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WarRock - Pointer und Offsets

Discussion on WarRock - Pointer und Offsets within the WarRock forum part of the Shooter category.

Closed Thread
 
Old 08/23/2012, 03:57   #181
 
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#request ASM_TRIGGERBOT / AUTOSHOOT <-- ASM PLEASE
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Old 08/23/2012, 05:29   #182
 
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#define Assembly.Weapon.Trigger 0x54FE70
//Untested
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Old 08/23/2012, 10:39   #183
 
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Addys - 23.08.2012
Code:
//**********************************************//
//*********** CyberRazzer AddyLogger ***********//
//*********** War Rock International ***********//
//************** Version Private ***************//
//**********************************************//
//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER          = 0x0;
DWORD ADR_POINTER_SERVER          = 0x0;
DWORD ADR_POINTER_WEAPON          = 0xA541DC;
DWORD ADR_POINTER_DEVICE          = 0xA35EF4;
DWORD ADR_POINTER_MATRIX          = 0x9C4038;
DWORD ADR_POINTER_ANGELS          = 0xA35EF0;
DWORD ADR_POINTER_STATE           = 0xA363E0;
DWORD ADR_POINTER_BASE            = 0xA8D258;
DWORD ADR_POINTER_ROOM            = 0xA36DA8;
//================ [ Memorys ] =================//
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x85DB88;
DWORD ADR_MEMORY_DEFUSEANYWHERE   = 0x8F78AC;
DWORD ADR_MEMORY_PLANTANYWHERE    = 0xA35F32;
DWORD ADR_MEMORY_SUPERNOSPREAD    = 0x891030;
DWORD ADR_MEMORY_ANTIAFKKICK      = 0xB69E80;
DWORD ADR_MEMORY_NOSPAWNWAIT      = 0x0;
DWORD ADR_MEMORY_QUICKDEFUSE      = 0xA35F14;
DWORD ADR_MEMORY_QUICKPLANT       = 0xA35F14;
DWORD ADR_MEMORY_FASTLOCKON       = 0x9CC9E0;
DWORD ADR_MEMORY_AUTOREPAIR       = 0xA35F3B;
DWORD ADR_MEMORY_FASTREPAIR       = 0xA3720C;
DWORD ADR_MEMORY_FASTHEALTH       = 0xA3AD7C;
DWORD ADR_MEMORY_NOWATER_1        = 0xA3D584;
DWORD ADR_MEMORY_NOWATER_2        = 0xA3D588;
DWORD ADR_MEMORY_AUTOMEDIC        = 0x891FA0;
DWORD ADR_MEMORY_AUTOAMMO         = 0x891FA0;
DWORD ADR_MEMORY_FASTAMMO         = 0xA3AD74;
DWORD ADR_MEMORY_FASTFLAG         = 0xA3AD84;
DWORD ADR_MEMORY_NOBOUNDS         = 0xB7A5A0;
DWORD ADR_MEMORY_NODELAY          = 0xA40860;
DWORD ADR_MEMORY_UNLAMMO          = 0xA36324;
DWORD ADR_MEMORY_SCOPE            = 0xB6740000;
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1D00;
DWORD ADR_OFFSET_LOCALPLAYERSIZE  = 0xA404;
DWORD ADR_OFFSET_READYROOMSIZE    = 0x0;
DWORD ADR_OFFSET_STARTROOMSIZE    = 0xA8;
DWORD ADR_OFFSET_FASTNADEBLAST    = 0x1010C;
DWORD ADR_OFFSET_NOFALLDAMAGE     = 0x102E0;
DWORD ADR_OFFSET_3DPLAYERVIEW     = 0x10198;
DWORD ADR_OFFSET_NOSERVERKICK     = 0x361;
DWORD ADR_OFFSET_PLAYERSPEED      = 0x10104;
