA764EC
#define ADR_FullBright3 0xA764F0
#define ADR_GlassWalls 0xA6F988
#define ADR_WeaponGravity 0x8C8938
#define ADR_SilentWalk 0xB07818
#define ADR_LadderSpeed 0x8C8CC8
#define ADR_CrossHair 0xA7A610
#define ADR_ColorShot 0xA764E8
#define ADR_DeadSpinner 0x93026C
#define ADR_HideWeapon 0x8C89BC
#define ADR_ChangeRoll 0x8C89F0
#define ADR_CrazyCar 0x8C8810
#define ADR_WTH 0x88B304
#define ADR_RollSpeed 0x8C8B38
#define ADR_VirtualJump 0x89312C
#define ADR_Drunk 0xA6FC58
#define ADR_SniperAmmo 0xA6F8F5
#define ADR_ExtraAmmo1 0xA6F8F3
#define ADR_ExtraAmmo2 0xA6F8F4
#define ADR_AssaultAmmo 0xA6F8F7
#define ADR_Bandage 0xA6F8F9
//----------------[ User ]-----------------//
#define ADR_User_Health 0x99CBE
#define ADR_User_Name 0x644C6
#define ADR_User_Points 0x18A4
#define ADR_User_Ping 0x6E883
//-----------------[ D3D ]------------------//
#define ADR_D3DUserName 0xAA9014
//--------------[ WeaponBinder ]-------------//
#define ADR_ClassBase 0xAA937880
#define ADR_WeaponBase 0xA949C8
#define ADR_OFS_SlotBase 0x9E040
//-----------------[ ASM ]-----------------//
#define ADR_ASM_Artilery1 0x437B03
#define ADR_ASM_QuickDefuse 0x43A992
#define ADR_ASM_Bullets 0x50EF4F
#define ADR_ASM_WTW 0x76E5A2
#define ADR_ASM_STW 0x634CD0
#define ADR_ASM_BackToLobby 0x4E0374
#define ADR_ASM_AlwaysCrossHair 0x57559B
#define ADR_ASM_EngineText 0x401073
#define ADR_ASM_MessageBox 0x4BAF2A
#define ADR_ASM_UnlAmmo 0x5125F9
#define ADR_ASM_SwitchTime 0x514C30
#define ADR_ASM_OPK 0x407FBE
#define ADR_ASM_AutoStart 0x54533F
#define ADR_ASM_SuperCarSound 0x426D30
//---------------[ BypassWR ]---------------//
#define ADR_MainPacket 0x5DA1BC
#define ADR_CRCPatch 0x418E4D
//Addresses Logged: 150 >< Addresses Failed: 0//
//---Special Thanks to: CyberRazzer, Xave, Exodus---//
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06/02/2013, 14:34
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#718
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elite*gold: 0
Join Date: Nov 2012
Posts: 62
Received Thanks: 25
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Quote:
//**********************************************//
//*********** Marekiarox™ AddyLogger ***********//
//*********** War Rock International ***********//
//************** Version Private ***************//
//**********************************************//
//================ [ Pointers ] ================//
#define ADR_PLAYERPOINTER 0x00A7601C
#define ADR_SERVERPOINTER 0x00A707E4
#define ADR_HEALTHPOINTER 0x0031FB8
#define ADR_VIEWANGELS 0x00A6F890
#define ADR_MATRIXPOINTER 0x009FE298
//================ [ ADR ] ================//
#define ADR_WeaponState 0X00C4D0
#define ADR_AutoPlant 0X0010370
#define ADR_AutoDefuse 0X0010374
#define ADR_AutoShot 0X0010386
#define ADR_Pitch 0X00101A8
#define ADR_Weapon1 0x00101EC
#define ADR_Weapon2 0x00101EE
#define ADR_Weapon3 0x00101F0
#define ADR_NoM134Idle 0x00103F4
#define OFS_NoSpread 0X0010110
#define OFS_NoFallDamage 0X00102E8
#define ADR_NoSuperSpread 0X008C8978
#define ADR_RollSpeed 0X008C8B38
#define ADR_VirtualJump 0x0089312C
#define ADR_ImDrunk 0x00A6FC58
#define ADR_AntiAfk 0x00B076C8
#define ADR_NoSpawnWait 0x00B119E4
#define ADR_FastAmmo 0x00A7A5EC
#define ADR_FastMedic 0x00A7A5F4
#define ADR_FastRepair 0x00A766C0
#define ADR_FastFlag 0x00A7CE04
#define ADR_FullBright 0X00A764E8
#define ADR_FullBright2 0X00A764EC
#define ADR_FullBright3 0X00A764F0
#define ADR_ANTIAFKKICK 0x00B076C8
#define ADR_SPEED 0x008C8D10
//================ [ Offsets ] ================//
#define OFS_LEVEL 0x00B7970
#define OFS_DINAR 0x00B7980
#define OFS_WEAPON1 0x00101EC
#define OFS_WEAPON2 0x00101EE
#define OFS_WEAPON3 0x00101F0
#define OFS_3DPLAYERVIEW 0x00101A0
#define OFS_PLAYERSTATE 0x00C4CC
#define OFS_WEAPONSTATE 0x00C4D0
#define OFS_X 0x00101D4
#define OFS_Y 0x00101D8
#define OFS_Z 0x00101DC
#define OFS_NOSPREAD 0x0010110
#define OFS_NORELOAD 0x001040D
~~~~~~~~~~~~~ [HackShield] ~~~~~~~~~~~~~
HS1: 0x8518E
HS2: 0xA1A0
//================ [ Start Structs ] ================//
int WeaponState;//0xC4D0
char xUnknown5[15420];//0xC4D4
float NoSpread;//0x10110
float Pitch;//0x101A8
char xUnknown7[24];//0x101AC
float Yaw;//0x101C4
char xUnknown8[12];//0x101C8
float ViewX;//0x101D4
float ViewY;//0x101D8
float ViewZ;//0x101DC
char xUnknown9[12];//0x101E0
WORD Weapon1;//0x101EC
WORD Weapon2;//0x101EE
WORD Weapon3;//0x101F0
char xUnknown12[20];//0x102EC
float PosX;//0x10300
char xUnknown13[12];//0x10304
float PosY;//0x102F8
char xUnknown14[12];//0x102FC
float PosZ;//0x10308
char xUnknown15[100];//0x1030C
DWORD AutoPlant;//0x10370
DWORD AutoDefuse;//0x10374
char xUnknown16[14];//0x10378
DWORD AutoShot;//0x10386
char xUnknown17[106];//0x1038A
float NoM134Idle;//0x103F4
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06/03/2013, 16:17
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#719
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elite*gold: 0
Join Date: Mar 2013
Posts: 186
Received Thanks: 267
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Request CBASE and Remote Pointer
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06/03/2013, 16:32
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#720
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elite*gold: 0
Join Date: Nov 2012
Posts: 62
Received Thanks: 25
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#request
OFS_X
OFS_Z
OFS_Y
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