DWORD ADR_OFFSET_PLAYERSTATE      = 0xC4C4;
DWORD ADR_OFFSET_WEAPONSTATE      = 0x0;
DWORD ADR_OFFSET_POSITION_X       = 0x102F8;
DWORD ADR_OFFSET_POSITION_Y       = 0x10308;
DWORD ADR_OFFSET_POSITION_Z       = 0x10300;
DWORD ADR_OFFSET_NORECOIL_1       = 0xC43C;
DWORD ADR_OFFSET_NORECOIL_2       = 0xC440;
DWORD ADR_OFFSET_NORECOIL_3       = 0xC444;
DWORD ADR_OFFSET_AUTODEFUSE       = 0x1036C;
DWORD ADR_OFFSET_AUTOPLANT        = 0x10368;
DWORD ADR_OFFSET_INVISIBLE        = 0xDF33C;
DWORD ADR_OFFSET_GRAVITY_Y        = 0xC4A8;
DWORD ADR_OFFSET_AUTOSHOT         = 0x1037E;
DWORD ADR_OFFSET_WEAPON_1         = 0x101E4;
DWORD ADR_OFFSET_WEAPON_2         = 0x101E6;
DWORD ADR_OFFSET_WEAPON_3         = 0x101E8;
DWORD ADR_OFFSET_SLOTBASE         = 0xC5F18;
DWORD ADR_OFFSET_NOSWITCH         = 0x10405;
DWORD ADR_OFFSET_NORELOAD         = 0x10405;
DWORD ADR_OFFSET_NOSPREAD         = 0x10108;
DWORD ADR_OFFSET_USERNAME         = 0xDF56C;
DWORD ADR_OFFSET_PREMIUM          = 0x58C;
DWORD ADR_OFFSET_NODELAY          = 0x0;
DWORD ADR_OFFSET_VIEW_X           = 0x101CC;
DWORD ADR_OFFSET_VIEW_Y           = 0x101D4;
DWORD ADR_OFFSET_VIEW_Z           = 0x101D0;
DWORD ADR_OFFSET_SLOT_1           = 0xC70B8;
DWORD ADR_OFFSET_SLOT_2           = 0xC70B9;
DWORD ADR_OFFSET_SLOT_3           = 0xC70BA;
DWORD ADR_OFFSET_SLOT_4           = 0xC70BB;
DWORD ADR_OFFSET_SLOT_5           = 0xC70BC;
DWORD ADR_OFFSET_SLOT_6           = 0xC70BD;
DWORD ADR_OFFSET_SLOT_7           = 0xC70BE;
DWORD ADR_OFFSET_SLOT_8           = 0xC70BF;
DWORD ADR_OFFSET_MASTER           = 0x0;
DWORD ADR_OFFSET_LEVEL            = 0xDF318;
DWORD ADR_OFFSET_DINAR            = 0xDF328;
DWORD ADR_OFFSET_PITCH            = 0x101A0;
DWORD ADR_OFFSET_YAW              = 0x101BC;
DWORD ADR_OFFSET_MAP              = 0x0;
//================= [ States ] =================//
DWORD ADR_STATE_WEAPON_RELOAD     = 0xA36410;
DWORD ADR_STATE_WEAPON_SHOT       = 0xA36404;
DWORD ADR_STATE_PLAYER_VEHICLE    = 0xA363FC;
DWORD ADR_STATE_PLAYER_PRONE      = 0xA363F0;
//=============== [ User Infos ] ===============//
DWORD ADR_USER_HEALTH             = 0xA8EDEC;
DWORD ADR_USER_POINTS             = 0xA8E270;
DWORD ADR_USER_READY              = 0xA8EE88;
DWORD ADR_USER_PING               = 0xA8D914;
DWORD ADR_USER_NAME               = 0xA8DC1C;
DWORD ADR_USER_TEAM               = 0xA8EF34;
//================ [ Assembly ] ================//
DWORD ADR_ASSEMBLY_MESSAGEBOX     = 0x0;
DWORD ADR_ASSEMBLY_AUTOREADY      = 0x52EBAD;
DWORD ADR_ASSEMBLY_AUTOSTART      = 0x52EBAD;
DWORD ADR_ASSEMBLY_UNLAMMO        = 0x4F7430;
//**********************************************//
//***************** Logged: 70 *****************//
//***************** End Logging ****************//
//**********************************************//
Credits: CyberRazzer
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Old 08/23/2012, 14:31   #184
 
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Arrow

Quote:
Originally Posted by Angel-Piece View Post
Nur mal so zur info 00 bedeutet nicht immer das diese bytes sich changen es könnte auch sein das diese stelle dauerhaft den byte 00 hat....





wenn du diese brauchst warum updatest du sie nicht einfach du hast die doch vom letzten update o.0 wenn ich etwas falsch verstanden habe sry
schon updatet

trz danke :P
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Old 08/23/2012, 17:24   #185
 
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Quote:
Originally Posted by xDaNero View Post
#define Assembly.Weapon.Trigger 0x54FE70
//Untested
dir ist bewusst das wenn das die triggerbot addy ist nur dein standarf crosshair rot färbt ?


autoshoot addy und die richtige triggerbot addy schiessen dauerhaft bzw erst wenn das crosshair über den spieler ist
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Old 08/23/2012, 20:37   #186
 
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request dumped warrock und aktuelle addys.
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Old 08/24/2012, 00:58   #187
 
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Quote:
Originally Posted by xXrussXx View Post
request dumped warrock und aktuelle addys.
Ehm.. if you open your eyes and look up and last page or 2 there's actual addies
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Old 08/24/2012, 06:43   #188
 
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request dumped warrock please
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Old 08/24/2012, 13:03   #189
 
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WarRock Addys [ 24.08.2012 ]
by xStraquaz
Code:
//============================================//
//=================  Date: ===================//
//============================================//
//============== [ 24/8/2012 ] ===============//
//============================================//
//======[|WHC|PERSONAL ADDRESS LOGGER|]=======//
//============================================//
//================== Time: ===================//
//============================================//
//============== [ 21:39:20 ] ===============//
//============================================//

//=============== POINTER ===============//
#define ADR_PTR_PLAYERPOINTER 0x00A363B8
#define ADR_PTR_SERVERPOINTER 0x00A36348
#define ADR_PTR_BASEPOINTER  0x00B5A798
#define ADR_PTR_DEVICEPOINTER 0x0088E01C
#define ADR_PTR_HEALTHPOINTER 0x0031FB8
#define ADR_PTR_WEAPONPOINTER 0x008F77C0
#define ADR_PTR_REMOTEPOINTER 0x000
#define ADR_PTR_USERPOINTER  0x00A36348
#define ADR_PTR_ROOMPOINTER      0x000
#define ADR_PTR_VIEWANGELS  0x00A35EF0
#define ADR_MATRIX      0x000
//=============== OFFSET ===============//
#define ADR_OFS_PREMIUM1  0x0058C
#define ADR_OFS_NORECOIL1  0x00C43C
#define ADR_OFS_NORECOIL2  0x00C440
#define ADR_OFS_NORECOIL3  0x00C444
#define ADR_OFS_PLAYERSIZE  0x001D00
#define ADR_OFS_SLOT1   0x00C70B8
#define ADR_OFS_SLOT2   0x00C70B9
#define ADR_OFS_SLOT3   0x00C70BA
#define ADR_OFS_SLOT4   0x00C70BB
#define ADR_OFS_SLOT5   0x00C70BC
#define ADR_OFS_SLOT6   0x00C70BD
#define ADR_OFS_SLOT7   0x00C70BE
#define ADR_OFS_SLOT8   0x00C70BF
#define ADR_OFS_DINAR   0x00C4C4
#define ADR_OFS_INVISIBLE  0x00DF33C
#define ADR_OFS_NFD        0x00102E0
#define ADR_OFS_WEAPON1   0x00101E4
#define ADR_OFS_WEAPON2   0x00101E6
#define ADR_OFS_WEAPON3   0x00101E8
//=============== MEMORY ===============//
#define ADR_MEM_NOSPREAD          0x00A3AE14
#define ADR_MEM_SUPERNOSPREAD 0x00891030
#define ADR_MEM_ROOLSPEED  0x00891190
#define ADR_MEM_VIRTUALJUMP  0x0085DBBC
#define ADR_MEM_IMDRUCK   0x00A362B4
#define ADR_MEM_ANTIAFK   0x00B69E58
#define ADR_MEM_FASTAMMO                0x00A3AD74
#define ADR_MEM_FASTMEDIC  0x00A3AD7C
#define ADR_MEM_FASTREPAIR  0x00A3720C
#define ADR_MEM_FASTFLAD                0x00A3D58C
#define ADR_MEM_FULLBRIGHT1  0x00A37034
#define ADR_MEM_FULLBRIGHT2  0x00A37038
#define ADR_MEM_FULLBRIGHT3  0x00A3703C
#define ADR_MEM_FASTLOCKON  0x00A35F60
#define ADR_MEM_NOFOG   0x00A3D59C
#define ADR_MEM_NOBOUNDS1          0x00B69E80
#define ADR_MEM_NOBOUNDS2          0x00B69E84
#define ADR_MEM_NOBOUNDS3          0x00B69E88
#define ADR_MEM_STAMINAREFILL 0x009BE550
#define ADR_MEM_STAMINA1  0x0085E43C
#define ADR_MEM_STAMINA2  0x0085E440
#define ADR_MEM_STAMINA3  0x0085E444
#define ADR_MEM_STAMINA4  0x0085E448
#define ADR_MEM_STAMINA5  0x0085E44C
#define ADR_MEM_NOWATER         0x00A3D588
#define ADR_MEM_QUICKSPAWN1  0x000
#define ADR_MEM_QUICKSPAWN2  0x004
#define ADR_MEM_QUICKSPAWN3  0x008
#define ADR_MEM_GLASSWALLS  0x0085E43C
#define ADR_MEM_SCOPE   0x008F7898
#define ADR_MEM_SCOPESIZE  0x000
#define ADR_MEM_SPEED   0x00891368
#define ADR_MEM_WEAPONGRAVITY 0x00890FA8
#define ADR_MEM_U.AMMO            0x00A36324
#define ADR_MEM_WTW     0x0085DB88
#define ADR_MEM_BONESHOT  0x00891FA8
#define ADR_MEM_QUICKPLANT  0x00A35F14
#define ADR_MEM_NODELAY   0x0010408
#define ADR_MEM_NORELOAD  0x0010405
#define ADR_MEM_DEADSPINNER  0x008F40A4
#define ADR_MEM_CQCPRONE  0x00B62A3C
#define ADR_MEM_CAMERAVIEW  0x00890FFC
#define ADR_MEM_WUW     0x00A3D58C
#define ADR_MEM_WTH     0x0088DAD8
#define ADR_MEM_SILENTWALK  0x008500B69E
#define ADR_MEM_LADDERQUICKLY 0x00891328
#define ADR_MEM_WEAPONSHOT1  0x00A36408
#define ADR_MEM_WEAPONSHOT2  0x00A36428
#define ADR_MEM_HIGHMODE  0x00891430
#define ADR_MEM_HIDEWEAPON  0x008EF7A8
#define ADR_MEM_ANTIRADAR  0x00A3D5BC
#define ADR_MEM_CROSSHAIR  0x00A3AD98
#define ADR_MEM_BREAKLIMIT  0x00890F50
#define ADR_MEM_IMEXPLOSION  0x00891140
#define ADR_MEM_OPK_X   0x0010258
#define ADR_MEM_AUTOSTART  0x0052EBAD
//=============== ACCAUNT ===============//
#define ADR_ACC_USERNAME  0x000
#define ADR_ACC_PASSWORD  0x00C8
#define ADR_ACC_NICKNAME  0x00DC
#define ADR_D3D_D3DNAME   0x00A8DC1C
#define ADR_D3D_D3DIP   0x00A8D930
//=============== PX ===============//
#define ADR_PX_BANDAGE   0x000
#define ADR_PX_ASSAULTAMMO  0x000
#define ADR_PX_SNIPERAMMO  0x000
//=============== ASM ===============//
#define ADR_ASM_QUICKPLANT  0x004F210B
#define ADR_ASM_QUICKDEFUSE  0x0043653C
#define ADR_ASM_BULLETS   0x004F33E7
#define ADR_ASM_NORELOAD  0x005A9D32
#define ADR_ASM_WTW     0x0073DF62
#define ADR_ASM_STW     0x006054E0
#define ADR_ASM_OPK     0x00407E14
#define ADR_ASM_DEATHCAM  0x00B71D98
#define ADR_ASM_ENGINETEXT  0x00401073
#define ADR_ASM_MESSAGEBOX  0x004AFC37
#define ADR_ASM_CRCPACH   0x00417DF2
#define ADR_ASM_BACKTOLOBBY  0x004C820D
#define ADR_ASM_ALWAYSCROSS  0x0054FF0C
#define ADR_ASM_UNLAMMO   0x004F7430
#define ADR_ASM_BACKTOLOBBY  0x004C78D6
#define ADR_ASM_SERVER_ALL  0x000
#define ADR_ASM_SERVERJUMP  0x007
#define ADR_ASM_SERVER   0x000
//=============== ARTILLERY ===============//
#define ADR_ASM_ARTILERY1  0x000
#define ADR_ASM_ARTILERY2  0x004DC53B
#define ADR_ASM_ARTILERY3  0x0056C140
#define ADR_ASM_ARTILERY4  0x00410693
#define ADR_ASM_ARTILERY5  0x000
#define ADR_ASM_ARTILERY6  0x005504BB
#define ADR_ASM_ARTILERY7  0x000
#define ADR_ASM_ARTILERY8  0x000
//=============== WEAPON BINDER ===============//
#define ADR_BND_CLASSBASE          0x00A8EDF8
#define ADR_BND_SERVERPOINTER 0x00A36348
#define ADR_OFS_SLOTBASE           0x00C5F18
#define ADR_BND_WEAPONBASE        0x00A541DC
//=============== VEHICLE ===============//
#define ADR_VHE_SUPERCARSOUND 0x00422313
#define ADR_VHE_AUTOREPAIR  0x000
#define ADR_VHE_CRAZYCAR  0x00890E88
#define ADR_VHE_BIGCARNAME      0x008911B0
//===========================================//
//===========================================//
//=================[CREDITS:]================//
//===========[Straquaz,Eagl3,xDuff]==========//
//==================[SITE:]==================//
//==============[www.*****]============//
//===========================================//
//===========================================//
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Old 08/24/2012, 16:09   #190
 
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#Request ASM_AUTOMEDIC. Make sure its tested and that it works.
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Old 08/24/2012, 16:42   #191
 
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#Request
Updated CLocal & CPlayerInfo Structs TY
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Old 08/24/2012, 20:49   #192
 
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MicroX AddyLogger v1.0

Code:
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ MicroX AddyLogger v1.0 ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ fps-hax.net ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ Pointer ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
#define PlayerPointer            	0x00A363B8
#define ServerPointer            	0x00A36348
#define BasePointer              	0x00A8D258
#define ViewAngles               	0x00A35EF0
#define Matrix                   	0x009C4078
#define RemotePointer            	0x00B5A798
#define DevicePointer           	0x00A35EF4
#define CBase                    	0x00000000//Private
#define RoomClass                	0x00A36DA8
#define GpuPointer               	0x00000000//Private
#define VehicleBase              	0x00000000//Private
#define StatePointer               	0x00A363E0
#define WeaponBase               	0x00A541DC
#define GlobalSize			0x001D00
#define LocalSize			0x00A404
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ Address ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
#define NoBound1                 	0x00B7A5A8
#define NoBound2                 	0x00B7A5A4
#define NoSpawnNew1              	0x00B78D98
#define NoSpawnNew2              	0x00B78D9C
#define WUW_1                    	0x00A3AD6C
#define WUW_2                    	0x00A3D58C
#define UnlAmmo                  	0x00A35FE8
#define FastAmmo                 	0x00A3AD74
#define FastMedic                	0x00A3AD7C
#define FastFlag                 	0x00A3AD84
#define FastRepair               	0x00A3AD80
#define FastRepairVeh2            	0x00A3720C
#define FastLockOn              	0x009CC9E0
#define FullBright1              	0x00A37040
#define FullBright2              	0x00A37048
#define FullBright3              	0x00A3704C
#define AutoMedic                	0x00000000//Private
#define AutoRepair               	0x00A2E848
#define AutoAmmoMedicDist        	0x00000000//Private
#define QuickPlantDefuse         	0x00A35F14
#define PlantDefuseAnyWhere		0x00A35F32
#define AntiKickAfk			0x00B69E80
#define ColorShot1              	0x00A37040
#define ColorShot2              	0x00A37048
#define ColorShot3              	0x00A3704C
#define NoWater1                 	0x00A3D588
#define NoWater2                 	0x00A3D584
#define 3DMap                    	0x00000000//Private
#define SuperNoSpread            	0x00A3AE14
#define RadarHideMe              	0x00A3D5BC
#define SilentWalk			0x00B69E84
#define SilentReload			0x00B69E84
#define CQCProne                 	0x00000000//Private
#define DeathCam                 	0x00000000//Private
#define DeathKill                	0x00000000//Private
#define ResizeScreen             	0x00000000//Private
#define GMW		         	0x00A9B744
#define GMWIP                    	0x00000000//Private
#define NXCash               		0x00000000//Private
#define FastStuff                	0x00A35F14
#define ImDrunk                  	0x00A362B4
#define Accuracy                 	0x00B78D98
#define PlayerAnimProne          	0x00A363F0
#define PlayerAnimVehicle        	0x00A363FC
#define WeaponReload             	0x00A36410
#define WeaponShot               	0x00000000//Private
#define WeaponShot2               	0x00A36408
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ Memory ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
#define Invisible		        0x00DF33C
#define BoneShot                 	0x00891FA8
#define BoneShot2                	0x00000000//Private
#define WTW                      	0x0085DB88
#define WTW_2                    	0x00000000//Private
#define STW                      	0x00858644
#define STW_Perfect                    	0x00000000//Private
#define WTH                      	0x0088DAD8
#define WTH                    		0x0088DAD8
#define Stamina1                 	0x0085E43C
#define Stamina2                 	0x0085E440
#define Stamina3                 	0x0085E444
#define Stamina4                 	0x0085E448
#define Stamina5                 	0x0085E44C
#define StaminaRefill            	0x00891228
#define WalkSpeed                	0x00891368
#define SprintSpeed              	0x0085E258
#define RollSpeed                	0x00891190
#define ChangeRoll               	0x008EF7A8
#define Artillery                	0x00000000//Private
#define SuperExplosion           	0x008919F8
#define BigCarName               	0x008911D0
#define CrazyCar                 	0x00890E88
#define Skin                     	0x00000000//Private
#define SuperJump                	0x00000000//Private
#define DistanceGunPlayer        	0x00000000//Private
#define DistanceGunPlayer2      	0x00000000//Private
#define UnlOxygen              		0x00000000//Private
#define HightMode                	0x00891430
#define Ladderquickly            	0x00891328
#define BreakLimit               	0x00890F50
#define ImExplosion              	0x00891140
#define AntiM14Mine		        0x00000000//Private
#define PushMeAway                      0x00000000//Private
#define WallClimb                	0x00000000//Private
#define DeadSpinner			0x008F40A4
#define NadeSize                 	0x00000000//Private
#define HideWeapon               	0x008EF7A8
#define NoWeaponGrav             	0x00890FA8
#define VirtualJump              	0x0085DBBC
#define VirtualCrouch            	0x00000000//Private
#define VirtualProne             	0x00000000//Private
#define DefuseAnyWhere			0x008F78AC
#define PlantAnyWhere			0x00A35F32
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ PX ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
#define Scope                    	0x008F7898
#define ScopeSize                	0x008F78A0
#define SniperAmmo		 	0x00A35F4C
#define AssaultAmmo		 	0x00A35F4E
#define AssaultAmmo_2	         	0x00A35F48
#define ExtraAmmo1		 	0x00A35F4A
#define ExtraAmmo2		 	0x00A35F4B
#define Bandage 		 	0x00A35F50
#define AccuracyAs               	0x00A3AE14
#define CrossHair                	0x00A3AD98
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ Map ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
#define GlassWall                	0x00A35FE4
#define MapColor1                	0x00000000//Private
#define MapColor2                	0x00000000//Private
#define MapColor3                	0x00000000//Private
#define CameraView               	0x00000000//Private
#define NearFog				0x00A3D59C
#define FarFog				0x00A3D5A4
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ User ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
#define UserNick                 	0x00000000//Private
#define UserFinderName           	0x00A8DC1C
#define UserFinderIP             	0x00A8D930
#define UserFinderHP             	0x00A8EDEC
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ Offsets ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
#define Weapon1				0x00101E4
#define Weapon2				0x00101E6
#define Weapon3				0x00101E8
#define 5Slot				0x00C70BC
#define 6Slot				0x00C70BD
#define 7Slot				0x00C70BE
#define 8Slot				0x00C70BF
#define NoRecoil1			0x00C43C
#define NoRecoil2			0x00C440
#define NoRecoil3			0x00C444
#define X				0x00102F8
#define Y				0x0010308
#define Z				0x0010300
#define GravityX			0x00C4A4
#define GravityY			0x00C4A8
#define GravityZ			0x00C4AC
#define NoSpread			0x0010108
#define Pitch				0x00101A0
#define Yaw				0x00101BC
#define ViewX				0x00101CC
#define ViewY				0x00101D0
#define ViewZ				0x00101D4
#define Dinars				0x00DF328
#define Level				0x00DF318
#define AutoPlant			0x0010368
#define AutoDefuse			0x001036C
#define AutoShot			0x001037E
#define FastNade			0x001010C
#define CrazyNade			0x001010C
#define NoM134Idle			0x00103EC
#define NoReload			0x0010405
#define NoDelay				0x0010408
#define NoSwitchTime            	0x0010405
#define SlotBase			0x00C5F18
#define WeaponState			0x00C4C8
#define PlayerState			0x00C4C4
#define NoServerKick 			0x361
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ WarRock & Ehsvc ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
#define HS_CallBack1         		0x00000000//Private
#define HS_CallBack2         		0x00000000//Private
#define HS_NanoScan1         		0x00000000//Private
#define HS_NanoScan2         		0x00000000//Private
#define Warrock_SelfC        		0x00000000//Private
#define Warrock_CallBack     		0x00000000//Private
#define Warrock_NoErrorKick  		0x00000000//Private
#define Warrock_Check1       		0x00000000//Private
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ ASM ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
#define AutoStart                	0x0052EBAD
#define AutoReady                	0x0052EBAD
#define MsgBox                   	0x00000000//Private
#define Command				0x00000000//Private
#define Packet				0x00000000//Private
#define EventMsg                 	0x00000000//Private
#define Invisible		        0x00000000//Private
#define DeathCamASM              	0x00000000//Private
#define EngineText               	0x0055314A
#define NoDelay                  	0x00000000//Private
#define AutoAmmo                 	0x00000000//Private
#define AutoMedic                	0x00000000//Private
#define UnlAmmo                  	0x004F7430
#define StaminaUp1              	0x00000000//Private
#define StaminaUp2                  	0x00000000//Private
#define RoomFilter1   			0x00000000//Private	
#define RoomFilter2  			0x00000000//Private	
#define RoomFilter3   			0x00000000//Private	
#define EngineText_2           		0x00401073
#define Bullets				0x00000000//Private
#define DoubleFire 			0x00000000//Private
#define SuperFire			0x00000000//Private
#define UnlOxygen 			0x00000000//Private
#define MineViewer1 			0x00000000//Private
#define MineViewer2 			0x00000000//Private
#define NoRoomClose 			0x00000000//Private
#define FakeKick 			0x00000000//Private
#define NoReload 			0x00000000//Private
#define NoDelay                  	0x00000000//Private
#define NoRestriction	         	0x00000000//Private
#define OPK1                     	0x00000000//Private
#define OPK2                     	0x00000000//Private
#define OPK3                     	0x00000000//Private
#define Artillery1                    	0x00000000//Private
#define Artillery2                    	0x00000000//Private
#define Artillery3                    	0x00000000//Private
#define Artillery4                    	0x00000000//Private
#define Artillery5                    	0x00000000//Private
#define Artillery6                    	0x00000000//Private
#define Artillery7                    	0x00000000//Private
#define Artillery8                    	0x00000000//Private
#define RadarGPS                 	0x00000000//Private
#define FFAGPS                 		0x00000000//Private
#define AllServer                	0x00000000//Private
#define ServerJump               	0x00000000//Private
#define Server                   	0x00000000//Private
#define STW				0x00000000//Private
#define WTW				0x00000000//Private
#define SuperVehicle			0x00000000//Private
#define CQCProne                     	0x004D0077
#define QDefuse                  	0x00000000//Private
#define QPlant                   	0x00000000//Private
#define NoSwith                  	0x00000000//Private
#define CRCPatch			0x00000000//Private
#define VehicleNoDelay1			0x00000000//Private
#define VehicleNoDelay2 		0x00000000//Private
#define VehicleNoDelay3 		0x00000000//Private
#define VehicleNoDelay4 		0x00000000//Private
#define VehicleNoDelay5 		0x00000000//Private
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ CBase Logger ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
struct CBase
{
	CPlayer* local;
	char* unknow[1197020]
	CPlayer** player;
};
CBase* pPlayer = (CBase*)(0x00A363B8);
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ Logged : 230 Address ►►►►►►►►►►►►►
◄◄◄◄◄◄◄◄◄◄◄◄◄ End Log ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
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TradEmArk
xDuff/Eagl3
AdrenalinaPL/GigaByte

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xMicroX is offline  
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Old 08/25/2012, 07:55   #193
 
~ExoduS~*'s Avatar
 
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Quote:
Originally Posted by _GigaByte View Post
#Request
Updated CLocal & CPlayerInfo Structs TY
why do you fake your name with GigaByte?

you is not the real gigaByte
request tiggerbot addres work after update.

und wenn jemand zeit hat mir mir nen addylogger zumachen brauche da bischen helfe habe parr bytes falsch
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Old 08/25/2012, 11:25   #194
 
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Suche MEM_NoReload addy, und am besten noch die Pattern oder ein kleines tut wie ich die finden kann oder muss man die genau so suchen wie OFFSETS und so?

Würde ja gerne gucken aber bin gerade mit dem Handy on
*BlackDevil* is offline  
Old 08/25/2012, 11:28   #195
 
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#Request
ASM_AUTOMEDIC
ASM_OPK
*SourceCoder* is offline  
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